Trailing whitespace cleanup (#600)

* Trailing whitespace cleanup

* More
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kittenchilly authored and GitHub committed 2023-11-08 07:37:36 +01:00
1 parent 399c2a154e
commit e25d55d436
41 files changed
+637 -637

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+8 -8
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@@ -104,7 +104,7 @@ function EID:trimSanguineDesc(descObj)
spikeSeed = EID:RNGNext(spikeSeed, 5, 9, 7)
spikeSeed = EID:RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
local nextFloat = EID:SeedToFloat(spikeSeed)
for _,v in ipairs(sanguineResults) do
if nextFloat < v[1] then cheatResult = v[2] break end
end
@@ -141,11 +141,11 @@ function EID:Teleport1Prediction(rng)
end
rng = EID:RNGNext(rng, 5, 9, 7)
rng = EID:RNGNext(rng, 0x02, 0x0F, 0x19) -- magic disassembled numbers!
local resultRoomIndex = possibleRooms[(rng % #possibleRooms) + 1]
local resultRoom = level:GetRoomByIdx(resultRoomIndex)
local resultSafeIndex = resultRoom.SafeGridIndex
local roomIcon = EID.RoomTypeToMarkup[resultRoom.Data.Type]
if resultRoom.Data.Type == 1 then roomIcon = EID.RoomShapeToMarkup[resultRoom.Data.Shape] end
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
@@ -195,11 +195,11 @@ function EID:Teleport2Prediction()
if not level:GetRoomByIdx(-1).Clear then unclearedTypes[666] = true end
-- If in Pre-Ascent version (Dad's note) of Mausuleum/Gehenna, we dont teleport to I AM ERROR but Angel/Devil
if EID.isRepentance and level:IsPreAscent() then unclearedTypes[666] = true; unclearedTypes[3] = false end
local greed = game:IsGreedMode()
local roomOrder = (greed and teleport2GreedOrder) or teleport2Order
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
-- Return a string for the first uncleared room type that we find
for _,v in ipairs(roomOrder) do
if unclearedTypes[v] then
@@ -256,11 +256,11 @@ end
-- Determine what stats will be increased after 1 absorption, the whole room's absorption, and whole room + a purchased item above your head
function EID:VoidRNGCheck(player, isRune)
local increases = {0, 0, 0, 0, 0, 0}
local startRNG = (isRune and player:GetCardRNG(Card.RUNE_BLACK):GetSeed()) or player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
local count = (isRune and numRunable) or numVoidable
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
-- in Repentance, an additional RNG call is done before the 5 for stat ups when using Void
if EID.isRepentance and not isRune then startRNG = EID:RNGNext(startRNG, 5, 9, 7) end
for i = 1, count do
@@ -322,7 +322,7 @@ function EID:D1Prediction(rng)
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
end
end
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
return pickupNames[fullID] or EID.XMLEntityNames[fullID] or fullID
end