Added modular description system (limited scope to 170 fully automateable items)

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Wofsauge committed 2026-01-13 19:50:52 +01:00
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-- This file contains text elements that are used for the modular description system.
local languageCode = "bul"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} честота на стреляне",
Tears = "{value} честота на стреляне",
TearHeight = "{value} височина на сълзите",
TearSizeMultiplier = "{value} размер на сълзите",
TearSize = "{value} размер на сълзите",
TearDelayMultiplier = "{value} забавяне на сълзите",
TearDelay = "{value} забавяне на сълзите",
FireRateMultiplier = "{value} честота на стреляне",
FireRate = "{value} честота на стреляне",
DamageMultiplier = "{value} щети",
Damage = "{value} щети",
DamageTemp = "{value} щети (временно)", -- For Temp Binge Eater buffs
BombDamage = "{value} щети от бомба",
Speed = "{value} скорост",
RangeMultiplier = "{value} обхват",
Range = "{value} обхват",
Luck = "{value} късмет",
ShotSpeedMultiplier = "{value} скорост на стрелбата",
ShotSpeed = "{value} скорост на стрелбата",
Life = "{value} живот",
SizeUp = "Увеличаване на размера",
SizeDown = "Намаляване на размера",
Flight = "Летене",
Invincibility = "Неуязвимост",
RandomStatUp = "↑ Увеличава произволно {value} стат",
RandomStatDown = "↓ Намалява произволно {value} стат",
-- Health related
RedHeart = "{value} здраве",
SoulHeart = "{value} духовно сърце",
BlackHeart = "{value} черно сърце",
BoneHeart = "{value} костно сърце",
EternalHeart = "{value} вечно сърце",
GoldenHeart = "{value} златно сърце",
RottenHeart = "{value} гнило сърце",
BrokenHeart = "{value} счупено сърце",
EmptyHeart = "{value} празен контейнер за сърце",
FullHealth = "Пълно здраве",
HealingRed = "Излекува {value} сърце",
CoinHeart = "{value} Монета сърце",
EmptyCoinHeart = "{value} празно сърце от монета",
HealingCoin = "Излекува {value} монета",
-- Room chances
AngelDevilChance = "{value}% шанс за Дяволска/Ангелска стая",
DevilChance = "{value}% шанс за Дяволска стая",
AngelChance = "{value}% шанс за Ангелска стая",
PlanetariumChance = "{value}% шанс за Планетариум",
-- Pickups / Spawns
Coin = "{value} монета",
Bomb = "{value} бомба",
Key = "{value} ключ",
CoinBombKey = "{value} {{Coin}} монета, {{Bomb}} бомба и {{Key}} ключ",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Създава {value} произволен предмет",
RandomTrinket = "Създава {value} произволна дрънкулка",
RandomHeart = "Създава {value} произволно сърце",
RedHeart = "Създава {value} червено сърце",
SoulHeart = "Създава {value} духовно сърце",
BlackHeart = "Създава {value} черно сърце",
BoneHeart = "Създава {value} костно сърце",
Bomb = "Създава {value} бомба",
Key = "Създава {value} ключ",
Coin = "Създава {value} монета",
RandomCoin = "Създава {value} произволна монета",
Card = "Създава {value} карта",
Pill = "Създава {value} хапче",
Rune = "Създава {value} руна",
Battery = "Създава {value} батерия",
BlueFly = "Създава {value} синя муха",
BlueSpider = "Създава {value} син паяк",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонасочващи се сълзи",
Spectral = "Спектрални сълзи",
Piercing = "Пронизващи сълзи",
Poison = "{{Poison}} Отровни сълзи",
},
-- Familiars
FlyOrbital = "{value} орбитална муха",
Orbital = "Орбитален спътник",
BlockProjectiles = "Блокира вражески изстрели",
DamagePerTear = "Нанася {value} щети за сълза",
DamagePerShot = "Нанася {value} щети за изстрел",
DamagePerSecond = "Нанася {value} щети в секунда",
ContactDamagePerSecond = "Нанася {value} контактни щети в секунда",
MimicMovement = "Копира движението на Isaac с {value} секунди закъснение",
-- Player
CantShoot = "Isaac не може да стреля",
PlayerContactDamage = "Isaac нанася {value} контактни щети в секунда",
DamageToAllEnemies = "Нанася {value} щети на всички врагове",
-- Misc
LeftEye = "Дава за лявото око:",
RightEye = "Дава за дясното око:",
RoomEffect = "{{Timer}} Дава за стаята:",
TimedEffect = "{{Timer}} Дава за {value} секунди:",
OnUseEffect = "При използване:",
HeldEffect = "Докато се държи:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} късмет",
SingleUseInfo = "{{Warning}} Само едно използване {{Warning}}",
NoEffect = "Никакъв ефект",
FullMapping = {
BaseDesc = "{{Timer}} Пълно картографиране на етажа {exception}",
Exception = "(без {{SuperSecretRoom}} Супер Тайна Стая)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "cs_cz"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Násobič Slz",
Tears = "{value} Slzy",
TearHeight = "{value} Výška slz",
TearSizeMultiplier = "{value} Násobič velikosti slz",
TearSize = "{value} Velikost slz",
TearDelayMultiplier = "{value} Násobič zpoždění slz",
TearDelay = "{value} Zpoždění slz",
FireRateMultiplier = "{value} Násobič rychlosti střel",
FireRate = "{value} Rychlost střelby",
DamageMultiplier = "{value} Násobič poškození",
Damage = "{value} Poškození",
DamageTemp = "{value} Poškození (dočasné)", -- For Temp Binge Eater buffs
BombDamage = "{value} Poškození bomb",
Speed = "{value} Rychlost",
RangeMultiplier = "{value} Násobič dostřelu",
Range = "{value} Rozsah",
Luck = "{value} Štěstí",
ShotSpeedMultiplier = "{value} Násobič rychlosti střel",
ShotSpeed = "{value} Rychlost střel",
Life = "{value} Život",
SizeUp = "Zvětšení",
SizeDown = "Zmenšení",
Flight = "Létání",
Invincibility = "Nesmrtelnost",
RandomStatUp = "↑ Zvýší náhodně {value} statistik{plural_ay}",
RandomStatDown = "↓ Sníží náhodně {value} statistik{plural_ay}",
-- Health related
RedHeart = "{value} Zdraví",
SoulHeart = "{value} Duševní Srdc{plural_e}",
BlackHeart = "{value} Černé Srdc{plural_e}",
BoneHeart = "{value} Kostěné Srdc{plural_e}",
EternalHeart = "{value} Srdce Věčnosti",
GoldenHeart = "{value} Zlaté Srdc{plural_e}",
RottenHeart = "{value} Shnilé Srdc{plural_e}",
BrokenHeart = "{value} Rozbité Srdc{plural_e}",
EmptyHeart = "{value} Prázdné místo pro srdc{plural_e}",
FullHealth = "Plné zdraví",
HealingRed = "Vyléčí {value} srdc{plural_e}",
CoinHeart = "{value} mince srdc{plural_e}",
EmptyCoinHeart = "{value} prázdné mince srdc{plural_e}",
HealingCoin = "Vyléčí {value} minc{plural_e}",
-- Room chances
AngelDevilChance = "{value}% šance na Ďábelskou/Andělskou místnost",
DevilChance = "{value}% šance na Ďábelskou místnost",
AngelChance = "{value}% šance na Andělskou místnost",
PlanetariumChance = "{value}% šance na Planetárium",
-- Pickups / Spawns
Coin = "{value} Minc{plural_e}",
Bomb = "{value} Bomb{plural_ay}",
Key = "{value} Klíč{plural_e}",
CoinBombKey = "{value} {{Coin}} minc{plural_e}, {{Bomb}} bomb{plural_ay} a {{Key}} klíč{plural_e}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Vytvoří {value} náhodný pickup",
RandomTrinket = "Vytvoří {value} náhodný trinket",
RandomHeart = "Vytvoří {value} náhodné srdce",
RedHeart = "Vytvoří {value} Červené srdce",
SoulHeart = "Vytvoří {value} Duševní srdce",
BlackHeart = "Vytvoří {value} Černé srdce",
BoneHeart = "Vytvoří {value} Kostěné srdce",
Bomb = "Vytvoří {value} bombu",
Key = "Vytvoří {value} klíč{plural_e}",
Coin = "Vytvoří {value} minc{plural_e}",
RandomCoin = "Vytvoří {value} náhodnou minc{plural_ay}",
Card = "Vytvoří {value} kartu",
Pill = "Vytvoří {value} pilulku",
Rune = "Vytvoří {value} runu",
Battery = "Vytvoří {value} baterii",
BlueFly = "Vytvoří {value} modrou mouchu",
BlueSpider = "Vytvoří {value} modrého pavouk{plural_ay}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Naváděné slzy",
Spectral = "Spektrální slzy",
Piercing = "Průrazné slzy",
Poison = "{{Poison}} Jedovaté slzy",
},
-- Familiars
FlyOrbital = "{value} orbitální mouch{plural_ay}",
Orbital = "Orbitální",
BlockProjectiles = "Blokuje nepřátelské střely",
DamagePerTear = "Způsobuje {value} poškození za slzu",
DamagePerShot = "Způsobuje {value} poškození za střelu",
DamagePerSecond = "Způsobuje {value} poškození za sekundu",
ContactDamagePerSecond = "Uděluje {value} kontaktního poškození za sekundu",
MimicMovement = "Napodobuje Isaacův pohyb s {value} sekundovým zpožděním",
-- Player
CantShoot = "Izák nemůže střílet",
PlayerContactDamage = "Izák uděluje {value} kontaktního poškození za sekundu",
DamageToAllEnemies = "Způsobí {value} poškození všem nepřátelům",
-- Misc
LeftEye = "Získáš pro levé oko:",
RightEye = "Získáš pro pravé oko:",
RoomEffect = "{{Timer}} Získáš pro místnost:",
TimedEffect = "{{Timer}} Získáš na {value} sekund:",
OnUseEffect = "Po použití:",
HeldEffect = "Při držení:",
MaxLuck = "{{Luck}} Max.({max}%) při {value} štěstí",
--MaxLuck = "{max}% šance při {value} štěstí",
SingleUseInfo = "{{Warning}} JEDNO POUŽITÍ {{Warning}}",
NoEffect = "Žádný efekt",
FullMapping = {
BaseDesc = "{{Timer}} Úplné mapování patra {exception}",
Exception = "(kromě {{SuperSecretRoom}} Super Tajné Místnosti)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "de"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Tränen",
Tears = "{value} Tränen",
TearHeight = "{value} Tränenhöhe",
TearSizeMultiplier = "{value} Tränen Größe",
TearSize = "{value} Tränen Größe",
TearDelayMultiplier = "{value} Tränenverzögerung",
TearDelay = "{value} Tränenverzögerung",
FireRateMultiplier = "{value} Feuerrate",
FireRate = "{value} Feuerrate",
DamageMultiplier = "{value} Schaden",
Damage = "{value} Schaden",
DamageTemp = "{value} Schaden (vorübergehend)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomben-Schaden",
Speed = "{value} Geschwindigkeit",
RangeMultiplier = "{value} Reichweite",
Range = "{value} Reichweite",
Luck = "{value} Glück",
ShotSpeedMultiplier = "{value} Schussgeschwindigkeit",
ShotSpeed = "{value} Schussgeschwindigkeit",
Life = "{value} Leben",
SizeUp = "Werde größer",
SizeDown = "Werde kleiner",
Flight = "Flug",
Invincibility = "Unverwundbarkeit",
RandomStatUp = "↑ Erhöht {value} zufällig{plural_e_sing_en} Wert{plural_e}",
RandomStatDown = "↓ Decreases {value} zufällig{plural_e_sing_en} Werte{plural_e}",
-- Health related
RedHeart = "{value} Herz{plural_en}",
SoulHeart = "{value} Seelenherz{plural_en}",
BlackHeart = "{value} schwarz{plural_e_sing_es} Herz{plural_en}",
BoneHeart = "{value} Knochenherz{plural_en}",
EternalHeart = "{value} ewig{plural_e_sing_es} Herz{plural_en}",
GoldenHeart = "{value} golden{plural_e_sing_es} Herz{plural_en}",
RottenHeart = "{value} faul{plural_e_sing_es} Herz{plural_en}",
BrokenHeart = "{value} kaputt{plural_e_sing_es} Herz{plural_en}",
EmptyHeart = "{value} leer{plural_e_sing_es} Herz{plural_en}",
FullHealth = "Volle Gesundheit",
HealingRed = "Heilt {value} Herz{plural_en}",
CoinHeart = "{value} Münz-Herz{plural_en}",
EmptyCoinHeart = "{value} leer{plural_e_sing_es} Münz-Herz{plural_en}",
HealingCoin = "Heilt {value} Münz-Herz{plural_en}",
-- Room chances
AngelDevilChance = "{value}% Teufels-/Engelsraum Chance",
DevilChance = "{value}% Teufelsraum Chance",
AngelChance = "{value}% Engelsraum Chance",
PlanetariumChance = "{value}% Planetarium Chance",
-- Pickups / Spawns
Coin = "{value} Münz{plural_e_sing_en}",
Bomb = "{value} Bomb{plural_e_sing_en}",
Key = "{value} Schlüssel",
CoinBombKey = "{value} {{Coin}} Münz{plural_e_sing_en}, {{Bomb}} Bomb{plural_e_sing_en} and {{Key}} Schlüssel",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Spawnt {value} zufällig{plural_e_sing_es} Pickup",
RandomTrinket = "Spawnt {value} zufällig{plural_e_sing_es} trinket",
RandomHeart = "Spawnt {value} zufällig{plural_e_sing_es} Herz{plural_en}",
RedHeart = "Spawnt {value} Red Herz{plural_en}",
SoulHeart = "Spawnt {value} Seelenherz{plural_en}",
BlackHeart = "Spawnt {value} schwarz{plural_e_sing_es} Herz{plural_en}",
BoneHeart = "Spawnt {value} Knochenherz{plural_en}",
Bomb = "Spawnt {value} Bomb{plural_e_sing_en}",
Key = "Spawnt {value} Schlüssel",
Coin = "Spawnt {value} Münz{plural_e_sing_en}",
RandomCoin = "Spawnt {value} zufällige Münz{plural_e_sing_en}",
Card = "Spawnt {value} Kart{plural_e_sing_en}",
Pill = "Spawnt {value} Pill{plural_e_sing_en}",
Rune = "Spawnt {value} Run{plural_e_sing_en}",
Battery = "Spawnt {value} Batteri{plural_en}",
BlueFly = "Spawnt {value} blaue Fliege{plural_n}",
BlueSpider = "Spawnt {value} blaue Spinne{plural_n}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Zielsuchende Tränen",
Spectral = "Spektrale Tränen",
Piercing = "Durchdringende Tränen",
Poison = "{{Poison}} Giftige Tränen",
},
-- Familiars
FlyOrbital = "{value} Orbital Fliege{plural_n}",
Orbital = "Orbital",
BlockProjectiles = "Blockiert feindliche Projektile",
DamagePerTear = "Verursacht {value} Schaden pro Träne",
DamagePerShot = "Verursacht {value} Schaden pro Schuss",
DamagePerSecond = "Verursacht {value} Schaden pro Sekunde",
ContactDamagePerSecond = "Verursacht {value} Kontaktschaden pro Sekunde",
MimicMovement = "Immitiert Isaac's Bewegungen mit {value} Sekunden Verzögerung",
-- Player
CantShoot = "Isaac kann nicht schießen",
PlayerContactDamage = "Isaac verursacht {value} Kontaktschaden pro Sekunde",
DamageToAllEnemies = "Verursacht {value} Schaden für alle Gegner",
-- Misc
LeftEye = "Erhalte für das linke Auge:",
RightEye = "Erhalte für das rechte Auge:",
RoomEffect = "{{Timer}} Erhalte für den Raum:",
TimedEffect = "{{Timer}} Erhalte für {value} Sekunden:",
OnUseEffect = "Bei Benutzung:",
HeldEffect = "Während gehalten:",
MaxLuck = "{{Luck}} Max.({max}%) bei {value} Glück",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
SingleUseInfo = "{{Warning}} Einmalgebrauch {{Warning}}",
NoEffect = "Kein Effekt",
FullMapping = {
BaseDesc = "{{Timer}} Volle Kartenaufdeckung für das Stockwerk {exception}",
Exception = "(außer {{SuperSecretRoom}} Supergeheimraum)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "el_gr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Δάκρυα",
Tears = "{value} Δάκρυα",
TearHeight = "{value} Ύψος δακρύων",
TearSizeMultiplier = "{value} Μέγεθος δακρύων",
TearSize = "{value} Μέγεθος δακρύων",
TearDelayMultiplier = "{value} Καθυστέρηση δακρύων",
TearDelay = "{value} Καθυστέρηση δακρύων",
FireRateMultiplier = "{value} Ρυθμός πυροδότησης",
FireRate = "{value} Ρυθμός πυροδότησης",
DamageMultiplier = "{value} Ζημιά",
Damage = "{value} Ζημιά",
DamageTemp = "{value} Ζημιά (προσωρινά)", -- For Temp Binge Eater buffs
BombDamage = "{value} Ζημιά βόμβας",
Speed = "{value} Ταχύτητα",
RangeMultiplier = "{value} Έκταση δακρύων",
Range = "{value} Έκταση δακρύων",
Luck = "{value} Τύχη",
ShotSpeedMultiplier = "{value} Ταχύτητα δακρύων",
ShotSpeed = "{value} Ταχύτητα δακρύων",
Life = "{value} Ζωή",
SizeUp = "Αύξηση μεγέθους",
SizeDown = "Μείωση μεγέθους",
Flight = "Πτήση",
Invincibility = "Αθανασία",
RandomStatUp = "↑ Αυξάνει τυχαία {value} στατιστικό",
RandomStatDown = "↓ Μειώνει τυχαία {value} στατιστικό",
-- Health related
RedHeart = "{value} Κόκκινη Καρδιά",
SoulHeart = "{value} Ψυχική Καρδιά",
BlackHeart = "{value} Μαύρη Καρδιά",
BoneHeart = "{value} Κοκαλένια Καρδιά",
EternalHeart = "{value} Αιώνια Καρδιά",
GoldenHeart = "{value} Χρυσή Καρδιά",
RottenHeart = "{value} Σάπια Καρδιά",
BrokenHeart = "{value} Σπασμένη Καρδιά",
EmptyHeart = "{value} Κενό δοχείο καρδιάς",
FullHealth = "Πλήρης υγεία",
HealingRed = "Θεραπεύει {value} καρδιά",
CoinHeart = "{value} Νομισματική Καρδιά",
EmptyCoinHeart = "{value} Άδεια Καρδιά σε Κέρμα",
HealingCoin = "Θεραπεύει {value} νόμισμα",
-- Room chances
AngelDevilChance = "{value}% πιθανότητα για Διαβολικό/Αγγελικό δωμάτιο",
DevilChance = "{value}% πιθανότητα για Διαβολικό δωμάτιο",
AngelChance = "{value}% πιθανότητα για Αγγελικό δωμάτιο",
PlanetariumChance = "{value}% πιθανότητα για Πλανητάριο",
-- Pickups / Spawns
Coin = "{value} Κέρμα",
Bomb = "{value} Βόμβα",
Key = "{value} Κλειδί",
CoinBombKey = "{value} {{Coin}} κέρμα, {{Bomb}} βόμβα και {{Key}} κλειδί",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Δημιουργεί {value} τυχαίο αντικείμενο",
RandomTrinket = "Δημιουργεί {value} τυχαίο μπιχλιμπίδι",
RandomHeart = "Δημιουργεί {value} τυχαία καρδιά",
RedHeart = "Δημιουργεί {value} Κόκκινη καρδιά",
SoulHeart = "Δημιουργεί {value} Ψυχική καρδιά",
BlackHeart = "Δημιουργεί {value} Μαύρη καρδιά",
BoneHeart = "Δημιουργεί {value} Κοκαλένια καρδιά",
Bomb = "Δημιουργεί {value} βόμβα",
Key = "Δημιουργεί {value} κλειδί",
Coin = "Δημιουργεί {value} κέρμα",
RandomCoin = "Δημιουργεί {value} τυχαίο κέρμα",
Card = "Δημιουργεί {value} κάρτα",
Pill = "Δημιουργεί {value} χάπι",
Rune = "Δημιουργεί {value} ρουνά",
Battery = "Δημιουργεί {value} μπαταρία",
BlueFly = "Δημιουργεί {value} μπλε μύγα",
BlueSpider = "Δημιουργεί {value} μπλε αράχνη",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Κατευθυνόμενα δάκρυα",
Spectral = "Φασματικά δάκρυα",
Piercing = "Διεισδυτικά δάκρυα",
Poison = "{{Poison}} Δηλητηριώδη δάκρυα",
},
-- Familiars
FlyOrbital = "{value} τροχιακή μύγα",
Orbital = "Τροχιακός σύντροφος",
BlockProjectiles = "Αποκρούει εχθρικά βλήματα",
DamagePerTear = "Προκαλεί {value} ζημιά ανά δάκρυ",
DamagePerShot = "Προκαλεί {value} ζημιά ανά βολή",
DamagePerSecond = "Προκαλεί {value} ζημιά ανά δευτερόλεπτο",
ContactDamagePerSecond = "Δίνει {value} επαφική ζημιά ανά δευτερόλεπτο",
MimicMovement = "Μιμείται την κίνηση του Isaac με καθυστέρηση {value} δευτερολέπτων",
-- Player
CantShoot = "Ο Isaac δεν μπορεί να πυροβολήσει",
PlayerContactDamage = "Ο Isaac δίνει {value} επαφική ζημιά ανά δευτερόλεπτο",
DamageToAllEnemies = "Προκαλεί {value} ζημιά σε όλους τους εχθρούς",
-- Misc
LeftEye = "Δίνει για το αριστερό μάτι:",
RightEye = "Δίνει για το δεξί μάτι:",
RoomEffect = "{{Timer}} Δίνει για το δωμάτιο:",
TimedEffect = "{{Timer}} Δίνει για {value} δευτερόλεπτα:",
OnUseEffect = "Κατά τη χρήση:",
HeldEffect = "Όταν κρατιέται:",
MaxLuck = "{{Luck}} Μέγ.({max}%) με {value} τύχη",
SingleUseInfo = "{{Warning}} ΜΙΑ ΧΡΗΣΗ {{Warning}}",
NoEffect = "Κανένα αποτέλεσμα",
FullMapping = {
BaseDesc = "{{Timer}} Πλήρης χαρτογράφηση ορόφου {exception}",
Exception = "(εκτός από {{SuperSecretRoom}} Σούπερ Μυστικό Δωμάτιο)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "en_us"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Tears multiplier",
Tears = "{value} Tears",
TearHeight = "{value} Tear Height",
TearSizeMultiplier = "{value} Tear size",
TearSize = "{value} Tear size",
TearDelayMultiplier = "{value} Tear Delay multiplier",
TearDelay = "{value} Tear Delay",
FireRateMultiplier = "{value} Fire rate multiplier",
FireRate = "{value} Fire rate",
DamageMultiplier = "{value} Damage multiplier",
Damage = "{value} Damage",
DamageTemp = "{value} Damage (temporary)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomb Damage",
Speed = "{value} Speed",
RangeMultiplier = "{value} Range multiplier",
Range = "{value} Range",
Luck = "{value} Luck",
ShotSpeedMultiplier = "{value} Shot speed multiplier",
ShotSpeed = "{value} Shot speed",
Life = "{value} Life",
SizeUp = "Size up",
SizeDown = "Size down",
Flight = "Flight",
Invincibility = "Invincibility",
RandomStatUp = "↑ Increases {value} random stat{pluralize}",
RandomStatDown = "↓ Decreases {value} random stat{pluralize}",
-- Health related
RedHeart = "{value} Health",
SoulHeart = "{value} Soul Heart{pluralize}",
BlackHeart = "{value} Black Heart{pluralize}",
BoneHeart = "{value} Bone Heart{pluralize}",
EternalHeart = "{value} Eternal Heart{pluralize}",
GoldenHeart = "{value} Golden Heart{pluralize}",
RottenHeart = "{value} Rotten Heart{pluralize}",
BrokenHeart = "{value} Broken Heart{pluralize}",
EmptyHeart = "{value} Empty Heart container{pluralize}",
FullHealth = "Full health",
HealingRed = "Heals {value} heart{pluralize}",
CoinHeart = "{value} Coin Heart{pluralize}",
EmptyCoinHeart = "{value} Empty Coin Heart{pluralize}",
HealingCoin = "Heals {value} coin{pluralize}",
-- Room chances
AngelDevilChance = "{value}% Devil/Angel Room chance",
DevilChance = "{value}% Devil Room chance",
AngelChance = "{value}% Angel Room chance",
PlanetariumChance = "{value}% Planetarium chance",
-- Pickups / Spawns
Coin = "{value} Coin{pluralize}",
Bomb = "{value} Bomb{pluralize}",
Key = "{value} Key{pluralize}",
CoinBombKey = "{value} {{Coin}} coin{pluralize}, {{Bomb}} bomb{pluralize} and {{Key}} key{pluralize}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Spawns {value} random pickup{pluralize}",
RandomTrinket = "Spawns {value} random trinket{pluralize}",
RandomHeart = "Spawns {value} random heart{pluralize}",
RedHeart = "Spawns {value} Red Heart{pluralize}",
SoulHeart = "Spawns {value} Soul Heart{pluralize}",
BlackHeart = "Spawns {value} Black Heart{pluralize}",
BoneHeart = "Spawns {value} Bone Heart{pluralize}",
Bomb = "Spawns {value} bomb{pluralize}",
Key = "Spawns {value} key{pluralize}",
Coin = "Spawns {value} coin{pluralize}",
RandomCoin = "Spawns {value} random coin{pluralize}",
Card = "Spawns {value} card{pluralize}",
Pill = "Spawns {value} pill{pluralize}",
Rune = "Spawns {value} rune{pluralize}",
Battery = "Spawns {value} batter{pluralize_y}",
BlueFly = "Spawns {value} blue fl{pluralize_y}",
BlueSpider = "Spawns {value} blue spider{pluralize}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Homing tears",
Spectral = "Spectral tears",
Piercing = "Piercing tears",
Poison = "{{Poison}} Poison tears",
},
-- Familiars
FlyOrbital = "{value} Fly orbital{pluralize}",
Orbital = "Orbital",
BlockProjectiles = "Blocks enemy projectiles",
DamagePerTear = "Deals {value} damage per tear",
DamagePerShot = "Deals {value} damage per shot",
DamagePerSecond = "Deals {value} damage per second",
ContactDamagePerSecond = "Deals {value} contact damage per second",
MimicMovement = "Mimics Isaac's movement on a {value} second delay",
-- Player
CantShoot = "Isaac can't shoot",
PlayerContactDamage = "Isaac deals {value} contact damage per second",
DamageToAllEnemies = "Deals {value} damage to all enemies",
-- Misc
LeftEye = "Receive for left eye:",
RightEye = "Receive for right eye:",
RoomEffect = "{{Timer}} Receive for the room:",
TimedEffect = "{{Timer}} Receive for {value} seconds:",
OnUseEffect = "Upon use:",
HeldEffect = "While held:",
MaxLuck = "{{Luck}} Max.({max}%) at {value} luck",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
SingleUseInfo = "{{Warning}} SINGLE USE {{Warning}}",
NoEffect = "No effect",
FullMapping = {
BaseDesc = "{{Timer}} Full mapping effect for the floor {exception}",
Exception = "(except {{SuperSecretRoom}} Super Secret Room)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "fr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "Débit {value}",
Tears = "Débit {value}",
TearHeight = "Hauteur des larmes {value}",
TearSizeMultiplier = "Taille des larmes {value}",
TearSize = "Taille des larmes {value}",
TearDelayMultiplier = "Délai des larmes {value}",
TearDelay = "Délai des larmes {value}",
FireRateMultiplier = "Cadence {value}",
FireRate = "Cadence {value}",
DamageMultiplier = "Dégâts {value}",
Damage = "Dégâts {value}",
DamageTemp = "Dégâts {value} (temporaire)", -- For Temp Binge Eater buffs
BombDamage = "Dégâts de bombe {value}",
Speed = "Vitesse {value}",
RangeMultiplier = "Portée {value}",
Range = "Portée {value}",
Luck = "Chance {value}",
ShotSpeedMultiplier = "Vitesse des tirs {value}",
ShotSpeed = "Vitesse des tirs {value}",
Life = "{value} Vie",
SizeUp = "Taille augmentée",
SizeDown = "Taille diminuée",
Flight = "Permet à Isaac de voler",
Invincibility = "Rend Isaac invulnérable",
RandomStatUp = "↑ Augmente aléatoirement {value} stat",
RandomStatDown = "↓ Diminue aléatoirement {value} stat",
-- Health related
RedHeart = "{value} réceptacle{pluralize} de cœur",
SoulHeart = "{value} cœur d'âme",
BlackHeart = "{value} cœur noir",
BoneHeart = "{value} cœur d'os",
EternalHeart = "{value} cœur éternel",
GoldenHeart = "{value} cœur doré",
RottenHeart = "{value} cœur moisi",
BrokenHeart = "{value} cœur brisé",
EmptyHeart = "{value} réceptacle{pluralize} de cœur vide",
FullHealth = "Soin complet",
HealingRed = "Soigne {value} cœur rouge",
CoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize}",
EmptyCoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize} vides",
HealingCoin = "Soigne {value} réceptacle{pluralize} de pièce{pluralize}",
-- Room chances
AngelDevilChance = "{value}% de chance de Salle du Diable/Ange",
DevilChance = "{value}% de chance de Salle du Diable",
AngelChance = "{value}% de chance de Salle de l'Ange",
PlanetariumChance = "{value}% de chance de Planétarium",
-- Pickups / Spawns
Coin = "{value} Pièce{pluralize}",
Bomb = "{value} Bombe{pluralize}",
Key = "{value} Clé{pluralize}",
CoinBombKey = "{value} {{Coin}} pièce{pluralize}, {{Bomb}} bombe{pluralize} et {{Key}} clé{pluralize}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Fait apparaître {value} pickup aléatoire{pluralize}",
RandomTrinket = "Fait apparaître {value} babiole aléatoire{pluralize}",
RandomHeart = "Fait apparaître {value} cœur aléatoire{pluralize}",
RedHeart = "Fait apparaître {value} Cœur rouge{pluralize}",
SoulHeart = "Fait apparaître {value} Cœur d'âme{pluralize}",
BlackHeart = "Fait apparaître {value} Cœur noir{pluralize}",
BoneHeart = "Fait apparaître {value} Cœur osseux{pluralize}",
Bomb = "Fait apparaître {value} bombe{pluralize}",
Key = "Fait apparaître {value} clé{pluralize}",
Coin = "Fait apparaître {value} pièce{pluralize}",
RandomCoin = "Fait apparaître {value} pièce aléatoire{pluralize}",
Card = "Fait apparaître {value} carte{pluralize}",
Pill = "Fait apparaître {value} pilule{pluralize}",
Rune = "Fait apparaître {value} rune{pluralize}",
Battery = "Fait apparaître {value} pile{pluralize_y}",
BlueFly = "Invoque {value} mouche bleue{pluralize_y}",
BlueSpider = "Invoque {value} araignée bleue{pluralize}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Larmes autoguidées",
Spectral = "Larmes spectrales",
Piercing = "Larmes transperçantes",
Poison = "{{Poison}} Larmes empoisonnées",
},
-- Familiars
FlyOrbital = "{value} mouches orbitales",
Orbital = "Orbite autour d'Isaac",
BlockProjectiles = "Bloque les projectiles ennemis",
DamagePerTear = "{value} dégâts par larme",
DamagePerShot = "{value} dégâts par tir",
DamagePerSecond = "{value} dégâts par seconde",
ContactDamagePerSecond = "Inflige {value} dégâts de contact par seconde",
MimicMovement = "Suit Isaac avec un délai de {value} secondes",
-- Player
CantShoot = "Isaac ne peut pas tirer",
PlayerContactDamage = "Isaac inflige {value} dégâts de contact par seconde",
DamageToAllEnemies = "Inflige {value} dégâts à tous les ennemis",
-- Misc
LeftEye = "Donne pour l'œil gauche:",
RightEye = "Donne pour l'œil droit:",
RoomEffect = "{{Timer}} Donne pour la salle:",
TimedEffect = "{{Timer}} Donne pendant {value} secondes:",
OnUseEffect = "À l'utilisation:",
HeldEffect = "En étant tenu:",
MaxLuck = "{{Luck}} Max.({max}%) à {value} de chance",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck",
SingleUseInfo = "{{Warning}} USAGE UNIQUE {{Warning}}",
NoEffect = "Aucun effet",
FullMapping = {
BaseDesc = "{{Timer}} Révèle l'étage sur la carte {exception}",
Exception = "(excepté {{SuperSecretRoom}} Salle Super Secrète)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "it"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Moltiplicatore di Lacrime",
Tears = "{value} Lacrime",
TearHeight = "{value} Altezza Lacrime",
TearSizeMultiplier = "{value} Moltiplicatore Dimensione Lacrime",
TearSize = "{value} Dimensione Lacrime",
TearDelayMultiplier = "{value} Moltiplicatore Ritardo Lacrime",
TearDelay = "{value} Ritardo Lacrime",
FireRateMultiplier = "{value} Moltiplicatore Cadence",
FireRate = "{value} Cadenza di Fuoco",
DamageMultiplier = "{value} Moltiplicatore Danni",
Damage = "{value} Danni",
DamageTemp = "{value} Danni (temporanei)", -- For Temp Binge Eater buffs
BombDamage = "{value} Danni Bomba",
Speed = "{value} Velocità",
RangeMultiplier = "{value} Moltiplicatore Gittata",
Range = "{value} Gittata",
Luck = "{value} Fortuna",
ShotSpeedMultiplier = "{value} Moltiplicatore Velocità Colpi",
ShotSpeed = "{value} Velocità Colpi",
Life = "{value} Vita",
SizeUp = "Aumento Taglia",
SizeDown = "Riduzione Taglia",
Flight = "Volo",
Invincibility = "Invulnerabilità",
RandomStatUp = "↑ Aumenta casualmente {value} statistica",
RandomStatDown = "↓ Diminuisce casualmente {value} statistica",
-- Health related
RedHeart = "{value} Salute",
SoulHeart = "{value} Cuor{plural_e_i} Celest{plural_e_i}",
BlackHeart = "{value} Cuor{plural_e_i} Ner{plural_o_i}",
BoneHeart = "{value} Cuore Osse{plural_o_i}",
EternalHeart = "{value} Cuore Etern{plural_o_i}",
GoldenHeart = "{value} Cuore d'Or{plural_o_i}",
RottenHeart = "{value} Cuore Marcio",
BrokenHeart = "{value} Cuore Rotto",
EmptyHeart = "{value} Contenitore Cuore Vuoto",
FullHealth = "Salute Massima",
HealingRed = "Cura di {value} cuor{plural_e_i}",
CoinHeart = "{value} Portamonete vuot{plural_o_i}",
EmptyCoinHeart = "{value} Portamonete vuot{plural_o_i}",
HealingCoin = "Cura di {value} monet{plural_a_e}",
-- Room chances
AngelDevilChance = "{value}% probabilità di Stanza Diavolo/Angelo",
DevilChance = "{value}% probabilità di Stanza del Diavolo",
AngelChance = "{value}% probabilità di Stanza dell'Angelo",
PlanetariumChance = "{value}% probabilità di Planetario",
-- Pickups / Spawns
Coin = "{value} Moneta",
Bomb = "{value} Bomba",
Key = "{value} Chiave",
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba e {{Key}} chiave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Genera {value} consumabile casuale",
RandomTrinket = "Genera {value} ninnolo casuale",
RandomHeart = "Genera {value} cuore casuale",
RedHeart = "Genera {value} Cuore Rosso",
SoulHeart = "Genera {value} Cuore Celeste",
BoneHeart = "Genera {value} Cuore Osseo",
Bomb = "Genera {value} bomba",
Key = "Genera {value} chiave",
Coin = "Genera {value} moneta",
RandomCoin = "Genera {value} moneta casuale",
Card = "Genera {value} carta",
Pill = "Genera {value} pillola",
Rune = "Genera {value} runa",
Battery = "Genera {value} pila",
BlueFly = "Genera {value} mosca blu",
BlueSpider = "Genera {value} ragno blu",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lacrime a ricerca",
Spectral = "Lacrime spettrali",
Piercing = "Lacrime perforanti",
Poison = "{{Poison}} Lacrime Velenose",
},
-- Familiars
FlyOrbital = "{value} Mosca orbitale",
Orbital = "Orbitale",
BlockProjectiles = "Blocca proiettili nemici",
DamagePerTear = "Infligge {value} danni per lacrima",
DamagePerShot = "Infligge {value} danni per colpo",
DamagePerSecond = "Infligge {value} danni al secondo",
ContactDamagePerSecond = "Infligge {value} danni da contatto al secondo",
MimicMovement = "Imita il movimento di Isaac con ritardo di {value} secondi",
-- Player
CantShoot = "Isaac non può sparare",
PlayerContactDamage = "Isaac infligge {value} danni da contatto al secondo",
DamageToAllEnemies = "Infligge {value} danni a tutti i nemici",
-- Misc
LeftEye = "Ottieni per occhio sinistro:",
RightEye = "Ottieni per occhio destro:",
RoomEffect = "{{Timer}} Ottieni per la stanza:",
TimedEffect = "{{Timer}} Ottieni per {value} secondi:",
OnUseEffect = "All'uso:",
HeldEffect = "Tenendolo:",
MaxLuck = "{{Luck}} Max.({max}%) a {value} Fortuna",
SingleUseInfo = "{{Warning}} USO SINGOLO {{Warning}}",
NoEffect = "Nessun effetto",
FullMapping = {
BaseDesc = "{{Timer}} Mappatura completa del piano {exception}",
Exception = "(eccetto {{SuperSecretRoom}} Stanza Super Segreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ja_jp"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "連射速度  {value}",
Tears = "連射速度  {value}",
TearHeight = "涙の高さ  {value}",
TearSizeMultiplier = "涙のサイズ  {value}",
TearSize = "涙のサイズ  {value}",
TearDelayMultiplier = "連射間隔  {value}",
TearDelay = "連射間隔  {value}",
FireRateMultiplier = "攻撃速度の倍率  {value}",
FireRate = "攻撃速度  {value}",
DamageMultiplier = "攻撃力  {value}",
Damage = "攻撃力  {value}",
DamageTemp = "攻撃力  {value}(一時的)", -- For Temp Binge Eater buffs
BombDamage = "爆弾ダメージ  {value}",
Speed = "移動速度  {value}",
RangeMultiplier = "射程  {value}",
Range = "射程  {value}",
Luck = "運  {value}",
ShotSpeedMultiplier = "弾速  {value}",
ShotSpeed = "弾速 {value}",
Life = "体力 {value}",
SizeUp = "サイズ増加",
SizeDown = "サイズ減少",
Flight = "飛行",
Invincibility = "無敵",
RandomStatUp = "↑ ランダムに {value} ステータス上昇",
RandomStatDown = "↓ ランダムに {value} ステータス低下",
-- Health related
RedHeart = "最大体力 {value}",
SoulHeart = "青ハート {value}",
BlackHeart = "黒ハート {value}",
BoneHeart = "骨ハート {value}",
EternalHeart = "白ハート {value}",
GoldenHeart = "金ハート {value}",
RottenHeart = "腐ったハート {value}",
BrokenHeart = "壊れたハート {value}",
EmptyHeart = "空のハート容器 {value}",
FullHealth = "体力満タン",
HealingRed = "{value} ハートを回復",
CoinHeart = "コインの健康状態 {value}",
EmptyCoinHeart = "{value} 枚の空のコインの体力",
HealingCoin = "{value} コイン分の体力を回復",
-- Room chances
AngelDevilChance = "悪魔部屋/天使部屋の 出現率 {value}%",
DevilChance = "悪魔部屋の出現率 {value}%",
AngelChance = "天使部屋の 出現率 {value}%",
PlanetariumChance = "の確率でプラネタリウム {value}% ",
-- Pickups / Spawns
Coin = "{value} コイン",
Bomb = "{value} 爆弾",
Key = "{value} 鍵",
CoinBombKey = "{value} {{Coin}} コイン, {{Bomb}} 爆弾 と {{Key}} 鍵",
-- Dynamic Spawns
Spawns = {
RandomPickup = "{value} 個のランダムなピックアップをスポーン",
RandomTrinket = "{value} 個のランダムなトリンケットをスポーン",
RandomHeart = "{value} 個のランダムなハートをスポーン",
RedHeart = "{value} 個の赤ハートをスポーン",
SoulHeart = "{value} 個の青ハートをスポーン",
BoneHeart = "{value} 個の骨ハートをスポーン",
Bomb = "{value} 個の爆弾をスポーン",
Key = "{value} 個の鍵をスポーン",
Coin = "{value} 枚のコインをスポーン",
RandomCoin = "{value} 枚のランダムなコインをスポーン",
Card = "{value} 枚のカードをスポーン",
Pill = "{value} 個のピルをスポーン",
Rune = "{value} 個のルーンをスポーン",
Battery = "{value} 個の電池をスポーン",
BlueFly = "{value} 匹の青いハエをスポーン",
BlueSpider = "{value} 匹の青クモをスポーン",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "涙にホーミング効果を付与",
Spectral = "スペクトラルの涙",
Piercing = "貫通する涙",
Poison = "{{Poison}} 毒の涙",
},
-- Familiars
FlyOrbital = "{value} 匹のオービタルハエ",
Orbital = "オービタル",
BlockProjectiles = "敵の弾をブロックする",
DamagePerTear = "涙1発につき {value} ダメージを与える",
DamagePerShot = "1 発の射撃につき {value} ダメージを与える",
DamagePerSecond = "秒間 {value} ダメージを与える",
ContactDamagePerSecond = "秒間 {value} の接触ダメージを与える",
MimicMovement = "アイザックの動きを {value} 秒遅れで模倣する",
-- Player
CantShoot = "アイザックは攻撃できない",
PlayerContactDamage = "アイザックが接触すると秒間 {value} ダメージを与える",
DamageToAllEnemies = "全ての敵に {value} ダメージを与える",
-- Misc
LeftEye = "左目に付与:",
RightEye = "右目に付与:",
RoomEffect = "{{Timer}} 部屋に付与:",
TimedEffect = "{{Timer}} {value} 秒間付与:",
OnUseEffect = "使用時:",
HeldEffect = "所持中:",
MaxLuck = "{{Luck}} 確率:運{value}で{max}%",
SingleUseInfo = "{{Warning}} 使い切りアイテム {{Warning}}",
NoEffect = "効果なし",
FullMapping = {
BaseDesc = "{{Timer}} フロアを完全にマップ表示 {exception}",
Exception = "(ただし {{SuperSecretRoom}} スーパーミステリールームを除く)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ko_kr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "연사 {value}",
Tears = "연사 {value}",
TearHeight = "눈물 높이 {value}",
TearSizeMultiplier = "눈물크기 {value}",
TearSize = "눈물크기 {value}",
TearDelayMultiplier = "눈물 딜레이 {value}",
TearDelay = "눈물 딜레이 {value}",
FireRateMultiplier = "연사 배율 {value}",
FireRate = "연사 {value}",
DamageMultiplier = "공격력 배율 {value}",
Damage = "공격력 {value}",
DamageTemp = "공격력 {value} (일시적)", -- For Temp Binge Eater buffs
BombDamage = "폭탄 공격력 {value}",
Speed = "이동속도 {value}",
RangeMultiplier = "사거리 배율 {value}",
Range = "사거리 {value}",
Luck = "행운 {value}",
ShotSpeedMultiplier = "탄속 {value}",
ShotSpeed = "탄속 {value}",
Life = "목숨 {value",
SizeUp = "크기 증가",
SizeDown = "크기 감소",
Flight = "비행 능력을 얻습니다",
Invincibility = "무적 상태",
RandomStatUp = "↑ 무작위 능력치 {value}개 증가",
RandomStatDown = "↓ 무작위 능력치 {value}개 감소",
-- Health related
RedHeart = "빨간하트 {value}",
SoulHeart = "소울하트 {value}",
BlackHeart = "블랙하트 {value}",
BoneHeart = "뼈하트 {value}",
EternalHeart = "이터널하트 {value}",
GoldenHeart = "황금하트 {value}",
RottenHeart = "썩은하트 {value}",
BrokenHeart = "부서진하트 {value}",
EmptyHeart = "빈 최대 체력 {value}",
FullHealth = "체력을 모두 회복합니다.",
HealingRed = "체력 {value}칸 회복",
CoinHeart = "동전하트 {value}",
EmptyCoinHeart = "빈 동전하트 {value}",
HealingCoin = "동전 {value}개 회복",
-- Room chances
AngelDevilChance = "악마/천사방 확률 {value}% ",
DevilChance = "악마방 확률 {value}%",
AngelChance = "천사방 확률 {value}% ",
PlanetariumChance = "천체관 확률 {value}% ",
-- Pickups / Spawns
Coin = "동전 {value}",
Bomb = "폭탄 {value}",
Key = "열쇠 {value}",
CoinBombKey = "{value} {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠",
-- Dynamic Spawns
Spawns = {
RandomPickup = "랜덤 픽업 {value}개 드랍합니다",
RandomTrinket = "랜덤 장신구 {value}개 드랍합니다",
RandomHeart = "랜덤 하트 {value}개 드랍합니다",
RedHeart = "빨간하트 {value}개 드랍합니다",
SoulHeart = "소울하트 {value}개 드랍합니다",
BlackHeart = "블랙하트 {value}개 드랍합니다",
BoneHeart = "뼈하트 {value}개 드랍합니다",
Bomb = "폭탄 {value}개 드랍합니다",
Key = "열쇠 {value}개 드랍합니다",
Coin = "동전 {value}개 드랍합니다",
RandomCoin = "랜덤 동전 {value}개 드랍합니다",
Card = "카드 {value}장 드랍합니다",
Pill = "알약 {value}개 드랍합니다",
Rune = "룬 {value}개 드랍합니다",
Battery = "배터리 {value}개 드랍합니다",
BlueFly = "파란 아군 파리 {value}마리 소환합니다",
BlueSpider = "파란 아군 거미 {value}마리 소환합니다",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "유도 눈물",
Spectral = "장애물 관통 눈물",
Piercing = "관통 눈물",
Poison = "{{Poison}} 독 눈물",
},
-- Familiars
FlyOrbital = "{value} 파리 배리어",
Orbital = "배리어",
BlockProjectiles = "적 탄환을 막아줍니다",
DamagePerTear = "눈물 한 발당 {value}의 피해를 줍니다",
DamagePerShot = "한 발당 {value}의 피해를 줍니다",
DamagePerSecond = "초당 {value}의 피해를 줍니다",
ContactDamagePerSecond = "접촉 시 초당 {value}의 피해를 줍니다",
MimicMovement = "캐릭터의 이동을 {value}초 지연하여 따라갑니다",
-- Player
CantShoot = "공격 불능",
PlayerContactDamage = "캐릭터 접촉 시 초당 {value}의 피해를 줍니다",
DamageToAllEnemies = "방 전체 적에게 {value}의 피해를 줍니다",
-- Misc
LeftEye = "왼쪽 눈 효과:",
RightEye = "오른쪽 눈 효과:",
RoomEffect = "{{Timer}} 그 방에서:",
TimedEffect = "{{Timer}} {value}초 동안:",
OnUseEffect = "사용 시:",
HeldEffect = "소지중일 때:",
MaxLuck = "{{Luck}} {value}: 확률 {max}%",
SingleUseInfo = "{{Warning}} 일회용 {{Warning}}",
NoEffect = "무효과",
FullMapping = {
BaseDesc = "{{Timer}} 스테이지 전체 맵 표시 효과 {exception}",
Exception = "({{SuperSecretRoom}} 일급비밀방 제외)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pl"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Mnożnik Szybkostrzelności",
Tears = "{value} Szybkostrzelności",
TearHeight = "{value} Wysokości lotu łez",
TearSizeMultiplier = "{value} Wielkość łez",
TearSize = "{value} Wielkość łez",
TearDelayMultiplier = "{value} Mnożnik Opóźnienia Wystrzału",
TearDelay = "{value} Opóźnienie Wystrzału",
FireRateMultiplier = "{value} Mnożnik Szybkostrzelności",
FireRate = "{value} Szybkostrzelności",
DamageMultiplier = "{value} Mnożnik Obrażeń",
Damage = "{value} Obrażeń",
DamageTemp = "{value} Obrażeń (tymczasowe)", -- For Temp Binge Eater buffs
BombDamage = "{value} Obrażenia od bomb",
Speed = "{value} Prędkości",
RangeMultiplier = "{value} Mnożnik Zasięgu",
Range = "{value} Zasięgu",
Luck = "{value} Szczęścia",
ShotSpeedMultiplier = "{value} Mnożnik Prędkości Strzałów",
ShotSpeed = "{value} Prędkości Strzałów",
Life = "{value} Żyć",
SizeUp = "Rośniesz",
SizeDown = "Malejesz",
Flight = "Latanie",
Invincibility = "Nieśmiertelność",
RandomStatUp = "↑ Zwiększa losowo {value} statystyk",
RandomStatDown = "↓ Zmniejsza losowo {value} statystyk",
-- Health related
RedHeart = "{value} Serce",
SoulHeart = "{value} Serce Duszy",
BlackHeart = "{value} Czarne Serce",
BoneHeart = "{value} Kościane Serce",
EternalHeart = "{value} Wieczne serce",
GoldenHeart = "{value} Złote Serce",
RottenHeart = "{value} Zgniłe Serce",
BrokenHeart = "{value} Złamane Serce",
EmptyHeart = "{value} Pusty zasobnik na serce",
FullHealth = "Pełne zdrowie",
HealingRed = "Leczy {value} czerwone serce",
CoinHeart = "{value} Pieniężne Serce",
EmptyCoinHeart = "{value} Pusty zasobnik na Pieniężne Serce",
HealingCoin = "Leczy {value} monet",
-- Room chances
AngelDevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}/Anioła{{AngelRoom}}",
DevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}",
AngelChance = "{value}% szansy na Pokój Anioła{{AngelRoom}}",
PlanetariumChance = "{value}% szansy na Planetarium",
-- Pickups / Spawns
Coin = "{value} Moneta",
Bomb = "{value} Bomba",
Key = "{value} Klucz",
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba i {{Key}} klucz",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Tworzy {value} losowy pickup",
RandomTrinket = "Tworzy {value} losowy trynkiet",
RandomHeart = "Tworzy {value} losowe serce",
RedHeart = "Tworzy {value} Czerwone Serce",
SoulHeart = "Tworzy {value} Serce Duszy",
BlackHeart = "Tworzy {value} Czarne Serce",
BoneHeart = "Tworzy {value} Kościane Serce",
Bomb = "Tworzy {value} bomb",
Key = "Tworzy {value} klucz",
Coin = "Tworzy {value} monetę",
RandomCoin = "Tworzy {value} losową monetę",
Card = "Tworzy {value} kartę",
Pill = "Tworzy {value} pigułkę",
Rune = "Tworzy {value} runę",
Battery = "Tworzy {value} baterię",
BlueFly = "Tworzy {value} niebieską muchę",
BlueSpider = "Tworzy {value} niebieskiego pająka",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Naprowadzane łzy",
Spectral = "Widmowe łzy",
Piercing = "Penetrujące łzy",
Poison = "{{Poison}} Trujące łzy",
},
-- Familiars
FlyOrbital = "{value} Orbitująca mucha",
Orbital = "Orbitujący sojusznik",
BlockProjectiles = "Blokuje wrogie pociski",
DamagePerTear = "Zadaje {value} obrażeń na łzę",
DamagePerShot = "Zadaje {value} obrażeń na strzał",
DamagePerSecond = "Zadaje {value} obrażeń na sekundę",
ContactDamagePerSecond = "Zadaje {value} obrażeń kontaktowych na sekundę",
MimicMovement = "Naśladuje ruchy Izaaka z {value}-sekundowym opóźnieniem",
-- Player
CantShoot = "Isaac nie może strzelać",
PlayerContactDamage = "Zadaje {value} obrażeń kontaktowych na sekundę",
DamageToAllEnemies = "Zadaje {value} obrażeń wszystkim wrogom",
-- Misc
LeftEye = "Otrzymujesz dla lewego oka:",
RightEye = "Otrzymujesz dla prawego oka:",
RoomEffect = "{{Timer}} Otrzymujesz w tym pokoju:",
TimedEffect = "{{Timer}} Otrzymujesz przez {value} sekund:",
OnUseEffect = "Po użyciu:",
HeldEffect = "Gdy trzymasz:",
MaxLuck = "{{Luck}} Maks.({max}%) przy {value} Szczęścia",
SingleUseInfo = "{{Warning}} JEDNORAZOWE {{Warning}}",
NoEffect = "Brak efektu",
FullMapping = {
BaseDesc = "{{Timer}} Pełne ujawnienie mapy dla piętra {exception}",
Exception = "(oprócz {{SuperSecretRoom}} Super Sekretnego Pokoju)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pt"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Multiplicador de Lágrimas",
Tears = "{value} Lágrimas",
TearHeight = "{value} Altura da Lágrima",
TearSizeMultiplier = "{value} Multiplicador de Tamanho da Lágrima",
TearSize = "{value} Tamanho da Lágrima",
TearDelayMultiplier = "{value} Multiplicador de Atraso da Lágrima",
TearDelay = "{value} Atraso da Lágrima",
FireRateMultiplier = "{value} Multiplicador da Taxa de Disparo",
FireRate = "{value} Taxa de Disparo",
DamageMultiplier = "{value} Multiplicador de Dano",
Damage = "{value} Dano",
DamageTemp = "{value} Dano (temporário)", -- For Temp Binge Eater buffs
BombDamage = "{value} Dano de Bomba",
Speed = "{value} Velocidade",
RangeMultiplier = "{value} Multiplicador de Alcance",
Range = "{value} Alcance",
Luck = "{value} Sorte",
ShotSpeedMultiplier = "{value} Multiplicador de Velocidade de Disparo",
ShotSpeed = "{value} Velocidade de Disparo",
Life = "{value} Vida",
SizeUp = "Aumenta o tamanho",
SizeDown = "Diminui o tamanho",
Flight = "Voo",
Invincibility = "Invencibilidade",
RandomStatUp = "↑ Aumenta {value} estatística aleatória",
RandomStatDown = "↓ Diminui {value} estatística aleatória",
-- Health related
RedHeart = "{value} Saúde",
SoulHeart = "{value} Coração de Alma",
BlackHeart = "{value} Coração Negro",
BoneHeart = "{value} Coração de Osso",
EternalHeart = "{value} Coração Eterno",
GoldenHeart = "{value} Coração Dourado",
RottenHeart = "{value} Coração Podre",
BrokenHeart = "{value} Coração Partido",
EmptyHeart = "{value} Contêiner de Coração Vazio",
FullHealth = "Saúde cheia",
HealingRed = "Cura {value} Coração",
CoinHeart = "{value} Coração de Moeda",
EmptyCoinHeart = "{value} Contêiner de Coração de Moeda Vazio",
HealingCoin = "Cura {value} moeda",
-- Room chances
AngelDevilChance = "{value}% Chance de Sala do Diabo/Anjo",
DevilChance = "{value}% Chance de Sala do Diabo",
AngelChance = "{value}% Chance de Sala do Anjo",
PlanetariumChance = "{value}% Chance de Planetário",
-- Pickups / Spawns
Coin = "{value} Moeda",
Bomb = "{value} Bomba",
Key = "{value} Chave",
CoinBombKey = "{value} {{Coin}} moeda, {{Bomb}} bomba e {{Key}} chave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Gera {value} pickup aleatório",
RandomTrinket = "Gera {value} trinket aleatório",
RandomHeart = "Gera {value} coração aleatório",
RedHeart = "Gera {value} Coração Vermelho",
SoulHeart = "Gera {value} Coração de Alma",
BlackHeart = "Gera {value} Coração Negro",
BoneHeart = "Gera {value} Coração de Osso",
Bomb = "Gera {value} bomba",
Key = "Gera {value} chave",
Coin = "Gera {value} moeda",
RandomCoin = "Gera {value} moeda aleatória",
Card = "Gera {value} carta",
Pill = "Gera {value} pílula",
Rune = "Gera {value} runa",
Battery = "Gera {value} bateria",
BlueFly = "Gera {value} mosca azul",
BlueSpider = "Gera {value} aranha azul",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teleguiadas",
Spectral = "Lágrimas espectrais",
Piercing = "Lágrimas que atravessam inimigos",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} Mosca orbital",
Orbital = "Orbital",
BlockProjectiles = "Bloqueia projéteis inimigos",
DamagePerTear = "Causa {value} de dano por lágrima",
DamagePerShot = "Causa {value} de dano por disparo",
DamagePerSecond = "Causa {value} de dano por segundo",
ContactDamagePerSecond = "Causa {value} de dano ao contato por segundo",
MimicMovement = "Espelha o movimento do personagem com atraso de {value} segundos",
-- Player
CantShoot = "O personagem não pode atirar",
PlayerContactDamage = "O personagem causa {value} de dano ao contato por segundo",
DamageToAllEnemies = "Causa {value} de dano a todos os inimigos",
-- Misc
LeftEye = "Recebe no olho esquerdo:",
RightEye = "Recebe no olho direito:",
RoomEffect = "{{Timer}} Recebe para a sala:",
TimedEffect = "{{Timer}} Recebe por {value} segundos:",
OnUseEffect = "Ao usar:",
HeldEffect = "Enquanto segurar:",
MaxLuck = "{{Luck}} Máx.({max}%) com {value} de Sorte",
SingleUseInfo = "{{Warning}} USO ÚNICO {{Warning}}",
NoEffect = "Sem efeito",
FullMapping = {
BaseDesc = "{{Timer}} Efeito de mapeamento completo para o andar {exception}",
Exception = "(exceto {{SuperSecretRoom}} Sala Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pt_br"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Multiplicador de Lágrimas",
Tears = "{value} Lágrimas",
TearHeight = "{value} Altura da Lágrima",
TearSizeMultiplier = "{value} Multiplicador de Tamanho da Lágrima",
TearSize = "{value} Tamanho da Lágrima",
TearDelayMultiplier = "{value} Multiplicador de Atraso da Lágrima",
TearDelay = "{value} Atraso da Lágrima",
FireRateMultiplier = "{value} Multiplicador da Taxa de Disparo",
FireRate = "{value} Taxa de Disparo",
DamageMultiplier = "{value} Multiplicador de Dano",
Damage = "{value} Dano",
DamageTemp = "{value} Dano (temporário)", -- For Temp Binge Eater buffs
BombDamage = "{value} Dano de Bomba",
Speed = "{value} Velocidade",
RangeMultiplier = "{value} Multiplicador de Alcance",
Range = "{value} Alcance",
Luck = "{value} Sorte",
ShotSpeedMultiplier = "{value} Multiplicador de Velocidade de Disparo",
ShotSpeed = "{value} Velocidade de Disparo",
Life = "{value} Vida",
SizeUp = "Aumenta o tamanho",
SizeDown = "Diminui o tamanho",
Flight = "Voo",
Invincibility = "Invencibilidade",
RandomStatUp = "↑ Aumenta {value} estatística aleatória",
RandomStatDown = "↓ Diminui {value} estatística aleatória",
-- Health related
RedHeart = "{value} Saúde",
SoulHeart = "{value} Coração de Alma",
BlackHeart = "{value} Coração Negro",
BoneHeart = "{value} Coração de Osso",
EternalHeart = "{value} Coração Eterno",
GoldenHeart = "{value} Coração Dourado",
RottenHeart = "{value} Coração Podre",
BrokenHeart = "{value} Coração Partido",
EmptyHeart = "{value} Contêiner de Coração Vazio",
FullHealth = "Saúde cheia",
HealingRed = "Cura {value} Coração",
CoinHeart = "{value} Coração de Moeda",
EmptyCoinHeart = "{value} Contêiner de Coração de Moeda Vazio",
HealingCoin = "Cura {value} moeda",
-- Room chances
AngelDevilChance = "{value}% Chance de Sala do Diabo/Anjo",
DevilChance = "{value}% Chance de Sala do Diabo",
AngelChance = "{value}% Chance de Sala do Anjo",
PlanetariumChance = "{value}% Chance de Planetário",
-- Pickups / Spawns
Coin = "{value} Moeda",
Bomb = "{value} Bomba",
Key = "{value} Chave",
CoinBombKey = "{value} {{Coin}} moeda, {{Bomb}} bomba e {{Key}} chave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Gera {value} pickup aleatório",
RandomTrinket = "Gera {value} trinket aleatório",
RandomHeart = "Gera {value} coração aleatório",
RedHeart = "Gera {value} Coração Vermelho",
SoulHeart = "Gera {value} Coração de Alma",
BlackHeart = "Gera {value} Coração Negro",
BoneHeart = "Gera {value} Coração de Osso",
Bomb = "Gera {value} bomba",
Key = "Gera {value} chave",
Coin = "Gera {value} moeda",
RandomCoin = "Gera {value} moeda aleatória",
Card = "Gera {value} carta",
Pill = "Gera {value} pílula",
Rune = "Gera {value} runa",
Battery = "Gera {value} bateria",
BlueFly = "Gera {value} mosca azul",
BlueSpider = "Gera {value} aranha azul",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teleguiadas",
Spectral = "Lágrimas espectrais",
Piercing = "Lágrimas que atravessam inimigos",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} Mosca orbital",
Orbital = "Orbital",
BlockProjectiles = "Bloqueia projéteis inimigos",
DamagePerTear = "Causa {value} de dano por lágrima",
DamagePerShot = "Causa {value} de dano por disparo",
DamagePerSecond = "Causa {value} de dano por segundo",
ContactDamagePerSecond = "Causa {value} de dano ao contato por segundo",
MimicMovement = "Espelha o movimento do personagem com atraso de {value} segundos",
-- Player
CantShoot = "O personagem não pode atirar",
PlayerContactDamage = "O personagem causa {value} de dano ao contato por segundo",
DamageToAllEnemies = "Causa {value} de dano a todos os inimigos",
-- Misc
LeftEye = "Recebe no olho esquerdo:",
RightEye = "Recebe no olho direito:",
RoomEffect = "{{Timer}} Recebe para a sala:",
TimedEffect = "{{Timer}} Recebe por {value} segundos:",
OnUseEffect = "Ao usar:",
HeldEffect = "Enquanto segurar:",
MaxLuck = "{{Luck}} Máx.({max}%) com {value} de Sorte",
SingleUseInfo = "{{Warning}} USO ÚNICO {{Warning}}",
NoEffect = "Sem efeito",
FullMapping = {
BaseDesc = "{{Timer}} Efeito de mapeamento completo para o andar {exception}",
Exception = "(exceto {{SuperSecretRoom}} Sala Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ro_ro"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} viteză de atac",
Tears = "{value} viteză de atac",
TearHeight = "{value} Înălțime lacrimă",
TearSizeMultiplier = "{value} Mărimea Lacrimilor",
TearSize = "{value} Mărimea Lacrimilor",
TearDelayMultiplier = "{value} multiplicator întârziere lacrimi",
TearDelay = "{value} Întârziere lacrimi",
FireRateMultiplier = "{value} viteză de atac",
FireRate = "{value} viteză de atac",
DamageMultiplier = "{value} Daune",
Damage = "{value} Daune",
DamageTemp = "{value} Daune (temporare)", -- For Temp Binge Eater buffs
BombDamage = "{value} Daune ale bombelor",
Speed = "{value} Viteză",
RangeMultiplier = "{value} Distanță",
Range = "{value} Distanță",
Luck = "{value} Noroc",
ShotSpeedMultiplier = "{value} Viteza atacului",
ShotSpeed = "{value} Viteza atacului",
Life = "{value} Viață",
SizeUp = "Crește mărimea",
SizeDown = "Scade mărimea",
Flight = "Zbor",
Invincibility = "Invincibilitate",
RandomStatUp = "↑ Crește {value} statistic aleatoriu",
RandomStatDown = "↓ Scade {value} statistic aleatoriu",
-- Health related
RedHeart = "{value} Viață",
SoulHeart = "{value} Inimă Suflet",
BlackHeart = "{value} Inimă Neagră",
BoneHeart = "{value} Inimă Osoasă",
EternalHeart = "{value} Inimă Eternală",
GoldenHeart = "{value} Inimă Aurie",
RottenHeart = "{value} Inimă Putrezită",
BrokenHeart = "{value} Inimă Frântă",
EmptyHeart = "{value} Container gol de inimă",
FullHealth = "Viață plină",
HealingRed = "Vindecă {value} inimă",
CoinHeart = "{value} Inimă Bănuț",
EmptyCoinHeart = "{value} Container gol Inimă-Bănuț",
HealingCoin = "Vindecă {value} bănuț",
-- Room chances
AngelDevilChance = "{value}% șansă la camere Diavol/Înger",
DevilChance = "{value}% șansă Cameră Diavol",
AngelChance = "{value}% șansă Cameră Înger",
PlanetariumChance = "{value}% șansă Planetariu",
-- Pickups / Spawns
Coin = "{value} Bănuț",
Bomb = "{value} Bombe",
Key = "{value} Cheie",
CoinBombKey = "{value} {{Coin}} bănuț, {{Bomb}} bombă și {{Key}} cheie",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Oferă {value} lucru aleator",
RandomTrinket = "Oferă {value} breloc aleator",
RandomHeart = "Oferă {value} inimă aleatorie",
RedHeart = "Oferă {value} Inimă Roșie",
SoulHeart = "Oferă {value} Inimă Suflet",
BlackHeart = "Oferă {value} Inimă Neagră",
BoneHeart = "Oferă {value} Inimă Osoasă",
Bomb = "Oferă {value} bombă",
Key = "Oferă {value} cheie",
Coin = "Oferă {value} bănuț",
RandomCoin = "Oferă {value} bănuț aleator",
Card = "Oferă {value} carte",
Pill = "Oferă {value} pastilă",
Rune = "Oferă {value} rună",
Battery = "Oferă {value} baterie",
BlueFly = "Oferă {value} muscă albastră",
BlueSpider = "Oferă {value} păianjen albastru",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lacrimi care urmăresc",
Spectral = "Lacrimi Fantomatice",
Piercing = "Lacrimi pătrunzătoare",
Poison = "{{Poison}} Lacrimi otrăvitoare",
},
-- Familiars
FlyOrbital = "{value} Muscă orbitală",
Orbital = "Orbital",
BlockProjectiles = "Blochează proiectilele inamicilor",
DamagePerTear = "Dă {value} daune pe lacrimă",
DamagePerShot = "Dă {value} daune pe împușcătură",
DamagePerSecond = "Dă {value} daune pe secundă",
ContactDamagePerSecond = "Dă {value} daune de contact pe secundă",
MimicMovement = "Oglindește mișcările lui Isaac cu {value} secunde întârziere",
-- Player
CantShoot = "Isaac nu poate trage",
PlayerContactDamage = "Isaac dă {value} daune de contact pe secundă",
DamageToAllEnemies = "Dă {value} daune tuturor inamicilor",
-- Misc
LeftEye = "Primește pentru ochiul stâng:",
RightEye = "Primește pentru ochiul drept:",
RoomEffect = "{{Timer}} Primește pentru cameră:",
TimedEffect = "{{Timer}} Primește pentru {value} secunde:",
OnUseEffect = "La folosire:",
HeldEffect = "Când este ținut:",
MaxLuck = "{{Luck}} Max.({max}%) la {value} noroc",
SingleUseInfo = "{{Warning}} UTILIZARE UNICĂ {{Warning}}",
NoEffect = "Fără efect",
FullMapping = {
BaseDesc = "{{Timer}} Vezi toată harta etajului {exception}",
Exception = "(cu excepția {{SuperSecretRoom}} Camerei Super Secrete)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ru"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} скорострельности",
Tears = "{value} скорострельности",
TearHeight = "{value} высота слезы",
TearSizeMultiplier = "{value} размер слез",
TearSize = "{value} размер слез",
TearDelayMultiplier = "{value} множитель задержки между выстрелами",
TearDelay = "{value} задержка между выстрелами",
FireRateMultiplier = "{value} скорострельности",
FireRate = "{value} скорострельности",
DamageMultiplier = "{value} множитель урона",
Damage = "{value} к урону",
DamageTemp = "{value} к урону (временный)", -- For Temp Binge Eater buffs
BombDamage = "{value} урон бомб",
Speed = "{value} скорость",
RangeMultiplier = "{value} множитель дальности стрельбы",
Range = "{value} дальность стрельбы",
Luck = "{value} удача",
ShotSpeedMultiplier = "{value} Скорость снаряда",
ShotSpeed = "{value} Скорость снаряда",
Life = "{value} дополнительная жизнь",
SizeUp = "Увеличение размера",
SizeDown = "Уменьшение размера",
Flight = "Полет",
Invincibility = "Неуязвимость",
RandomStatUp = "↑ Увеличивает {value} случайную характеристику",
RandomStatDown = "↓ Уменьшает {value} случайную характеристику",
-- Health related
RedHeart = "{value} к здоровью",
SoulHeart = "{value} Сердце Души",
BlackHeart = "{value} Черное Сердце",
BoneHeart = "{value} Костяное Сердце",
EternalHeart = "{value} Вечное сердце",
GoldenHeart = "{value} Золотое сердце",
RottenHeart = "{value} Гнилое сердце",
BrokenHeart = "{value} Поломанное сердце",
EmptyHeart = "{value} пустой контейнер сердца",
FullHealth = "Полное здоровье",
HealingRed = "Восстанавливает {value} сердца",
CoinHeart = "{value} Монетное сердце",
EmptyCoinHeart = "{value} пустое монетное сердце",
HealingCoin = "Восстанавливает {value} монету",
-- Room chances
AngelDevilChance = "{value}% шанс появления Комнаты Дьявола/Ангела",
DevilChance = "{value}% шанс появления Комнаты Дьявола",
AngelChance = "{value}% шанс появления Комнаты Ангела",
PlanetariumChance = "{value}% шанс появления Планетария",
-- Pickups / Spawns
Coin = "{value} Монет",
Bomb = "{value} Бомб",
Key = "{value} Ключей",
CoinBombKey = "{value} {{Coin}} Монет, {{Bomb}} Бомб и {{Key}} Ключей",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Создает {value} случайный предмет",
RandomTrinket = "Создает {value} случайный брелок",
RandomHeart = "Создает {value} случайное сердце",
RedHeart = "Создает {value} Красное сердце",
SoulHeart = "Создает {value} Сердце Души",
BlackHeart = "Создает {value} Черное Сердце",
BoneHeart = "Создает {value} Костяное Сердце",
Bomb = "Создает {value} бомбу",
Key = "Создает {value} ключ",
Coin = "Создает {value} монету",
RandomCoin = "Создает {value} случайную монету",
Card = "Создает {value} карту",
Pill = "Создает {value} пилюлю",
Rune = "Создает {value} руну",
Battery = "Создает {value} батарейку",
BlueFly = "Создает {value} синюю муху",
BlueSpider = "Создает {value} синего паука",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонаводящиеся слезы",
Spectral = "Спектральные слезы",
Piercing = "Пронзающие слезы",
Poison = "{{Poison}} Отравляющие слезы",
},
-- Familiars
FlyOrbital = "{value} Орбитальная муха",
Orbital = "Орбиталь",
BlockProjectiles = "Блокирует вражеские снаряды",
DamagePerTear = "Наносит {value} урона за слезу",
DamagePerShot = "Наносит {value} урона за выстрел",
DamagePerSecond = "Наносит {value} урона в секунду",
ContactDamagePerSecond = "Наносит {value} контактного урона в секунду",
MimicMovement = "Повторяет движения Исаака с задержкой {value} секунд",
-- Player
CantShoot = "Исаак не может стрелять",
PlayerContactDamage = "Исаак наносит {value} контактного урона в секунду",
DamageToAllEnemies = "Наносит {value} урона всем врагам",
-- Misc
LeftEye = "Для левого глаза:",
RightEye = "Для правого глаза:",
RoomEffect = "{{Timer}} Получаем в комнате:",
TimedEffect = "{{Timer}} Действует {value} секунд:",
OnUseEffect = "При использовании:",
HeldEffect = "Пока держите:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} удаче",
SingleUseInfo = "{{Warning}} ОДНОРАЗОВЫЙ {{Warning}}",
NoEffect = "Нет эффекта",
FullMapping = {
BaseDesc = "{{Timer}} Полный эффект отображения карты для этажа {exception}",
Exception = "(кроме {{SuperSecretRoom}} Супер Секретной Комнаты)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "spa"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "Lágrimas {value}",
Tears = "Lágrimas {value}",
TearHeight = "Altura de lágrima {value}",
TearSizeMultiplier = "Tamaño de lágrimas {value}",
TearSize = "Tamaño de lágrimas {value}",
TearDelayMultiplier = "Vel. de lágrimas {value}",
TearDelay = "Vel. de lágrimas {value}",
FireRateMultiplier = "Lágrimas {value}",
FireRate = "Lágrimas {value}",
DamageMultiplier = "Daño {value}",
Damage = "Daño {value}",
DamageTemp = "Daño {value} (temporal)", -- For Temp Binge Eater buffs
BombDamage = "Daño de bomba {value}",
Speed = "Velocidad {value}",
RangeMultiplier = "Alcance {value}",
Range = "Alcance {value}",
Luck = "Suerte {value}",
ShotSpeedMultiplier = "Vel. de Lágrimas {value}",
ShotSpeed = "Vel. de Lágrimas {value}",
Life = "{value} Vida{plural_s} extra",
SizeUp = "Aumenta tu tamaño",
SizeDown = "Reduce tu tamaño",
Flight = "Permite volar",
Invincibility = "Invencibilidad",
RandomStatUp = "↑ Aumenta aleatoriamente {value} estadística{plural_s}",
RandomStatDown = "↓ Reduce aleatoriamente {value} estadística{plural_s}",
-- Health related
RedHeart = "{value} Cora{plural_zon}",
SoulHeart = "{value} Cora{plural_zon} de alma",
BlackHeart = "{value} Cora{plural_zon} negro{plural_s}",
BoneHeart = "{value} Cora{plural_zon} de hueso",
EternalHeart = "{value} Cora{plural_zon} eterno{plural_s}",
GoldenHeart = "{value} Cora{plural_zon} dorado{plural_s}",
RottenHeart = "{value} Cora{plural_zon} podrido{plural_s}",
BrokenHeart = "{value} Cora{plural_zon} roto{plural_s}",
EmptyHeart = "{value} Contenedor{plural_es} de cora{plural_zon} vacío{plural_s}",
FullHealth = "Salud al máximo",
HealingRed = "Cura {value} cora{plural_zon}",
-- Room chances
AngelDevilChance = "{value}% de probabilidad de Sala del Diablo/Ángel",
DevilChance = "{value}% de probabilidad de Sala del Diablo",
AngelChance = "{value}% de probabilidad de Sala del Ángel",
PlanetariumChance = "{value}% de probabilidad de Planetario",
-- Pickups / Spawns
Coin = "{value} Moneda{plural_s}",
Bomb = "{value} Bomba{plural_s}",
Key = "{value} Llave{plural_s}",
CoinBombKey = "{value} {{Coin}} moneda{plural_s}, {{Bomb}} bomba{plural_s} y {{Key}} llave{plural_s}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Genera {value} recolectable{plural_s} aleatorio{plural_s}",
RandomTrinket = "Genera {value} trinket{plural_s} aleatorio{plural_s}",
RandomHeart = "Genera {value} cora{plural_zon} aleatorio{plural_s}",
RedHeart = "Genera {value} cora{plural_zon} rojo{plural_s}",
SoulHeart = "Genera {value} cora{plural_zon} de alma",
BlackHeart = "Genera {value} cora{plural_zon} negro{plural_s}",
BoneHeart = "Genera {value} cora{plural_zon} de hueso",
Bomb = "Genera {value} bomba{plural_s}",
Key = "Genera {value} llave{plural_s}",
Coin = "Genera {value} moneda{plural_s}",
RandomCoin = "Genera {value} moneda{plural_s} aleatoria{plural_s}",
Card = "Genera {value} carta{plural_s}",
Pill = "Genera {value} píldora{plural_s}",
Rune = "Genera {value} runa{plural_s}",
Battery = "Genera {value} batería{plural_s}",
BlueFly = "Genera {value} mosca{plural_s} azul{plural_es}",
BlueSpider = "Genera {value} araña{plural_s} azul{plural_es}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teledirigidas",
Spectral = "Lágrimas espectrales",
Piercing = "Lágrimas perforantes",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} mosca{plural_s} orbital{plural_es}",
Orbital = "Orbital",
BlockProjectiles = "Bloquea proyectiles enemigos",
DamagePerTear = "Inflige {value} de daño por lágrima",
DamagePerShot = "Inflige {value} de daño por disparo",
DamagePerSecond = "Inflige {value} de daño por segundo",
ContactDamagePerSecond = "Inflige {value} de daño por contacto por segundo",
MimicMovement = "Sigue tus movimientos con {value} segundo{plural_s} de retraso",
-- Player
CantShoot = "No puedes disparar",
PlayerContactDamage = "Infliges {value} de daño por contacto por segundo",
DamageToAllEnemies = "Inflige {value} de daño a todos los enemigos",
-- Misc
LeftEye = "Otorga para el ojo izquierdo:",
RightEye = "Otorga para el ojo derecho:",
RoomEffect = "{{Timer}} Otorga durante la habitación:",
TimedEffect = "{{Timer}} Otorga durante {value} segundo{plural_s}:",
OnUseEffect = "Al usarlo:",
HeldEffect = "Al tenerlo:",
MaxLuck = "{{Luck}} Máx.({max}%) con {value} de suerte",
--MaxLuck = "{max}% de probabilidad con {value} de suerte", -- old formatting
SingleUseInfo = "{{Warning}} UN SOLO USO {{Warning}}",
NoEffect = "Sin efecto",
FullMapping = {
BaseDesc = "{{Timer}} Revela el mapa completo del piso {exception}",
Exception = "(excepto la Habitación {{SuperSecretRoom}} Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "tr_tr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
TearsMultiplier = "{value} Gözyaşı",
Tears = "{value} Gözyaşı",
TearHeight = "{value} Gözyaşı yüksekliği",
TearSizeMultiplier = "{value} Gözyaşı boyutu",
TearSize = "{value} Gözyaşı boyutu",
TearDelayMultiplier = "{value} Gözyaşı gecikmesi",
TearDelay = "{value} Gözyaşı gecikmesi",
FireRateMultiplier = "{value} Atış hızı",
FireRate = "{value} Atış hızı",
DamageMultiplier = "{value} Hasar",
Damage = "{value} Hasar",
DamageTemp = "{value} Hasar (geçici)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomba hasarı",
Speed = "{value} Hız",
RangeMultiplier = "{value} Menzil",
Range = "{value} Menzil",
Luck = "{value} Şans",
ShotSpeedMultiplier = "{value} Gözyaşı hızı",
ShotSpeed = "{value} Gözyaşı hızı",
Life = "{value} hayat",
SizeUp = "Boy artar",
SizeDown = "Boy küçülür",
Flight = "Uçuş",
Invincibility = "Dokunulmazlık",
RandomStatUp = "↑ Rastgele {value} istatistik artışı",
RandomStatDown = "↓ Rastgele {value} istatistik azalır",
RedHeart = "{value} Kırmızı Kalp",
SoulHeart = "{value} Ruh Kalbi",
BlackHeart = "{value} Siyah Kalp",
BoneHeart = "{value} Kemik Kalp",
EternalHeart = "{value} Ebedi Kalp",
GoldenHeart = "{value} Altın Kalp",
RottenHeart = "{value} Çürük Kalp",
BrokenHeart = "{value} Kırık Kalp",
EmptyHeart = "{value} Boş kalp konteynırı",
FullHealth = "Tam can",
HealingRed = "{value} Kalp iyileştirir",
CoinHeart = "{value} Altın Kalp",
EmptyCoinHeart = "{value} Boş Altın Kalp",
HealingCoin = "{value} Altın iyileştirir",
AngelDevilChance = "{value}% Şeytan/Melek odası şansı",
DevilChance = "{value}% Şeytan odası şansı",
AngelChance = "{value}% Melek odası şansı",
PlanetariumChance = "{value}% Planetaryum şansı",
Coin = "{value} Altın",
Bomb = "{value} Bomba",
Key = "{value} Anahtar",
CoinBombKey = "{value} {{Coin}} Altın, {{Bomb}} Bomba ve {{Key}} Anahtar",
Spawns = {
RandomPickup = "Rastgele {value} pickup çıkartır",
RandomTrinket = "Rastgele {value} trinket çıkartır",
RandomHeart = "Rastgele {value} kalp çıkarır",
RedHeart = "Rastgele {value} Kırmızı Kalp",
SoulHeart = "Rastgele {value} Ruh Kalbi",
BlackHeart = "Rastgele {value} Siyah Kalp",
BoneHeart = "Rastgele {value} Kemik Kalp",
Bomb = "Rastgele {value} Bomba",
Key = "Rastgele {value} Anahtar",
Coin = "Rastgele {value} Altın",
RandomCoin = "Rastgele {value} coin çıkarır",
Card = "Rastgele {value} Kart",
Pill = "Rastgele {value} Hap",
Rune = "Rastgele {value} Rune",
Battery = "Rastgele {value} Pil",
BlueFly = "Rastgele {value} mavi sinek",
BlueSpider = "Rastgele {value} mavi örümcek",
},
TearEffect = {
Homing = "Takip eden gözyaşları",
Spectral = "Hayalet gözyaşları",
Piercing = "Delici gözyaşları",
Poison = "{{Poison}} Zehir gözyaşları",
},
FlyOrbital = "{value} Sinek yörüngeci",
Orbital = "Yörüngeç",
BlockProjectiles = "Düşman ateşlerini engeller",
DamagePerTear = "Gözyaşı başına {value} Hasar",
DamagePerShot = "Atış başına {value} hasar",
DamagePerSecond = "Saniyede {value} hasar verir",
ContactDamagePerSecond = "Saniyede {value} dokunma hasarı verir",
MimicMovement = "Isaac'ın hareketlerini {value} saniye gecikme ile taklit eder",
CantShoot = "Isaac ateş atamaz",
PlayerContactDamage = "Isaac saniyede {value} dokunma hasarı verir",
DamageToAllEnemies = "Tüm düşmanlara {value} hasar verir",
LeftEye = "Sol göz için:",
RightEye = "Sağ göz için:",
RoomEffect = "{{Timer}} Oda için:",
TimedEffect = "{{Timer}} {value} saniye için:",
OnUseEffect = "Kullanıldığında:",
HeldEffect = "Elde iken:",
MaxLuck = "{{Luck}} Maks.({max}%) {value} şansında",
SingleUseInfo = "{{Warning}} TEK KULLANIM {{Warning}}",
NoEffect = "Efekt yok",
FullMapping = {
BaseDesc = "{{Timer}} Kat için tam harita efekti {exception}",
Exception = "({{SuperSecretRoom}} Süper Gizli Oda hariç)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "uk_ua"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Темпу Стрільби",
Tears = "{value} Темп Стрільби",
TearHeight = "{value} Висота Польоту Сльози",
TearSizeMultiplier = "{value} Розміру Сльози",
TearSize = "{value} Розмір Сльози",
TearDelayMultiplier = "{value} Затримки між слізьми",
TearDelay = "{value} Затримка між слізьми",
FireRateMultiplier = "{value} Швидкості Стрільби",
FireRate = "{value} Швидкість Стрільби",
DamageMultiplier = "{value} множник Шкоди",
Damage = "{value} Шкоду",
DamageTemp = "{value} Шкоду (тимчасове)", -- For Temp Binge Eater buffs
BombDamage = "{value} Шкода від Бомби",
Speed = "{value} Швидкість",
RangeMultiplier = "{value} Дальність",
Range = "{value} Дальність",
Luck = "{value} Удача",
ShotSpeedMultiplier = "{value} Швидкості Стрільби",
ShotSpeed = "{value} Швидкість Стрільби",
Life = "{value} Життя",
SizeUp = "Розмір збільшено",
SizeDown = "Розмір зменшено",
Flight = "Політ",
Invincibility = "Невразливість",
RandomStatUp = "↑ Збільшує {value} випадкових характеристик",
RandomStatDown = "↓ Зменшує {value} випадкових характеристик",
-- Health related
RedHeart = "{value} Контейнер червоних сердець",
SoulHeart = "{value} серце Душі",
BlackHeart = "{value} Чорне серце",
BoneHeart = "{value} Кісткове серце",
EternalHeart = "{value} Вічне серце",
GoldenHeart = "{value} Золоте серце",
RottenHeart = "{value} Гниле серце",
BrokenHeart = "{value} Зламане серце",
EmptyHeart = "{value} пустий Контейнер червоних сердець",
FullHealth = "Повне здоров'я",
HealingRed = "Відновлює {value} серце",
CoinHeart = "{value} Монетне серце",
EmptyCoinHeart = "{value} Пусте монетне серце",
HealingCoin = "Відновлює {value} монету",
-- Room chances
AngelDevilChance = "{value}% шанс появи кімнати Диявола/Ангела",
DevilChance = "{value}% шанс появи кімнати Диявола",
AngelChance = "{value}% шанс появи кімнати Ангела",
PlanetariumChance = "{value}% шанс появи Планетарія",
-- Pickups / Spawns
Coin = "{value} Монета",
Bomb = "{value} Бомба",
Key = "{value} Ключ",
CoinBombKey = "{value} {{Coin}} монета, {{Bomb}} бомба та {{Key}} ключ",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Створює {value} випадковий(і) розхідник(и)",
RandomTrinket = "Створює {value} випадковий(і) брелок(и)",
RandomHeart = "Створює {value} випадкове(і) серце(а)",
RedHeart = "Створює {value} червоне(і) серце(а)",
SoulHeart = "Створює {value} серце Душі",
BlackHeart = "Створює {value} чорне(і) серце(а)",
BoneHeart = "Створює {value} кісткове(і) серце(а)",
Bomb = "Створює {value} бомбу(и)",
Key = "Створює {value} ключ(і)",
Coin = "Створює {value} монету(и)",
RandomCoin = "Створює {value} випадкову монету(и)",
Card = "Створює {value} картку(и)",
Pill = "Створює {value} пігулку(и)",
Rune = "Створює {value} руну(и)",
Battery = "Створює {value} батарейку(и)",
BlueFly = "Створює {value} синю муху(и)",
BlueSpider = "Створює {value} синього павука(ів)",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонавідні сльози",
Spectral = "Спектральні сльози",
Piercing = "Пронизуючі сльози",
Poison = "{{Poison}} Отруйні сльози",
},
-- Familiars
FlyOrbital = "{value} Муха-орбіталь",
Orbital = "Орбіталь",
BlockProjectiles = "Блокує ворожі снаряди",
DamagePerTear = "Наносить {value} шкоди за сльозу",
DamagePerShot = "Наносить {value} шкоди за постріл",
DamagePerSecond = "Наносить {value} шкоди за секунду",
ContactDamagePerSecond = "Наносить {value} контактної шкоди за секунду",
MimicMovement = "Повторює рухи персонажа з затримкою {value} секунди",
-- Player
CantShoot = "Персонаж не може стріляти",
PlayerContactDamage = "Персонаж наносить {value} контактної шкоди за секунду",
DamageToAllEnemies = "Наносить {value} шкоди усім ворогам",
-- Misc
LeftEye = "Отримує для лівого ока:",
RightEye = "Отримує для правого ока:",
RoomEffect = "{{Timer}} Отримує для кімнати:",
TimedEffect = "{{Timer}} Діє протягом {value} секунд:",
OnUseEffect = "При використанні:",
HeldEffect = "Поки тримаєте:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} Удачі",
SingleUseInfo = "{{Warning}} ОДНОРАЗОВИЙ {{Warning}}",
NoEffect = "Немає ефекту",
FullMapping = {
BaseDesc = "{{Timer}} Повне відображення карти для поверху {exception}",
Exception = "(окрім {{SuperSecretRoom}} Суперсекретної кімнати)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "vi"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Hệ số nước mắt",
Tears = "{value} Nước mắt",
TearHeight = "{value} Tốc độ rơi nước mắt",
TearSizeMultiplier = "{value} Kích thước nước mắt",
TearSize = "{value} Kích thước nước mắt",
TearDelayMultiplier = "{value} Hệ số độ trễ nước mắt",
TearDelay = "{value} Độ trễ nước mắt",
FireRateMultiplier = "{value} Hệ số tốc độ bắn",
FireRate = "{value} Tốc độ bắn",
DamageMultiplier = "{value} Hệ số sát thương",
Damage = "{value} Sát thương",
DamageTemp = "{value} Sát thương (tạm thời)", -- For Temp Binge Eater buffs
BombDamage = "{value} Sát thương bom",
Speed = "{value} Tốc độ",
RangeMultiplier = "{value} Hệ số tầm bắn",
Range = "{value} Tầm bắn",
Luck = "{value} May mắn",
ShotSpeedMultiplier = "{value} Hệ số tốc độ đạn",
ShotSpeed = "{value} Tốc độ đạn",
Life = "{value} Mạng",
SizeUp = "Tăng kích thước",
SizeDown = "Giảm kích thước",
Flight = "Bay được",
Invincibility = "Bất tử",
RandomStatUp = "↑ Tăng {value} chỉ số ngẫu nhiên",
RandomStatDown = "↓ Giảm {value} chỉ số ngẫu nhiên",
-- Health related
RedHeart = "{value} Máu",
SoulHeart = "{value} Trái Tim Linh Hồn",
BlackHeart = "{value} Trái Tim Đen",
BoneHeart = "{value} Trái Tim Xương",
EternalHeart = "{value} Trái Tim Vĩnh cửu",
GoldenHeart = "{value} Trái Tim Vàng",
RottenHeart = "{value} Trái Tim Thối",
BrokenHeart = "{value} Trái Tim Vỡ",
EmptyHeart = "{value} Ô trái tim trống",
FullHealth = "Đầy máu",
HealingRed = "Hồi {value} trái tim",
CoinHeart = "{value} Trái Tim Đồng Xu",
EmptyCoinHeart = "{value} Ô Trái Tim Đồng Xu trống",
HealingCoin = "Hồi {value} đồng xu",
-- Room chances
AngelDevilChance = "{value}% Cơ hội Phòng Quỷ/Thiên thần",
DevilChance = "{value}% Cơ hội Phòng Quỷ",
AngelChance = "{value}% Cơ hội Phòng Thiên thần",
PlanetariumChance = "{value}% Cơ hội Phòng Thiên Văn",
-- Pickups / Spawns
Coin = "{value} Đồng xu",
Bomb = "{value} Bom",
Key = "{value} Chìa khóa",
CoinBombKey = "{value} {{Coin}} đồng xu, {{Bomb}} bom và {{Key}} chìa khóa",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Tạo {value} vật phẩm nhặt ngẫu nhiên",
RandomTrinket = "Tạo {value} món trang sức ngẫu nhiên",
RandomHeart = "Tạo {value} trái tim ngẫu nhiên",
RedHeart = "Tạo {value} Trái Tim Đỏ",
SoulHeart = "Tạo {value} Trái Tim Linh Hồn",
BlackHeart = "Tạo {value} Trái Tim Đen",
BoneHeart = "Tạo {value} Trái Tim Xương",
Bomb = "Tạo {value} bom",
Key = "Tạo {value} chìa khóa",
Coin = "Tạo {value} đồng xu",
RandomCoin = "Tạo {value} đồng xu ngẫu nhiên",
Card = "Tạo {value} lá bài",
Pill = "Tạo {value} viên thuốc",
Rune = "Tạo {value} rune",
Battery = "Tạo {value} Pin",
BlueFly = "Tạo {value} ruồi xanh",
BlueSpider = "Tạo {value} nhện xanh",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Nước mắt tự dẫn đường",
Spectral = "Nước mắt xuyên tường",
Piercing = "Nước mắt xuyên thấu",
Poison = "{{Poison}} Nước mắt độc",
},
-- Familiars
FlyOrbital = "{value} Vệ tinh ruồi",
Orbital = "Vệ tinh",
BlockProjectiles = "Chặn đạn của kẻ địch",
DamagePerTear = "Gây {value} sát thương mỗi nước mắt",
DamagePerShot = "Gây {value} sát thương mỗi phát",
DamagePerSecond = "Gây {value} sát thương mỗi giây",
ContactDamagePerSecond = "Gây {value} sát thương tiếp xúc mỗi giây",
MimicMovement = "Bắt chước chuyển động của Isaac sau {value} giây",
-- Player
CantShoot = "Isaac không thể bắn",
PlayerContactDamage = "Isaac gây {value} sát thương tiếp xúc mỗi giây",
DamageToAllEnemies = "Gây {value} sát thương cho tất cả kẻ địch",
-- Misc
LeftEye = "Nhận cho mắt trái:",
RightEye = "Nhận cho mắt phải:",
RoomEffect = "{{Timer}} Nhận trong phòng:",
TimedEffect = "{{Timer}} Nhận trong {value} giây:",
OnUseEffect = "Khi sử dụng:",
HeldEffect = "Khi cầm:",
MaxLuck = "{{Luck}} Tối đa ({max}%) ở {value} may mắn",
SingleUseInfo = "{{Warning}} CHỈ DÙNG MỘT LẦN {{Warning}}",
NoEffect = "Không có hiệu ứng",
FullMapping = {
BaseDesc = "{{Timer}} Hiệu ứng bản đồ đầy đủ cho tầng {exception}",
Exception = "(trừ {{SuperSecretRoom}} Phòng Bí mật Siêu cấp)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "zh_cn"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "射速修正 {value}",
Tears = "射速 {value}",
TearHeight = "泪弹高度 {value}",
TearSizeMultiplier = "泪弹尺寸 {value}",
TearSize = "泪弹尺寸 {value}",
TearDelayMultiplier = "射击延迟 {value}",
TearDelay = "射击延迟 {value}",
FireRateMultiplier = "发射速率修正 {value}",
FireRate = "发射速率 {value}",
DamageMultiplier = "伤害修正 {value}",
Damage = "伤害 {value}",
DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
BombDamage = "炸弹伤害 {value}",
Speed = "移速 {value}",
RangeMultiplier = "射程修正 {value}",
Range = "射程 {value}",
Luck = "幸运 {value}",
ShotSpeedMultiplier = "弹速修正 {value}",
ShotSpeed = "弹速 {value}",
Life = "生命 {value}",
SizeUp = "体型变大",
SizeDown = "体型变小",
Flight = "飞行",
Invincibility = "无敌",
RandomStatUp = "↑ 随机提升 {value} 项属性",
RandomStatDown = "↓ 随机降低 {value} 项属性",
-- Health related
RedHeart = "{value} 心之容器",
SoulHeart = "{value} 魂心",
BlackHeart = "{value} 黑心",
BoneHeart = "{value} 骨心",
EternalHeart = "{value} 永恒之心",
GoldenHeart = "{value} 金心",
RottenHeart = "{value} 腐心",
BrokenHeart = "{value} 失去的心",
EmptyHeart = "{value} 空心之容器",
FullHealth = "回满血",
HealingRed = "治疗 {value} 红心",
CoinHeart = "{value} 硬币心容器",
EmptyCoinHeart = "{value} 空硬币心容器",
HealingCoin = "治疗 {value} 硬币",
-- Room chances
AngelDevilChance = "{value}% 恶魔房/天使房概率",
DevilChance = "{value}% 恶魔房概率",
AngelChance = "{value}% 天使房概率",
PlanetariumChance = "{value}% 天象房概率",
-- Pickups / Spawns
Coin = "{value} 硬币",
Bomb = "{value} 炸弹",
Key = "{value} 钥匙",
CoinBombKey = "{value} {{Coin}} 硬币、{{Bomb}} 炸弹 和 {{Key}} 钥匙",
-- Dynamic Spawns
Spawns = {
RandomPickup = "生成 {value} 个随机掉落物",
RandomTrinket = "生成 {value} 个随机饰品",
RandomHeart = "生成 {value} 个随机心",
RedHeart = "生成 {value} 个红心",
SoulHeart = "生成 {value} 个魂心",
BlackHeart = "生成 {value} 个黑心",
BoneHeart = "生成 {value} 个骨心",
Bomb = "生成 {value} 个炸弹",
Key = "生成 {value} 个钥匙",
Coin = "生成 {value} 个硬币",
RandomCoin = "生成 {value} 个随机硬币",
Card = "生成 {value} 张卡牌",
Pill = "生成 {value} 个胶囊",
Rune = "生成 {value} 个符文",
Battery = "生成 {value} 个电池",
BlueFly = "生成 {value} 只蓝苍蝇",
BlueSpider = "生成 {value} 只蓝蜘蛛",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "追踪泪弹",
Spectral = "灵体泪弹",
Piercing = "穿刺泪弹",
Poison = "{{Poison}} 有毒泪弹",
},
-- Familiars
FlyOrbital = "{value} 苍蝇环绕物",
Orbital = "环绕物",
BlockProjectiles = "阻挡弹幕",
DamagePerTear = "每颗泪弹造成 {value} 点伤害",
DamagePerShot = "每次射击造成 {value} 点伤害",
DamagePerSecond = "每秒造成 {value} 点伤害",
ContactDamagePerSecond = "每秒造成 {value} 点接触伤害",
MimicMovement = "以 {value} 秒延迟模仿以撒的移动",
-- Player
CantShoot = "角色无法发射",
PlayerContactDamage = "角色每秒造成 {value} 点接触伤害",
DamageToAllEnemies = "对所有敌人造成 {value} 点伤害",
-- Misc
LeftEye = "左眼获得:",
RightEye = "右眼获得:",
RoomEffect = "{{Timer}} 在当前房间获得:",
TimedEffect = "{{Timer}} 在 {value} 秒内获得:",
OnUseEffect = "使用后:",
HeldEffect = "持有时:",
MaxLuck = "{{Luck}} 在 {value} 幸运时达到最大值({max}%)",
SingleUseInfo = "{{Warning}} 一次性 {{Warning}}",
NoEffect = "无效果",
FullMapping = {
BaseDesc = "{{Timer}} 本层获得完整的地图效果 {exception}",
Exception = "({{SuperSecretRoom}} 超级隐藏房除外)"
}
}