Added modular description system (limited scope to 170 fully automateable items)

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Wofsauge committed 2026-01-13 19:50:52 +01:00
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-- AB+ Modular Descriptions
-- Used to generate item descriptions based on modules and data entries
local C_ID = "5.100."
local T_ID = "5.350."
local Pill_ID = "5.70."
local Card_ID = "5.300."
-- Define which items use fully automated descriptions by using the modular descriptions system.
-- Currently only those will use the modular descriptions system
EID.FullyAutomatedDescriptions = {
[C_ID..1] = true, [C_ID..3] = true, [C_ID..4] = true, [C_ID..6] = true, [C_ID..7] = true, [C_ID..10] = true, [C_ID..12] = true, [C_ID..14] = true, [C_ID..15] = true, [C_ID..16] = true, [C_ID..17] = true, [C_ID..18] = true, [C_ID..19] = true, [C_ID..20] = true, [C_ID..22] = true, [C_ID..23] = true, [C_ID..24] = true, [C_ID..25] = true, [C_ID..26] = true, [C_ID..27] = true, [C_ID..28] = true, [C_ID..29] = true, [C_ID..30] = true, [C_ID..31] = true, [C_ID..32] = true, [C_ID..34] = true, [C_ID..35] = true, [C_ID..43] = true, [C_ID..45] = true, [C_ID..48] = true, [C_ID..50] = true, [C_ID..51] = true, [C_ID..58] = true, [C_ID..59] = true, [C_ID..61] = true, [C_ID..70] = true, [C_ID..74] = true, [C_ID..77] = true, [C_ID..79] = true, [C_ID..80] = true, [C_ID..82] = true, [C_ID..85] = true, [C_ID..90] = true, [C_ID..92] = true, [C_ID..97] = true, [C_ID..101] = true, [C_ID..102] = true, [C_ID..106] = true, [C_ID..115] = true, [C_ID..119] = true, [C_ID..120] = true, [C_ID..121] = true, [C_ID..129] = true, [C_ID..138] = true, [C_ID..141] = true, [C_ID..143] = true, [C_ID..145] = true, [C_ID..146] = true, [C_ID..154] = true, [C_ID..159] = true, [C_ID..165] = true, [C_ID..172] = true, [C_ID..176] = true, [C_ID..179] = true, [C_ID..182] = true, [C_ID..183] = true, [C_ID..184] = true, [C_ID..185] = true, [C_ID..189] = true, [C_ID..190] = true, [C_ID..192] = true, [C_ID..193] = true, [C_ID..194] = true, [C_ID..195] = true, [C_ID..196] = true, [C_ID..197] = true, [C_ID..215] = true, [C_ID..216] = true, [C_ID..226] = true, [C_ID..235] = true, [C_ID..237] = true, [C_ID..240] = true, [C_ID..253] = true, [C_ID..254] = true, [C_ID..255] = true, [C_ID..263] = true, [C_ID..288] = true, [C_ID..292] = true, [C_ID..298] = true, [C_ID..305] = true, [C_ID..306] = true, [C_ID..307] = true, [C_ID..310] = true, [C_ID..330] = true, [C_ID..334] = true, [C_ID..336] = true, [C_ID..339] = true, [C_ID..340] = true, [C_ID..341] = true, [C_ID..342] = true, [C_ID..343] = true, [C_ID..344] = true, [C_ID..345] = true, [C_ID..346] = true, [C_ID..354] = true, [C_ID..355] = true, [C_ID..370] = true, [C_ID..379] = true, [C_ID..426] = true, [C_ID..428] = true, [C_ID..438] = true, [C_ID..456] = true, [C_ID..474] = true, [C_ID..499] = true, [C_ID..541] = true,
[T_ID..27] = true, [T_ID..35] = true, [T_ID..37] = true, [T_ID..39] = true, [T_ID..47] = true, [T_ID..65] = true, [T_ID..66] = true,
[Card_ID..2] = true, [Card_ID..4] = true, [Card_ID..6] = true, [Card_ID..7] = true, [Card_ID..8] = true, [Card_ID..12] = true, [Card_ID..13] = true, [Card_ID..14] = true, [Card_ID..16] = true, [Card_ID..22] = true, [Card_ID..36] = true, [Card_ID..38] = true, [Card_ID..39] = true, [Card_ID..53] = true, [Card_ID..59] = true, [Card_ID..61] = true, [Card_ID..79] = true, [Card_ID..93] = true,
[Pill_ID..3] = true, [Pill_ID..6] = true, [Pill_ID..8] = true, [Pill_ID..9] = true, [Pill_ID..11] = true, [Pill_ID..12] = true, [Pill_ID..13] = true, [Pill_ID..14] = true, [Pill_ID..15] = true, [Pill_ID..16] = true, [Pill_ID..17] = true, [Pill_ID..18] = true, [Pill_ID..19] = true, [Pill_ID..37] = true, [Pill_ID..39] = true, [Pill_ID..46] = true, [Pill_ID..48] = true, [Pill_ID..49] = true,
}
EID.ItemData = {
---------- Collectibles ----------
[C_ID .. 1] = { Tears = 0.7 }, -- The Sad Onion
[C_ID .. 2] = { TearsMultiplier = 0.48, TearDelay = 3 }, -- The Inner Eye
[C_ID .. 3] = { TearEffect = "Homing" }, -- Spoon Bender
[C_ID .. 4] = { Damage = 0.5, DamageMultiplier = 1.5 }, -- Cricket's Head
[C_ID .. 5] = { Range = 1.5, TearHeight = 1, ShotSpeed = 0.6 }, -- My Reflection
[C_ID .. 6] = { Tears = 1.5, TearHeight = 0.76, Range = -17.62 }, -- Number One
[C_ID .. 7] = { Damage = 1 }, -- Blood of the Martyr
[C_ID .. 8] = { DamagePerTear = 3.5 }, -- Brother Bobby
[C_ID .. 10] = { FlyOrbital = 2, BlockProjectiles = true }, -- Halo of Flies
[C_ID .. 11] = { Life = 1 }, -- 1up!
[C_ID .. 12] = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 5.25, TearHeight = 0.5, SizeUp = 1, FullHealth = 1 }, -- Magic Mushroom
[C_ID .. 13] = { Speed = -0.1 }, -- The Virus
[C_ID .. 14] = { Speed = 0.6, Range = 5.25, TearHeight = 0.5 }, -- Roid Rage
[C_ID .. 15] = { RedHeart = 1, FullHealth = 1 }, -- <3
[C_ID .. 16] = { RedHeart = 2, FullHealth = 1 }, -- Raw Liver
[C_ID .. 17] = { Key = 99 }, -- Skeleton Key
[C_ID .. 18] = { Coin = 99 }, -- Dollar
[C_ID .. 19] = { Bomb = 10 }, -- Boom
[C_ID .. 20] = { Flight = true }, -- Transcendence
[C_ID .. 22] = { RedHeart = 1 }, -- Lunch
[C_ID .. 23] = { RedHeart = 1 }, -- Dinner
[C_ID .. 24] = { RedHeart = 1 }, -- Dessert
[C_ID .. 25] = { RedHeart = 1 }, -- Breakfast
[C_ID .. 26] = { RedHeart = 1 }, -- Rotten Meat
[C_ID .. 27] = { Speed = 0.3 }, -- Wooden Spoon
[C_ID .. 28] = { Speed = 0.3 }, -- Belt
[C_ID .. 29] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Underwear
[C_ID .. 30] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Heels
[C_ID .. 31] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Lipstick
[C_ID .. 32] = { Tears = 0.7 }, -- Wire Coat Hanger
[C_ID .. 34] = { HeldEffect = {AngelDevilChance = 12.5}, RoomEffect = {Damage = 2} }, -- Book of Belial
[C_ID .. 35] = { DamageToAllEnemies = 40 }, -- The Necronomicon
[C_ID .. 37] = { Variables = { [1] = 110 } }, -- Mr. Boom
[C_ID .. 45] = { HealingRed = 1 }, -- Yum Heart
[C_ID .. 46] = { Luck = 1 }, -- Lucky Foot
[C_ID .. 48] = { TearEffect = "Piercing" }, -- Cupid's Arrow
[C_ID .. 49] = { Variables = { [1] = 26, [2] = 0.9 } }, -- Shoop da Whoop!
[C_ID .. 50] = { Damage = 1 }, -- Steven
[C_ID .. 51] = { Damage = 1, AngelDevilChance = 10 }, -- Pentagram
[C_ID .. 52] = { TearsMultiplier = 0.4 }, -- Dr. Fetus
[C_ID .. 55] = { LuckChance = {Top = 1, Bottom = 2, Multiplier = 0.5 } }, -- Mom's Eye
[C_ID .. 57] = { ContactDamagePerSecond = 75 }, -- Distant Admiration
[C_ID .. 58] = { TimedEffect = { Duration = 10, Invincibility = true} }, -- Book of Shadows
[C_ID .. 67] = { DamagePerTear = 3.5 }, -- Sister Maggy
[C_ID .. 70] = { Speed = 0.4, Damage = 1 }, -- Growth Hormones
[C_ID .. 71] = { Speed = 0.3, TearHeight = 1.5, SizeDown = 1, Range = -4.25 }, -- Mini Mush
[C_ID .. 72] = { SoulHeart = 3 }, -- Rosary
[C_ID .. 74] = { Coin = 25 }, -- A Quarter
[C_ID .. 75] = { HealingRed = 2, Spawns = {Pill = 1} }, -- PHD
[C_ID .. 77] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- My Little Unicorn
[C_ID .. 78] = { SoulHeart = 1, AngelDevilChance = 17.5 }, -- Book of Revelations
[C_ID .. 79] = { Speed = 0.2, Damage = 1, SoulHeart = 1 }, -- The Mark
[C_ID .. 80] = { Tears = 0.7, Damage = 0.5, SoulHeart = 2 }, -- The Pact
[C_ID .. 81] = { Life = 9 }, -- Dead Cat
[C_ID .. 82] = { Speed = 0.3, Flight = true }, -- Lord of the Pit
[C_ID .. 83] = { OnUseEffect = { SoulHeart = 1}, RoomEffect = { Damage = 0.7, Speed = -0.18, PlayerContactDamage = 40 } }, -- The Nail
[C_ID .. 85] = { Spawns = {Card = 1} }, -- Deck of Cards
[C_ID .. 87] = { LuckChance = {Top = 1, Bottom = 8 } }, -- Loki's Horns
[C_ID .. 88] = { ContactDamagePerSecond = 52.5 }, -- Little Chubby
[C_ID .. 89] = { LuckChance = {Top = 1, Bottom = 4, Multiplier = 0.2 } }, -- Spider Bite
[C_ID .. 90] = { Tears = 0.2, Damage = 1, Speed = -0.2 }, -- Small Rock
[C_ID .. 92] = { RedHeart = 1, HealingRed = 1, SoulHeart = 2 }, -- Super Bandage
[C_ID .. 93] = { TimedEffect = { Duration = 6.5, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- The Gamekid
[C_ID .. 95] = { DamagePerShot = 3.5 }, -- Robo-Baby
[C_ID .. 97] = { Spawns = {RandomPickup = 1}}, -- The Book of Sin
[C_ID .. 98] = { Variables = { RANGE = {5,6} } }, -- The Relic
[C_ID .. 99] = { DamagePerTear = 3.5 }, -- Little Gish
[C_ID .. 100] = { DamagePerTear = 3.5 }, -- Little Steven
[C_ID .. 101] = { RedHeart = 1, Speed = 0.3, Tears = 0.2, Damage = 0.3, Range = 0.25, TearHeight = 0.5 }, -- Halo
[C_ID .. 102] = { Spawns = {Pill = 1} }, -- Mom's Bottle of Pills
[C_ID .. 103] = { LuckChance = {Top = 1, Bottom = 4, Multiplier = 0.25 } }, -- The Common Cold
[C_ID .. 106] = { BombDamage = 1.83, Bomb = 5 }, -- Mr. Mega
[C_ID .. 107] = { Variables = { [1] = 82.5 }, RoomEffect = { Flight = true } }, -- The Pinking Shears
[C_ID .. 110] = { Range = 0.25, TearHeight = 0.5, LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15, Maximum = 0.5 } }, -- Mom's Contacts
[C_ID .. 112] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 105 }, -- Guardian Angel
[C_ID .. 113] = { DamagePerTear = 3 }, -- Demon Baby
[C_ID .. 115] = { TearEffect = "Spectral" }, -- Ouija Board
[C_ID .. 117] = { ContactDamagePerSecond = 4.3 }, -- Dead Bird
[C_ID .. 118] = { TearsMultiplier = 0.33, Variables = {[1] = 13, [2] = 0.9} }, -- Brimstone
[C_ID .. 119] = { RedHeart = 1, Speed = 0.3, HealingRed = 4 }, -- Blood Bag
[C_ID .. 120] = { Speed = 0.3, Tears = 1.7, DamageMultiplier = 0.9, Damage = -0.4 }, -- Odd Mushroom (Thin)
[C_ID .. 121] = { EmptyHeart = 1, Damage = 0.3, Range = 0.25, TearHeight = 0.5, Speed = -0.1 }, -- Odd Mushroom (Large)
[C_ID .. 122] = { EffectList = { Speed = 0.2, Damage = 1.5 } }, -- Whore of Babylon
[C_ID .. 125] = { Bomb = 5 }, -- Bobby-Bomb
[C_ID .. 127] = { SingleUseInfo = true }, -- Forget Me Now
[C_ID .. 128] = { ContactDamagePerSecond = 30 }, -- Forever Alone
[C_ID .. 129] = { EmptyHeart = 2, Speed = -0.2, HealingRed = 0.5 }, -- Bucket of Lard
[C_ID .. 137] = { Bomb = 5 }, -- Remote Detonator
[C_ID .. 138] = { RedHeart = 1, Damage = 0.3 }, -- Stigmata
[C_ID .. 140] = { Bomb = 5 }, -- Bob's Curse
[C_ID .. 141] = { Spawns = {RandomCoin = 7} }, -- Pageant Boy
[C_ID .. 143] = { Speed = 0.3, ShotSpeed = 0.2 }, -- Speed Ball
[C_ID .. 145] = { Spawns = {BlueFly = {2,4}} }, -- Guppy's Head
[C_ID .. 146] = { EternalHeart = 1 }, -- Prayer Card
[C_ID .. 148] = { Variables = { RANGE = {1,3}} }, -- Infestation
[C_ID .. 149] = { Damage = 40, TearsMultiplier = 0.5, TearDelay = 10 }, -- Ipecac
[C_ID .. 150] = { LuckChance = {Top = 1, Bottom = 10 } }, -- Tough Love
[C_ID .. 152] = { TearsMultiplier = 0.5, DamageMultiplier = 0.65 }, -- Technology 2
[C_ID .. 153] = { TearsMultiplier = 0.48, TearDelay = 3 }, -- Mutant Spider
[C_ID .. 154] = { LeftEye = { Damage = 2 } }, -- Chemical Peel
[C_ID .. 155] = { ContactDamagePerSecond = 17 }, -- The Peeper
[C_ID .. 158] = { EffectList = { FullMapping = "Exception"} }, -- Crystal Ball
[C_ID .. 159] = { Flight = true, TearEffect = "Spectral" }, -- Spirit of the Night
[C_ID .. 162] = { LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15 } }, -- Celtic Cross
[C_ID .. 163] = { DamagePerTear = 3.5 }, -- Ghost Baby
[C_ID .. 165] = { Damage = 1, ShotSpeed = 0.23 }, -- Cat-o-nine-tails
[C_ID .. 167] = { DamagePerTear = 4 }, -- Harlequin Baby
[C_ID .. 169] = { Damage = 4, DamageMultiplier = 2, TearsMultiplier = 0.48, TearDelay = 3 }, -- Polyphemus
[C_ID .. 170] = { DamagePerSecond = 40 }, -- Daddy Longlegs
[C_ID .. 171] = { DamageToAllEnemies = 10 }, -- Spider Butt
[C_ID .. 172] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 225 }, -- Sacrificial Dagger
[C_ID .. 173] = { Variables = { [1] = 50 } }, -- Mitre
[C_ID .. 174] = { DamagePerTear = {3, 5} }, -- Rainbow Baby
[C_ID .. 176] = { RedHeart = 1, ShotSpeed = 0.16 }, -- Stem Cells
[C_ID .. 179] = { EternalHeart = 1, Flight = 1 }, -- Fate
[C_ID .. 182] = { RedHeart = 1, DamageMultiplier = 2.3, Damage = 1, Range = 0.38, TearHeight = 0.75, Tears = -0.4, ShotSpeed = -0.25, FullHealth = 1, TearEffect = "Homing" }, -- Sacred Heart
[C_ID .. 183] = { Tears = 0.7, ShotSpeed = 0.16 }, -- Tooth Picks
[C_ID .. 184] = { RedHeart = 1, Flight = 1 }, -- Holy Grail
[C_ID .. 185] = { TearEffect = "Spectral", Flight = true }, -- Dead Dove
[C_ID .. 186] = { DamageToAllEnemies = 40 }, -- Blood Rights
[C_ID .. 188] = { DamagePerTear = 3.5 }, -- Abel
[C_ID .. 189] = { RedHeart = 1, Speed = 0.2, Tears = 0.2, Damage = 0.3, Range = 0.5, TearHeight = 1, FullHealth = 1 }, -- SMB Super Fan
[C_ID .. 190] = { Bomb = 99 }, -- Pyro
[C_ID .. 192] = { RoomEffect = { TearEffect = "Homing" } }, -- Telepathy For Dummies
[C_ID .. 193] = { RedHeart = 1, Damage = 0.3 }, -- MEAT!
[C_ID .. 194] = { ShotSpeed = 0.16, Spawns = {Card = 1} }, -- Magic 8 Ball
[C_ID .. 195] = { Spawns = {Pill = 4} }, -- Mom's Coin Purse
[C_ID .. 196] = { Tears = 0.4, Spawns = {SoulHeart = 2} }, -- Squeezy
[C_ID .. 197] = { Damage = 0.5, Range = 0.25, TearHeight = 0.5 }, -- Jesus Juice
[C_ID .. 199] = { Key = 2 }, -- Mom's Key
[C_ID .. 200] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 1/3 } }, -- Mom's Eyeshadow
[C_ID .. 201] = { Damage = 0.3, LuckChance = {Top = 1, Bottom = 10, Multiplier = 1/3 } }, -- Iron Bar
[C_ID .. 206] = { TearDelay = -1, Damage = 1, Variables = { [1] = 105 } }, -- Guillotine
[C_ID .. 208] = { Damage = 1 }, -- Champion Belt
[C_ID .. 209] = { Bomb = 5}, -- Butt Bombs
[C_ID .. 211] = { Variables = { RANGE = {1,2} } }, -- Spiderbaby
[C_ID .. 213] = { ShotSpeed = -0.15, }, -- Lost Contact
[C_ID .. 214] = { Range = 5 }, -- Anemic
[C_ID .. 215] = { AngelDevilChance = 100 }, -- Goat Head
[C_ID .. 216] = { Damage = 1, BlackHeart = 3 }, -- Ceremonial Robes
[C_ID .. 217] = { HealingRed = 1, LuckChance = {Top = 1, Bottom = 20, Multiplier = 2 } }, -- Mom's Wig
[C_ID .. 218] = { RedHeart = 1 }, -- Placenta
[C_ID .. 219] = { EmptyHeart = 1, Variables = { [1] = 10 } }, -- Old Bandage
[C_ID .. 220] = { Bomb = 5}, -- Sad Bombs
[C_ID .. 222] = { TearDelay = -2 }, -- Anti-Gravity
[C_ID .. 223] = { Bomb = 5}, -- Pyromaniac
[C_ID .. 224] = { TearDelay = -1, TearSizeMultiplier = 1.2, Range = -10, }, -- Cricket's Body
[C_ID .. 226] = { RedHeart = 1, SoulHeart = 1, BlackHeart = 1}, -- Black Lotus
[C_ID .. 227] = { Coin = 3 }, -- Piggy Bank
[C_ID .. 228] = { TearDelay = -1}, -- Mom's Perfume
[C_ID .. 229] = { TearsMultiplier = 0.23 }, -- Monstro's Lung
[C_ID .. 230] = { Speed = 0.2, Damage = 1.5, BlackHeart = 6 }, -- Abaddon
[C_ID .. 231] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Ball of Tar
[C_ID .. 232] = { Speed = 0.3 }, -- Stop Watch
[C_ID .. 233] = { TearEffect = "Spectral", TearHeight = 7 }, -- Tiny Planet
[C_ID .. 237] = { Damage = 1.5, Tears = -0.3, TearSizeMultiplier = 2, TearEffect = "Piercing" }, -- Death's Touch
[C_ID .. 238] = { AngelChance = 25 }, -- Key Piece 1
[C_ID .. 239] = { AngelChance = 25 }, -- Key Piece 2
[C_ID .. 240] = { RandomStatUp = 4, RandomStatDown = 2 }, -- Experimental Treatment
[C_ID .. 251] = { Spawns = { Card = 1 } }, -- Starter Deck
[C_ID .. 252] = { Spawns = { Pill = 1 } }, -- Little Baggy
[C_ID .. 253] = { RedHeart = 1, Luck = 1 }, -- Magic Scab
[C_ID .. 254] = { TearHeight = 0.5, LeftEye = { Damage = 1, Range = 5 } }, -- Blood Clot
[C_ID .. 255] = { Tears = 0.5, ShotSpeed = 0.2 }, -- Screw
[C_ID .. 256] = { Bomb = 5, }, -- Hot Bombs
[C_ID .. 257] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.7 } }, -- Fire Mind
[C_ID .. 259] = { Damage = 1, LuckChance = {Top = 1, Bottom = 3, Multiplier = 0.1 }}, -- Dark Matter
[C_ID .. 260] = { BlackHeart = 1, AngelDevilChance = 15 }, -- Black Candle
[C_ID .. 261] = { DamageMultiplier = 2 }, -- Proptosis
[C_ID .. 262] = { BlackHeart = 1 }, -- Missing Page 2
[C_ID .. 264] = { Orbital = true, ContactDamagePerSecond = 22.5 }, -- Smart Fly
[C_ID .. 267] = { DamagePerShot = 3.5 }, -- Robo Baby 2.0
[C_ID .. 270] = { DamagePerSecond = 3.2 }, -- Leech
[C_ID .. 272] = { Variables = { [1] = 60 } }, -- BBF
[C_ID .. 273] = { Variables = { [1] = 60 } }, -- Bob's Brain
[C_ID .. 274] = { ContactDamagePerSecond = 75 }, -- Best Bud
[C_ID .. 275] = { Variables = { [1] = 31.5 } }, -- Lil Brimstone
[C_ID .. 277] = { ContactDamagePerSecond = 4 }, -- Lil Haunt
[C_ID .. 279] = { ContactDamagePerSecond = 30 }, -- Big Fan
[C_ID .. 288] = { Spawns = { BlueSpider= { 1 , 4 } } }, -- Box of Spiders
[C_ID .. 292] = { BlackHeart = 1}, -- Satanic Bible
[C_ID .. 293] = { Variables = { [1] = 440 } }, -- Head of Krampus
[C_ID .. 297] = { SingleUseInfo = true }, -- Pandora's Box
[C_ID .. 298] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true } }, -- Unicorn Stump
[C_ID .. 299] = { Speed = -0.3 }, -- Taurus
[C_ID .. 300] = { Speed = 0.25 }, -- Aries
[C_ID .. 301] = { SoulHeart = 3 }, -- Cancer
[C_ID .. 302] = { SizeUp = 1 }, -- Leo
[C_ID .. 304] = { CoinBombKey = 6 }, -- Libra
[C_ID .. 305] = { TearEffect = "Poison" }, -- Scorpio
[C_ID .. 306] = { Speed = 0.2, TearEffect = "Piercing" }, -- Sagittarius
[C_ID .. 307] = { RedHeart = 1, Speed = 0.1, TearDelay = -1, Damage = 0.5, Range = 1.5, CoinBombKey = 1 }, -- Capricorn
[C_ID .. 309] = { TearDelay = -1, TearSizeMultiplier = 1.25 }, -- Pisces
[C_ID .. 310] = { DamageMultiplier = 2, ShotSpeed = -0.5, TearsMultiplier = 0.5 }, -- Eve's Mascara
[C_ID .. 312] = { RedHeart = 1, HealingRed = 1 }, -- Maggy's Bow
[C_ID .. 314] = { RedHeart = 1, Speed = -0.4 }, -- Thunder Thighs
[C_ID .. 316] = { Variables = { [1] = 4 } }, -- Cursed Eye
[C_ID .. 318] = { ContactDamagePerSecond = 6 }, -- Gemini
[C_ID .. 320] = { ContactDamagePerSecond = 37.5 }, -- ???'s Only Friend
[C_ID .. 321] = { ContactDamagePerSecond = 10.7 }, -- Samson's Chains
[C_ID .. 330] = { TearsMultiplier = 4, TearDelay = -2, DamageMultiplier = 0.2, TearSizeMultiplier = 0.5 }, -- Soy Milk
[C_ID .. 331] = { Damage = 0.5, Range = 1.2, Tears = -0.3,TearHeight = 0.8, ShotSpeed = -0.3, TearEffect = "Homing" }, -- Godhead
[C_ID .. 334] = { RedHeart = 3 }, -- The Body
[C_ID .. 335] = { SoulHeart = 2 }, -- The Soul
[C_ID .. 336] = { Range = 0.25, TearSizeMultiplier = 1.5, TearHeight = -0.5, ShotSpeed = -0.4, TearEffect = {"Spectral", "Piercing"} }, -- Dead Onion
[C_ID .. 339] = { Range = 5.25, TearHeight = 0.5, ShotSpeed = 0.16, BlackHeart = 1 }, -- Safety Pin
[C_ID .. 340] = { Speed = 0.3, SizeDown = 1, Spawns = { Pill = 1} }, -- Caffeine Pill
[C_ID .. 341] = { Tears = 0.7, ShotSpeed = 0.16, }, -- Torn Photo
[C_ID .. 342] = { RedHeart = 1, Tears = 0.7, ShotSpeed = -0.16, }, -- Blue Cap
[C_ID .. 343] = { Luck = 1, SoulHeart = 1, Spawns = { Key = 2} }, -- Latch Key
[C_ID .. 344] = { BlackHeart = 1, Spawns = { Bomb = 3} }, -- Match Book
[C_ID .. 345] = { Damage = 1, Range = 5.25, TearHeight = 0.5 }, -- Synthoil
[C_ID .. 346] = { RedHeart = 1 }, -- A Snack
[C_ID .. 347] = { SingleUseInfo = true }, -- Diplopia
[C_ID .. 349] = { Variables = { [1] = 56 } }, -- Wooden Nickel
[C_ID .. 353] = { Bomb = 5 }, -- Bomber Boy
[C_ID .. 354] = { RedHeart = 1, Spawns = { RandomTrinket = 1 } }, -- Crack Jacks
[C_ID .. 355] = { Range = 1.25, Luck = 1, TearHeight = 0.5 }, -- Mom's Pearls
[C_ID .. 358] = { TearEffect = "Spectral" }, -- The Wiz
[C_ID .. 359] = { Damage = 1.5 }, -- 8 Inch Nails
[C_ID .. 363] = { Orbital = true, ContactDamagePerSecond = 105 }, -- Sworn Protector
[C_ID .. 364] = { ContactDamagePerSecond = 45 }, -- Friend Zone
[C_ID .. 365] = { ContactDamagePerSecond = 105 }, -- Lost Fly
[C_ID .. 366] = { Bomb = 5, Variables = { RANGE = {2,4} } }, -- Scatter Bombs
[C_ID .. 367] = { Bomb = 5 }, -- Sticky Bombs
[C_ID .. 369] = { Range = 2.25, TearHeight = 1.5, TearEffect = "Spectral" }, -- Continuum
[C_ID .. 370] = { Tears = 0.7, Range = 5.25, TearHeight = 0.5, Spawns = {RandomHeart = 3} }, -- Mr. Dolly
[C_ID .. 374] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.9, Maximum = 0.5 } }, -- Holy Light
[C_ID .. 376] = { Spawns = { RandomPickup = 3 } }, -- Restock
[C_ID .. 379] = { TearSizeMultiplier = 2, TearEffect = "Spectral" }, -- Pupula Duplex
[C_ID .. 380] = { Coin = 5 }, -- Pay To Play
[C_ID .. 381] = { Tears = 0.7 }, -- Eden's Blessing
[C_ID .. 390] = { DamagePerTear = 10 }, -- Seraphim
[C_ID .. 394] = { Tears = 0.7, Range = 3.15, TearHeight = 0.3 }, -- Marked
[C_ID .. 397] = { Tears = 0.5, TearHeight = 0.5, Range = 5.25, ShotSpeed = 0.16 }, -- Tractor Beam
[C_ID .. 399] = { Damage = 1 }, -- Maw of the Void
[C_ID .. 402] = { Spawns = { RandomPickup = { 1,6 } } }, -- Chaos
[C_ID .. 404] = { BlockProjectiles = true }, -- Farting Baby
[C_ID .. 405] = { ContactDamagePerSecond = 120 }, -- GB Bug
[C_ID .. 409] = { BlackHeart = 2 }, -- Empty Vessel
[C_ID .. 410] = { LuckChance = {Top = 1, Bottom = 30, Maximum = 0.1 } }, -- Evil Eye
[C_ID .. 415] = { SoulHeart = 2, EffectList = { DamageMultiplier = 2, Range = 5.25, TearHeight = 0.5, ShotSpeed = -0.3 } }, -- Crown Of Light
[C_ID .. 419] = { Variables = { TEXT = "{{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}" }}, -- Teleport 2.0
[C_ID .. 426] = { ContactDamagePerSecond = 30, MimicMovement = 3 }, -- Obsessed Fan
[C_ID .. 428] = { FullHealth = true, SoulHeart = 4 }, -- PJs
[C_ID .. 430] = { MimicMovement = 1}, -- Papa Fly
[C_ID .. 431] = { MimicMovement = 2}, -- Multidimensional Baby
[C_ID .. 432] = { Bomb = 5 }, -- Glitter Bombs
[C_ID .. 433] = { ContactDamagePerSecond = 5 }, -- My Shadow
[C_ID .. 435] = { DamagePerTear = 3.5 }, -- Lil Loki
[C_ID .. 438] = { Tears = 0.75, SoulHeart = 1, SizeDown = true }, -- Binky
[C_ID .. 439] = { Spawns = { RandomTrinket = 1 }, HeldEffect = { Luck = 1} }, -- Mom's Box
[C_ID .. 440] = { Speed = -0.2, Range = -17, TearHeight = 2 }, -- Kidney Stone
[C_ID .. 442] = { EffectList = {Tears = 0.75, Range = 1.5, TearHeight = 1, ShotSpeed = 0.2}}, -- Dark Prince's Crown
[C_ID .. 443] = { Tears = 0.3, LuckChance = {Top = 1, Bottom = 15 } }, -- Apple!
[C_ID .. 445] = { Speed = 0.1, Damage = 0.3, }, -- Dog Tooth
[C_ID .. 449] = { SoulHeart = 1 }, -- Metal Plate
[C_ID .. 451] = { Spawns = {Card = 1} }, -- Tarot Cloth
[C_ID .. 453] = { Range = 1.5, TearHeight = 1 }, -- Compound Fracture
[C_ID .. 455] = { Range = 1.5, TearHeight = 1 }, -- Dad's Lost Coin
[C_ID .. 456] = { RedHeart = 1 }, -- Moldy Bread
[C_ID .. 457] = { SoulHeart = 1 }, -- Cone Head
[C_ID .. 458] = { Spawns = { RandomTrinket = 1 } }, -- Belly Button
[C_ID .. 459] = { Variables = { [1] = 60 } }, -- Sinus Infection
[C_ID .. 461] = { LuckChance = {Top = 1, Bottom = 7, Maximum = 0.5 } }, -- Parasitoid
[C_ID .. 462] = { Range = 1.5, TearHeight = 1, TearEffect = "Piercing" }, -- Eye of Belial
[C_ID .. 463] = { Damage = 0.3 }, -- Sulfuric Acid
[C_ID .. 464] = { SoulHeart = 2 }, -- Glyph of Balance
[C_ID .. 465] = { Tears = 0.3 }, -- Analog Stick
[C_ID .. 468] = { ContactDamagePerSecond = 30, MimicMovement = 1, Variables = { [1] = 600 } }, -- Shade
[C_ID .. 470] = { ContactDamagePerSecond = 30 }, -- Hushy
[C_ID .. 473] = { ContactDamagePerSecond = 40.5, BlockProjectiles = true }, -- Big Chubby
[C_ID .. 474] = { BlockProjectiles = true }, -- Tonsil
[C_ID .. 475] = { SingleUseInfo = true, DamageToAllEnemies = "9,999,999" }, -- Plan C
[C_ID .. 481] = { RandomStatUp = 1, RandomStatDown = 1 }, -- Dataminer
[C_ID .. 483] = { SingleUseInfo = true, EffectList = { DamageToAllEnemies = 200 } }, -- Mama Mega!
[C_ID .. 487] = { RoomEffect = { Range = 5 }, EffectList = { Damage = 0.2 } }, -- Potato Peeler
[C_ID .. 490] = { SingleUseInfo = true }, -- Eden's Soul
[C_ID .. 491] = { Variables = { [1] = 3 } }, -- Acid Baby
[C_ID .. 492] = { Luck = 1 }, -- YO LISTEN!
[C_ID .. 493] = { EffectList = { Damage = 0.2 } }, -- Adrenaline
[C_ID .. 496] = { LuckChance = {Top = 1, Bottom = 30, Multiplier = 2 } }, -- Euthanasia
[C_ID .. 499] = { AngelChance = 100 }, -- Eucharist
[C_ID .. 500] = { Variables = { RANGE = {5,6} } }, -- Sack of Sacks
[C_ID .. 503] = { LuckChance = {Top = 1, Bottom = 20, Maximum = 0.2 } }, -- Little Horn
[C_ID .. 509] = { DamagePerTear = 3.5, ContactDamagePerSecond = 30 }, -- Bloodshot Eye
[C_ID .. 511] = { ContactDamagePerSecond = 30 }, -- Angry Fly
[C_ID .. 513] = { Damage = 0.1, SoulHeart = 1 }, -- Bozo
[C_ID .. 515] = { SingleUseInfo = true }, -- Mystery Gift
[C_ID .. 517] = { Bomb = 7 }, -- Fast Bombs
[C_ID .. 531] = { DamageMultiplier = 1.31, TearsMultiplier = 0.5, TearDelay = 10 }, -- Haemolacria
[C_ID .. 536] = { SingleUseInfo = true }, -- Sacrificial Altar
[C_ID .. 535] = { HealingRed = 1, SoulHeart = 1 }, -- Blanket
[C_ID .. 538] = { Spawns = { RandomTrinket = 3 } }, -- Marbles
[C_ID .. 541] = { BoneHeart = 1, Spawns = { RedHeart = 3 } }, -- Marrow
[C_ID .. 542] = { Orbital = true }, -- Slipped Rib
[C_ID .. 543] = { EffectList = { TearsMultiplier = 2} }, -- Hallowed Ground
[C_ID .. 547] = { Tears = 0.7, BoneHeart = 1 }, -- Divorce Papers
[C_ID .. 548] = { ContactDamagePerSecond = 7 }, -- Jaw Bone
[C_ID .. 549] = { EffectList = { Tears = 0.5} }, -- Brittle Bones
---------- Trinkets ----------
[T_ID .. 7] = { AngelChance = 50 }, -- Rosary Bead
[T_ID .. 8] = { LuckChance = { Top = 1, Bottom = 20, Multiplier = 0.5 }, ItemDescription = "5.100.93" }, -- Cartridge
[T_ID .. 10] = { Tears = 0.3 }, -- Wiggle Worm
[T_ID .. 16] = { Variables = {[1] = 60 } }, -- Mom's Toenail
[T_ID .. 21] = { Variables = { TEXT = "{{IND}}{{NameC327}}#{{IND}}{{NameC328}}#{{IND}}{{NameT48}}#{{IND}}{{NameT23}}" } }, -- Mysterious Paper
[T_ID .. 26] = { Range = 10 }, -- Hook Worm
[T_ID .. 27] = { ShotSpeed = 0.5 }, -- Whip Worm
[T_ID .. 30] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Pinky Eye
[T_ID .. 31] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Push Pin
[T_ID .. 35] = { Damage = 2 }, -- Curved Horn
[T_ID .. 37] = { Speed = 0.15 }, -- Goat Hoof
[T_ID .. 39] = { TearsDelay = -2 }, -- Cancer
[T_ID .. 40] = { LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.5 } }, -- Red Patch
[T_ID .. 42] = { Luck = 1 }, -- Lucky Toe
[T_ID .. 46] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Isaac's Fork
[T_ID .. 48] = { LuckChance = {Top = 1, Bottom = 20, Multiplier = 0.3, Maximum = 0.5 } }, -- A Missing Page
[T_ID .. 54] = { DamagePerTear = 3.5 }, -- Isaac's Head
[T_ID .. 57] = { DamagePerTear = 3.5 }, -- ???'s Soul
[T_ID .. 58] = { LuckChance = {Top = 1, Bottom = 15, Multiplier = 1.4 } }, -- Samson's Lock
[T_ID .. 59] = { LuckChance = {Top = 1, Bottom = 4 } }, -- Cain's Eye
[T_ID .. 60] = { LuckChance = {Formula = "Additive", Top = 1, Bottom = 20, Multiplier = 0.125 } }, -- Eve's Bird Foot (Change calculation is not documented on the wiki. This is a best guess)
[T_ID .. 65] = { RangeMultiplier = 2, TearHeightMultiplier = 0.5 }, -- Tape Worm
[T_ID .. 66] = { Range = 4, ShotSpeed = -0.4, TearHeight = 2 }, -- Lazy Worm
[T_ID .. 67] = { Variables = { TEXT = "{{IND}}{{NameC105}}#{{IND}}{{NameC406}}#{{IND}}{{NameC386}}#{{IND}}{{NameC166}}" } }, -- Cracked Dice
[T_ID .. 80] = { Variables = { [1] = 0.2 } }, -- Black Feather
[T_ID .. 92] = { TearDelayMultiplier = 0.8 }, -- Cracked Crown
[T_ID .. 95] = { LuckChance = {Top = 1, Bottom = 33 } }, -- Black Tooth
[T_ID .. 96] = { Range = 4, TearHeight = 2, TearEffect = "Spectral", LuckChance = {Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.1 } }, -- Ouroboros Worm (Initial Luck chance is not documented on the wiki. This is a best guess)
[T_ID .. 97] = { Variables = { RANGE = {12,20} } }, --Tonsil
[T_ID .. 98] = { Variables = { [1] = 60 } }, -- Nose Goblin
[T_ID .. 100] = { EffectList = { Speed = 0.25, Tears = 0.2, Damage = 0.5, Range = 0.75, ShotSpeed = 0.1, Luck = 1 } }, -- Vibrant Bulb
[T_ID .. 101] = { EffectList = { Speed = 0.5, Tears = 0.4, Damage = 1.5, Range = 1.5, ShotSpeed = 0.3, Luck = 2 } }, -- Dim Bulb
[T_ID .. 104] = { Variables = { [1] = 2 } }, -- Wish Bone
[T_ID .. 105] = { Variables = { [1] = 2 } }, -- Bag Lunch
[T_ID .. 128] = { Variables = { [1] = 2 } }, -- Finger Bone
---------- Cards ----------
[Card_ID .. 2] = { RoomEffect = { TearEffect = "Homing" } }, -- I - The Magician
[Card_ID .. 4] = { RoomEffect = { Speed = 0.3, Damage = 1.5 } }, -- III - The Empress
[Card_ID .. 6] = { Spawns = { SoulHeart = 2 } }, -- V - The Hierophant
[Card_ID .. 7] = { Spawns = { RedHeart = 2 } }, -- VI - The Lovers
[Card_ID .. 8] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- VII - The Chariot
[Card_ID .. 12] = { RoomEffect = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 5.25, TearHeight = 0.5 } }, -- XI - Strength
[Card_ID .. 13] = { RoomEffect = { Flight = true } }, -- XII - The Hanged Man
[Card_ID .. 14] = { DamageToAllEnemies = 40 }, -- XIII - Death
[Card_ID .. 16] = { RoomEffect = { Damage = 2 } }, -- XV - The Devil
[Card_ID .. 20] = { FullHealth = true, DamageToAllEnemies = 100, FullMapping = "Exception" }, -- XIX - The Sun
[Card_ID .. 22] = { FullMapping = "Exception" }, -- XXI - The World
[Card_ID .. 35] = { SoulHeart = 1 }, -- Dagaz
[Card_ID .. 36] = { FullMapping = true }, -- Ansuz
[Card_ID .. 38] = { Spawns = { BlueSpider = 3, BlueFly = 3} }, -- Berkano
[Card_ID .. 39] = { TimedEffect = { Duration = 30, Invincibility = true} }, -- Algiz
[Card_ID .. 41] = { DamageToAllEnemies = 40 }, -- Black Rune
[Card_ID .. 52] = { RoomEffect = { Damage = 7, Range = 30, SizeUp = true } }, -- Huge Growth
[Card_ID .. 53] = { Spawns = { Card = 3 } }, -- Ancient Recall
[Card_ID .. 54] = { RoomEffect = { Speed = 0.5, ShotSpeed = -1 } }, -- Era Walk
---------- Pills ----------
[Pill_ID .. 3] = { SoulHeart = 2 }, -- Balls of Steel
[Pill_ID .. 6] = { FullHealth = true }, -- Full Health
[Pill_ID .. 7] = { RedHeart = -1 }, -- Health Down
[Pill_ID .. 8] = { EmptyHeart = 1 }, -- Health Up
[Pill_ID .. 9] = { NoEffect = true }, -- I Found Pills
[Pill_ID .. 10] = { NoEffect = true, EffectList = { RedHeart = 1 } }, -- Puberty
[Pill_ID .. 11] = { FlyOrbital = 1 }, -- Pretty Fly
[Pill_ID .. 12] = { Range = -2 }, -- Range Down
[Pill_ID .. 13] = { Range = 2.5 }, -- Range Up
[Pill_ID .. 14] = { Speed = -0.12 }, -- Speed Down
[Pill_ID .. 15] = { Speed = 0.15 }, -- Speed Up
[Pill_ID .. 16] = { Tears = -0.28 }, -- Tears Down
[Pill_ID .. 17] = { Tears = 0.35 }, -- Tears Up
[Pill_ID .. 18] = { Luck = -1 }, -- Luck Down
[Pill_ID .. 19] = { Luck = 1 }, -- Luck Up
[Pill_ID .. 21] = { Spawns = {Battery = {1,2}} }, -- 48 Hour Energy!
[Pill_ID .. 22] = { Spawns = {RedHeart = {1,4}} }, -- Hematemesis
[Pill_ID .. 33] = { SizeUp = true }, -- One makes you larger
[Pill_ID .. 34] = { SizeDown = true }, -- One makes you small
[Pill_ID .. 37] = { ItemDescription = "5.100.93" }, -- Power Pill! (Reuse The Gamekid)
[Pill_ID .. 39] = { Spawns = {BlueFly = 3} }, -- Friends Till The End!
[Pill_ID .. 46] = { TimedEffect = { Duration = 6, Invincibility = true, CantShoot = true } }, -- Feels like I'm walking on sunshine!
}
-- Splits the input text at '#' and extracts stat name and value from each part
--[[
local todo ={
}
local function extractStats(text)
local result = {}
for part in string.gmatch(text, "[^#]+") do
local stat, value = string.match(part, "{{(%w+)}}%s*([%+%-]?[%d%.]+)")
if stat and value then
table.insert(result, stat .. " = " .. value:gsub("+",""))
end
end
return result
end
-- Example usage:
for k, v in ipairs(todo) do
local statString = ""
local stats = extractStats(v[3])
for _, line in ipairs(stats) do
statString = statString ..line.. ", "
end
print("[C_ID .. "..v[1].."] = { "..statString.." }, -- "..v[2])
print("[C_ID .. "..v[1].."] = \""..v[3].."\", -- "..v[2])
end
]]--
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-- This file contains text elements that are used for the modular description system.
local languageCode = "bul"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} честота на стреляне",
Tears = "{value} честота на стреляне",
TearHeight = "{value} височина на сълзите",
TearSizeMultiplier = "{value} размер на сълзите",
TearSize = "{value} размер на сълзите",
TearDelayMultiplier = "{value} забавяне на сълзите",
TearDelay = "{value} забавяне на сълзите",
FireRateMultiplier = "{value} честота на стреляне",
FireRate = "{value} честота на стреляне",
DamageMultiplier = "{value} щети",
Damage = "{value} щети",
DamageTemp = "{value} щети (временно)", -- For Temp Binge Eater buffs
BombDamage = "{value} щети от бомба",
Speed = "{value} скорост",
RangeMultiplier = "{value} обхват",
Range = "{value} обхват",
Luck = "{value} късмет",
ShotSpeedMultiplier = "{value} скорост на стрелбата",
ShotSpeed = "{value} скорост на стрелбата",
Life = "{value} живот",
SizeUp = "Увеличаване на размера",
SizeDown = "Намаляване на размера",
Flight = "Летене",
Invincibility = "Неуязвимост",
RandomStatUp = "↑ Увеличава произволно {value} стат",
RandomStatDown = "↓ Намалява произволно {value} стат",
-- Health related
RedHeart = "{value} здраве",
SoulHeart = "{value} духовно сърце",
BlackHeart = "{value} черно сърце",
BoneHeart = "{value} костно сърце",
EternalHeart = "{value} вечно сърце",
GoldenHeart = "{value} златно сърце",
RottenHeart = "{value} гнило сърце",
BrokenHeart = "{value} счупено сърце",
EmptyHeart = "{value} празен контейнер за сърце",
FullHealth = "Пълно здраве",
HealingRed = "Излекува {value} сърце",
CoinHeart = "{value} Монета сърце",
EmptyCoinHeart = "{value} празно сърце от монета",
HealingCoin = "Излекува {value} монета",
-- Room chances
AngelDevilChance = "{value}% шанс за Дяволска/Ангелска стая",
DevilChance = "{value}% шанс за Дяволска стая",
AngelChance = "{value}% шанс за Ангелска стая",
PlanetariumChance = "{value}% шанс за Планетариум",
-- Pickups / Spawns
Coin = "{value} монета",
Bomb = "{value} бомба",
Key = "{value} ключ",
CoinBombKey = "{value} {{Coin}} монета, {{Bomb}} бомба и {{Key}} ключ",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Създава {value} произволен предмет",
RandomTrinket = "Създава {value} произволна дрънкулка",
RandomHeart = "Създава {value} произволно сърце",
RedHeart = "Създава {value} червено сърце",
SoulHeart = "Създава {value} духовно сърце",
BlackHeart = "Създава {value} черно сърце",
BoneHeart = "Създава {value} костно сърце",
Bomb = "Създава {value} бомба",
Key = "Създава {value} ключ",
Coin = "Създава {value} монета",
RandomCoin = "Създава {value} произволна монета",
Card = "Създава {value} карта",
Pill = "Създава {value} хапче",
Rune = "Създава {value} руна",
Battery = "Създава {value} батерия",
BlueFly = "Създава {value} синя муха",
BlueSpider = "Създава {value} син паяк",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонасочващи се сълзи",
Spectral = "Спектрални сълзи",
Piercing = "Пронизващи сълзи",
Poison = "{{Poison}} Отровни сълзи",
},
-- Familiars
FlyOrbital = "{value} орбитална муха",
Orbital = "Орбитален спътник",
BlockProjectiles = "Блокира вражески изстрели",
DamagePerTear = "Нанася {value} щети за сълза",
DamagePerShot = "Нанася {value} щети за изстрел",
DamagePerSecond = "Нанася {value} щети в секунда",
ContactDamagePerSecond = "Нанася {value} контактни щети в секунда",
MimicMovement = "Копира движението на Isaac с {value} секунди закъснение",
-- Player
CantShoot = "Isaac не може да стреля",
PlayerContactDamage = "Isaac нанася {value} контактни щети в секунда",
DamageToAllEnemies = "Нанася {value} щети на всички врагове",
-- Misc
LeftEye = "Дава за лявото око:",
RightEye = "Дава за дясното око:",
RoomEffect = "{{Timer}} Дава за стаята:",
TimedEffect = "{{Timer}} Дава за {value} секунди:",
OnUseEffect = "При използване:",
HeldEffect = "Докато се държи:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} късмет",
SingleUseInfo = "{{Warning}} Само едно използване {{Warning}}",
NoEffect = "Никакъв ефект",
FullMapping = {
BaseDesc = "{{Timer}} Пълно картографиране на етажа {exception}",
Exception = "(без {{SuperSecretRoom}} Супер Тайна Стая)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "cs_cz"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Násobič Slz",
Tears = "{value} Slzy",
TearHeight = "{value} Výška slz",
TearSizeMultiplier = "{value} Násobič velikosti slz",
TearSize = "{value} Velikost slz",
TearDelayMultiplier = "{value} Násobič zpoždění slz",
TearDelay = "{value} Zpoždění slz",
FireRateMultiplier = "{value} Násobič rychlosti střel",
FireRate = "{value} Rychlost střelby",
DamageMultiplier = "{value} Násobič poškození",
Damage = "{value} Poškození",
DamageTemp = "{value} Poškození (dočasné)", -- For Temp Binge Eater buffs
BombDamage = "{value} Poškození bomb",
Speed = "{value} Rychlost",
RangeMultiplier = "{value} Násobič dostřelu",
Range = "{value} Rozsah",
Luck = "{value} Štěstí",
ShotSpeedMultiplier = "{value} Násobič rychlosti střel",
ShotSpeed = "{value} Rychlost střel",
Life = "{value} Život",
SizeUp = "Zvětšení",
SizeDown = "Zmenšení",
Flight = "Létání",
Invincibility = "Nesmrtelnost",
RandomStatUp = "↑ Zvýší náhodně {value} statistik{plural_ay}",
RandomStatDown = "↓ Sníží náhodně {value} statistik{plural_ay}",
-- Health related
RedHeart = "{value} Zdraví",
SoulHeart = "{value} Duševní Srdc{plural_e}",
BlackHeart = "{value} Černé Srdc{plural_e}",
BoneHeart = "{value} Kostěné Srdc{plural_e}",
EternalHeart = "{value} Srdce Věčnosti",
GoldenHeart = "{value} Zlaté Srdc{plural_e}",
RottenHeart = "{value} Shnilé Srdc{plural_e}",
BrokenHeart = "{value} Rozbité Srdc{plural_e}",
EmptyHeart = "{value} Prázdné místo pro srdc{plural_e}",
FullHealth = "Plné zdraví",
HealingRed = "Vyléčí {value} srdc{plural_e}",
CoinHeart = "{value} mince srdc{plural_e}",
EmptyCoinHeart = "{value} prázdné mince srdc{plural_e}",
HealingCoin = "Vyléčí {value} minc{plural_e}",
-- Room chances
AngelDevilChance = "{value}% šance na Ďábelskou/Andělskou místnost",
DevilChance = "{value}% šance na Ďábelskou místnost",
AngelChance = "{value}% šance na Andělskou místnost",
PlanetariumChance = "{value}% šance na Planetárium",
-- Pickups / Spawns
Coin = "{value} Minc{plural_e}",
Bomb = "{value} Bomb{plural_ay}",
Key = "{value} Klíč{plural_e}",
CoinBombKey = "{value} {{Coin}} minc{plural_e}, {{Bomb}} bomb{plural_ay} a {{Key}} klíč{plural_e}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Vytvoří {value} náhodný pickup",
RandomTrinket = "Vytvoří {value} náhodný trinket",
RandomHeart = "Vytvoří {value} náhodné srdce",
RedHeart = "Vytvoří {value} Červené srdce",
SoulHeart = "Vytvoří {value} Duševní srdce",
BlackHeart = "Vytvoří {value} Černé srdce",
BoneHeart = "Vytvoří {value} Kostěné srdce",
Bomb = "Vytvoří {value} bombu",
Key = "Vytvoří {value} klíč{plural_e}",
Coin = "Vytvoří {value} minc{plural_e}",
RandomCoin = "Vytvoří {value} náhodnou minc{plural_ay}",
Card = "Vytvoří {value} kartu",
Pill = "Vytvoří {value} pilulku",
Rune = "Vytvoří {value} runu",
Battery = "Vytvoří {value} baterii",
BlueFly = "Vytvoří {value} modrou mouchu",
BlueSpider = "Vytvoří {value} modrého pavouk{plural_ay}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Naváděné slzy",
Spectral = "Spektrální slzy",
Piercing = "Průrazné slzy",
Poison = "{{Poison}} Jedovaté slzy",
},
-- Familiars
FlyOrbital = "{value} orbitální mouch{plural_ay}",
Orbital = "Orbitální",
BlockProjectiles = "Blokuje nepřátelské střely",
DamagePerTear = "Způsobuje {value} poškození za slzu",
DamagePerShot = "Způsobuje {value} poškození za střelu",
DamagePerSecond = "Způsobuje {value} poškození za sekundu",
ContactDamagePerSecond = "Uděluje {value} kontaktního poškození za sekundu",
MimicMovement = "Napodobuje Isaacův pohyb s {value} sekundovým zpožděním",
-- Player
CantShoot = "Izák nemůže střílet",
PlayerContactDamage = "Izák uděluje {value} kontaktního poškození za sekundu",
DamageToAllEnemies = "Způsobí {value} poškození všem nepřátelům",
-- Misc
LeftEye = "Získáš pro levé oko:",
RightEye = "Získáš pro pravé oko:",
RoomEffect = "{{Timer}} Získáš pro místnost:",
TimedEffect = "{{Timer}} Získáš na {value} sekund:",
OnUseEffect = "Po použití:",
HeldEffect = "Při držení:",
MaxLuck = "{{Luck}} Max.({max}%) při {value} štěstí",
--MaxLuck = "{max}% šance při {value} štěstí",
SingleUseInfo = "{{Warning}} JEDNO POUŽITÍ {{Warning}}",
NoEffect = "Žádný efekt",
FullMapping = {
BaseDesc = "{{Timer}} Úplné mapování patra {exception}",
Exception = "(kromě {{SuperSecretRoom}} Super Tajné Místnosti)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "de"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Tränen",
Tears = "{value} Tränen",
TearHeight = "{value} Tränenhöhe",
TearSizeMultiplier = "{value} Tränen Größe",
TearSize = "{value} Tränen Größe",
TearDelayMultiplier = "{value} Tränenverzögerung",
TearDelay = "{value} Tränenverzögerung",
FireRateMultiplier = "{value} Feuerrate",
FireRate = "{value} Feuerrate",
DamageMultiplier = "{value} Schaden",
Damage = "{value} Schaden",
DamageTemp = "{value} Schaden (vorübergehend)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomben-Schaden",
Speed = "{value} Geschwindigkeit",
RangeMultiplier = "{value} Reichweite",
Range = "{value} Reichweite",
Luck = "{value} Glück",
ShotSpeedMultiplier = "{value} Schussgeschwindigkeit",
ShotSpeed = "{value} Schussgeschwindigkeit",
Life = "{value} Leben",
SizeUp = "Werde größer",
SizeDown = "Werde kleiner",
Flight = "Flug",
Invincibility = "Unverwundbarkeit",
RandomStatUp = "↑ Erhöht {value} zufällig{plural_e_sing_en} Wert{plural_e}",
RandomStatDown = "↓ Decreases {value} zufällig{plural_e_sing_en} Werte{plural_e}",
-- Health related
RedHeart = "{value} Herz{plural_en}",
SoulHeart = "{value} Seelenherz{plural_en}",
BlackHeart = "{value} schwarz{plural_e_sing_es} Herz{plural_en}",
BoneHeart = "{value} Knochenherz{plural_en}",
EternalHeart = "{value} ewig{plural_e_sing_es} Herz{plural_en}",
GoldenHeart = "{value} golden{plural_e_sing_es} Herz{plural_en}",
RottenHeart = "{value} faul{plural_e_sing_es} Herz{plural_en}",
BrokenHeart = "{value} kaputt{plural_e_sing_es} Herz{plural_en}",
EmptyHeart = "{value} leer{plural_e_sing_es} Herz{plural_en}",
FullHealth = "Volle Gesundheit",
HealingRed = "Heilt {value} Herz{plural_en}",
CoinHeart = "{value} Münz-Herz{plural_en}",
EmptyCoinHeart = "{value} leer{plural_e_sing_es} Münz-Herz{plural_en}",
HealingCoin = "Heilt {value} Münz-Herz{plural_en}",
-- Room chances
AngelDevilChance = "{value}% Teufels-/Engelsraum Chance",
DevilChance = "{value}% Teufelsraum Chance",
AngelChance = "{value}% Engelsraum Chance",
PlanetariumChance = "{value}% Planetarium Chance",
-- Pickups / Spawns
Coin = "{value} Münz{plural_e_sing_en}",
Bomb = "{value} Bomb{plural_e_sing_en}",
Key = "{value} Schlüssel",
CoinBombKey = "{value} {{Coin}} Münz{plural_e_sing_en}, {{Bomb}} Bomb{plural_e_sing_en} and {{Key}} Schlüssel",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Spawnt {value} zufällig{plural_e_sing_es} Pickup",
RandomTrinket = "Spawnt {value} zufällig{plural_e_sing_es} trinket",
RandomHeart = "Spawnt {value} zufällig{plural_e_sing_es} Herz{plural_en}",
RedHeart = "Spawnt {value} Red Herz{plural_en}",
SoulHeart = "Spawnt {value} Seelenherz{plural_en}",
BlackHeart = "Spawnt {value} schwarz{plural_e_sing_es} Herz{plural_en}",
BoneHeart = "Spawnt {value} Knochenherz{plural_en}",
Bomb = "Spawnt {value} Bomb{plural_e_sing_en}",
Key = "Spawnt {value} Schlüssel",
Coin = "Spawnt {value} Münz{plural_e_sing_en}",
RandomCoin = "Spawnt {value} zufällige Münz{plural_e_sing_en}",
Card = "Spawnt {value} Kart{plural_e_sing_en}",
Pill = "Spawnt {value} Pill{plural_e_sing_en}",
Rune = "Spawnt {value} Run{plural_e_sing_en}",
Battery = "Spawnt {value} Batteri{plural_en}",
BlueFly = "Spawnt {value} blaue Fliege{plural_n}",
BlueSpider = "Spawnt {value} blaue Spinne{plural_n}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Zielsuchende Tränen",
Spectral = "Spektrale Tränen",
Piercing = "Durchdringende Tränen",
Poison = "{{Poison}} Giftige Tränen",
},
-- Familiars
FlyOrbital = "{value} Orbital Fliege{plural_n}",
Orbital = "Orbital",
BlockProjectiles = "Blockiert feindliche Projektile",
DamagePerTear = "Verursacht {value} Schaden pro Träne",
DamagePerShot = "Verursacht {value} Schaden pro Schuss",
DamagePerSecond = "Verursacht {value} Schaden pro Sekunde",
ContactDamagePerSecond = "Verursacht {value} Kontaktschaden pro Sekunde",
MimicMovement = "Immitiert Isaac's Bewegungen mit {value} Sekunden Verzögerung",
-- Player
CantShoot = "Isaac kann nicht schießen",
PlayerContactDamage = "Isaac verursacht {value} Kontaktschaden pro Sekunde",
DamageToAllEnemies = "Verursacht {value} Schaden für alle Gegner",
-- Misc
LeftEye = "Erhalte für das linke Auge:",
RightEye = "Erhalte für das rechte Auge:",
RoomEffect = "{{Timer}} Erhalte für den Raum:",
TimedEffect = "{{Timer}} Erhalte für {value} Sekunden:",
OnUseEffect = "Bei Benutzung:",
HeldEffect = "Während gehalten:",
MaxLuck = "{{Luck}} Max.({max}%) bei {value} Glück",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
SingleUseInfo = "{{Warning}} Einmalgebrauch {{Warning}}",
NoEffect = "Kein Effekt",
FullMapping = {
BaseDesc = "{{Timer}} Volle Kartenaufdeckung für das Stockwerk {exception}",
Exception = "(außer {{SuperSecretRoom}} Supergeheimraum)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "el_gr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Δάκρυα",
Tears = "{value} Δάκρυα",
TearHeight = "{value} Ύψος δακρύων",
TearSizeMultiplier = "{value} Μέγεθος δακρύων",
TearSize = "{value} Μέγεθος δακρύων",
TearDelayMultiplier = "{value} Καθυστέρηση δακρύων",
TearDelay = "{value} Καθυστέρηση δακρύων",
FireRateMultiplier = "{value} Ρυθμός πυροδότησης",
FireRate = "{value} Ρυθμός πυροδότησης",
DamageMultiplier = "{value} Ζημιά",
Damage = "{value} Ζημιά",
DamageTemp = "{value} Ζημιά (προσωρινά)", -- For Temp Binge Eater buffs
BombDamage = "{value} Ζημιά βόμβας",
Speed = "{value} Ταχύτητα",
RangeMultiplier = "{value} Έκταση δακρύων",
Range = "{value} Έκταση δακρύων",
Luck = "{value} Τύχη",
ShotSpeedMultiplier = "{value} Ταχύτητα δακρύων",
ShotSpeed = "{value} Ταχύτητα δακρύων",
Life = "{value} Ζωή",
SizeUp = "Αύξηση μεγέθους",
SizeDown = "Μείωση μεγέθους",
Flight = "Πτήση",
Invincibility = "Αθανασία",
RandomStatUp = "↑ Αυξάνει τυχαία {value} στατιστικό",
RandomStatDown = "↓ Μειώνει τυχαία {value} στατιστικό",
-- Health related
RedHeart = "{value} Κόκκινη Καρδιά",
SoulHeart = "{value} Ψυχική Καρδιά",
BlackHeart = "{value} Μαύρη Καρδιά",
BoneHeart = "{value} Κοκαλένια Καρδιά",
EternalHeart = "{value} Αιώνια Καρδιά",
GoldenHeart = "{value} Χρυσή Καρδιά",
RottenHeart = "{value} Σάπια Καρδιά",
BrokenHeart = "{value} Σπασμένη Καρδιά",
EmptyHeart = "{value} Κενό δοχείο καρδιάς",
FullHealth = "Πλήρης υγεία",
HealingRed = "Θεραπεύει {value} καρδιά",
CoinHeart = "{value} Νομισματική Καρδιά",
EmptyCoinHeart = "{value} Άδεια Καρδιά σε Κέρμα",
HealingCoin = "Θεραπεύει {value} νόμισμα",
-- Room chances
AngelDevilChance = "{value}% πιθανότητα για Διαβολικό/Αγγελικό δωμάτιο",
DevilChance = "{value}% πιθανότητα για Διαβολικό δωμάτιο",
AngelChance = "{value}% πιθανότητα για Αγγελικό δωμάτιο",
PlanetariumChance = "{value}% πιθανότητα για Πλανητάριο",
-- Pickups / Spawns
Coin = "{value} Κέρμα",
Bomb = "{value} Βόμβα",
Key = "{value} Κλειδί",
CoinBombKey = "{value} {{Coin}} κέρμα, {{Bomb}} βόμβα και {{Key}} κλειδί",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Δημιουργεί {value} τυχαίο αντικείμενο",
RandomTrinket = "Δημιουργεί {value} τυχαίο μπιχλιμπίδι",
RandomHeart = "Δημιουργεί {value} τυχαία καρδιά",
RedHeart = "Δημιουργεί {value} Κόκκινη καρδιά",
SoulHeart = "Δημιουργεί {value} Ψυχική καρδιά",
BlackHeart = "Δημιουργεί {value} Μαύρη καρδιά",
BoneHeart = "Δημιουργεί {value} Κοκαλένια καρδιά",
Bomb = "Δημιουργεί {value} βόμβα",
Key = "Δημιουργεί {value} κλειδί",
Coin = "Δημιουργεί {value} κέρμα",
RandomCoin = "Δημιουργεί {value} τυχαίο κέρμα",
Card = "Δημιουργεί {value} κάρτα",
Pill = "Δημιουργεί {value} χάπι",
Rune = "Δημιουργεί {value} ρουνά",
Battery = "Δημιουργεί {value} μπαταρία",
BlueFly = "Δημιουργεί {value} μπλε μύγα",
BlueSpider = "Δημιουργεί {value} μπλε αράχνη",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Κατευθυνόμενα δάκρυα",
Spectral = "Φασματικά δάκρυα",
Piercing = "Διεισδυτικά δάκρυα",
Poison = "{{Poison}} Δηλητηριώδη δάκρυα",
},
-- Familiars
FlyOrbital = "{value} τροχιακή μύγα",
Orbital = "Τροχιακός σύντροφος",
BlockProjectiles = "Αποκρούει εχθρικά βλήματα",
DamagePerTear = "Προκαλεί {value} ζημιά ανά δάκρυ",
DamagePerShot = "Προκαλεί {value} ζημιά ανά βολή",
DamagePerSecond = "Προκαλεί {value} ζημιά ανά δευτερόλεπτο",
ContactDamagePerSecond = "Δίνει {value} επαφική ζημιά ανά δευτερόλεπτο",
MimicMovement = "Μιμείται την κίνηση του Isaac με καθυστέρηση {value} δευτερολέπτων",
-- Player
CantShoot = "Ο Isaac δεν μπορεί να πυροβολήσει",
PlayerContactDamage = "Ο Isaac δίνει {value} επαφική ζημιά ανά δευτερόλεπτο",
DamageToAllEnemies = "Προκαλεί {value} ζημιά σε όλους τους εχθρούς",
-- Misc
LeftEye = "Δίνει για το αριστερό μάτι:",
RightEye = "Δίνει για το δεξί μάτι:",
RoomEffect = "{{Timer}} Δίνει για το δωμάτιο:",
TimedEffect = "{{Timer}} Δίνει για {value} δευτερόλεπτα:",
OnUseEffect = "Κατά τη χρήση:",
HeldEffect = "Όταν κρατιέται:",
MaxLuck = "{{Luck}} Μέγ.({max}%) με {value} τύχη",
SingleUseInfo = "{{Warning}} ΜΙΑ ΧΡΗΣΗ {{Warning}}",
NoEffect = "Κανένα αποτέλεσμα",
FullMapping = {
BaseDesc = "{{Timer}} Πλήρης χαρτογράφηση ορόφου {exception}",
Exception = "(εκτός από {{SuperSecretRoom}} Σούπερ Μυστικό Δωμάτιο)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "en_us"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Tears multiplier",
Tears = "{value} Tears",
TearHeight = "{value} Tear Height",
TearSizeMultiplier = "{value} Tear size",
TearSize = "{value} Tear size",
TearDelayMultiplier = "{value} Tear Delay multiplier",
TearDelay = "{value} Tear Delay",
FireRateMultiplier = "{value} Fire rate multiplier",
FireRate = "{value} Fire rate",
DamageMultiplier = "{value} Damage multiplier",
Damage = "{value} Damage",
DamageTemp = "{value} Damage (temporary)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomb Damage",
Speed = "{value} Speed",
RangeMultiplier = "{value} Range multiplier",
Range = "{value} Range",
Luck = "{value} Luck",
ShotSpeedMultiplier = "{value} Shot speed multiplier",
ShotSpeed = "{value} Shot speed",
Life = "{value} Life",
SizeUp = "Size up",
SizeDown = "Size down",
Flight = "Flight",
Invincibility = "Invincibility",
RandomStatUp = "↑ Increases {value} random stat{pluralize}",
RandomStatDown = "↓ Decreases {value} random stat{pluralize}",
-- Health related
RedHeart = "{value} Health",
SoulHeart = "{value} Soul Heart{pluralize}",
BlackHeart = "{value} Black Heart{pluralize}",
BoneHeart = "{value} Bone Heart{pluralize}",
EternalHeart = "{value} Eternal Heart{pluralize}",
GoldenHeart = "{value} Golden Heart{pluralize}",
RottenHeart = "{value} Rotten Heart{pluralize}",
BrokenHeart = "{value} Broken Heart{pluralize}",
EmptyHeart = "{value} Empty Heart container{pluralize}",
FullHealth = "Full health",
HealingRed = "Heals {value} heart{pluralize}",
CoinHeart = "{value} Coin Heart{pluralize}",
EmptyCoinHeart = "{value} Empty Coin Heart{pluralize}",
HealingCoin = "Heals {value} coin{pluralize}",
-- Room chances
AngelDevilChance = "{value}% Devil/Angel Room chance",
DevilChance = "{value}% Devil Room chance",
AngelChance = "{value}% Angel Room chance",
PlanetariumChance = "{value}% Planetarium chance",
-- Pickups / Spawns
Coin = "{value} Coin{pluralize}",
Bomb = "{value} Bomb{pluralize}",
Key = "{value} Key{pluralize}",
CoinBombKey = "{value} {{Coin}} coin{pluralize}, {{Bomb}} bomb{pluralize} and {{Key}} key{pluralize}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Spawns {value} random pickup{pluralize}",
RandomTrinket = "Spawns {value} random trinket{pluralize}",
RandomHeart = "Spawns {value} random heart{pluralize}",
RedHeart = "Spawns {value} Red Heart{pluralize}",
SoulHeart = "Spawns {value} Soul Heart{pluralize}",
BlackHeart = "Spawns {value} Black Heart{pluralize}",
BoneHeart = "Spawns {value} Bone Heart{pluralize}",
Bomb = "Spawns {value} bomb{pluralize}",
Key = "Spawns {value} key{pluralize}",
Coin = "Spawns {value} coin{pluralize}",
RandomCoin = "Spawns {value} random coin{pluralize}",
Card = "Spawns {value} card{pluralize}",
Pill = "Spawns {value} pill{pluralize}",
Rune = "Spawns {value} rune{pluralize}",
Battery = "Spawns {value} batter{pluralize_y}",
BlueFly = "Spawns {value} blue fl{pluralize_y}",
BlueSpider = "Spawns {value} blue spider{pluralize}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Homing tears",
Spectral = "Spectral tears",
Piercing = "Piercing tears",
Poison = "{{Poison}} Poison tears",
},
-- Familiars
FlyOrbital = "{value} Fly orbital{pluralize}",
Orbital = "Orbital",
BlockProjectiles = "Blocks enemy projectiles",
DamagePerTear = "Deals {value} damage per tear",
DamagePerShot = "Deals {value} damage per shot",
DamagePerSecond = "Deals {value} damage per second",
ContactDamagePerSecond = "Deals {value} contact damage per second",
MimicMovement = "Mimics Isaac's movement on a {value} second delay",
-- Player
CantShoot = "Isaac can't shoot",
PlayerContactDamage = "Isaac deals {value} contact damage per second",
DamageToAllEnemies = "Deals {value} damage to all enemies",
-- Misc
LeftEye = "Receive for left eye:",
RightEye = "Receive for right eye:",
RoomEffect = "{{Timer}} Receive for the room:",
TimedEffect = "{{Timer}} Receive for {value} seconds:",
OnUseEffect = "Upon use:",
HeldEffect = "While held:",
MaxLuck = "{{Luck}} Max.({max}%) at {value} luck",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
SingleUseInfo = "{{Warning}} SINGLE USE {{Warning}}",
NoEffect = "No effect",
FullMapping = {
BaseDesc = "{{Timer}} Full mapping effect for the floor {exception}",
Exception = "(except {{SuperSecretRoom}} Super Secret Room)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "fr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "Débit {value}",
Tears = "Débit {value}",
TearHeight = "Hauteur des larmes {value}",
TearSizeMultiplier = "Taille des larmes {value}",
TearSize = "Taille des larmes {value}",
TearDelayMultiplier = "Délai des larmes {value}",
TearDelay = "Délai des larmes {value}",
FireRateMultiplier = "Cadence {value}",
FireRate = "Cadence {value}",
DamageMultiplier = "Dégâts {value}",
Damage = "Dégâts {value}",
DamageTemp = "Dégâts {value} (temporaire)", -- For Temp Binge Eater buffs
BombDamage = "Dégâts de bombe {value}",
Speed = "Vitesse {value}",
RangeMultiplier = "Portée {value}",
Range = "Portée {value}",
Luck = "Chance {value}",
ShotSpeedMultiplier = "Vitesse des tirs {value}",
ShotSpeed = "Vitesse des tirs {value}",
Life = "{value} Vie",
SizeUp = "Taille augmentée",
SizeDown = "Taille diminuée",
Flight = "Permet à Isaac de voler",
Invincibility = "Rend Isaac invulnérable",
RandomStatUp = "↑ Augmente aléatoirement {value} stat",
RandomStatDown = "↓ Diminue aléatoirement {value} stat",
-- Health related
RedHeart = "{value} réceptacle{pluralize} de cœur",
SoulHeart = "{value} cœur d'âme",
BlackHeart = "{value} cœur noir",
BoneHeart = "{value} cœur d'os",
EternalHeart = "{value} cœur éternel",
GoldenHeart = "{value} cœur doré",
RottenHeart = "{value} cœur moisi",
BrokenHeart = "{value} cœur brisé",
EmptyHeart = "{value} réceptacle{pluralize} de cœur vide",
FullHealth = "Soin complet",
HealingRed = "Soigne {value} cœur rouge",
CoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize}",
EmptyCoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize} vides",
HealingCoin = "Soigne {value} réceptacle{pluralize} de pièce{pluralize}",
-- Room chances
AngelDevilChance = "{value}% de chance de Salle du Diable/Ange",
DevilChance = "{value}% de chance de Salle du Diable",
AngelChance = "{value}% de chance de Salle de l'Ange",
PlanetariumChance = "{value}% de chance de Planétarium",
-- Pickups / Spawns
Coin = "{value} Pièce{pluralize}",
Bomb = "{value} Bombe{pluralize}",
Key = "{value} Clé{pluralize}",
CoinBombKey = "{value} {{Coin}} pièce{pluralize}, {{Bomb}} bombe{pluralize} et {{Key}} clé{pluralize}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Fait apparaître {value} pickup aléatoire{pluralize}",
RandomTrinket = "Fait apparaître {value} babiole aléatoire{pluralize}",
RandomHeart = "Fait apparaître {value} cœur aléatoire{pluralize}",
RedHeart = "Fait apparaître {value} Cœur rouge{pluralize}",
SoulHeart = "Fait apparaître {value} Cœur d'âme{pluralize}",
BlackHeart = "Fait apparaître {value} Cœur noir{pluralize}",
BoneHeart = "Fait apparaître {value} Cœur osseux{pluralize}",
Bomb = "Fait apparaître {value} bombe{pluralize}",
Key = "Fait apparaître {value} clé{pluralize}",
Coin = "Fait apparaître {value} pièce{pluralize}",
RandomCoin = "Fait apparaître {value} pièce aléatoire{pluralize}",
Card = "Fait apparaître {value} carte{pluralize}",
Pill = "Fait apparaître {value} pilule{pluralize}",
Rune = "Fait apparaître {value} rune{pluralize}",
Battery = "Fait apparaître {value} pile{pluralize_y}",
BlueFly = "Invoque {value} mouche bleue{pluralize_y}",
BlueSpider = "Invoque {value} araignée bleue{pluralize}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Larmes autoguidées",
Spectral = "Larmes spectrales",
Piercing = "Larmes transperçantes",
Poison = "{{Poison}} Larmes empoisonnées",
},
-- Familiars
FlyOrbital = "{value} mouches orbitales",
Orbital = "Orbite autour d'Isaac",
BlockProjectiles = "Bloque les projectiles ennemis",
DamagePerTear = "{value} dégâts par larme",
DamagePerShot = "{value} dégâts par tir",
DamagePerSecond = "{value} dégâts par seconde",
ContactDamagePerSecond = "Inflige {value} dégâts de contact par seconde",
MimicMovement = "Suit Isaac avec un délai de {value} secondes",
-- Player
CantShoot = "Isaac ne peut pas tirer",
PlayerContactDamage = "Isaac inflige {value} dégâts de contact par seconde",
DamageToAllEnemies = "Inflige {value} dégâts à tous les ennemis",
-- Misc
LeftEye = "Donne pour l'œil gauche:",
RightEye = "Donne pour l'œil droit:",
RoomEffect = "{{Timer}} Donne pour la salle:",
TimedEffect = "{{Timer}} Donne pendant {value} secondes:",
OnUseEffect = "À l'utilisation:",
HeldEffect = "En étant tenu:",
MaxLuck = "{{Luck}} Max.({max}%) à {value} de chance",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck",
SingleUseInfo = "{{Warning}} USAGE UNIQUE {{Warning}}",
NoEffect = "Aucun effet",
FullMapping = {
BaseDesc = "{{Timer}} Révèle l'étage sur la carte {exception}",
Exception = "(excepté {{SuperSecretRoom}} Salle Super Secrète)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "it"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Moltiplicatore di Lacrime",
Tears = "{value} Lacrime",
TearHeight = "{value} Altezza Lacrime",
TearSizeMultiplier = "{value} Moltiplicatore Dimensione Lacrime",
TearSize = "{value} Dimensione Lacrime",
TearDelayMultiplier = "{value} Moltiplicatore Ritardo Lacrime",
TearDelay = "{value} Ritardo Lacrime",
FireRateMultiplier = "{value} Moltiplicatore Cadence",
FireRate = "{value} Cadenza di Fuoco",
DamageMultiplier = "{value} Moltiplicatore Danni",
Damage = "{value} Danni",
DamageTemp = "{value} Danni (temporanei)", -- For Temp Binge Eater buffs
BombDamage = "{value} Danni Bomba",
Speed = "{value} Velocità",
RangeMultiplier = "{value} Moltiplicatore Gittata",
Range = "{value} Gittata",
Luck = "{value} Fortuna",
ShotSpeedMultiplier = "{value} Moltiplicatore Velocità Colpi",
ShotSpeed = "{value} Velocità Colpi",
Life = "{value} Vita",
SizeUp = "Aumento Taglia",
SizeDown = "Riduzione Taglia",
Flight = "Volo",
Invincibility = "Invulnerabilità",
RandomStatUp = "↑ Aumenta casualmente {value} statistica",
RandomStatDown = "↓ Diminuisce casualmente {value} statistica",
-- Health related
RedHeart = "{value} Salute",
SoulHeart = "{value} Cuor{plural_e_i} Celest{plural_e_i}",
BlackHeart = "{value} Cuor{plural_e_i} Ner{plural_o_i}",
BoneHeart = "{value} Cuore Osse{plural_o_i}",
EternalHeart = "{value} Cuore Etern{plural_o_i}",
GoldenHeart = "{value} Cuore d'Or{plural_o_i}",
RottenHeart = "{value} Cuore Marcio",
BrokenHeart = "{value} Cuore Rotto",
EmptyHeart = "{value} Contenitore Cuore Vuoto",
FullHealth = "Salute Massima",
HealingRed = "Cura di {value} cuor{plural_e_i}",
CoinHeart = "{value} Portamonete vuot{plural_o_i}",
EmptyCoinHeart = "{value} Portamonete vuot{plural_o_i}",
HealingCoin = "Cura di {value} monet{plural_a_e}",
-- Room chances
AngelDevilChance = "{value}% probabilità di Stanza Diavolo/Angelo",
DevilChance = "{value}% probabilità di Stanza del Diavolo",
AngelChance = "{value}% probabilità di Stanza dell'Angelo",
PlanetariumChance = "{value}% probabilità di Planetario",
-- Pickups / Spawns
Coin = "{value} Moneta",
Bomb = "{value} Bomba",
Key = "{value} Chiave",
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba e {{Key}} chiave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Genera {value} consumabile casuale",
RandomTrinket = "Genera {value} ninnolo casuale",
RandomHeart = "Genera {value} cuore casuale",
RedHeart = "Genera {value} Cuore Rosso",
SoulHeart = "Genera {value} Cuore Celeste",
BoneHeart = "Genera {value} Cuore Osseo",
Bomb = "Genera {value} bomba",
Key = "Genera {value} chiave",
Coin = "Genera {value} moneta",
RandomCoin = "Genera {value} moneta casuale",
Card = "Genera {value} carta",
Pill = "Genera {value} pillola",
Rune = "Genera {value} runa",
Battery = "Genera {value} pila",
BlueFly = "Genera {value} mosca blu",
BlueSpider = "Genera {value} ragno blu",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lacrime a ricerca",
Spectral = "Lacrime spettrali",
Piercing = "Lacrime perforanti",
Poison = "{{Poison}} Lacrime Velenose",
},
-- Familiars
FlyOrbital = "{value} Mosca orbitale",
Orbital = "Orbitale",
BlockProjectiles = "Blocca proiettili nemici",
DamagePerTear = "Infligge {value} danni per lacrima",
DamagePerShot = "Infligge {value} danni per colpo",
DamagePerSecond = "Infligge {value} danni al secondo",
ContactDamagePerSecond = "Infligge {value} danni da contatto al secondo",
MimicMovement = "Imita il movimento di Isaac con ritardo di {value} secondi",
-- Player
CantShoot = "Isaac non può sparare",
PlayerContactDamage = "Isaac infligge {value} danni da contatto al secondo",
DamageToAllEnemies = "Infligge {value} danni a tutti i nemici",
-- Misc
LeftEye = "Ottieni per occhio sinistro:",
RightEye = "Ottieni per occhio destro:",
RoomEffect = "{{Timer}} Ottieni per la stanza:",
TimedEffect = "{{Timer}} Ottieni per {value} secondi:",
OnUseEffect = "All'uso:",
HeldEffect = "Tenendolo:",
MaxLuck = "{{Luck}} Max.({max}%) a {value} Fortuna",
SingleUseInfo = "{{Warning}} USO SINGOLO {{Warning}}",
NoEffect = "Nessun effetto",
FullMapping = {
BaseDesc = "{{Timer}} Mappatura completa del piano {exception}",
Exception = "(eccetto {{SuperSecretRoom}} Stanza Super Segreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ja_jp"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "連射速度  {value}",
Tears = "連射速度  {value}",
TearHeight = "涙の高さ  {value}",
TearSizeMultiplier = "涙のサイズ  {value}",
TearSize = "涙のサイズ  {value}",
TearDelayMultiplier = "連射間隔  {value}",
TearDelay = "連射間隔  {value}",
FireRateMultiplier = "攻撃速度の倍率  {value}",
FireRate = "攻撃速度  {value}",
DamageMultiplier = "攻撃力  {value}",
Damage = "攻撃力  {value}",
DamageTemp = "攻撃力  {value}(一時的)", -- For Temp Binge Eater buffs
BombDamage = "爆弾ダメージ  {value}",
Speed = "移動速度  {value}",
RangeMultiplier = "射程  {value}",
Range = "射程  {value}",
Luck = "運  {value}",
ShotSpeedMultiplier = "弾速  {value}",
ShotSpeed = "弾速 {value}",
Life = "体力 {value}",
SizeUp = "サイズ増加",
SizeDown = "サイズ減少",
Flight = "飛行",
Invincibility = "無敵",
RandomStatUp = "↑ ランダムに {value} ステータス上昇",
RandomStatDown = "↓ ランダムに {value} ステータス低下",
-- Health related
RedHeart = "最大体力 {value}",
SoulHeart = "青ハート {value}",
BlackHeart = "黒ハート {value}",
BoneHeart = "骨ハート {value}",
EternalHeart = "白ハート {value}",
GoldenHeart = "金ハート {value}",
RottenHeart = "腐ったハート {value}",
BrokenHeart = "壊れたハート {value}",
EmptyHeart = "空のハート容器 {value}",
FullHealth = "体力満タン",
HealingRed = "{value} ハートを回復",
CoinHeart = "コインの健康状態 {value}",
EmptyCoinHeart = "{value} 枚の空のコインの体力",
HealingCoin = "{value} コイン分の体力を回復",
-- Room chances
AngelDevilChance = "悪魔部屋/天使部屋の 出現率 {value}%",
DevilChance = "悪魔部屋の出現率 {value}%",
AngelChance = "天使部屋の 出現率 {value}%",
PlanetariumChance = "の確率でプラネタリウム {value}% ",
-- Pickups / Spawns
Coin = "{value} コイン",
Bomb = "{value} 爆弾",
Key = "{value} 鍵",
CoinBombKey = "{value} {{Coin}} コイン, {{Bomb}} 爆弾 と {{Key}} 鍵",
-- Dynamic Spawns
Spawns = {
RandomPickup = "{value} 個のランダムなピックアップをスポーン",
RandomTrinket = "{value} 個のランダムなトリンケットをスポーン",
RandomHeart = "{value} 個のランダムなハートをスポーン",
RedHeart = "{value} 個の赤ハートをスポーン",
SoulHeart = "{value} 個の青ハートをスポーン",
BoneHeart = "{value} 個の骨ハートをスポーン",
Bomb = "{value} 個の爆弾をスポーン",
Key = "{value} 個の鍵をスポーン",
Coin = "{value} 枚のコインをスポーン",
RandomCoin = "{value} 枚のランダムなコインをスポーン",
Card = "{value} 枚のカードをスポーン",
Pill = "{value} 個のピルをスポーン",
Rune = "{value} 個のルーンをスポーン",
Battery = "{value} 個の電池をスポーン",
BlueFly = "{value} 匹の青いハエをスポーン",
BlueSpider = "{value} 匹の青クモをスポーン",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "涙にホーミング効果を付与",
Spectral = "スペクトラルの涙",
Piercing = "貫通する涙",
Poison = "{{Poison}} 毒の涙",
},
-- Familiars
FlyOrbital = "{value} 匹のオービタルハエ",
Orbital = "オービタル",
BlockProjectiles = "敵の弾をブロックする",
DamagePerTear = "涙1発につき {value} ダメージを与える",
DamagePerShot = "1 発の射撃につき {value} ダメージを与える",
DamagePerSecond = "秒間 {value} ダメージを与える",
ContactDamagePerSecond = "秒間 {value} の接触ダメージを与える",
MimicMovement = "アイザックの動きを {value} 秒遅れで模倣する",
-- Player
CantShoot = "アイザックは攻撃できない",
PlayerContactDamage = "アイザックが接触すると秒間 {value} ダメージを与える",
DamageToAllEnemies = "全ての敵に {value} ダメージを与える",
-- Misc
LeftEye = "左目に付与:",
RightEye = "右目に付与:",
RoomEffect = "{{Timer}} 部屋に付与:",
TimedEffect = "{{Timer}} {value} 秒間付与:",
OnUseEffect = "使用時:",
HeldEffect = "所持中:",
MaxLuck = "{{Luck}} 確率:運{value}で{max}%",
SingleUseInfo = "{{Warning}} 使い切りアイテム {{Warning}}",
NoEffect = "効果なし",
FullMapping = {
BaseDesc = "{{Timer}} フロアを完全にマップ表示 {exception}",
Exception = "(ただし {{SuperSecretRoom}} スーパーミステリールームを除く)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ko_kr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "연사 {value}",
Tears = "연사 {value}",
TearHeight = "눈물 높이 {value}",
TearSizeMultiplier = "눈물크기 {value}",
TearSize = "눈물크기 {value}",
TearDelayMultiplier = "눈물 딜레이 {value}",
TearDelay = "눈물 딜레이 {value}",
FireRateMultiplier = "연사 배율 {value}",
FireRate = "연사 {value}",
DamageMultiplier = "공격력 배율 {value}",
Damage = "공격력 {value}",
DamageTemp = "공격력 {value} (일시적)", -- For Temp Binge Eater buffs
BombDamage = "폭탄 공격력 {value}",
Speed = "이동속도 {value}",
RangeMultiplier = "사거리 배율 {value}",
Range = "사거리 {value}",
Luck = "행운 {value}",
ShotSpeedMultiplier = "탄속 {value}",
ShotSpeed = "탄속 {value}",
Life = "목숨 {value",
SizeUp = "크기 증가",
SizeDown = "크기 감소",
Flight = "비행 능력을 얻습니다",
Invincibility = "무적 상태",
RandomStatUp = "↑ 무작위 능력치 {value}개 증가",
RandomStatDown = "↓ 무작위 능력치 {value}개 감소",
-- Health related
RedHeart = "빨간하트 {value}",
SoulHeart = "소울하트 {value}",
BlackHeart = "블랙하트 {value}",
BoneHeart = "뼈하트 {value}",
EternalHeart = "이터널하트 {value}",
GoldenHeart = "황금하트 {value}",
RottenHeart = "썩은하트 {value}",
BrokenHeart = "부서진하트 {value}",
EmptyHeart = "빈 최대 체력 {value}",
FullHealth = "체력을 모두 회복합니다.",
HealingRed = "체력 {value}칸 회복",
CoinHeart = "동전하트 {value}",
EmptyCoinHeart = "빈 동전하트 {value}",
HealingCoin = "동전 {value}개 회복",
-- Room chances
AngelDevilChance = "악마/천사방 확률 {value}% ",
DevilChance = "악마방 확률 {value}%",
AngelChance = "천사방 확률 {value}% ",
PlanetariumChance = "천체관 확률 {value}% ",
-- Pickups / Spawns
Coin = "동전 {value}",
Bomb = "폭탄 {value}",
Key = "열쇠 {value}",
CoinBombKey = "{value} {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠",
-- Dynamic Spawns
Spawns = {
RandomPickup = "랜덤 픽업 {value}개 드랍합니다",
RandomTrinket = "랜덤 장신구 {value}개 드랍합니다",
RandomHeart = "랜덤 하트 {value}개 드랍합니다",
RedHeart = "빨간하트 {value}개 드랍합니다",
SoulHeart = "소울하트 {value}개 드랍합니다",
BlackHeart = "블랙하트 {value}개 드랍합니다",
BoneHeart = "뼈하트 {value}개 드랍합니다",
Bomb = "폭탄 {value}개 드랍합니다",
Key = "열쇠 {value}개 드랍합니다",
Coin = "동전 {value}개 드랍합니다",
RandomCoin = "랜덤 동전 {value}개 드랍합니다",
Card = "카드 {value}장 드랍합니다",
Pill = "알약 {value}개 드랍합니다",
Rune = "룬 {value}개 드랍합니다",
Battery = "배터리 {value}개 드랍합니다",
BlueFly = "파란 아군 파리 {value}마리 소환합니다",
BlueSpider = "파란 아군 거미 {value}마리 소환합니다",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "유도 눈물",
Spectral = "장애물 관통 눈물",
Piercing = "관통 눈물",
Poison = "{{Poison}} 독 눈물",
},
-- Familiars
FlyOrbital = "{value} 파리 배리어",
Orbital = "배리어",
BlockProjectiles = "적 탄환을 막아줍니다",
DamagePerTear = "눈물 한 발당 {value}의 피해를 줍니다",
DamagePerShot = "한 발당 {value}의 피해를 줍니다",
DamagePerSecond = "초당 {value}의 피해를 줍니다",
ContactDamagePerSecond = "접촉 시 초당 {value}의 피해를 줍니다",
MimicMovement = "캐릭터의 이동을 {value}초 지연하여 따라갑니다",
-- Player
CantShoot = "공격 불능",
PlayerContactDamage = "캐릭터 접촉 시 초당 {value}의 피해를 줍니다",
DamageToAllEnemies = "방 전체 적에게 {value}의 피해를 줍니다",
-- Misc
LeftEye = "왼쪽 눈 효과:",
RightEye = "오른쪽 눈 효과:",
RoomEffect = "{{Timer}} 그 방에서:",
TimedEffect = "{{Timer}} {value}초 동안:",
OnUseEffect = "사용 시:",
HeldEffect = "소지중일 때:",
MaxLuck = "{{Luck}} {value}: 확률 {max}%",
SingleUseInfo = "{{Warning}} 일회용 {{Warning}}",
NoEffect = "무효과",
FullMapping = {
BaseDesc = "{{Timer}} 스테이지 전체 맵 표시 효과 {exception}",
Exception = "({{SuperSecretRoom}} 일급비밀방 제외)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pl"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Mnożnik Szybkostrzelności",
Tears = "{value} Szybkostrzelności",
TearHeight = "{value} Wysokości lotu łez",
TearSizeMultiplier = "{value} Wielkość łez",
TearSize = "{value} Wielkość łez",
TearDelayMultiplier = "{value} Mnożnik Opóźnienia Wystrzału",
TearDelay = "{value} Opóźnienie Wystrzału",
FireRateMultiplier = "{value} Mnożnik Szybkostrzelności",
FireRate = "{value} Szybkostrzelności",
DamageMultiplier = "{value} Mnożnik Obrażeń",
Damage = "{value} Obrażeń",
DamageTemp = "{value} Obrażeń (tymczasowe)", -- For Temp Binge Eater buffs
BombDamage = "{value} Obrażenia od bomb",
Speed = "{value} Prędkości",
RangeMultiplier = "{value} Mnożnik Zasięgu",
Range = "{value} Zasięgu",
Luck = "{value} Szczęścia",
ShotSpeedMultiplier = "{value} Mnożnik Prędkości Strzałów",
ShotSpeed = "{value} Prędkości Strzałów",
Life = "{value} Żyć",
SizeUp = "Rośniesz",
SizeDown = "Malejesz",
Flight = "Latanie",
Invincibility = "Nieśmiertelność",
RandomStatUp = "↑ Zwiększa losowo {value} statystyk",
RandomStatDown = "↓ Zmniejsza losowo {value} statystyk",
-- Health related
RedHeart = "{value} Serce",
SoulHeart = "{value} Serce Duszy",
BlackHeart = "{value} Czarne Serce",
BoneHeart = "{value} Kościane Serce",
EternalHeart = "{value} Wieczne serce",
GoldenHeart = "{value} Złote Serce",
RottenHeart = "{value} Zgniłe Serce",
BrokenHeart = "{value} Złamane Serce",
EmptyHeart = "{value} Pusty zasobnik na serce",
FullHealth = "Pełne zdrowie",
HealingRed = "Leczy {value} czerwone serce",
CoinHeart = "{value} Pieniężne Serce",
EmptyCoinHeart = "{value} Pusty zasobnik na Pieniężne Serce",
HealingCoin = "Leczy {value} monet",
-- Room chances
AngelDevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}/Anioła{{AngelRoom}}",
DevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}",
AngelChance = "{value}% szansy na Pokój Anioła{{AngelRoom}}",
PlanetariumChance = "{value}% szansy na Planetarium",
-- Pickups / Spawns
Coin = "{value} Moneta",
Bomb = "{value} Bomba",
Key = "{value} Klucz",
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba i {{Key}} klucz",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Tworzy {value} losowy pickup",
RandomTrinket = "Tworzy {value} losowy trynkiet",
RandomHeart = "Tworzy {value} losowe serce",
RedHeart = "Tworzy {value} Czerwone Serce",
SoulHeart = "Tworzy {value} Serce Duszy",
BlackHeart = "Tworzy {value} Czarne Serce",
BoneHeart = "Tworzy {value} Kościane Serce",
Bomb = "Tworzy {value} bomb",
Key = "Tworzy {value} klucz",
Coin = "Tworzy {value} monetę",
RandomCoin = "Tworzy {value} losową monetę",
Card = "Tworzy {value} kartę",
Pill = "Tworzy {value} pigułkę",
Rune = "Tworzy {value} runę",
Battery = "Tworzy {value} baterię",
BlueFly = "Tworzy {value} niebieską muchę",
BlueSpider = "Tworzy {value} niebieskiego pająka",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Naprowadzane łzy",
Spectral = "Widmowe łzy",
Piercing = "Penetrujące łzy",
Poison = "{{Poison}} Trujące łzy",
},
-- Familiars
FlyOrbital = "{value} Orbitująca mucha",
Orbital = "Orbitujący sojusznik",
BlockProjectiles = "Blokuje wrogie pociski",
DamagePerTear = "Zadaje {value} obrażeń na łzę",
DamagePerShot = "Zadaje {value} obrażeń na strzał",
DamagePerSecond = "Zadaje {value} obrażeń na sekundę",
ContactDamagePerSecond = "Zadaje {value} obrażeń kontaktowych na sekundę",
MimicMovement = "Naśladuje ruchy Izaaka z {value}-sekundowym opóźnieniem",
-- Player
CantShoot = "Isaac nie może strzelać",
PlayerContactDamage = "Zadaje {value} obrażeń kontaktowych na sekundę",
DamageToAllEnemies = "Zadaje {value} obrażeń wszystkim wrogom",
-- Misc
LeftEye = "Otrzymujesz dla lewego oka:",
RightEye = "Otrzymujesz dla prawego oka:",
RoomEffect = "{{Timer}} Otrzymujesz w tym pokoju:",
TimedEffect = "{{Timer}} Otrzymujesz przez {value} sekund:",
OnUseEffect = "Po użyciu:",
HeldEffect = "Gdy trzymasz:",
MaxLuck = "{{Luck}} Maks.({max}%) przy {value} Szczęścia",
SingleUseInfo = "{{Warning}} JEDNORAZOWE {{Warning}}",
NoEffect = "Brak efektu",
FullMapping = {
BaseDesc = "{{Timer}} Pełne ujawnienie mapy dla piętra {exception}",
Exception = "(oprócz {{SuperSecretRoom}} Super Sekretnego Pokoju)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pt"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Multiplicador de Lágrimas",
Tears = "{value} Lágrimas",
TearHeight = "{value} Altura da Lágrima",
TearSizeMultiplier = "{value} Multiplicador de Tamanho da Lágrima",
TearSize = "{value} Tamanho da Lágrima",
TearDelayMultiplier = "{value} Multiplicador de Atraso da Lágrima",
TearDelay = "{value} Atraso da Lágrima",
FireRateMultiplier = "{value} Multiplicador da Taxa de Disparo",
FireRate = "{value} Taxa de Disparo",
DamageMultiplier = "{value} Multiplicador de Dano",
Damage = "{value} Dano",
DamageTemp = "{value} Dano (temporário)", -- For Temp Binge Eater buffs
BombDamage = "{value} Dano de Bomba",
Speed = "{value} Velocidade",
RangeMultiplier = "{value} Multiplicador de Alcance",
Range = "{value} Alcance",
Luck = "{value} Sorte",
ShotSpeedMultiplier = "{value} Multiplicador de Velocidade de Disparo",
ShotSpeed = "{value} Velocidade de Disparo",
Life = "{value} Vida",
SizeUp = "Aumenta o tamanho",
SizeDown = "Diminui o tamanho",
Flight = "Voo",
Invincibility = "Invencibilidade",
RandomStatUp = "↑ Aumenta {value} estatística aleatória",
RandomStatDown = "↓ Diminui {value} estatística aleatória",
-- Health related
RedHeart = "{value} Saúde",
SoulHeart = "{value} Coração de Alma",
BlackHeart = "{value} Coração Negro",
BoneHeart = "{value} Coração de Osso",
EternalHeart = "{value} Coração Eterno",
GoldenHeart = "{value} Coração Dourado",
RottenHeart = "{value} Coração Podre",
BrokenHeart = "{value} Coração Partido",
EmptyHeart = "{value} Contêiner de Coração Vazio",
FullHealth = "Saúde cheia",
HealingRed = "Cura {value} Coração",
CoinHeart = "{value} Coração de Moeda",
EmptyCoinHeart = "{value} Contêiner de Coração de Moeda Vazio",
HealingCoin = "Cura {value} moeda",
-- Room chances
AngelDevilChance = "{value}% Chance de Sala do Diabo/Anjo",
DevilChance = "{value}% Chance de Sala do Diabo",
AngelChance = "{value}% Chance de Sala do Anjo",
PlanetariumChance = "{value}% Chance de Planetário",
-- Pickups / Spawns
Coin = "{value} Moeda",
Bomb = "{value} Bomba",
Key = "{value} Chave",
CoinBombKey = "{value} {{Coin}} moeda, {{Bomb}} bomba e {{Key}} chave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Gera {value} pickup aleatório",
RandomTrinket = "Gera {value} trinket aleatório",
RandomHeart = "Gera {value} coração aleatório",
RedHeart = "Gera {value} Coração Vermelho",
SoulHeart = "Gera {value} Coração de Alma",
BlackHeart = "Gera {value} Coração Negro",
BoneHeart = "Gera {value} Coração de Osso",
Bomb = "Gera {value} bomba",
Key = "Gera {value} chave",
Coin = "Gera {value} moeda",
RandomCoin = "Gera {value} moeda aleatória",
Card = "Gera {value} carta",
Pill = "Gera {value} pílula",
Rune = "Gera {value} runa",
Battery = "Gera {value} bateria",
BlueFly = "Gera {value} mosca azul",
BlueSpider = "Gera {value} aranha azul",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teleguiadas",
Spectral = "Lágrimas espectrais",
Piercing = "Lágrimas que atravessam inimigos",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} Mosca orbital",
Orbital = "Orbital",
BlockProjectiles = "Bloqueia projéteis inimigos",
DamagePerTear = "Causa {value} de dano por lágrima",
DamagePerShot = "Causa {value} de dano por disparo",
DamagePerSecond = "Causa {value} de dano por segundo",
ContactDamagePerSecond = "Causa {value} de dano ao contato por segundo",
MimicMovement = "Espelha o movimento do personagem com atraso de {value} segundos",
-- Player
CantShoot = "O personagem não pode atirar",
PlayerContactDamage = "O personagem causa {value} de dano ao contato por segundo",
DamageToAllEnemies = "Causa {value} de dano a todos os inimigos",
-- Misc
LeftEye = "Recebe no olho esquerdo:",
RightEye = "Recebe no olho direito:",
RoomEffect = "{{Timer}} Recebe para a sala:",
TimedEffect = "{{Timer}} Recebe por {value} segundos:",
OnUseEffect = "Ao usar:",
HeldEffect = "Enquanto segurar:",
MaxLuck = "{{Luck}} Máx.({max}%) com {value} de Sorte",
SingleUseInfo = "{{Warning}} USO ÚNICO {{Warning}}",
NoEffect = "Sem efeito",
FullMapping = {
BaseDesc = "{{Timer}} Efeito de mapeamento completo para o andar {exception}",
Exception = "(exceto {{SuperSecretRoom}} Sala Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pt_br"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Multiplicador de Lágrimas",
Tears = "{value} Lágrimas",
TearHeight = "{value} Altura da Lágrima",
TearSizeMultiplier = "{value} Multiplicador de Tamanho da Lágrima",
TearSize = "{value} Tamanho da Lágrima",
TearDelayMultiplier = "{value} Multiplicador de Atraso da Lágrima",
TearDelay = "{value} Atraso da Lágrima",
FireRateMultiplier = "{value} Multiplicador da Taxa de Disparo",
FireRate = "{value} Taxa de Disparo",
DamageMultiplier = "{value} Multiplicador de Dano",
Damage = "{value} Dano",
DamageTemp = "{value} Dano (temporário)", -- For Temp Binge Eater buffs
BombDamage = "{value} Dano de Bomba",
Speed = "{value} Velocidade",
RangeMultiplier = "{value} Multiplicador de Alcance",
Range = "{value} Alcance",
Luck = "{value} Sorte",
ShotSpeedMultiplier = "{value} Multiplicador de Velocidade de Disparo",
ShotSpeed = "{value} Velocidade de Disparo",
Life = "{value} Vida",
SizeUp = "Aumenta o tamanho",
SizeDown = "Diminui o tamanho",
Flight = "Voo",
Invincibility = "Invencibilidade",
RandomStatUp = "↑ Aumenta {value} estatística aleatória",
RandomStatDown = "↓ Diminui {value} estatística aleatória",
-- Health related
RedHeart = "{value} Saúde",
SoulHeart = "{value} Coração de Alma",
BlackHeart = "{value} Coração Negro",
BoneHeart = "{value} Coração de Osso",
EternalHeart = "{value} Coração Eterno",
GoldenHeart = "{value} Coração Dourado",
RottenHeart = "{value} Coração Podre",
BrokenHeart = "{value} Coração Partido",
EmptyHeart = "{value} Contêiner de Coração Vazio",
FullHealth = "Saúde cheia",
HealingRed = "Cura {value} Coração",
CoinHeart = "{value} Coração de Moeda",
EmptyCoinHeart = "{value} Contêiner de Coração de Moeda Vazio",
HealingCoin = "Cura {value} moeda",
-- Room chances
AngelDevilChance = "{value}% Chance de Sala do Diabo/Anjo",
DevilChance = "{value}% Chance de Sala do Diabo",
AngelChance = "{value}% Chance de Sala do Anjo",
PlanetariumChance = "{value}% Chance de Planetário",
-- Pickups / Spawns
Coin = "{value} Moeda",
Bomb = "{value} Bomba",
Key = "{value} Chave",
CoinBombKey = "{value} {{Coin}} moeda, {{Bomb}} bomba e {{Key}} chave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Gera {value} pickup aleatório",
RandomTrinket = "Gera {value} trinket aleatório",
RandomHeart = "Gera {value} coração aleatório",
RedHeart = "Gera {value} Coração Vermelho",
SoulHeart = "Gera {value} Coração de Alma",
BlackHeart = "Gera {value} Coração Negro",
BoneHeart = "Gera {value} Coração de Osso",
Bomb = "Gera {value} bomba",
Key = "Gera {value} chave",
Coin = "Gera {value} moeda",
RandomCoin = "Gera {value} moeda aleatória",
Card = "Gera {value} carta",
Pill = "Gera {value} pílula",
Rune = "Gera {value} runa",
Battery = "Gera {value} bateria",
BlueFly = "Gera {value} mosca azul",
BlueSpider = "Gera {value} aranha azul",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teleguiadas",
Spectral = "Lágrimas espectrais",
Piercing = "Lágrimas que atravessam inimigos",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} Mosca orbital",
Orbital = "Orbital",
BlockProjectiles = "Bloqueia projéteis inimigos",
DamagePerTear = "Causa {value} de dano por lágrima",
DamagePerShot = "Causa {value} de dano por disparo",
DamagePerSecond = "Causa {value} de dano por segundo",
ContactDamagePerSecond = "Causa {value} de dano ao contato por segundo",
MimicMovement = "Espelha o movimento do personagem com atraso de {value} segundos",
-- Player
CantShoot = "O personagem não pode atirar",
PlayerContactDamage = "O personagem causa {value} de dano ao contato por segundo",
DamageToAllEnemies = "Causa {value} de dano a todos os inimigos",
-- Misc
LeftEye = "Recebe no olho esquerdo:",
RightEye = "Recebe no olho direito:",
RoomEffect = "{{Timer}} Recebe para a sala:",
TimedEffect = "{{Timer}} Recebe por {value} segundos:",
OnUseEffect = "Ao usar:",
HeldEffect = "Enquanto segurar:",
MaxLuck = "{{Luck}} Máx.({max}%) com {value} de Sorte",
SingleUseInfo = "{{Warning}} USO ÚNICO {{Warning}}",
NoEffect = "Sem efeito",
FullMapping = {
BaseDesc = "{{Timer}} Efeito de mapeamento completo para o andar {exception}",
Exception = "(exceto {{SuperSecretRoom}} Sala Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ro_ro"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} viteză de atac",
Tears = "{value} viteză de atac",
TearHeight = "{value} Înălțime lacrimă",
TearSizeMultiplier = "{value} Mărimea Lacrimilor",
TearSize = "{value} Mărimea Lacrimilor",
TearDelayMultiplier = "{value} multiplicator întârziere lacrimi",
TearDelay = "{value} Întârziere lacrimi",
FireRateMultiplier = "{value} viteză de atac",
FireRate = "{value} viteză de atac",
DamageMultiplier = "{value} Daune",
Damage = "{value} Daune",
DamageTemp = "{value} Daune (temporare)", -- For Temp Binge Eater buffs
BombDamage = "{value} Daune ale bombelor",
Speed = "{value} Viteză",
RangeMultiplier = "{value} Distanță",
Range = "{value} Distanță",
Luck = "{value} Noroc",
ShotSpeedMultiplier = "{value} Viteza atacului",
ShotSpeed = "{value} Viteza atacului",
Life = "{value} Viață",
SizeUp = "Crește mărimea",
SizeDown = "Scade mărimea",
Flight = "Zbor",
Invincibility = "Invincibilitate",
RandomStatUp = "↑ Crește {value} statistic aleatoriu",
RandomStatDown = "↓ Scade {value} statistic aleatoriu",
-- Health related
RedHeart = "{value} Viață",
SoulHeart = "{value} Inimă Suflet",
BlackHeart = "{value} Inimă Neagră",
BoneHeart = "{value} Inimă Osoasă",
EternalHeart = "{value} Inimă Eternală",
GoldenHeart = "{value} Inimă Aurie",
RottenHeart = "{value} Inimă Putrezită",
BrokenHeart = "{value} Inimă Frântă",
EmptyHeart = "{value} Container gol de inimă",
FullHealth = "Viață plină",
HealingRed = "Vindecă {value} inimă",
CoinHeart = "{value} Inimă Bănuț",
EmptyCoinHeart = "{value} Container gol Inimă-Bănuț",
HealingCoin = "Vindecă {value} bănuț",
-- Room chances
AngelDevilChance = "{value}% șansă la camere Diavol/Înger",
DevilChance = "{value}% șansă Cameră Diavol",
AngelChance = "{value}% șansă Cameră Înger",
PlanetariumChance = "{value}% șansă Planetariu",
-- Pickups / Spawns
Coin = "{value} Bănuț",
Bomb = "{value} Bombe",
Key = "{value} Cheie",
CoinBombKey = "{value} {{Coin}} bănuț, {{Bomb}} bombă și {{Key}} cheie",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Oferă {value} lucru aleator",
RandomTrinket = "Oferă {value} breloc aleator",
RandomHeart = "Oferă {value} inimă aleatorie",
RedHeart = "Oferă {value} Inimă Roșie",
SoulHeart = "Oferă {value} Inimă Suflet",
BlackHeart = "Oferă {value} Inimă Neagră",
BoneHeart = "Oferă {value} Inimă Osoasă",
Bomb = "Oferă {value} bombă",
Key = "Oferă {value} cheie",
Coin = "Oferă {value} bănuț",
RandomCoin = "Oferă {value} bănuț aleator",
Card = "Oferă {value} carte",
Pill = "Oferă {value} pastilă",
Rune = "Oferă {value} rună",
Battery = "Oferă {value} baterie",
BlueFly = "Oferă {value} muscă albastră",
BlueSpider = "Oferă {value} păianjen albastru",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lacrimi care urmăresc",
Spectral = "Lacrimi Fantomatice",
Piercing = "Lacrimi pătrunzătoare",
Poison = "{{Poison}} Lacrimi otrăvitoare",
},
-- Familiars
FlyOrbital = "{value} Muscă orbitală",
Orbital = "Orbital",
BlockProjectiles = "Blochează proiectilele inamicilor",
DamagePerTear = "Dă {value} daune pe lacrimă",
DamagePerShot = "Dă {value} daune pe împușcătură",
DamagePerSecond = "Dă {value} daune pe secundă",
ContactDamagePerSecond = "Dă {value} daune de contact pe secundă",
MimicMovement = "Oglindește mișcările lui Isaac cu {value} secunde întârziere",
-- Player
CantShoot = "Isaac nu poate trage",
PlayerContactDamage = "Isaac dă {value} daune de contact pe secundă",
DamageToAllEnemies = "Dă {value} daune tuturor inamicilor",
-- Misc
LeftEye = "Primește pentru ochiul stâng:",
RightEye = "Primește pentru ochiul drept:",
RoomEffect = "{{Timer}} Primește pentru cameră:",
TimedEffect = "{{Timer}} Primește pentru {value} secunde:",
OnUseEffect = "La folosire:",
HeldEffect = "Când este ținut:",
MaxLuck = "{{Luck}} Max.({max}%) la {value} noroc",
SingleUseInfo = "{{Warning}} UTILIZARE UNICĂ {{Warning}}",
NoEffect = "Fără efect",
FullMapping = {
BaseDesc = "{{Timer}} Vezi toată harta etajului {exception}",
Exception = "(cu excepția {{SuperSecretRoom}} Camerei Super Secrete)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ru"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} скорострельности",
Tears = "{value} скорострельности",
TearHeight = "{value} высота слезы",
TearSizeMultiplier = "{value} размер слез",
TearSize = "{value} размер слез",
TearDelayMultiplier = "{value} множитель задержки между выстрелами",
TearDelay = "{value} задержка между выстрелами",
FireRateMultiplier = "{value} скорострельности",
FireRate = "{value} скорострельности",
DamageMultiplier = "{value} множитель урона",
Damage = "{value} к урону",
DamageTemp = "{value} к урону (временный)", -- For Temp Binge Eater buffs
BombDamage = "{value} урон бомб",
Speed = "{value} скорость",
RangeMultiplier = "{value} множитель дальности стрельбы",
Range = "{value} дальность стрельбы",
Luck = "{value} удача",
ShotSpeedMultiplier = "{value} Скорость снаряда",
ShotSpeed = "{value} Скорость снаряда",
Life = "{value} дополнительная жизнь",
SizeUp = "Увеличение размера",
SizeDown = "Уменьшение размера",
Flight = "Полет",
Invincibility = "Неуязвимость",
RandomStatUp = "↑ Увеличивает {value} случайную характеристику",
RandomStatDown = "↓ Уменьшает {value} случайную характеристику",
-- Health related
RedHeart = "{value} к здоровью",
SoulHeart = "{value} Сердце Души",
BlackHeart = "{value} Черное Сердце",
BoneHeart = "{value} Костяное Сердце",
EternalHeart = "{value} Вечное сердце",
GoldenHeart = "{value} Золотое сердце",
RottenHeart = "{value} Гнилое сердце",
BrokenHeart = "{value} Поломанное сердце",
EmptyHeart = "{value} пустой контейнер сердца",
FullHealth = "Полное здоровье",
HealingRed = "Восстанавливает {value} сердца",
CoinHeart = "{value} Монетное сердце",
EmptyCoinHeart = "{value} пустое монетное сердце",
HealingCoin = "Восстанавливает {value} монету",
-- Room chances
AngelDevilChance = "{value}% шанс появления Комнаты Дьявола/Ангела",
DevilChance = "{value}% шанс появления Комнаты Дьявола",
AngelChance = "{value}% шанс появления Комнаты Ангела",
PlanetariumChance = "{value}% шанс появления Планетария",
-- Pickups / Spawns
Coin = "{value} Монет",
Bomb = "{value} Бомб",
Key = "{value} Ключей",
CoinBombKey = "{value} {{Coin}} Монет, {{Bomb}} Бомб и {{Key}} Ключей",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Создает {value} случайный предмет",
RandomTrinket = "Создает {value} случайный брелок",
RandomHeart = "Создает {value} случайное сердце",
RedHeart = "Создает {value} Красное сердце",
SoulHeart = "Создает {value} Сердце Души",
BlackHeart = "Создает {value} Черное Сердце",
BoneHeart = "Создает {value} Костяное Сердце",
Bomb = "Создает {value} бомбу",
Key = "Создает {value} ключ",
Coin = "Создает {value} монету",
RandomCoin = "Создает {value} случайную монету",
Card = "Создает {value} карту",
Pill = "Создает {value} пилюлю",
Rune = "Создает {value} руну",
Battery = "Создает {value} батарейку",
BlueFly = "Создает {value} синюю муху",
BlueSpider = "Создает {value} синего паука",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонаводящиеся слезы",
Spectral = "Спектральные слезы",
Piercing = "Пронзающие слезы",
Poison = "{{Poison}} Отравляющие слезы",
},
-- Familiars
FlyOrbital = "{value} Орбитальная муха",
Orbital = "Орбиталь",
BlockProjectiles = "Блокирует вражеские снаряды",
DamagePerTear = "Наносит {value} урона за слезу",
DamagePerShot = "Наносит {value} урона за выстрел",
DamagePerSecond = "Наносит {value} урона в секунду",
ContactDamagePerSecond = "Наносит {value} контактного урона в секунду",
MimicMovement = "Повторяет движения Исаака с задержкой {value} секунд",
-- Player
CantShoot = "Исаак не может стрелять",
PlayerContactDamage = "Исаак наносит {value} контактного урона в секунду",
DamageToAllEnemies = "Наносит {value} урона всем врагам",
-- Misc
LeftEye = "Для левого глаза:",
RightEye = "Для правого глаза:",
RoomEffect = "{{Timer}} Получаем в комнате:",
TimedEffect = "{{Timer}} Действует {value} секунд:",
OnUseEffect = "При использовании:",
HeldEffect = "Пока держите:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} удаче",
SingleUseInfo = "{{Warning}} ОДНОРАЗОВЫЙ {{Warning}}",
NoEffect = "Нет эффекта",
FullMapping = {
BaseDesc = "{{Timer}} Полный эффект отображения карты для этажа {exception}",
Exception = "(кроме {{SuperSecretRoom}} Супер Секретной Комнаты)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "spa"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "Lágrimas {value}",
Tears = "Lágrimas {value}",
TearHeight = "Altura de lágrima {value}",
TearSizeMultiplier = "Tamaño de lágrimas {value}",
TearSize = "Tamaño de lágrimas {value}",
TearDelayMultiplier = "Vel. de lágrimas {value}",
TearDelay = "Vel. de lágrimas {value}",
FireRateMultiplier = "Lágrimas {value}",
FireRate = "Lágrimas {value}",
DamageMultiplier = "Daño {value}",
Damage = "Daño {value}",
DamageTemp = "Daño {value} (temporal)", -- For Temp Binge Eater buffs
BombDamage = "Daño de bomba {value}",
Speed = "Velocidad {value}",
RangeMultiplier = "Alcance {value}",
Range = "Alcance {value}",
Luck = "Suerte {value}",
ShotSpeedMultiplier = "Vel. de Lágrimas {value}",
ShotSpeed = "Vel. de Lágrimas {value}",
Life = "{value} Vida{plural_s} extra",
SizeUp = "Aumenta tu tamaño",
SizeDown = "Reduce tu tamaño",
Flight = "Permite volar",
Invincibility = "Invencibilidad",
RandomStatUp = "↑ Aumenta aleatoriamente {value} estadística{plural_s}",
RandomStatDown = "↓ Reduce aleatoriamente {value} estadística{plural_s}",
-- Health related
RedHeart = "{value} Cora{plural_zon}",
SoulHeart = "{value} Cora{plural_zon} de alma",
BlackHeart = "{value} Cora{plural_zon} negro{plural_s}",
BoneHeart = "{value} Cora{plural_zon} de hueso",
EternalHeart = "{value} Cora{plural_zon} eterno{plural_s}",
GoldenHeart = "{value} Cora{plural_zon} dorado{plural_s}",
RottenHeart = "{value} Cora{plural_zon} podrido{plural_s}",
BrokenHeart = "{value} Cora{plural_zon} roto{plural_s}",
EmptyHeart = "{value} Contenedor{plural_es} de cora{plural_zon} vacío{plural_s}",
FullHealth = "Salud al máximo",
HealingRed = "Cura {value} cora{plural_zon}",
-- Room chances
AngelDevilChance = "{value}% de probabilidad de Sala del Diablo/Ángel",
DevilChance = "{value}% de probabilidad de Sala del Diablo",
AngelChance = "{value}% de probabilidad de Sala del Ángel",
PlanetariumChance = "{value}% de probabilidad de Planetario",
-- Pickups / Spawns
Coin = "{value} Moneda{plural_s}",
Bomb = "{value} Bomba{plural_s}",
Key = "{value} Llave{plural_s}",
CoinBombKey = "{value} {{Coin}} moneda{plural_s}, {{Bomb}} bomba{plural_s} y {{Key}} llave{plural_s}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Genera {value} recolectable{plural_s} aleatorio{plural_s}",
RandomTrinket = "Genera {value} trinket{plural_s} aleatorio{plural_s}",
RandomHeart = "Genera {value} cora{plural_zon} aleatorio{plural_s}",
RedHeart = "Genera {value} cora{plural_zon} rojo{plural_s}",
SoulHeart = "Genera {value} cora{plural_zon} de alma",
BlackHeart = "Genera {value} cora{plural_zon} negro{plural_s}",
BoneHeart = "Genera {value} cora{plural_zon} de hueso",
Bomb = "Genera {value} bomba{plural_s}",
Key = "Genera {value} llave{plural_s}",
Coin = "Genera {value} moneda{plural_s}",
RandomCoin = "Genera {value} moneda{plural_s} aleatoria{plural_s}",
Card = "Genera {value} carta{plural_s}",
Pill = "Genera {value} píldora{plural_s}",
Rune = "Genera {value} runa{plural_s}",
Battery = "Genera {value} batería{plural_s}",
BlueFly = "Genera {value} mosca{plural_s} azul{plural_es}",
BlueSpider = "Genera {value} araña{plural_s} azul{plural_es}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teledirigidas",
Spectral = "Lágrimas espectrales",
Piercing = "Lágrimas perforantes",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} mosca{plural_s} orbital{plural_es}",
Orbital = "Orbital",
BlockProjectiles = "Bloquea proyectiles enemigos",
DamagePerTear = "Inflige {value} de daño por lágrima",
DamagePerShot = "Inflige {value} de daño por disparo",
DamagePerSecond = "Inflige {value} de daño por segundo",
ContactDamagePerSecond = "Inflige {value} de daño por contacto por segundo",
MimicMovement = "Sigue tus movimientos con {value} segundo{plural_s} de retraso",
-- Player
CantShoot = "No puedes disparar",
PlayerContactDamage = "Infliges {value} de daño por contacto por segundo",
DamageToAllEnemies = "Inflige {value} de daño a todos los enemigos",
-- Misc
LeftEye = "Otorga para el ojo izquierdo:",
RightEye = "Otorga para el ojo derecho:",
RoomEffect = "{{Timer}} Otorga durante la habitación:",
TimedEffect = "{{Timer}} Otorga durante {value} segundo{plural_s}:",
OnUseEffect = "Al usarlo:",
HeldEffect = "Al tenerlo:",
MaxLuck = "{{Luck}} Máx.({max}%) con {value} de suerte",
--MaxLuck = "{max}% de probabilidad con {value} de suerte", -- old formatting
SingleUseInfo = "{{Warning}} UN SOLO USO {{Warning}}",
NoEffect = "Sin efecto",
FullMapping = {
BaseDesc = "{{Timer}} Revela el mapa completo del piso {exception}",
Exception = "(excepto la Habitación {{SuperSecretRoom}} Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "tr_tr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
TearsMultiplier = "{value} Gözyaşı",
Tears = "{value} Gözyaşı",
TearHeight = "{value} Gözyaşı yüksekliği",
TearSizeMultiplier = "{value} Gözyaşı boyutu",
TearSize = "{value} Gözyaşı boyutu",
TearDelayMultiplier = "{value} Gözyaşı gecikmesi",
TearDelay = "{value} Gözyaşı gecikmesi",
FireRateMultiplier = "{value} Atış hızı",
FireRate = "{value} Atış hızı",
DamageMultiplier = "{value} Hasar",
Damage = "{value} Hasar",
DamageTemp = "{value} Hasar (geçici)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomba hasarı",
Speed = "{value} Hız",
RangeMultiplier = "{value} Menzil",
Range = "{value} Menzil",
Luck = "{value} Şans",
ShotSpeedMultiplier = "{value} Gözyaşı hızı",
ShotSpeed = "{value} Gözyaşı hızı",
Life = "{value} hayat",
SizeUp = "Boy artar",
SizeDown = "Boy küçülür",
Flight = "Uçuş",
Invincibility = "Dokunulmazlık",
RandomStatUp = "↑ Rastgele {value} istatistik artışı",
RandomStatDown = "↓ Rastgele {value} istatistik azalır",
RedHeart = "{value} Kırmızı Kalp",
SoulHeart = "{value} Ruh Kalbi",
BlackHeart = "{value} Siyah Kalp",
BoneHeart = "{value} Kemik Kalp",
EternalHeart = "{value} Ebedi Kalp",
GoldenHeart = "{value} Altın Kalp",
RottenHeart = "{value} Çürük Kalp",
BrokenHeart = "{value} Kırık Kalp",
EmptyHeart = "{value} Boş kalp konteynırı",
FullHealth = "Tam can",
HealingRed = "{value} Kalp iyileştirir",
CoinHeart = "{value} Altın Kalp",
EmptyCoinHeart = "{value} Boş Altın Kalp",
HealingCoin = "{value} Altın iyileştirir",
AngelDevilChance = "{value}% Şeytan/Melek odası şansı",
DevilChance = "{value}% Şeytan odası şansı",
AngelChance = "{value}% Melek odası şansı",
PlanetariumChance = "{value}% Planetaryum şansı",
Coin = "{value} Altın",
Bomb = "{value} Bomba",
Key = "{value} Anahtar",
CoinBombKey = "{value} {{Coin}} Altın, {{Bomb}} Bomba ve {{Key}} Anahtar",
Spawns = {
RandomPickup = "Rastgele {value} pickup çıkartır",
RandomTrinket = "Rastgele {value} trinket çıkartır",
RandomHeart = "Rastgele {value} kalp çıkarır",
RedHeart = "Rastgele {value} Kırmızı Kalp",
SoulHeart = "Rastgele {value} Ruh Kalbi",
BlackHeart = "Rastgele {value} Siyah Kalp",
BoneHeart = "Rastgele {value} Kemik Kalp",
Bomb = "Rastgele {value} Bomba",
Key = "Rastgele {value} Anahtar",
Coin = "Rastgele {value} Altın",
RandomCoin = "Rastgele {value} coin çıkarır",
Card = "Rastgele {value} Kart",
Pill = "Rastgele {value} Hap",
Rune = "Rastgele {value} Rune",
Battery = "Rastgele {value} Pil",
BlueFly = "Rastgele {value} mavi sinek",
BlueSpider = "Rastgele {value} mavi örümcek",
},
TearEffect = {
Homing = "Takip eden gözyaşları",
Spectral = "Hayalet gözyaşları",
Piercing = "Delici gözyaşları",
Poison = "{{Poison}} Zehir gözyaşları",
},
FlyOrbital = "{value} Sinek yörüngeci",
Orbital = "Yörüngeç",
BlockProjectiles = "Düşman ateşlerini engeller",
DamagePerTear = "Gözyaşı başına {value} Hasar",
DamagePerShot = "Atış başına {value} hasar",
DamagePerSecond = "Saniyede {value} hasar verir",
ContactDamagePerSecond = "Saniyede {value} dokunma hasarı verir",
MimicMovement = "Isaac'ın hareketlerini {value} saniye gecikme ile taklit eder",
CantShoot = "Isaac ateş atamaz",
PlayerContactDamage = "Isaac saniyede {value} dokunma hasarı verir",
DamageToAllEnemies = "Tüm düşmanlara {value} hasar verir",
LeftEye = "Sol göz için:",
RightEye = "Sağ göz için:",
RoomEffect = "{{Timer}} Oda için:",
TimedEffect = "{{Timer}} {value} saniye için:",
OnUseEffect = "Kullanıldığında:",
HeldEffect = "Elde iken:",
MaxLuck = "{{Luck}} Maks.({max}%) {value} şansında",
SingleUseInfo = "{{Warning}} TEK KULLANIM {{Warning}}",
NoEffect = "Efekt yok",
FullMapping = {
BaseDesc = "{{Timer}} Kat için tam harita efekti {exception}",
Exception = "({{SuperSecretRoom}} Süper Gizli Oda hariç)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "uk_ua"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Темпу Стрільби",
Tears = "{value} Темп Стрільби",
TearHeight = "{value} Висота Польоту Сльози",
TearSizeMultiplier = "{value} Розміру Сльози",
TearSize = "{value} Розмір Сльози",
TearDelayMultiplier = "{value} Затримки між слізьми",
TearDelay = "{value} Затримка між слізьми",
FireRateMultiplier = "{value} Швидкості Стрільби",
FireRate = "{value} Швидкість Стрільби",
DamageMultiplier = "{value} множник Шкоди",
Damage = "{value} Шкоду",
DamageTemp = "{value} Шкоду (тимчасове)", -- For Temp Binge Eater buffs
BombDamage = "{value} Шкода від Бомби",
Speed = "{value} Швидкість",
RangeMultiplier = "{value} Дальність",
Range = "{value} Дальність",
Luck = "{value} Удача",
ShotSpeedMultiplier = "{value} Швидкості Стрільби",
ShotSpeed = "{value} Швидкість Стрільби",
Life = "{value} Життя",
SizeUp = "Розмір збільшено",
SizeDown = "Розмір зменшено",
Flight = "Політ",
Invincibility = "Невразливість",
RandomStatUp = "↑ Збільшує {value} випадкових характеристик",
RandomStatDown = "↓ Зменшує {value} випадкових характеристик",
-- Health related
RedHeart = "{value} Контейнер червоних сердець",
SoulHeart = "{value} серце Душі",
BlackHeart = "{value} Чорне серце",
BoneHeart = "{value} Кісткове серце",
EternalHeart = "{value} Вічне серце",
GoldenHeart = "{value} Золоте серце",
RottenHeart = "{value} Гниле серце",
BrokenHeart = "{value} Зламане серце",
EmptyHeart = "{value} пустий Контейнер червоних сердець",
FullHealth = "Повне здоров'я",
HealingRed = "Відновлює {value} серце",
CoinHeart = "{value} Монетне серце",
EmptyCoinHeart = "{value} Пусте монетне серце",
HealingCoin = "Відновлює {value} монету",
-- Room chances
AngelDevilChance = "{value}% шанс появи кімнати Диявола/Ангела",
DevilChance = "{value}% шанс появи кімнати Диявола",
AngelChance = "{value}% шанс появи кімнати Ангела",
PlanetariumChance = "{value}% шанс появи Планетарія",
-- Pickups / Spawns
Coin = "{value} Монета",
Bomb = "{value} Бомба",
Key = "{value} Ключ",
CoinBombKey = "{value} {{Coin}} монета, {{Bomb}} бомба та {{Key}} ключ",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Створює {value} випадковий(і) розхідник(и)",
RandomTrinket = "Створює {value} випадковий(і) брелок(и)",
RandomHeart = "Створює {value} випадкове(і) серце(а)",
RedHeart = "Створює {value} червоне(і) серце(а)",
SoulHeart = "Створює {value} серце Душі",
BlackHeart = "Створює {value} чорне(і) серце(а)",
BoneHeart = "Створює {value} кісткове(і) серце(а)",
Bomb = "Створює {value} бомбу(и)",
Key = "Створює {value} ключ(і)",
Coin = "Створює {value} монету(и)",
RandomCoin = "Створює {value} випадкову монету(и)",
Card = "Створює {value} картку(и)",
Pill = "Створює {value} пігулку(и)",
Rune = "Створює {value} руну(и)",
Battery = "Створює {value} батарейку(и)",
BlueFly = "Створює {value} синю муху(и)",
BlueSpider = "Створює {value} синього павука(ів)",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонавідні сльози",
Spectral = "Спектральні сльози",
Piercing = "Пронизуючі сльози",
Poison = "{{Poison}} Отруйні сльози",
},
-- Familiars
FlyOrbital = "{value} Муха-орбіталь",
Orbital = "Орбіталь",
BlockProjectiles = "Блокує ворожі снаряди",
DamagePerTear = "Наносить {value} шкоди за сльозу",
DamagePerShot = "Наносить {value} шкоди за постріл",
DamagePerSecond = "Наносить {value} шкоди за секунду",
ContactDamagePerSecond = "Наносить {value} контактної шкоди за секунду",
MimicMovement = "Повторює рухи персонажа з затримкою {value} секунди",
-- Player
CantShoot = "Персонаж не може стріляти",
PlayerContactDamage = "Персонаж наносить {value} контактної шкоди за секунду",
DamageToAllEnemies = "Наносить {value} шкоди усім ворогам",
-- Misc
LeftEye = "Отримує для лівого ока:",
RightEye = "Отримує для правого ока:",
RoomEffect = "{{Timer}} Отримує для кімнати:",
TimedEffect = "{{Timer}} Діє протягом {value} секунд:",
OnUseEffect = "При використанні:",
HeldEffect = "Поки тримаєте:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} Удачі",
SingleUseInfo = "{{Warning}} ОДНОРАЗОВИЙ {{Warning}}",
NoEffect = "Немає ефекту",
FullMapping = {
BaseDesc = "{{Timer}} Повне відображення карти для поверху {exception}",
Exception = "(окрім {{SuperSecretRoom}} Суперсекретної кімнати)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "vi"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Hệ số nước mắt",
Tears = "{value} Nước mắt",
TearHeight = "{value} Tốc độ rơi nước mắt",
TearSizeMultiplier = "{value} Kích thước nước mắt",
TearSize = "{value} Kích thước nước mắt",
TearDelayMultiplier = "{value} Hệ số độ trễ nước mắt",
TearDelay = "{value} Độ trễ nước mắt",
FireRateMultiplier = "{value} Hệ số tốc độ bắn",
FireRate = "{value} Tốc độ bắn",
DamageMultiplier = "{value} Hệ số sát thương",
Damage = "{value} Sát thương",
DamageTemp = "{value} Sát thương (tạm thời)", -- For Temp Binge Eater buffs
BombDamage = "{value} Sát thương bom",
Speed = "{value} Tốc độ",
RangeMultiplier = "{value} Hệ số tầm bắn",
Range = "{value} Tầm bắn",
Luck = "{value} May mắn",
ShotSpeedMultiplier = "{value} Hệ số tốc độ đạn",
ShotSpeed = "{value} Tốc độ đạn",
Life = "{value} Mạng",
SizeUp = "Tăng kích thước",
SizeDown = "Giảm kích thước",
Flight = "Bay được",
Invincibility = "Bất tử",
RandomStatUp = "↑ Tăng {value} chỉ số ngẫu nhiên",
RandomStatDown = "↓ Giảm {value} chỉ số ngẫu nhiên",
-- Health related
RedHeart = "{value} Máu",
SoulHeart = "{value} Trái Tim Linh Hồn",
BlackHeart = "{value} Trái Tim Đen",
BoneHeart = "{value} Trái Tim Xương",
EternalHeart = "{value} Trái Tim Vĩnh cửu",
GoldenHeart = "{value} Trái Tim Vàng",
RottenHeart = "{value} Trái Tim Thối",
BrokenHeart = "{value} Trái Tim Vỡ",
EmptyHeart = "{value} Ô trái tim trống",
FullHealth = "Đầy máu",
HealingRed = "Hồi {value} trái tim",
CoinHeart = "{value} Trái Tim Đồng Xu",
EmptyCoinHeart = "{value} Ô Trái Tim Đồng Xu trống",
HealingCoin = "Hồi {value} đồng xu",
-- Room chances
AngelDevilChance = "{value}% Cơ hội Phòng Quỷ/Thiên thần",
DevilChance = "{value}% Cơ hội Phòng Quỷ",
AngelChance = "{value}% Cơ hội Phòng Thiên thần",
PlanetariumChance = "{value}% Cơ hội Phòng Thiên Văn",
-- Pickups / Spawns
Coin = "{value} Đồng xu",
Bomb = "{value} Bom",
Key = "{value} Chìa khóa",
CoinBombKey = "{value} {{Coin}} đồng xu, {{Bomb}} bom và {{Key}} chìa khóa",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Tạo {value} vật phẩm nhặt ngẫu nhiên",
RandomTrinket = "Tạo {value} món trang sức ngẫu nhiên",
RandomHeart = "Tạo {value} trái tim ngẫu nhiên",
RedHeart = "Tạo {value} Trái Tim Đỏ",
SoulHeart = "Tạo {value} Trái Tim Linh Hồn",
BlackHeart = "Tạo {value} Trái Tim Đen",
BoneHeart = "Tạo {value} Trái Tim Xương",
Bomb = "Tạo {value} bom",
Key = "Tạo {value} chìa khóa",
Coin = "Tạo {value} đồng xu",
RandomCoin = "Tạo {value} đồng xu ngẫu nhiên",
Card = "Tạo {value} lá bài",
Pill = "Tạo {value} viên thuốc",
Rune = "Tạo {value} rune",
Battery = "Tạo {value} Pin",
BlueFly = "Tạo {value} ruồi xanh",
BlueSpider = "Tạo {value} nhện xanh",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Nước mắt tự dẫn đường",
Spectral = "Nước mắt xuyên tường",
Piercing = "Nước mắt xuyên thấu",
Poison = "{{Poison}} Nước mắt độc",
},
-- Familiars
FlyOrbital = "{value} Vệ tinh ruồi",
Orbital = "Vệ tinh",
BlockProjectiles = "Chặn đạn của kẻ địch",
DamagePerTear = "Gây {value} sát thương mỗi nước mắt",
DamagePerShot = "Gây {value} sát thương mỗi phát",
DamagePerSecond = "Gây {value} sát thương mỗi giây",
ContactDamagePerSecond = "Gây {value} sát thương tiếp xúc mỗi giây",
MimicMovement = "Bắt chước chuyển động của Isaac sau {value} giây",
-- Player
CantShoot = "Isaac không thể bắn",
PlayerContactDamage = "Isaac gây {value} sát thương tiếp xúc mỗi giây",
DamageToAllEnemies = "Gây {value} sát thương cho tất cả kẻ địch",
-- Misc
LeftEye = "Nhận cho mắt trái:",
RightEye = "Nhận cho mắt phải:",
RoomEffect = "{{Timer}} Nhận trong phòng:",
TimedEffect = "{{Timer}} Nhận trong {value} giây:",
OnUseEffect = "Khi sử dụng:",
HeldEffect = "Khi cầm:",
MaxLuck = "{{Luck}} Tối đa ({max}%) ở {value} may mắn",
SingleUseInfo = "{{Warning}} CHỈ DÙNG MỘT LẦN {{Warning}}",
NoEffect = "Không có hiệu ứng",
FullMapping = {
BaseDesc = "{{Timer}} Hiệu ứng bản đồ đầy đủ cho tầng {exception}",
Exception = "(trừ {{SuperSecretRoom}} Phòng Bí mật Siêu cấp)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "zh_cn"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "射速修正 {value}",
Tears = "射速 {value}",
TearHeight = "泪弹高度 {value}",
TearSizeMultiplier = "泪弹尺寸 {value}",
TearSize = "泪弹尺寸 {value}",
TearDelayMultiplier = "射击延迟 {value}",
TearDelay = "射击延迟 {value}",
FireRateMultiplier = "发射速率修正 {value}",
FireRate = "发射速率 {value}",
DamageMultiplier = "伤害修正 {value}",
Damage = "伤害 {value}",
DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
BombDamage = "炸弹伤害 {value}",
Speed = "移速 {value}",
RangeMultiplier = "射程修正 {value}",
Range = "射程 {value}",
Luck = "幸运 {value}",
ShotSpeedMultiplier = "弹速修正 {value}",
ShotSpeed = "弹速 {value}",
Life = "生命 {value}",
SizeUp = "体型变大",
SizeDown = "体型变小",
Flight = "飞行",
Invincibility = "无敌",
RandomStatUp = "↑ 随机提升 {value} 项属性",
RandomStatDown = "↓ 随机降低 {value} 项属性",
-- Health related
RedHeart = "{value} 心之容器",
SoulHeart = "{value} 魂心",
BlackHeart = "{value} 黑心",
BoneHeart = "{value} 骨心",
EternalHeart = "{value} 永恒之心",
GoldenHeart = "{value} 金心",
RottenHeart = "{value} 腐心",
BrokenHeart = "{value} 失去的心",
EmptyHeart = "{value} 空心之容器",
FullHealth = "回满血",
HealingRed = "治疗 {value} 红心",
CoinHeart = "{value} 硬币心容器",
EmptyCoinHeart = "{value} 空硬币心容器",
HealingCoin = "治疗 {value} 硬币",
-- Room chances
AngelDevilChance = "{value}% 恶魔房/天使房概率",
DevilChance = "{value}% 恶魔房概率",
AngelChance = "{value}% 天使房概率",
PlanetariumChance = "{value}% 天象房概率",
-- Pickups / Spawns
Coin = "{value} 硬币",
Bomb = "{value} 炸弹",
Key = "{value} 钥匙",
CoinBombKey = "{value} {{Coin}} 硬币、{{Bomb}} 炸弹 和 {{Key}} 钥匙",
-- Dynamic Spawns
Spawns = {
RandomPickup = "生成 {value} 个随机掉落物",
RandomTrinket = "生成 {value} 个随机饰品",
RandomHeart = "生成 {value} 个随机心",
RedHeart = "生成 {value} 个红心",
SoulHeart = "生成 {value} 个魂心",
BlackHeart = "生成 {value} 个黑心",
BoneHeart = "生成 {value} 个骨心",
Bomb = "生成 {value} 个炸弹",
Key = "生成 {value} 个钥匙",
Coin = "生成 {value} 个硬币",
RandomCoin = "生成 {value} 个随机硬币",
Card = "生成 {value} 张卡牌",
Pill = "生成 {value} 个胶囊",
Rune = "生成 {value} 个符文",
Battery = "生成 {value} 个电池",
BlueFly = "生成 {value} 只蓝苍蝇",
BlueSpider = "生成 {value} 只蓝蜘蛛",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "追踪泪弹",
Spectral = "灵体泪弹",
Piercing = "穿刺泪弹",
Poison = "{{Poison}} 有毒泪弹",
},
-- Familiars
FlyOrbital = "{value} 苍蝇环绕物",
Orbital = "环绕物",
BlockProjectiles = "阻挡弹幕",
DamagePerTear = "每颗泪弹造成 {value} 点伤害",
DamagePerShot = "每次射击造成 {value} 点伤害",
DamagePerSecond = "每秒造成 {value} 点伤害",
ContactDamagePerSecond = "每秒造成 {value} 点接触伤害",
MimicMovement = "以 {value} 秒延迟模仿以撒的移动",
-- Player
CantShoot = "角色无法发射",
PlayerContactDamage = "角色每秒造成 {value} 点接触伤害",
DamageToAllEnemies = "对所有敌人造成 {value} 点伤害",
-- Misc
LeftEye = "左眼获得:",
RightEye = "右眼获得:",
RoomEffect = "{{Timer}} 在当前房间获得:",
TimedEffect = "{{Timer}} 在 {value} 秒内获得:",
OnUseEffect = "使用后:",
HeldEffect = "持有时:",
MaxLuck = "{{Luck}} 在 {value} 幸运时达到最大值({max}%)",
SingleUseInfo = "{{Warning}} 一次性 {{Warning}}",
NoEffect = "无效果",
FullMapping = {
BaseDesc = "{{Timer}} 本层获得完整的地图效果 {exception}",
Exception = "({{SuperSecretRoom}} 超级隐藏房除外)"
}
}
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-- Repentance Modular Descriptions
-- Used to generate item descriptions based on modules and data entries
local C_ID = "5.100."
local T_ID = "5.350."
local Pill_ID = "5.70."
local Card_ID = "5.300."
local HorseID = PillColor.PILL_GIANT_FLAG
EID.FullyAutomatedDescriptions[Card_ID..38] = nil -- Berkano
local itemData = {
---------- Collectibles ----------
[C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate)
[C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag
[C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique
[C_ID .. 554] = { Tears = 0.5, ShotSpeed = 0.2 }, -- 2Spooky
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter
[C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts)
[C_ID .. 651] = { EffectList = { TearsMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier)
---------- Trinkets ----------
[T_ID .. 7] = { AngelChance = 50 }, -- Rosary Bead
[T_ID .. 66] = { Damage = 0.5, ShotSpeed = -0.5 }, -- Lazy Worm
[T_ID .. 97] = { Variables = { RANGE = {6, 12} } }, --Tonsil
[T_ID .. 99] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.05 } }, -- Super Ball (Formula is not documented on the wiki. This is a best guess)
[T_ID .. 104] = { Variables = { [1] = 5 } }, -- Wish Bone
[T_ID .. 105] = { Variables = { [1] = 5 } }, -- Bag Lunch
------------ Cards ------------
[Card_ID .. 38] = { }, -- Berkano (replace blue spider/fly spawns with abyss locusts)
---------- Horse Pills ----------
[Pill_ID .. (HorseID + 29)] = { FullHealth = true, ItemDescription = "5.70.29" }, -- Percs! (Added full heal information)
[Pill_ID .. (HorseID + 30)] = { BrokenHeart = 1, ItemDescription = "5.70.30" }, -- Addicted! (Added broken heart)
}
EID:updateDescriptionsViaTable(itemData, EID.ItemData)
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-- Repentance Modular Descriptions
-- Used to generate item descriptions based on modules and data entries
local C_ID = "5.100."
local T_ID = "5.350."
local Pill_ID = "5.70."
local Card_ID = "5.300."
local HorseID = PillColor.PILL_GIANT_FLAG
-- Update automated descriptions table
local automatedRep = {
[C_ID..564] = true, [C_ID..587] = true, [C_ID..600] = true, [C_ID..613] = true, [C_ID..620] = true, [C_ID..624] = true, [C_ID..630] = true, [C_ID..639] = true, [C_ID..648] = true, [C_ID..659] = true, [C_ID..662] = true, [C_ID..666] = true, [C_ID..669] = true, [C_ID..707] = true, [C_ID..718] = true, [C_ID..730] = true, [C_ID..731] = true,
}
EID:updateDescriptionsViaTable(automatedRep, EID.FullyAutomatedDescriptions)
EID.FullyAutomatedDescriptions[C_ID..263] = nil -- Proptosis
EID.FullyAutomatedDescriptions[C_ID..298] = nil -- Box of Spiders
EID.FullyAutomatedDescriptions[C_ID..330] = nil -- Soy Milk
EID.FullyAutomatedDescriptions[C_ID..344] = nil -- A Snack
EID.FullyAutomatedDescriptions[C_ID..474] = nil -- Glass Canon Item
local itemData = {
---------- Collectibles ----------
[C_ID .. 2] = { FireRateMultiplier = 0.51 }, -- Inner Eye
[C_ID .. 5] = { Damage = 1.5, Range = 1.5, RangeMultiplier = 2, ShotSpeedMultiplier = 1.6, Luck = -1 }, -- My Reflection
[C_ID .. 6] = { Tears = 1.5, Range = -1.5, RangeMultiplier = 0.8 }, -- Number One
[C_ID .. 12] = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 2.5, SizeUp = 1, FullHealth = 1 }, -- Magic Mushroom
[C_ID .. 13] = { Speed = 0.2, PlayerContactDamage = 48 }, -- The Virus
[C_ID .. 14] = { Speed = 0.3, Range = 2.5 }, -- Roid Rage
[C_ID .. 18] = { Coin = 100 }, -- Dollar
[C_ID .. 22] = { RedHeart = 1, HealingRed = 1 }, -- Lunch
[C_ID .. 23] = { RedHeart = 1, HealingRed = 1 }, -- Dinner
[C_ID .. 24] = { RedHeart = 1, HealingRed = 1 }, -- Dessert
[C_ID .. 25] = { RedHeart = 1, HealingRed = 1 }, -- Breakfast
[C_ID .. 26] = { RedHeart = 1, HealingRed = 1 }, -- Rotten Meat
[C_ID .. 29] = { Range = 2.5 , Spawns = {BlueFly = {3,6}}}, -- Mom's Underwear
[C_ID .. 30] = { Range = 2.5, PlayerContactDamage = 24 }, -- Mom's Heels
[C_ID .. 31] = { Range = 3.75, Spawns = {RandomHeart = 1}}, -- Mom's Lipstick
[C_ID .. 37] = { Variables = { [1] = 185 } }, -- Mr. Boom
[C_ID .. 40] = { Variables = { [1] = 185 } }, -- Kamikaze!
[C_ID .. 41] = { Spawns = { BlueFly = 1 }}, -- Mom's Pad
[C_ID .. 49] = { Variables = { [1] = 24, [2] = 0.83 } }, -- Shoop da Whoop!
[C_ID .. 52] = { FireRateMultiplier = 0.4 }, -- Dr. Fetus
[C_ID .. 55] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 2, Multiplier = 0.1 } }, -- Mom's Eye
[C_ID .. 59] = { AngelDevilChance = 12.5, RoomEffect = {Damage = 2} }, -- Book of Belial (passive)
[C_ID .. 62] = { Damage = 0.3 }, -- Charm of the Vampire
[C_ID .. 67] = { DamagePerTear = 6 }, -- Sister Maggy
[C_ID .. 70] = { Speed = 0.2, Damage = 1 }, -- Growth Hormones
[C_ID .. 71] = { Speed = 0.3, Range = 2.5, SizeDown = 1 }, -- Mini Mush
[C_ID .. 72] = { Tears = 0.5, SoulHeart = 3 }, -- Rosary
[C_ID .. 79] = { Speed = 0.2, Damage = 1, BlackHeart = 1 }, -- The Mark
[C_ID .. 80] = { Tears = 0.7, Damage = 0.5, BlackHeart = 2 }, -- The Pact
[C_ID .. 83] = { OnUseEffect = { BlackHeart = 0.5 }, RoomEffect = {Damage = 2, Speed = -0.18 } }, -- The Nail
[C_ID .. 87] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 4, Multiplier = 0.05 } }, -- Loki's Horns
[C_ID .. 98] = { Variables = { RANGE = {7,8} } }, -- The Relic
[C_ID .. 101] = { RedHeart = 1, Speed = 0.3, Tears = 0.2, Damage = 0.3, Range = 1.5, HealingRed = 1 }, -- The Halo
[C_ID .. 106] = { BombDamage = 1.85, Bomb = 5 }, -- Mr. Mega
[C_ID .. 107] = { Variables = { [1] = 23.5 }, RoomEffect = { Flight = true } }, -- The Pinking Shears
[C_ID .. 110] = { Range = 1.5, LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15, Maximum = 0.5 } }, -- Mom's Contacts
[C_ID .. 115] = { Tears = 0.5, TearEffect = "Spectral" }, -- Ouija Board
[C_ID .. 118] = { FireRateMultiplier = 0.33, Variables = {[1] = 9, [2] = 0.63} }, -- Brimstone
[C_ID .. 121] = { RedHeart = 1, Damage = 1, Range = 1.5, Speed = -0.2 }, -- Odd Mushroom (Large)
[C_ID .. 129] = { RedHeart = 2, Speed = -0.2 }, -- Bucket of Lard
[C_ID .. 138] = { RedHeart = 1, Damage = 0.3, HealingRed = 1 }, -- Stigmata
[C_ID .. 139] = { Spawns = {RandomTrinket = 1}}, -- Mom's Purse
[C_ID .. 140] = { Bomb = 5 }, -- Bob's Curse
[C_ID .. 148] = { Variables = { RANGE = {2,6}} }, -- Infestation
[C_ID .. 149] = { Damage = 40, FireRateMultiplier = 0.33, RangeMultiplier = 0.8, ShotSpeedMultiplier = 0.8 }, -- Ipecac
[C_ID .. 152] = { FireRateMultiplier = 0.67 }, -- Technology 2
[C_ID .. 153] = { FireRateMultiplier = 0.42 }, -- Mutant Spider
[C_ID .. 155] = { ContactDamagePerSecond = 17.1, LeftEye = { DamageMultiplier = 1.35 } }, -- The Peeper
[C_ID .. 158] = { EffectList = { FullMapping = "Exception", HeldEffect = { PlanetariumChance = 15 } } }, -- Crystal Ball
[C_ID .. 169] = { Damage = 4, DamageMultiplier = 2, FireRateMultiplier = 0.42 }, -- Polyphemus
[C_ID .. 172] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 112.5 }, -- Sacrificial Dagger
[C_ID .. 173] = { Variables = { [1] = 33 } }, -- Mitre
[C_ID .. 176] = { RedHeart = 1, ShotSpeed = 0.16, HealingRed = 1 }, -- Stem Cells
[C_ID .. 182] = { RedHeart = 1, DamageMultiplier = 2.3, Damage = 1, Tears = -0.4, ShotSpeed = -0.25, FullHealth = 1, TearEffect = "Homing" }, -- Sacred Heart
[C_ID .. 184] = { RedHeart = 1, HealingRed = 1, Flight = true }, -- Holy Grail
[C_ID .. 189] = { RedHeart = 1, Speed = 0.2, Tears = 0.2, Damage = 0.3, Range = 2.5, FullHealth = 1 }, -- SMB Super Fan
[C_ID .. 192] = { RoomEffect = { TearEffect = "Homing", Range = 3 } }, -- Telepathy for Dummies
[C_ID .. 193] = { RedHeart = 1, Damage = 0.3, HealingRed = 1 }, -- MEAT!
[C_ID .. 194] = { ShotSpeed = 0.16, Spawns = {Card = 1}, PlanetariumChance = 15 }, -- Magic 8 Ball
[C_ID .. 197] = { Damage = 0.5, Range = 1.5 }, -- Jesus Juice
[C_ID .. 206] = { FireRate = 0.5, Damage = 1, Variables = { [1] = 56 } }, -- Guillotine
[C_ID .. 211] = { Variables = { RANGE = {3,5} } }, -- Spiderbaby
[C_ID .. 214] = { Range = 1.5 }, -- Anemic
[C_ID .. 218] = { RedHeart = 1, HealingRed = 1 }, -- Placenta
[C_ID .. 219] = { EmptyHeart = 1, Variables = { [1] = 20 } }, -- Old Bandage
[C_ID .. 222] = { FireRate = 1 }, -- Anti-Gravity
[C_ID .. 224] = { FireRate = 0.5, RangeMultiplier = 0.8 }, -- Cricket's Body
[C_ID .. 226] = { RedHeart = 1, HealingRed = 1, SoulHeart = 1, BlackHeart = 1}, -- Black Lotus
[C_ID .. 228] = { FireRate = 0.5 }, -- Mom's Perfume
[C_ID .. 229] = { FireRateMultiplier = 0.23 }, -- Monstro's Lung
[C_ID .. 230] = { Speed = 0.2, Damage = 1.5, BlackHeart = 2 }, -- Abaddon
[C_ID .. 233] = { TearEffect = "Spectral", Range = 6.5 }, -- Tiny Planet
[C_ID .. 245] = { DamageMultiplier = 0.8 }, -- 20/20
[C_ID .. 253] = { RedHeart = 1, HealingRed = 1, Luck = 1 }, -- Magic Scab
[C_ID .. 254] = { LeftEye = { Damage = 1, Range = 2.75 } }, -- Blood Clot (Removed tear Height)
[C_ID .. 261] = { Damage = 0.5 }, -- Proptosis
[C_ID .. 263] = { Spawns = { Rune = 1 } }, -- Proptosis
[C_ID .. 264] = { Orbital = true, ContactDamagePerSecond = 6.5 }, -- Smart Fly
[C_ID .. 272] = { Variables = { [1] = 100 } }, -- BBF
[C_ID .. 273] = { Variables = { [1] = 100 } }, -- Bob's Brain
[C_ID .. 274] = { ContactDamagePerSecond = 150 }, -- Best Bud
[C_ID .. 275] = { Variables = { [1] = 24 } }, -- Lil Brimstone
[C_ID .. 288] = { Spawns={BlueSpider={4,8}} }, -- Box of Spiders
[C_ID .. 293] = { Variables = { [1] = 200 } }, -- Head of Krampus
[C_ID .. 307] = { RedHeart = 1, HealingRed = 1, Speed = 0.1, FireRate = 0.5, Damage = 0.5, Range = 0.75, CoinBombKey = 1 }, -- Capricorn
[C_ID .. 309] = { FireRate = 0.5, TearSize = 0.12 }, -- Pisces
[C_ID .. 310] = { DamageMultiplier = 2, ShotSpeed = -0.5, TearsMultiplier = 0.66 }, -- Eve's Mascara
[C_ID .. 314] = { RedHeart = 1, Speed = -0.4, HealingRed = 1 }, -- Thunder Thighs
[C_ID .. 316] = { Variables = { [1] = 5 } }, -- Cursed Eye
[C_ID .. 320] = { ContactDamagePerSecond = 15 }, -- ???'s Only Friend
[C_ID .. 328] = { Damage = 1 }, -- The Negative
[C_ID .. 330] = { FireRateMultiplier = 5.5, DamageMultiplier = 0.2, TearSize = -0.3 }, -- Soy Milk
[C_ID .. 331] = { Damage = 0.5, Tears = -0.3, ShotSpeed = -0.3, RoomEffect = { TearEffect = "Homing" } }, -- Godhead
[C_ID .. 336] = { Range = -1.5, TearSize = 0.22, ShotSpeed = -0.4, TearEffect = {"Spectral", "Piercing"} }, -- Dead Onion
[C_ID .. 339] = { Range = 2.5, ShotSpeed = 0.16, BlackHeart = 1 }, -- Safety Pin
[C_ID .. 342] = { RedHeart = 1, Tears = 0.7, ShotSpeed = -0.16, HealingRed = 1 }, -- Blue Cap
[C_ID .. 345] = { Damage = 1, Range = 2.5 }, -- Synthoil
[C_ID .. 346] = { RedHeart = 1, HealingRed = 1 }, -- A Snack
[C_ID .. 349] = { Variables = { [1] = 59 } }, -- Wooden Nickel
[C_ID .. 354] = { RedHeart = 1, HealingRed = 1 , Spawns = { RandomTrinket = 1 } }, -- Crack Jacks
[C_ID .. 355] = { Range = 2.5, Luck = 1, SoulHeart = 1 }, -- Mom's Pearls
[C_ID .. 365] = { ContactDamagePerSecond = 30 }, -- Lost Fly
[C_ID .. 366] = { Bomb = 5, Variables = { RANGE = {4,5} } }, -- Scatter Bombs
[C_ID .. 369] = { Range = 3, TearEffect = "Spectral" }, -- Continuum
[C_ID .. 370] = { Tears = 0.7, Range = 2.5, Spawns = {RandomHeart = 3} }, -- Mr. Dolly
[C_ID .. 376] = { }, -- Restock (no longer spawns pickups)
[C_ID .. 394] = { Tears = 0.7, Range = 3 }, -- Marked
[C_ID .. 397] = { FireRate = 1, Range = 2.5, ShotSpeed = 0.16 }, -- Tractor Beam
[C_ID .. 399] = { }, -- Maw of the Void (No longer adds damage)
[C_ID .. 405] = { }, -- GB Bug (No longer does damage)
[C_ID .. 415] = { SoulHeart = 2, EffectList = { DamageMultiplier = 2, ShotSpeed = -0.3 } }, -- Crown Of Light
[C_ID .. 419] = { Variables = { TEXT = "{{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}" }}, -- Teleport 2.0
[C_ID .. 426] = { ContactDamagePerSecond = 30, MimicMovement = 0.66 }, -- Obsessed Fan
[C_ID .. 430] = { MimicMovement = 0.66}, -- Papa Fly
[C_ID .. 431] = { MimicMovement = 0.66}, -- Multidimensional Baby
[C_ID .. 433] = { ContactDamagePerSecond = 8.7 }, -- My Shadow
[C_ID .. 440] = { }, -- Kidney Stone (Stats all got removed)
[C_ID .. 442] = { EffectList = {FireRate = 2, Range = 1.5, ShotSpeed = 0.2}}, -- Dark Prince's Crown
[C_ID .. 453] = { Range = 1.5 }, -- Compound Fracture
[C_ID .. 455] = { Range = 2.5 }, -- Dad's Lost Coin
[C_ID .. 456] = { RedHeart = 1, HealingRed = 1 }, -- Moldy Bread
[C_ID .. 459] = { Variables = { [1] = 10 } }, -- Sinus Infection
[C_ID .. 462] = { Range = 1.5, TearEffect = "Piercing" }, -- Eye of Belial
[C_ID .. 468] = { ContactDamagePerSecond = 75, MimicMovement = 0.66, Variables = { [1] = 666 } }, -- Shade
[C_ID .. 474] = { }, -- Glass Canon Item (Previously Tonsil)
[C_ID .. 487] = { RoomEffect = { Range = 1.5 }, EffectList = { Damage = 0.2 } }, -- Potato Peeler
[C_ID .. 491] = { Variables = { [1] = 7 } }, -- Acid Baby
[C_ID .. 495] = { LuckChance = {Top = 1, Bottom = 12, Maximum = 0.5 } }, -- Ghost Pepper
[C_ID .. 496] = { LuckChance = {Top = 1, Bottom = 30, Multiplier = 2, Maximum = 0.25 } }, -- Euthanasia
[C_ID .. 500] = { Variables = { RANGE = {7,8} } }, -- Sack of Sacks
[C_ID .. 501] = { PlayerContactDamage = 7 }, -- Little Horn
[C_ID .. 504] = { DamagePerTear = 3.5 }, -- Brown Nugget
[C_ID .. 509] = { DamagePerTear = 3.5, ContactDamagePerSecond = 20 }, -- Bloodshot Eye
[C_ID .. 531] = { DamageMultiplier = 1.5, Damage = 1, FireRateMultiplier = 0.33, RangeMultiplier = 0.8 }, -- Haemolacria
[C_ID .. 543] = { EffectList = { FireRateMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Hallowed Ground
[C_ID .. 549] = { EffectList = { FireRate = 0.4} }, -- Brittle Bones
-- Repentance Items
[C_ID .. 555] = { Coin = 5, EffectList = { Damage = 1.2 } }, -- Golden Razor
[C_ID .. 563] = { Bomb = 5 }, -- Nancy Bombs
[C_ID .. 564] = { Tears = 0.5, ShotSpeed = 0.2 }, -- A Bar of Soap
[C_ID .. 561] = { FireRateMultiplier = 4, DamageMultiplier = 0.3, TearSize = -0.16 }, -- Almond Milk
[C_ID .. 571] = { Speed = 0.3, SoulHeart = 2, }, -- Orphan Socks
[C_ID .. 572] = { Damage = 1, Range = 2, ShotSpeed = -0.16, }, -- Eye of the Occult
[C_ID .. 573] = { RedHeart = 1, DamageMultiplier = 1.2, FullHealth = true }, -- Immaculate Heart
[C_ID .. 577] = { SingleUseInfo = true }, -- Damocles
[C_ID .. 581] = { ContactDamagePerSecond = 15 }, -- Psy Fly
[C_ID .. 582] = { FireRate = 0.75, Speed = -0.03, }, -- Wavy Cap
[C_ID .. 583] = { Bomb = 5 }, -- Rocket in a Jar
[C_ID .. 584] = { AngelChance = 12.5 }, -- Book of Virtues
[C_ID .. 585] = { SingleUseInfo = true }, -- Alabaster Box
[C_ID .. 588] = { EffectList = { Damage = 3, Luck = 1} }, -- Sol
[C_ID .. 590] = { Speed = 0.4 }, -- Mercurius
[C_ID .. 591] = { RedHeart = 1, HealingRed = 1 }, -- Venus
[C_ID .. 592] = { Damage = 1 }, -- Terra
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 0.5 }, -- Jupiter
[C_ID .. 598] = { Tears = 0.7 }, -- Pluto
[C_ID .. 600] = { LeftEye = { FireRateMultiplier = 1.4 } }, -- Eye Drops
[C_ID .. 601] = { Tears = 0.7, EternalHeart = 1 }, -- Act of Contrition
[C_ID .. 603] = { Spawns = {Battery = {2,4}} }, -- Battery Pack
[C_ID .. 605] = { ContactDamagePerSecond = 36, RightEye = { DamageMultiplier = 1.35 } }, -- The Scooper
[C_ID .. 606] = { LuckChance = {Top = 1, Bottom = 20, Maximum = 0.2 } }, -- Ocular Rift
[C_ID .. 607] = { DamagePerTear = {3.5 , 5.25} }, -- Boiled Baby
[C_ID .. 614] = { RedHeart = 1, HealingRed = 4 }, -- Blood Bombs
[C_ID .. 616] = { LuckChance = {Top = 1, Bottom = 12, Maximum = 0.5 } }, -- Bird's Eye
[C_ID .. 617] = { LuckChance = {Top = 1, Bottom = 6 } }, -- Lodestone
[C_ID .. 618] = { LuckChance = {Top = 1, Bottom = 6 } }, -- Rotten Tomato
[C_ID .. 621] = { Damage = 21.6, FullHealth = true }, -- Red Stew
[C_ID .. 622] = { SingleUseInfo = true }, -- Genesis
[C_ID .. 623] = { Key = 5 }, -- Sharp Key
[C_ID .. 624] = { Spawns = { Card = 5 } }, -- Booster Pack
[C_ID .. 625] = { TimedEffect = { Duration = 30, DamageMultiplier = 4, Range = 2, Tears = -1.9, Invincibility = true } }, -- Mega Mush
[C_ID .. 628] = { SingleUseInfo = true }, -- Death Certificate
[C_ID .. 629] = { ContactDamagePerSecond = 3 }, -- Bot Fly
[C_ID .. 632] = { Luck = 2 }, -- Evil Charm
[C_ID .. 633] = { Speed = 0.1, Damage = 2, Flight = true }, -- Dogma
[C_ID .. 636] = { SingleUseInfo = true }, -- R Key
[C_ID .. 637] = { LuckChance = {Top = 1, Bottom = 10 } }, -- Rotten Tomato
[C_ID .. 639] = { RottenHeart = 1 }, -- Yuck Heart
[C_ID .. 643] = { SoulHeart = 2, Flight = true }, -- Revelation
[C_ID .. 645] = { ContactDamagePerSecond = 3.5 }, -- Tinytoma
[C_ID .. 646] = { Bomb = 5 }, -- Brimstone Bombs
[C_ID .. 649] = { ContactDamagePerSecond = 6 }, -- Fruity Plum
[C_ID .. 651] = { EffectList = { TearsMultiplier = 2.5, DamageMultiplier = 1.8, TearEffect = "Homing"} }, -- Star of Bethlehem
[C_ID .. 654] = { BlackHeart = 1 }, -- False PHD
[C_ID .. 655] = { OnUseEffect = { Speed = 0.5 } }, -- Spin to Win
[C_ID .. 659] = { Range = 2.5, TearSize = 0.22 }, -- Tropicamide
[C_ID .. 664] = { RedHeart = 1, FullHealth = true }, -- Binge Eater
[C_ID .. 667] = { Bomb = 1 }, -- Strawman
[C_ID .. 669] = { RedHeart = 1, Speed = 0.2, Tears = 0.5, Damage = 0.5, Range = 2.5, ShotSpeed = 0.16, Luck = 1, FullHealth = true, AngelDevilChance = 6.9, PlanetariumChance = 6.9 }, -- Sausage
[C_ID .. 673] = { EffectList = {Damage = 1, SoulHeart = 1 } }, -- Redemption
[C_ID .. 686] = { Spawns = { SoulHeart = 1 } }, -- Soul Locket
[C_ID .. 688] = { Life = 1 }, -- Inner Child
[C_ID .. 693] = { FlyOrbital = 8 }, -- The Swarm
[C_ID .. 694] = { BrokenHeart = 3 }, -- Heartbreak
[C_ID .. 704] = { TimedEffect = { Duration = 5, Speed = 0.4, FireRateMultiplier = 0.5, FireRate = 2, Damage = 3 } }, -- Berserk!
[C_ID .. 705] = { EffectList = { Speed = 1 } }, -- Dark Arts
[C_ID .. 707] = { RedHeart = 1, HealingRed = 1 }, -- Supper
[C_ID .. 708] = { Damage = 1 }, -- Stapler
[C_ID .. 716] = { Spawns = { Coin = 3, Key = 1}, EffectList = { Speed = 0.03, Damage =0.5, Range =0.25 } }, -- Keeper's Sack
[C_ID .. 727] = { Bomb = 5 }, -- Ghost Bombs
[C_ID .. 730] = { Damage = 0.75, Luck = 1 }, -- Glass Eye
[C_ID .. 731] = { RightEye = { DamageMultiplier = 1.28, Range = 6.5, ShotSpeed = -0.3 } }, -- Stye
[C_ID .. 732] = { Damage = 1 }, -- Mom's Ring
---------- Trinkets ----------
[T_ID .. 10] = { Tears = 0.4, TearEffect = "Spectral" }, -- Wiggle Worm
[T_ID .. 11] = { Tears = 0.47, TearEffect = "Spectral" }, -- Ring Worm
[T_ID .. 16] = { Variables = { [1] = 20 } }, -- Mom's Toenail
[T_ID .. 26] = { Tears = 0.4, Range = 1.5, TearEffect = "Spectral" }, -- Hook Worm
[T_ID .. 39] = { FireRate = 1 }, -- Cancer
[T_ID .. 65] = { Range = 3 }, -- Tape Worm
[T_ID .. 66] = { ShotSpeed = -0.5 }, -- Lazy Worm
[T_ID .. 67] = { Variables = { TEXT = "{{IND}}{{NameC105}}#{{IND}}{{NameC406}}#{{IND}}{{NameC285}}#{{IND}}{{NameC386}}#{{IND}}{{NameC166}}" } }, -- Cracked Dice
[T_ID .. 80] = { Variables = { [1] = 0.5 } }, -- Black Feather
[T_ID .. 96] = {Tears = 0.4, Range = 1.5, TearEffect = "Spectral", LuckChance = {Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.1 } }, -- Ouroboros Worm (Initial Luck chance is not documented on the wiki. This is a best guess)
[T_ID .. 98] = { Variables = { [1] = 10 } }, -- Nose Goblin
[T_ID .. 101] = { EffectList = { Speed = 0.5, Tears = 0.5, Damage = 1.5, Range = 1.5, ShotSpeed = 0.3, Luck = 2 } }, -- Dim Bulb
[T_ID .. 128] = { Variables = { [1] = 4 } }, -- Finger Bone
[T_ID .. 129] = { LuckChance = { Top = 1, Bottom = 10 } }, -- Jawbreaker
[T_ID .. 130] = { LuckChance = { Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Chewed Pen
[T_ID .. 135] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.05 } }, -- A Lighter (Formula is not documented on the wiki. This is a best guess)
[T_ID .. 143] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.03, Maximum = 1/3 } }, -- Old Capacitor
[T_ID .. 145] = { Luck = 10 }, -- Perfection
[T_ID .. 152] = { PlanetariumChance = 9 }, -- Telescope Lens
[T_ID .. 159] = { Key = 1 }, -- Gilded Key
[T_ID .. 174] = { DevilChance = 10 }, -- Number Magnet
[T_ID .. 188] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.02 } }, -- Ice Cube (Formula is not documented on the wiki. This is a best guess)
---------- Cards ----------
[Card_ID .. 2] = { RoomEffect = { TearEffect = "Homing", Range = 3 } }, -- I - The Magician
[Card_ID .. 12] = { RoomEffect = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 2.5 } }, -- XI - Strength
[Card_ID .. 39] = { TimedEffect = { Duration = 20, Invincibility = true} }, -- Algiz
[Card_ID .. 52] = { RoomEffect = { Damage = 7, Range = 3, SizeUp = true } }, -- Huge Growth
[Card_ID .. 59] = { TimedEffect = { Duration = 60, RedHeart = 2, FireRate = 1.5, Speed = -0.1 } }, -- III - The Empress?
[Card_ID .. 61] = { Spawns = { BoneHeart = 2 } }, -- V - The Hierophant?
[Card_ID .. 63] = { TimedEffect = { Duration = 10, FireRateMultiplier = 4} }, -- VII - The Chariot?
[Card_ID .. 68] = { TimedEffect = { Duration = 30, Speed = -0.1 } }, -- XII - The Hanged Man?
[Card_ID .. 75] = { EffectList = { Damage = 1.5, Flight = true, TearEffect = "Spectral" }}, -- XIX - The Sun?
[Card_ID .. 79] = { Spawns = { RedHeart = {1,20} } }, -- Queen of Hearts
[Card_ID .. 85] = { EffectList = { FireRate = 1.5, Damage = 1 } }, -- Soul of ???
[Card_ID .. 93] = { Spawns = { Coin = {1, 25} } }, -- Soul of the Keeper
---------- Pills ----------
[Pill_ID .. 12] = { Range = -1 }, -- Range Down
[Pill_ID .. 13] = { Range = 1.25 }, -- Range Up
[Pill_ID .. 48] = { ShotSpeed = -0.15 }, -- Shot speed Down
[Pill_ID .. 49] = { ShotSpeed = 0.15 }, -- Shot speed Up
[Pill_ID .. 50] = { RandomStatUp = 1, RandomStatDown = 1 }, -- Experimental Pill
---------- Horse Pills ----------
[Pill_ID .. (HorseID + 3)] = { SoulHeart = 4 }, -- Balls of Steel
[Pill_ID .. (HorseID + 6)] = { SoulHeart = 3, FullHealth = true }, -- Full Health
[Pill_ID .. (HorseID + 7)] = { RedHeart = -2 }, -- Health Down
[Pill_ID .. (HorseID + 8)] = { EmptyHeart = 2 }, -- Health Up
[Pill_ID .. (HorseID + 9)] = { NoEffect = true }, -- I Found Pills
[Pill_ID .. (HorseID + 10)] = { ItemDescription = "5.70.10" }, -- Puberty
[Pill_ID .. (HorseID + 12)] = { Range = -2 }, -- Range Down
[Pill_ID .. (HorseID + 13)] = { Range = 2.5 }, -- Range Up
[Pill_ID .. (HorseID + 14)] = { Speed = -0.24 }, -- Speed Down
[Pill_ID .. (HorseID + 15)] = { Speed = 0.3 }, -- Speed Up
[Pill_ID .. (HorseID + 16)] = { Tears = -0.56 }, -- Tears Down
[Pill_ID .. (HorseID + 17)] = { Tears = 0.70 }, -- Tears Up
[Pill_ID .. (HorseID + 18)] = { Luck = -2 }, -- Luck Down
[Pill_ID .. (HorseID + 19)] = { Luck = 2 }, -- Luck Up
[Pill_ID .. (HorseID + 20)] = { ItemDescription = "5.70.20" }, -- Telepills
[Pill_ID .. (HorseID + 21)] = { Spawns = {Battery = {3,4}} }, -- 48 Hour Energy!
[Pill_ID .. (HorseID + 22)] = { Spawns = {RedHeart = {1,4}} }, -- Hematemesis
[Pill_ID .. (HorseID + 24)] = { ItemDescription = {"5.100.333", "5.70.24"} }, -- I can see forever!
[Pill_ID .. (HorseID + 26)] = { ItemDescription = "5.70.26" }, -- Amnesia
[Pill_ID .. (HorseID + 29)] = { ItemDescription = "5.70.29" }, -- Percs!
[Pill_ID .. (HorseID + 30)] = { ItemDescription = "5.70.30" }, -- Addicted!
[Pill_ID .. (HorseID + 37)] = { RoomEffect = { Damage = 7, Range = 3 }, ItemDescription = "5.100.93" }, -- Power Pill!
[Pill_ID .. (HorseID + 39)] = { Spawns = {BlueFly = 6} }, -- Friends Till The End!
[Pill_ID .. (HorseID + 46)] = { ItemDescription = "5.100.93" }, -- Feels like I'm walking on sunshine!
[Pill_ID .. (HorseID + 48)] = { ShotSpeed = -0.3 }, -- Shot speed Down
[Pill_ID .. (HorseID + 49)] = { ShotSpeed = 0.3 }, -- Shot speed Up
}
EID:updateDescriptionsViaTable(itemData, EID.ItemData)
-- TODO: Add modular
EID.ItemData.BingeEaterBuffs = {
[C_ID .. 22] = { Tears = 0.5, Range = 2.5, Speed = -0.03, DamageTemp = 3.6 }, -- Lunch
[C_ID .. 23] = { Tears = 0.5, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Dinner
[C_ID .. 24] = { Damage = 1, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Dessert
[C_ID .. 25] = { Range = 2.5, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Breakfast
[C_ID .. 26] = { Damage = 1, Range = 2.5, Speed = -0.03, DamageTemp = 3.6 }, -- Rotten Meat
[C_ID .. 346] = { ShotSpeed = 0.2, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- A Snack
[C_ID .. 456] = { Damage = 1, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- Midnight Snack
[C_ID .. 707] = { Tears = 0.5, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- Supper
}