From f82431170f8d2031a1d9961414dbbaef80866993 Mon Sep 17 00:00:00 2001 From: Xheepey87 <40490528+Xheepey87@users.noreply.github.com> Date: Sat, 29 Jan 2022 08:57:23 +0800 Subject: [PATCH] zh_cn : update Void texts --- descriptions/rep/zh_cn.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/descriptions/rep/zh_cn.lua b/descriptions/rep/zh_cn.lua index 815781a5..a79010a1 100644 --- a/descriptions/rep/zh_cn.lua +++ b/descriptions/rep/zh_cn.lua @@ -2,7 +2,7 @@ ----- Basic Chinese descriptions --- -------------------------------------- --- Last Update: 2022.01.27 +-- Last Update: 2022.01.29 -- FORMAT: Item ID | Name | Description @@ -186,7 +186,7 @@ local repCollectibles={ [464] = {"464", "平衡符号", "+2魂心#精英怪掉落掉落物更频繁#生成掉落物的优先级取决于角色最缺少的掉落物"}, -- Glyph of Balance [472] = {"472", "国王宝宝", "其他跟班都会跟着他并自动射击敌人#角色发射时停止移动#停止发射后传送回角色位置"}, -- King Baby [474] = {"474", "损坏的玻璃大炮", "使用时变成玻璃大炮"}, -- Broken Glass Canon - [476] = {"476", "一面骰", "复制房间中随机1个掉落物#复制的掉落物可能与原来的不同"}, -- D1 + [476] = {"476", "一面骰", "复制房间中随机1个掉落物#复制的掉落物可能与原来的不同"}, -- D1 [477] = {"477", "虚空", "!!! 使用时消耗房间中所有底座道具#主动道具:以后每次使用虚空时会激活其效果#↑ 被动道具:随机小幅提升2项属性"}, -- Void [489] = {"489", "无限面骰", "可作为任何骰子,{{Collectible723}}计数二十面骰除外#按丢弃键改变当前骰子#根据骰子改变充能,且使用时更新"}, -- D Infinity [491] = {"491", "毒瘾宝宝", "每7个房间掉落1随机胶囊#使用胶囊会使房间内所有敌人中毒"}, -- Acid Baby @@ -1010,6 +1010,9 @@ EID.descriptions[languageCode].GlitchedItemText = { -- Void stat names: Replace "Tears" with "Fire Rate" EID.descriptions[languageCode].VoidNames[2] = EID.descriptions[languageCode].GlitchedItemText[1] +EID.descriptions[languageCode].VoidShopText = "若在拾取后立即吸收,获得:" +EID.descriptions[languageCode].VoidOptionText = "会被吸收" + EID.descriptions[languageCode].spindownError = "道具消失" EID.descriptions[languageCode].CraftingBagContent = "袋中:"