Sanguine Bond update
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@@ -1754,9 +1754,10 @@ function EID:evaluateQueuedItems()
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EID:InitItemInteractionIfAbsent(i)
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local player = Isaac.GetPlayer(i)
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if player.QueuedItem then
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-- Refresh our descriptions upon a queued passive item being added to a player
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-- Refresh our descriptions and grid entity list upon a queued passive item being added to a player
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if not player.QueuedItem.Item and hadQueuedItem[i] then
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EID.ForceRefreshCache = true
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EID:CheckCurrentRoomGridEntities()
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end
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hadQueuedItem[i] = player.QueuedItem.Item ~= nil
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if EID.PlayerItemInteractions[i].LastTouch + 45 >= game:GetFrameCount() and player.QueuedItem.Item then
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