Fixed local mode not working in sacrifice rooms
This commit is contained in:
1 parent
4e12773d62
commit
da9cf9ddef
2 files changed
+2
-2
No files matched your search
+1
-1
@@ -899,5 +899,5 @@ EID.ItemPoolTypeToMarkup = { [0] = "{{ItemPoolTreasure}}", "{{ItemPoolShop}}", "
|
|||||||
-- If a function returns a value, it will be used as the offset
|
-- If a function returns a value, it will be used as the offset
|
||||||
EID.LocalModePositionOffset = {
|
EID.LocalModePositionOffset = {
|
||||||
Default = Vector(0, 20),
|
Default = Vector(0, 20),
|
||||||
Shop = function(entity) if entity:ToPickup() and entity:ToPickup():IsShopItem() then return Vector(0, 35) end end,
|
Shop = function(entity) if entity and not EID:IsGridEntity(entity) and entity:ToPickup() and entity:ToPickup():IsShopItem() then return Vector(0, 35) end end,
|
||||||
}
|
}
|
||||||
+1
-1
@@ -43,7 +43,7 @@ EID:AddCallback(ModCallbacks.MC_HUD_RENDER, EID.OnRender)
|
|||||||
|
|
||||||
local oldPosInitFunc = EID.PositionLocalMode
|
local oldPosInitFunc = EID.PositionLocalMode
|
||||||
function EID:PositionLocalMode(entity)
|
function EID:PositionLocalMode(entity)
|
||||||
oldPosInitFunc(entity)
|
oldPosInitFunc(_, entity)
|
||||||
-- custom description position when describing collectionpage entries
|
-- custom description position when describing collectionpage entries
|
||||||
if not Isaac.IsInGame() and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
|
if not Isaac.IsInGame() and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
|
||||||
EID.CurrentScaleType = "MainMenu"
|
EID.CurrentScaleType = "MainMenu"
|
||||||
|
|||||||
Reference in new issue
Block a user