Trailing whitespace cleanup (#600)
* Trailing whitespace cleanup * More
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@@ -6,7 +6,7 @@
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-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file)
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-- Item ID | transformation id| Description text
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-- Item ID | transformation id| Description text
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-- '#' = starts new line of text
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@@ -881,67 +881,67 @@ local repTrinkets={
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{"126", "", "Spawns a blue fly upon picking up a coin."},
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{"127", "", "Grants your familiars homing shots."},
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{"128", "", "Grants a 5% chance to gain a bone heart upon taking damage."},
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{"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
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{"130", "", "Adds a chance to fire tears that slow enemies."},
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{"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
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{"132", "", "When Isaac enters a new room, has a 25% chance to give the effect of any syringes for the current room."},
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{"133", "", "Bombs placed by Isaac explode more quickly."},
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{"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
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{"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
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{"136", "", "Doors that require a key can be opened with explosions. #Also works on key blocks, golden chests, and the door in Depths II."},
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{"137", "", "Spawns pickups left on the previous floor in the starting room of the current floor. #Maximum of 4 pickups."},
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{"138", "", "When picked up, using an active item rerolls it into a completely different active item."},
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{"139", "", "Luck-based tear effects have a higher chance of occurring. #This is equivalent to having +3 luck, but it does not confer other luck based benefits."},
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{"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
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{"141", "", "Improves the rate of fire of Isaac's familiars."},
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{"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
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{"143", "", "Active items don't charge when clearing rooms.#Adds a 20% chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop.#33% chance at 5 Luck."},
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{"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
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{"145", "", "Gives +10 luck. Disappears upon taking damage."},
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{"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
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{"147", "", "Picking up coins has a chance to add one charge to Isaac's currently held Active Item. #Chance is equal to 1/6th the value of the coin, and cannot activate more than once per coin."},
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{"148", "", "Familiars that normally follow Isaac orbit around him instead."},
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{"149", "", "Activates Isaac's active item just before damage would be taken. #Single use items are consumed."},
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{"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
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{"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
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{"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
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{"153", "", "25% chance to grant the effects of a random Mom item each room."},
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{"154", "", "Has a 50% chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
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{"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
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{"156", "", "Grants 1 heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
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{"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
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{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
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{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests.#Gain +1 key the first time you pick it up."},
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{"160", "", "Spawns 1 Grab Bag upon traveling to the next floor."},
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{"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
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{"162", "", "Gives Isaac a 50% chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
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{"163", "", "Spawns 1 friendly Dip upon clearing a room. #All enemy Dips turn into friendly Dips, similar to Dirty Mind."},
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{"164", "", "Places 1 extra bomb for free for each bomb placed."},
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{"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
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{"166", "", "Has a 50% chance to grant the effect of a random Passive Item when entering a room."},
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{"167", "", "After clearing a room, adds a 25% chance to spawn a friendly Bony."},
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{"168", "", "Grants 1 bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
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{"169", "", "While held, acts as 1 of the 3 items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
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{"170", "", "Whenever Isaac clears a room, has a 33% chance to unlock a neighboring Red Room. #Lower chance to occur inside a Red Room. #Chance increases with luck."},
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{"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
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{"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
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{"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
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{"174", "", "Increases the chance of earning a Devil Room by 10%.#Prevents Krampus from appearing in Devil Rooms.#Devil Rooms will be special variants with more deals, Black Hearts and enemies."},
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{"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
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{"176", "", "Spawns 1 blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
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{"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
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{"178", "", "50% chance for Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
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{"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
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{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and respawns on the next floor."},
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{"181", "", "Upon use of active item, triggers the use of another random active item that has 1 or 2 max charges."},
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{"182", "", "Upon entering an Angel Room, spawns 5 wisp orbitals. #Giving money to beggars has a 25% chance to create a wisp orbital."},
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{"183", "", "Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
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{"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
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{"185", "", "Has a 1 in 6 chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
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{"186", "", "Spawns 1 Abyss locust familiar which will fly forward while Isaac shoots."},
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{"187", "", "50% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
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{"188", "", "Upon entering a room, there is a 20% chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
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{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
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{"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
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{"130", "", "Adds a chance to fire tears that slow enemies."},
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{"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
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{"132", "", "When Isaac enters a new room, has a 25% chance to give the effect of any syringes for the current room."},
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{"133", "", "Bombs placed by Isaac explode more quickly."},
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{"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
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{"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
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{"136", "", "Doors that require a key can be opened with explosions. #Also works on key blocks, golden chests, and the door in Depths II."},
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{"137", "", "Spawns pickups left on the previous floor in the starting room of the current floor. #Maximum of 4 pickups."},
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{"138", "", "When picked up, using an active item rerolls it into a completely different active item."},
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{"139", "", "Luck-based tear effects have a higher chance of occurring. #This is equivalent to having +3 luck, but it does not confer other luck based benefits."},
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{"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
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{"141", "", "Improves the rate of fire of Isaac's familiars."},
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{"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
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{"143", "", "Active items don't charge when clearing rooms.#Adds a 20% chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop.#33% chance at 5 Luck."},
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{"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
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{"145", "", "Gives +10 luck. Disappears upon taking damage."},
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{"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
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{"147", "", "Picking up coins has a chance to add one charge to Isaac's currently held Active Item. #Chance is equal to 1/6th the value of the coin, and cannot activate more than once per coin."},
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{"148", "", "Familiars that normally follow Isaac orbit around him instead."},
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{"149", "", "Activates Isaac's active item just before damage would be taken. #Single use items are consumed."},
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{"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
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{"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
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{"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
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{"153", "", "25% chance to grant the effects of a random Mom item each room."},
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{"154", "", "Has a 50% chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
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{"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
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{"156", "", "Grants 1 heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
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{"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
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{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
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{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests.#Gain +1 key the first time you pick it up."},
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{"160", "", "Spawns 1 Grab Bag upon traveling to the next floor."},
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{"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
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{"162", "", "Gives Isaac a 50% chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
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{"163", "", "Spawns 1 friendly Dip upon clearing a room. #All enemy Dips turn into friendly Dips, similar to Dirty Mind."},
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{"164", "", "Places 1 extra bomb for free for each bomb placed."},
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{"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
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{"166", "", "Has a 50% chance to grant the effect of a random Passive Item when entering a room."},
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{"167", "", "After clearing a room, adds a 25% chance to spawn a friendly Bony."},
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{"168", "", "Grants 1 bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
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{"169", "", "While held, acts as 1 of the 3 items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
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{"170", "", "Whenever Isaac clears a room, has a 33% chance to unlock a neighboring Red Room. #Lower chance to occur inside a Red Room. #Chance increases with luck."},
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{"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
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{"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
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{"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
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{"174", "", "Increases the chance of earning a Devil Room by 10%.#Prevents Krampus from appearing in Devil Rooms.#Devil Rooms will be special variants with more deals, Black Hearts and enemies."},
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{"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
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{"176", "", "Spawns 1 blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
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{"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
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{"178", "", "50% chance for Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
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{"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
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{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and respawns on the next floor."},
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{"181", "", "Upon use of active item, triggers the use of another random active item that has 1 or 2 max charges."},
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{"182", "", "Upon entering an Angel Room, spawns 5 wisp orbitals. #Giving money to beggars has a 25% chance to create a wisp orbital."},
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{"183", "", "Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
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{"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
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{"185", "", "Has a 1 in 6 chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
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{"186", "", "Spawns 1 Abyss locust familiar which will fly forward while Isaac shoots."},
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{"187", "", "50% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
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{"188", "", "Upon entering a room, there is a 20% chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
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{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
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}
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EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
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@@ -1103,6 +1103,6 @@ local repPills={
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{"47", "", "-0.15 shot speed."},
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{"48", "", "+0.15 shot speed."},
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{"49", "", "Increases one attribute and decreases another randomly, with the same power as standard attribute increase/decrease pills. #If taken with PHD, it will not reduce an attribute."},
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}
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}
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EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
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