Health Up modifier for non-red characters + misc (#710)

* Health up / different effect modifiers

* ClosestPlayerTo, move utility functions

* ClosestPlayer adds to DifferentEffectPlayers table

* More data tables for Health Ups

* useless Lost items, comment the health mod atm

* HealingRed, RedToX

* HealingRed added

* Moving Pluralize

* oops

* Move Pluralize

* Move Pluralize

* allow choosing the position of modifiers in the table

* default layer to 0

* Changes to no red char conditions

* Support healing items in the modifier

* tweaks to health up data

* Support {1} in Result Header

* {1} in ResultHeader

* Tweak binge eater wording

* reword comment
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Buurazu authored and GitHub committed 2024-08-19 19:52:56 +02:00
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commit e271302f69
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@@ -903,6 +903,9 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
EID.descriptions[languageCode].VoidText = "若吸收,获得:"
-- {1} will become the number text (like "{1} Tears up" -> "+0.5 Tears up")
EID.descriptions[languageCode].VoidNames = {"{1} 移速", "{1} 射速", "{1} 伤害", "{1} 射程", "{1} 弹速", "{1} 运气"}