diff --git a/main.lua b/main.lua index cfc15f75..4bb9a2a9 100644 --- a/main.lua +++ b/main.lua @@ -826,7 +826,7 @@ function EID:renderIndicator(entity, playerNum) end -- Move highlights a bit to fit onto the alt Item layout of Flip / Tainted Laz if REPENTANCE and not EID:IsGridEntity(entity) then - if entity.Variant == 100 and EID.player:HasCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID:getEntityData(entity, "EID_FlipItemID") then + if entity.Variant == 100 and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID:getEntityData(entity, "EID_FlipItemID") then entityPos = entityPos + Vector(2.5,2.5) elseif entity.Type == 6 and entity.Variant == 16 then entityPos = entityPos + Vector(0,-5)