Reimplemented Pathfinder to use A* instead of spawning an entity

#closes 788
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Wofsauge committed 2025-02-26 22:45:15 +01:00
1 parent db406cacbf
commit da9eb2b3dd
6 files changed
+318 -10

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local FindVector = {}
FindVector.__index = FindVector
local function newFindVector( x, y )
return setmetatable( { x = x or 0, y = y or 0 }, FindVector )
end
function FindVector.__unm( vTbl )
return newFindVector( -vTbl.x, -vTbl.y )
end
function FindVector.__add( a, b )
return newFindVector( a.x + b.x, a.y + b.y )
end
function FindVector.__sub( a, b )
return newFindVector( a.x - b.x, a.y - b.y )
end
function FindVector.__mul( a, b )
if type( a ) == "number" then
return newFindVector( a * b.x, a * b.y )
elseif type( b ) == "number" then
return newFindVector( a.x * b, a.y * b )
else
return newFindVector( a.x * b.x, a.y * b.y )
end
end
function FindVector.__div( a, b )
return newFindVector( a.x / b, a.y / b )
end
function FindVector.__eq( a, b )
return a.x == b.x and a.y == b.y
end
function FindVector:__tostring()
return "(" .. self.x .. ", " .. self.y .. ")"
end
function FindVector:ID()
if self._ID == nil then
local x, y = self.x, self.y
self._ID = 0.5 * ( ( x + y ) * ( x + y + 1 ) + y )
end
return self._ID
end
return setmetatable( FindVector, { __call = function( _, ... ) return newFindVector( ... ) end } )