add PlayersActionPressed
This commit is contained in:
1 parent
afbc51bd88
commit
ffe3e03947
1 file changed
+10
+10
@@ -1411,9 +1411,19 @@ function EID:removeIgnoredEntity(entityType, entityVariant, entitySubType)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Returns if this is a frame we should refresh our descriptions
|
||||||
function EID:RefreshThisFrame()
|
function EID:RefreshThisFrame()
|
||||||
if EID.GameRenderCount % (60 / EID.Config["RefreshRate"]) == 0 then
|
if EID.GameRenderCount % (60 / EID.Config["RefreshRate"]) == 0 then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Returns true if any player is pressing the given button (you can also specify any of the input functions)
|
||||||
|
function EID:PlayersActionPressed(button, inputFunc)
|
||||||
|
inputFunc = inputFunc or Input.IsActionPressed
|
||||||
|
for k,_ in pairs(EID.controllerIndexes) do
|
||||||
|
if inputFunc(button, k) then return true end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
Reference in new issue
Block a user