Added modular description system (limited scope to 170 fully automateable items)
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-- This file contains text elements that are used for the modular description system.
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local languageCode = "de"
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EID.descriptions[languageCode].AdditionalInformations = {}
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---------- Modular Descriptions ----------
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-- Table containing basic sentences and templates used to generate basic descriptions
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EID.descriptions[languageCode].ModularDescriptions = {
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-- Player Stats
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TearsMultiplier = "{value} Tränen",
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Tears = "{value} Tränen",
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TearHeight = "{value} Tränenhöhe",
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TearSizeMultiplier = "{value} Tränen Größe",
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TearSize = "{value} Tränen Größe",
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TearDelayMultiplier = "{value} Tränenverzögerung",
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TearDelay = "{value} Tränenverzögerung",
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FireRateMultiplier = "{value} Feuerrate",
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FireRate = "{value} Feuerrate",
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DamageMultiplier = "{value} Schaden",
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Damage = "{value} Schaden",
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DamageTemp = "{value} Schaden (vorübergehend)", -- For Temp Binge Eater buffs
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BombDamage = "{value} Bomben-Schaden",
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Speed = "{value} Geschwindigkeit",
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RangeMultiplier = "{value} Reichweite",
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Range = "{value} Reichweite",
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Luck = "{value} Glück",
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ShotSpeedMultiplier = "{value} Schussgeschwindigkeit",
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ShotSpeed = "{value} Schussgeschwindigkeit",
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Life = "{value} Leben",
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SizeUp = "Werde größer",
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SizeDown = "Werde kleiner",
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Flight = "Flug",
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Invincibility = "Unverwundbarkeit",
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RandomStatUp = "↑ Erhöht {value} zufällig{plural_e_sing_en} Wert{plural_e}",
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RandomStatDown = "↓ Decreases {value} zufällig{plural_e_sing_en} Werte{plural_e}",
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-- Health related
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RedHeart = "{value} Herz{plural_en}",
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SoulHeart = "{value} Seelenherz{plural_en}",
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BlackHeart = "{value} schwarz{plural_e_sing_es} Herz{plural_en}",
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BoneHeart = "{value} Knochenherz{plural_en}",
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EternalHeart = "{value} ewig{plural_e_sing_es} Herz{plural_en}",
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GoldenHeart = "{value} golden{plural_e_sing_es} Herz{plural_en}",
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RottenHeart = "{value} faul{plural_e_sing_es} Herz{plural_en}",
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BrokenHeart = "{value} kaputt{plural_e_sing_es} Herz{plural_en}",
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EmptyHeart = "{value} leer{plural_e_sing_es} Herz{plural_en}",
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FullHealth = "Volle Gesundheit",
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HealingRed = "Heilt {value} Herz{plural_en}",
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CoinHeart = "{value} Münz-Herz{plural_en}",
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EmptyCoinHeart = "{value} leer{plural_e_sing_es} Münz-Herz{plural_en}",
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HealingCoin = "Heilt {value} Münz-Herz{plural_en}",
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-- Room chances
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AngelDevilChance = "{value}% Teufels-/Engelsraum Chance",
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DevilChance = "{value}% Teufelsraum Chance",
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AngelChance = "{value}% Engelsraum Chance",
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PlanetariumChance = "{value}% Planetarium Chance",
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-- Pickups / Spawns
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Coin = "{value} Münz{plural_e_sing_en}",
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Bomb = "{value} Bomb{plural_e_sing_en}",
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Key = "{value} Schlüssel",
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CoinBombKey = "{value} {{Coin}} Münz{plural_e_sing_en}, {{Bomb}} Bomb{plural_e_sing_en} and {{Key}} Schlüssel",
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-- Dynamic Spawns
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Spawns = {
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RandomPickup = "Spawnt {value} zufällig{plural_e_sing_es} Pickup",
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RandomTrinket = "Spawnt {value} zufällig{plural_e_sing_es} trinket",
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RandomHeart = "Spawnt {value} zufällig{plural_e_sing_es} Herz{plural_en}",
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RedHeart = "Spawnt {value} Red Herz{plural_en}",
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SoulHeart = "Spawnt {value} Seelenherz{plural_en}",
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BlackHeart = "Spawnt {value} schwarz{plural_e_sing_es} Herz{plural_en}",
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BoneHeart = "Spawnt {value} Knochenherz{plural_en}",
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Bomb = "Spawnt {value} Bomb{plural_e_sing_en}",
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Key = "Spawnt {value} Schlüssel",
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Coin = "Spawnt {value} Münz{plural_e_sing_en}",
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RandomCoin = "Spawnt {value} zufällige Münz{plural_e_sing_en}",
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Card = "Spawnt {value} Kart{plural_e_sing_en}",
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Pill = "Spawnt {value} Pill{plural_e_sing_en}",
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Rune = "Spawnt {value} Run{plural_e_sing_en}",
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Battery = "Spawnt {value} Batteri{plural_en}",
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BlueFly = "Spawnt {value} blaue Fliege{plural_n}",
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BlueSpider = "Spawnt {value} blaue Spinne{plural_n}",
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},
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-- Permanent Tear Effects
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TearEffect = {
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Homing = "Zielsuchende Tränen",
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Spectral = "Spektrale Tränen",
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Piercing = "Durchdringende Tränen",
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Poison = "{{Poison}} Giftige Tränen",
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},
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-- Familiars
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FlyOrbital = "{value} Orbital Fliege{plural_n}",
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Orbital = "Orbital",
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BlockProjectiles = "Blockiert feindliche Projektile",
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DamagePerTear = "Verursacht {value} Schaden pro Träne",
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DamagePerShot = "Verursacht {value} Schaden pro Schuss",
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DamagePerSecond = "Verursacht {value} Schaden pro Sekunde",
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ContactDamagePerSecond = "Verursacht {value} Kontaktschaden pro Sekunde",
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MimicMovement = "Immitiert Isaac's Bewegungen mit {value} Sekunden Verzögerung",
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-- Player
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CantShoot = "Isaac kann nicht schießen",
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PlayerContactDamage = "Isaac verursacht {value} Kontaktschaden pro Sekunde",
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DamageToAllEnemies = "Verursacht {value} Schaden für alle Gegner",
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-- Misc
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LeftEye = "Erhalte für das linke Auge:",
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RightEye = "Erhalte für das rechte Auge:",
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RoomEffect = "{{Timer}} Erhalte für den Raum:",
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TimedEffect = "{{Timer}} Erhalte für {value} Sekunden:",
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OnUseEffect = "Bei Benutzung:",
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HeldEffect = "Während gehalten:",
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MaxLuck = "{{Luck}} Max.({max}%) bei {value} Glück",
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--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
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SingleUseInfo = "{{Warning}} Einmalgebrauch {{Warning}}",
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NoEffect = "Kein Effekt",
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FullMapping = {
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BaseDesc = "{{Timer}} Volle Kartenaufdeckung für das Stockwerk {exception}",
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Exception = "(außer {{SuperSecretRoom}} Supergeheimraum)"
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}
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}
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