From f7f90a16aa97ffadbaa837538d5455d0a36d5849 Mon Sep 17 00:00:00 2001 From: Buurazu Date: Sun, 13 Feb 2022 02:40:02 -0500 Subject: [PATCH] improve Flip adjustment on highlight/blink/etc --- main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.lua b/main.lua index 85768c61..8006f8eb 100644 --- a/main.lua +++ b/main.lua @@ -690,7 +690,7 @@ function EID:renderIndicator(entity) end -- Move highlights a bit to fit onto the alt Item layout of Flip / Tainted Laz if REPENTANCE then - if entity.Variant == 100 and EID.player:HasCollectible(CollectibleType.COLLECTIBLE_FLIP) then + if entity.Variant == 100 and EID.player:HasCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID:getEntityData(entity, "EID_FlipItemID") then entityPos = entityPos + Vector(2.5,2.5) elseif entity.Type == 6 and entity.Variant == 16 then entityPos = entityPos + Vector(0,-5)