Fixed Cursor position being offset from the ingame cursor

This commit is contained in:
Wofsauge committed 2021-07-30 00:32:37 +02:00
1 parent 7beb054175
commit d64ed77d8d
1 file changed
+2 -2
+2 -2
View File
@@ -452,7 +452,7 @@ function EID:renderIndicator(entity)
end
function EID:renderHUDLocationIndicators()
local mousePos = Input.GetMousePosition(false)
local mousePos = Isaac.WorldToRenderPosition(Input.GetMousePosition(true)) * 2
Isaac.RenderScaledText("Mouse pos X:"..mousePos.X.." Y:"..mousePos.Y, 100, 10, 0.5, 0.5, 1 ,1 ,1 ,1 )
Isaac.RenderScaledText("HUD Adjustment Preview!", 200, 10, 1, 1, 1 ,0.25 ,0.25 ,1 )
for k, v in pairs(EID.HUDElements) do
@@ -465,7 +465,7 @@ function EID:renderHUDLocationIndicators()
end
function EID:handleHoverHUD()
local mousePos = Input.GetMousePosition(false)
local mousePos = Isaac.WorldToRenderPosition(Input.GetMousePosition(true)) * 2
if EID.Config["ShowCursor"] then
EID.CursorSprite:Render(Vector(mousePos.X/2, mousePos.Y/2), nullVector, nullVector)
end