From ced314a94b6522b9a71f59542bb69c6864f767ce Mon Sep 17 00:00:00 2001 From: Buurazu Date: Tue, 14 Jun 2022 18:05:03 -0400 Subject: [PATCH] use new Sanguine option --- main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.lua b/main.lua index 81c092b1..564ea4db 100644 --- a/main.lua +++ b/main.lua @@ -1507,7 +1507,7 @@ local function onRender(t) local curCounter = EID.sacrificeCounter[curRoomIndex] or 1 local sacrificeDesc = EID:getDescriptionObj(-999, -1, curCounter) EID:addDescriptionToPrint(sacrificeDesc, playerNearSacrificeSpikes and 1 or nil) - elseif REPENTANCE and game:GetRoom():GetType() == RoomType.ROOM_DEVIL and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) and (EID.Config["DisplaySanguineInfo"] or true) then + elseif REPENTANCE and EID.Config["DisplaySanguineInfo"] and game:GetRoom():GetType() == RoomType.ROOM_DEVIL and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) then local sanguineDesc = EID:getDescriptionObj(5, 100, 692, nil, false) sanguineDesc.Description = EID:trimSanguineDesc(sanguineDesc) if sanguineDesc.Description ~= "" then EID:addDescriptionToPrint(sanguineDesc, playerNearSacrificeSpikes and 1 or nil) end