Add PlayersHaveTrinket
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@@ -939,6 +939,17 @@ function EID:PlayersHaveCollectible(collectibleID)
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return false
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return false
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end
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end
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-- Checks if any player has a given trinket ID, for modifiers
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function EID:PlayersHaveTrinket(trinketID)
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for i = 0, game:GetNumPlayers() - 1 do
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local player = Isaac.GetPlayer(i)
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if player:HasTrinket(trinketID) then
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return true, player
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end
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end
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return false
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end
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-- Obtains information about glitched items from the ItemConfig (hearts added on pickup, cacheflags affected), returns string of info
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-- Obtains information about glitched items from the ItemConfig (hearts added on pickup, cacheflags affected), returns string of info
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local itemConfigItemAttributes = { "AddMaxHearts", "AddHearts", "AddSoulHearts", "AddBlackHearts", "AddBombs", "AddCoins", "AddKeys", "CacheFlags" }
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local itemConfigItemAttributes = { "AddMaxHearts", "AddHearts", "AddSoulHearts", "AddBlackHearts", "AddBombs", "AddCoins", "AddKeys", "CacheFlags" }
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function EID:CheckGlitchedItemConfig(id)
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function EID:CheckGlitchedItemConfig(id)
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