Added feature to hide pilleffects till they are used at least once
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@@ -1465,11 +1465,12 @@ local function onRender(t)
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local pillColor = closest.SubType
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local pool = game:GetItemPool()
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local identified = pool:IsPillIdentified(pillColor)
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local identified = pool:IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
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if REPENTANCE and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
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local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
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local wasUsed = EID:WasPillUsed(pillEffectID)
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if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
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if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
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local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
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EID:addDescriptionToPrint(descEntry)
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else
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