Added modeling Clay Item Reminder
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1b01a4ceb5
commit
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1 file changed
+10
-4
+10
-4
@@ -1,6 +1,4 @@
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local game = Game()
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local game = Game()
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local level
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local currentRoom
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local blacklist
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local blacklist
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local holdMapDesc
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local holdMapDesc
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local currentPlayer
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local currentPlayer
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@@ -47,8 +45,6 @@ function EID:getHoldMapDescription(player, checkingTwin)
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blacklist = { ["5.100.714"] = true, ["5.100.715"] = true, }
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blacklist = { ["5.100.714"] = true, ["5.100.715"] = true, }
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holdMapDesc = ""
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holdMapDesc = ""
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level = game:GetLevel()
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currentRoom = level:GetCurrentRoom()
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currentPlayer = player
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currentPlayer = player
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-- TODO:
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-- TODO:
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@@ -94,6 +90,16 @@ function EID:getHoldMapDescription(player, checkingTwin)
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end
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end
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end
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end
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-- Modeling Clay
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if REPENTANCE and (player:HasTrinket(166) or player:GetEffects():HasTrinketEffect(166)) then
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local modelingClayItem = player:GetModelingClayEffect()
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if modelingClayItem > 0 then
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append("{{Trinket166}}", EID:getObjectName(5, 350, 166),
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"{{Collectible" .. modelingClayItem .. "}} " .. EID:getObjectName(5, 100, modelingClayItem))
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blacklist["5.350.166"] = true
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end
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end
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-- Recently Acquired Item Descriptions
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-- Recently Acquired Item Descriptions
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if EID.Config["ItemReminderShowRecentItem"] > 0 then
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if EID.Config["ItemReminderShowRecentItem"] > 0 then
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local printedItems = 0
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local printedItems = 0
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