Trailing whitespace cleanup (#600)

* Trailing whitespace cleanup

* More
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kittenchilly authored and GitHub committed 2023-11-08 07:37:36 +01:00
1 parent 399c2a154e
commit e25d55d436
41 files changed
+637 -637

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+34 -34
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@@ -22,7 +22,7 @@ EID.effectList = {
}
-- Grid entity types to be detected by EID
-- Add functions to the list to further filter the entries
-- Add functions to the list to further filter the entries
EID.GridEntityWhitelist = {
[GridEntityType.GRID_SPIKES] = {
function(gridEntity)
@@ -69,10 +69,10 @@ EID.ItemTypeAnm2Names = {
-- List of HUD elements, their position and usage
EID.HUDElements = {
["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_PRIMARY)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 100, id)
return EID:getDescriptionObj(5, 100, id)
end},
["Active2"] = {x = -5,y = 0, width = 35, height = 35, anchors={"TOP","LEFT"}, descriptionObj = function()
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_SECONDARY)
@@ -143,8 +143,8 @@ EID.TextReplacementPairs = {
{"{{CurseRoom}}", "{{CursedRoom}}"},
{"{{Crawlspace}}", "{{LadderRoom}}"},
{"{{GoldHeart}}", "{{GoldenHeart}}"},
}
local controllerSprites = Sprite()
controllerSprites:Load("gfx/ui/buttons.anm2", true)
@@ -185,7 +185,7 @@ EID.InlineIcons = {
["10"] = {"numbers", 10, 6, 7},
["11"] = {"numbers", 11, 6, 7},
["12"] = {"numbers", 12, 6, 7},
-- Hearts
["Heart"] = {"hearts", 0, 10, 9, 1, 1},
["HalfHeart"] = {"hearts", 1, 10, 9, 1, 1},
@@ -209,7 +209,7 @@ EID.InlineIcons = {
["HolyMantleSmall"] = {"hearts", 19, 9, 9, 1},
["RottenBoneHeart"] = {"hearts", 20, 10, 9, 1, 1},
["UnknownHeart"] = {"hearts", 21, 10, 9, 1, 1},
-- Pickups
["Key"] = {"pickups", 0, 8, 9, 0},
["GoldenKey"] = {"pickups", 1, 8, 9, 0},
@@ -228,17 +228,17 @@ EID.InlineIcons = {
["PoopPickup"] = {"pickups", 10, 11, 9, 0},
["GrabBag"] = {"pickups", 11, 8, 8, 0, 2},
["BlackSack"] = {"pickups", 12, 8, 8, 0, 2},
-- Collectible
["Collectible"] = {"Collectible", 0, 7, 7},
----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion)
----- Modded Collectible-icons are automatically generated. No code needed!
-- Trinket
["Trinket"] = {"Trinket", 0, 7, 7},
----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny)
----- Modded Trinket-icons are automatically generated. No code needed!
-- Machines
["Slotmachine"] = {"machines", 0, 8, 7, 0, 3},
["BloodDonationMachine"] = {"machines", 1, 9, 7, 0, 3},
@@ -248,7 +248,7 @@ EID.InlineIcons = {
["RestockMachine"] = {"machines", 5, 8, 7, 0, 3},
["Mirror"] = {"machines", 6, 8, 7, 0, 2},
["CraneGame"] = {"machines", 7, 8, 7, 0, 3},
-- Beggars
["Beggar"] = {"Beggars", 0, 8, 7, 0, 3},
["DemonBeggar"] = {"Beggars", 1, 8, 7, 0, 3},
@@ -256,7 +256,7 @@ EID.InlineIcons = {
["KeyBeggar"] = {"Beggars", 3, 8, 7, 0, 3},
["BombBeggar"] = {"Beggars", 4, 8, 7, 0, 3},
["RottenBeggar"] = {"Beggars", 5, 8, 7, 0, 3},
-- Chests
["Chest"] = {"Chests", 0, 10, 7, 0, 3},
["GoldenChest"] = {"Chests", 1, 10, 7, 0, 3},
@@ -269,11 +269,11 @@ EID.InlineIcons = {
["HauntedChest"] = {"Chests", 8, 10, 7, 0, 3},
["DirtyChest"] = {"Chests", 9, 10, 7, 0, 3},
["MegaChest"] = {"Chests", 10, 12, 9, 0, 1},
-- Behaviors
["Throwable"] = {"Behavior", 0, 9, 9, 0},
["Chargeable"] = {"Behavior", 1, 9, 9, 0},
-- Room Icons
["Shop"] = {"roomicons", 0, 8, 9, 0, 2},
["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2},
@@ -311,7 +311,7 @@ EID.InlineIcons = {
["WoodenChestRoomIcon"] = {"roomicons", 33, 6, 9, 0, 4},
["Teleporter"] = {"roomicons", 34, 9, 9, 0, 2},
["ErrorRoom"] = {"roomicons", 35, 9, 9, 0, 2},
-- Roomshape Icons
["Room"] = {"roomshape", 0, 10, 9, 0, 2},
["RoomSmallHorizontal"] = {"roomshape", 1, 10, 9, 0, 3},
@@ -326,7 +326,7 @@ EID.InlineIcons = {
["RoomLBottomLeft"] = {"roomshape", 10, 11, 10, 0, 1},
["RoomLBottomRight"] = {"roomshape", 11, 11, 10, 0, 1},
["RedRoom"] = {"roomshape", 12, 10, 9, 0, 2},
-- Transformation Icons
["CustomTransformation"] = {"TransformationCustom", 0, 16, 16, -5, -1, EID.IconSprite},
["Guppy"] = {"Transformation1", 0, 16, 16, 0, -1, EID.IconSprite},
@@ -346,14 +346,14 @@ EID.InlineIcons = {
["SpiderBaby"] = {"Transformation13", 0, 16, 16, 0, -1, EID.IconSprite},
["Adult"] = {"Transformation14",0,16, 16, 0, -1, EID.IconSprite},
["Stompy"] = {"Transformation15",0,16, 16, 0, -1, EID.IconSprite},
-- Quality
["Quality0"] = {"Quality", 0, 10, 10, 0, 0},
["Quality1"] = {"Quality", 1, 10, 10, 0, 0},
["Quality2"] = {"Quality", 2, 10, 10, 0, 0},
["Quality3"] = {"Quality", 3, 10, 10, 0, 0},
["Quality4"] = {"Quality", 4, 10, 10, 0, 0},
-- Controller Button Icons dynamically return either Controller or Keyboard key sprites
["ButtonY"] = {"XboxOne", 0, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonA"] = {"XboxOne", 1, 9, 8, 3, 4, function(_) return getControllerSprite() end},
@@ -371,7 +371,7 @@ EID.InlineIcons = {
["ButtonRT"] = {"XboxOne", 13, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonSelect"] = {"XboxOne", 14, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonMenu"] = {"XboxOne", 15, 8, 8, 3, 4, function(_) return getControllerSprite() end},
-- Crafting
["Crafting0"] = {"Crafting", 0, 14, 16, 0, 1},
["Crafting1"] = {"Crafting", 1, 14, 16, 0, 1},
@@ -404,7 +404,7 @@ EID.InlineIcons = {
["Crafting28"] = {"Crafting", 28, 14, 16, 0, -1},
["Crafting29"] = {"Crafting", 29, 14, 16, 0, -1},
["Crafting30"] = {"Crafting", 30, 14, 16, 0},
--Poop Spells
["PoopSpell1"] = {"PoopSpells", 1, 16, 16, -2, -2}, --Normal
["PoopSpell2"] = {"PoopSpells", 2, 16, 16, -2, -2}, --Corn
@@ -417,7 +417,7 @@ EID.InlineIcons = {
["PoopSpell9"] = {"PoopSpells", 9, 16, 16, -2, -2}, --Fart
["PoopSpell10"] = {"PoopSpells", 10, 16, 16, -2, -2}, --Bomb
["PoopSpell11"] = {"PoopSpells", 11, 16, 16, -2, -2}, --Explosive Diarrhea
-- Use the Stat Icon name without REP or AB to display the stat icon for the dlc the user is using right now. Example: {{Damage}}
-- Stats (Repentance)
["DamageREP"] = {"Stats", 0, 12, 16, 0, -1},
@@ -429,7 +429,7 @@ EID.InlineIcons = {
["AngelChanceREP"] = {"Stats", 6, 12, 16, -1, -1},
["DevilChanceREP"] = {"Stats", 7, 12, 16, 0, -2},
["TearsizeREP"] = {"Stats", 11, 12, 16, 0, 1},
["AngelDevilChance"] = {"Stats", 8, 12, 16, -3, -2},
["PlanetariumChance"] = {"Stats", 9, 12, 16, 0, -1}, --unused
["TreasureRoomChance"] = {"Stats", 10, 12, 16, 0, 0}, --unused, assuming that's what it means
@@ -453,7 +453,7 @@ EID.InlineIcons = {
["AngelChanceSmall"] = {"Stats", 27, 10, 16, 0, 1},
["DevilChanceSmall"] = {"Stats", 28, 10, 16, 0, 1},
["AngelDevilChanceSmall"] = {"Stats", 29, 10, 16, 0, 0},
["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1},
["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1},
["TreasureRoomChanceSmall"] = {"Stats", 31, 10, 16, 0, 2},
["TearsizeSmall"] = {"Stats", 32, 10, 16, 0, 2},
-- Stats (Afterbirth+ Small)
@@ -466,7 +466,7 @@ EID.InlineIcons = {
["AngelChanceABSmall"] = {"Stats", 39, 8, 16, 0, 2},
["DevilChanceABSmall"] = {"Stats", 40, 8, 16, 0, 2},
["TearsizeABSmall"] = {"Stats", 41, 8, 16, 0, 2},
-- Player Icons for Birthright
@@ -498,7 +498,7 @@ EID.InlineIcons = {
["Player25"] = {"Players", 25, 12, 12, -1, 1, EID.PlayerSprite}, -- T. ???
["Player26"] = {"Players", 26, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Eve
["Player27"] = {"Players", 27, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Samson
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Azazel
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Azazel
["Player29"] = {"Players", 29, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lazarus (Alive)
["Player30"] = {"Players", 30, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Eden
["Player31"] = {"Players", 31, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Lost
@@ -511,7 +511,7 @@ EID.InlineIcons = {
["Player38"] = {"Players", 38, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lazarus (Dead)
["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Jacob (Ghost)
["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Soul
-- Status effects
["Charm"] = {"StatusEffects", 0, 10, 9, 0, 1},
["Burning"] = {"StatusEffects", 1, 8, 9, 0, 1},
@@ -768,16 +768,16 @@ EID.GoldenTrinketData = {
-- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring)
[88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = {t={4},mults={1.5,2}}, [142] = {t={4}, mult=2},
-- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
-- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
-- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key
[166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}},
-- Lil Clot, Swallowed M80, The Twins (effect chance rolls multiple times), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses
[176] = 1, [178] = {t={50},mult=2}, [183] = {append = true}, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2},
-- NEW REP PATCH UPDATE
-- AAA Battery, Broken Remote (Teleport 2.0), Broken Magnet (coins -> pickups), Cartridge, Pulse Worm (default text), Flat Worm,
-- AAA Battery, Broken Remote (Teleport 2.0), Broken Magnet (coins -> pickups), Cartridge, Pulse Worm (default text), Flat Worm,
[3] = 1, [4] = {fullReplace = true, mult=1}, [6] = {findReplace = true, mult = 2}, [7] = {append = true}, [8] = 5, [9] = 0, [12] = 50,
-- Golden Store Credit, Lucky Rock (effect chance rolls multiple times), Mom's Toenail (20 -> 10 -> 6.66), Mysterious Candy (golden = golden poop)
[13] = {goldenOnly = true, fullReplace = true, mult=1}, [15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2},
@@ -844,18 +844,18 @@ EID.MarkupSizeMap = {
-- Bulletpoint icons that shouldn't be printed if stat/pickup bulletpoints are disabled
EID.StatPickupBulletpointBlacklist = {
["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true,
["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true,
["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true,
["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true,
["{{AngelDevilChance}}"] = true, ["{{PlanetariumChance}}"] = true, ["{{TreasureRoomChance}}"] = true,
["{{Tearsize}}"] = true, ["{{DamageSmall}}"] = true, ["{{SpeedSmall}}"] = true,
["{{TearsSmall}}"] = true, ["{{RangeSmall}}"] = true, ["{{ShotspeedSmall}}"] = true,
["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true,
["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true,
["{{AngelDevilChanceSmall}}"] = true, ["{{PlanetariumChanceSmall}}"] = true,
["{{TreasureRoomChanceSmall}}"] = true, ["{{TearsizeSmall}}"] = true,
["{{Chest}}"] = true, ["{{Coin}}"] = true, ["{{Bomb}}"] = true, ["{{Key}}"] = true, ["{{Battery}}"] = true,
["{{Pill}}"] = true, ["{{Card}}"] = true, ["{{Rune}}"] = true,
["{{Heart}}"] = true, ["{{HalfHeart}}"] = true, ["{{EternalHeart}}"] = true, ["{{SoulHeart}}"] = true,
["{{BlackHeart}}"] = true,
["{{BlackHeart}}"] = true,
}
EID.TransformationData = {