fixed file formatting and code warnings
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94e7d21e04
commit
f82bff5231
7 files changed
+85
-70
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@@ -424,6 +424,7 @@ EID:AddCallback(ModCallbacks.MC_PRE_PICKUP_COLLISION, function(_, pickup,collide
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end)
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-- Formerly a MC_POST_PICKUP_UPDATE, but moved to this so that it's only called when we own a bag
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---@diagnostic disable-next-line: duplicate-set-field
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function EID:BoCCheckForPickups()
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for _,pickup in ipairs(Isaac.FindByType(EntityType.ENTITY_PICKUP, -1, -1, false, false)) do
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if pickup:GetSprite():GetAnimation() == "Collect" and not pickupsCollected[pickup.Index] then
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@@ -462,6 +463,7 @@ end)
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--Tainted Cain "hold to craft" check
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local holdCounter = 0
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local icount = 0
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---@diagnostic disable-next-line: duplicate-set-field
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function EID:BoCTrackBagHolding()
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if not IsTaintedCain() then return end
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local isCardHold = Input.IsActionPressed(ButtonAction.ACTION_PILLCARD, EID.bagPlayer.ControllerIndex)
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@@ -495,6 +497,7 @@ local function shiftBagContent()
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EID.BoC.BagItems = newContent
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end
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-- only Tainted Cain's consumable slot bag can have its ingredients shifted
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---@diagnostic disable-next-line: duplicate-set-field
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function EID:BoCDetectBagContentShift()
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if Input.IsActionTriggered(ButtonAction.ACTION_DROP, EID.bagPlayer.ControllerIndex) and IsTaintedCain() then
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shiftBagContent()
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@@ -152,8 +152,48 @@ local function jamoToCompJamo(code)
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return 0
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end
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---@param tt "initial"|"medial"|"final"|"partialOnly"
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---@param char string
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---@return integer UnicodeChar
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local function getCode( tt, char )
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-- 초성 리스트 (initial list)
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local initial = { 'r','R','s','e','E','f','a','q','Q','t','T','d','w','W','c','z','x','v','g'};
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-- 중성 리스트 (medial list)
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local medial = { 'k', 'o', 'i', 'O', 'j', 'p', 'u', 'P', 'h', 'hk', 'ho', 'hl', 'y', 'n', 'nj', 'np', 'nl', 'b', 'm', 'ml', 'l' };
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-- 종성 리스트 (final list)
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local final = { 'r', 'R', 'rt', 's', 'sw', 'sg', 'e', 'f', 'fr', 'fa', 'fq', 'ft', 'fx', 'fv', 'fg', 'a', 'q', 'qt', 't', 'T', 'd', 'w', 'c', 'z', 'x', 'v', 'g' };
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local returnCode = 0; -- 최종 인덱스 (return index)
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local isFind = false; -- 발견 여부 (code found check)
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-- 각 리스트에서 인덱스를 검색하기 위한 로컬 함수
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local find = function(tb, ch)
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for i = 1, #tb do
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if tb[i] == ch then
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returnCode = i-1;
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isFind = true;
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break;
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end
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end
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end
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if char ~= nil then
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if tt == 'initial' then
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find( initial, char )
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returnCode = returnCode * 21 * 28
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elseif tt == 'medial' then
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find( medial, char )
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returnCode = returnCode * 28
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elseif tt == 'final' then
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find( final, char )
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returnCode = returnCode + 1
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end
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end
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if isFind == false then returnCode = -1; end
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return returnCode;
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end
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---Converts 0x1101 like unicode to string
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---@param unicode_list UnicodeChar[]
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---@param unicode_list table
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---@return string convertedUnicodeChar
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local function conv2utf8(unicode_list)
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local result = ''
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@@ -161,7 +201,7 @@ local function conv2utf8(unicode_list)
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local function modulo(a, b)
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return a - math.floor(a/b) * b
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end
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for i,v in ipairs(unicode_list) do
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for _,v in ipairs(unicode_list) do
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if v ~= 0 and v ~= nil then
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if utf8 then
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-- Tested in REPENTOGON
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@@ -194,7 +234,7 @@ end
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---converts single Korean word within string and index
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---@param text string
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---@param idx index
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---@param idx integer
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---@return string convertedKoreanWord
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---@return integer newIndex
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local function getFinalString(text, idx)
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@@ -239,7 +279,7 @@ local function getFinalString(text, idx)
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local secondP2 = text:sub( idx+1, idx+1 )
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local medialCodeP1 = getCode( 'medial', secondP1 ); -- 2 chars of medial position
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local medialCodeP2 = getCode( 'medial', secondP2 ); -- 1 char of medial position
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local medialCodeP3 = getCode( 'initial', secondP2 ); -- 1 char of medial position, but check for initial char
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--local medialCodeP3 = getCode( 'initial', secondP2 ); -- 1 char of medial position, but check for initial char
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if medialCodeP1 ~= -1 then
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-- 2 word medials
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@@ -312,11 +352,6 @@ local function engToKor(msg)
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local text = msg;
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-- 한글의 초,중,종성의 인덱스
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local initialCode = 0;
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local medialCode = 0;
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local finalCode = 0;
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-- 루프와 결과 저장을 위한 변수
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local textLength = #text
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local ret = "";
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@@ -330,44 +365,4 @@ local function engToKor(msg)
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return ret
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end
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---@param tt "initial"|"medial"|"final"|"partialOnly"
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---@param char char
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---@return integer UnicodeChar
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function getCode( tt, char )
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-- 초성 리스트 (initial list)
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local initial = { 'r','R','s','e','E','f','a','q','Q','t','T','d','w','W','c','z','x','v','g'};
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-- 중성 리스트 (medial list)
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local medial = { 'k', 'o', 'i', 'O', 'j', 'p', 'u', 'P', 'h', 'hk', 'ho', 'hl', 'y', 'n', 'nj', 'np', 'nl', 'b', 'm', 'ml', 'l' };
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-- 종성 리스트 (final list)
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local final = { 'r', 'R', 'rt', 's', 'sw', 'sg', 'e', 'f', 'fr', 'fa', 'fq', 'ft', 'fx', 'fv', 'fg', 'a', 'q', 'qt', 't', 'T', 'd', 'w', 'c', 'z', 'x', 'v', 'g' };
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local returnCode = 0; -- 최종 인덱스 (return index)
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local isFind = false; -- 발견 여부 (code found check)
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-- 각 리스트에서 인덱스를 검색하기 위한 로컬 함수
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local find = function(tb, ch)
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for i = 1, #tb do
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if tb[i] == ch then
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returnCode = i-1;
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isFind = true;
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break;
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end
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end
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end
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if char ~= nil then
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if tt == 'initial' then
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find( initial, char )
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returnCode = returnCode * 21 * 28
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elseif tt == 'medial' then
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find( medial, char )
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returnCode = returnCode * 28
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elseif tt == 'final' then
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find( final, char )
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returnCode = returnCode + 1
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end
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end
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if isFind == false then returnCode = -1; end
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return returnCode;
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end
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EID.engKeystrokeToKor = engToKor
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@@ -42,8 +42,11 @@ function EID:AddConditional(IDs, funcText, modText, extraTable, insertPoint)
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local _, count = string.gsub(id, "%.", "")
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if count == 1 then newTable.general = true end
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EID.DescriptionConditions[id] = EID.DescriptionConditions[id] or {}
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if insertPoint then table.insert(EID.DescriptionConditions[id], insertPoint, newTable)
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else table.insert(EID.DescriptionConditions[id], newTable) end
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if insertPoint then
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table.insert(EID.DescriptionConditions[id], insertPoint, newTable)
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else
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table.insert(EID.DescriptionConditions[id], newTable)
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end
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end
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end
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@@ -59,7 +62,8 @@ function EID:AddCollectibleConditional(IDs, ownedIDs, modText, extraTable, check
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EID.collectiblesToCheck[ownedID] = true
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if extraTable.variableText == nil then extraTable.variableText = "{{NameOnlyC" .. ownedID .. "}}" end
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if extraTable.bulletpoint == nil then extraTable.bulletpoint = "Collectible" .. ownedID end
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EID:AddConditional(IDs, function() return EID:ConditionalCollCheck(ownedID,checkInReminder) end, modText, extraTable)
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EID:AddConditional(IDs, function() return EID:ConditionalCollCheck(ownedID, checkInReminder) end, modText,
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extraTable)
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end
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end
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@@ -78,7 +82,8 @@ function EID:AddPlayerConditional(IDs, charIDs, modText, extraTable, includeTain
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for _, charID in ipairs(charIDs) do
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if extraTable.variableText == nil then extraTable.variableText = "{{NameOnlyI" .. charID .. "}}" end
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if extraTable.bulletpoint == nil then extraTable.bulletpoint = "Player" .. charID end
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EID:AddConditional(IDs, function() return EID:ConditionalCharCheck(charID,includeTainted) end, modText, extraTable)
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EID:AddConditional(IDs, function() return EID:ConditionalCharCheck(charID, includeTainted) end, modText,
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extraTable)
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end
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end
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@@ -139,7 +144,8 @@ EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
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EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
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-- Item Synergies
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EID:AddSynergyConditional(7, 34); EID:AddCollectibleConditional("5.300.16", 7) -- Martyr + Book of Belial/The Devil
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EID:AddSynergyConditional(7, 34) -- Martyr + Book of Belial/The Devil
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EID:AddCollectibleConditional("5.300.16", 7) -- Martyr + Book of Belial/The Devil
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EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
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EID:AddCollectibleConditional("5.300.48", 286, nil, { lineColor = "ColorSilver" }) -- Blank Card + ? Card
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@@ -189,13 +195,18 @@ function EID:ConditionalCharCheck(playerType, includeTainted)
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-- We don't want to display irrelevant item info inside the Item Reminder
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if EID.InsideItemReminder then
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local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
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if player:GetPlayerType() == playerType then return true
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elseif includeTainted and EID.isRepentance and Isaac.GetPlayerTypeByName(player:GetName()) == playerType then return true
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else return false end
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if player:GetPlayerType() == playerType then
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return true
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elseif includeTainted and EID.isRepentance and Isaac.GetPlayerTypeByName(player:GetName()) == playerType then
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return true
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else
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return false
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end
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else
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return EID:PlayersHaveCharacter(playerType, includeTainted)
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end
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end
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function EID:ConditionalCollCheck(collectibleID, checkInReminder)
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-- We don't want to display irrelevant item info inside the Item Reminder
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if EID.InsideItemReminder then
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@@ -218,9 +229,13 @@ end
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function EID:IsGreedMode()
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return game:IsGreedMode()
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end
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function EID:IsHardMode()
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if game.Difficulty == 1 or game.Difficulty == 3 then return true
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else return false end
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if game.Difficulty == 1 or game.Difficulty == 3 then
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return true
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else
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return false
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end
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end
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-- Check if we have any characters that can't have Red Health, to print additions to descs like Dead Cat
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@@ -249,6 +264,7 @@ function EID:HaveEncountered(monsterType, monsterVariant)
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if not REPENTOGON then return true end
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return Isaac.GetPersistentGameData():GetBestiaryEncounterCount(monsterType, monsterVariant) > 0
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end
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function EID:HaveNotEncountered(monsterType, monsterVariant)
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if not REPENTOGON then return true end
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return not EID:HaveEncountered(monsterType, monsterVariant)
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@@ -264,7 +280,6 @@ function EID:HaveNotUnlockedAchievement(achID)
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return not EID:HaveUnlockedAchievement(achID)
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end
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----- Apply Conditionals -----
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-- thing to fix find/replace pairs with hyphens (like "1-2") breaking because hyphen is a special char
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@@ -310,8 +325,10 @@ function EID:applyConditionals(descObj)
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-- If we find the localization string for this condition, and it passes the test, modify the description text
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if text ~= nil and cond.func() then
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local variableText = type(cond.variableText) == "function" and cond.variableText(descObj) or cond.variableText
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local variableText2 = type(cond.variableText2) == "function" and cond.variableText2(descObj) or cond.variableText2
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local variableText = type(cond.variableText) == "function" and cond.variableText(descObj) or
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cond.variableText
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local variableText2 = type(cond.variableText2) == "function" and cond.variableText2(descObj) or
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cond.variableText2
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-- String = append
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if type(text) == "string" then
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@@ -324,7 +341,8 @@ function EID:applyConditionals(descObj)
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-- Table with 1 entry = replace
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elseif #text == 1 then
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descObj.Description = EID:ReplaceVariableStr(EID:ReplaceVariableStr(text[1], 1, variableText), 2, variableText2)
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descObj.Description = EID:ReplaceVariableStr(EID:ReplaceVariableStr(text[1], 1, variableText), 2,
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variableText2)
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-- Table with 2+ entries = find and replace pairs
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-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
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@@ -354,6 +372,5 @@ function EID:applyConditionals(descObj)
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end
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end
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return descObj
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end
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@@ -32,7 +32,7 @@ for _,lang in ipairs(languageFilesToCheck) do
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print("Type mismatch in table '" .. prevKey .. "', key: " .. k)
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progress[2] = progress[2] + 1
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elseif type(table2[k]) == "table" then
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EID:compareTables(table1[k], table2[k], k, progress) end
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EID:compareTables(table1[k], table2[k], k, progress)
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else
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-- check for broken markup stuff
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local filteredText = EID:replaceShortMarkupStrings(table2[k])
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@@ -242,7 +242,7 @@ function EID:VoidRoomCheck()
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local pickup = entity:ToPickup()
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-- Count this pedestal if it's not an active (or this is Black Rune), not a shop item, and (in Repentance) the first of its option index
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-- TEST IF VOID ALWAYS ABSORBS THE FIRST OF ITS OPTION INDEX
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if entity.SubType > 0 and not pickup:IsShopItem() and
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if pickup and entity.SubType > 0 and not pickup:IsShopItem() and
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(not EID.isRepentance or pickup.OptionsPickupIndex == 0 or EID.VoidOptionIndexes[pickup.OptionsPickupIndex] == nil) then
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numRunable = numRunable + 1
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if EID.isRepentance then EID.VoidOptionIndexes[pickup.OptionsPickupIndex] = entity.SubType end
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@@ -554,7 +554,7 @@ if EID.isRepentance then
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VariableCharge(descObj, EID.cardMetadata[descObj.ObjSubType], 286, "BlankCardCharge")
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-- If the player has Tarot Cloth and Blank Card, display additional text
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if hasTarot then
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text = EID:getDescriptionEntry("BlankCardEffect")
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local text = EID:getDescriptionEntry("BlankCardEffect")
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local buffText = EID:getDescriptionEntry("tarotClothBlankCardBuffs", descObj.ObjSubType)
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if buffText then EID:appendToDescription(descObj, "#{{ColorSilver}}{{Collectible286}} " .. text .. " " .. buffText) end
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end
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@@ -618,7 +618,6 @@ if EID.isRepentance then
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for i = 1,#EID.coopAllPlayers do
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local player = EID.coopAllPlayers[i]
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local playerID = EID:getPlayerID(player)
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local playerType = player:GetPlayerType()
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local pillModifierID = 0
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local goodAndBad = false
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@@ -126,7 +126,7 @@ if EID.isRepentance then
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Isaac.ConsoleOutput("Load rep "..lang.." failed: "..tostring(err))
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end
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end
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local wasSuccessful, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
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local _, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
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require("features.eid_bagofcrafting")
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require("features.eid_tmtrainer")
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end
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@@ -912,6 +912,7 @@ function EID:renderIndicator(entity, playerNum)
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end
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---@param entity Entity
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---@diagnostic disable-next-line: duplicate-set-field
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function EID:PositionLocalMode(entity)
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-- don't use Local Mode for descriptions without an entity (or dice floors)
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if (EID.Config["DisplayMode"] == "local" or alwaysUseLocalMode) and entity and entity.Variant ~= EffectVariant.DICE_FLOOR then
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@@ -1650,7 +1651,7 @@ if EID.isRepentance then
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end
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EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseGenesis, CollectibleType.COLLECTIBLE_GENESIS)
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local function OnUseLemegeton(_, _, player, _, _, _)
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local function OnUseLemegeton(_, _, _, _, _, _)
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EID.ShouldCheckWisp = true
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end
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EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseLemegeton, CollectibleType.COLLECTIBLE_LEMEGETON)
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