Added modular description system (limited scope to 170 fully automateable items)
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-- This file contains text elements that are used for the modular description system.
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local languageCode = "fr"
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EID.descriptions[languageCode].AdditionalInformations = {}
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---------- Modular Descriptions ----------
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-- Table containing basic sentences and templates used to generate basic descriptions
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-----------------------------------------------------------------
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--- Translator TODO: Please verify correctness of translations and add potential pluralizations
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-----------------------------------------------------------------
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EID.descriptions[languageCode].ModularDescriptions = {
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-- Player Stats
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TearsMultiplier = "Débit {value}",
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Tears = "Débit {value}",
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TearHeight = "Hauteur des larmes {value}",
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TearSizeMultiplier = "Taille des larmes {value}",
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TearSize = "Taille des larmes {value}",
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TearDelayMultiplier = "Délai des larmes {value}",
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TearDelay = "Délai des larmes {value}",
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FireRateMultiplier = "Cadence {value}",
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FireRate = "Cadence {value}",
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DamageMultiplier = "Dégâts {value}",
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Damage = "Dégâts {value}",
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DamageTemp = "Dégâts {value} (temporaire)", -- For Temp Binge Eater buffs
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BombDamage = "Dégâts de bombe {value}",
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Speed = "Vitesse {value}",
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RangeMultiplier = "Portée {value}",
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Range = "Portée {value}",
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Luck = "Chance {value}",
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ShotSpeedMultiplier = "Vitesse des tirs {value}",
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ShotSpeed = "Vitesse des tirs {value}",
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Life = "{value} Vie",
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SizeUp = "Taille augmentée",
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SizeDown = "Taille diminuée",
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Flight = "Permet à Isaac de voler",
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Invincibility = "Rend Isaac invulnérable",
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RandomStatUp = "↑ Augmente aléatoirement {value} stat",
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RandomStatDown = "↓ Diminue aléatoirement {value} stat",
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-- Health related
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RedHeart = "{value} réceptacle{pluralize} de cœur",
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SoulHeart = "{value} cœur d'âme",
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BlackHeart = "{value} cœur noir",
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BoneHeart = "{value} cœur d'os",
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EternalHeart = "{value} cœur éternel",
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GoldenHeart = "{value} cœur doré",
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RottenHeart = "{value} cœur moisi",
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BrokenHeart = "{value} cœur brisé",
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EmptyHeart = "{value} réceptacle{pluralize} de cœur vide",
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FullHealth = "Soin complet",
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HealingRed = "Soigne {value} cœur rouge",
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CoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize}",
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EmptyCoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize} vides",
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HealingCoin = "Soigne {value} réceptacle{pluralize} de pièce{pluralize}",
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-- Room chances
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AngelDevilChance = "{value}% de chance de Salle du Diable/Ange",
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DevilChance = "{value}% de chance de Salle du Diable",
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AngelChance = "{value}% de chance de Salle de l'Ange",
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PlanetariumChance = "{value}% de chance de Planétarium",
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-- Pickups / Spawns
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Coin = "{value} Pièce{pluralize}",
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Bomb = "{value} Bombe{pluralize}",
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Key = "{value} Clé{pluralize}",
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CoinBombKey = "{value} {{Coin}} pièce{pluralize}, {{Bomb}} bombe{pluralize} et {{Key}} clé{pluralize}",
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-- Dynamic Spawns
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Spawns = {
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RandomPickup = "Fait apparaître {value} pickup aléatoire{pluralize}",
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RandomTrinket = "Fait apparaître {value} babiole aléatoire{pluralize}",
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RandomHeart = "Fait apparaître {value} cœur aléatoire{pluralize}",
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RedHeart = "Fait apparaître {value} Cœur rouge{pluralize}",
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SoulHeart = "Fait apparaître {value} Cœur d'âme{pluralize}",
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BlackHeart = "Fait apparaître {value} Cœur noir{pluralize}",
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BoneHeart = "Fait apparaître {value} Cœur osseux{pluralize}",
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Bomb = "Fait apparaître {value} bombe{pluralize}",
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Key = "Fait apparaître {value} clé{pluralize}",
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Coin = "Fait apparaître {value} pièce{pluralize}",
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RandomCoin = "Fait apparaître {value} pièce aléatoire{pluralize}",
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Card = "Fait apparaître {value} carte{pluralize}",
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Pill = "Fait apparaître {value} pilule{pluralize}",
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Rune = "Fait apparaître {value} rune{pluralize}",
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Battery = "Fait apparaître {value} pile{pluralize_y}",
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BlueFly = "Invoque {value} mouche bleue{pluralize_y}",
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BlueSpider = "Invoque {value} araignée bleue{pluralize}",
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},
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-- Permanent Tear Effects
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TearEffect = {
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Homing = "Larmes autoguidées",
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Spectral = "Larmes spectrales",
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Piercing = "Larmes transperçantes",
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Poison = "{{Poison}} Larmes empoisonnées",
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},
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-- Familiars
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FlyOrbital = "{value} mouches orbitales",
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Orbital = "Orbite autour d'Isaac",
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BlockProjectiles = "Bloque les projectiles ennemis",
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DamagePerTear = "{value} dégâts par larme",
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DamagePerShot = "{value} dégâts par tir",
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DamagePerSecond = "{value} dégâts par seconde",
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ContactDamagePerSecond = "Inflige {value} dégâts de contact par seconde",
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MimicMovement = "Suit Isaac avec un délai de {value} secondes",
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-- Player
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CantShoot = "Isaac ne peut pas tirer",
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PlayerContactDamage = "Isaac inflige {value} dégâts de contact par seconde",
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DamageToAllEnemies = "Inflige {value} dégâts à tous les ennemis",
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-- Misc
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LeftEye = "Donne pour l'œil gauche:",
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RightEye = "Donne pour l'œil droit:",
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RoomEffect = "{{Timer}} Donne pour la salle:",
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TimedEffect = "{{Timer}} Donne pendant {value} secondes:",
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OnUseEffect = "À l'utilisation:",
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HeldEffect = "En étant tenu:",
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MaxLuck = "{{Luck}} Max.({max}%) à {value} de chance",
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--MaxLuck = "{{Luck}} {max}% chance at {value} luck",
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SingleUseInfo = "{{Warning}} USAGE UNIQUE {{Warning}}",
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NoEffect = "Aucun effet",
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FullMapping = {
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BaseDesc = "{{Timer}} Révèle l'étage sur la carte {exception}",
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Exception = "(excepté {{SuperSecretRoom}} Salle Super Secrète)"
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}
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}
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