remove the old copy
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@@ -126,38 +126,6 @@ end
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--order of checking: 15% Pennies, 48% Damage, 58% Hearts, 63% Item, 65% Leviathan, 100% Nothing
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local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } }
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local function sanguinePrediction()
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local spikes = currentRoom:GetGridEntity(67)
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if not spikes then return end -- don't display anything if we can't find the spikes!
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local cheatResult = nil
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if spikes and EID.Config["PredictionSanguineBond"] then
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local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
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spikeSeed = RNGNext(spikeSeed, 5, 9, 7)
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spikeSeed = RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
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local nextFloat = SeedToFloat(spikeSeed)
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for _,v in ipairs(sanguineResults) do
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if nextFloat < v[1] then cheatResult = v[2] break end
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end
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end
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local descObj = EID:getDescriptionObj(5, 100, 692)
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local resultsDesc = ""
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local lineCount = 0
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-- separate sanguine's description by # or semicolons
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for w in string.gmatch(descObj.Description, "([^#;]+)") do
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-- we only care about groups that contain a percent sign
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if string.find(w,"%%") then
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lineCount = lineCount + 1
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if cheatResult == lineCount then resultsDesc = resultsDesc .. "{{ColorBagComplete}}" end
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resultsDesc = resultsDesc .. w .. "#"
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end
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end
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append("{{Collectible692}}", descObj.Name, resultsDesc)
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end
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function EID:trimSanguineDesc(descObj)
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local currentRoom = game:GetLevel():GetCurrentRoom()
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local spikes = currentRoom:GetGridEntity(67)
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@@ -214,11 +182,6 @@ function EID:getHoldMapDescription(player, checkingTwin)
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end
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end
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-- Sanguine Bond Possible Results
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if REPENTANCE and player:HasCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) and game:GetRoom():GetType() == RoomType.ROOM_DEVIL then
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sanguinePrediction()
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end
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-- Teleport! location
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if player:HasCollectible(CollectibleType.COLLECTIBLE_TELEPORT) and EID.Config["ItemReminderShowRNGCheats"] or true then
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blacklist["5.100.44"] = true
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