Add support for collectible's item pool (#561)
* getlastpool test * update icons and config * Don't show pool for quest items * Fix modded recipes breaking game's last pool * fix icon misalign * Added text for Last Item Pool indicator
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@@ -530,6 +530,9 @@ local function GameStartCrafting()
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-- Check for modded items past the known max item ID on game start (can also support game updates)
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-- Only works if the new items are at Weight 1.0 in their item pools, but better than nothing
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if EID.Config["BagOfCraftingModdedRecipes"] and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil and not moddedCrafting then
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-- Save last pool
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local itemPool = game:GetItemPool()
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local lastPool = itemPool:GetLastPool()
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-- Items past max ID detected
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CraftingMaxItemID = EID.XMLMaxItemID -- XMLMaxItemID is never modified
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-- Add new item qualities
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@@ -540,7 +543,6 @@ local function GameStartCrafting()
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CraftingItemAllowed[coll.ID] = true
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coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
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end
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local itemPool = game:GetItemPool()
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-- Add new items to the crafting item pools, assuming Weight 1.0
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for poolNum,_ in pairs(poolToIcon) do
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for i=1,EID.XMLMaxItemID do itemPool:AddRoomBlacklist(i) end
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@@ -553,6 +555,9 @@ local function GameStartCrafting()
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itemPool:AddRoomBlacklist(collID)
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collID = itemPool:GetCollectible(poolNum, false, 1, 25)
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end
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-- Do getCollectible again to revert last pool
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itemPool:GetCollectible(lastPool, false, 1, 25)
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itemPool:ResetRoomBlacklist()
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end
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