diff --git a/descriptions/ab+/en_us.lua b/descriptions/ab+/en_us.lua index ec151dc0..418f48ce 100644 --- a/descriptions/ab+/en_us.lua +++ b/descriptions/ab+/en_us.lua @@ -873,7 +873,7 @@ EID.descriptions[languageCode].transformations={ ---------- MISC ---------- EID.descriptions[languageCode].VoidText = "If absorbed, gain:" -EID.descriptions[languageCode].VoidNames = {"Speed", "Tears", "Damage", "Range", "Shot Speed", "Luck"} +EID.descriptions[languageCode].VoidNames = {"Speed up", "Tears up", "Damage up", "Range up", "Shot Speed up", "Luck up"} EID.descriptions[languageCode].CollectionPageInfo = "This item needs to be picked up for the collection page!" diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index 4311bb79..602c26cd 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -30,7 +30,6 @@ local repCollectibles={ [37] = {"37", "Mr. Boom", "Drops a large bomb below the player which deals 185 damage"}, -- Mr. Boom [40] = {"40", "Kamikaze!", "Causes a big explosion at the player's location#Deals 185 damage"}, -- Kamikaze! [42] = {"42", "Bob's Rotten Head", "{{Poison}} Throwable poison bomb#Deals 185 + your damage#Creates poison cloud"}, -- Bob's Rotten Head - [44] = {"44", "Teleport", "Teleports Isaac into a random room except I AM ERROR rooms#Influence direction a bit by moving in desired direction"}, -- Teleport [45] = {"45", "Yum Heart", "{{Heart}} Heal 1 Red Heart#Also heals other players for half a heart"}, -- Yum Heart [46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck up#Better chance to win while gambling#Increases room clearing drop chance#Turns some bad pills into good ones"}, -- Lucky Foot [52] = {"52", "Dr. Fetus", "{{Bomb}} Bomb tears#{{Damage}} Each bomb deals 10x your damage#If that results in over 60 damage, it instead deals 5x your damage + 30#↓ {{Tears}} -60% Fire Rate down"}, --Dr. Fetus @@ -1051,7 +1050,7 @@ EID.descriptions[languageCode].GlitchedItemText = { EID.descriptions[languageCode].VoidShopText = "If absorbed right after pickup, gain:" EID.descriptions[languageCode].VoidOptionText = " will be absorbed instead" -EID.descriptions[languageCode].VoidNames = {"Speed Up {{Speed}}", "Fire rate up {{Tears}}", "Damage up {{Damage}}", "Range up {{Range}}", "Shotspeed up {{Shotspeed}}", "Luck up {{Luck}}"} +EID.descriptions[languageCode].VoidNames = {"Speed up", "Fire Rate up", "Damage up", "Range up", "Shot Speed up", "Luck up"} EID.descriptions[languageCode].spindownError = "Item disappears" @@ -1070,7 +1069,7 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "!!! If this item's locke EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}})" EID.descriptions[languageCode].BlankCardCharge = "Blank Card charge:" -EID.descriptions[languageCode].BlankCardQCard = "Teleport to I Am Error Room#Blank Card and ?-Card will be destroyed" +EID.descriptions[languageCode].BlankCardQCard = "Teleport to I AM ERROR Room#Blank Card and ?-Card will be destroyed" EID.descriptions[languageCode].ClearRuneCharge = "Clear Rune charge:" EID.descriptions[languageCode].PlaceboCharge = "Placebo charge:" EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{ButtonSelect}} (Map) to show description)" diff --git a/eid_modifiers.lua b/eid_modifiers.lua index c504b21b..ff18d41a 100644 --- a/eid_modifiers.lua +++ b/eid_modifiers.lua @@ -72,6 +72,7 @@ end -- Handle Void local voidStatUps = { 0.2, 0.5, 1, 0.5, 0.2, 1 } +local voidStatIcons = {"{{Speed}}", "{{Tears}}", "{{Damage}}", "{{Range}}", "{{Shotspeed}}", "{{Luck}}"} if REPENTANCE then voidStatUps[4] = 1.5 end local lastVoidCheck = -30 EID.VoidStatIncreases = {{},{},{}} @@ -119,7 +120,7 @@ local function VoidCallback(descObj, isRune) EID:appendToDescription(descObj, "#" .. prefix .. voidIntro .. "#") for i,v in ipairs(increases) do if v > 0 then - EID:appendToDescription(descObj, prefix .. "+" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#") + EID:appendToDescription(descObj, "↑ " .. voidStatIcons[i] .. " +" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#") end end -- Print unique synergies with Void and Active Items