Health Up modifier for non-red characters + misc (#710)

* Health up / different effect modifiers

* ClosestPlayerTo, move utility functions

* ClosestPlayer adds to DifferentEffectPlayers table

* More data tables for Health Ups

* useless Lost items, comment the health mod atm

* HealingRed, RedToX

* HealingRed added

* Moving Pluralize

* oops

* Move Pluralize

* Move Pluralize

* allow choosing the position of modifiers in the table

* default layer to 0

* Changes to no red char conditions

* Support healing items in the modifier

* tweaks to health up data

* Support {1} in Result Header

* {1} in ResultHeader

* Tweak binge eater wording

* reword comment
This commit is contained in:
Buurazu authored and GitHub committed 2024-08-19 19:52:56 +02:00
1 parent 9d8a2ae730
commit e271302f69
29 files changed
+355 -230

No files matched your search

+3
View File
@@ -965,6 +965,9 @@ EID.descriptions[languageCode].transformations={
}
---------- Misc ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
EID.descriptions[languageCode].VoidText = "흡수 시 이하 능력치 증가:"
EID.descriptions[languageCode].VoidNames = {"이동속도 {1}", "연사 {1}", "공격력 {1}", "사거리 {1}", "탄속 {1}", "행운 {1}"}
EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{DamageSmall}}공격력 +4", "↑ {{TearsSmall}}공격 딜레이 -4", "↑ {{SpeedSmall}}이동속도 +0.5", "↑ {{RangeSmall}}사거리 +7.5#↑ 눈물높이 +1"}