Finishing BFFs / Hive Mind / Greed conditionals (#689)
* Finish BFFS/Hive Mind * Finishing BFFS/Hive Mind * finishing BFFS/Hive Mind/Greed conditionals * BFFS/greed conditionals * finishing BFFS/Hive Mind/Greed conditionals * uncapitalize Chance * Update en_us.lua * ? card single use * fix Moving Box + Void * Big restructuring * self conditional wip * add a one sided synergy function * Update eid_conditionals.lua * new conditionals + reorganizing * new conditionals + reorganizing * todo update * more conditionals * more conditionals * Black Feather gray highlight color * add item colors, make icons stay with first word * Update eid_conditionals_funcs.lua * Update eid_data.lua * more conditionals * tech 2 conditional * tech 2 conditional
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@@ -232,7 +232,7 @@ local function BlackFeatherCallback(descObj)
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local isGolden = EID.isRepentance and ((descObj.ObjSubType & TrinketType.TRINKET_GOLDEN_FLAG) == TrinketType.TRINKET_GOLDEN_FLAG)
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local base = EID.isRepentance and 0.5 or 0.2
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local damageMultiplied = base * itemCounter * (hasBox and 2 or 1) * (isGolden and 2 or 1)
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local dmgColor = (hasBox or isGolden) and "ColorGold" or "ColorLime"
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local dmgColor = itemCounter == 0 and "CR" or (hasBox or isGolden) and "ColorGold" or "BlinkGray"
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local description = EID:getDescriptionEntry("BlackFeatherInformation")
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description, _ = EID:ReplaceVariableStr(description, 1, tostring(itemCounter))
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