Add support for collectible's item pool (#561)
* getlastpool test * update icons and config * Don't show pool for quest items * Fix modded recipes breaking game's last pool * fix icon misalign * Added text for Last Item Pool indicator
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@@ -1088,6 +1088,11 @@ EID.descriptions[languageCode].poopSpells = {
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{"Explosive Diarrhea", "Isaac quickly spawns 5 lit bombs"},
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}
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EID.descriptions[languageCode].itemPoolFor = "Pool for Item:"
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EID.descriptions[languageCode].itemPoolNames = {
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[0] = "Treasure", "Shop", "Boss", "Devil", "Angel", "Secret", "Library", "Shell Game", "Golden Chest", "Red Chest", "Beggar", "Demon Beggar", "Curse", "Key Master", "Battery Bum", "Mom's Chest", "Greed Treasure", "Greed Boss", "Greed Shop", "Greed Devil", "Greed Angel", "Greed Curse", "Greed Secret", "Crane Game", "Ultra Secret", "Bomb Bum", "Planetarium", "Old Chest", "Baby Shop", "Wooden Chest", "Rotten Beggar",
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}
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EID.descriptions[languageCode].VoidShopText = "If absorbed right after pickup, gain:"
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EID.descriptions[languageCode].VoidOptionText = " will be absorbed instead"
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EID.descriptions[languageCode].VoidNames[2] = "{1} Fire Rate up"
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@@ -1163,6 +1163,11 @@ EID.descriptions[languageCode].poopSpells = {
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{"폭탄 설사", "캐릭터의 위치에 점화된 폭탄 5개를 생성합니다."},
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}
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EID.descriptions[languageCode].itemPoolFor = "획득 시 배열:"
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EID.descriptions[languageCode].itemPoolNames = {
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[0] = "보물방", "상점", "보스방", "악마방", "천사방", "비밀방", "책방", "야바위꾼", "황금상자", "빨간상자", "거지", "악마거지", "저주방", "열쇠거지", "배터리거지", "엄마상자", "그리드-보물방", "그리드-보스방", "그리드-상점", "그리드-악마방", "그리드-천사방", "그리드-저주방", "그리드-비밀방", "크레인 게임", "특급비밀방", "폭탄거지", "천체관", "낡은상자", "패밀리어 상점", "나무상자", "썩은거지",
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}
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EID.descriptions[languageCode].VoidShopText = "아이템을 드는 도중 흡수 시 이하 능력치 증가:"
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EID.descriptions[languageCode].VoidOptionText = " 아이템이 대신 흡수됨"
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EID.descriptions[languageCode].VoidNames[2] = "연사(상한) {1}"
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@@ -530,6 +530,9 @@ local function GameStartCrafting()
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-- Check for modded items past the known max item ID on game start (can also support game updates)
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-- Only works if the new items are at Weight 1.0 in their item pools, but better than nothing
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if EID.Config["BagOfCraftingModdedRecipes"] and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil and not moddedCrafting then
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-- Save last pool
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local itemPool = game:GetItemPool()
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local lastPool = itemPool:GetLastPool()
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-- Items past max ID detected
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CraftingMaxItemID = EID.XMLMaxItemID -- XMLMaxItemID is never modified
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-- Add new item qualities
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@@ -540,7 +543,6 @@ local function GameStartCrafting()
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CraftingItemAllowed[coll.ID] = true
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coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
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end
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local itemPool = game:GetItemPool()
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-- Add new items to the crafting item pools, assuming Weight 1.0
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for poolNum,_ in pairs(poolToIcon) do
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for i=1,EID.XMLMaxItemID do itemPool:AddRoomBlacklist(i) end
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@@ -554,6 +556,9 @@ local function GameStartCrafting()
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collID = itemPool:GetCollectible(poolNum, false, 1, 25)
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end
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-- Do getCollectible again to revert last pool
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itemPool:GetCollectible(lastPool, false, 1, 25)
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itemPool:ResetRoomBlacklist()
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end
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moddedCrafting = true
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@@ -186,6 +186,17 @@ EID.UserConfig = {
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-- REPENTANCE ONLY!!!
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-- Default = true
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["ShowQuality"] = true,
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-- Enables or disables collectible's item pool when collected after item name
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-- REPENTANCE ONLY!!!
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-- Default = false
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["ShowItemPoolIcon"] = false,
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-- Enables or disables collectible's item pool name when collected below item name
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-- REPENTANCE ONLY!!!
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-- Default = false
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["ShowItemPoolText"] = false,
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-- Set the item pool for collectible text color
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-- Default = "ColorSilver"
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["ItemPoolTextColor"] = "ColorSilver",
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-- Set the mod indicator display
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-- Default = "Both"
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["ModIndicatorDisplay"] = "None",
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@@ -514,6 +525,9 @@ EID.DefaultConfig = {
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["DisplayTrinketInfo"] = true,
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["ItemNameColor"] = "ColorEIDObjName",
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["ShowQuality"] = true,
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["ShowItemPoolIcon"] = false,
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["ShowItemPoolText"] = false,
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["ItemPoolTextColor"] = "ColorSilver",
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["ModIndicatorDisplay"] = "None",
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["ModIndicatorTextColor"] = "ColorLightOrange",
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["ShowObjectID"] = false,
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@@ -571,6 +571,39 @@ EID.InlineIcons = {
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["SatanSmall"] = {"Boss", 18, 12, 9, 0, 1},
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["HushSmall"] = {"Boss", 19, 11, 9, 0, 1},
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-- ItemPoolTypes
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["ItemPoolTreasure"] = {"ItemPools", 0, 11, 11, 0, 0},
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["ItemPoolShop"] = {"ItemPools", 1, 11, 11, 0, 0},
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["ItemPoolBoss"] = {"ItemPools", 2, 11, 11, 0, 0},
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["ItemPoolDevil"] = {"ItemPools", 3, 11, 11, 0, 0},
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["ItemPoolAngel"] = {"ItemPools", 4, 11, 11, 0, 0},
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["ItemPoolSecret"] = {"ItemPools", 5, 11, 11, 0, 0},
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["ItemPoolLibrary"] = {"ItemPools", 6, 11, 11, 0, 0},
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["ItemPoolShellGame"] = {"ItemPools", 7, 11, 11, 0, 0},
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["ItemPoolGoldenChest"] = {"ItemPools", 8, 11, 11, 0, 0},
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["ItemPoolRedChest"] = {"ItemPools", 9, 11, 11, 0, 0},
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["ItemPoolBeggar"] = {"ItemPools", 10, 11, 11, 0, 0},
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["ItemPoolDemonBeggar"] = {"ItemPools", 11, 11, 11, 0, 0},
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["ItemPoolCurse"] = {"ItemPools", 12, 11, 11, 0, 0},
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["ItemPoolKeyMaster"] = {"ItemPools", 13, 11, 11, 0, 0},
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["ItemPoolBombBum"] = {"ItemPools", 14, 11, 11, 0, 0},
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["ItemPoolMomsChest"] = {"ItemPools", 15, 11, 11, 0, 0},
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["ItemPoolGreedTreasure"] = {"ItemPools", 16, 11, 11, 0, 0},
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["ItemPoolGreedShop"] = {"ItemPools", 17, 11, 11, 0, 0},
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["ItemPoolGreedBoss"] = {"ItemPools", 18, 11, 11, 0, 0},
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["ItemPoolGreedDevil"] = {"ItemPools", 19, 11, 11, 0, 0},
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["ItemPoolGreedAngel"] = {"ItemPools", 20, 11, 11, 0, 0},
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["ItemPoolGreedCurse"] = {"ItemPools", 21, 11, 11, 0, 0},
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["ItemPoolGreedSecret"] = {"ItemPools", 22, 11, 11, 0, 0},
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["ItemPoolCraneGame"] = {"ItemPools", 23, 11, 11, 0, 0},
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["ItemPoolUltraSecret"] = {"ItemPools", 24, 11, 11, 0, 0},
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["ItemPoolBatteryBum"] = {"ItemPools", 25, 11, 11, 0, 0},
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["ItemPoolPlanetarium"] = {"ItemPools", 26, 11, 11, 0, 0},
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["ItemPoolOldChest"] = {"ItemPools", 27, 11, 11, 0, 0},
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["ItemPoolBabyShop"] = {"ItemPools", 28, 11, 11, 0, 0},
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["ItemPoolWoodenChest"] = {"ItemPools", 29, 11, 11, 0, 0},
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["ItemPoolRottenBeggar"] = {"ItemPools", 30, 11, 11, 0, 0},
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-- Misc
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["HardMode"] = {"Misc", 0, 16, 12, 0, -2},
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["GreedMode"] = {"Misc", 1, 16, 12, 0, -2},
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@@ -847,3 +880,4 @@ EID.TransformationData = {
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EID.RoomShapeToMarkup = { "{{Room}}", "{{RoomSmallHorizontal}}", "{{RoomSmallVertical}}", "{{RoomLongVertical}}", "{{RoomLongThinVertical}}","{{RoomLongHorizontal}}", "{{RoomLongThinHorizontal}}", "{{RoomXL}}", "{{RoomLTopLeft}}", "{{RoomL}}", "{{RoomLBottomLeft}}", "{{RoomLBottomRight}}" }
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EID.RoomTypeToMarkup = { "{{Room}}", "{{Shop}}", "{{ErrorRoom}}", "{{TreasureRoom}}", "{{BossRoom}}", "{{MiniBoss}}", "{{SecretRoom}}", "{{SuperSecretRoom}}", "{{ArcadeRoom}}", "{{CursedRoom}}", "{{ChallengeRoom}}", "{{Library}}", "{{SacrificeRoom}}", "{{DevilRoom}}", "{{AngelRoom}}", "{{LadderRoom}}", "{{Room}}" --[[boss rush]], "{{IsaacsRoom}}", "{{BarrenRoom}}", "{{ChestRoom}}", "{{DiceRoom}}", "{{Shop}}", "{{Room}}", --[[Black Market / Greed Exit]] "{{Planetarium}}", "{{Teleporter}}","{{Teleporter}}", "{{Room}}", "{{Room}}" --[[Blue Key rooms]], "{{UltraSecretRoom}}" }
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EID.ItemPoolTypeToMarkup = { [0] = "{{ItemPoolTreasure}}", "{{ItemPoolShop}}", "{{ItemPoolBoss}}", "{{ItemPoolDevil}}", "{{ItemPoolAngel}}", "{{ItemPoolSecret}}", "{{ItemPoolLibrary}}", "{{ItemPoolShellGame}}", "{{ItemPoolGoldenChest}}", "{{ItemPoolRedChest}}", "{{ItemPoolBeggar}}", "{{ItemPoolDemonBeggar}}", "{{ItemPoolCurse}}", "{{ItemPoolKeyMaster}}", "{{ItemPoolBombBum}}", "{{ItemPoolMomsChest}}", "{{ItemPoolGreedTreasure}}", "{{ItemPoolGreedShop}}", "{{ItemPoolGreedBoss}}", "{{ItemPoolGreedDevil}}", "{{ItemPoolGreedAngel}}", "{{ItemPoolGreedCurse}}", "{{ItemPoolGreedSecret}}", "{{ItemPoolCraneGame}}", "{{ItemPoolUltraSecret}}", "{{ItemPoolBatteryBum}}", "{{ItemPoolPlanetarium}}", "{{ItemPoolOldChest}}", "{{ItemPoolBabyShop}}", "{{ItemPoolWoodenChest}}", "{{ItemPoolRottenBeggar}}"}
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+29
-1
@@ -558,6 +558,8 @@ if MCMLoaded then
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EID:AddBooleanSetting("Visuals", "TransformationIcons", "Display Transformation Icon")
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EID:AddBooleanSetting("Visuals", "TransformationProgress", "Display Transformation Progress")
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EID:AddBooleanSetting("Visuals", "ShowQuality", "Display Quality Info", {repOnly = true})
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EID:AddBooleanSetting("Visuals", "ShowItemPoolIcon", "Display Item Pool Icon", {repOnly = true, infoText = "Displays collectible's item pool icon that is expected for full reroll effects."})
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EID:AddBooleanSetting("Visuals", "ShowItemPoolText", "Display Item Pool Name", {repOnly = true, infoText = "Displays collectible's item pool name that is expected for full reroll effects."})
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EID:AddBooleanSetting("Visuals", "ShowObjectID", "Display Object ID")
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-------Mod indicator for modded items---------
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@@ -929,7 +931,7 @@ if MCMLoaded then
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Minimum = 0,
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Maximum = 1000,
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Display = function()
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if EID.Config["ModIndicatorTextColor"] == nil then EID.Config["TextColor"] = EID.DefaultConfig["ModIndicatorTextColor"] end
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if EID.Config["ModIndicatorTextColor"] == nil then EID.Config["ModIndicatorTextColor"] = EID.DefaultConfig["ModIndicatorTextColor"] end
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return "Mod Indicator: " .. string.gsub(EID.Config["ModIndicatorTextColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["ModIndicatorTextColor"]).."/"..#colorNameArray..")"
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end,
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OnChange = function(currentNum)
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@@ -941,6 +943,32 @@ if MCMLoaded then
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Info = {"Changes the color of mod indicator texts (as long as they are enabled)."}
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}
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)
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-- Last Pool indicator Color (REPENTANCE ONLY)
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if EID.isRepentance then
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MCM.AddSetting(
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"EID",
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"Colors",
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{
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Type = ModConfigMenu.OptionType.NUMBER,
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CurrentSetting = function()
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return AnIndexOf(colorNameArray, EID.Config["ItemPoolTextColor"])
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end,
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Minimum = 0,
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Maximum = 1000,
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Display = function()
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if EID.Config["ItemPoolTextColor"] == nil then EID.Config["ItemPoolTextColor"] = EID.DefaultConfig["ItemPoolTextColor"] end
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return "Mod Indicator: " .. string.gsub(EID.Config["ItemPoolTextColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["ItemPoolTextColor"]).."/"..#colorNameArray..")"
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end,
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OnChange = function(currentNum)
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EID.MCM_OptionChanged = true
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if currentNum == 0 then currentNum = #colorNameArray end
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if currentNum > #colorNameArray then currentNum = 1 end
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EID.Config["ItemPoolTextColor"] = colorNameArray[currentNum]
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end,
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Info = {"Changes the color of last item pool indicator texts (as long as they are enabled)."}
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}
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)
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end
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if MCM.i18n == "Chinese" then
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require("eid_mcm_cn")
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@@ -229,6 +229,19 @@ end
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if EID.isRepentance then
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-- Handle Last Pool
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local function LastPoolCallback(descObj)
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local itemConfig = EID.itemConfig:GetCollectible(descObj.ObjSubType)
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if itemConfig:IsCollectible() and not itemConfig:HasTags(ItemConfig.TAG_QUEST) then
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local lastPool = game:GetItemPool():GetLastPool()
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local poolName = ""
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local poolDescPrepend = EID:getDescriptionEntry("itemPoolFor")
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local poolDescTable = EID:getDescriptionEntry("itemPoolNames")
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poolName = "{{"..EID.Config["ItemPoolTextColor"].."}}"..poolDescPrepend..""..(EID.ItemPoolTypeToMarkup[lastPool] or "{{ItemPoolTreasure}}")..poolDescTable[lastPool] .. "{{CR}}#"
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descObj.Description = poolName .. descObj.Description
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end
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return descObj
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end
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-- Handle Birthright
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local function BirthrightCallback(descObj)
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descObj.Description = ""
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@@ -676,6 +689,7 @@ if EID.isRepentance then
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-- Using magic numbers here in case it's slightly faster, and because the callback names give context
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-- Check Birthright first because it overwrites the description instead of appending to it
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if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
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if not EID.InsideItemReminder and EID.Config["ShowItemPoolText"] then table.insert(callbacks, LastPoolCallback) end
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if descObj.ObjSubType == 644 then table.insert(callbacks, ConsolationPrizeCallback) end
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if EID.collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
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@@ -622,6 +622,16 @@ function EID:printDescription(desc, cachedID)
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if EID.Config["ShowQuality"] and desc.Quality then
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curName = curName.." - {{Quality"..desc.Quality.."}}"
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end
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-- Display Last Pool for Collectible for full reroll effects
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if EID.isRepentance and EID.Config["ShowItemPoolIcon"] and (desc.ObjType == 5 and desc.ObjVariant == 100) then
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local itemConfig = EID.itemConfig:GetCollectible(desc.ObjSubType)
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if itemConfig:IsCollectible() and not itemConfig:HasTags(ItemConfig.TAG_QUEST) then
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if not EID.Config["ShowQuality"] then
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curName = curName.." - "
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end
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curName = curName..""..(EID.ItemPoolTypeToMarkup[game:GetItemPool():GetLastPool()] or "{{ItemPoolTreasure}}")
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end
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end
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-- Display the mod this item is from
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if desc.ModName then
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curName = curName .. EID:getModNameString(desc)
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@@ -1,5 +1,5 @@
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<AnimatedActor>
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<Info CreatedBy="Unknown" CreatedOn="6/5/2022 1:39:49 AM" Version="187" Fps="30"/>
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<Info CreatedBy="Unknown" CreatedOn="2023-03-22 23:21:04" Version="188" Fps="30"/>
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<Content>
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<Spritesheets>
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<Spritesheet Path="eid_inline_icons.png" Id="0"/>
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@@ -643,5 +643,48 @@
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<NullAnimations/>
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<Triggers/>
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</Animation>
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<Animation Name="ItemPools" FrameNum="31" Loop="true">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="165" YCrop="286" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="176" YCrop="286" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="187" YCrop="286" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="198" YCrop="286" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="209" YCrop="286" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="220" YCrop="286" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="231" YCrop="286" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="242" YCrop="286" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="165" YCrop="297" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="176" YCrop="297" Width="11" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
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</LayerAnimation>
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<LayerAnimation LayerId="1" Visible="true"/>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers/>
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</Animation>
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</Animations>
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</AnimatedActor>
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Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 36 KiB |
Reference in new issue
Block a user