From fb8bde9df1491c7d12145090069c67772a3441bb Mon Sep 17 00:00:00 2001 From: Buurazu Date: Sun, 6 Nov 2022 23:41:32 -0500 Subject: [PATCH] fix EID.SaveGame problem --- main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.lua b/main.lua index 7a1fbbfc..a808769f 100644 --- a/main.lua +++ b/main.lua @@ -1703,7 +1703,7 @@ end EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, EID.OnGameStart) --Saving Moddata-- -function EID:SaveGame() +function EID:SaveTheGame() if REPENTANCE then EID.Config["BagContent"] = EID.BoC.BagItems or {} EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {} @@ -1730,7 +1730,7 @@ function EID:SaveGame() EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil EID.itemUnlockStates[CollectibleType.COLLECTIBLE_BOOK_OF_REVELATIONS or CollectibleType.COLLECTIBLE_BOOK_REVELATIONS] = nil end -EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, EID.SaveGame) +EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, EID.SaveTheGame) if EID.enableDebug then require("eid_debugging")