Wipe recently touched items on game start
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@@ -1549,6 +1549,7 @@ end
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local function OnGameStartGeneral(_,isSave)
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local function OnGameStartGeneral(_,isSave)
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EID:GetTransformationsOfModdedItems()
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EID:GetTransformationsOfModdedItems()
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EID:buildTransformationTables()
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EID:buildTransformationTables()
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EID.RecentlyTouchedItems = {}
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if not isSave then
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if not isSave then
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EID.PlayerItemInteractions = {}
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EID.PlayerItemInteractions = {}
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EID.DInfinityState = {}
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EID.DInfinityState = {}
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