Trailing whitespace cleanup (#600)
* Trailing whitespace cleanup * More
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@@ -188,7 +188,7 @@ function EID:AddNumberSetting(category, optionName, displayText, minimum, maximu
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}
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)
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end
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function EID:AddScrollSetting(category, optionName, displayText, scrollTable, params)
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if type(params) ~= "table" then params = {} end
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if params.repOnly and not EID.isRepentance then return end
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@@ -251,7 +251,7 @@ function EID:AddHotkeySetting(category, optionName, displayText, infoText, isCon
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local currentSettingString = hotkeyToString[currentValue]
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keepSettingString = "This setting is currently set to \"" .. currentSettingString .. "\".$newlinePress this button to keep it unchanged.$newline$newline"
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end
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return "Press a button on your "..deviceString.." to change this setting.$newline$newline" .. keepSettingString .. "Press "..backString.." to go back and clear this setting."
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return "Press a button on your "..deviceString.." to change this setting.$newline$newline" .. keepSettingString .. "Press "..backString.." to go back and clear this setting."
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end,
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Info = infoText
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}
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@@ -290,7 +290,7 @@ if MCMLoaded then
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return EID.isHidden and"~~ bind a key/button in the General tab to show ~~" or ""
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end
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end)
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---------------------------------------------------------------------------
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---------------------------------General-----------------------------------
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-- Language
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@@ -311,7 +311,7 @@ if MCMLoaded then
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Display = function()
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EID.MCMCompat_isDisplayingEIDTab = "Visuals"
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if EID.Config["Language"] == "auto" then
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return "Language: Auto (" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")"
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return "Language: Auto (" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")"
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else
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return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])]
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end
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@@ -337,32 +337,32 @@ if MCMLoaded then
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local translateStates = {"English", "Current Language", "Current + English"}
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EID:AddNumberSetting("General", "TranslateItemName", "Name Language", 1, 3, {displayTable = translateStates,
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infoText = {"If translated names are available,","this changes how item names are displayed."}})
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-- Hide Keys
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EID:AddHotkeySetting("General", "HideKey", "Toggle (Keyboard)",
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"Press this key to toggle the description display", false)
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EID:AddHotkeySetting("General", "HideButton", "Toggle (Controller)",
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"Press this button to toggle the description display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
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MCM.AddSpace("EID", "General")
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-- Position / Textbox Size
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EID:AddNumberSetting("General", "XPosition", "Position X", 0, 500, {modifyBy = 5, infoText = "Default = 60"})
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EID:AddNumberSetting("General", "YPosition", "Position Y", 0, 500, {modifyBy = 5, infoText = "Default = 45"})
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EID:AddNumberSetting("General", "LineHeight", "Line Height", 1, 30, {infoText = "Default = 11 (varies per language)"})
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EID:AddNumberSetting("General", "TextboxWidth", "Textbox Width", 1, 500, {modifyBy = 5, infoText = "Default = 130 (varies per language)"})
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MCM.AddSpace("EID", "General")
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EID:AddBooleanSetting("General", "InitiallyHidden", "Is Initially Hidden")
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EID:AddBooleanSetting("General", "DisableStartOfRunWarnings", "Start of Run Warnings", {offText = "Enabled", onText = "Disabled",
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repOnly = true, infoText = "Toggle the achievement, outdated game version, and modded crafting recipes warnings"})
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EID:AddBooleanSetting("General", "DisableOnCurse", 'Show on "Curse of the Blind"', {offText = "True", onText = "False"})
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EID:AddBooleanSetting("General", "DisableOnAprilFoolsChallenge", "Show on April Fools Challenge", {offText = "True", onText = "False"})
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EID:AddBooleanSetting("General", "DisableOnAltPath", "Show Hidden Alt-Path Item", {offText = "True", onText = "False",
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repOnly = true, infoText = "Show the description for the blind item in Downpour/Mines/etc."})
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EID:AddBooleanSetting("General", "OnlyShowPillWhenUsedAtLeastOnce", "Show pill effect after one use", {infoText = "Keeps pilleffect descriptions unidentified, until the player has used the pill at least once in the run. This ignores effects caused by PHD and False PHD"})
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EID:AddBooleanSetting("General", "ShowUnidentifiedPillDescriptions", "Show Unidentified Pill Effects")
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EID:AddBooleanSetting("General", "HideInBattle", "Hide in Battle", {infoText = "Hides the descriptions when in a fight"})
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@@ -372,23 +372,23 @@ if MCMLoaded then
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local indicators = {"arrow", "blink", "border", "highlight", "none"}
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EID:AddNumberSetting("General", "Indicator", "Indicator", 1, 5, {indexOf = indicators,
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infoText = {"Change how the currently described item is marked"}})
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MCM.AddSpace("EID", "General")
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-- maxDistance
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local distances = {1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10}
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EID:AddScrollSetting("General", "MaxDistance", "Max Distance", distances, {label = " Grids",
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EID:AddScrollSetting("General", "MaxDistance", "Max Distance", distances, {label = " Grids",
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infoText = "Distance to the object until descriptions are displayed"})
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EID:AddBooleanSetting("General", "DisplayAllNearby", "Display All Objects In Range",
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EID:AddBooleanSetting("General", "DisplayAllNearby", "Display All Objects In Range",
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{ infoText = "Descriptions besides the closest one will be shown using the Local display mode" })
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local descsToDisplaySteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99}
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EID:AddScrollSetting("General", "MaxDescriptionsToDisplay", "Max Descriptions to Display", descsToDisplaySteps,
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EID:AddScrollSetting("General", "MaxDescriptionsToDisplay", "Max Descriptions to Display", descsToDisplaySteps,
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{infoText = "Max number of descriptions to display per frame"})
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--------Reset to default
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MCM.AddSpace("EID", "General")
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MCM.AddSetting(
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"EID",
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"General",
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@@ -407,19 +407,19 @@ if MCMLoaded then
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Info = {"Press this to reset the config back to its default values"}
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}
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)
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---------------------------------------------------------------------------
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---------------------------------Display-----------------------------------
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local refreshRateSteps = {1, 2, 3, 4, 6, 10, 12, 15, 20, 30, 60}
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EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
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EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
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{displayingTab = "", infoText = "How many times per second that EID updates what description to show"})
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EID:AddBooleanSetting("Display", "CoopDescriptions", "Co-op Player Descriptions",
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{infoText = "Allow Players 2, 3, and 4 to display descriptions in Co-op"})
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EID:AddBooleanSetting("Display", "PairedPlayerDescriptions", "Paired Player Descriptions", {repOnly = true,
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infoText = "Allow paired characters like Esau and Tainted Forgotten's bone pile to display descriptions"})
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MCM.AddSpace("EID", "Display")
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-- Simple toggles of what descriptions the user wants displayed
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EID:AddBooleanSetting("Display", "DisplayItemInfo", "Collectible Infos", {displayingTab = ""})
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EID:AddBooleanSetting("Display", "DisplayTrinketInfo", "Trinket Infos")
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@@ -433,14 +433,14 @@ if MCMLoaded then
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EID:AddBooleanSetting("Display", "DisplayVoidStatInfo", "Void Stat Increase Infos")
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EID:AddBooleanSetting("Display", "DisplaySanguineInfo", "Sanguine Bond Infos", {repOnly = true})
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EID:AddBooleanSetting("Display", "PredictionSanguineBond", "Predict Sanguine Bond Result", {repOnly = true, infoText = "The next reward from Sanguine Bond can be predicted and highlighted in the description"})
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local diceSteps = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
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-- Spindown Dice Settings
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if EID.isRepentance then MCM.AddSpace("EID", "Display") end
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EID:AddScrollSetting("Display", "SpindownDiceResults", "Spindown Dice", diceSteps, {repOnly = true, label = " Items",
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EID:AddScrollSetting("Display", "SpindownDiceResults", "Spindown Dice", diceSteps, {repOnly = true, label = " Items",
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infoText = "Number of item previews when holding Spindown Dice"})
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-- Display IDs for Spindown Dice results
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EID:AddBooleanSetting("Display", "SpindownDiceDisplayID", "Display IDs",
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{repOnly = true, infoText = "Display IDs for Spindown Dice results"})
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@@ -450,20 +450,20 @@ if MCMLoaded then
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-- Spindown Dice skip locked items
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EID:AddBooleanSetting("Display", "SpindownDiceSkipLocked", "Skip Locked Items",
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{repOnly = true, infoText = "Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"})
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--------Obstruction---------
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MCM.AddSpace("EID", "Display")
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MCM.AddText("EID", "Display", "Display Infos when Obstructed")
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EID:AddBooleanSetting("Display", "DisableObstructionOnFlight", "Show again when you have Flight")
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EID:AddBooleanSetting("Display", "DisplayObstructedCardInfo", "Obstructed Card Infos")
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EID:AddBooleanSetting("Display", "DisplayObstructedPillInfo", "Obstructed Pill Infos")
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EID:AddBooleanSetting("Display", "DisplayObstructedSoulstoneInfo", "Obstructed Soulstone Infos", {repOnly = true})
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-------Shop Spoilers-------
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MCM.AddSpace("EID", "Display")
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MCM.AddText("EID", "Display", "Display Infos in Shops")
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EID:AddBooleanSetting("Display", "DisplayCardInfoShop", "Shop Card Infos")
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EID:AddBooleanSetting("Display", "DisplayPillInfoShop", "Shop Pill Infos")
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EID:AddBooleanSetting("Display", "DisplaySoulstoneInfoShop", "Shop Soulstone Infos", {repOnly = true})
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@@ -473,11 +473,11 @@ if MCMLoaded then
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MCM.AddSpace("EID", "Display")
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MCM.AddText("EID", "Display", "Interaction with 'Options?'")
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end
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EID:AddBooleanSetting("Display", "DisplayCardInfoOptions?", "'Options?' Card Infos", {repOnly = true})
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EID:AddBooleanSetting("Display", "DisplayPillInfoOptions?", "'Options?' Pill Infos", {repOnly = true})
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---------------------------------------------------------------------------
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---------------------------------Visuals-----------------------------------
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-- Font Type
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@@ -514,13 +514,13 @@ if MCMLoaded then
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infoText = {"Changes display mode of descriptions", "Default: Text is displayed in the top left", "Local: Text is displayed under the described object"}})
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-- Scale/Size
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EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
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EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
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function(currentNum)
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EID.MCM_OptionChanged = true
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currentNum = currentNum - (currentNum % 0.25)
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EID.Config["Size"] = currentNum
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end})
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EID:AddNumberSetting("Visuals", "LocalModeSize", "Text Size (Local Mode)", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
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EID:AddNumberSetting("Visuals", "LocalModeSize", "Text Size (Local Mode)", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
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function(currentNum)
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EID.MCM_OptionChanged = true
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currentNum = currentNum - (currentNum % 0.25)
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@@ -542,13 +542,13 @@ if MCMLoaded then
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-------Markup icon Sizes---------
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local markupSizes = {"default", "big", "small"}
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EID:AddNumberSetting("Visuals", "MarkupSize", "Markup Icon Size", 1, #markupSizes, {indexOf = markupSizes})
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EID:AddBooleanSetting("Visuals", "StatChangeIcons", "Stat Change Icons")
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EID:AddBooleanSetting("Visuals", "StatAndPickupBulletpoints", "Stat/Pickup Bulletpoint Icons")
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MCM.AddSpace("EID", "Visuals")
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-- Simple toggles of what is shown in the title and transformation lines of a description
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EID:AddBooleanSetting("Visuals", "ShowItemName", "Display Item Name")
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EID:AddBooleanSetting("Visuals", "ShowItemType", "Display Item Type")
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@@ -561,25 +561,25 @@ if MCMLoaded then
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EID:AddBooleanSetting("Visuals", "ShowItemPoolIcon", "Display Item Pool Icon", {repOnly = true, infoText = "Displays collectible's item pool icon that is expected for full reroll effects."})
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EID:AddBooleanSetting("Visuals", "ShowItemPoolText", "Display Item Pool Name", {repOnly = true, infoText = "Displays collectible's item pool name that is expected for full reroll effects."})
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EID:AddBooleanSetting("Visuals", "ShowObjectID", "Display Object ID")
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-------Mod indicator for modded items---------
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local modIndicatorDisplays = {"Both","Name only","Icon only", "None"}
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EID:AddNumberSetting("Visuals", "ModIndicatorDisplay", "Display Mod Indicator", 1, #modIndicatorDisplays, {indexOf = modIndicatorDisplays})
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---------------------------------------------------------------------------
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------------------------------Item Reminder--------------------------------
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EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder Description", {displayingTab = "",offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"})
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local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
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EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
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infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}})
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local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)", "Yes (max 6)", "Yes (max 7)", "Yes (max 8)" }
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MCM.AddSpace("EID", "Reminder")
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MCM.AddText("EID", "Reminder", "Item Descriptions")
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-- should these be organized in the order they're shown in the map desc code?
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@@ -587,44 +587,44 @@ if MCMLoaded then
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EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
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EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like Error (404) or Rainbow Worm can have their current granted item revealed in the Item Reminder"})
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EID:AddBooleanSetting("Reminder", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Some items can have their next random result predicted and shown in the Item Reminder"})
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---------------------------------------------------------------------------
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-----------------------------BAG OF CRAFTING-------------------------------
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if EID.isRepentance then
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-- Bag of Crafting Display
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local bagDisplays = {"always","hold","never"}
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EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show Results", "Hold = Show when holding up bag", "Never = Disable Bag of Crafting feature"}})
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-- Bag of Crafting Display Mode
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local bagDisplayModes = {"Recipe List","Item Probability","Preview Only","Pickups Only"}
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EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayRecipesMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes,
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infoText = {"Toggle showing a list of recipes, an item preview when bag is full, what item pool/quality you might get, or only the floor pickups"}})
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-- Bag of Crafting Hide in Battle
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EID:AddBooleanSetting("Crafting", "BagOfCraftingHideInBattle", "Hide in Battle", {onText = "Yes", offText = "No",
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infoText = "Hides the Bag of Crafting info when in a fight"})
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-- Bag of Crafting Show Controls
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EID:AddBooleanSetting("Crafting", "BagOfCraftingShowControls", "Show Controls", {onText = "Yes", offText = "No",
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infoText = "Show the text for the Hide/Preview and Recipe List hotkeys"})
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-- Bag of Crafting 8 icons toggle
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EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as", {onText = "8 Icons", offText = "Groups",
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infoText = "Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"})
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-- Modded Recipes toggle
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EID:AddBooleanSetting("Crafting", "BagOfCraftingModdedRecipes", "Load Modded Item Recipes (WIP)", {
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infoText = {"Enable or disable basic modded item support", "If you have a lot of modded items, it will slow down game launch"}})
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MCM.AddSpace("EID", "Crafting")
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MCM.AddText("EID", "Crafting", function() return "Recipe List Options" end)
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-- Bag of Crafting results per page
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local bagSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
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EID:AddScrollSetting("Crafting", "BagOfCraftingResults", "Displayed Recipes", bagSteps,
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@@ -643,23 +643,23 @@ if MCMLoaded then
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-- Bag of Crafting item names
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EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayNames", "Show Item Names",
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{ infoText = "If on, each recipe result takes two lines, one for the item name, one for the recipe"})
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MCM.AddSpace("EID", "Crafting")
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EID:AddHotkeySetting("Crafting",
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"CraftingHideKey", "Toggle (Keyboard)",
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"Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor", false)
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EID:AddHotkeySetting("Crafting",
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"CraftingHideButton", "Toggle (Controller)",
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"Press this button to toggle the crafting display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
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EID:AddHotkeySetting("Crafting",
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"CraftingResultKey", "Result Toggle (Keyboard)",
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"Press this key to toggle the description of the item ready to be crafted in Recipe List/No Recipe Mode", false)
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EID:AddHotkeySetting("Crafting",
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"CraftingResultButton", "Result Toggle (Controller)",
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"Press this button to toggle the description of the item ready to be crafted (Left Stick or Right Stick recommended; most other buttons will not work)", true)
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MCM.AddSpace("EID", "Crafting")
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--------Clear bag---------
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MCM.AddSetting(
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@@ -692,14 +692,14 @@ if MCMLoaded then
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}
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)
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end
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---------------------------------------------------------------------------
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----------------------------Savegame Config--------------------------------
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if EID.SaveGame then
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MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "Loaded savegame data:" end)
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MCM.AddText("EID", "Save Game", function() return EID.SaveGame.Platform .." User: "..EID.SaveGame.UserName.." ("..EID.SaveGame.UserID..")" end)
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MCM.AddSpace("EID", "Save Game")
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-- Show Item needs Collection
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MCM.AddSetting(
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"EID",
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@@ -724,7 +724,7 @@ if MCMLoaded then
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Info = {"Save game you are currently on. This info needs to be set to get the correct lookup tables"}
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}
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)
|
||||
MCM.AddText("EID", "Save Game", function()
|
||||
MCM.AddText("EID", "Save Game", function()
|
||||
if EID.Config["SaveGameNumber"] == 0 then return "" end
|
||||
local count = 0
|
||||
for k, v in pairs(EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup) do
|
||||
|
||||
Reference in new issue
Block a user