Added modular description system (limited scope to 170 fully automateable items)
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-- This file contains text elements that are used for the modular description system.
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local languageCode = "zh_cn"
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EID.descriptions[languageCode].AdditionalInformations = {}
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---------- Modular Descriptions ----------
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-- Table containing basic sentences and templates used to generate basic descriptions
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-----------------------------------------------------------------
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--- Translator TODO: Please verify correctness of translations and add potential pluralizations
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-----------------------------------------------------------------
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EID.descriptions[languageCode].ModularDescriptions = {
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-- Player Stats
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TearsMultiplier = "射速修正 {value}",
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Tears = "射速 {value}",
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TearHeight = "泪弹高度 {value}",
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TearSizeMultiplier = "泪弹尺寸 {value}",
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TearSize = "泪弹尺寸 {value}",
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TearDelayMultiplier = "射击延迟 {value}",
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TearDelay = "射击延迟 {value}",
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FireRateMultiplier = "发射速率修正 {value}",
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FireRate = "发射速率 {value}",
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DamageMultiplier = "伤害修正 {value}",
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Damage = "伤害 {value}",
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DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
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BombDamage = "炸弹伤害 {value}",
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Speed = "移速 {value}",
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RangeMultiplier = "射程修正 {value}",
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Range = "射程 {value}",
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Luck = "幸运 {value}",
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ShotSpeedMultiplier = "弹速修正 {value}",
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ShotSpeed = "弹速 {value}",
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Life = "生命 {value}",
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SizeUp = "体型变大",
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SizeDown = "体型变小",
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Flight = "飞行",
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Invincibility = "无敌",
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RandomStatUp = "↑ 随机提升 {value} 项属性",
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RandomStatDown = "↓ 随机降低 {value} 项属性",
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-- Health related
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RedHeart = "{value} 心之容器",
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SoulHeart = "{value} 魂心",
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BlackHeart = "{value} 黑心",
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BoneHeart = "{value} 骨心",
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EternalHeart = "{value} 永恒之心",
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GoldenHeart = "{value} 金心",
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RottenHeart = "{value} 腐心",
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BrokenHeart = "{value} 失去的心",
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EmptyHeart = "{value} 空心之容器",
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FullHealth = "回满血",
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HealingRed = "治疗 {value} 红心",
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CoinHeart = "{value} 硬币心容器",
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EmptyCoinHeart = "{value} 空硬币心容器",
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HealingCoin = "治疗 {value} 硬币",
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-- Room chances
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AngelDevilChance = "{value}% 恶魔房/天使房概率",
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DevilChance = "{value}% 恶魔房概率",
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AngelChance = "{value}% 天使房概率",
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PlanetariumChance = "{value}% 天象房概率",
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-- Pickups / Spawns
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Coin = "{value} 硬币",
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Bomb = "{value} 炸弹",
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Key = "{value} 钥匙",
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CoinBombKey = "{value} {{Coin}} 硬币、{{Bomb}} 炸弹 和 {{Key}} 钥匙",
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-- Dynamic Spawns
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Spawns = {
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RandomPickup = "生成 {value} 个随机掉落物",
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RandomTrinket = "生成 {value} 个随机饰品",
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RandomHeart = "生成 {value} 个随机心",
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RedHeart = "生成 {value} 个红心",
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SoulHeart = "生成 {value} 个魂心",
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BlackHeart = "生成 {value} 个黑心",
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BoneHeart = "生成 {value} 个骨心",
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Bomb = "生成 {value} 个炸弹",
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Key = "生成 {value} 个钥匙",
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Coin = "生成 {value} 个硬币",
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RandomCoin = "生成 {value} 个随机硬币",
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Card = "生成 {value} 张卡牌",
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Pill = "生成 {value} 个胶囊",
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Rune = "生成 {value} 个符文",
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Battery = "生成 {value} 个电池",
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BlueFly = "生成 {value} 只蓝苍蝇",
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BlueSpider = "生成 {value} 只蓝蜘蛛",
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},
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-- Permanent Tear Effects
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TearEffect = {
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Homing = "追踪泪弹",
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Spectral = "灵体泪弹",
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Piercing = "穿刺泪弹",
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Poison = "{{Poison}} 有毒泪弹",
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},
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-- Familiars
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FlyOrbital = "{value} 苍蝇环绕物",
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Orbital = "环绕物",
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BlockProjectiles = "阻挡弹幕",
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DamagePerTear = "每颗泪弹造成 {value} 点伤害",
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DamagePerShot = "每次射击造成 {value} 点伤害",
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DamagePerSecond = "每秒造成 {value} 点伤害",
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ContactDamagePerSecond = "每秒造成 {value} 点接触伤害",
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MimicMovement = "以 {value} 秒延迟模仿以撒的移动",
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-- Player
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CantShoot = "角色无法发射",
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PlayerContactDamage = "角色每秒造成 {value} 点接触伤害",
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DamageToAllEnemies = "对所有敌人造成 {value} 点伤害",
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-- Misc
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LeftEye = "左眼获得:",
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RightEye = "右眼获得:",
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RoomEffect = "{{Timer}} 在当前房间获得:",
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TimedEffect = "{{Timer}} 在 {value} 秒内获得:",
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OnUseEffect = "使用后:",
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HeldEffect = "持有时:",
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MaxLuck = "{{Luck}} 在 {value} 幸运时达到最大值({max}%)",
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SingleUseInfo = "{{Warning}} 一次性 {{Warning}}",
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NoEffect = "无效果",
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FullMapping = {
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BaseDesc = "{{Timer}} 本层获得完整的地图效果 {exception}",
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Exception = "({{SuperSecretRoom}} 超级隐藏房除外)"
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}
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}
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