zh_cn : sync
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@@ -2,8 +2,7 @@
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----- Basic Chinese descriptions ---
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--------------------------------------
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-- Last Update: 2022.01.26
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-- Last Full Check: N/A -- I will have a full check someday else.
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-- Last Update: 2022.01.27
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-- FORMAT: Item ID | Name | Description
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@@ -499,7 +498,7 @@ EID.descriptions[languageCode].collectibles={
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{"474", "损坏的玻璃大炮", "阻挡敌人弹幕"},
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{"475", "计划C", "{{Warning}} 一次性 {{Warning}}#对所有敌人造成9,999,999伤害并在3秒后杀死角色"},
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{"476", "一面骰", "复制房间中随机1个掉落物"},
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{"477", "虚空", "!!! 使用时消耗所有房间中底座道具#主动道具:其效果叠加到虚空的效果中#↑ 被动道具:随机小幅提升1项属性"},
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{"477", "虚空", "!!! 使用时消耗房间中所有底座道具#主动道具:激活其效果,以后每次使用虚空时也会激活#↑ 被动道具:随机小幅提升2项属性"},
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{"478", "暂停", "使房间内所有敌人石化,直到过了30秒或角色重新射击为止#接触石化的敌人仍会受伤"},
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{"479", "熔炉", "消耗饰品并永久给予饰品效果#饰品出现得更多"},
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{"480", "堆肥", "将掉落物变成蓝苍蝇或蓝蜘蛛#使当前的蓝苍蝇/蓝蜘蛛翻倍#如果什么都没有就生成1只蓝苍蝇或蓝蜘蛛"},
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@@ -875,6 +874,9 @@ EID.descriptions[languageCode].transformations={
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---------- MISC ----------
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EID.descriptions[languageCode].VoidText = "若吸收,获得:"
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EID.descriptions[languageCode].VoidNames = {"移速", "射速", "伤害", "射程", "弹速", "运气"}
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EID.descriptions[languageCode].MCM = {
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DemoObjectName = "项目名预览",
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DemoObjectTransformation = "套装预览",
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