v0.5
This commit is contained in:
1 parent
76a8a2d651
commit
e2cd42f1f2
1 file changed
+52
-65
+52
-65
@@ -18,41 +18,71 @@ local logLocation = os.getenv("SYSTEMDRIVE") .. "/Users/" .. os.getenv("USERNAME
|
||||
local logFound = false
|
||||
local logCursor = 0
|
||||
|
||||
local debugLogLocation = os.getenv("SYSTEMDRIVE") .. "/Users/" .. os.getenv("USERNAME") .. "/Documents/My Games/Binding of Isaac Repentance/tmtrainerlog.txt"
|
||||
local debugLog = io.open(debugLogLocation, "w+")
|
||||
|
||||
--currently english only
|
||||
local attributeConversions = {
|
||||
--chain = "Then: ",
|
||||
chain = "",
|
||||
active = "On use:#",
|
||||
pickup_collected = "When you collect a pickup:#",
|
||||
enemy_kill = "On kill, chance to:#",
|
||||
damage_taken = "When you take damage:#",
|
||||
entity_spawned = "When a {T1} is spawned, chance to:#",
|
||||
tear_fire = "When you fire a tear, chance to:#",
|
||||
enemy_hit = "On hitting an enemy, chance to:#",
|
||||
room_clear = "On room clear:#",
|
||||
active = "On use:",
|
||||
pickup_collected = "When you collect a pickup:",
|
||||
enemy_kill = "On kill, chance to:",
|
||||
damage_taken = "When you take damage:",
|
||||
entity_spawned = "When a {{ColorGray}}{T1}{{ColorText}} is spawned, chance to:",
|
||||
tear_fire = "When you fire a tear, chance to:",
|
||||
enemy_hit = "On hitting an enemy, chance to:",
|
||||
room_clear = "On room clear:",
|
||||
|
||||
area_damage = "Deal {1} damage in an area around you",
|
||||
add_temporary_effect = "Gain {1} for the room",
|
||||
convert_entities = "Convert all {1} in the room to {2}",
|
||||
convert_entities = "Convert all {{ColorGray}}{1}{{ColorText}} in the room to {{ColorGray}}{2}{{ColorText}}",
|
||||
use_active_item = "Use {1}",
|
||||
spawn_entity = "Spawn a {1}",
|
||||
spawn_entity = "Spawn a {{ColorGray}}{1}{{ColorText}}",
|
||||
fart = "Fart with size {1}",
|
||||
}
|
||||
|
||||
--999.-1?
|
||||
local genericEntityNames = {
|
||||
["4.-1"] = "lit Bombs",
|
||||
["5.-1"] = "pickups",
|
||||
["5.10"] = "Hearts",
|
||||
["5.20"] = "Coins",
|
||||
["5.30"] = "Keys",
|
||||
["5.40"] = "Bomb pickups",
|
||||
["5.70"] = "Pills",
|
||||
["5.300"] = "Cards",
|
||||
|
||||
["9.-1"] = "projectiles",
|
||||
["1000.-1"] = "effects",
|
||||
}
|
||||
|
||||
local lastEffectTrigger = "chain"
|
||||
|
||||
local function entityToName(e)
|
||||
--local name = ""
|
||||
local name = genericEntityNames[e] or EID.XMLEntityNames[e] or "NO NAME"
|
||||
if name == "NO NAME" then
|
||||
debugLog:write(e .. " (" .. name .. ")\n")
|
||||
debugLog:flush()
|
||||
end
|
||||
--if name == "" then return e end
|
||||
return genericEntityNames[e] or EID.XMLEntityNames[e] or name
|
||||
end
|
||||
|
||||
local function parseEffectLine(raw)
|
||||
local words = {}
|
||||
for w in string.gmatch(raw,"%S+") do table.insert(words, w) end
|
||||
|
||||
local triggerReplacements = {}
|
||||
local replacements = {}
|
||||
local printEffect = true
|
||||
|
||||
-- words[1] = "[INFO]", words[2] = "-"
|
||||
local effectTrigger = words[3]
|
||||
if (string.find(effectTrigger, "entity_spawned")) then
|
||||
effectTrigger = "entity_spawned"
|
||||
triggerReplacements[1] = string.sub(words[3], 16, -2)
|
||||
triggerReplacements[1] = entityToName(string.sub(words[3], 16, -2))
|
||||
end
|
||||
-- words[4] = "->"
|
||||
local effectType = words[5]
|
||||
@@ -72,22 +102,21 @@ local function parseEffectLine(raw)
|
||||
|
||||
replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}}" .. name
|
||||
elseif effectType == "convert_entities" then
|
||||
--figure out how to convert entity numbers
|
||||
replacements[1] = words[6]
|
||||
replacements[2] = words[8]
|
||||
replacements[1] = entityToName(words[6])
|
||||
replacements[2] = entityToName(words[8])
|
||||
elseif effectType == "spawn_entity" then
|
||||
replacements[1] = words[6]
|
||||
replacements[1] = entityToName(words[6])
|
||||
elseif effectType == "fart" then
|
||||
replacements[1] = words[6]
|
||||
elseif effectType == "area_damage" then
|
||||
--I could check for 0 damage here and not show it
|
||||
--It also has flags in words[8] but they don't seem very useful, usually all zeroes
|
||||
replacements[1] = words[6]
|
||||
if words[6] == "0" then printEffect = false end
|
||||
end
|
||||
|
||||
local eidString = ""
|
||||
if effectTrigger ~= lastEffectTrigger then eidString = eidString .. (attributeConversions[effectTrigger] or (effectTrigger .. "#")) end
|
||||
eidString = eidString .. (attributeConversions[effectType] or fullEffect) .. extraText .. "#"
|
||||
if effectTrigger ~= lastEffectTrigger then eidString = eidString .. (attributeConversions[effectTrigger] or effectTrigger) .. "#" end
|
||||
if printEffect then eidString = eidString .. (attributeConversions[effectType] or fullEffect) .. extraText .. "#" end
|
||||
for k,v in ipairs(triggerReplacements) do eidString = string.gsub(eidString, "{T" .. k .. "}", v) end
|
||||
for k,v in ipairs(replacements) do eidString = string.gsub(eidString, "{" .. k .. "}", v) end
|
||||
|
||||
@@ -95,38 +124,16 @@ local function parseEffectLine(raw)
|
||||
return eidString
|
||||
end
|
||||
|
||||
--SOMETHING SCREWY WITH GLOWING HOURGLASS
|
||||
|
||||
local function CountLogItems()
|
||||
local theLog = io.open(logLocation, "r")
|
||||
theLog:seek("set", logCursor)
|
||||
|
||||
local itemCount = 0
|
||||
|
||||
local line = theLog:read()
|
||||
while line ~= nil do
|
||||
if string.find(line, "initialized with") then
|
||||
itemCount = itemCount + 1
|
||||
end
|
||||
line = theLog:read()
|
||||
end
|
||||
|
||||
theLog:close()
|
||||
return itemCount
|
||||
end
|
||||
|
||||
local function CheckLogForItems(_)
|
||||
if (not logFound or game:GetFrameCount() % 5 ~= 0 or not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER)) then return end
|
||||
|
||||
local numEffects = 0
|
||||
local itemScore = 0
|
||||
local effects = {}
|
||||
local eidDesc = ""
|
||||
|
||||
local theLog = io.open(logLocation, "r")
|
||||
theLog:seek("set", logCursor)
|
||||
|
||||
local logLines = {}
|
||||
local line = theLog:read()
|
||||
while line ~= nil do
|
||||
if string.find(line, "initialized with") then
|
||||
@@ -134,27 +141,19 @@ local function CheckLogForItems(_)
|
||||
spawnedItems = spawnedItems + 1
|
||||
lastEffectTrigger = "chain"
|
||||
eidDesc = ""
|
||||
-- find the number of effects, and the score given
|
||||
-- (this match gets every number in the line)
|
||||
-- find the number of effects to watch for
|
||||
for s in string.gmatch(line, "%d*%.?%d+") do
|
||||
if count == 0 then
|
||||
numEffects = tonumber(s)
|
||||
count = 1
|
||||
elseif count == 1 then
|
||||
itemScore = tonumber(s)
|
||||
end
|
||||
numEffects = tonumber(s)
|
||||
break
|
||||
end
|
||||
elseif numEffects > 0 then
|
||||
numEffects = numEffects - 1
|
||||
table.insert(effects, line)
|
||||
eidDesc = eidDesc .. parseEffectLine(line)
|
||||
-- also display the unparsed line for debug purposes (REMOVE THIS)
|
||||
--eidDesc = eidDesc .. "(" .. line .. ")#"
|
||||
if numEffects == 0 then
|
||||
-- Glowing Hour Glass type effects will cause the game to reload all items, check if our desc is equal to the first one
|
||||
if (EID:getDescriptionObj(5, 100, maxNumber - 1).Description == eidDesc) then spawnedItems = 1 end
|
||||
EID:addCollectible(maxNumber - spawnedItems, eidDesc)
|
||||
print("adding " .. (maxNumber - spawnedItems))
|
||||
--print("adding " .. (maxNumber - spawnedItems))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -166,8 +165,6 @@ local function CheckLogForItems(_)
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_UPDATE, CheckLogForItems)
|
||||
|
||||
-- figure out where to resume loading item descriptions when continuing a file
|
||||
-- unfortunately, I'm not bothering to save descriptions if you close the game
|
||||
local function GameStartTMTRAINER(_,isSave)
|
||||
local theLog = io.open(logLocation, "r")
|
||||
if (theLog == nil) then
|
||||
@@ -177,17 +174,7 @@ local function GameStartTMTRAINER(_,isSave)
|
||||
else
|
||||
logFound = true
|
||||
end
|
||||
|
||||
spawnedItems = 0
|
||||
--[[if isSave then
|
||||
-- check what item ID we're on
|
||||
local config = Isaac.GetItemConfig()
|
||||
while config:GetCollectible(maxNumber - spawnedItems - 1) ~= nil do
|
||||
spawnedItems = spawnedItems + 1
|
||||
end
|
||||
-- if we exit and reload in a room with a new pedestal to spawn, that item's info is grabbable but spawnedItems would be too high
|
||||
spawnedItems = spawnedItems - CountLogItems()
|
||||
|
||||
print("resuming at " .. (maxNumber - spawnedItems - 1))
|
||||
end]]
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, GameStartTMTRAINER)
|
||||
Reference in new issue
Block a user