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@@ -257,8 +257,8 @@ EID.descriptions[languageCode].collectibles={
{"235", "", "<item does not exist>"}, {"235", "", "<item does not exist>"},
{"236", "E. Coli", "Touching an enemy turns it into poop"}, {"236", "E. Coli", "Touching an enemy turns it into poop"},
{"237", "Death's Touch", "↑ +1.5 Damage up#↑ Tear size up#↓ -0.3 Tears down#Piercing tears"}, {"237", "Death's Touch", "↑ +1.5 Damage up#↑ Tear size up#↓ -0.3 Tears down#Piercing tears"},
{"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} 25% higher Angel Room chance"}, {"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} 25% higher Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"},
{"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} 25% higher Angel Room chance"}, {"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} 25% higher Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"},
{"240", "Experimental Treatment", "All Stats ↑/↓ a random number"}, {"240", "Experimental Treatment", "All Stats ↑/↓ a random number"},
{"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward#{{GreedMode}} Doesn't affect Greed Mode"}, {"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward#{{GreedMode}} Doesn't affect Greed Mode"},
{"242", "Infamy", "50% chance to block tears"}, {"242", "Infamy", "50% chance to block tears"},
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@@ -1107,7 +1107,7 @@ EID.descriptions[languageCode].AchievementWarningText = "Achievementy jsou zaká
EID.descriptions[languageCode].OldGameVersionWarningText = "Tvoje verze Repentance není aktuální!#Oficiálně je podporována pouze ta nejnovější verze#(Toto varování lze vypnout v konfiguraci)" EID.descriptions[languageCode].OldGameVersionWarningText = "Tvoje verze Repentance není aktuální!#Oficiálně je podporována pouze ta nejnovější verze#(Toto varování lze vypnout v konfiguraci)"
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modované předměty by mohly způsobit nepřesnost výpočtu receptu na výrobu!#Použij režim zobrazení Žádné recepty (No Recipes) nebo vypni zobrazení u Craftovacího Pytlíku, pokud jsou tvé recepty nesprávné#(Toto varování lze deaktivovat v konfiguraci)" EID.descriptions[languageCode].ModdedRecipesWarningText = "Modované předměty by mohly způsobit nepřesnost výpočtu receptu na výrobu!#Použij režim zobrazení Žádné recepty (Itempool Percentages) nebo vypni zobrazení u Craftovacího Pytlíku, pokud jsou tvé recepty nesprávné#(Toto varování lze deaktivovat v konfiguraci)"
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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@@ -108,6 +108,7 @@ local repCollectibles={
[261] = {"261", "Proptosis", "↑ {{Damage}} +0.5 Damage up#↓ Tears deal less Damage the longer they are airborne#Tears deal 300% Damage at point blank range and no damage after 0.8 seconds"}, -- Proptosis [261] = {"261", "Proptosis", "↑ {{Damage}} +0.5 Damage up#↓ Tears deal less Damage the longer they are airborne#Tears deal 300% Damage at point blank range and no damage after 0.8 seconds"}, -- Proptosis
[262] = {"262", "Missing Page 2", "{{BlackHeart}} +1 Black Heart#Taking damage down to 1 Heart damages all enemies in the room#{{Collectible35}} Black Hearts and Necronomicon effects deal double damage"}, -- Missing Page 2 [262] = {"262", "Missing Page 2", "{{BlackHeart}} +1 Black Heart#Taking damage down to 1 Heart damages all enemies in the room#{{Collectible35}} Black Hearts and Necronomicon effects deal double damage"}, -- Missing Page 2
[263] = {"263", "Clear Rune", "{{Rune}} Triggers the effect of the rune Isaac holds without using it#Drops 1 random rune on pickup"}, -- Clear Rune (REPENTANCE ITEM) [263] = {"263", "Clear Rune", "{{Rune}} Triggers the effect of the rune Isaac holds without using it#Drops 1 random rune on pickup"}, -- Clear Rune (REPENTANCE ITEM)
[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 damage per second"},
[273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#The explosion deals 100 damage, ignores boss armor and can hurt Isaac"}, -- Bob's Brain [273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#The explosion deals 100 damage, ignores boss armor and can hurt Isaac"}, -- Bob's Brain
[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#The orbital deals 150 damage per second"}, -- Best Bud [274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#The orbital deals 150 damage per second"}, -- Best Bud
[275] = {"275", "Lil Brimstone", "{{Collectible118}} Familiar that charges and shoots a Brimstone laser#Deals 2 damage per tick, for a total of 20 damage"}, -- Lil Brimstone [275] = {"275", "Lil Brimstone", "{{Collectible118}} Familiar that charges and shoots a Brimstone laser#Deals 2 damage per tick, for a total of 20 damage"}, -- Lil Brimstone
@@ -293,7 +294,7 @@ local repCollectibles={
[620] = {"620", "", "<Item does not exist>"}, [620] = {"620", "", "<Item does not exist>"},
[621] = {"621", "Red Stew", "↑ {{Damage}} +21.6 Damage up#{{Heart}} Full health#The damage up wears off over 3 minutes#Killing enemies while the effect is active extends it"}, -- [621] = {"621", "Red Stew", "↑ {{Damage}} +21.6 Damage up#{{Heart}} Full health#The damage up wears off over 3 minutes#Killing enemies while the effect is active extends it"}, --
[622] = {"622", "Genesis", "{{Warning}} SINGLE USE {{Warning}}#Removes all of Isaac's items and pickups#Teleports Isaac to a bedroom with pickups and chests#For every item removed, Isaac can choose between 3 items from the same pool#Leaving the bedroom takes Isaac to the next floor"}, -- Genesis [622] = {"622", "Genesis", "{{Warning}} SINGLE USE {{Warning}}#Removes all of Isaac's items and pickups#Teleports Isaac to a bedroom with pickups and chests#For every item removed, Isaac can choose between 3 items from the same pool#Leaving the bedroom takes Isaac to the next floor"}, -- Genesis
[623] = {"623", "Sharp Key", "{{Key}} +5 keys#Throws one of Isaac's keys in the direction he shoots#Thrown keys deal damage, destroy obstacles, and open doors#Enemies killed with keys have can spawn the contents of a chest, including items"}, -- Sharp Key [623] = {"623", "Sharp Key", "{{Key}} +5 keys#Throws one of Isaac's keys in the direction he shoots#Thrown keys deal damage, destroy obstacles, and open doors#Enemies killed with keys can spawn the contents of a chest, including items"}, -- Sharp Key
[624] = {"624", "Booster Pack", "{{Card}} Spawns 5 random cards"}, -- Booster Pack [624] = {"624", "Booster Pack", "{{Card}} Spawns 5 random cards"}, -- Booster Pack
[625] = {"625", "Mega Mush", "Gigantifies Isaac and grants:#↑ {{Damage}} +300% Damage Multiplier#↑ {{Range}} +7 Range up#↓ {{Tears}} -60% Fire Rate down#Ability to crush enemies and obstacles#Complete invincibility#{{Timer}} The effect lasts for 30 seconds and persists between rooms and floors"}, -- Mega Mush [625] = {"625", "Mega Mush", "Gigantifies Isaac and grants:#↑ {{Damage}} +300% Damage Multiplier#↑ {{Range}} +7 Range up#↓ {{Tears}} -60% Fire Rate down#Ability to crush enemies and obstacles#Complete invincibility#{{Timer}} The effect lasts for 30 seconds and persists between rooms and floors"}, -- Mega Mush
[626] = {"626", "Knife Piece 1", "Turns into a throwable knife when combined with {{Collectible627}} Knife Piece 2#The knife can open a door made of flesh"}, -- Knife Piece 1 [626] = {"626", "Knife Piece 1", "Turns into a throwable knife when combined with {{Collectible627}} Knife Piece 2#The knife can open a door made of flesh"}, -- Knife Piece 1
@@ -1093,7 +1094,7 @@ EID.descriptions[languageCode].AchievementWarningText = "Achievements are disabl
EID.descriptions[languageCode].OldGameVersionWarningText = "Your version of Repentance is not up-to-date!#Only the newest version is officially supported#(This warning can be disabled in the config)" EID.descriptions[languageCode].OldGameVersionWarningText = "Your version of Repentance is not up-to-date!#Only the newest version is officially supported#(This warning can be disabled in the config)"
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could make the crafting recipe calculation inaccurate!#Use the No Recipes display mode or turn off the Bag of Crafting display if your recipes are incorrect#(This warning can be disabled in the config)" EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could make the crafting recipe calculation inaccurate!#Use the Itempool Percentages display mode or turn off the Bag of Crafting display if your recipes are incorrect#(This warning can be disabled in the config)"
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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@@ -1098,7 +1098,7 @@ EID.descriptions[languageCode].AchievementWarningText = "実績無効!#実績
EID.descriptions[languageCode].OldGameVersionWarningText = "ゲームがアップデート されていません#最新バージョンのみが サポートされています#この警告は設定で無効に できます" EID.descriptions[languageCode].OldGameVersionWarningText = "ゲームがアップデート されていません#最新バージョンのみが サポートされています#この警告は設定で無効に できます"
EID.descriptions[languageCode].ModdedRecipesWarningText = "MODのアイテムが原因で クラフトレシピの表示が 不正確になる可能性が あります#その場合、No Recipes モードか、非表示にして ください#この警告は設定で無効に できます" EID.descriptions[languageCode].ModdedRecipesWarningText = "MODのアイテムが原因で クラフトレシピの表示が 不正確になる可能性が あります#その場合、Itempool Percentages モードか、非表示にして ください#この警告は設定で無効に できます"
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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@@ -1084,7 +1084,7 @@ EID.descriptions[languageCode].AchievementWarningText = "Достижения о
EID.descriptions[languageCode].OldGameVersionWarningText = "Ваша версия Repentance не обновлена!#Только самая последняя версия официально поддерживается#(Это предупреждение можно выключить в конфиге)" EID.descriptions[languageCode].OldGameVersionWarningText = "Ваша версия Repentance не обновлена!#Только самая последняя версия официально поддерживается#(Это предупреждение можно выключить в конфиге)"
EID.descriptions[languageCode].ModdedRecipesWarningText = "Предметы из модов могут сделать расчёт крафтов неточным!#Используйте режим отображения \"No Recipes\" или отключите отображение Крафт-Мешка, если ваши рецепты неверны#(Это предупреждение можно выключить в конфиге)" EID.descriptions[languageCode].ModdedRecipesWarningText = "Предметы из модов могут сделать расчёт крафтов неточным!#Используйте режим отображения \"Itempool Percentages\" или отключите отображение Крафт-Мешка, если ваши рецепты неверны#(Это предупреждение можно выключить в конфиге)"
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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@@ -1111,7 +1111,7 @@ EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! ADV
EID.descriptions[languageCode].AchievementWarningText = "¡Los logros están deshabilitados!#Para poder progresar en el juego, primero debes vencer a Mamá (Depths II) sin mods habilitados.#(Si ya derrotaste a Mamá, este mensaje es un bug, ignóralo)#(Este aviso puede ser desactivado en la configuración)" EID.descriptions[languageCode].AchievementWarningText = "¡Los logros están deshabilitados!#Para poder progresar en el juego, primero debes vencer a Mamá (Depths II) sin mods habilitados.#(Si ya derrotaste a Mamá, este mensaje es un bug, ignóralo)#(Este aviso puede ser desactivado en la configuración)"
EID.descriptions[languageCode].OutdatedModWarningText = "¡Un mod sin actualizar está reduciendo la cantidad de objetos! Esto puede causar crasheos, especialmente al entrar al area de la Pieza del cuchillo 2#Por favor, desinstala los mods con el archivo resources/items.xml desactualizado" EID.descriptions[languageCode].OutdatedModWarningText = "¡Un mod sin actualizar está reduciendo la cantidad de objetos! Esto puede causar crasheos, especialmente al entrar al area de la Pieza del cuchillo 2#Por favor, desinstala los mods con el archivo resources/items.xml desactualizado"
EID.descriptions[languageCode].OldGameVersionWarningText = "Tu versión de Repentance no es la más reciente#La versión más reciente es la única con soporte oficial#(Este aviso puede ser desactivado en la configuración)" EID.descriptions[languageCode].OldGameVersionWarningText = "Tu versión de Repentance no es la más reciente#La versión más reciente es la única con soporte oficial#(Este aviso puede ser desactivado en la configuración)"
EID.descriptions[languageCode].ModdedRecipesWarningText = "Los objetos modeados pueden provocar cálculos incorrectos#Usa el modo No Recipes o desactiva el cálculo de la Bolsa de trabajo si es que los cálculos son incorrectos#(Este aviso puede ser desactivado en la configuración)" EID.descriptions[languageCode].ModdedRecipesWarningText = "Los objetos modeados pueden provocar cálculos incorrectos#Usa el modo Itempool Percentages o desactiva el cálculo de la Bolsa de trabajo si es que los cálculos son incorrectos#(Este aviso puede ser desactivado en la configuración)"
-- Warnings end -- Warnings end
-- False PHD modifier -- False PHD modifier
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@@ -1285,7 +1285,8 @@ function EID:tableToCraftingIconsFull(craftTable, indicateCompleteContent)
local iconString = "" local iconString = ""
for _, nr in ipairs(sortedList) do for _, nr in ipairs(sortedList) do
visitedItemCount[nr] = visitedItemCount[nr] + 1 visitedItemCount[nr] = visitedItemCount[nr] + 1
local completedColoring = indicateCompleteContent and EID:bagContainsItem(nr, visitedItemCount[nr]) and "{{IconGreenTint}}" or "" local containsItemResult = EID:bagContainsItem(nr, visitedItemCount[nr])
local completedColoring = indicateCompleteContent and containsItemResult and containsItemResult >= 1 and "{{IconGreenTint}}" or ""
iconString = iconString..completedColoring.."{{Crafting"..nr.."}}" iconString = iconString..completedColoring.."{{Crafting"..nr.."}}"
end end
return iconString return iconString
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@@ -184,7 +184,7 @@ local componentShifts = {
{0x00000011, 0x0000000F, 0x0000001A} {0x00000011, 0x0000000F, 0x0000001A}
} }
-- The icon each item pool will use in the No Recipes display -- The icon each item pool will use in the "Itempool Percentages" display
local poolToIcon = { [0]="{{TreasureRoom}}",[1]="{{Shop}}",[2]="{{BossRoom}}",[3]="{{DevilRoom}}",[4]="{{AngelRoom}}", local poolToIcon = { [0]="{{TreasureRoom}}",[1]="{{Shop}}",[2]="{{BossRoom}}",[3]="{{DevilRoom}}",[4]="{{AngelRoom}}",
[5]="{{SecretRoom}}",[7]="{{PoopRoomIcon}}",[8]="{{GoldenChestRoomIcon}}",[9]="{{RedChestRoomIcon}}",[12]="{{CursedRoom}}",[26]="{{Planetarium}}" } [5]="{{SecretRoom}}",[7]="{{PoopRoomIcon}}",[8]="{{GoldenChestRoomIcon}}",[9]="{{RedChestRoomIcon}}",[12]="{{CursedRoom}}",[26]="{{Planetarium}}" }
@@ -269,7 +269,7 @@ function EID:getBagOfCraftingID(Variant, SubType)
return nil return nil
end end
-- NO RECIPES MODE: Get percentages of what quality / item pool a given set of 8 ingredients can yield -- "Itempool Percentages" MODE: Get percentages of what quality / item pool a given set of 8 ingredients can yield
function EID:simulateBagOfCrafting(componentsTable) function EID:simulateBagOfCrafting(componentsTable)
local components = componentsTable local components = componentsTable
local compTotalWeight = 0 local compTotalWeight = 0
@@ -751,7 +751,7 @@ local function getHotkeyString()
hotkeyString = hotkeyString .. (hideKey or hideButton) hotkeyString = hotkeyString .. (hideKey or hideButton)
end end
if #EID.BoC.BagItems >= 8 and EID.Config["BagOfCraftingDisplayMode"] ~= "Preview Only" then if #EID.BoC.BagItems >= 8 and EID.Config["BagOfCraftingDisplayRecipesMode"] ~= "Preview Only" then
if previewKey or previewButton then hotkeyString = hotkeyString .. ", " .. previewDesc .. " " end if previewKey or previewButton then hotkeyString = hotkeyString .. ", " .. previewDesc .. " " end
if previewKey and previewButton then if previewKey and previewButton then
hotkeyString = hotkeyString .. previewKey .. "/" .. previewButton hotkeyString = hotkeyString .. previewKey .. "/" .. previewButton
@@ -986,8 +986,8 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
-- Display the result of the 8 items in our bag if applicable -- Display the result of the 8 items in our bag if applicable
if (showCraftingResult or EID.Config["BagOfCraftingDisplayMode"] == "Preview Only") and #bagItems == 8 then if (showCraftingResult or EID.Config["BagOfCraftingDisplayRecipesMode"] == "Preview Only") and #bagItems == 8 then
if EID.Config["BagOfCraftingDisplayMode"] ~= "Recipe List" and EID:hasCurseBlind() and EID.Config["DisableOnCurse"] then if EID.Config["BagOfCraftingDisplayRecipesMode"] ~= "Recipe List" and EID:hasCurseBlind() and EID.Config["DisableOnCurse"] then
showCraftingResult = false showCraftingResult = false
return false return false
end end
@@ -1007,7 +1007,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
return true return true
end end
-- if we're in Preview Only mode, then we have nothing more to do -- if we're in Preview Only mode, then we have nothing more to do
if (EID.Config["BagOfCraftingDisplayMode"] == "Preview Only") then return false end if (EID.Config["BagOfCraftingDisplayRecipesMode"] == "Preview Only") then return false end
-- Check what pickups are available in this room -- Check what pickups are available in this room
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
@@ -1068,13 +1068,13 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
local tableToCraftingIconsFunc = EID.tableToCraftingIconsMerged local tableToCraftingIconsFunc = EID.tableToCraftingIconsMerged
if EID.Config["BagOfCraftingDisplayIcons"] then tableToCraftingIconsFunc = EID.tableToCraftingIconsFull end if EID.Config["BagOfCraftingDisplayIcons"] then tableToCraftingIconsFunc = EID.tableToCraftingIconsFull end
-- Pickups Only / No Recipes Mode display -- Pickups Only / Itempool Percentages Mode display
if EID.Config["BagOfCraftingDisplayMode"] == "Pickups Only" then if EID.Config["BagOfCraftingDisplayRecipesMode"] == "Pickups Only" then
EID:appendToDescription(customDescObj, getHotkeyString()) EID:appendToDescription(customDescObj, getHotkeyString())
EID:appendToDescription(customDescObj, getFloorItemsString(false, roomItems)) EID:appendToDescription(customDescObj, getFloorItemsString(false, roomItems))
EID:addDescriptionToPrint(customDescObj) EID:addDescriptionToPrint(customDescObj)
return true return true
elseif EID.Config["BagOfCraftingDisplayMode"] == "No Recipes" then elseif EID.Config["BagOfCraftingDisplayRecipesMode"] == "Itempool Percentages" then
if not EID.RefreshBagTextbox and prevDesc ~= "" and not EID.OptionChanged then if not EID.RefreshBagTextbox and prevDesc ~= "" and not EID.OptionChanged then
EID:appendToDescription(customDescObj, prevDesc) EID:appendToDescription(customDescObj, prevDesc)
EID:addDescriptionToPrint(customDescObj) EID:addDescriptionToPrint(customDescObj)
+8 -8
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@@ -339,14 +339,14 @@ EID.UserConfig = {
-- Default = "always" -- Default = "always"
["DisplayBagOfCrafting"] = "always", ["DisplayBagOfCrafting"] = "always",
-- Display modes for the Bag of Crafting display -- Display modes for the Bag of Crafting display
-- Options: "Recipe List", "Preview Only", "No Recipes", "Pickups Only" -- Options: "Recipe List", "Preview Only", "Itempool Percentages", "Pickups Only"
-- The recipe list is a detailed calculated list of recipes based on what you have available on the floor -- The "Recipe List" is a detailed calculated list of recipes based on what you have available on the floor
-- Preview Only shows the description of the item you can currently craft in your bag -- "Preview Only" shows the description of the item you can currently craft in your bag
-- No Recipes shows percentages of what item you might get from your bag / best option on the floor, for a more intended experience -- "Itempool Percentages" shows percentages of what item you might get from your bag / best option on the floor, for a more intended experience
-- Pickups Only just shows the room/floor pickup count -- "Pickups Only" just shows the room/floor pickup count
-- (No Recipes is recommended if you have modded items) -- ("Itempool Percentages" is recommended if you have modded items)
-- Default = "Recipe List" -- Default = "Recipe List"
["BagOfCraftingDisplayMode"] = "Recipe List", ["BagOfCraftingDisplayRecipesMode"] = "Recipe List",
-- Hide the recipe list when in battle -- Hide the recipe list when in battle
-- Default = true -- Default = true
["BagOfCraftingHideInBattle"] = true, ["BagOfCraftingHideInBattle"] = true,
@@ -545,7 +545,7 @@ EID.DefaultConfig = {
["BagOfCraftingDisplayIcons"] = false, ["BagOfCraftingDisplayIcons"] = false,
["BagOfCraftingHideInBattle"] = true, ["BagOfCraftingHideInBattle"] = true,
["BagOfCraftingShowControls"] = true, ["BagOfCraftingShowControls"] = true,
["BagOfCraftingDisplayMode"] = "Recipe List", ["BagOfCraftingDisplayRecipesMode"] = "Recipe List",
["BagOfCraftingModdedRecipes"] = true, ["BagOfCraftingModdedRecipes"] = true,
["CraftingHideKey"] = Keyboard.KEY_F3, ["CraftingHideKey"] = Keyboard.KEY_F3,
["CraftingHideButton"] = -1, ["CraftingHideButton"] = -1,
+3 -3
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@@ -602,8 +602,8 @@ if MCMLoaded then
EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show Results", "Hold = Show when holding up bag", "Never = Disable Bag of Crafting feature"}}) EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show Results", "Hold = Show when holding up bag", "Never = Disable Bag of Crafting feature"}})
-- Bag of Crafting Display Mode -- Bag of Crafting Display Mode
local bagDisplayModes = {"Recipe List","Preview Only","No Recipes","Pickups Only"} local bagDisplayModes = {"Recipe List","Preview Only","Itempool Percentages","Pickups Only"}
EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes, EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayRecipesMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes,
infoText = {"Toggle showing a list of recipes, an item preview when bag is full, what item pool/quality you might get, or only the floor pickups"}}) infoText = {"Toggle showing a list of recipes, an item preview when bag is full, what item pool/quality you might get, or only the floor pickups"}})
-- Bag of Crafting Hide in Battle -- Bag of Crafting Hide in Battle
@@ -615,7 +615,7 @@ if MCMLoaded then
-- Bag of Crafting 8 icons toggle -- Bag of Crafting 8 icons toggle
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as", {onText = "8 Icons", offText = "Groups", EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as", {onText = "8 Icons", offText = "Groups",
infoText = "Choose if you want recipes (and the Best Quality bag in No Recipes Mode) shown as 8 icons, or as grouped ingredients"}) infoText = "Choose if you want recipes (and the Best Quality bag in Itempool Percentages Mode) shown as 8 icons, or as grouped ingredients"})
-- Modded Recipes toggle -- Modded Recipes toggle
EID:AddBooleanSetting("Crafting", "BagOfCraftingModdedRecipes", "Load Modded Item Recipes (WIP)", { EID:AddBooleanSetting("Crafting", "BagOfCraftingModdedRecipes", "Load Modded Item Recipes (WIP)", {
infoText = {"Enable or disable basic modded item support", "If you have a lot of modded items, it will slow down game launch"}}) infoText = {"Enable or disable basic modded item support", "If you have a lot of modded items, it will slow down game launch"}})
+4 -4
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@@ -209,7 +209,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Displayed Recipes","配方显示数量"}, {"Displayed Recipes","配方显示数量"},
{"Hide in Battle","战斗时隐藏"}, {"Hide in Battle","战斗时隐藏"},
{"Pickups Only","仅掉落物"}, {"Pickups Only","仅掉落物"},
{"No Recipes","无配方"}, {"Itempool Percentages","物品池百分比"},
{"Show Recipes/Best Bag as","配方/最佳组合显示方式"}, {"Show Recipes/Best Bag as","配方/最佳组合显示方式"},
{"8 Icons","8图标"}, {"8 Icons","8图标"},
{"Groups","分组"}, {"Groups","分组"},
@@ -402,8 +402,8 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
= "切换显示配方列表,袋满时的道具预览,道具池/品质信息,或地面上的掉落物", = "切换显示配方列表,袋满时的道具预览,道具池/品质信息,或地面上的掉落物",
["Hides the Bag of Crafting info when in a fight"] = "在战斗中隐藏合成宝袋信息", ["Hides the Bag of Crafting info when in a fight"] = "在战斗中隐藏合成宝袋信息",
["Show the text for the Hide/Preview and Recipe List hotkeys"] = "显示切换隐藏/预览和配方列表的热键", ["Show the text for the Hide/Preview and Recipe List hotkeys"] = "显示切换隐藏/预览和配方列表的热键",
["Choose if you want recipes (and the Best Quality bag in No Recipes Mode) shown as 8 icons, or as grouped ingredients"] ["Choose if you want recipes (and the Best Quality bag in Itempool Percentages Mode) shown as 8 icons, or as grouped ingredients"]
= "切换配方显示模式(或无配方模式下的最佳品质)为8个图标,或者分组显示", = "切换配方显示模式(或无配方模式下的最佳品质)为8个图标, 或者分组显示",
["Enable or disable basic modded item support"] = "开关基础的模组道具支持", ["Enable or disable basic modded item support"] = "开关基础的模组道具支持",
["If you have a lot of modded items, it will slow down game launch"] = "如果模组道具太多,游戏会变卡", ["If you have a lot of modded items, it will slow down game launch"] = "如果模组道具太多,游戏会变卡",
["(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"] = "(12=500组合,14=3000,16=13000)", ["(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"] = "(12=500组合,14=3000,16=13000)",
@@ -417,7 +417,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
= "如果开启,每个配方会显示两行,第一行是名字,第二行是配方", = "如果开启,每个配方会显示两行,第一行是名字,第二行是配方",
["Press this to clear all currently detected items on the floor"] = "按此键清除所有当前房间中已检测的物品", ["Press this to clear all currently detected items on the floor"] = "按此键清除所有当前房间中已检测的物品",
["Press this to clear all currently detected items on the bag"] = "按此键清除所有当前袋中已检测的物品", ["Press this to clear all currently detected items on the bag"] = "按此键清除所有当前袋中已检测的物品",
["Choose if you want recipes (and the Best Quality bag in No Recipes Mode) shown as 8 icons, or as grouped ingredients"] ["Choose if you want recipes (and the Best Quality bag in Itempool Percentages Mode) shown as 8 icons, or as grouped ingredients"]
= "选择使用八个图标还是分组 显示配方(或无配方模式的最佳组合)", = "选择使用八个图标还是分组 显示配方(或无配方模式的最佳组合)",
["Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor"] ["Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor"]
= "按此键切换合成袋的显示,以预览地面上的道具/掉落物描述", = "按此键切换合成袋的显示,以预览地面上的道具/掉落物描述",
+2 -2
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@@ -9,7 +9,7 @@ local game = Game()
require("eid_config") require("eid_config")
EID.Config = EID.UserConfig EID.Config = EID.UserConfig
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default! EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
EID.ModVersion = "4.41" EID.ModVersion = "4.42"
EID.DefaultConfig.Version = EID.Config.Version EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false EID.isHidden = false
EID.player = nil -- The primary Player Entity of Player 1 EID.player = nil -- The primary Player Entity of Player 1
@@ -1084,7 +1084,7 @@ local function checkStartOfRunWarnings()
hasShownStartWarning = true hasShownStartWarning = true
-- Bag of Crafting modded items check -- Bag of Crafting modded items check
elseif EID:PlayersHaveCollectible(710) and EID:DetectModdedItems() and EID.Config.DisplayBagOfCrafting ~= "never" and elseif EID:PlayersHaveCollectible(710) and EID:DetectModdedItems() and EID.Config.DisplayBagOfCrafting ~= "never" and
(EID.Config.BagOfCraftingDisplayMode == "Recipe List" or EID.Config.BagOfCraftingDisplayMode == "Preview Only") then (EID.Config.BagOfCraftingDisplayRecipesMode == "Recipe List" or EID.Config.BagOfCraftingDisplayRecipesMode == "Preview Only") then
local demoDescObj = EID:getDescriptionObj(-999, -1, 1) local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
demoDescObj.Name = EID:getDescriptionEntry("AchievementWarningTitle") or "" demoDescObj.Name = EID:getDescriptionEntry("AchievementWarningTitle") or ""
demoDescObj.Description = EID:getDescriptionEntry("ModdedRecipesWarningText") or "" demoDescObj.Description = EID:getDescriptionEntry("ModdedRecipesWarningText") or ""
+1 -1
View File
@@ -114,7 +114,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- prefab for the incredible [b]Japanese[/b] language pack - prefab for the incredible [b]Japanese[/b] language pack
- David Kapitančik. Picus and domcizzz for the cool [b]Czech[/b] language pack - David Kapitančik. Picus and domcizzz for the cool [b]Czech[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities</description> - [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities</description>
<version>4.41</version> <version>4.42</version>
<visibility>Public</visibility> <visibility>Public</visibility>
<tag id="Lua"/> <tag id="Lua"/>
<tag id="Items"/> <tag id="Items"/>