Sanguine Bond update

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Buurazu authored and GitHub committed 2022-11-10 22:12:15 -05:00
1 parent eb4586555a
commit fc066fe8fb
1 file changed
+2 -1
+2 -1
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@@ -1754,9 +1754,10 @@ function EID:evaluateQueuedItems()
EID:InitItemInteractionIfAbsent(i)
local player = Isaac.GetPlayer(i)
if player.QueuedItem then
-- Refresh our descriptions upon a queued passive item being added to a player
-- Refresh our descriptions and grid entity list upon a queued passive item being added to a player
if not player.QueuedItem.Item and hadQueuedItem[i] then
EID.ForceRefreshCache = true
EID:CheckCurrentRoomGridEntities()
end
hadQueuedItem[i] = player.QueuedItem.Item ~= nil
if EID.PlayerItemInteractions[i].LastTouch + 45 >= game:GetFrameCount() and player.QueuedItem.Item then