Health Up modifier for non-red characters + misc (#710)

* Health up / different effect modifiers

* ClosestPlayerTo, move utility functions

* ClosestPlayer adds to DifferentEffectPlayers table

* More data tables for Health Ups

* useless Lost items, comment the health mod atm

* HealingRed, RedToX

* HealingRed added

* Moving Pluralize

* oops

* Move Pluralize

* Move Pluralize

* allow choosing the position of modifiers in the table

* default layer to 0

* Changes to no red char conditions

* Support healing items in the modifier

* tweaks to health up data

* Support {1} in Result Header

* {1} in ResultHeader

* Tweak binge eater wording

* reword comment
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Buurazu authored and GitHub committed 2024-08-19 19:52:56 +02:00
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@@ -32,11 +32,11 @@ EID.descriptions[languageCode].collectibles={
{"9", "Skatole", "All fly enemies are friendly"}, -- Skatole
{"10", "Halo of Flies", "+2 Fly orbitals#Blocks enemy projectiles"}, -- Halo of Flies
{"11", "1up!", "↑ +1 Life#Isaac respawns with full health on death"}, -- 1up!
{"12", "Magic Mushroom", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#Size up#{{Heart}} Full health"}, -- Magic Mushroom
{"12", "Magic Mushroom", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#Size up#{{HealingRed}} Full health"}, -- Magic Mushroom
{"13", "The Virus", "↓ {{Speed}} -0.1 Speed#{{Poison}} Touching enemies poisons them#{{BlackHeart}} Poisoned enemies can drop Black Hearts"}, -- The Virus
{"14", "Roid Rage", "↑ {{Speed}} +0.6 Speed#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height"}, -- Roid Rage
{"15", "<3", "↑ {{Heart}} +1 Health#{{Heart}} Full health"}, -- <3
{"16", "Raw Liver", "↑ {{Heart}} +2 Health#{{Heart}} Full health"}, -- Raw Liver
{"15", "<3", "↑ {{Heart}} +1 Health#{{HealingRed}} Full health"}, -- <3
{"16", "Raw Liver", "↑ {{Heart}} +2 Health#{{HealingRed}} Full health"}, -- Raw Liver
{"17", "Skeleton Key", "{{Key}} +99 Keys"}, -- Skeleton Key
{"18", "A Dollar", "{{Coin}} +99 Coins"}, -- A Dollar
{"19", "Boom!", "{{Bomb}} +10 Bombs"}, -- Boom!
@@ -65,7 +65,7 @@ EID.descriptions[languageCode].collectibles={
{"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes on impact and poisons enemies"}, -- Bob's Rotten Head
{"43", "", "<item does not exist>"},
{"44", "Teleport!", "Teleports Isaac into a random room, except I AM ERROR rooms"}, -- Teleport!
{"45", "Yum Heart", "{{Heart}} Heals 1 heart"}, -- Yum Heart
{"45", "Yum Heart", "{{HealingRed}} Heals 1 heart"}, -- Yum Heart
{"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#+8% room clear reward chance#Better chance to win while gambling"}, -- Lucky Foot
{"47", "Doctor's Remote", "{{Collectible168}} On use, start aiming a crosshair#A missile lands on the crosshair after 1.5 seconds#It deals 20x Isaac's damage"}, -- Doctor's Remote
{"48", "Cupid's Arrow", "Piercing tears"}, -- Cupid's Arrow
@@ -82,7 +82,7 @@ EID.descriptions[languageCode].collectibles={
{"59", "", "<item does not exist>"},
{"60", "The Ladder", "Allows Isaac to cross 1-tile gaps"}, -- The Ladder
{"61", "", "<item does not exist>"},
{"62", "Charm of the Vampire", "{{HalfHeart}} Killing 13 enemies heals half a heart"}, -- Charm of the Vampire
{"62", "Charm of the Vampire", "{{HealingRed}} Killing 13 enemies heals half a heart"}, -- Charm of the Vampire
{"63", "The Battery", "{{Battery}} Active items can be overcharged to two full charges"}, -- The Battery
{"64", "Steam Sale", "{{Shop}} Shop items cost 50% less"}, -- Steam Sale
{"65", "Anarchist Cookbook", "Spawns 6 Troll Bombs near the center of the room"}, -- Anarchist Cookbook
@@ -95,7 +95,7 @@ EID.descriptions[languageCode].collectibles={
{"72", "Rosary", "{{SoulHeart}} +3 Soul Hearts#{{Collectible33}} The Bible is added to all item pools"}, -- Rosary
{"73", "Cube of Meat", "Lv1: Orbital#Lv2: Shooting orbital#Lv3: Meat Boy#Lv4: Super Meat Boy"}, -- Cube of Meat
{"74", "A Quarter", "{{Coin}} +25 Coins"}, -- A Quarter
{"75", "PHD", "{{Heart}} Heals 2 hearts#{{Pill}} Spawns 1 pill#{{Pill}} Changes bad pills into good pills#{{BloodDonationMachine}} Blood Donation Machines give more {{Coin}} coins"}, -- PHD
{"75", "PHD", "{{HealingRed}} Heals 2 hearts#{{Pill}} Spawns 1 pill#{{Pill}} Changes bad pills into good pills#{{BloodDonationMachine}} Blood Donation Machines give more {{Coin}} coins"}, -- PHD
{"76", "X-Ray Vision", "{{SecretRoom}} Opens all secret room entrances"}, -- X-Ray Vision
{"77", "My Little Unicorn", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot but deals 40 contact damage per second"}, -- My Little Unicorn
{"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#{{AngelDevilChance}} +17.5% Devil/Angel Room chance while held#Using the item has a high chance to replace the floor's boss with a horseman"}, -- Book of Revelations
@@ -112,8 +112,8 @@ EID.descriptions[languageCode].collectibles={
{"89", "Spider Bite", "{{Slow}} 25% chance to shoot slowing tears#{{Luck}} 100% chance at 15 luck"}, -- Spider Bite
{"90", "The Small Rock", "↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +1 Damage#↓ {{Speed}} -0.2 Speed"}, -- The Small Rock
{"91", "Spelunker Hat", "Reveals the room type of adjacent rooms#{{SecretRoom}} Can reveal Secret and Super Secret Rooms"}, -- Spelunker Hat
{"92", "Super Bandage", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#{{SoulHeart}} +2 Soul Hearts"}, -- Super Bandage
{"93", "The Gamekid", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HalfHeart}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- The Gamekid
{"92", "Super Bandage", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{SoulHeart}} +2 Soul Hearts"}, -- Super Bandage
{"93", "The Gamekid", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- The Gamekid
{"94", "Sack of Pennies", "{{Coin}} Spawns a random coin every 2 rooms"}, -- Sack of Pennies
{"95", "Robo-Baby", "Shoots lasers#Deals 3.5 damage per shot"}, -- Robo-Baby
{"96", "Little C.H.A.D.", "{{HalfHeart}} Spawns a half Red Heart every 3 rooms"}, -- Little C.H.A.D.
@@ -139,7 +139,7 @@ EID.descriptions[languageCode].collectibles={
{"116", "9 Volt", "{{Battery}} Automatically charges the first bar of active items#{{Battery}} Fully recharges the active item on pickup"}, -- 9 Volt
{"117", "Dead Bird", "Taking damage spawns a bird that attacks enemies#The bird deals 4.3 contact damage per second"}, -- Dead Bird
{"118", "Brimstone", "↓ {{Tears}} x0.33 Tears multiplier#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam#{{Damage}} It deals 13x Isaac's damage over 0.9 seconds"}, -- Brimstone
{"119", "Blood Bag", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#{{Heart}} Heals 4 hearts"}, -- Blood Bag
{"119", "Blood Bag", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#{{HealingRed}} Heals 4 hearts"}, -- Blood Bag
{"120", "Odd Mushroom (Thin)", "↑ {{Speed}} +0.3 Speed#↑ {{Tears}} +1.7 Tears#↓ {{Damage}} x0.9 Damage multiplier#↓ {{Damage}} -0.4 Damage"}, -- Odd Mushroom (Thin)
{"121", "Odd Mushroom (Large)", "↑ {{EmptyHeart}} +1 Empty heart container#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +0.25 Range#↑ +0.5 Tear height#↓ {{Speed}} -0.1 Speed"}, -- Odd Mushroom (Large)
{"122", "Whore of Babylon", "When on half a Red Heart or less:#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +1.5 Damage"}, -- Whore of Babylon
@@ -149,7 +149,7 @@ EID.descriptions[languageCode].collectibles={
{"126", "Razor Blade", "↑ {{Damage}} +1.2 Damage for the room#{{Warning}} Deals 1 heart of damage to Isaac#{{Heart}} Removes Red Hearts first"}, -- Razor Blade
{"127", "Forget Me Now", "{{Warning}} SINGLE USE {{Warning}}#Rerolls and restarts the entire floor"}, -- Forget Me Now
{"128", "Forever Alone", "Long range fly orbital#Deals 30 contact damage per second"}, -- Forever Alone
{"129", "Bucket of Lard", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.2 Speed#{{HalfHeart}} Heals half a heart"}, -- Bucket of Lard
{"129", "Bucket of Lard", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.2 Speed#{{HealingRed}} Heals half a heart"}, -- Bucket of Lard
{"130", "A Pony", "While held:#{{Speed}} Sets your Speed to at least 1.5#Flight#Upon use, dashes in the direction of Isaac's movement"}, -- A Pony
{"131", "Bomb Bag", "{{Bomb}} Spawns 1 bomb pickup every 3 rooms"}, -- Bomb Bag
{"132", "A Lump of Coal", "{{Damage}} Tears deal more damage the further they travel"}, -- A Lump of Coal
@@ -202,14 +202,14 @@ EID.descriptions[languageCode].collectibles={
{"179", "Fate", "{{EternalHeart}} +1 Eternal Heart#Flight"}, -- Fate
{"180", "The Black Bean", "Isaac farts when damaged#{{Poison}} The fart poisons enemies"}, -- The Black Bean
{"181", "White Pony", "{{Speed}} Sets your Speed to at least 1.5#Flight while held#Using the item dashes in the direction of Isaac's movement, leaving behind beams of light"}, -- White Pony
{"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↑ {{Range}} +0.38 Range#↑ +0.75 Tear height#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{Heart}} Full health#Homing tears"}, -- Sacred Heart
{"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↑ {{Range}} +0.38 Range#↑ +0.75 Tear height#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{HealingRed}} Full health#Homing tears"}, -- Sacred Heart
{"183", "Tooth Picks", "↑ {{Tears}} +0.7 Tears#↑ {{Shotspeed}} +0.16 Shot speed"}, -- Tooth Picks
{"184", "Holy Grail", "↑ {{Heart}} +1 Health#Flight"}, -- Holy Grail
{"185", "Dead Dove", "Spectral tears#Flight"}, -- Dead Dove
{"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
{"187", "Guppy's Hairball", "Moving swings the hairball around#The ball grows when it kills an enemy#It deals more damage the bigger it is"}, -- Guppy's Hairball
{"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear"}, -- Abel
{"189", "SMB Super Fan", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +0.5 Range#↑ +1 Tear height#{{Heart}} Full health"}, -- SMB Super Fan
{"189", "SMB Super Fan", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +0.5 Range#↑ +1 Tear height#{{HealingRed}} Full health"}, -- SMB Super Fan
{"190", "Pyro", "{{Bomb}} +99 Bombs"}, -- Pyro
{"191", "3 Dollar Bill", "Isaac's tears get random effects every 2-3 seconds"}, -- 3 Dollar Bill
{"192", "Telepathy For Dummies", "{{Timer}} Homing tears for the room"}, -- Telepathy For Dummies
@@ -237,13 +237,13 @@ EID.descriptions[languageCode].collectibles={
{"214", "Anemic", "↑ {{Range}} +5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room#The creep deals 6 damage per second"}, -- Anemic
{"215", "Goat Head", "{{AngelDevilChance}} 100% Devil/Angel Room chance"}, -- Goat Head
{"216", "Ceremonial Robes", "↑ {{Damage}} +1 Damage#{{BlackHeart}} +3 Black Hearts"}, -- Ceremonial Robes
{"217", "Mom's Wig", "{{Heart}} Heals 1 heart#5% chance to spawn a blue spider when shooting tears#{{Luck}} 100% chance at 10 luck"}, -- Mom's Wig
{"218", "Placenta", "↑ {{Heart}} +1 Health#{{HalfHeart}} 50% chance to heal half a heart every minute"}, -- Placenta
{"217", "Mom's Wig", "{{HealingRed}} Heals 1 heart#5% chance to spawn a blue spider when shooting tears#{{Luck}} 100% chance at 10 luck"}, -- Mom's Wig
{"218", "Placenta", "↑ {{Heart}} +1 Health#{{HealingRed}} 50% chance to heal half a heart every minute"}, -- Placenta
{"219", "Old Bandage", "↑ {{EmptyHeart}} +1 Empty heart container#{{Heart}} Taking damage has a 10% chance to spawn a Red Heart"}, -- Old Bandage
{"220", "Sad Bombs", "{{Bomb}} +5 Bombs#Isaac's bombs shoot 10 tears in a circle when they explode"}, -- Sad Bombs
{"221", "Rubber Cement", "Isaac's tears bounce off enemies and obstacles"}, -- Rubber Cement
{"222", "Anti-Gravity", "↑ {{Tears}} -2 Tear delay#Holding the fire buttons causes tears to hover in midair#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
{"223", "Pyromaniac", "{{Bomb}} +5 Bombs#{{Heart}} Getting hit by explosions heals 1 heart instead of damaging Isaac#Immune to rock wave attacks and Mom and Satan's stomp attacks"}, -- Pyromaniac
{"223", "Pyromaniac", "{{Bomb}} +5 Bombs#{{HealingRed}} Getting hit by explosions heals 1 heart instead of damaging Isaac#Immune to rock wave attacks and Mom and Satan's stomp attacks"}, -- Pyromaniac
{"224", "Cricket's Body", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.2 Tear size#↓ {{Range}} -10 Range#Tears split up in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
{"225", "Gimpy", "{{SoulHeart}} Taking damage has a chance to spawn a Soul Heart#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
{"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
@@ -290,7 +290,7 @@ EID.descriptions[languageCode].collectibles={
{"267", "Robo-Baby 2.0", "Shoots lasers#Deals 3.5 damage per shot#Moves in the direction Isaac is shooting"}, -- Robo-Baby 2.0
{"268", "Rotten Baby", "Spawns blue flies when Isaac shoots"}, -- Rotten Baby
{"269", "Headless Baby", "Leaves creep which deals 6 damage per second"}, -- Headless Baby
{"270", "Leech", "Chases enemies#{{HalfHeart}} Heals Isaac for half a heart when it kills an enemy#Deals 3.2 damage per second"}, -- Leech
{"270", "Leech", "Chases enemies#{{HealingRed}} Heals Isaac for half a heart when it kills an enemy#Deals 3.2 damage per second"}, -- Leech
{"271", "Mystery Sack", "Spawns a random pickup every 5-6 rooms"}, -- Mystery Sack
{"272", "BBF", "Friendly exploding fly#The explosion deals 60 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
{"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 60 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
@@ -334,7 +334,7 @@ EID.descriptions[languageCode].collectibles={
{"309", "Pisces", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.25 Tear size#Increases tear knockback"}, -- Pisces
{"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.5 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
{"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a x2 damage multiplier"}, -- Judas' Shadow
{"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow
{"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow
{"313", "Holy Mantle", "Negates the first hit taken once per room"}, -- Holy Mantle
{"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
{"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets"}, -- Strange Attractor
@@ -450,7 +450,7 @@ EID.descriptions[languageCode].collectibles={
{"425", "Night Light", "{{Slow}} Spawns a slowing cone of light in front of Isaac"}, -- Night Light
{"426", "Obsessed Fan", "Mimics Isaac's exact movement on a 3 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
{"427", "Mine Crafter", "Spawns a pushable TNT barrel#Using the item a second time in the same room remotely detonates the barrel"}, -- Mine Crafter
{"428", "PJs", "{{Heart}} Full health#{{SoulHeart}} +4 Soul Hearts"}, -- PJs
{"428", "PJs", "{{HealingRed}} Full health#{{SoulHeart}} +4 Soul Hearts"}, -- PJs
{"429", "Head of the Keeper", "{{Coin}} Hitting an enemy with a tear has a 5% chance to spawn a Penny"}, -- Head of the Keeper
{"430", "Papa Fly", "Mimics Isaac's movement on a 1 second delay#Shoots tears at nearby enemies that deal Isaac's damage"}, -- Papa Fly
{"431", "Multidimensional Baby", "Mimics Isaac's movement on a 2 second delay#Tears that pass through it are doubled and gain a range + shot speed boost"}, -- Multidimensional Baby
@@ -744,7 +744,7 @@ EID.descriptions[languageCode].trinkets={
{"5", "Purple Heart", "2x chance for champion enemies"}, -- Purple Heart
{"6", "Broken Magnet", "{{Coin}} Attracts coins to Isaac"}, -- Broken Magnet
{"7", "Rosary Bead", "{{AngelChance}} 50% higher Angel Room chance#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries"}, -- Rosary Bead
{"8", "Cartridge", "{{Timer}} 5% chance upon taking damage to receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HalfHeart}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Cartridge
{"8", "Cartridge", "{{Timer}} 5% chance upon taking damage to receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Cartridge
{"9", "Pulse Worm", "Isaac's tears pulsate#Affects tear hitbox"}, -- Pulse Worm
{"10", "Wiggle Worm", "↑ {{Tears}} +0.3 Tears#Isaac's tears move in waves"}, -- Wiggle Worm
{"11", "Ring Worm", "Isaac's tears move in spirals with high speed"}, -- Ring Worm
@@ -782,14 +782,14 @@ EID.descriptions[languageCode].trinkets={
{"43", "Cursed Skull", "When damaged down to half a heart or less, Isaac is teleported to a random room"}, -- Cursed Skull
{"44", "Safety Cap", "{{Pill}} 10% chance for the room clear reward to be a pill#{{Pill}} Chance for a bonus pill from chests, tinted rocks and destroyed machines"}, -- Safety Cap
{"45", "Ace of Spades", "{{Card}} 10% chance for the room clear reward to be a card#{{Card}} Chance for a bonus card from chests, tinted rocks and destroyed machines"}, -- Ace of Spades
{"46", "Isaac's Fork", "{{HalfHeart}} Clearing a room has a 10% chance to heal half a heart#{{Luck}} 100% chance at 18 luck"}, -- Isaac's Fork
{"46", "Isaac's Fork", "{{HealingRed}} Clearing a room has a 10% chance to heal half a heart#{{Luck}} 100% chance at 18 luck"}, -- Isaac's Fork
{"47", "", "<Item does not exist>"},
{"48", "A Missing Page", "Taking damage has a 5% chance to deal 40 damage to all enemies in the room"}, -- A Missing Page
{"49", "Bloody Penny", "{{HalfHeart}} Picking up a coin has a 50% chance to spawn a half Red Heart"}, -- Bloody Penny
{"50", "Burnt Penny", "{{Bomb}} Picking up a coin has a 50% chance to spawn a bomb"}, -- Burnt Penny
{"51", "Flat Penny", "{{Key}} Picking up a coin has a 50% chance to spawn a key"}, -- Flat Penny
{"52", "Counterfeit Penny", "{{Coin}} Picking up a coin has a 50% chance to add another coin to the counter"}, -- Counterfeit Penny
{"53", "Tick", "{{Heart}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick or gulping"}, -- Tick
{"53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick or gulping"}, -- Tick
{"54", "Isaac's Head", "Familiar with piercing tears#Deals 3.5 damage per tear"}, -- Isaac's Head
{"55", "Maggy's Faith", "{{EternalHeart}} Entering a new floor grants +1 Eternal Heart"}, -- Maggy's Faith
{"56", "Judas' Tongue", "{{DevilRoom}} Reduces all devil deal prices to 1 heart container#Doesn't reduce 3 Soul Heart prices"}, -- Judas' Tongue
@@ -821,9 +821,9 @@ EID.descriptions[languageCode].trinkets={
{"82", "Golden Horse Shoe", "{{TreasureRoom}} Future Treasure Rooms have +15% chance to let Isaac choose between two items"}, -- Golden Horse Shoe
{"83", "Store Key", "{{Shop}} Lets Isaac open Shops for free"}, -- Store Key
{"84", "Rib of Greed", "{{Coin}} 5% more coins and fewer hearts from room clear rewards#Greed and Super Greed no longer appear in {{Shop}} Shops or {{SecretRoom}} Secret Rooms"}, -- Rib of Greed
{"85", "Karma", "{{DonationMachine}} Using a Donation Machine has a 33% chance to:#{{Heart}} Heal 1 heart (40%)#{{Coin}} Give 1 coin (40%)#{{Luck}} Grant +1 luck (15%)#{{Beggar}} Spawn a Beggar (5%)"}, -- Karma
{"85", "Karma", "{{DonationMachine}} Using a Donation Machine has a 33% chance to:#{{HealingRed}} Heal 1 heart (40%)#{{Coin}} Give 1 coin (40%)#{{Luck}} Grant +1 luck (15%)#{{Beggar}} Spawn a Beggar (5%)"}, -- Karma
{"86", "Lil Larva", "Destroying poop spawns 1 blue fly"}, -- Lil Larva
{"87", "Mom's Locket", "{{HalfHeart}} Using a key heals half a heart#{{Heart}} Turns half hearts into full hearts"}, -- Mom's Locket
{"87", "Mom's Locket", "{{HealingRed}} Using a key heals half a heart#{{Heart}} Turns half hearts into full hearts"}, -- Mom's Locket
{"88", "NO!", "Prevents active items from spawning"}, -- NO!
{"89", "Child Leash", "Familiars stay closer to Isaac"}, -- Child Leash
{"90", "Brown Cap", "Poop explodes for 100 damage when destroyed"}, -- Brown Cap
@@ -855,7 +855,7 @@ EID.descriptions[languageCode].trinkets={
{"116", "Locust of Death", "Entering a hostile room spawns an attack fly#The fly deals 4x Isaac's damage"}, -- Locust of Death
{"117", "Locust of Conquest", "Entering a hostile room spawns 1-4 attack flies#Each fly deals 2x Isaac's damage"}, -- Locust of Conquest
{"118", "Bat Wing", "{{Timer}} Killing an enemy has a 5% chance to grant flight for the room"}, -- Bat Wing
{"119", "Stem Cell", "{{HalfHeart}} Entering a new floor heals half a heart"}, -- Stem Cell
{"119", "Stem Cell", "{{HealingRed}} Entering a new floor heals half a heart"}, -- Stem Cell
{"120", "Hairpin", "{{Battery}} Entering an uncleared boss room fully recharges active items"}, -- Hairpin
{"121", "Wooden Cross", "{{Collectible313}} Negates the first damage taken on the floor"}, -- Wooden Cross
{"122", "Butter!", "Using an active item drops it on a pedestal on the ground#Taking damage has a 2% chance to drop one of Isaac's passive items"}, -- Butter!
@@ -889,13 +889,13 @@ EID.descriptions[languageCode].cards={
{"17", "XVI - The Tower", "Spawns 6 Troll Bombs"}, -- XVI - The Tower
{"18", "XVII - The Stars", "{{TreasureRoom}} Teleports Isaac to the Treasure Room"}, -- XVII - The Stars
{"19", "XVIII - The Moon", "{{SecretRoom}} Teleports Isaac to the Secret Room"}, -- XVIII - The Moon
{"20", "XIX - The Sun", "{{Heart}} Full health#Deals 100 damage to all enemies#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"}, -- XIX - The Sun
{"20", "XIX - The Sun", "{{HealingRed}} Full health#Deals 100 damage to all enemies#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"}, -- XIX - The Sun
{"21", "XX - Judgement", "Spawns a Beggar or Devil Beggar#2% chance to spawn a special Beggar"}, -- XX - Judgement
{"22", "XXI - The World", "{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"}, -- XXI - The World
{"23", "2 of Clubs", "{{Bomb}} Doubles Isaac's number of bombs"}, -- 2 of Clubs
{"24", "2 of Diamonds", "{{Coin}} Doubles Isaac's number of coins"}, -- 2 of Diamonds
{"25", "2 of Spades", "{{Key}} Doubles Isaac's number of keys"}, -- 2 of Spades
{"26", "2 of Hearts", "{{Heart}} Doubles Isaac's number of Red Hearts#Only has a healing effect"}, -- 2 of Hearts
{"26", "2 of Hearts", "{{HealingRed}} Doubles Isaac's number of Red Hearts {{ColorSilver}}(not containers){{CR}}"}, -- 2 of Hearts
{"27", "Ace of Clubs", "{{Bomb}} Turns all pickups into random bombs"}, -- Ace of Clubs
{"28", "Ace of Diamonds", "{{Coin}} Turns all pickups into random coins"}, -- Ace of Diamonds
{"29", "Ace of Spades", "{{Key}} Turns all pickups into random keys"}, -- Ace of Spades
@@ -965,12 +965,12 @@ EID.descriptions[languageCode].unidentifiedPill = "Unidentified Pill"
EID.descriptions[languageCode].pills={
{"0", "Bad Gas", "{{Poison}} Isaac farts and poisons nearby enemies"}, -- Bad Gas
{"1", "Bad Trip", "{{Heart}} Deals 1 heart of damage to Isaac#{{Heart}} Becomes a Full Health pill at 1 heart or less"}, -- Bad Trip
{"1", "Bad Trip", "{{Warning}} Deals 1 heart of damage to Isaac#Becomes a Full Health pill at 1 heart or less"}, -- Bad Trip
{"2", "Balls of Steel", "{{SoulHeart}} +2 Soul Hearts"}, -- Balls of Steel
{"3", "Bombs are Key", "Swaps Isaac's number of {{Bomb}} bombs and {{Key}} keys"}, -- Bombs are Key
{"4", "Explosive Diarrhea", "Isaac quickly spawns 5 lit bombs"}, -- Explosive Diarrhea
{"5", "Full Health", "{{Heart}} Fully heals all heart containers"}, -- Full Health
{"6", "Health Down", "↓ {{EmptyHeart}} -1 Health#{{Heart}} Becomes a Health Up pill at 0 or 1 heart containers"}, -- Health Down
{"5", "Full Health", "{{HealingRed}} Fully heals all heart containers"}, -- Full Health
{"6", "Health Down", "↓ {{EmptyHeart}} -1 Health#Becomes a Health Up pill at 0 or 1 heart containers"}, -- Health Down
{"7", "Health Up", "↑ {{EmptyHeart}} +1 Empty heart container"}, -- Health Up
{"8", "I Found Pills", "No effect"}, -- I Found Pills
{"9", "Puberty", "No effect#Eating 3 grants the Adult transformation:#↑ {{Heart}} +1 Health"}, -- Puberty
@@ -1000,7 +1000,7 @@ EID.descriptions[languageCode].pills={
{"33", "One makes you small", "Decreases Isaac's size#Also decreases his hitbox"}, -- One makes you small
{"34", "Infested!", "Spawns 1 blue spider for each poop in the room"}, -- Infested!
{"35", "Infested?", "Spawn 1 blue spider for each enemy in the room#Spawns 1-3 blue spiders if there are no enemies in the room"}, -- Infested?
{"36", "Power Pill!", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HalfHeart}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Power Pill!
{"36", "Power Pill!", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Power Pill!
{"37", "Retro Vision", "{{Timer}} Pixelates the screen 3 times over 30 second"}, -- Retro Vision
{"38", "Friends Till The End!", "Spawns 3 blue flies"}, -- Friends Till The End!
{"39", "X-Lax", "Spawns a pool of slippery creep"}, -- X-Lax
@@ -1014,8 +1014,7 @@ EID.descriptions[languageCode].pills={
}
---------- Character Info ----------
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
-- Soon, these descriptions, along with their starting item descriptions, will be in a tab in the Item Reminder
-- These descriptions are shown in the Item Reminder
-- The character names here are also used in getPlayerName to provide localized character names
-- The numbers are provided to make this a quick reference for Player IDs
EID.descriptions[languageCode].CharacterInfo = {
@@ -1094,6 +1093,9 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = "s"
EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
EID.descriptions[languageCode].VoidNames = {"{1} Speed", "{1} Tears", "{1} Damage", "{1} Range", "{1} Shot speed", "{1} Luck"}
@@ -1109,6 +1111,27 @@ EID.descriptions[languageCode].CollectionPageInfo = "This item needs to be picke
EID.descriptions[languageCode].BlackFeatherInformation = "{{ColorLime}}{1}{{CR}} items currently held (+{2} Damage)"
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
-- {1} = number of hearts, {2} = plural character
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
EID.descriptions[languageCode].RedToX = {
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
["Red to Soul"] = {"↑ {{Heart}} +{1} Health", "{{SoulHeart}} +{1} Soul Heart{2}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{SoulHeart}} +{1} Soul Heart{2}"},
["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{2}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{BlackHeart}} +{1} Black Heart{2}"},
["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{2}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{2}", "{{HealingRed}}", "{{HealingBone}}"}, -- Red HP to Bone Hearts
["Red to Coin"] = {"↑ {{Heart}} +{1} Health", "{{CoinHeart}} +{1} Coin Heart{2}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{2}",
"{{HealingRed}} Heals {1} heart{2}", "{{HealingCoin}} Heals {1} coin{2}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}"},
["Red to None"] = {"↑ {{Heart}} +{1} Health", "", "↑ {{EmptyHeart}} +{1} Empty heart container{2}", ""}, -- Red HP to None (The Lost)
}
EID.descriptions[languageCode].MCM = {
DemoObjectName = "Demo Object Name",
DemoObjectTransformation = "Demo Transformation",
@@ -1117,7 +1140,7 @@ EID.descriptions[languageCode].MCM = {
-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
EID.descriptions[languageCode].ItemReminder = {
ResultHeader = " Result",
ResultHeader = "{1} Result",
InventoryEmpty = "(Player has no items)",
CategoryNames = {
Overview = "Inventory Overview",
@@ -1181,6 +1204,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["Overrides"] = "Overrides {1}",
["Almost No Effect"] = "Little to no effect for {1}",
["No Effect"] = "No effect for {1}",
["No Effect Replace"] = {"No effect for {1}"},
["No Effect From"] = "No effect from {1}",
["Can't Charge"] = "Can't charge {1}",
["Can't Be Charged"] = "Can't be charged by {1}",
@@ -1189,7 +1213,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Effect (Copies)"] = "No additional effect from multiple copies", -- Having the item already, or having Diplopia while looking at a pedestal
["No Effect (Familiars)"] = "No additional effect on familiars", -- probably just for Hive Mind + BFFS!
["No Red"] = "No effect for characters that can't have Red Hearts",
["Different Effect"] = "Different effect for {1}",
["Different Effect"] = "{{ColorSilver}}Different effect for {1}{{CR}}",
------ GREED MODE ------
@@ -1197,7 +1221,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Champion Drops"] = "!!! Champions don't drop pickups in Greed Mode!", -- Champion Belt / Purple Heart
["5.300.15"] = {"{{DemonBeggar}} Spawns a Devil Beggar"}, -- Temperance (Greed)
["5.300.19"] = {"Teleports Isaac to the first room of the floor"}, -- The Moon (Greed)
["5.300.20"] = {"{{Heart}} Full health#Deals 100 damage to all enemies"}, -- XIX - The Sun (Greed)
["5.300.20"] = {"{{HealingRed}} Full health#Deals 100 damage to all enemies"}, -- XIX - The Sun (Greed)
["5.100.483 (Greed)"] = "{{GreedMode}} Doesn't trigger once per wave, just once per room", -- Mama Mega (Greed)
["5.100.535"] = "{{GreedMode}} No shield on Boss Waves, only on Ultra Greed", -- Blanket (Greed)
["5.350.120"] = "{{GreedMode}} No charge on Boss Waves, only on Ultra Greed", -- Hairpin (Greed)
@@ -1220,25 +1244,6 @@ EID.descriptions[languageCode].ConditionalDescs = {
------ SPECIFIC CHARACTER SYNERGIES/CHANGES ------
-- NO RED HEALTH CHARS
-- These change "+1 Health, Full health" to just "+1 Soul Heart" and etc.
["Red to Soul"] = {"↑ {{Heart}} +1 Health", "{{SoulHeart}} +1 Soul Heart", "↑ {{Heart}} +2 Health", "{{SoulHeart}} +2 Soul Hearts", "↑ {{Heart}} +3 Health", "{{SoulHeart}} +3 Soul Hearts",
"↑ {{EmptyHeart}} +1 Empty heart container", "{{SoulHeart}} +1 Soul Heart", "↑ {{EmptyHeart}} +2 Empty heart containers", "{{SoulHeart}} +2 Soul Hearts",
"{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", "", "{{HalfHeart}} Heals half a heart", "", "{{Heart}} Heals 2 hearts", ""}, -- Red HP to Soul Hearts, removes heals
["Red to Black"] = {"↑ {{Heart}} +1 Health", "{{BlackHeart}} +1 Black Heart", "↑ {{Heart}} +2 Health", "{{BlackHeart}} +2 Black Hearts", "↑ {{Heart}} +3 Health", "{{BlackHeart}} +3 Black Hearts",
"↑ {{EmptyHeart}} +1 Empty heart container", "{{BlackHeart}} +1 Black Heart", "↑ {{EmptyHeart}} +2 Empty heart containers", "{{BlackHeart}} +2 Black Hearts",
"{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", "", "{{HalfHeart}} Heals half a heart", "", "{{Heart}} Heals 2 hearts", ""}, -- Red HP to Black Hearts, removes heals
["Red to Bone"] = {"↑ {{Heart}} +1 Health", "{{BoneHeart}} +1 Bone Heart", "↑ {{Heart}} +2 Health", "{{BoneHeart}} +2 Bone Hearts", "↑ {{Heart}} +3 Health", "{{BoneHeart}} +3 Bone Hearts",
"↑ {{EmptyHeart}} +1 Empty heart container", "{{EmptyBoneHeart}} +1 Empty Bone Heart", "↑ {{EmptyHeart}} +2 Empty heart containers", "{{EmptyBoneHeart}} +2 Empty Bone Hearts"}, -- Red HP to Bone Hearts
["Red to Coin"] = {"{{Heart}} +","{{CoinHeart}} +", "{{EmptyHeart}} +","{{EmptyCoinHeart}} +",
"{{Heart}} Full health", "{{CoinHeart}} Full health", "{{Heart}} Heals 1 heart", "{{CoinHeart}} Heals 1 coin", "{{HalfHeart}} Heals half a heart", "{{CoinHeart}} Heals 1 coin", "{{Heart}} Heals 2 hearts", "{{CoinHeart}} Heals 2 coins"}, -- Red HP to Coin Hearts
["Red to None"] = {"↑ {{Heart}} +1 Health", "", "↑ {{Heart}} +2 Health", "", "↑ {{Heart}} +3 Health", "",
"↑ {{EmptyHeart}} +1 Empty heart container", "", "↑ {{EmptyHeart}} +2 Empty heart containers", "",
"{{Heart}} Full health", "", "{{Heart}} Heals 1 heart", "", "{{HalfHeart}} Heals half a heart", "", "{{Heart}} Heals 2 hearts", ""}, -- Red HP to None (The Lost)
["Super Bandage Soul"] = {"{{SoulHeart}} +3 Soul Hearts"}, -- for Soul Heart chars
["Super Bandage Black"] = {"{{SoulHeart}} +2 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- for Black Heart chars
["Black Lotus Soul"] = {"{{SoulHeart}} +2 Soul Hearts#{{BlackHeart}} +1 Black Heart"}, -- for Soul Heart chars