Health Up modifier for non-red characters + misc (#710)
* Health up / different effect modifiers
* ClosestPlayerTo, move utility functions
* ClosestPlayer adds to DifferentEffectPlayers table
* More data tables for Health Ups
* useless Lost items, comment the health mod atm
* HealingRed, RedToX
* HealingRed added
* Moving Pluralize
* oops
* Move Pluralize
* Move Pluralize
* allow choosing the position of modifiers in the table
* default layer to 0
* Changes to no red char conditions
* Support healing items in the modifier
* tweaks to health up data
* Support {1} in Result Header
* {1} in ResultHeader
* Tweak binge eater wording
* reword comment
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@@ -965,6 +965,9 @@ EID.descriptions[languageCode].transformations={
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}
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---------- Misc ----------
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-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
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EID.descriptions[languageCode].Pluralize = ""
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EID.descriptions[languageCode].VoidText = "흡수 시 이하 능력치 증가:"
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EID.descriptions[languageCode].VoidNames = {"이동속도 {1}", "연사 {1}", "공격력 {1}", "사거리 {1}", "탄속 {1}", "행운 {1}"}
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EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{DamageSmall}}공격력 +4", "↑ {{TearsSmall}}공격 딜레이 -4", "↑ {{SpeedSmall}}이동속도 +0.5", "↑ {{RangeSmall}}사거리 +7.5#↑ 눈물높이 +1"}
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