Added feature to hide pilleffects till they are used at least once

This commit is contained in:
Wofsauge committed 2022-09-03 01:18:42 +02:00
1 parent 71b19d9f75
commit e8ad909891
4 files changed
+19 -2

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+10
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@@ -1780,3 +1780,13 @@ end
function EID:IsGridEntity(entity)
return entity.Type == nil
end
-- returns true if the given pilleffect id was used at least once by the current player
function EID:WasPillUsed(pillEffectID)
local playerID = EID:getPlayerID(EID.player)
local pillsTable = EID.PlayerItemInteractions[playerID].pills
if EID.player:GetPlayerType() == 38 then
pillsTable = EID.PlayerItemInteractions[playerID].altPills or pillsTable
end
return pillsTable[tostring(pillEffectID)] ~= nil
end
+5
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@@ -245,6 +245,10 @@ EID.UserConfig = {
-- REPENTANCE ONLY!!!
-- Default = true
["DisplayPillInfoOptions?"] = true,
-- Keeps pilleffect descriptions unidentified, until the player has used the pill at least once in the run.
-- This ignores effects caused by PHD and False PHD
-- Default = false
["OnlyShowPillWhenUsedAtLeastOnce"] = false,
-- Toggle display of description for Pills that haven't been identified yet
-- Default = false
["ShowUnidentifiedPillDescriptions"] = false,
@@ -521,6 +525,7 @@ EID.DefaultConfig = {
["DisplayPillInfoShop"] = true,
["DisplayPillInfoOptions?"] = true,
["DisplayObstructedPillInfo"] = false,
["OnlyShowPillWhenUsedAtLeastOnce"] = false,
["ShowUnidentifiedPillDescriptions"] = false,
["DisplayGlitchedItemInfo"] = debug and true or false,
["DisplaySacrificeInfo"] = true,
+1
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@@ -361,6 +361,7 @@ if MCMLoaded then
EID:AddBooleanSetting("General", "DisableOnAltPath", "Show Hidden Alt-Path Item", {offText = "True", onText = "False",
repOnly = true, infoText = "Show the description for the blind item in Downpour/Mines/etc."})
EID:AddBooleanSetting("General", "OnlyShowPillWhenUsedAtLeastOnce", "Show pill effect after one use", {infoText = "Keeps pilleffect descriptions unidentified, until the player has used the pill at least once in the run. This ignores effects caused by PHD and False PHD"})
EID:AddBooleanSetting("General", "ShowUnidentifiedPillDescriptions", "Show Unidentified Pill Effects")
EID:AddBooleanSetting("General", "HideInBattle", "Hide in Battle", {infoText = "Hides the descriptions when in a fight"})
+3 -2
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@@ -1465,11 +1465,12 @@ local function onRender(t)
local pillColor = closest.SubType
local pool = game:GetItemPool()
local identified = pool:IsPillIdentified(pillColor)
local identified = pool:IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
if REPENTANCE and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
local wasUsed = EID:WasPillUsed(pillEffectID)
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
EID:addDescriptionToPrint(descEntry)
else