Fixed Pill names being displayed wrong

This commit is contained in:
Wofsauge committed 2021-06-05 02:57:29 +02:00
1 parent ae43bada09
commit cc2e90d640
1 file changed
+3 -3
+3 -3
View File
@@ -350,9 +350,9 @@ end
-- falls back to english if it doesnt exist
function EID:getDescriptionData(Type, Variant, SubType)
local fullString = Type.."."..Variant
local moddedDesc = EID:getDescriptionEntry("custom", fullString.."."..SubType)
local tableName = EID:getTableName(Type, Variant, SubType)
local adjustedID = EID:getAdjustedSubtype(Type, Variant, SubType)
local moddedDesc = EID:getDescriptionEntry("custom", fullString.."."..adjustedID)
local tableName = EID:getTableName(Type, Variant, adjustedID)
local legacyModdedDescription = EID:getLegacyModDescription(Type, Variant, adjustedID)
local defaultDesc = EID:getDescriptionEntry(tableName, adjustedID)
@@ -425,7 +425,7 @@ end
-- tries to get the ingame name of an item based on its ID
function EID:getObjectName(Type, Variant, SubType)
local tableName = EID:getTableName(Type, Variant, SubType)
local tableEntry = EID:getDescriptionData(Type, Variant, EID:getAdjustedSubtype(Type, Variant, SubType))
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
local name = nil
if tableEntry ~= nil then
if tableEntry[2] ~= nil and tableEntry[2] ~= "" and tableEntry[2] ~= EID.descriptions["en_us"][tableName][SubType] then