TMTRAINER also doesn't glitch story items anymore
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@@ -357,7 +357,7 @@ local repCollectibles={
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[718] = {"718", "Keeper's Robe (Cut item)", "<Item does not exist>"}, -- Keepers Robe (Cut item)
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[719] = {"719", "Keeper's Box", "Spawns a random shop item/pickup"}, -- Keeper's Box
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[720] = {"720", "Everything Jar", "Spawns certain pickups based on how many charges it has#If fully charged, it has a strong random effect#Charge Rewards:#{{Blank}} 1:{{Collectible36}} 2:{{Coin}} 3:{{Bomb}} 4:{{Key}}#{{Blank}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}}#{{Blank}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar
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[721] = {"721", "TMTRAINER", "Causes all future items to be 'glitched'#Grants them completely random effects#!!! Glitches Story items!"}, -- TMTRAINER
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[721] = {"721", "TMTRAINER", "Causes all future items to be 'glitched'#Grants them completely random effects"}, -- TMTRAINER
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[722] = {"722", "Anima Sola", "Chains down the nearest enemy for 5 seconds, preventing them from acting"}, -- Anima Sola
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[723] = {"723", "Spindown Dice", "Transforms all items in the room by decreasing their internal ID number by one"}, -- Spindown Dice
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[724] = {"724", "Hypercoagulation", "When getting hit by an enemy, drops a half or full red heart#Spawned hearts despawn after 1.5 seconds"}, -- Hypercoagulation
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