Implement Gulped Trinket detection using Repentogon

closes #856
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Wofsauge committed 2025-05-29 18:32:51 +02:00
1 parent dcbaaf3142
commit e3a3c39f3d
2 files changed
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@@ -1706,7 +1706,7 @@ end
EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseD4, CollectibleType.COLLECTIBLE_D4)
-- Watch for smelting trinkets; includes Gulp and Marbles
local function OnUseSmelter(_, _, _, player)
function EID:OnUseSmelter(_, _, _, player)
player = player or EID.player
local playerNum = EID:getPlayerID(player, true)
@@ -1716,7 +1716,7 @@ local function OnUseSmelter(_, _, _, player)
if trinket > 0 then table.insert(EID.GulpedTrinkets[playerNum], trinket) end
end
end
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseSmelter, CollectibleType.COLLECTIBLE_SMELTER)
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.OnUseSmelter, CollectibleType.COLLECTIBLE_SMELTER)
-- Watch for Glowing Hourglass to revert certain variables
local function OnUseGlowingHourglass(_, _, _, _)