diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index d077dcd5..f6294ea7 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -950,7 +950,7 @@ local repCards={ [64] = {"64", "VIII - Justice?", "{{GoldenChest}} Spawns 2-4 golden chests"}, -- VIII - Justice? [65] = {"65", "IX - The Hermit?", "{{Coin}} Turns all pickups and items in the room into a number of coins equal to their Shop value#If there is nothing to turn, spawns a Penny instead"}, -- IX - The Hermit? [66] = {"66", "X - Wheel of Fortune?", "{{DiceRoom}} Triggers a random Dice Room effect"}, -- X - Wheel of Fortune? - [67] = {"67", "XI - Strength?", "{{Timer}} Enemies in the room are {{Slow}} slowed and take double damage for 60 seconds"}, -- XI - Strength? + [67] = {"67", "XI - Strength?", "{{Timer}} Enemies in the room are {{Slow}} slowed and take double damage for 30 seconds"}, -- XI - Strength? [68] = {"68", "XII - The Hanged Man?", "{{Timer}} Receive for 30 seconds:#↓ {{Speed}} -0.1 Speed#Triple shot#{{Coin}} Killed enemies drop coins"}, -- XII - The Hanged Man? [69] = {"69", "XIII - Death?", "{{Collectible545}} Activates Book of the Dead#Spawns Bone entities for each enemy killed in room"}, -- XIII - Death? [70] = {"70", "XIV - Temperance?", "{{Pill}} Forces Isaac to eat 5 random pills"}, -- XIV - Temperance? @@ -1014,6 +1014,7 @@ EID.descriptions[languageCode].tarotClothBuffs = { [64] = {4, 14, 2, 4}, -- VIII - Justice? [65] = "Spawns 1 additional {{Coin}} penny", -- IX - The Hermit? [66] = {" a ", " 2 ", "effect", "{{CR}}effects"}, -- X - Wheel of Fortune? + [67] = {30, 60}, -- XI - Strength? [68] = {30, 60}, -- XII - The Hanged Man? [70] = {5, 10}, -- XIV - Temperance? [72] = {7, 14}, -- XVI - The Tower? @@ -1140,7 +1141,7 @@ local repCharacterInfo = { [36] = {"Tainted Bethany", "{{Heart}} Use Red Hearts to charge your active item#Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts and blood charges#Stat increases are only 75% effective"}, [37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#The charge does a lot of damage to enemies#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"}, [38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Clearing a room/wave or using Flip switches to the other state"}, - [39] = {"Tainted Jacob 2", ""}, + [39] = {"Tainted Jacob's Soul", "Flight#Spectral tears#{{Warning}} No health#{{Warning}} Die if hit by Dark Esau#{{DevilRoom}} One devil deal per room can be taken for free#Turn back into Tainted Jacob in the next floor"}, [40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts"}, } EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)