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No files matched your search
@@ -119,7 +119,7 @@ EID.descriptions[languageCode].collectibles={
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{"94", "Sacco di Penny", "{{Coin}} Genera 1 moneta casuale ogni 2 stanze"},
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{"94", "Sacco di Penny", "{{Coin}} Genera 1 moneta casuale ogni 2 stanze"},
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{"95", "Robo-Bebè", "Spara laser#Infligge 3.5 danni a colpo"},
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{"95", "Robo-Bebè", "Spara laser#Infligge 3.5 danni a colpo"},
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{"96", "Piccola C.H.A.D.", "{{HalfHeart}} Genera mezzo Cuore Rosso ogni 3 stanze"},
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{"96", "Piccola C.H.A.D.", "{{HalfHeart}} Genera mezzo Cuore Rosso ogni 3 stanze"},
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{"97", "Il Libro del Peccato", "Genera un consumabile casuale"},
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{"97", "Il Libro del Peccato", "Genera 1 consumabile casuale"},
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{"98", "La Reliquia", "{{SoulHeart}} Evoca 1 Cuore Celeste per ogni 5-6 stanze"},
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{"98", "La Reliquia", "{{SoulHeart}} Evoca 1 Cuore Celeste per ogni 5-6 stanze"},
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{"99", "Piccolo Gish", "{{Slow}} Spara proiettili rallentanti#Infligge 3.5 danni a lacrima"},
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{"99", "Piccolo Gish", "{{Slow}} Spara proiettili rallentanti#Infligge 3.5 danni a lacrima"},
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{"100", "Piccolo Steven", "Spara proiettili a ricerca#Infligge 3.5 danni a lacrima"},
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{"100", "Piccolo Steven", "Spara proiettili a ricerca#Infligge 3.5 danni a lacrima"},
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@@ -296,7 +296,7 @@ EID.descriptions[languageCode].collectibles={
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{"271", "Sacco delle Meraviglie", "Genera 1 consumabile casuale ogni tot stanze"},
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{"271", "Sacco delle Meraviglie", "Genera 1 consumabile casuale ogni tot stanze"},
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{"272", "BMF", "Mosca esplosiva amichevole#L'esplosione infligge 60 danni#{{Warning}} L'esplosione può ferire Isaac"},
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{"272", "BMF", "Mosca esplosiva amichevole#L'esplosione infligge 60 danni#{{Warning}} L'esplosione può ferire Isaac"},
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{"273", "Cervello di Bob", "Scatta nella direzione verso cui Isaac sta sparando#Esplode quando colpisce 1 nemico#{{Poison}} L'esplosione infligge 60 danni e avvelena i nemici#{{Warning}} L'esplosione può ferire Isaac"},
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{"273", "Cervello di Bob", "Scatta nella direzione verso cui Isaac sta sparando#Esplode quando colpisce 1 nemico#{{Poison}} L'esplosione infligge 60 danni e avvelena i nemici#{{Warning}} L'esplosione può ferire Isaac"},
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{"274", "Scudiero", "Subire danni genera un orbitale dal medio raggio fino all'uscita dalla stanza#L'orbitale infligge 75 danni al secondo"},
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{"274", "Scudiero", "Subire danni genera un orbitale dal medio raggio fino all'uscita dalla stanza#Infligge 75 danni al secondo"},
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{"275", "Mini Zolfo Fuso", "{{Chargeable}} Famiglio che carica e spara un {{Collectible118}} raggio di sangue#Infligge 3.5 danni per tocco, per un totale di 31.5 danni"},
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{"275", "Mini Zolfo Fuso", "{{Chargeable}} Famiglio che carica e spara un {{Collectible118}} raggio di sangue#Infligge 3.5 danni per tocco, per un totale di 31.5 danni"},
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{"276", "Cuore di Isaac", "Isaac diventa invincibile#Genera un cuore famiglio che segue Isaac#{{Warning}} Se il cuore famiglio viene colpito, Isaac prende danni"},
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{"276", "Cuore di Isaac", "Isaac diventa invincibile#Genera un cuore famiglio che segue Isaac#{{Warning}} Se il cuore famiglio viene colpito, Isaac prende danni"},
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{"277", "Mini Tormento", "{{Fear}} Insegue i nemici e li spaventa#Infligge 4 danni al secondo"},
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{"277", "Mini Tormento", "{{Fear}} Insegue i nemici e li spaventa#Infligge 4 danni al secondo"},
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@@ -8,7 +8,7 @@ local Card_ID = "5.300."
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-- Define which items use fully automated descriptions by using the modular descriptions system.
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-- Define which items use fully automated descriptions by using the modular descriptions system.
|
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-- Currently only those will use the modular descriptions system
|
-- Currently only those will use the modular descriptions system
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||||||
EID.FullyAutomatedDescriptions = {
|
EID.FullyAutomatedDescriptions = {
|
||||||
[C_ID..1] = true, [C_ID..3] = true, [C_ID..4] = true, [C_ID..6] = true, [C_ID..7] = true, [C_ID..10] = true, [C_ID..12] = true, [C_ID..14] = true, [C_ID..15] = true, [C_ID..16] = true, [C_ID..17] = true, [C_ID..18] = true, [C_ID..19] = true, [C_ID..20] = true, [C_ID..22] = true, [C_ID..23] = true, [C_ID..24] = true, [C_ID..25] = true, [C_ID..26] = true, [C_ID..27] = true, [C_ID..28] = true, [C_ID..29] = true, [C_ID..30] = true, [C_ID..31] = true, [C_ID..32] = true, [C_ID..34] = true, [C_ID..35] = true, [C_ID..43] = true, [C_ID..45] = true, [C_ID..48] = true, [C_ID..50] = true, [C_ID..51] = true, [C_ID..58] = true, [C_ID..59] = true, [C_ID..61] = true, [C_ID..70] = true, [C_ID..74] = true, [C_ID..77] = true, [C_ID..79] = true, [C_ID..80] = true, [C_ID..82] = true, [C_ID..85] = true, [C_ID..90] = true, [C_ID..92] = true, [C_ID..97] = true, [C_ID..101] = true, [C_ID..102] = true, [C_ID..106] = true, [C_ID..115] = true, [C_ID..119] = true, [C_ID..120] = true, [C_ID..121] = true, [C_ID..129] = true, [C_ID..138] = true, [C_ID..141] = true, [C_ID..143] = true, [C_ID..145] = true, [C_ID..146] = true, [C_ID..154] = true, [C_ID..159] = true, [C_ID..165] = true, [C_ID..172] = true, [C_ID..176] = true, [C_ID..179] = true, [C_ID..182] = true, [C_ID..183] = true, [C_ID..184] = true, [C_ID..185] = true, [C_ID..189] = true, [C_ID..190] = true, [C_ID..192] = true, [C_ID..193] = true, [C_ID..194] = true, [C_ID..195] = true, [C_ID..196] = true, [C_ID..197] = true, [C_ID..215] = true, [C_ID..216] = true, [C_ID..226] = true, [C_ID..235] = true, [C_ID..237] = true, [C_ID..240] = true, [C_ID..253] = true, [C_ID..254] = true, [C_ID..255] = true, [C_ID..263] = true, [C_ID..288] = true, [C_ID..292] = true, [C_ID..298] = true, [C_ID..305] = true, [C_ID..306] = true, [C_ID..307] = true, [C_ID..310] = true, [C_ID..330] = true, [C_ID..334] = true, [C_ID..336] = true, [C_ID..339] = true, [C_ID..340] = true, [C_ID..341] = true, [C_ID..342] = true, [C_ID..343] = true, [C_ID..344] = true, [C_ID..345] = true, [C_ID..346] = true, [C_ID..354] = true, [C_ID..355] = true, [C_ID..370] = true, [C_ID..379] = true, [C_ID..426] = true, [C_ID..428] = true, [C_ID..438] = true, [C_ID..456] = true, [C_ID..474] = true, [C_ID..499] = true, [C_ID..541] = true,
|
[C_ID..1] = true, [C_ID..3] = true, [C_ID..4] = true, [C_ID..6] = true, [C_ID..7] = true, [C_ID..10] = true, [C_ID..12] = true, [C_ID..14] = true, [C_ID..15] = true, [C_ID..16] = true, [C_ID..17] = true, [C_ID..18] = true, [C_ID..19] = true, [C_ID..20] = true, [C_ID..22] = true, [C_ID..23] = true, [C_ID..24] = true, [C_ID..25] = true, [C_ID..26] = true, [C_ID..27] = true, [C_ID..28] = true, [C_ID..29] = true, [C_ID..30] = true, [C_ID..31] = true, [C_ID..32] = true, [C_ID..34] = true, [C_ID..35] = true, [C_ID..43] = true, [C_ID..45] = true, [C_ID..48] = true, [C_ID..50] = true, [C_ID..51] = true, [C_ID..58] = true, [C_ID..59] = true, [C_ID..61] = true, [C_ID..70] = true, [C_ID..74] = true, [C_ID..77] = true, [C_ID..79] = true, [C_ID..80] = true, [C_ID..82] = true, [C_ID..85] = true, [C_ID..90] = true, [C_ID..92] = true, [C_ID..97] = true, [C_ID..101] = true, [C_ID..102] = true, [C_ID..106] = true, [C_ID..115] = true, [C_ID..119] = true, [C_ID..120] = true, [C_ID..121] = true, [C_ID..129] = true, [C_ID..138] = true, [C_ID..141] = true, [C_ID..143] = true, [C_ID..145] = true, [C_ID..146] = true, [C_ID..154] = true, [C_ID..159] = true, [C_ID..165] = true, [C_ID..172] = true, [C_ID..176] = true, [C_ID..179] = true, [C_ID..182] = true, [C_ID..183] = true, [C_ID..184] = true, [C_ID..185] = true, [C_ID..189] = true, [C_ID..190] = true, [C_ID..192] = true, [C_ID..193] = true, [C_ID..194] = true, [C_ID..195] = true, [C_ID..196] = true, [C_ID..197] = true, [C_ID..215] = true, [C_ID..216] = true, [C_ID..226] = true, [C_ID..235] = true, [C_ID..237] = true, [C_ID..240] = true, [C_ID..253] = true, [C_ID..254] = true, [C_ID..255] = true, [C_ID..263] = true, [C_ID..288] = true, [C_ID..298] = true, [C_ID..305] = true, [C_ID..306] = true, [C_ID..307] = true, [C_ID..310] = true, [C_ID..330] = true, [C_ID..334] = true, [C_ID..336] = true, [C_ID..339] = true, [C_ID..340] = true, [C_ID..341] = true, [C_ID..342] = true, [C_ID..343] = true, [C_ID..344] = true, [C_ID..345] = true, [C_ID..346] = true, [C_ID..354] = true, [C_ID..355] = true, [C_ID..370] = true, [C_ID..379] = true, [C_ID..426] = true, [C_ID..428] = true, [C_ID..438] = true, [C_ID..456] = true, [C_ID..474] = true, [C_ID..499] = true, [C_ID..541] = true,
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[T_ID..27] = true, [T_ID..35] = true, [T_ID..37] = true, [T_ID..39] = true, [T_ID..47] = true, [T_ID..65] = true, [T_ID..66] = true,
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[T_ID..27] = true, [T_ID..35] = true, [T_ID..37] = true, [T_ID..39] = true, [T_ID..47] = true, [T_ID..65] = true, [T_ID..66] = true,
|
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[Card_ID..2] = true, [Card_ID..4] = true, [Card_ID..6] = true, [Card_ID..7] = true, [Card_ID..8] = true, [Card_ID..12] = true, [Card_ID..13] = true, [Card_ID..14] = true, [Card_ID..16] = true, [Card_ID..22] = true, [Card_ID..36] = true, [Card_ID..38] = true, [Card_ID..39] = true, [Card_ID..53] = true, [Card_ID..59] = true, [Card_ID..61] = true, [Card_ID..79] = true, [Card_ID..93] = true,
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[Card_ID..2] = true, [Card_ID..4] = true, [Card_ID..6] = true, [Card_ID..7] = true, [Card_ID..8] = true, [Card_ID..12] = true, [Card_ID..13] = true, [Card_ID..14] = true, [Card_ID..16] = true, [Card_ID..22] = true, [Card_ID..36] = true, [Card_ID..38] = true, [Card_ID..39] = true, [Card_ID..53] = true, [Card_ID..59] = true, [Card_ID..61] = true, [Card_ID..79] = true, [Card_ID..93] = true,
|
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[Pill_ID..3] = true, [Pill_ID..6] = true, [Pill_ID..8] = true, [Pill_ID..9] = true, [Pill_ID..11] = true, [Pill_ID..12] = true, [Pill_ID..13] = true, [Pill_ID..14] = true, [Pill_ID..15] = true, [Pill_ID..16] = true, [Pill_ID..17] = true, [Pill_ID..18] = true, [Pill_ID..19] = true, [Pill_ID..37] = true, [Pill_ID..39] = true, [Pill_ID..46] = true, [Pill_ID..48] = true, [Pill_ID..49] = true,
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[Pill_ID..3] = true, [Pill_ID..6] = true, [Pill_ID..8] = true, [Pill_ID..9] = true, [Pill_ID..11] = true, [Pill_ID..12] = true, [Pill_ID..13] = true, [Pill_ID..14] = true, [Pill_ID..15] = true, [Pill_ID..16] = true, [Pill_ID..17] = true, [Pill_ID..18] = true, [Pill_ID..19] = true, [Pill_ID..37] = true, [Pill_ID..39] = true, [Pill_ID..46] = true, [Pill_ID..48] = true, [Pill_ID..49] = true,
|
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@@ -2,6 +2,9 @@
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local languageCode = "bul"
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local languageCode = "bul"
|
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EID.descriptions[languageCode].AdditionalInformations = {}
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EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
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---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
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@@ -2,6 +2,9 @@
|
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local languageCode = "cs_cz"
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local languageCode = "cs_cz"
|
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EID.descriptions[languageCode].AdditionalInformations = {}
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EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "de"
|
local languageCode = "de"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
EID.descriptions[languageCode].ModularDescriptions = {
|
EID.descriptions[languageCode].ModularDescriptions = {
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "el_gr"
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local languageCode = "el_gr"
|
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EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "en_us"
|
local languageCode = "en_us"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
EID.descriptions[languageCode].ModularDescriptions = {
|
EID.descriptions[languageCode].ModularDescriptions = {
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "fr"
|
local languageCode = "fr"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "it"
|
local languageCode = "it"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "ja_jp"
|
local languageCode = "ja_jp"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,16 @@
|
|||||||
local languageCode = "ko_kr"
|
local languageCode = "ko_kr"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
local C_ID = "5.100."
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {
|
||||||
|
[C_ID .. 120] = true, -- Odd Mushroom (Thin) this is okay but there is no item_data.lua for rgon (tears for rep -> firerate for rep+ -> tears for rgon) so adding this for now
|
||||||
|
[C_ID .. 215] = true, -- Goat Head
|
||||||
|
[C_ID .. 240] = true, -- Experiment Treatment
|
||||||
|
[C_ID .. 499] = true, -- Eucharist
|
||||||
|
[C_ID .. 600] = true, -- Eye Drops
|
||||||
|
}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
@@ -38,7 +48,7 @@ EID.descriptions[languageCode].ModularDescriptions = {
|
|||||||
RandomStatDown = "↓ 무작위 능력치 {value}개 감소",
|
RandomStatDown = "↓ 무작위 능력치 {value}개 감소",
|
||||||
|
|
||||||
-- Health related
|
-- Health related
|
||||||
RedHeart = "빨간하트 {value}",
|
RedHeart = "최대 체력 {value}",
|
||||||
SoulHeart = "소울하트 {value}",
|
SoulHeart = "소울하트 {value}",
|
||||||
BlackHeart = "블랙하트 {value}",
|
BlackHeart = "블랙하트 {value}",
|
||||||
BoneHeart = "뼈하트 {value}",
|
BoneHeart = "뼈하트 {value}",
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "pl"
|
local languageCode = "pl"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "pt"
|
local languageCode = "pt"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "pt_br"
|
local languageCode = "pt_br"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "ro_ro"
|
local languageCode = "ro_ro"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "ru"
|
local languageCode = "ru"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "spa"
|
local languageCode = "spa"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
EID.descriptions[languageCode].ModularDescriptions = {
|
EID.descriptions[languageCode].ModularDescriptions = {
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "tr_tr"
|
local languageCode = "tr_tr"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "uk_ua"
|
local languageCode = "uk_ua"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "vi"
|
local languageCode = "vi"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
local languageCode = "zh_cn"
|
local languageCode = "zh_cn"
|
||||||
EID.descriptions[languageCode].AdditionalInformations = {}
|
EID.descriptions[languageCode].AdditionalInformations = {}
|
||||||
|
|
||||||
|
-- List of description IDs to ignore for fully automated descriptions
|
||||||
|
EID.descriptions[languageCode].IgnoreFullyAutomatedDescriptions = {}
|
||||||
|
|
||||||
---------- Modular Descriptions ----------
|
---------- Modular Descriptions ----------
|
||||||
-- Table containing basic sentences and templates used to generate basic descriptions
|
-- Table containing basic sentences and templates used to generate basic descriptions
|
||||||
|
|
||||||
|
|||||||
@@ -832,7 +832,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "Pozlacený Klíč", "{{Key}} +1 klíč při prvním sebrání#{{GoldenChest}} Nahradí všechny truhly (kromě Staré/Mega) za zlaté truhly#{{GoldenChest}} Zlaté truhly mohou obsahovat extra karty, pilulky nebo trinkety"}, -- Gilded Key
|
[159] = {"159", "Pozlacený Klíč", "{{Key}} +1 klíč při prvním sebrání#{{GoldenChest}} Nahradí všechny truhly (kromě Staré/Mega) za zlaté truhly#{{GoldenChest}} Zlaté truhly mohou obsahovat extra karty, pilulky nebo trinkety"}, -- Gilded Key
|
||||||
[160] = {"160", "Pytlíček Štěstěny", "{{GrabBag}} Když vstoupíš do nového patra, vytvoří 1 pytlík"}, -- Lucky Sack
|
[160] = {"160", "Pytlíček Štěstěny", "{{GrabBag}} Když vstoupíš do nového patra, vytvoří 1 pytlík"}, -- Lucky Sack
|
||||||
[161] = {"161", "Zlá Koruna", "Vytvoří {{TreasureRoom}} Pokladnici {{Shop}} Obchod v Šeolu"}, -- Wicked Crown
|
[161] = {"161", "Zlá Koruna", "Vytvoří {{TreasureRoom}} Pokladnici {{Shop}} Obchod v Šeolu"}, -- Wicked Crown
|
||||||
[162] = {"162", "Azazelův Pahýl", "{{Player7}} 50% šance, že se po vyklizení místnosti proměníš v Azazela#Účinek trvá do vyklizení a opuštění jiné místnosti"}, -- Azazel's Stump
|
[162] = {"162", "Azazelův Pahýl", "{{Player7}} 33% šance, že se po vyklizení místnosti proměníš v Azazela#Účinek trvá do vyklizení a opuštění jiné místnosti"}, -- Azazel's Stump
|
||||||
[163] = {"163", "Dingle Berry", "Všichni Dipové (malá hovínka) jsou teď přátelští#Po vyklizení místnosti vytvoří 1 náhodný Dipa"}, -- Dingle Berry
|
[163] = {"163", "Dingle Berry", "Všichni Dipové (malá hovínka) jsou teď přátelští#Po vyklizení místnosti vytvoří 1 náhodný Dipa"}, -- Dingle Berry
|
||||||
[164] = {"164", "Prstencový Uzávěr", "{{Bomb}} Za každou umístěnou bombu vytvoří 1 bombu navíc"}, -- Ring Cap
|
[164] = {"164", "Prstencový Uzávěr", "{{Bomb}} Za každou umístěnou bombu vytvoří 1 bombu navíc"}, -- Ring Cap
|
||||||
[165] = {"165", "Ne Ne!", "{{Coin}} V Lůně a mimo ni, nahradí všechny spawny klíčů a mincí za bombu, srdce, pilulku, kartu, cetku, baterii nebo nepřátelskou mušku."}, -- Nuh Uh!
|
[165] = {"165", "Ne Ne!", "{{Coin}} V Lůně a mimo ni, nahradí všechny spawny klíčů a mincí za bombu, srdce, pilulku, kartu, cetku, baterii nebo nepřátelskou mušku."}, -- Nuh Uh!
|
||||||
|
|||||||
@@ -894,7 +894,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "Vergoldeter Schlüssel", "{{Key}} +1 Schlüssel beim Aufsammeln#{{GoldenChest}} Ersetzt alle Truhen (außer Alt/Mega) durch goldene Truhen#{{GoldenChest}} Goldene Truhen können zusätzliche Karten, Pillen oder Trinkets enthalten"}, -- Gilded Key
|
[159] = {"159", "Vergoldeter Schlüssel", "{{Key}} +1 Schlüssel beim Aufsammeln#{{GoldenChest}} Ersetzt alle Truhen (außer Alt/Mega) durch goldene Truhen#{{GoldenChest}} Goldene Truhen können zusätzliche Karten, Pillen oder Trinkets enthalten"}, -- Gilded Key
|
||||||
[160] = {"160", "Glückssack", "{{GrabBag}} Das Betreten einer neuen Ebene lässt einen Sack erscheinen"}, -- Lucky Sack
|
[160] = {"160", "Glückssack", "{{GrabBag}} Das Betreten einer neuen Ebene lässt einen Sack erscheinen"}, -- Lucky Sack
|
||||||
[161] = {"161", "Böse Krone", "Erzeugt einen {{TreasureRoom}} Schatzraum und {{Shop}} Laden in Sheol"}, -- Wicked Crown
|
[161] = {"161", "Böse Krone", "Erzeugt einen {{TreasureRoom}} Schatzraum und {{Shop}} Laden in Sheol"}, -- Wicked Crown
|
||||||
[162] = {"162", "Azazels Stumpf", "{{Player7}} Einen Raum leeren hat eine 50%ige Chance, den Spieler in Azazel zu verwandeln#{{Timer}} Der Effekt dauert an, bis ein anderer Raum geräumt und verlassen wird"}, -- Azazel's Stump
|
[162] = {"162", "Azazels Stumpf", "{{Player7}} Einen Raum leeren hat eine 33%ige Chance, den Spieler in Azazel zu verwandeln#{{Timer}} Der Effekt dauert an, bis ein anderer Raum geräumt und verlassen wird"}, -- Azazel's Stump
|
||||||
[163] = {"163", "Dingle Berry", "Alle Dip (kleine Kack-) Feinde sind freundlich#Das Leeren eines Raumes lässt einen zufälligen Dip erscheinen"}, -- Dingle Berry
|
[163] = {"163", "Dingle Berry", "Alle Dip (kleine Kack-) Feinde sind freundlich#Das Leeren eines Raumes lässt einen zufälligen Dip erscheinen"}, -- Dingle Berry
|
||||||
[164] = {"164", "Ringkappe", "{{Bomb}} Erzeugt 1 zusätzliche Bombe für jede platzierte Bombe"}, -- Ring Cap
|
[164] = {"164", "Ringkappe", "{{Bomb}} Erzeugt 1 zusätzliche Bombe für jede platzierte Bombe"}, -- Ring Cap
|
||||||
[165] = {"165", "Nuh Uh!", "Auf Womb und darüber hinaus ersetzt alle Münz- und Schlüsselspawns durch eine Bombe, ein Herz, eine Pille, eine Karte, ein Trinket, eine Batterie oder einen Feindflieger"}, -- Nuh Uh!
|
[165] = {"165", "Nuh Uh!", "Auf Womb und darüber hinaus ersetzt alle Münz- und Schlüsselspawns durch eine Bombe, ein Herz, eine Pille, eine Karte, ein Trinket, eine Batterie oder einen Feindflieger"}, -- Nuh Uh!
|
||||||
|
|||||||
@@ -1022,7 +1022,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "Clé Dorée", "{{Key}} +1 Clé#Remplace tous les coffres par des coffres dorés {{GoldenChest}}#Ne peut pas remplacer les coffres Antiques {{DirtyChest}} et Géants {{MegaChest}}"}, -- Gilded Key
|
[159] = {"159", "Clé Dorée", "{{Key}} +1 Clé#Remplace tous les coffres par des coffres dorés {{GoldenChest}}#Ne peut pas remplacer les coffres Antiques {{DirtyChest}} et Géants {{MegaChest}}"}, -- Gilded Key
|
||||||
[160] = {"160", "Bourse Trèfle", "Fait apparaître un sachet dans la première salle d'un nouvel étage"}, -- Lucky Sack
|
[160] = {"160", "Bourse Trèfle", "Fait apparaître un sachet dans la première salle d'un nouvel étage"}, -- Lucky Sack
|
||||||
[161] = {"161", "Couronne Impure", "Une Salle du Trésor apparaît à {{ColorTransform}}Shéol"}, -- Wicked Crown
|
[161] = {"161", "Couronne Impure", "Une Salle du Trésor apparaît à {{ColorTransform}}Shéol"}, -- Wicked Crown
|
||||||
[162] = {"162", "Corne d'Azazel", "Terminer une salle a 50% de chances de transformer Isaac en {{ColorLightOrange}}Azazel{{ColorWhite}} pour la durée de la salle suivante"}, -- Azazel's Stump
|
[162] = {"162", "Corne d'Azazel", "Terminer une salle a 33% de chances de transformer Isaac en {{ColorLightOrange}}Azazel{{ColorWhite}} pour la durée de la salle suivante"}, -- Azazel's Stump
|
||||||
[163] = {"163", "Colombin", "Toutes les Crottes deviennent amicales#Terminer une salle invoque une Crotte amicale"}, -- Dingle Berry
|
[163] = {"163", "Colombin", "Toutes les Crottes deviennent amicales#Terminer une salle invoque une Crotte amicale"}, -- Dingle Berry
|
||||||
[164] = {"164", "Amorces", "Ajoute gratuitement une bombe à chaque bombe posée"}, -- Ring Cap
|
[164] = {"164", "Amorces", "Ajoute gratuitement une bombe à chaque bombe posée"}, -- Ring Cap
|
||||||
[165] = {"165", "Ah Non !", "À partir de l'{{ColorTransform}}Utérus{{ColorWhite}}, remplace les pièces et les clés par des bombes, des cœurs, des pilules, des cartes, des runes, des piles, des babioles ou des mouches"}, -- Nuh Uh!
|
[165] = {"165", "Ah Non !", "À partir de l'{{ColorTransform}}Utérus{{ColorWhite}}, remplace les pièces et les clés par des bombes, des cœurs, des pilules, des cartes, des runes, des piles, des babioles ou des mouches"}, -- Nuh Uh!
|
||||||
|
|||||||
@@ -84,9 +84,9 @@ local repCollectibles={
|
|||||||
[182] = {"182", "Sacro Cuore", "↑ {{Heart}} +1 Salute#↑ {{Damage}} x2.3 Moltiplicatore Danni#↑ {{Damage}} +1 Danni#↓ {{Tears}} -0.4 Lacrime#↓ {{Shotspeed}} -0.25 Velocità Colpi#{{HealingRed}} Salute al Massimo#Lacrime a ricerca"}, -- Sacred Heart
|
[182] = {"182", "Sacro Cuore", "↑ {{Heart}} +1 Salute#↑ {{Damage}} x2.3 Moltiplicatore Danni#↑ {{Damage}} +1 Danni#↓ {{Tears}} -0.4 Lacrime#↓ {{Shotspeed}} -0.25 Velocità Colpi#{{HealingRed}} Salute al Massimo#Lacrime a ricerca"}, -- Sacred Heart
|
||||||
[184] = {"184", "Sacro Graal", "↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore#Volo"}, -- Holy Grail
|
[184] = {"184", "Sacro Graal", "↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore#Volo"}, -- Holy Grail
|
||||||
[186] = {"186", "Eredità di Sangue", "Infligge 40 danni a tutti i nemici#{{Warning}} Infligge 1 cuore di danno ad Isaac#Dopo il 1° uso in una stanza, infligge invece mezzo cuore di danno#{{Heart}} Rimuove per primi i Cuori Rossi"}, -- Blood Rights
|
[186] = {"186", "Eredità di Sangue", "Infligge 40 danni a tutti i nemici#{{Warning}} Infligge 1 cuore di danno ad Isaac#Dopo il 1° uso in una stanza, infligge invece mezzo cuore di danno#{{Heart}} Rimuove per primi i Cuori Rossi"}, -- Blood Rights
|
||||||
[189] = {"189", "Super Fan di SMB", "↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.2 Velocità#↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.3 Danni#↑ {{Range}} +2.5 Gittata#{{HealingRed}} Salute al massimo"}, -- SMB Super Fan
|
[189] = {"189", "Super Fan di SMB", "↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.3 Danni#↑ {{Speed}} +0.2 Velocità#↑ {{Range}} +2.5 Gittata#↑ {{Heart}} +1 Salute#{{HealingRed}} Salute al massimo"}, -- SMB Super Fan
|
||||||
[192] = {"192", "Telepatia per Negati", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Range}} +3 Gittata#Lacrime a ricerca"}, -- Telepathy for Dummies
|
[192] = {"192", "Telepatia per Negati", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Range}} +3 Gittata#Lacrime a ricerca"}, -- Telepathy for Dummies
|
||||||
[193] = {"193", "CARNE!", "↑ {{Heart}} +1 Salute#↑ {{Damage}} +0.3 Danni#{{HealingRed}} Cura di 1 cuore"}, -- MEAT!
|
[193] = {"193", "CARNE!", "↑ {{Damage}} +0.3 Danni#↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore"}, -- MEAT!
|
||||||
[194] = {"194", "Palla Magica", "↑ {{Shotspeed}} +0.16 Velocità Colpi#{{Card}} Genera 1 carta#+15% di chance di un Planetario"}, -- Magic 8 Ball
|
[194] = {"194", "Palla Magica", "↑ {{Shotspeed}} +0.16 Velocità Colpi#{{Card}} Genera 1 carta#+15% di chance di un Planetario"}, -- Magic 8 Ball
|
||||||
[197] = {"197", "Succhino di Cristo", "↑ {{Damage}} +0.5 Danni#↑ {{Range}} +1.5 Gittata"}, -- Jesus Juice
|
[197] = {"197", "Succhino di Cristo", "↑ {{Damage}} +0.5 Danni#↑ {{Range}} +1.5 Gittata"}, -- Jesus Juice
|
||||||
[203] = {"203", "Offerta Imperdibile", "I consumabili hanno il 50% di chance di venire raddoppiati"}, -- Humbleing Bundle
|
[203] = {"203", "Offerta Imperdibile", "I consumabili hanno il 50% di chance di venire raddoppiati"}, -- Humbleing Bundle
|
||||||
@@ -117,7 +117,7 @@ local repCollectibles={
|
|||||||
[264] = {"264", "Moscastuta", "Orbitale#Attaccca i nemici quando Isaac prende danni#Infligge 6.5 danni al secondo"}, -- Smart Fly
|
[264] = {"264", "Moscastuta", "Orbitale#Attaccca i nemici quando Isaac prende danni#Infligge 6.5 danni al secondo"}, -- Smart Fly
|
||||||
[272] = {"272", "BMF", "Mosca esplosiva amichevole#L'esplosione infligge 100 DANNI#{{Warning}} L'esplosione può ferire Isaac"}, -- BBF
|
[272] = {"272", "BMF", "Mosca esplosiva amichevole#L'esplosione infligge 100 DANNI#{{Warning}} L'esplosione può ferire Isaac"}, -- BBF
|
||||||
[273] = {"273", "Cervello di Bob", "Scatta nella direzione verso cui Isaac sta sparando#Esplode quando colpisce 1 nemico#{{Poison}} L'esplosione infligge 100 danni e avvelena i nemici#{{Warning}} L'esplosione può ferire Isaac"}, -- Bob's Brain
|
[273] = {"273", "Cervello di Bob", "Scatta nella direzione verso cui Isaac sta sparando#Esplode quando colpisce 1 nemico#{{Poison}} L'esplosione infligge 100 danni e avvelena i nemici#{{Warning}} L'esplosione può ferire Isaac"}, -- Bob's Brain
|
||||||
[274] = {"274", "Scudiero", "Subire danni genera 1 orbitale dal medio raggio fino all'uscita dalla stanza#L'orbitale infligge 150 danni al secondo"}, -- Best Bud
|
[274] = {"274", "Scudiero", "Subire danni genera 1 orbitale dal medio raggio fino all'uscita dalla stanza#Infligge 150 danni al secondo"}, -- Best Bud
|
||||||
[275] = {"275", "Mini Zolfo Fuso", "{{Chargeable}} Famiglio che carica e spara un {{Collectible118}} raggio di sangue#Infligge 3 danni per tocco, per un totale di 24 danni"}, -- Lil Brimston
|
[275] = {"275", "Mini Zolfo Fuso", "{{Chargeable}} Famiglio che carica e spara un {{Collectible118}} raggio di sangue#Infligge 3 danni per tocco, per un totale di 24 danni"}, -- Lil Brimston
|
||||||
[276] = {"276", "Cuore di Isaac", "Isaac diventa invincibile#Genera un cuore famiglio che segue Isaac#Il cuore si carica mentre Isaac spara, rilasciando uno scroscio di lacrime quando smette#{{Warning}} Se il cuore famiglio viene colpito, Isaac prende danni"}, -- Isaac's Heart
|
[276] = {"276", "Cuore di Isaac", "Isaac diventa invincibile#Genera un cuore famiglio che segue Isaac#Il cuore si carica mentre Isaac spara, rilasciando uno scroscio di lacrime quando smette#{{Warning}} Se il cuore famiglio viene colpito, Isaac prende danni"}, -- Isaac's Heart
|
||||||
[278] = {"278", "Scroccoscuro", "{{Heart}} Raccoglie i Cuori Rossi nelle vicinanze#Genera 1 Cuore Nero, runa, carta, pillola, o ragno per ogni 1.5 Cuori Rossi raccolti"}, -- Dark Bum
|
[278] = {"278", "Scroccoscuro", "{{Heart}} Raccoglie i Cuori Rossi nelle vicinanze#Genera 1 Cuore Nero, runa, carta, pillola, o ragno per ogni 1.5 Cuori Rossi raccolti"}, -- Dark Bum
|
||||||
|
|||||||
@@ -964,7 +964,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "도금 열쇠", "↑ {{Key}}열쇠 +1#{{GoldenChest}} 낡은상자, 메가상자를 제외한 모든 상자가 황금상자로 교체됩니다.#{{GoldenChest}} 황금상자가 드랍하는 픽업의 양이 종류와 상관없이 최소 2개가 보장됩니다.#{{GoldenChest}} 황금상자에서 {{Rune}}룬의 등장 확률이 증가하며 {{Pill}}알약과 {{Battery}}배터리가 등장할 수 있습니다."}, -- Gilded Key
|
[159] = {"159", "도금 열쇠", "↑ {{Key}}열쇠 +1#{{GoldenChest}} 낡은상자, 메가상자를 제외한 모든 상자가 황금상자로 교체됩니다.#{{GoldenChest}} 황금상자가 드랍하는 픽업의 양이 종류와 상관없이 최소 2개가 보장됩니다.#{{GoldenChest}} 황금상자에서 {{Rune}}룬의 등장 확률이 증가하며 {{Pill}}알약과 {{Battery}}배터리가 등장할 수 있습니다."}, -- Gilded Key
|
||||||
[160] = {"160", "복주머니", "{{GrabBag}} 스테이지 첫 방에 자루 픽업을 하나 드랍합니다."}, -- Lucky Sack
|
[160] = {"160", "복주머니", "{{GrabBag}} 스테이지 첫 방에 자루 픽업을 하나 드랍합니다."}, -- Lucky Sack
|
||||||
[161] = {"161", "사악한 왕관", "Sheol 스테이지에서 {{TreasureRoom}}보물방과 {{Shop}}상점이 등장합니다."}, -- Wicked Crown
|
[161] = {"161", "사악한 왕관", "Sheol 스테이지에서 {{TreasureRoom}}보물방과 {{Shop}}상점이 등장합니다."}, -- Wicked Crown
|
||||||
[162] = {"162", "아자젤의 뿔대", "{{Player7}} 방 클리어 시 50%의 확률로 Azazel 캐릭터로 바뀝니다.#다음 방 클리어 후 이동시 원래 캐릭터로 돌아옵니다."}, -- Azazel's Stump
|
[162] = {"162", "아자젤의 뿔대", "{{Player7}} 방 클리어 시 33%의 확률로 Azazel 캐릭터로 바뀝니다.#다음 방 클리어 후 이동시 원래 캐릭터로 돌아옵니다."}, -- Azazel's Stump
|
||||||
[163] = {"163", "딩글 베리", "모든 Dip 몬스터가 아군이 됩니다.#방 클리어 시 똥 패밀리어를 1마리 소환합니다.#똥 패밀리어는 적의 탄환을 막으며 적에게 접촉 시 초당 6의 피해를 줍니다."}, -- Dingle Berry
|
[163] = {"163", "딩글 베리", "모든 Dip 몬스터가 아군이 됩니다.#방 클리어 시 똥 패밀리어를 1마리 소환합니다.#똥 패밀리어는 적의 탄환을 막으며 적에게 접촉 시 초당 6의 피해를 줍니다."}, -- Dingle Berry
|
||||||
[164] = {"164", "딱총 화약", "폭탄 설치 시 1개의 폭탄을 추가로 설치합니다."}, -- Ring Cap
|
[164] = {"164", "딱총 화약", "폭탄 설치 시 1개의 폭탄을 추가로 설치합니다."}, -- Ring Cap
|
||||||
[165] = {"165", "아니거든!", "Womb/Corpse 스테이지부터 열쇠와 동전이 다른 픽업으로 대체됩니다."}, -- Nuh-Uh!
|
[165] = {"165", "아니거든!", "Womb/Corpse 스테이지부터 열쇠와 동전이 다른 픽업으로 대체됩니다."}, -- Nuh-Uh!
|
||||||
|
|||||||
@@ -759,7 +759,7 @@ local repTrinkets={
|
|||||||
[159] = {"159","","{{Key}} +1 Chave#{{GoldenChest}} Substitui todos os baús por Baús Dourados (excerto Old/Mega)#{{GoldenChest}} Baús Dourados podem conter cartas, pílulas ou trinkets extras"}, -- Gilded Key
|
[159] = {"159","","{{Key}} +1 Chave#{{GoldenChest}} Substitui todos os baús por Baús Dourados (excerto Old/Mega)#{{GoldenChest}} Baús Dourados podem conter cartas, pílulas ou trinkets extras"}, -- Gilded Key
|
||||||
[160] = {"160","","{{GrabBag}} Gera um saco ao viajar para o próximo andar"}, -- Lucky Sack
|
[160] = {"160","","{{GrabBag}} Gera um saco ao viajar para o próximo andar"}, -- Lucky Sack
|
||||||
[161] = {"161","","Gera uma Sala do Tesouro {{TreasureRoom}} e Loja {{Shop}} no Sheol"}, -- Wicked Crown
|
[161] = {"161","","Gera uma Sala do Tesouro {{TreasureRoom}} e Loja {{Shop}} no Sheol"}, -- Wicked Crown
|
||||||
[162] = {"162","","{{Player7}} 50% de chance de transformar-se em Azazel quando entra em uma nova sala#O efeito dura até limpar e sair de outra sala"}, -- Azazel's Stump
|
[162] = {"162","","{{Player7}} 33% de chance de transformar-se em Azazel quando entra em uma nova sala#O efeito dura até limpar e sair de outra sala"}, -- Azazel's Stump
|
||||||
[163] = {"163","","Todos os Dips (pequenos cocôs) são amigáveis#Gera 1 Dips aleatório quando limpa uma sala"}, -- Dingle Berry
|
[163] = {"163","","Todos os Dips (pequenos cocôs) são amigáveis#Gera 1 Dips aleatório quando limpa uma sala"}, -- Dingle Berry
|
||||||
[164] = {"164","","{{Bomb}} Gera uma bomba extra para cada bomba colocada"}, -- Ring Cap
|
[164] = {"164","","{{Bomb}} Gera uma bomba extra para cada bomba colocada"}, -- Ring Cap
|
||||||
[165] = {"165","","No Womb e diante, substitui todos as moedas e chaves por uma bomba, coração, pílula, carta, trinket, bateria ou mosca inimiga"}, -- Nuh Uh!
|
[165] = {"165","","No Womb e diante, substitui todos as moedas e chaves por uma bomba, coração, pílula, carta, trinket, bateria ou mosca inimiga"}, -- Nuh Uh!
|
||||||
|
|||||||
@@ -839,7 +839,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "Gilded Key", "{{Key}} +1 Key on pickup#{{GoldenChest}} Replaces all chests (except Old/Mega) with golden chests#{{GoldenChest}} Golden chests can contain extra cards, pills or trinkets"}, -- Gilded Key
|
[159] = {"159", "Gilded Key", "{{Key}} +1 Key on pickup#{{GoldenChest}} Replaces all chests (except Old/Mega) with golden chests#{{GoldenChest}} Golden chests can contain extra cards, pills or trinkets"}, -- Gilded Key
|
||||||
[160] = {"160", "Lucky Sack", "{{GrabBag}} Entering a new floor spawns a sack"}, -- Lucky Sack
|
[160] = {"160", "Lucky Sack", "{{GrabBag}} Entering a new floor spawns a sack"}, -- Lucky Sack
|
||||||
[161] = {"161", "Wicked Crown", "Spawns a {{TreasureRoom}} Treasure Room and {{Shop}} Shop in Sheol"}, -- Wicked Crown
|
[161] = {"161", "Wicked Crown", "Spawns a {{TreasureRoom}} Treasure Room and {{Shop}} Shop in Sheol"}, -- Wicked Crown
|
||||||
[162] = {"162", "Azazel's Stump", "{{Player7}} Clearing a room has a 50% chance to turn the player into Azazel#{{Timer}} Effect lasts until clearing and leaving another room"}, -- Azazel's Stump
|
[162] = {"162", "Azazel's Stump", "{{Player7}} Clearing a room has a 33% chance to turn the player into Azazel#{{Timer}} Effect lasts until clearing and leaving another room"}, -- Azazel's Stump
|
||||||
[163] = {"163", "Dingle Berry", "All Dip (small poop) enemies are friendly#Clearing a room spawns 1 random Dip"}, -- Dingle Berry
|
[163] = {"163", "Dingle Berry", "All Dip (small poop) enemies are friendly#Clearing a room spawns 1 random Dip"}, -- Dingle Berry
|
||||||
[164] = {"164", "Ring Cap", "{{Bomb}} Spawns 1 extra bomb for each bomb placed"}, -- Ring Cap
|
[164] = {"164", "Ring Cap", "{{Bomb}} Spawns 1 extra bomb for each bomb placed"}, -- Ring Cap
|
||||||
[165] = {"165", "Nuh Uh!", "On Womb and beyond, replaces all coin and key spawns with a bomb, heart, pill, card, trinket, battery, or enemy fly"}, -- Nuh Uh!
|
[165] = {"165", "Nuh Uh!", "On Womb and beyond, replaces all coin and key spawns with a bomb, heart, pill, card, trinket, battery, or enemy fly"}, -- Nuh Uh!
|
||||||
|
|||||||
@@ -931,7 +931,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "Llave dorada", "{{Key}} +1 Llave al recoger#{{GoldenChest}} Reemplaza todos los cofres por cofres dorados (excepto mega cofres y cofres viejos)#{{GoldenChest}} Los cofres dorados pueden contener cartas, pildoras o trinkets extra"}, -- Gilded Key
|
[159] = {"159", "Llave dorada", "{{Key}} +1 Llave al recoger#{{GoldenChest}} Reemplaza todos los cofres por cofres dorados (excepto mega cofres y cofres viejos)#{{GoldenChest}} Los cofres dorados pueden contener cartas, pildoras o trinkets extra"}, -- Gilded Key
|
||||||
[160] = {"160", "Bolsa de la suerte", "{{GrabBag}} Genera un saco al cambiar de piso"}, -- Lucky Sack
|
[160] = {"160", "Bolsa de la suerte", "{{GrabBag}} Genera un saco al cambiar de piso"}, -- Lucky Sack
|
||||||
[161] = {"161", "Corona maldita", "Las {{Shop}} tiendas y {{TreasureRoom}} salas de tesoro aparecerán en Sheol"}, -- Wicked Crown
|
[161] = {"161", "Corona maldita", "Las {{Shop}} tiendas y {{TreasureRoom}} salas de tesoro aparecerán en Sheol"}, -- Wicked Crown
|
||||||
[162] = {"162", "Muñon de Azazel", "{{Player7}} 50% de probabilidad de convertirte en Azazel al limpiar una habitación#{{Timer}} El efecto dura hasta completar y salir de otra habitación"}, -- Azazel's Stump
|
[162] = {"162", "Muñon de Azazel", "{{Player7}} 33% de probabilidad de convertirte en Azazel al limpiar una habitación#{{Timer}} El efecto dura hasta completar y salir de otra habitación"}, -- Azazel's Stump
|
||||||
[163] = {"163", "Pedacito de popó", "Vuelve amistosas a todas las caquitas enemigas#Genera una caquita amistosa al limpiar una habitación"}, -- Dingle Berry
|
[163] = {"163", "Pedacito de popó", "Vuelve amistosas a todas las caquitas enemigas#Genera una caquita amistosa al limpiar una habitación"}, -- Dingle Berry
|
||||||
[164] = {"164", "Fulminantes", "{{Bomb}} Genera una bomba adicional por cada bomba colocada"}, -- Ring Cap
|
[164] = {"164", "Fulminantes", "{{Bomb}} Genera una bomba adicional por cada bomba colocada"}, -- Ring Cap
|
||||||
[165] = {"165", "¡Nah!", "Desde el Útero en adelante, cambia las monedas y llaves que se generan por una bomba, corazón, pildora, carta, trinket, batería, o mosca enemiga"}, -- Nuh Uh!
|
[165] = {"165", "¡Nah!", "Desde el Útero en adelante, cambia las monedas y llaves que se generan por una bomba, corazón, pildora, carta, trinket, batería, o mosca enemiga"}, -- Nuh Uh!
|
||||||
|
|||||||
@@ -796,7 +796,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "Позолочений ключ", "{{Key}} +1 ключ при підбиранні#{{GoldenChest}} Міняє усі скрині (окрім Старих/Мега) на золоті скрині#{{GoldenChest}} Золоті скрині мають більше предметів ніж звичайно"}, -- Gilded Key
|
[159] = {"159", "Позолочений ключ", "{{Key}} +1 ключ при підбиранні#{{GoldenChest}} Міняє усі скрині (окрім Старих/Мега) на золоті скрині#{{GoldenChest}} Золоті скрині мають більше предметів ніж звичайно"}, -- Gilded Key
|
||||||
[160] = {"160", "Щасливий мішечок", "{{GrabBag}} При переході на новий поверх створює 1 мішечок"}, -- Lucky Sack
|
[160] = {"160", "Щасливий мішечок", "{{GrabBag}} При переході на новий поверх створює 1 мішечок"}, -- Lucky Sack
|
||||||
[161] = {"161", "Зла корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у 'Шеолі'"}, -- Wicked Crown
|
[161] = {"161", "Зла корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у 'Шеолі'"}, -- Wicked Crown
|
||||||
[162] = {"162", "Обрубок Азазеля", "{{Player7}} 50% перетворитися на Азазеля після зачистки кімнати#Ефект триває поки ви не зачистите і не вийдете з наступної кімнати"}, -- Azazel's Stump
|
[162] = {"162", "Обрубок Азазеля", "{{Player7}} 33% перетворитися на Азазеля після зачистки кімнати#Ефект триває поки ви не зачистите і не вийдете з наступної кімнати"}, -- Azazel's Stump
|
||||||
[163] = {"163", "Какаха", "Усі Діпи (маленькі какахи) тепер не наносять вам шкоди#Створює 1 випадкового Діпа після зачищення кімнати"}, -- Dingle Berry
|
[163] = {"163", "Какаха", "Усі Діпи (маленькі какахи) тепер не наносять вам шкоди#Створює 1 випадкового Діпа після зачищення кімнати"}, -- Dingle Berry
|
||||||
[164] = {"164", "Пістон", "{{Bomb}} Створює ще 1 підпалену бомбу поруч з тою, що ви поставили"}, -- Ring Cap
|
[164] = {"164", "Пістон", "{{Bomb}} Створює ще 1 підпалену бомбу поруч з тою, що ви поставили"}, -- Ring Cap
|
||||||
[165] = {"165", "Ні-і!", "З поверху 'Матка' і далі, заміняє усі монети і ключі на інші випадкові розхідники"}, -- Nuh Uh!
|
[165] = {"165", "Ні-і!", "З поверху 'Матка' і далі, заміняє усі монети і ключі на інші випадкові розхідники"}, -- Nuh Uh!
|
||||||
|
|||||||
@@ -956,7 +956,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "Gilded Key", "{{Key}} +1 Chìa khóa khi nhặt#{{GoldenChest}} Thay tất cả rương (trừ Cũ/Mega) bằng rương vàng#{{GoldenChest}} Rương vàng có thể chứa thêm lá bài, thuốc hoặc bùa"}, -- Gilded Key
|
[159] = {"159", "Gilded Key", "{{Key}} +1 Chìa khóa khi nhặt#{{GoldenChest}} Thay tất cả rương (trừ Cũ/Mega) bằng rương vàng#{{GoldenChest}} Rương vàng có thể chứa thêm lá bài, thuốc hoặc bùa"}, -- Gilded Key
|
||||||
[160] = {"160", "Lucky Sack", "{{GrabBag}} Vào tầng mới tạo một bao tải"}, -- Lucky Sack
|
[160] = {"160", "Lucky Sack", "{{GrabBag}} Vào tầng mới tạo một bao tải"}, -- Lucky Sack
|
||||||
[161] = {"161", "Wicked Crown", "Tạo một {{TreasureRoom}} Phòng Kho báu và {{Shop}} Cửa hàng trong Sheol"}, -- Wicked Crown
|
[161] = {"161", "Wicked Crown", "Tạo một {{TreasureRoom}} Phòng Kho báu và {{Shop}} Cửa hàng trong Sheol"}, -- Wicked Crown
|
||||||
[162] = {"162", "Azazel's Stump", "{{Player7}} Dọn phòng có 50% cơ hội biến người chơi thành Azazel#{{Timer}} Hiệu ứng kéo dài đến khi dọn và rời một phòng khác"}, -- Azazel's Stump
|
[162] = {"162", "Azazel's Stump", "{{Player7}} Dọn phòng có 33% cơ hội biến người chơi thành Azazel#{{Timer}} Hiệu ứng kéo dài đến khi dọn và rời một phòng khác"}, -- Azazel's Stump
|
||||||
[163] = {"163", "Dingle Berry", "Tất cả kẻ thù Dip (phân nhỏ) đều thân thiện#Dọn phòng tạo 1 Dip ngẫu nhiên"}, -- Dingle Berry
|
[163] = {"163", "Dingle Berry", "Tất cả kẻ thù Dip (phân nhỏ) đều thân thiện#Dọn phòng tạo 1 Dip ngẫu nhiên"}, -- Dingle Berry
|
||||||
[164] = {"164", "Ring Cap", "{{Bomb}} Tạo thêm 1 bom cho mỗi bom đặt"}, -- Ring Cap
|
[164] = {"164", "Ring Cap", "{{Bomb}} Tạo thêm 1 bom cho mỗi bom đặt"}, -- Ring Cap
|
||||||
[165] = {"165", "Nuh Uh!", "Từ Womb trở đi, thay tất cả đồng xu và chìa khóa bằng bom, trái tim, thuốc, lá bài, bùa, pin hoặc ruồi địch"}, -- Nuh Uh!
|
[165] = {"165", "Nuh Uh!", "Từ Womb trở đi, thay tất cả đồng xu và chìa khóa bằng bom, trái tim, thuốc, lá bài, bùa, pin hoặc ruồi địch"}, -- Nuh Uh!
|
||||||
|
|||||||
@@ -929,7 +929,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key
|
[159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key
|
||||||
[160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack
|
[160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack
|
||||||
[161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown
|
[161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown
|
||||||
[162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有50%概率变为阿撒泻勒#{{Timer}} 效果持续到清理或离开另一个房间"}, -- Azazel's Stump
|
[162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有33%概率变为阿撒泻勒#{{Timer}} 效果持续到清理或离开另一个房间"}, -- Azazel's Stump
|
||||||
[163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry
|
[163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry
|
||||||
[164] = {"164", "火药圈", "{{Bomb}} 放置炸弹时生成1额外炸弹"}, -- Ring Cap
|
[164] = {"164", "火药圈", "{{Bomb}} 放置炸弹时生成1额外炸弹"}, -- Ring Cap
|
||||||
[165] = {"165", "滚啊!", "在子宫及以后中, 所有硬币和钥匙由炸弹/心/胶囊/卡牌/饰品/电池/红苍蝇取代"}, -- Nuh Uh!
|
[165] = {"165", "滚啊!", "在子宫及以后中, 所有硬币和钥匙由炸弹/心/胶囊/卡牌/饰品/电池/红苍蝇取代"}, -- Nuh Uh!
|
||||||
|
|||||||
+55
-18
@@ -133,9 +133,15 @@ function EID:addCollectible(id, description, itemName, language)
|
|||||||
local modName = EID._currentMod
|
local modName = EID._currentMod
|
||||||
-- Glitched Items exception so they don't have a mod name
|
-- Glitched Items exception so they don't have a mod name
|
||||||
if id > 4294960000 then modName = nil end
|
if id > 4294960000 then modName = nil end
|
||||||
|
local fullID = "5.100." .. id
|
||||||
|
if EID.FullyAutomatedDescriptions[fullID] then
|
||||||
|
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||||
|
end
|
||||||
EID:CreateDescriptionTableIfMissing("custom", language)
|
EID:CreateDescriptionTableIfMissing("custom", language)
|
||||||
EID.descriptions[language].custom["5.100." .. id] = {id, itemName, description, modName}
|
EID.descriptions[language].custom[fullID] = {id, itemName, description, modName}
|
||||||
EID.ItemNames[language]["5.100." .. id] = itemName
|
if itemName then
|
||||||
|
EID.ItemNames[language][fullID] = itemName
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---Adds a description for a trinket.
|
---Adds a description for a trinket.
|
||||||
@@ -150,9 +156,15 @@ function EID:addTrinket(id, description, itemName, language)
|
|||||||
EID:WriteErrorMsg("Trying to add trinket description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
EID:WriteErrorMsg("Trying to add trinket description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local fullID = "5.350." .. id
|
||||||
|
if EID.FullyAutomatedDescriptions[fullID] then
|
||||||
|
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||||
|
end
|
||||||
EID:CreateDescriptionTableIfMissing("custom", language)
|
EID:CreateDescriptionTableIfMissing("custom", language)
|
||||||
EID.descriptions[language].custom["5.350." .. id] = {id, itemName, description, EID._currentMod}
|
EID.descriptions[language].custom[fullID] = {id, itemName, description, EID._currentMod}
|
||||||
EID.ItemNames[language]["5.350." .. id] = itemName
|
if itemName then
|
||||||
|
EID.ItemNames[language][fullID] = itemName
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---Adds character specific information, which can be viewed in the Item Reminder
|
---Adds character specific information, which can be viewed in the Item Reminder
|
||||||
@@ -245,9 +257,15 @@ function EID:addCard(id, description, itemName, language)
|
|||||||
EID:WriteErrorMsg("Trying to add card description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
EID:WriteErrorMsg("Trying to add card description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local fullID = "5.300." .. id
|
||||||
|
if EID.FullyAutomatedDescriptions[fullID] then
|
||||||
|
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||||
|
end
|
||||||
EID:CreateDescriptionTableIfMissing("custom", language)
|
EID:CreateDescriptionTableIfMissing("custom", language)
|
||||||
EID.descriptions[language].custom["5.300." .. id] = {id, itemName, description, EID._currentMod}
|
EID.descriptions[language].custom[fullID] = {id, itemName, description, EID._currentMod}
|
||||||
EID.ItemNames[language]["5.300." .. id] = itemName
|
if itemName then
|
||||||
|
EID.ItemNames[language][fullID] = itemName
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- DEPRECATED! Does nothing! Don't use!
|
-- DEPRECATED! Does nothing! Don't use!
|
||||||
@@ -268,14 +286,20 @@ function EID:addPill(id, description, itemName, language)
|
|||||||
EID:WriteErrorMsg("Trying to add pill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
EID:WriteErrorMsg("Trying to add pill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local fullID = "5.70." .. id
|
||||||
|
if EID.FullyAutomatedDescriptions[fullID] then
|
||||||
|
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||||
|
end
|
||||||
EID:CreateDescriptionTableIfMissing("pills", language)
|
EID:CreateDescriptionTableIfMissing("pills", language)
|
||||||
EID:CreateDescriptionTableIfMissing("horsepills", language)
|
EID:CreateDescriptionTableIfMissing("horsepills", language)
|
||||||
EID.descriptions[language].pills[id+1] = {id, itemName, description, EID._currentMod}
|
EID.descriptions[language].pills[id + 1] = {id, itemName, description, EID._currentMod}
|
||||||
-- Default the horsepill to the same description as the base pill, for mods that only define the base pill
|
-- Default the horsepill to the same description as the base pill, for mods that only define the base pill
|
||||||
if EID.isRepentance and EID.descriptions[language].horsepills[id+1] == nil then
|
if EID.isRepentance and EID.descriptions[language].horsepills[id + 1] == nil then
|
||||||
EID.descriptions[language].horsepills[id+1] = {id, itemName, description, EID._currentMod}
|
EID.descriptions[language].horsepills[id + 1] = {id, itemName, description, EID._currentMod}
|
||||||
|
end
|
||||||
|
if itemName then
|
||||||
|
EID.ItemNames[language][fullID] = itemName
|
||||||
end
|
end
|
||||||
EID.ItemNames[language]["5.70." .. id] = itemName
|
|
||||||
end
|
end
|
||||||
|
|
||||||
---Adds a horsepill-specific description for a PillEffect
|
---Adds a horsepill-specific description for a PillEffect
|
||||||
@@ -291,9 +315,15 @@ function EID:addHorsePill(id, description, itemName, language)
|
|||||||
EID:WriteErrorMsg("Trying to add horsepill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
EID:WriteErrorMsg("Trying to add horsepill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local fullID = "5.70." .. id
|
||||||
|
if EID.FullyAutomatedDescriptions[fullID] then
|
||||||
|
EID.FullyAutomatedDescriptions[fullID] = nil -- remove vanilla item id from the modular desc list, since it got overriden by this function.
|
||||||
|
end
|
||||||
EID:CreateDescriptionTableIfMissing("horsepills", language)
|
EID:CreateDescriptionTableIfMissing("horsepills", language)
|
||||||
EID.descriptions[language].horsepills[id+1] = {id, itemName, description, EID._currentMod}
|
EID.descriptions[language].horsepills[id + 1] = {id, itemName, description, EID._currentMod}
|
||||||
EID.ItemNames[language]["5.70." .. id] = itemName
|
if itemName then
|
||||||
|
EID.ItemNames[language][fullID] = itemName
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---Adds a metadata for a pilleffect. Used for Placebo/False PHD
|
---Adds a metadata for a pilleffect. Used for Placebo/False PHD
|
||||||
@@ -641,15 +671,16 @@ function EID:getDescriptionObj(Type, Variant, SubType, entity, checkModifiers)
|
|||||||
description.Entity = entity or nil
|
description.Entity = entity or nil
|
||||||
|
|
||||||
local generatedModularDesc = false
|
local generatedModularDesc = false
|
||||||
if EID.FullyAutomatedDescriptions[description.fullItemString] then
|
local hasIgnoreModular = EID.descriptions[EID:getLanguage()].IgnoreFullyAutomatedDescriptions and EID.descriptions[EID:getLanguage()].IgnoreFullyAutomatedDescriptions[description.fullItemString]
|
||||||
|
if EID.FullyAutomatedDescriptions[description.fullItemString] and not hasIgnoreModular then
|
||||||
local success, modularDescription = pcall(EID.GenerateDescription, nil, description)
|
local success, modularDescription = pcall(EID.GenerateDescription, nil, description)
|
||||||
if success and modularDescription and modularDescription ~= "" then
|
if success and modularDescription and modularDescription ~= "" then
|
||||||
description.Description = modularDescription
|
description.Description = modularDescription
|
||||||
generatedModularDesc = true
|
generatedModularDesc = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not generatedModularDesc then
|
|
||||||
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
|
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
|
||||||
|
if not generatedModularDesc then
|
||||||
description.Description = tableEntry and tableEntry[3] or EID:getXMLDescription(Type, Variant, SubType)
|
description.Description = tableEntry and tableEntry[3] or EID:getXMLDescription(Type, Variant, SubType)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -918,7 +949,8 @@ function EID:getObjectName(Type, Variant, SubType)
|
|||||||
local translatedName = EID.ItemNames[EID:getLanguage()][fallbackName]
|
local translatedName = EID.ItemNames[EID:getLanguage()][fallbackName]
|
||||||
local itemNameTableEntry = translatedName ~= "" and translatedName or EID.ItemNames[EID.DefaultLanguageCode][fallbackName]
|
local itemNameTableEntry = translatedName ~= "" and translatedName or EID.ItemNames[EID.DefaultLanguageCode][fallbackName]
|
||||||
-- return itemName table entry if found and not pills/horsepills
|
-- return itemName table entry if found and not pills/horsepills
|
||||||
if itemNameTableEntry and tableName ~= "pills" and tableName ~= "horsepills" then return itemNameTableEntry end
|
-- 'EID.ItemNames[EID.DefaultLanguageCode][fallbackName]' can also be empty check if it is empty again, to check ItemConfig stuff propery
|
||||||
|
if itemNameTableEntry and itemNameTableEntry ~= "" and tableName ~= "pills" and tableName ~= "horsepills" then return itemNameTableEntry end
|
||||||
|
|
||||||
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
|
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
|
||||||
local name = nil
|
local name = nil
|
||||||
@@ -984,19 +1016,24 @@ function EID:getPillName(pillID, isHorsepill)
|
|||||||
local moddedDesc = EID:getDescriptionEntry("custom", "5.70."..pillID)
|
local moddedDesc = EID:getDescriptionEntry("custom", "5.70."..pillID)
|
||||||
local legacyModdedDescription = EID:getLegacyModDescription(5, 70, pillID)
|
local legacyModdedDescription = EID:getLegacyModDescription(5, 70, pillID)
|
||||||
local tableName = isHorsepill and "horsepills" or "pills"
|
local tableName = isHorsepill and "horsepills" or "pills"
|
||||||
local translatedName = EID.ItemNames[EID:getLanguage()]["5.70."..pillID]
|
local defaultDesc = EID:getDescriptionEntry(tableName, pillID)
|
||||||
local defaultDesc = translatedName or EID:getDescriptionEntry(tableName, pillID)
|
|
||||||
|
|
||||||
local name = moddedDesc or legacyModdedDescription or defaultDesc
|
local name = moddedDesc or legacyModdedDescription or defaultDesc
|
||||||
|
|
||||||
local vanillaName = ""
|
local vanillaName = ""
|
||||||
if pillID == 9999 then
|
if pillID == 9999 then
|
||||||
vanillaName = "Golden Pill" -- only used for languages that haven't defined a Golden Pill name
|
vanillaName = "Golden Pill" -- only used for languages that haven't defined a Golden Pill name
|
||||||
|
else
|
||||||
|
if EID.itemConfig:GetPillEffect(pillID - 1) == nil then
|
||||||
|
return "<INVALID PILL ID>"
|
||||||
else
|
else
|
||||||
vanillaName = EID.itemConfig:GetPillEffect(pillID - 1).Name
|
vanillaName = EID.itemConfig:GetPillEffect(pillID - 1).Name
|
||||||
end
|
end
|
||||||
name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions[EID.DefaultLanguageCode][tableName][pillID][2] or vanillaName
|
end
|
||||||
|
local translatedName = EID.ItemNames[EID:getLanguage()]["5.70."..pillID-1]
|
||||||
|
name = name and name[2] or translatedName or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions[EID.DefaultLanguageCode][tableName][pillID][2] or vanillaName
|
||||||
name = string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
|
name = string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
|
||||||
|
|
||||||
return name
|
return name
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -891,7 +891,7 @@ EID.GoldenTrinketData = {
|
|||||||
[156] = {t={1,1}}, -- Mother's Kiss
|
[156] = {t={1,1}}, -- Mother's Kiss
|
||||||
[159] = {goldenOnly = true, fullReplace = true, mult=1}, -- Gilded Key (Golden = no +1 key; probably a bug)
|
[159] = {goldenOnly = true, fullReplace = true, mult=1}, -- Gilded Key (Golden = no +1 key; probably a bug)
|
||||||
[160] = 1, -- Lucky Sack
|
[160] = 1, -- Lucky Sack
|
||||||
[162] = {t={50}, mults={1.32, 2}}, -- Azazel's Stump (50/67/100)
|
[162] = {t={33}, mults={1.515151, 3.03131}}, -- Azazel's Stump (33/50/100)
|
||||||
[163] = {t={1},mult=2}, -- Dingle Berry
|
[163] = {t={1},mult=2}, -- Dingle Berry
|
||||||
[164] = 1, -- Ring Cap
|
[164] = 1, -- Ring Cap
|
||||||
[166] = {t={50},mult=2}, -- Modeling Clay
|
[166] = {t={50},mult=2}, -- Modeling Clay
|
||||||
@@ -920,6 +920,7 @@ EID.GoldenTrinketData = {
|
|||||||
[25] = {goldenOnly = true, findReplace = true, mult = 2}, -- Mysterious Candy (golden = golden poop)
|
[25] = {goldenOnly = true, findReplace = true, mult = 2}, -- Mysterious Candy (golden = golden poop)
|
||||||
}
|
}
|
||||||
if EID.isRepentancePlus then
|
if EID.isRepentancePlus then
|
||||||
|
EID.GoldenTrinketData[17] = {t={10}, mults={2,3.3}} -- Red Patch
|
||||||
EID.GoldenTrinketData[23] = {t={33}, mults={1.5,3}} -- Missing Poster
|
EID.GoldenTrinketData[23] = {t={33}, mults={1.5,3}} -- Missing Poster
|
||||||
EID.GoldenTrinketData[30] = {t={10}, mults={2,3.3}} -- Pinky Eye
|
EID.GoldenTrinketData[30] = {t={10}, mults={2,3.3}} -- Pinky Eye
|
||||||
EID.GoldenTrinketData[31] = {t={10}, mults={2,3.3}} -- Push Pin
|
EID.GoldenTrinketData[31] = {t={10}, mults={2,3.3}} -- Push Pin
|
||||||
@@ -928,6 +929,7 @@ if EID.isRepentancePlus then
|
|||||||
EID.GoldenTrinketData[49] = 25 -- Bloody Penny
|
EID.GoldenTrinketData[49] = 25 -- Bloody Penny
|
||||||
EID.GoldenTrinketData[50] = 25 -- Burnt Penny
|
EID.GoldenTrinketData[50] = 25 -- Burnt Penny
|
||||||
EID.GoldenTrinketData[51] = 25 -- Flat Penny
|
EID.GoldenTrinketData[51] = 25 -- Flat Penny
|
||||||
|
EID.GoldenTrinketData[59] = 25 -- Cain's Eye
|
||||||
EID.GoldenTrinketData[60] = {t={5}} -- Eve's Bird Foot
|
EID.GoldenTrinketData[60] = {t={5}} -- Eve's Bird Foot
|
||||||
EID.GoldenTrinketData[67] = {t={50}, mults={1.5,2}} -- Cracked Dice
|
EID.GoldenTrinketData[67] = {t={50}, mults={1.5,2}} -- Cracked Dice
|
||||||
EID.GoldenTrinketData[79] = {t={25}, mults={1.32,2}} -- Endless Nameless
|
EID.GoldenTrinketData[79] = {t={25}, mults={1.32,2}} -- Endless Nameless
|
||||||
|
|||||||
@@ -130,7 +130,7 @@ EID.ModuleBehaviors = {
|
|||||||
},
|
},
|
||||||
["TearEffect"] = {
|
["TearEffect"] = {
|
||||||
Priority = 5510,
|
Priority = 5510,
|
||||||
BehaviorFunc = function(moduleBehaviorEntry, itemDataTableEntry, description)
|
BehaviorFunc = function(moduleBehaviorEntry, itemDataTableEntry, description, indent)
|
||||||
-- support single and multiple tear effects by turning single entries into a table
|
-- support single and multiple tear effects by turning single entries into a table
|
||||||
if type(itemDataTableEntry) ~= "table" then
|
if type(itemDataTableEntry) ~= "table" then
|
||||||
itemDataTableEntry = {itemDataTableEntry}
|
itemDataTableEntry = {itemDataTableEntry}
|
||||||
|
|||||||
@@ -231,9 +231,19 @@ local function DonationMachineCallback(descObj)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
descObj.Icon = EID.InlineIcons["DonationMachine"]
|
||||||
|
|
||||||
|
if coinsNeeded - totalDonations <= 0 then
|
||||||
|
-- All rewards unlocked, remove description part with required coin amount
|
||||||
|
local linebreakPos = string.find(descObj.Description, "#")
|
||||||
|
if linebreakPos then
|
||||||
|
descObj.Description = string.sub(descObj.Description, linebreakPos + 1)
|
||||||
|
end
|
||||||
|
return descObj
|
||||||
|
end
|
||||||
|
-- Replace variables in description with values
|
||||||
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 1, coinsNeeded)
|
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 1, coinsNeeded)
|
||||||
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 2, coinsNeeded - totalDonations)
|
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 2, coinsNeeded - totalDonations)
|
||||||
descObj.Icon = EID.InlineIcons["DonationMachine"]
|
|
||||||
return descObj
|
return descObj
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ EID.isRepentance = REPENTANCE or EID.isRepentancePlus -- REPENTANCE variable can
|
|||||||
require("eid_config")
|
require("eid_config")
|
||||||
EID.Config = EID.UserConfig
|
EID.Config = EID.UserConfig
|
||||||
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
||||||
EID.ModVersion = 5.14
|
EID.ModVersion = 5.15
|
||||||
EID.ModVersionCommit = "edc9613"
|
EID.ModVersionCommit = "c66fc0b"
|
||||||
EID.DefaultConfig.Version = EID.Config.Version
|
EID.DefaultConfig.Version = EID.Config.Version
|
||||||
EID.isHidden = false
|
EID.isHidden = false
|
||||||
EID.player = nil -- The primary Player Entity of Player 1
|
EID.player = nil -- The primary Player Entity of Player 1
|
||||||
|
|||||||
+1
-1
@@ -56,7 +56,7 @@ There are multiple Versions of the mod, depending on which DLCs you have install
|
|||||||
[img]https://i.imgur.com/jrdGbna.png[/img]
|
[img]https://i.imgur.com/jrdGbna.png[/img]
|
||||||
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
||||||
</description>
|
</description>
|
||||||
<version>5.14</version>
|
<version>5.15</version>
|
||||||
<visibility>Public</visibility>
|
<visibility>Public</visibility>
|
||||||
<tag id="Lua"/>
|
<tag id="Lua"/>
|
||||||
<tag id="Items"/>
|
<tag id="Items"/>
|
||||||
|
|||||||
Reference in new issue
Block a user