Usable Fonts can now be defined per languagepack

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Wofsauge committed 2022-01-09 01:47:10 +01:00
1 parent 2e47c85dbe
commit f91fcf23be
4 files changed
+53 -10

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@@ -58,7 +58,6 @@ hudBBSprite:Load("gfx/eid_transform_icons.anm2", true)
hudBBSprite:Play("boundingBox")
------- Load all modules and other stuff ------
require("mod_config_menu")
--transformation infos
require("descriptions."..EID.GameVersion..".transformations")
@@ -66,7 +65,9 @@ require("descriptions."..EID.GameVersion..".transformations")
for _,lang in ipairs(EID.Languages) do
require("descriptions."..EID.GameVersion.."."..lang)
end
table.sort(EID.Languages)
require("mod_config_menu")
require("eid_data")
require("eid_xmldata")
require("eid_api")
@@ -111,6 +112,7 @@ end
EID.modPath = GetCurrentModPath()
EID.font = Font() -- init font object
EID:fixDefinedFont()
local fontFile = EID.Config["FontType"] or "default"
local success = EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
if not success then
@@ -959,6 +961,7 @@ if EID.MCMLoaded or REPENTANCE then
EID.isHidden = EID.Config["InitiallyHidden"]
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
EID.Scale = EID.Config["Scale"]
EID:fixDefinedFont()
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
if REPENTANCE then
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))