diff --git a/descriptions/rep/spa.lua b/descriptions/rep/spa.lua index 2db5f7cf..fb192896 100644 --- a/descriptions/rep/spa.lua +++ b/descriptions/rep/spa.lua @@ -2,7 +2,7 @@ ----- Basic spanish descriptions ----- --------------------------------------- --- Last Sync with en_us: 12.26.2021 +-- Last Sync with en_us: 01.15.2022 -- FORMAT: Item ID | Name| Description -- '#' = starts new line of text @@ -830,6 +830,37 @@ local repCards={ } EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards) + +---------- Tarot Cloth Buffs ---------- +EID.descriptions[languageCode].tarotClothBuffs = { + [2] = "También otorga el efecto de {{Collectible34}} El libro de Belial", -- I - The Magician + [3] = "Un segundo pie atacará en cuanto el primero lo haga", -- II - The High Priestess + [4] = "Duplica el aumento de estadísticas", -- III - The Empress + [5] = "Si el jefe no ha sido derrotado, Recibes un {{SoulHeart}} Corazón de alma", -- IV - The Emperor + [6] = "Genera 3 corazones de alma", -- V - The Hierophant + [7] = "Genera 3 corazones rojos", -- VI - The Lovers + [8] = "Duración duplicada", -- VII - The Chariot + [9] = "Duplica la generación de recolectables", -- VIII - Justice + [10] ="Evita que Codicia aparezca en las tiendas#Si ya se peleó contra Codicia, la tienda regresará a la normalidad", -- IX - The Hermit + [11] = "Genera 2 máquinas tragaperras", -- X - Wheel of Fortune + [12] = "Duplica el aumento de estadísticas, excepto el multiplicador de daño", -- XI - Strength + [14] = "Inflinge 80 de daño", -- XIII - Death + [15] = "Genera 2 Máquinas de donación de sangre", -- XIV - Temperance + [16] = "Aumento de daño duplicado", -- XV - The Devil + [17] = "Genera 12 bombas troll", -- XVI - The Tower + [18] = "Si no se ha entrado a la sala del tesoro, esta tendrá 2 posibles opciones", -- XVII - The Stars + [21] = "Genera 2 mendigos", -- XX - Judgement + [56] = "Sueltas tanto los recolectables como los objetos, Incluyendo el Tapete de tarot", -- 0 - The Fool? + [59] = "↑ Salud +3", -- III - The Empress? + [61] = "Genera 3 corazones de hueso", -- V - The Hierophant? + [62] = "Añade 2 corazones rotos y genera 2 objetos", -- VI - The Lovers? + [64] = "Genera 4-14 cofres dorados", -- VIII - Justice? + [70] = "Consumes 10 píldoras", -- XIV - Temperance? + [72] = "Generas 14 agrupaciones de rocas", -- XVI - The Tower? + [73] = "Retira 2 objetos y genera otros 4", -- XVII - The Stars? + [76] = "Generan 4 máquinas de reabastecimiento", -- XX - Judgement? +} + ---------- Pills ---------- local repPills={ @@ -900,7 +931,61 @@ EID.descriptions[languageCode].horsepills={ [9999] = {"", "Píldora dorada", "Efecto de píldora de caballo aleatorio#Se destruye tras unos cuantos usos"}, -- Píldora dorada } +---------- Glitched Items Descriptions ---------- + -- This will be appended to words to pluralize them, make it "" to not pluralize + pluralize = "s", +EID.descriptions[languageCode].GlitchedItemText = { + -- Item Config info + AddBlackHearts = "{1} Corazón/zones negro/s", + AddBombs = "{1} Bomba/s", + AddCoins = "{1} Moneda/s", + AddHearts = "Cura {1} Corazón/es rojo/s", + AddKeys = "{1} Llave/s", + AddMaxHearts = "{1} Contendor/es de Corazón", + AddSoulHearts = "{1} Corazón/zones de alma", + + -- Cache Flag names + cacheFlagStart = "Puede afectar ", + [0] = "Daño", "Lágrimas", "Vel. de tiro", "Alcance", "Velocidad", "Efectos de lágrima", "Color de lágrima", "Vuelo", "Tipo de ataque", "Familiares", "Suerte", "Tamaño", "Color", "Contenido de cofres", [16] = "Todas las estadísticas", + + -- Attribute triggers + chain = "Que: ", + active = "Al usarse:#", + pickup_collected = "Al tomar un recolectable:#", --chance to? + enemy_kill = "Al matar, Posibilidad de:#", + damage_taken = "Al recibir daño:#", --chance to? + entity_spawned = "Cuando un {{ColorGray}}{T1}{{ColorText}} Se genera:#", + tear_fire = "Al disparar una lágrima, posibilidad de:#", + enemy_hit = "Al golpear un enemigo, posibilidad de:#", + room_clear = "Al limpiar una sala:#", --chance to? + + -- Attribute effects + area_damage = "Hace {1} de daño en el área", + add_temporary_effect = "Gana {1} Durante la sala", + convert_entities = "Convierte todos los {{ColorGray}}{1}{{ColorText}} de la sala en {{ColorGray}}{2}{{ColorText}}", + use_active_item = "Usa {1}", + spawn_entity = "Genera un {{ColorGray}}{1}{{ColorText}}", + fart = "Suelta un pedo de tamaño {1}", + + -- Generic entity names not obtained from entities2.xml + -- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames + ["4.-1"] = "lit Bomb", + ["5.0"] = "pickup", + ["5.10"] = "Heart", + ["5.20"] = "Coin", + ["5.30"] = "Key", + ["5.40"] = "Bomb pickup", + ["5.69"] = "Grab Bag", + ["5.70"] = "Pill", + ["5.90"] = "Battery", + ["5.300"] = "Card", + ["9.-1"] = "enemy projectile", + ["999.-1"] = "grid object", + ["1000.0"] = "effect", +} + +---------- Misc. Text ---------- EID.descriptions[languageCode].CraftingBagContent = "Bolsa:" EID.descriptions[languageCode].CraftingRoomContent = "Sala:" EID.descriptions[languageCode].CraftingFloorContent = "Piso:" @@ -908,7 +993,7 @@ EID.descriptions[languageCode].CraftingFloorContent = "Piso:" EID.descriptions[languageCode].CraftingBagQuality = "Calidad:" EID.descriptions[languageCode].CraftingBestQuality = "Mejor Calidad:" -EID.descriptions[languageCode].CraftingHideKey = "Oculto:" +EID.descriptions[languageCode].CraftingHideKey = "Ocultar:" EID.descriptions[languageCode].CraftingPreviewKey = "Prevista:" EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Si este objeto está bloqueado, se convertirá en" @@ -933,4 +1018,10 @@ EID.descriptions[languageCode].FlipItemToggleInfo = "(Mantén presionado {{Butto EID.descriptions[languageCode].FalsePHDHeart = "Genera {{BlackHeart}} 1 corazón negro" EID.descriptions[languageCode].FalsePHDDamage = "{{Damage}} Daño +0.6" -EID.descriptions[languageCode].FalsePHDHorseDamage = "{{Damage}} Daño +1.2" \ No newline at end of file +EID.descriptions[languageCode].FalsePHDHorseDamage = "{{Damage}} Daño +1.2" + +EID.descriptions[languageCode].MCM = { + DemoObjectName = "Nombre de objeto demostrativo", + DemoObjectTransformation = "Transformación demostrativa", + DemoObjectText = "Este texto está en español#¡Una larga y genial descripción para demostrar los saltos de línea causados por la anchura de texto de EID!#\1 Esta linea también es genial#Esta linea te ama {{Heart}}", +}