Improve saving/loading without MCM
This commit is contained in:
1 parent
bc068e2e40
commit
ce975bdbc3
1 file changed
+126
-132
@@ -18,6 +18,7 @@ EID.coopMainPlayers = {} -- The primary Player Entity for each controller being
|
|||||||
EID.coopAllPlayers = {} -- Every Player Entity (includes Esau, T.Forgotten)
|
EID.coopAllPlayers = {} -- Every Player Entity (includes Esau, T.Forgotten)
|
||||||
EID.controllerIndexes = {} -- A table to map each controller index to their player number for coloring indicators
|
EID.controllerIndexes = {} -- A table to map each controller index to their player number for coloring indicators
|
||||||
EID.isMultiplayer = false -- Used to color P1's highlight/outline indicators (single player just uses white)
|
EID.isMultiplayer = false -- Used to color P1's highlight/outline indicators (single player just uses white)
|
||||||
|
EID.BoC = {}
|
||||||
|
|
||||||
-- general variables
|
-- general variables
|
||||||
EID.PositionModifiers = {}
|
EID.PositionModifiers = {}
|
||||||
@@ -1602,149 +1603,142 @@ function EID:OnUseCard(cardID, player, useFlags)
|
|||||||
end
|
end
|
||||||
EID:AddCallback(ModCallbacks.MC_USE_CARD, EID.OnUseCard)
|
EID:AddCallback(ModCallbacks.MC_USE_CARD, EID.OnUseCard)
|
||||||
|
|
||||||
-- only save and load configs when using MCM. Otherwise Config file changes arent valid
|
local json = require("json")
|
||||||
if EID.MCMLoaded or REPENTANCE then
|
local configIgnoreList = {
|
||||||
local json = require("json")
|
["BagContent"] = true,
|
||||||
local configIgnoreList = {
|
["BagFloorContent"] = true,
|
||||||
["BagContent"] = true,
|
["CraneItemType"] = true,
|
||||||
["BagFloorContent"] = true,
|
["FlipItemPositions"] = true,
|
||||||
["CraneItemType"] = true,
|
["AbsorbedItems"] = true,
|
||||||
["FlipItemPositions"] = true,
|
["CollectedItems"] = true,
|
||||||
["AbsorbedItems"] = true,
|
["PlayerItemInteractions"] = true,
|
||||||
["CollectedItems"] = true,
|
["UsedPillColors"] = true,
|
||||||
["PlayerItemInteractions"] = true,
|
}
|
||||||
["UsedPillColors"] = true,
|
--------------------------------
|
||||||
}
|
--------Handle Savadata---------
|
||||||
--------------------------------
|
--------------------------------
|
||||||
--------Handle Savadata---------
|
function OnGameStart(_,isSave)
|
||||||
--------------------------------
|
--Loading Moddata--
|
||||||
function OnGameStart(_,isSave)
|
|
||||||
--Loading Moddata--
|
|
||||||
|
|
||||||
if EID:HasData() then
|
if EID:HasData() then
|
||||||
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
|
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
|
||||||
|
|
||||||
-- collection progress
|
-- collection progress
|
||||||
EID.CollectedItems = savedEIDConfig["CollectedItems"] or {}
|
EID.CollectedItems = savedEIDConfig["CollectedItems"] or {}
|
||||||
if EID.SaveGame and EID.Config["SaveGameNumber"] > 0 then
|
if EID.SaveGame and EID.Config["SaveGameNumber"] > 0 then
|
||||||
for _, id in ipairs(EID.CollectedItems) do
|
for _, id in ipairs(EID.CollectedItems) do
|
||||||
EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[id] = nil
|
EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[id] = nil
|
||||||
end
|
|
||||||
end
|
|
||||||
EID.PlayerItemInteractions = {}
|
|
||||||
if isSave then
|
|
||||||
-- JSON saves integer table keys as strings. we need to transform them back...
|
|
||||||
for playerID, data in pairs(savedEIDConfig["PlayerItemInteractions"] or {}) do
|
|
||||||
local convertedData = {}
|
|
||||||
for key, value in pairs(data) do
|
|
||||||
convertedData[tonumber(key) or key] = value
|
|
||||||
end
|
|
||||||
EID.PlayerItemInteractions[tonumber(playerID)] = convertedData
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- check for the players' starting active items
|
|
||||||
CheckAllActiveItemProgress()
|
|
||||||
end
|
|
||||||
EID.UsedPillColors = {}
|
|
||||||
if isSave then
|
|
||||||
EID.UsedPillColors = savedEIDConfig["UsedPillColors"] or {}
|
|
||||||
end
|
|
||||||
|
|
||||||
if REPENTANCE then
|
|
||||||
EID.BoC.BagItems = {}
|
|
||||||
EID.CraneItemType = {}
|
|
||||||
EID.flipItemPositions = {}
|
|
||||||
EID.absorbedItems = {}
|
|
||||||
|
|
||||||
if isSave then
|
|
||||||
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
|
|
||||||
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
|
|
||||||
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
|
|
||||||
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
|
|
||||||
|
|
||||||
-- turn list back into dict because json cant save dict indices.
|
|
||||||
local flipItemTable = {}
|
|
||||||
for _, v in ipairs(savedEIDConfig["FlipItemPositions"]) do
|
|
||||||
local roomContent = {}
|
|
||||||
for _, v1 in ipairs(v[2]) do
|
|
||||||
roomContent[v1[1]] = v1[2]
|
|
||||||
end
|
|
||||||
flipItemTable[v[1]] = roomContent
|
|
||||||
end
|
|
||||||
|
|
||||||
EID.flipItemPositions = flipItemTable
|
|
||||||
for k, _ in pairs(configIgnoreList) do
|
|
||||||
savedEIDConfig[k] = nil
|
|
||||||
end
|
|
||||||
EID:AssignFlipItems()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Only copy Saved config entries that exist in the save
|
|
||||||
if savedEIDConfig.Version == EID.Config.Version then
|
|
||||||
local isDefaultConfig = true
|
|
||||||
for key, value in pairs(EID.Config) do
|
|
||||||
if type(value) ~= type(EID.DefaultConfig[key]) and not configIgnoreList[key] then
|
|
||||||
print("EID Warning! : Config value '"..key.."' has wrong data-type. Resetting it to default...")
|
|
||||||
EID.Config[key] = EID.DefaultConfig[key]
|
|
||||||
end
|
|
||||||
if EID.DefaultConfig[key] ~= value then
|
|
||||||
isDefaultConfig = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if isDefaultConfig or EID.MCMLoaded then
|
|
||||||
for key, value in pairs(EID.Config) do
|
|
||||||
if savedEIDConfig[key] ~= nil and type(value) == type(savedEIDConfig[key]) then
|
|
||||||
EID.Config[key] = savedEIDConfig[key]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- DisableAchievementCheck has been renamed, convert the setting to the new one (this can be removed in a few updates)
|
|
||||||
if savedEIDConfig["DisableAchievementCheck"] then
|
|
||||||
EID.Config["DisableStartOfRunWarnings"] = savedEIDConfig["DisableAchievementCheck"]
|
|
||||||
end
|
|
||||||
|
|
||||||
EID.isHidden = EID.Config["InitiallyHidden"]
|
|
||||||
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
|
|
||||||
EID.Scale = EID.Config["Size"]
|
|
||||||
|
|
||||||
EID:fixDefinedFont()
|
|
||||||
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
EID.PlayerItemInteractions = {}
|
||||||
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
|
if isSave then
|
||||||
|
-- JSON saves integer table keys as strings. we need to transform them back...
|
||||||
|
for playerID, data in pairs(savedEIDConfig["PlayerItemInteractions"] or {}) do
|
||||||
|
local convertedData = {}
|
||||||
|
for key, value in pairs(data) do
|
||||||
|
convertedData[tonumber(key) or key] = value
|
||||||
|
end
|
||||||
|
EID.PlayerItemInteractions[tonumber(playerID)] = convertedData
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- check for the players' starting active items
|
||||||
|
CheckAllActiveItemProgress()
|
||||||
|
end
|
||||||
|
EID.UsedPillColors = {}
|
||||||
|
if isSave then
|
||||||
|
EID.UsedPillColors = savedEIDConfig["UsedPillColors"] or {}
|
||||||
|
end
|
||||||
|
|
||||||
--Saving Moddata--
|
|
||||||
function SaveGame()
|
|
||||||
if REPENTANCE then
|
if REPENTANCE then
|
||||||
EID.Config["BagContent"] = EID.BoC.BagItems or {}
|
EID.BoC.BagItems = {}
|
||||||
EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
|
EID.CraneItemType = {}
|
||||||
EID.Config["CraneItemType"] = EID.CraneItemType or {}
|
EID.flipItemPositions = {}
|
||||||
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
|
EID.absorbedItems = {}
|
||||||
|
|
||||||
-- turn dictionary into list because json cant save dict indices.
|
if isSave then
|
||||||
local flipItemTable = {}
|
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
|
||||||
for k, v in pairs(EID.flipItemPositions) do
|
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
|
||||||
local roomContent = {}
|
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
|
||||||
for k1, v1 in pairs(v) do
|
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
|
||||||
table.insert(roomContent, {k1,v1})
|
|
||||||
|
-- turn list back into dict because json cant save dict indices.
|
||||||
|
local flipItemTable = {}
|
||||||
|
for _, v in ipairs(savedEIDConfig["FlipItemPositions"]) do
|
||||||
|
local roomContent = {}
|
||||||
|
for _, v1 in ipairs(v[2]) do
|
||||||
|
roomContent[v1[1]] = v1[2]
|
||||||
|
end
|
||||||
|
flipItemTable[v[1]] = roomContent
|
||||||
end
|
end
|
||||||
table.insert(flipItemTable, {k,roomContent})
|
|
||||||
end
|
|
||||||
EID.Config["FlipItemPositions"] = flipItemTable or {}
|
|
||||||
end
|
|
||||||
EID.Config["CollectedItems"] = EID.CollectedItems
|
|
||||||
EID.Config["PlayerItemInteractions"] = EID.PlayerItemInteractions or {}
|
|
||||||
EID.Config["UsedPillColors"] = EID.UsedPillColors
|
|
||||||
|
|
||||||
EID.SaveData(EID, json.encode(EID.Config))
|
EID.flipItemPositions = flipItemTable
|
||||||
EID:hidePermanentText()
|
for k, _ in pairs(configIgnoreList) do
|
||||||
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil
|
savedEIDConfig[k] = nil
|
||||||
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_BOOK_OF_REVELATIONS or CollectibleType.COLLECTIBLE_BOOK_REVELATIONS] = nil
|
end
|
||||||
|
EID:AssignFlipItems()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if eid_config.lua is in its default state (like if an EID update occurred)
|
||||||
|
-- If it is, or MCM is loaded, load the config from savedata instead of eid_config.lua
|
||||||
|
if savedEIDConfig.Version == EID.Config.Version then
|
||||||
|
local isDefaultConfig = true
|
||||||
|
for key, value in pairs(EID.Config) do
|
||||||
|
if type(value) ~= type(EID.DefaultConfig[key]) and not configIgnoreList[key] then
|
||||||
|
print("EID Warning! : Config value '"..key.."' has wrong data-type. Resetting it to default...")
|
||||||
|
EID.Config[key] = EID.DefaultConfig[key]
|
||||||
|
end
|
||||||
|
if EID.DefaultConfig[key] ~= value then
|
||||||
|
isDefaultConfig = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if isDefaultConfig or EID.MCMLoaded then
|
||||||
|
for key, value in pairs(EID.Config) do
|
||||||
|
if savedEIDConfig[key] ~= nil and type(value) == type(savedEIDConfig[key]) then
|
||||||
|
EID.Config[key] = savedEIDConfig[key]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
EID.isHidden = EID.Config["InitiallyHidden"]
|
||||||
|
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
|
||||||
|
EID.Scale = EID.Config["Size"]
|
||||||
|
|
||||||
|
EID:fixDefinedFont()
|
||||||
|
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
||||||
end
|
end
|
||||||
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
|
|
||||||
end
|
end
|
||||||
|
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
|
||||||
|
|
||||||
|
--Saving Moddata--
|
||||||
|
function SaveGame()
|
||||||
|
if REPENTANCE then
|
||||||
|
EID.Config["BagContent"] = EID.BoC.BagItems or {}
|
||||||
|
EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
|
||||||
|
EID.Config["CraneItemType"] = EID.CraneItemType or {}
|
||||||
|
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
|
||||||
|
|
||||||
|
-- turn dictionary into list because json cant save dict indices.
|
||||||
|
local flipItemTable = {}
|
||||||
|
for k, v in pairs(EID.flipItemPositions) do
|
||||||
|
local roomContent = {}
|
||||||
|
for k1, v1 in pairs(v) do
|
||||||
|
table.insert(roomContent, {k1,v1})
|
||||||
|
end
|
||||||
|
table.insert(flipItemTable, {k,roomContent})
|
||||||
|
end
|
||||||
|
EID.Config["FlipItemPositions"] = flipItemTable or {}
|
||||||
|
end
|
||||||
|
EID.Config["CollectedItems"] = EID.CollectedItems
|
||||||
|
EID.Config["PlayerItemInteractions"] = EID.PlayerItemInteractions or {}
|
||||||
|
EID.Config["UsedPillColors"] = EID.UsedPillColors
|
||||||
|
|
||||||
|
EID.SaveData(EID, json.encode(EID.Config))
|
||||||
|
EID:hidePermanentText()
|
||||||
|
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil
|
||||||
|
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_BOOK_OF_REVELATIONS or CollectibleType.COLLECTIBLE_BOOK_REVELATIONS] = nil
|
||||||
|
end
|
||||||
|
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
|
||||||
|
|
||||||
if EID.enableDebug then
|
if EID.enableDebug then
|
||||||
require("eid_debugging")
|
require("eid_debugging")
|
||||||
|
|||||||
Reference in new issue
Block a user