fixed file formatting and code warnings
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94e7d21e04
commit
f82bff5231
7 files changed
+142
-127
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@@ -28,11 +28,11 @@ EID.collectiblesToCheck = {}
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Argument 5 (very optional): The position in the table to insert this new condition, in case mods want to insert modifiers before our base ones
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]]
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function EID:AddConditional(IDs, funcText, modText, extraTable, insertPoint)
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if type(IDs) ~= "table" then IDs = {IDs} end
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if type(IDs) ~= "table" then IDs = { IDs } end
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if modText == "" then modText = nil end
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extraTable = extraTable or {}
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-- make a shallow copy of the passed-in table
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local newTable = {}; for k,v in pairs(extraTable) do newTable[k] = v end
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local newTable = {}; for k, v in pairs(extraTable) do newTable[k] = v end
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newTable.func = funcText;
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newTable.modifierText = modText;
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if newTable.noFallback == nil then newTable.noFallback = true end
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@@ -42,8 +42,11 @@ function EID:AddConditional(IDs, funcText, modText, extraTable, insertPoint)
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local _, count = string.gsub(id, "%.", "")
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if count == 1 then newTable.general = true end
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EID.DescriptionConditions[id] = EID.DescriptionConditions[id] or {}
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if insertPoint then table.insert(EID.DescriptionConditions[id], insertPoint, newTable)
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else table.insert(EID.DescriptionConditions[id], newTable) end
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if insertPoint then
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table.insert(EID.DescriptionConditions[id], insertPoint, newTable)
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else
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table.insert(EID.DescriptionConditions[id], newTable)
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end
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end
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end
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@@ -52,14 +55,15 @@ end
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-- checkInReminder is for if a synergy is no longer relevant once the item isn't obtainable (e.g. Abyss locusts) (true by default)
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function EID:AddCollectibleConditional(IDs, ownedIDs, modText, extraTable, checkInReminder)
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if type(ownedIDs) ~= "table" then ownedIDs = {ownedIDs} end
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if type(ownedIDs) ~= "table" then ownedIDs = { ownedIDs } end
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if checkInReminder == nil then checkInReminder = true end
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extraTable = extraTable or {}
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for _, ownedID in ipairs(ownedIDs) do
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EID.collectiblesToCheck[ownedID] = true
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if extraTable.variableText == nil then extraTable.variableText = "{{NameOnlyC" .. ownedID .. "}}" end
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if extraTable.bulletpoint == nil then extraTable.bulletpoint = "Collectible" .. ownedID end
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EID:AddConditional(IDs, function() return EID:ConditionalCollCheck(ownedID,checkInReminder) end, modText, extraTable)
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EID:AddConditional(IDs, function() return EID:ConditionalCollCheck(ownedID, checkInReminder) end, modText,
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extraTable)
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end
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end
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@@ -72,13 +76,14 @@ end
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-- includeTainted is for if you want to check the normal and tainted version of a character (true by default)
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function EID:AddPlayerConditional(IDs, charIDs, modText, extraTable, includeTainted)
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if type(charIDs) ~= "table" then charIDs = {charIDs} end
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if type(charIDs) ~= "table" then charIDs = { charIDs } end
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if includeTainted == nil then includeTainted = true end
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extraTable = extraTable or {}
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for _, charID in ipairs(charIDs) do
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if extraTable.variableText == nil then extraTable.variableText = "{{NameOnlyI" .. charID .. "}}" end
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if extraTable.bulletpoint == nil then extraTable.bulletpoint = "Player" .. charID end
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EID:AddConditional(IDs, function() return EID:ConditionalCharCheck(charID,includeTainted) end, modText, extraTable)
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EID:AddConditional(IDs, function() return EID:ConditionalCharCheck(charID, includeTainted) end, modText,
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extraTable)
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end
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end
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@@ -124,24 +129,25 @@ EID:AddConditional("5.300.15", function() return game:IsGreedMode() and EID:Play
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-- Different effect for No Red Health players
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-- TODO: separate this into a Rep-only part, and figure out what they do exactly with Keeper/Forgotten
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EID:AddConditional({442, 676}, function() return EID:CheckForNoRedHealthPlayer() end, "No Red") -- Dark Prince's Crown, Empty Heart
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EID:AddConditional(81, function() return EID:CheckForNoRedHealthPlayer() end) -- Dead Cat
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EID:AddConditional({ 442, 676 }, function() return EID:CheckForNoRedHealthPlayer() end, "No Red") -- Dark Prince's Crown, Empty Heart
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EID:AddConditional(81, function() return EID:CheckForNoRedHealthPlayer() end) -- Dead Cat
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--TODO: Keeper/Forgotten DON'T benefit from Empty Heart but DO benefit from Dark Prince's Crown? Nothing's consistent... does the Soul benefit while Forgotten does
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-- Achievement checks (these always return true without REPENTOGON)
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EID:AddConditional("5.350.23", function() return EID:HaveNotUnlockedAchievement(82) end) -- Sacrifice Poster unlocks The Lost
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-- Specific character synergies/changes
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EID:AddPlayerConditional(549, {10,14})-- Keeper/Lost + Brittle Bones
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EID:AddPlayerConditional(108, 14, "No Effect") -- Keeper + The Wafer
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EID:AddPlayerConditional(549, { 10, 14 }) -- Keeper/Lost + Brittle Bones
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EID:AddPlayerConditional(108, 14, "No Effect") -- Keeper + The Wafer
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EID:AddPlayerConditional(227, 14, "Keeper 0-1") -- Keeper + Piggy Bank
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EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
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EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
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EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
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EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
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-- Item Synergies
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EID:AddSynergyConditional(7, 34); EID:AddCollectibleConditional("5.300.16", 7) -- Martyr + Book of Belial/The Devil
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EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
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EID:AddCollectibleConditional("5.300.48", 286, nil, {lineColor = "ColorSilver"}) -- Blank Card + ? Card
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EID:AddSynergyConditional(7, 34) -- Martyr + Book of Belial/The Devil
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EID:AddCollectibleConditional("5.300.16", 7) -- Martyr + Book of Belial/The Devil
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EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
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EID:AddCollectibleConditional("5.300.48", 286, nil, { lineColor = "ColorSilver" }) -- Blank Card + ? Card
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-- Overridden by Brimstone
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-- Haven't done it yet but I'm sure preparing the system for it
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@@ -150,36 +156,36 @@ EID:AddCollectibleConditional("5.300.48", 286, nil, {lineColor = "ColorSilver"})
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if EID.isRepentance then
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-- General conditions
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EID:AddCollectibleConditional("5.100", 706, nil, {locTable = "abyssSynergies", lineColor = "ColorRed"}, false) -- Abyss (no item reminder)
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EID:AddCollectibleConditional("5.100", 59, nil, {locTable = "bookOfBelialBuffs"}) -- Belial Birthright
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EID:AddCollectibleConditional("5.100", 664, nil, {locTable = "bingeEaterBuffs"}) -- Binge Eater
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EID:AddCollectibleConditional("5.100", 706, nil, { locTable = "abyssSynergies", lineColor = "ColorRed" }, false) -- Abyss (no item reminder)
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EID:AddCollectibleConditional("5.100", 59, nil, { locTable = "bookOfBelialBuffs" }) -- Belial Birthright
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EID:AddCollectibleConditional("5.100", 664, nil, { locTable = "bingeEaterBuffs" }) -- Binge Eater
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-- Co-op friendly items
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-- todo (yum heart, extension cord)
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-- Tainted characters reviving as themselves
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EID:AddPlayerConditional({161, "5.350.28"}, 25, "Tainted Revive") -- Ankh, Broken Ankh
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EID:AddPlayerConditional(311, 24, "Tainted Revive") -- Judas's Shadow
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EID:AddPlayerConditional(332, {29, 38}, "Tainted Revive") -- Lazarus's Rags
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EID:AddPlayerConditional("5.350.23", 31, "Tainted Revive") -- Sacrifice Poster
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EID:AddPlayerConditional({ 161, "5.350.28" }, 25, "Tainted Revive") -- Ankh, Broken Ankh
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EID:AddPlayerConditional(311, 24, "Tainted Revive") -- Judas's Shadow
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EID:AddPlayerConditional(332, { 29, 38 }, "Tainted Revive") -- Lazarus's Rags
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EID:AddPlayerConditional("5.350.23", 31, "Tainted Revive") -- Sacrifice Poster
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-- Specific character synergies/changes
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EID:AddPlayerConditional("5.350.1", 14, "Keeper 0-1") -- Keeper + Swallowed Penny
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EID:AddPlayerConditional(188, 2) -- Cain + Abel
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EID:AddPlayerConditional(360, 13) -- Incubus + Lilith
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EID:AddPlayerConditional({240, 644}, 21) -- Tainted Isaac + Experimental Treatment, Consolation Prize
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EID:AddPlayerConditional({642, 694}, 10) -- Lost + Magic Skin, Heartbreak
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EID:AddPlayerConditional("5.350.156", 14) -- Keeper + Mother's Kiss
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EID:AddPlayerConditional(188, 2) -- Cain + Abel
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EID:AddPlayerConditional(360, 13) -- Incubus + Lilith
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EID:AddPlayerConditional({ 240, 644 }, 21) -- Tainted Isaac + Experimental Treatment, Consolation Prize
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EID:AddPlayerConditional({ 642, 694 }, 10) -- Lost + Magic Skin, Heartbreak
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EID:AddPlayerConditional("5.350.156", 14) -- Keeper + Mother's Kiss
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EID:AddPlayerConditional(230, 18, "Bethany", nil, false) -- Bethany + Abaddon
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EID:AddPlayerConditional(230, 36, "Tainted Bethany") -- Tainted Bethany + Abaddon
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EID:AddPlayerConditional(245, 14, "Keeper") -- 20/20 + Keeper
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EID:AddPlayerConditional(705, {12, 24}) -- Dark Arts + Dark/Tainted Judas
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EID:AddPlayerConditional(230, 36, "Tainted Bethany") -- Tainted Bethany + Abaddon
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EID:AddPlayerConditional(245, 14, "Keeper") -- 20/20 + Keeper
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EID:AddPlayerConditional(705, { 12, 24 }) -- Dark Arts + Dark/Tainted Judas
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-- Item Synergies
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EID:AddCollectibleConditional(201, 147) -- Iron Bar refills Notched Axe
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EID:AddCollectibleConditional("5.350.172", 260) -- Black Candle + Cursed Penny
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EID:AddCollectibleConditional(501, 416) -- Greed's Gullet + Deep Pockets
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EID:AddSynergyConditional(245, {2, 153, 169}, nil, "20/20") -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
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EID:AddCollectibleConditional(201, 147) -- Iron Bar refills Notched Axe
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EID:AddCollectibleConditional("5.350.172", 260) -- Black Candle + Cursed Penny
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EID:AddCollectibleConditional(501, 416) -- Greed's Gullet + Deep Pockets
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EID:AddSynergyConditional(245, { 2, 153, 169 }, nil, "20/20") -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
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EID:AddSynergyConditional(330, 561, "Overridden", "Overrides") -- Soy+Almond Milk
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end
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@@ -189,13 +195,18 @@ function EID:ConditionalCharCheck(playerType, includeTainted)
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-- We don't want to display irrelevant item info inside the Item Reminder
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if EID.InsideItemReminder then
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local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
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if player:GetPlayerType() == playerType then return true
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elseif includeTainted and EID.isRepentance and Isaac.GetPlayerTypeByName(player:GetName()) == playerType then return true
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else return false end
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if player:GetPlayerType() == playerType then
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return true
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elseif includeTainted and EID.isRepentance and Isaac.GetPlayerTypeByName(player:GetName()) == playerType then
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return true
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else
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return false
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end
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else
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return EID:PlayersHaveCharacter(playerType, includeTainted)
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end
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end
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function EID:ConditionalCollCheck(collectibleID, checkInReminder)
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-- We don't want to display irrelevant item info inside the Item Reminder
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if EID.InsideItemReminder then
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@@ -218,9 +229,13 @@ end
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function EID:IsGreedMode()
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return game:IsGreedMode()
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end
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function EID:IsHardMode()
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if game.Difficulty == 1 or game.Difficulty == 3 then return true
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else return false end
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if game.Difficulty == 1 or game.Difficulty == 3 then
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return true
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else
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return false
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end
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end
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-- Check if we have any characters that can't have Red Health, to print additions to descs like Dead Cat
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@@ -249,6 +264,7 @@ function EID:HaveEncountered(monsterType, monsterVariant)
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if not REPENTOGON then return true end
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return Isaac.GetPersistentGameData():GetBestiaryEncounterCount(monsterType, monsterVariant) > 0
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end
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function EID:HaveNotEncountered(monsterType, monsterVariant)
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if not REPENTOGON then return true end
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return not EID:HaveEncountered(monsterType, monsterVariant)
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@@ -264,39 +280,38 @@ function EID:HaveNotUnlockedAchievement(achID)
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return not EID:HaveUnlockedAchievement(achID)
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end
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----- Apply Conditionals -----
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-- thing to fix find/replace pairs with hyphens (like "1-2") breaking because hyphen is a special char
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-- https://stackoverflow.com/questions/29072601/lua-string-gsub-with-a-hyphen
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local function replace(str, what, with, count)
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what = string.gsub(what, "[%(%)%.%+%-%*%?%[%]%^%$%%]", "%%%1") -- escape pattern
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with = string.gsub(with, "[%%]", "%%%%") -- escape replacement
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return string.gsub(str, what, with, count)
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what = string.gsub(what, "[%(%)%.%+%-%*%?%[%]%^%$%%]", "%%%1") -- escape pattern
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with = string.gsub(with, "[%%]", "%%%%") -- escape replacement
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return string.gsub(str, what, with, count)
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end
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-- super simple table concatenation: https://www.tutorialspoint.com/concatenation-of-tables-in-lua-programming
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local function TableConcat(t1,t2)
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for i=1,#t2 do
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t1[#t1+1] = t2[i]
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end
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return t1
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local function TableConcat(t1, t2)
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for i = 1, #t2 do
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t1[#t1 + 1] = t2[i]
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end
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return t1
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end
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function EID:applyConditionals(descObj)
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EID:CheckPlayersCollectibles()
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local typeVar = descObj.ObjType.."."..descObj.ObjVariant -- for general conditions (Tarot Cloth, Book of Virtues)
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local typeVarSub = descObj.fullItemString -- for specific conditions
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-- Combine general+specific conditions into one table
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local conds = {}
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if EID.DescriptionConditions[typeVar] then TableConcat(conds, EID.DescriptionConditions[typeVar]) end
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if EID.DescriptionConditions[typeVarSub] then TableConcat(conds, EID.DescriptionConditions[typeVarSub]) end
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if EID.DescriptionConditions[typeVarSub] then TableConcat(conds, EID.DescriptionConditions[typeVarSub]) end
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-- Check every condition we need to check for this item
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for _, cond in ipairs(conds) do
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-- Search for the localization string; "S" (for generals) or "T.V.S" or "T.V.S (Modifier)" or "Modifier"
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local locTable = cond.locTable or "ConditionalDescs"
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local text = nil
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if cond.noTable then
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text = EID:getDescriptionEntry(cond.modifierText, nil, cond.noFallback)
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elseif cond.general then
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@@ -307,12 +322,14 @@ function EID:applyConditionals(descObj)
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else
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text = EID:getDescriptionEntry(locTable, typeVarSub, cond.noFallback)
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end
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-- If we find the localization string for this condition, and it passes the test, modify the description text
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if text ~= nil and cond.func() then
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local variableText = type(cond.variableText) == "function" and cond.variableText(descObj) or cond.variableText
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local variableText2 = type(cond.variableText2) == "function" and cond.variableText2(descObj) or cond.variableText2
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local variableText = type(cond.variableText) == "function" and cond.variableText(descObj) or
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cond.variableText
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local variableText2 = type(cond.variableText2) == "function" and cond.variableText2(descObj) or
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cond.variableText2
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-- String = append
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if type(text) == "string" then
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text = EID:ReplaceVariableStr(text, 1, variableText)
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@@ -320,19 +337,20 @@ function EID:applyConditionals(descObj)
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local iconStr = "#"
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if cond.bulletpoint then iconStr = iconStr .. "{{" .. cond.bulletpoint .. "}} " end
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if cond.lineColor then iconStr = iconStr .. "{{" .. cond.lineColor .. "}}" end
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EID:appendToDescription(descObj, iconStr..text:gsub("#",iconStr))
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-- Table with 1 entry = replace
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EID:appendToDescription(descObj, iconStr .. text:gsub("#", iconStr))
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-- Table with 1 entry = replace
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elseif #text == 1 then
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descObj.Description = EID:ReplaceVariableStr(EID:ReplaceVariableStr(text[1], 1, variableText), 2, variableText2)
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-- Table with 2+ entries = find and replace pairs
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-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
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descObj.Description = EID:ReplaceVariableStr(EID:ReplaceVariableStr(text[1], 1, variableText), 2,
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variableText2)
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-- Table with 2+ entries = find and replace pairs
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-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
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else
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local pos = 1
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while pos < #text do
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local toFind = text[pos]
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local replaceWith = EID:ReplaceVariableStr(text[pos+1], 1, variableText)
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local replaceWith = EID:ReplaceVariableStr(text[pos + 1], 1, variableText)
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replaceWith = EID:ReplaceVariableStr(replaceWith, 2, variableText2)
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if cond.replaceColor then replaceWith = "{{" .. cond.replaceColor .. "}}" .. replaceWith .. "{{CR}}" end
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--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
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@@ -344,7 +362,7 @@ function EID:applyConditionals(descObj)
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return replaceWith
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end
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end)
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-- Basic find+replace for non-numbers
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-- Basic find+replace for non-numbers
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else
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descObj.Description = replace(descObj.Description, tostring(toFind), replaceWith, 1)
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end
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@@ -354,6 +372,5 @@ function EID:applyConditionals(descObj)
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end
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end
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return descObj
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end
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