MCM rewrite + reorg (#711)

This commit is contained in:
biobak authored and GitHub committed 2024-08-20 16:03:52 +02:00
1 parent 9824b90361
commit fd11bcc530
1 file changed
+219 -175
+219 -175
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@@ -294,6 +294,7 @@ if MCMLoaded then
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
---------------------------------General----------------------------------- ---------------------------------General-----------------------------------
-- Language -- Language
MCM.AddText("EID", "General", "Language")
MCM.AddSetting( MCM.AddSetting(
"EID", "EID",
"General", "General",
@@ -330,60 +331,29 @@ if MCMLoaded then
end end
renderDummyDesc(true) renderDummyDesc(true)
end, end,
Info = {"Changes the language.","Languages marked with (WIP) are incomplete"} Info = {"Changes the language.","Languages marked as WIP are incomplete."}
} }
) )
-- Item Name Language -- Item Name Language
local translateStates = {"English", "Current Language", "Current + English"} local translateStates = {"English", "Current Language", "Current + English"}
EID:AddNumberSetting("General", "TranslateItemName", "Name Language", 1, 3, {displayTable = translateStates, EID:AddNumberSetting("General", "TranslateItemName", "Name Language", 1, 3, {displayTable = translateStates,
infoText = {"If translated names are available,","this changes how item names are displayed."}}) infoText = {"Displays item, trinket and character names in a different language than descriptions."}})
MCM.AddSpace("EID", "General")
MCM.AddText("EID", "General", "Keybinds")
-- Hide Keys -- Hide Keys
EID:AddHotkeySetting("General", "HideKey", "Toggle (Keyboard)", EID:AddHotkeySetting("General", "HideKey", "Toggle (Keyboard)",
"Press this key to toggle the description display", false) "Press this key to toggle the description display.", false)
EID:AddHotkeySetting("General", "HideButton", "Toggle (Controller)", EID:AddHotkeySetting("General", "HideButton", "Toggle (Controller)",
"Press this button to toggle the description display (Left Stick or Right Stick recommended; most other buttons will not work)", true) "Press this button to toggle the description display (Left Stick or Right Stick recommended; most other buttons will not work).", true)
MCM.AddSpace("EID", "General") MCM.AddSpace("EID", "General")
MCM.AddText("EID", "General", "Advanced")
-- Position / Textbox Size local refreshRateSteps = {1, 2, 3, 4, 6, 10, 12, 15, 20, 30, 60}
EID:AddNumberSetting("General", "XPosition", "Position X", 0, 500, {modifyBy = 5, infoText = "Default = 60"}) EID:AddScrollSetting("General", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
EID:AddNumberSetting("General", "YPosition", "Position Y", 0, 500, {modifyBy = 5, infoText = "Default = 45"}) {displayingTab = "", infoText = "How many times per second EID updates descriptions."})
EID:AddNumberSetting("General", "LineHeight", "Line Height", 1, 30, {infoText = "Default = 11 (varies per language)"})
EID:AddNumberSetting("General", "TextboxWidth", "Textbox Width", 1, 500, {modifyBy = 5, infoText = "Default = 130 (varies per language)"})
MCM.AddSpace("EID", "General")
EID:AddBooleanSetting("General", "InitiallyHidden", "Is Initially Hidden")
EID:AddBooleanSetting("General", "DisableStartOfRunWarnings", "Start of Run Warnings", {offText = "Enabled", onText = "Disabled",
repOnly = true, infoText = "Toggle the achievement, outdated game version, and modded crafting recipes warnings"})
EID:AddBooleanSetting("General", "DisableOnCurse", 'Show on "Curse of the Blind"', {offText = "True", onText = "False"})
EID:AddBooleanSetting("General", "DisableOnAprilFoolsChallenge", "Show on April Fools Challenge", {offText = "True", onText = "False"})
EID:AddBooleanSetting("General", "DisableOnAltPath", "Show Hidden Alt-Path Item", {offText = "True", onText = "False",
repOnly = true, infoText = "Show the description for the blind item in Downpour/Mines/etc."})
EID:AddBooleanSetting("General", "OnlyShowPillWhenUsedAtLeastOnce", "Show pill effect after one use", {infoText = "Keeps pilleffect descriptions unidentified, until the player has used the pill at least once in the run. This ignores effects caused by PHD and False PHD"})
EID:AddBooleanSetting("General", "ShowUnidentifiedPillDescriptions", "Show Unidentified Pill Effects")
EID:AddBooleanSetting("General", "HideInBattle", "Hide in Battle", {infoText = "Hides the descriptions when in a fight"})
MCM.AddSpace("EID", "General")
--indicator
local indicators = {"arrow", "blink", "border", "highlight", "none"}
EID:AddNumberSetting("General", "Indicator", "Indicator", 1, 5, {indexOf = indicators,
infoText = {"Change how the currently described item is marked"}})
MCM.AddSpace("EID", "General")
-- maxDistance
local distances = {1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10}
EID:AddScrollSetting("General", "MaxDistance", "Max Distance", distances, {label = " Grids",
infoText = "Distance to the object until descriptions are displayed"})
EID:AddBooleanSetting("General", "DisplayAllNearby", "Display All Objects In Range",
{ infoText = "Descriptions besides the closest one will be shown using the Local display mode" })
local descsToDisplaySteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99}
EID:AddScrollSetting("General", "MaxDescriptionsToDisplay", "Max Descriptions to Display", descsToDisplaySteps,
{infoText = "Max number of descriptions to display per frame"})
--------Reset to default --------Reset to default
@@ -395,7 +365,7 @@ if MCMLoaded then
{ {
Type = ModConfigMenu.OptionType.BOOLEAN, Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() return true end, CurrentSetting = function() return true end,
Display = function() return "<---- RESET CONFIG TO DEFAULT ---->" end, Display = function() return "! --- RESET CONFIG TO DEFAULT --- !" end,
OnChange = function(currentBool) OnChange = function(currentBool)
local resetFont = (EID.Config["FontType"] ~= "default") local resetFont = (EID.Config["FontType"] ~= "default")
for k,v in pairs(EID.DefaultConfig) do EID.Config[k] = v end for k,v in pairs(EID.DefaultConfig) do EID.Config[k] = v end
@@ -404,69 +374,116 @@ if MCMLoaded then
if resetFont then EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt") end if resetFont then EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt") end
renderDummyDesc(true) renderDummyDesc(true)
end, end,
Info = {"Press this to reset the config back to its default values"} Info = {"Resets all options back to their default values."}
} }
) )
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
---------------------------------Display----------------------------------- ---------------------------------Display-----------------------------------
local refreshRateSteps = {1, 2, 3, 4, 6, 10, 12, 15, 20, 30, 60} -- Simple toggles of what descriptions the user wants displayed
EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
{displayingTab = "", infoText = "How many times per second that EID updates what description to show"}) EID:AddBooleanSetting("Display", "DisableStartOfRunWarnings", "Start of Run Warnings", {offText = "Enabled", onText = "Disabled",
EID:AddBooleanSetting("Display", "CoopDescriptions", "Co-op Player Descriptions", repOnly = true, infoText = "Toggles warnings for achievements being disabled, the game being outdated, and modded crafting recipes."})
{infoText = "Allow Players 2, 3, and 4 to display descriptions in Co-op"})
EID:AddBooleanSetting("Display", "PairedPlayerDescriptions", "Paired Player Descriptions", {repOnly = true, MCM.AddSpace("EID", "Display")
infoText = "Allow paired characters like Esau and Tainted Forgotten's bone pile to display descriptions"}) MCM.AddText("EID", "Display", "Gameplay")
EID:AddBooleanSetting("Display", "HideInBattle", "Hide in Battle", {infoText = "Hides descriptions when enemies are present."})
EID:AddBooleanSetting("Display", "InitiallyHidden", "Is Initially Hidden", {infoText = "Hides descriptions by default. Press the Toggle key to show them again."})
MCM.AddSpace("EID", "Display") MCM.AddSpace("EID", "Display")
-- Simple toggles of what descriptions the user wants displayed -- maxDistance
EID:AddBooleanSetting("Display", "DisplayItemInfo", "Collectible Infos", {displayingTab = ""}) local distances = {1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10}
EID:AddBooleanSetting("Display", "DisplayTrinketInfo", "Trinket Infos") EID:AddScrollSetting("Display", "MaxDistance", "Max Distance", distances, {label = " Grids",
EID:AddBooleanSetting("Display", "DisplayCardInfo", "Card Infos") infoText = "Distance at which descriptions are displayed."})
EID:AddBooleanSetting("Display", "DisplayPillInfo", "Pill Infos") EID:AddBooleanSetting("Display", "DisplayAllNearby", "Multiple descriptions",
EID:AddBooleanSetting("Display", "DisplayGlitchedItemInfo", "Glitched Item Infos", {repOnly = true, { infoText = {"Displays the descriptions of all objects in range.", "Descriptions besides the closest one are in Local Display mode."}})
local descsToDisplaySteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99}
EID:AddScrollSetting("Display", "MaxDescriptionsToDisplay", "Max Descriptions", descsToDisplaySteps,
{infoText = "Maximum number of descriptions to display at once."})
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Description visibility")
EID:AddBooleanSetting("Display", "DisplayItemInfo", "Show Item Info", {displayingTab = ""})
EID:AddBooleanSetting("Display", "DisplayTrinketInfo", "Show Trinket Info")
EID:AddBooleanSetting("Display", "DisplayCardInfo", "Show Card Info")
EID:AddBooleanSetting("Display", "DisplayPillInfo", "Show Pill Info")
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Special rooms")
EID:AddBooleanSetting("Display", "DisplaySacrificeInfo", "Show Sacrifice Room Info", {infoText = "Displays reward chances for the next sacrifice in sacrifice rooms."})
EID:AddBooleanSetting("Display", "DisplayDiceInfo", "Show Dice Room Info", {infoText = "Displays the effect of the big dice in dice rooms."})
EID:AddBooleanSetting("Display", "DisplaySanguineInfo", "Show Sanguine Bond Info", {repOnly = true, infoText = "Displays possible Sanguine Bond rewards while in a Devil Room."})
EID:AddBooleanSetting("Display", "PredictionSanguineBond", "Predict Sanguine Bond Result", {repOnly = true, infoText = "Highlights the next Sanguine Bond reward in the description."})
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Items and Machines")
EID:AddBooleanSetting("Display", "DisplayCraneInfo", "Show Crane Game Info", {repOnly = true, infoText = "Displays the description of items in Crane Games."})
EID:AddBooleanSetting("Display", "DisplayVoidStatInfo", "Show Void Stat Increases", {infoText = "Displays the stats that would be gained by consuming a passive item."})
EID:AddBooleanSetting("Display", "DisplayGlitchedItemInfo", "Show Glitched Item Info", {repOnly = true,
infoText = "Note: Installing REPENTOGON is required for more detailed glitched item descriptions!"}) infoText = "Note: Installing REPENTOGON is required for more detailed glitched item descriptions!"})
EID:AddBooleanSetting("Display", "DisplaySacrificeInfo", "Sacrifice Room Infos")
EID:AddBooleanSetting("Display", "DisplayDiceInfo", "Dice Room Infos") MCM.AddSpace("EID", "Display")
EID:AddBooleanSetting("Display", "DisplayCraneInfo", "Crane Game Infos", {repOnly = true}) MCM.AddText("EID", "Display", "Hidden items")
EID:AddBooleanSetting("Display", "DisplayVoidStatInfo", "Void Stat Increase Infos")
EID:AddBooleanSetting("Display", "DisplaySanguineInfo", "Sanguine Bond Infos", {repOnly = true}) EID:AddBooleanSetting("Display", "DisableOnCurse", 'Show on "Curse of the Blind"', {offText = "True", onText = "False"})
EID:AddBooleanSetting("Display", "PredictionSanguineBond", "Predict Sanguine Bond Result", {repOnly = true, infoText = "The next reward from Sanguine Bond can be predicted and highlighted in the description"}) EID:AddBooleanSetting("Display", "DisableOnAprilFoolsChallenge", "Show on April Fools Challenge", {offText = "True", onText = "False"})
EID:AddBooleanSetting("Display", "DisableOnAltPath", "Show Hidden Alt-Path Item", {offText = "True", onText = "False",
repOnly = true, infoText = "Shows the description for the blind item in alt path floors."})
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Co-op")
EID:AddBooleanSetting("Display", "CoopDescriptions", "Co-op Player Descriptions",
{infoText = "Allows Players 2, 3, and 4 to display descriptions in co-op."})
EID:AddBooleanSetting("Display", "PairedPlayerDescriptions", "Paired Player Descriptions", {repOnly = true,
infoText = "Allows paired characters like Esau and Tainted Forgotten's bone pile to display descriptions."})
local diceSteps = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10} local diceSteps = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
-- Spindown Dice Settings -- Spindown Dice Settings
if EID.isRepentance then MCM.AddSpace("EID", "Display") end if EID.isRepentance then MCM.AddSpace("EID", "Display") end
EID:AddScrollSetting("Display", "SpindownDiceResults", "Spindown Dice", diceSteps, {repOnly = true, label = " Items", MCM.AddText("EID", "Display", "Spindown Dice")
infoText = "Number of item previews when holding Spindown Dice"})
EID:AddScrollSetting("Display", "SpindownDiceResults", "Preview rerolls", diceSteps, {repOnly = true, label = " Items",
infoText = "Number of item previews to display when holding Spindown Dice."})
-- Display IDs for Spindown Dice results -- Display IDs for Spindown Dice results
EID:AddBooleanSetting("Display", "SpindownDiceDisplayID", "Display IDs", EID:AddBooleanSetting("Display", "SpindownDiceDisplayID", "Display IDs",
{repOnly = true, infoText = "Display IDs for Spindown Dice results"}) {repOnly = true, infoText = "Displays IDs of Spindown Dice results."})
-- Display names for Spindown Dice results -- Display names for Spindown Dice results
EID:AddBooleanSetting("Display", "SpindownDiceDisplayName", "Display Names", EID:AddBooleanSetting("Display", "SpindownDiceDisplayName", "Display Names",
{repOnly = true, infoText = "Display names for Spindown Dice results"}) {repOnly = true, infoText = "Displays names of Spindown Dice results."})
-- Spindown Dice skip locked items -- Spindown Dice skip locked items
EID:AddBooleanSetting("Display", "SpindownDiceSkipLocked", "Skip Locked Items", EID:AddBooleanSetting("Display", "SpindownDiceSkipLocked", "Skip Locked Items",
{repOnly = true, infoText = "Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"}) {repOnly = true, infoText = {"The preview skips locked items, like the dice does.", "(The unlock status check is not perfect and may be wrong)"}})
--------Obstruction--------- --------Obstruction---------
MCM.AddSpace("EID", "Display") MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Display Infos when Obstructed") MCM.AddText("EID", "Display", "Unreachable items")
EID:AddBooleanSetting("Display", "DisableObstructionOnFlight", "Show again when you have Flight") EID:AddBooleanSetting("Display", "DisplayObstructedCardInfo", "Show Unreachable Card Info", {infoText = "Hides the description of cards that can't be reached without breaking or flying over obstacles."})
EID:AddBooleanSetting("Display", "DisplayObstructedCardInfo", "Obstructed Card Infos") EID:AddBooleanSetting("Display", "DisplayObstructedPillInfo", "Show Unreachable Pill Info", {infoText = "Hides the description of pills that can't be reached without breaking or flying over obstacles."})
EID:AddBooleanSetting("Display", "DisplayObstructedPillInfo", "Obstructed Pill Infos") EID:AddBooleanSetting("Display", "DisplayObstructedSoulstoneInfo", "Show Unreachable Soulstone Info", {repOnly = true, infoText = "Hides the description of soul stones that can't be reached without breaking or flying over obstacles."})
EID:AddBooleanSetting("Display", "DisplayObstructedSoulstoneInfo", "Obstructed Soulstone Infos", {repOnly = true}) EID:AddBooleanSetting("Display", "DisableObstructionOnFlight", "Always show with flight", {infoText = "When Isaac has flight, considers all resources reachable and displays their descriptions"})
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Pills")
EID:AddBooleanSetting("Display", "OnlyShowPillWhenUsedAtLeastOnce", "Show pill effect after one use", {infoText = "Keeps pills unidentified until Isaac has used them at least once in the run. PHD and False PHD identify pills regardless of this setting."})
EID:AddBooleanSetting("Display", "ShowUnidentifiedPillDescriptions", "Show Unidentified Pill Effects")
-------Shop Spoilers------- -------Shop Spoilers-------
MCM.AddSpace("EID", "Display") MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Display Infos in Shops") MCM.AddText("EID", "Display", "Consumables for Sale")
EID:AddBooleanSetting("Display", "DisplayCardInfoShop", "Shop Card Infos") EID:AddBooleanSetting("Display", "DisplayCardInfoShop", "Purchaseable Card Info")
EID:AddBooleanSetting("Display", "DisplayPillInfoShop", "Shop Pill Infos") EID:AddBooleanSetting("Display", "DisplayPillInfoShop", "Purchaseable Pill Info")
EID:AddBooleanSetting("Display", "DisplaySoulstoneInfoShop", "Shop Soulstone Infos", {repOnly = true}) EID:AddBooleanSetting("Display", "DisplaySoulstoneInfoShop", "Purchaseable Soulstone Info", {repOnly = true})
----"Options?" Spoilers---- ----"Options?" Spoilers----
if EID.isRepentance then if EID.isRepentance then
@@ -474,12 +491,18 @@ if MCMLoaded then
MCM.AddText("EID", "Display", "Interaction with 'Options?'") MCM.AddText("EID", "Display", "Interaction with 'Options?'")
end end
EID:AddBooleanSetting("Display", "DisplayCardInfoOptions?", "'Options?' Card Infos", {repOnly = true}) EID:AddBooleanSetting("Display", "DisplayCardInfoOptions?", "'Options?' Card Info", {repOnly = true})
EID:AddBooleanSetting("Display", "DisplayPillInfoOptions?", "'Options?' Pill Infos", {repOnly = true}) EID:AddBooleanSetting("Display", "DisplayPillInfoOptions?", "'Options?' Pill Info", {repOnly = true})
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
---------------------------------Visuals----------------------------------- ---------------------------------Visuals-----------------------------------
-- Transparency
local transparencies = {0.1, 0.175, 0.25, 0.3, 0.4, 0.5, 0.6, 0.75, 0.8, 0.9, 1}
EID:AddScrollSetting("Visuals", "Transparency", "Opacity", transparencies)
MCM.AddSpace("EID", "Visuals")
-- Font Type -- Font Type
MCM.AddSetting( MCM.AddSetting(
"EID", "EID",
@@ -511,7 +534,25 @@ if MCMLoaded then
-- Display Mode -- Display Mode
local displayModes = {"default", "local"} local displayModes = {"default", "local"}
EID:AddNumberSetting("Visuals", "DisplayMode", "Display Mode", 1, #displayModes, {indexOf = displayModes, EID:AddNumberSetting("Visuals", "DisplayMode", "Display Mode", 1, #displayModes, {indexOf = displayModes,
infoText = {"Changes display mode of descriptions", "Default: Text is displayed in the top left", "Local: Text is displayed under the described object"}}) infoText = {"Changes the display mode of descriptions.", "Default: Text is displayed in the top left.", "Local: Text is displayed under the described object."}})
-- Local Mode Centered or not
EID:AddBooleanSetting("Visuals", "LocalModeCentered", "Local Mode Centered")
--indicator
local indicators = {"arrow", "blink", "border", "highlight", "none"}
EID:AddNumberSetting("Visuals", "Indicator", "Indicator", 1, 5, {indexOf = indicators,
infoText = {"Changes how the item being described is marked."}})
MCM.AddSpace("EID", "Visuals")
MCM.AddText("EID", "Visuals", "Position")
-- Position / Textbox Size
EID:AddNumberSetting("Visuals", "XPosition", "Position X", 0, 500, {modifyBy = 5, infoText = "Default = 60"})
EID:AddNumberSetting("Visuals", "YPosition", "Position Y", 0, 500, {modifyBy = 5, infoText = "Default = 45"})
EID:AddNumberSetting("Visuals", "LineHeight", "Line Height", 1, 30, {infoText = "Default = 11 (varies per language)"})
EID:AddNumberSetting("Visuals", "TextboxWidth", "Textbox Width", 1, 500, {modifyBy = 5, infoText = "Default = 130 (varies per language)"})
MCM.AddSpace("EID", "Visuals")
MCM.AddText("EID", "Visuals", "Size")
-- Scale/Size -- Scale/Size
EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc = EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
@@ -530,40 +571,32 @@ if MCMLoaded then
EID:AddHotkeySetting("Visuals", EID:AddHotkeySetting("Visuals",
"SizeHotkey", "Toggle Size (Keyboard)", "SizeHotkey", "Toggle Size (Keyboard)",
{"Press this key to change the text size.", "Hold this key to smoothly change the text size."}, false) {"Press this key to change the text size.", "Hold this key to smoothly change the text size."}, false)
-- Local Mode Centered or not
EID:AddBooleanSetting("Visuals", "LocalModeCentered", "Local Mode Centered")
-- Transparency
local transparencies = {0.1, 0.175, 0.25, 0.3, 0.4, 0.5, 0.6, 0.75, 0.8, 0.9, 1}
EID:AddScrollSetting("Visuals", "Transparency", "Transparency", transparencies)
-- Color blind
local colorBlindModes = {[0] = "Off", "Protanopia (red weak)", "Deuteranopia (green weak)", "Tritanopia (blue weak)"}
EID:AddNumberSetting("Visuals", "ColorblindMode", "Colorblind Mode", 0, #colorBlindModes, {displayTable = colorBlindModes, infoText = "Changes some colors to enable colorblind people to use some features of the mod easier."})
MCM.AddSpace("EID", "Visuals") MCM.AddSpace("EID", "Visuals")
MCM.AddText("EID", "Visuals", "Icons")
-------Markup icon Sizes--------- -------Markup icon Sizes---------
local markupSizes = {"default", "big", "small"} local markupSizes = {"default", "big", "small"}
EID:AddNumberSetting("Visuals", "MarkupSize", "Markup Icon Size", 1, #markupSizes, {indexOf = markupSizes}) EID:AddNumberSetting("Visuals", "MarkupSize", "Markup Icon Size", 1, #markupSizes, {indexOf = markupSizes})
EID:AddBooleanSetting("Visuals", "StatChangeIcons", "Stat Change Icons") EID:AddBooleanSetting("Visuals", "StatChangeIcons", "Stat Change Icons")
EID:AddBooleanSetting("Visuals", "StatAndPickupBulletpoints", "Stat/Pickup Bulletpoint Icons") EID:AddBooleanSetting("Visuals", "StatAndPickupBulletpoints", "Stat/Pickup Bulletpoint Icons")
MCM.AddSpace("EID", "Visuals") MCM.AddSpace("EID", "Visuals")
MCM.AddText("EID", "Visuals", "Description elements")
-- Simple toggles of what is shown in the title and transformation lines of a description -- Simple toggles of what is shown in the title and transformation lines of a description
EID:AddBooleanSetting("Visuals", "ShowItemName", "Display Item Name") EID:AddBooleanSetting("Visuals", "ShowItemName", "Display Name")
EID:AddBooleanSetting("Visuals", "ShowItemType", "Display Item Type") EID:AddBooleanSetting("Visuals", "ShowItemType", "Display Type")
EID:AddBooleanSetting("Visuals", "ShowItemIcon", "Display Item Icon") EID:AddBooleanSetting("Visuals", "ShowItemIcon", "Display Icon")
EID:AddBooleanSetting("Visuals", "ShowItemDescription", "Display Item Description") EID:AddBooleanSetting("Visuals", "ShowItemDescription", "Display Description")
EID:AddBooleanSetting("Visuals", "ShowQuality", "Display Quality", {repOnly = true})
EID:AddBooleanSetting("Visuals", "TransformationText", "Display Transformation Name") EID:AddBooleanSetting("Visuals", "TransformationText", "Display Transformation Name")
EID:AddBooleanSetting("Visuals", "TransformationIcons", "Display Transformation Icon") EID:AddBooleanSetting("Visuals", "TransformationIcons", "Display Transformation Icon")
EID:AddBooleanSetting("Visuals", "TransformationProgress", "Display Transformation Progress") EID:AddBooleanSetting("Visuals", "TransformationProgress", "Display Transformation Progress")
EID:AddBooleanSetting("Visuals", "ShowQuality", "Display Quality Info", {repOnly = true}) EID:AddBooleanSetting("Visuals", "ShowItemPoolIcon", "Display Item Pool Icon", {repOnly = true, infoText = "Displays the icon of the expected item pool for full rerolls."})
EID:AddBooleanSetting("Visuals", "ShowItemPoolIcon", "Display Item Pool Icon", {repOnly = true, infoText = "Displays collectible's item pool icon that is expected for full reroll effects."}) EID:AddBooleanSetting("Visuals", "ShowItemPoolText", "Display Item Pool Name", {repOnly = true, infoText = "Displays the name of the expected item pool for full rerolls."})
EID:AddBooleanSetting("Visuals", "ShowItemPoolText", "Display Item Pool Name", {repOnly = true, infoText = "Displays collectible's item pool name that is expected for full reroll effects."}) EID:AddBooleanSetting("Visuals", "ShowObjectID", "Display ID")
EID:AddBooleanSetting("Visuals", "ShowObjectID", "Display Object ID")
-------Mod indicator for modded items--------- -------Mod indicator for modded items---------
local modIndicatorDisplays = {"Both","Name only","Icon only", "None"} local modIndicatorDisplays = {"Both","Name only","Icon only", "None"}
@@ -574,47 +607,49 @@ if MCMLoaded then
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
------------------------------Item Reminder-------------------------------- ------------------------------Item Reminder--------------------------------
EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder", {displayingTab = "",offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"}) EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder", {displayingTab = "",offText = "Disabled", onText = "Enabled", infoText = "Allows you to see your active item's effect, recently picked up items, and much more from anywhere"})
local itemReminderModes = {"All", "NoOverview", "Classic"}
MCM.AddSpace("EID", "Reminder")
MCM.AddText("EID", "Reminder", "Options")
EID:AddNumberSetting("Reminder", "ItemReminderDisplayMode", "Display Mode", 1, #itemReminderModes, {indexOf = itemReminderModes, infoText = "Changes the display mode. All = overview + categories. NoOverview = categories. Classic = Overview only", onChangeFunc =
function(currentNum)
EID.MCM_OptionChanged = true
EID:ResetItemReminderSelectedItems()
EID.ItemReminderSelectedCategory = currentNum ~= 2 and 0 or 1 -- reset category
EID.Config["ItemReminderDisplayMode"] = itemReminderModes[currentNum]
end})
EID:AddBooleanSetting("Reminder", "ItemReminderDisableInputs", "Disable Player Inputs", { infoText = "Prevents the player from doing inputs when item reminder is visible"})
EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like Error (404) or Rainbow Worm can have their current granted item revealed in the Item Reminder"})
EID:AddBooleanSetting("Reminder", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Some items can have their next random result predicted and shown in the Item Reminder"})
MCM.AddSpace("EID", "Reminder") MCM.AddSpace("EID", "Reminder")
MCM.AddText("EID", "Reminder", "Controls") MCM.AddText("EID", "Reminder", "Controls")
local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" } local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName, EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}}) infoText = {"Hold this key to display the Item Reminder."}})
EID:AddNumberSetting("Reminder", "ItemReminderNavigateLeftButton", "Navigate Left", 0, 13, {displayTable = actionToName, EID:AddNumberSetting("Reminder", "ItemReminderNavigateLeftButton", "Navigate Left", 0, 13, {displayTable = actionToName,
infoText = {"Keybinding that is used to scroll thru the categories in the left direction"}}) infoText = {"Press this key to scroll left through the categories."}})
EID:AddNumberSetting("Reminder", "ItemReminderNavigateRightButton", "Navigate Right", 0, 13, {displayTable = actionToName, EID:AddNumberSetting("Reminder", "ItemReminderNavigateRightButton", "Navigate Right", 0, 13, {displayTable = actionToName,
infoText = {"Keybinding that is used to scroll thru the categories in the left direction"}}) infoText = {"Press this key to scroll right through the categories."}})
EID:AddNumberSetting("Reminder", "ItemReminderNavigateDownButton", "Navigate Down", 0, 13, {displayTable = actionToName, EID:AddNumberSetting("Reminder", "ItemReminderNavigateDownButton", "Navigate Down", 0, 13, {displayTable = actionToName,
infoText = {"Keybinding that is used to scroll thru the players in the left direction"}}) infoText = {"Press this key to scroll down the list of players/characters when applicable."}})
EID:AddNumberSetting("Reminder", "ItemReminderNavigateUpButton", "Navigate Up", 0, 13, {displayTable = actionToName, EID:AddNumberSetting("Reminder", "ItemReminderNavigateUpButton", "Navigate Up", 0, 13, {displayTable = actionToName,
infoText = {"Keybinding that is used to scroll thru the players in the right direction"}}) infoText = {"Press this key to scroll up the list of players/characters when applicable."}})
local itemReminderModes = {"All", "NoOverview", "Classic"}
MCM.AddSpace("EID", "Reminder")
MCM.AddText("EID", "Reminder", "Options")
EID:AddNumberSetting("Reminder", "ItemReminderDisplayMode", "Display Mode", 1, #itemReminderModes, {indexOf = itemReminderModes, infoText = "Changes the display mode. All = Overview + categories. NoOverview = Categories only. Classic = Overview only.", onChangeFunc =
function(currentNum)
EID.MCM_OptionChanged = true
EID:ResetItemReminderSelectedItems()
EID.ItemReminderSelectedCategory = currentNum ~= 2 and 0 or 1 -- reset category
EID.Config["ItemReminderDisplayMode"] = itemReminderModes[currentNum]
end})
EID:AddBooleanSetting("Reminder", "ItemReminderDisableInputs", "Disable Player Inputs", { infoText = "Prevents game inputs from being registered when the Item Reminder is visible."})
EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Reveals the current effect of 'random' items like Error (404) or Rainbow Worm in the Item Reminder."})
EID:AddBooleanSetting("Reminder", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Displays the next random result of certain items in the Item Reminder."})
MCM.AddSpace("EID", "Reminder") MCM.AddSpace("EID", "Reminder")
MCM.AddText("EID", "Reminder", "Item Descriptions") MCM.AddText("EID", "Reminder", "Item Descriptions")
EID:AddNumberSetting("Reminder", "ItemReminderMaxEntriesCount", "Max Entries", 0, 10, {infoText = {"Number of Descriptions possible to be displayed in the Item Reminder feature"}}) EID:AddNumberSetting("Reminder", "ItemReminderMaxEntriesCount", "Max Entries", 0, 10, {infoText = {"Number of descriptions that can be displayed at once in the Item Reminder."}})
EID:AddNumberSetting("Reminder", "ItemReminderOverviewHideAfterRows", "Overview hide after X rows", 1, 20, {infoText = {"Reduces the length of the description in the overview categorie, if they are to long to display"}}) EID:AddNumberSetting("Reminder", "ItemReminderOverviewHideAfterRows", "Overview crop after X rows", 1, 20, {infoText = {"Reduces the length of descriptions that are too long in the overview category."}})
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
@@ -623,23 +658,16 @@ if MCMLoaded then
if EID.isRepentance then if EID.isRepentance then
-- Bag of Crafting Display -- Bag of Crafting Display
local bagDisplays = {"always","hold","never"} local bagDisplays = {"always","hold","never"}
EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show Results", "Hold = Show when holding up bag", "Never = Disable Bag of Crafting feature"}}) EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show results", "Hold = Show results when holding up bag", "Never = Disable the Bag of Crafting Helper."}})
-- Bag of Crafting Display Mode -- Bag of Crafting Display Mode
local bagDisplayModes = {"Recipe List", "Learned Recipe List","Item Probability","Preview Only","Pickups Only"} local bagDisplayModes = {"Recipe List", "Learned Recipe List","Item Probability","Preview Only","Pickups Only"}
EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayRecipesMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes, EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayRecipesMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes,
infoText = {"Toggle showing list of recipes, recipes you've learned, what item pool/quality you might get, item preview when bag is full, or only floor pickups"}}) infoText = {"Toggles showing all recipes, recipes you've learned, what item pool/quality you might get, item previews when the bag is full, or floor pickups only."}})
-- Bag of Crafting Hide in Battle -- Bag of Crafting Hide in Battle
EID:AddBooleanSetting("Crafting", "BagOfCraftingHideInBattle", "Hide in Battle", {onText = "Yes", offText = "No", EID:AddBooleanSetting("Crafting", "BagOfCraftingHideInBattle", "Hide in Battle", {onText = "Yes", offText = "No",
infoText = "Hides the Bag of Crafting info when in a fight"}) infoText = "Hides the Bag of Crafting Helper when enemies are present."})
-- Bag of Crafting Show Controls
EID:AddBooleanSetting("Crafting", "BagOfCraftingShowControls", "Show Controls", {onText = "Yes", offText = "No",
infoText = "Show the text for the Hide/Preview and Recipe List hotkeys"})
-- Bag of Crafting 8 icons toggle
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as", {onText = "8 Icons", offText = "Groups",
infoText = "Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"})
MCM.AddSpace("EID", "Crafting") MCM.AddSpace("EID", "Crafting")
MCM.AddText("EID", "Crafting", function() return "Recipe List Options" end) MCM.AddText("EID", "Crafting", function() return "Recipe List Options" end)
@@ -647,7 +675,7 @@ if MCMLoaded then
-- Bag of Crafting item names -- Bag of Crafting item names
local bagSortTypes = {"Quality", "Name"} local bagSortTypes = {"Quality", "Name"}
EID:AddNumberSetting("Crafting", "BagOfCraftingSortOrder", "Sort Recipes by", 1, #bagSortTypes, EID:AddNumberSetting("Crafting", "BagOfCraftingSortOrder", "Sort Recipes by", 1, #bagSortTypes,
{ indexOf = bagSortTypes, infoText = "Sort the recipe list by quality + name, or just name", onChangeFunc = { indexOf = bagSortTypes, infoText = "Toggles whether recipes are sorted by quality + name, or just name.", onChangeFunc =
function(currentNum) function(currentNum)
EID.MCM_OptionChanged = true EID.MCM_OptionChanged = true
EID.BoC.SortNeeded = true EID.BoC.SortNeeded = true
@@ -656,43 +684,53 @@ if MCMLoaded then
-- Bag of Crafting item names -- Bag of Crafting item names
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayNames", "Show Item Names", EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayNames", "Show Item Names",
{ infoText = "If on, each recipe result takes two lines, one for the item name, one for the recipe"}) { infoText = "Toggles whether item names are shown above recipes."})
-- Bag of Crafting results per page -- Bag of Crafting results per page
local bagSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11} local bagSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
EID:AddScrollSetting("Crafting", "BagOfCraftingResults", "Displayed Recipes", bagSteps, EID:AddScrollSetting("Crafting", "BagOfCraftingResults", "Recipes to Display", bagSteps,
{ infoText = "Page size for the preview of items currently craftable with Bag of Crafting"}) { infoText = "Numbers of craftable items from the list to show at once."})
-- Bag of Crafting 8 icons toggle
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as", {onText = "8 Icons", offText = "Groups",
infoText = "Toggles whether recipes are shown as grouped ingredients or always 8 icons."})
MCM.AddSpace("EID", "Crafting")
MCM.AddText("EID", "Crafting", "Controls")
-- Bag of Crafting Show Controls
EID:AddBooleanSetting("Crafting", "BagOfCraftingShowControls", "Show Controls", {onText = "Yes", offText = "No",
infoText = "Shows all the Bag of Crafting Helper hotkeys."})
EID:AddHotkeySetting("Crafting",
"CraftingHideKey", "Toggle (Keyboard)",
"Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor.", false)
EID:AddHotkeySetting("Crafting",
"CraftingHideButton", "Toggle (Controller)",
"Press this button to toggle the crafting display (Left Stick or Right Stick recommended; most other buttons will not work).", true)
EID:AddHotkeySetting("Crafting",
"CraftingResultKey", "Result Toggle (Keyboard)",
"Press this key to toggle the description of the item ready to be crafted in Recipe List/No Recipe Mode.", false)
EID:AddHotkeySetting("Crafting",
"CraftingResultButton", "Result Toggle (Controller)",
"Press this button to toggle the description of the item ready to be crafted. (Left Stick or Right Stick recommended; most other buttons will not work)", true)
EID:AddHotkeySetting("Crafting",
"CraftingSearchKey", "Search (Keyboard only)",
"Press this key to start searching the recipe list.", false)
MCM.AddSpace("EID", "Crafting")
MCM.AddText("EID", "Crafting", "Advanced")
-- Bag of Crafting thorough recipe checks -- Bag of Crafting thorough recipe checks
local combSteps = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18} local combSteps = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18}
EID:AddScrollSetting("Crafting", "BagOfCraftingCombinationMax", "Thorough Calculations", combSteps, EID:AddScrollSetting("Crafting", "BagOfCraftingCombinationMax", "Thorough Calculations", combSteps,
{ infoText = {"Get every recipe for the X best components; setting this high slows down recipe checking", "(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"}}) { infoText = {"Gets every recipe for the X best components; higher values mean slower calculations.", "(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"}})
-- Bag of Crafting random recipe checks -- Bag of Crafting random recipe checks
local calcSteps = {200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200} local calcSteps = {200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200}
EID:AddScrollSetting("Crafting", "BagOfCraftingRandomResults", "Random Calculations", calcSteps, EID:AddScrollSetting("Crafting", "BagOfCraftingRandomResults", "Random Calculations", calcSteps,
{ infoText = "An additional X number of randomly chosen recipes will be checked, changing each pickup spawn/despawn or refresh"}) { infoText = "Checks an additional X randomly chosen recipes on each pickup spawn/despawn/refresh."})
MCM.AddSpace("EID", "Crafting") MCM.AddSpace("EID", "Crafting")
EID:AddHotkeySetting("Crafting",
"CraftingHideKey", "Toggle (Keyboard)",
"Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor", false)
EID:AddHotkeySetting("Crafting",
"CraftingHideButton", "Toggle (Controller)",
"Press this button to toggle the crafting display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
EID:AddHotkeySetting("Crafting",
"CraftingResultKey", "Result Toggle (Keyboard)",
"Press this key to toggle the description of the item ready to be crafted in Recipe List/No Recipe Mode", false)
EID:AddHotkeySetting("Crafting",
"CraftingResultButton", "Result Toggle (Controller)",
"Press this button to toggle the description of the item ready to be crafted (Left Stick or Right Stick recommended; most other buttons will not work)", true)
EID:AddHotkeySetting("Crafting",
"CraftingSearchKey", "Search Toggle (Keyboard only)",
"Press this key to toggle the search feature", false)
MCM.AddSpace("EID", "Crafting")
--------Clear bag--------- --------Clear bag---------
MCM.AddSetting( MCM.AddSetting(
"EID", "EID",
@@ -700,11 +738,11 @@ if MCMLoaded then
{ {
Type = ModConfigMenu.OptionType.BOOLEAN, Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() return true end, CurrentSetting = function() return true end,
Display = function() return "<---- Clear Bag Content ---->" end, Display = function() return "! --- Clear Bag Contents --- !" end,
OnChange = function() OnChange = function()
EID.BoC.BagItems = {} EID.BoC.BagItems = {}
end, end,
Info = {"Press this to clear all currently detected items on the bag"} Info = {"Press this to clear all items currently detected in the bag."}
} }
) )
--------Clear Floor--------- --------Clear Floor---------
@@ -714,13 +752,13 @@ if MCMLoaded then
{ {
Type = ModConfigMenu.OptionType.BOOLEAN, Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() return true end, CurrentSetting = function() return true end,
Display = function() return "<---- Clear Floor item list ---->" end, Display = function() return "! --- Clear Floor item list --- !" end,
OnChange = function() OnChange = function()
EID.BoC.RoomQueries = {} EID.BoC.RoomQueries = {}
EID.BoC.FloorQuery = {} EID.BoC.FloorQuery = {}
EID.BoC.CurrentPickupCount = -1 EID.BoC.CurrentPickupCount = -1
end, end,
Info = {"Press this to clear all currently detected items on the floor"} Info = {"Press this to clear all items currently detected on the floor."}
} }
) )
end end
@@ -730,11 +768,12 @@ if MCMLoaded then
if EID.isRepentance then if EID.isRepentance then
if not REPENTOGON then if not REPENTOGON then
-- show disclaimer, but also show available features -- show disclaimer, but also show available features
MCM.AddText("EID", "Repentogon", "You need to install REPENTOGON to use the following features:") MCM.AddText("EID", "Repentogon", "You need to install REPENTOGON")
MCM.AddText("EID", "Repentogon", "to use the following features:")
MCM.AddSpace("EID", "Repentogon") MCM.AddSpace("EID", "Repentogon")
end end
EID:AddBooleanSetting("Repentogon", "ItemCollectionIndicator", "Highlight uncollected items",{ infoText = "Highlight items, if they need to be collected for the collection page"}) EID:AddBooleanSetting("Repentogon", "ItemCollectionIndicator", "Highlight uncollected items",{ infoText = "Highlights items that are not yet on the collection page."})
-- Needs collection Color -- Needs collection Color
MCM.AddSetting( MCM.AddSetting(
"EID", "EID",
@@ -757,7 +796,7 @@ if MCMLoaded then
if currentNum > #colorNameArray then currentNum = 1 end if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ItemCollectionColor"] = colorNameArray[currentNum] EID.Config["ItemCollectionColor"] = colorNameArray[currentNum]
end, end,
Info = {"Color in which item names are colored to highlight that this item needs to be collected for the collection page"} Info = {"Highlight color for the names of items that need to be picked up for the collection page."}
} }
) )
EID:AddBooleanSetting("Repentogon", "RGON_ShowOnCollectionPage", "Show descriptions on collection page", { infoText = "Displays item effects when navigating the collection page in the main menu."}) EID:AddBooleanSetting("Repentogon", "RGON_ShowOnCollectionPage", "Show descriptions on collection page", { infoText = "Displays item effects when navigating the collection page in the main menu."})
@@ -765,7 +804,7 @@ if MCMLoaded then
-- Achievement tracking section -- Achievement tracking section
MCM.AddSpace("EID", "Repentogon") MCM.AddSpace("EID", "Repentogon")
MCM.AddText("EID", "Repentogon", "Achievement tracking") MCM.AddText("EID", "Repentogon", "Achievement tracking")
EID:AddBooleanSetting("Repentogon", "RGON_DonationMachineDescriptions", "Donation machine progress", { infoText = "Displays the number of coins required to gain the next achievement from donation machines"}) EID:AddBooleanSetting("Repentogon", "RGON_DonationMachineDescriptions", "Donation machine progress", { infoText = "Displays the number of coins until the next donation machine achievement."})
end end
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
----------------------------Savegame Config-------------------------------- ----------------------------Savegame Config--------------------------------
@@ -796,7 +835,7 @@ if MCMLoaded then
EID.MCM_OptionChanged = true EID.MCM_OptionChanged = true
EID.Config["SaveGameNumber"] = currentNum EID.Config["SaveGameNumber"] = currentNum
end, end,
Info = {"Save game you are currently on. This info needs to be set to get the correct lookup tables"} Info = {"Save game you are currently on. This info needs to be set to get the correct lookup tables."}
} }
) )
MCM.AddText("EID", "Save Game", function() MCM.AddText("EID", "Save Game", function()
@@ -831,7 +870,7 @@ if MCMLoaded then
if currentNum > #colorNameArray then currentNum = 1 end if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ItemCollectionColor"] = colorNameArray[currentNum] EID.Config["ItemCollectionColor"] = colorNameArray[currentNum]
end, end,
Info = {"Color in which item names are colored to highlight that this item needs to be collected for the collection page"} Info = {"Highlight color for the names of items that need to be picked up for the collection page."}
} }
) )
else else
@@ -839,7 +878,7 @@ if MCMLoaded then
MCM.AddSpace("EID", "Save Game") MCM.AddSpace("EID", "Save Game")
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "To enable savegame related features," end) MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "To enable savegame related features," end)
MCM.AddText("EID", "Save Game", "please run \"scripts\\savegame_reader.exe\"") MCM.AddText("EID", "Save Game", "please run \"scripts\\savegame_reader.exe\"")
MCM.AddText("EID", "Save Game", "found in the EID mod folder") MCM.AddText("EID", "Save Game", "found in the EID mod folder.")
end end
end -- if not repentogon end -- if not repentogon
@@ -871,7 +910,7 @@ if MCMLoaded then
OnChange = function(currentBool) OnChange = function(currentBool)
EID.Config["EnableMouseControls"] = currentBool EID.Config["EnableMouseControls"] = currentBool
end, end,
Info = {"If enabled, allows to hover over certain HUD elements to get descriptions"} Info = {"Enabling this option allows hovering over certain HUD elements to get descriptions."}
} }
) )
-- Enable mouse controls -- Enable mouse controls
@@ -921,7 +960,7 @@ if MCMLoaded then
if currentNum > #colorNameArray then currentNum = 1 end if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["TextColor"] = colorNameArray[currentNum] EID.Config["TextColor"] = colorNameArray[currentNum]
end, end,
Info = {"Changes the color of normal texts."} Info = {"Changes the color of regular text."}
} }
) )
-- Name Color -- Name Color
@@ -945,7 +984,7 @@ if MCMLoaded then
if currentNum > #colorNameArray then currentNum = 1 end if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ItemNameColor"] = colorNameArray[currentNum] EID.Config["ItemNameColor"] = colorNameArray[currentNum]
end, end,
Info = {"Changes the color of name texts."} Info = {"Changes the color of names."}
} }
) )
-- Transform Color -- Transform Color
@@ -969,7 +1008,7 @@ if MCMLoaded then
if currentNum > #colorNameArray then currentNum = 1 end if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["TransformationColor"] = colorNameArray[currentNum] EID.Config["TransformationColor"] = colorNameArray[currentNum]
end, end,
Info = {"Changes the color of transformation texts."} Info = {"Changes the color of transformations."}
} }
) )
-- Error Color -- Error Color
@@ -993,7 +1032,7 @@ if MCMLoaded then
if currentNum > #colorNameArray then currentNum = 1 end if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ErrorColor"] = colorNameArray[currentNum] EID.Config["ErrorColor"] = colorNameArray[currentNum]
end, end,
Info = {"Changes the color of error messages like Unknown pills"} Info = {"Changes the color of error messages like 'Unidentified pill'."}
} }
) )
-- Mod indicator Color -- Mod indicator Color
@@ -1017,7 +1056,7 @@ if MCMLoaded then
if currentNum > #colorNameArray then currentNum = 1 end if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ModIndicatorTextColor"] = colorNameArray[currentNum] EID.Config["ModIndicatorTextColor"] = colorNameArray[currentNum]
end, end,
Info = {"Changes the color of mod indicator texts (as long as they are enabled)."} Info = {"Changes the color of mod indicator text (if enabled)."}
} }
) )
-- Last Pool indicator Color (REPENTANCE ONLY) -- Last Pool indicator Color (REPENTANCE ONLY)
@@ -1042,11 +1081,16 @@ if MCMLoaded then
if currentNum > #colorNameArray then currentNum = 1 end if currentNum > #colorNameArray then currentNum = 1 end
EID.Config["ItemPoolTextColor"] = colorNameArray[currentNum] EID.Config["ItemPoolTextColor"] = colorNameArray[currentNum]
end, end,
Info = {"Changes the color of last item pool indicator texts (as long as they are enabled)."} Info = {"Changes the color of the last item pool indicator text (if enabled)."}
} }
) )
end end
MCM.AddSpace("EID", "Colors")
-- Color blind
local colorBlindModes = {[0] = "Off", "Protanopia (red weak)", "Deuteranopia (green weak)", "Tritanopia (blue weak)"}
EID:AddNumberSetting("Colors", "ColorblindMode", "Colorblind Mode", 0, #colorBlindModes, {displayTable = colorBlindModes, infoText = "Changes some colors to make the mod more colorblind-friendly."})
if MCM.i18n == "Chinese" then if MCM.i18n == "Chinese" then
require("features.eid_mcm_cn") require("features.eid_mcm_cn")
end end