Item Pool information for collectibles (#916)
* test : show item pools for certain item * item pool icon, pool for item icon * item pool markup * item pool mcm options - also renames 'Display Item Pool *' to 'Current Item Pool*' to avoid confusion * add api for custom item pool markup assign for REPENTOGON * fix field name issue * add api for add item pool name * fix config values * limit item pool feature to collectibles for now * move cached check to top * oopsie * more fixes * add Unknown Item Pool icon * Update main.lua * item pool name eng fallback
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@@ -613,8 +613,9 @@ if MCMLoaded then
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EID:AddBooleanSetting("Visuals", "TransformationText", "Display Transformation Name")
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EID:AddBooleanSetting("Visuals", "TransformationIcons", "Display Transformation Icon")
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EID:AddBooleanSetting("Visuals", "TransformationProgress", "Display Transformation Progress")
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EID:AddBooleanSetting("Visuals", "ShowItemPoolIcon", "Display Item Pool Icon", {repOnly = true, infoText = "Displays the icon of the expected item pool for full rerolls."})
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EID:AddBooleanSetting("Visuals", "ShowItemPoolText", "Display Item Pool Name", {repOnly = true, infoText = "Displays the name of the expected item pool for full rerolls."})
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EID:AddBooleanSetting("Visuals", "ShowContainItemPool", "Item Pool Info", {repOnly = true, infoText = "Displays the icons of item pools for collectible would appear. REPENTOGON is needed for modded items"})
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EID:AddBooleanSetting("Visuals", "ShowItemPoolIcon", "Current Item Pool Icon", {repOnly = true, infoText = "Displays the icon of the expected item pool for full rerolls."})
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EID:AddBooleanSetting("Visuals", "ShowItemPoolText", "Current Item Pool Name", {repOnly = true, infoText = "Displays the name of the expected item pool for full rerolls."})
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EID:AddBooleanSetting("Visuals", "ShowObjectID", "Display ID")
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-------Mod indicator for modded items---------
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