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@@ -26,7 +26,7 @@ EID.descriptions[languageCode].collectibles={
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{"2", "The Inner Eye", "↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Isaac shoots 3 tears at once"}, -- The Inner Eye
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{"2", "The Inner Eye", "↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Isaac shoots 3 tears at once"}, -- The Inner Eye
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{"3", "Spoon Bender", "Homing tears"}, -- Spoon Bender
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{"3", "Spoon Bender", "Homing tears"}, -- Spoon Bender
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{"4", "Cricket's Head", "↑ {{Damage}} +0.5 Damage#↑ {{Damage}} x1.5 Damage multiplier"}, -- Cricket's Head
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{"4", "Cricket's Head", "↑ {{Damage}} +0.5 Damage#↑ {{Damage}} x1.5 Damage multiplier"}, -- Cricket's Head
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{"5", "My Reflection", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#↑ {{Shotspeed}} +0.6 Shot speed#Tears get a boomerang effect"}, -- My Reflection
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{"5", "My Reflection", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#↑ {{Shotspeed}} x1.6 Shot speed multiplier#Tears get a boomerang effect"}, -- My Reflection
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{"6", "Number One", "↑ {{Tears}} +1.5 Tears#↑ +0.76 Tear height#↓ {{Range}} -17.62 Range"}, -- Number One
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{"6", "Number One", "↑ {{Tears}} +1.5 Tears#↑ +0.76 Tear height#↓ {{Range}} -17.62 Range"}, -- Number One
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{"7", "Blood of the Martyr", "↑ {{Damage}} +1 Damage"}, -- Blood of the Martyr
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{"7", "Blood of the Martyr", "↑ {{Damage}} +1 Damage"}, -- Blood of the Martyr
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{"8", "Brother Bobby", "Shoots normal tears#Deals 3.5 damage per tear"}, -- Brother Bobby
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{"8", "Brother Bobby", "Shoots normal tears#Deals 3.5 damage per tear"}, -- Brother Bobby
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@@ -34,7 +34,7 @@ EID.descriptions[languageCode].collectibles={
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{"10", "Halo of Flies", "+2 Fly orbitals#Blocks enemy projectiles"}, -- Halo of Flies
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{"10", "Halo of Flies", "+2 Fly orbitals#Blocks enemy projectiles"}, -- Halo of Flies
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{"11", "1up!", "↑ +1 Life#Isaac respawns with full health on death"}, -- 1up!
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{"11", "1up!", "↑ +1 Life#Isaac respawns with full health on death"}, -- 1up!
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{"12", "Magic Mushroom", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#Size up#{{HealingRed}} Full health"}, -- Magic Mushroom
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{"12", "Magic Mushroom", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#Size up#{{HealingRed}} Full health"}, -- Magic Mushroom
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{"13", "The Virus", "↓ {{Speed}} -0.1 Speed#{{Poison}} Touching enemies poisons them#{{BlackHeart}} Poisoned enemies can drop Black Hearts"}, -- The Virus
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{"13", "The Virus", "↓ {{Speed}} -0.1 Speed#{{Poison}} Touching enemies poisons them#{{BlackHeart}} Poisoned enemies have a 20% chance to drop Black Hearts"}, -- The Virus
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{"14", "Roid Rage", "↑ {{Speed}} +0.6 Speed#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height"}, -- Roid Rage
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{"14", "Roid Rage", "↑ {{Speed}} +0.6 Speed#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height"}, -- Roid Rage
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{"15", "<3", "↑ {{Heart}} +1 Health#{{HealingRed}} Full health"}, -- <3
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{"15", "<3", "↑ {{Heart}} +1 Health#{{HealingRed}} Full health"}, -- <3
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{"16", "Raw Liver", "↑ {{Heart}} +2 Health#{{HealingRed}} Full health"}, -- Raw Liver
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{"16", "Raw Liver", "↑ {{Heart}} +2 Health#{{HealingRed}} Full health"}, -- Raw Liver
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@@ -62,7 +62,7 @@ EID.descriptions[languageCode].collectibles={
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{"38", "Tammy's Head", "Shoots 10 tears in a circle around Isaac#The tears copy Isaac's tear effects, plus 25 damage"}, -- Tammy's Head
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{"38", "Tammy's Head", "Shoots 10 tears in a circle around Isaac#The tears copy Isaac's tear effects, plus 25 damage"}, -- Tammy's Head
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{"39", "Mom's Bra", "{{Petrify}} Petrifies all enemies in the room for 4 seconds"}, -- Mom's Bra
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{"39", "Mom's Bra", "{{Petrify}} Petrifies all enemies in the room for 4 seconds"}, -- Mom's Bra
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{"40", "Kamikaze!", "Causes an explosion at Isaac's location#It deals 40 damage"}, -- Kamikaze!
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{"40", "Kamikaze!", "Causes an explosion at Isaac's location#It deals 40 damage"}, -- Kamikaze!
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{"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 5 seconds"}, -- Mom's Pad
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{"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 4 seconds"}, -- Mom's Pad
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{"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes on impact and poisons enemies"}, -- Bob's Rotten Head
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{"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes on impact and poisons enemies"}, -- Bob's Rotten Head
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{"43", "", "<item does not exist>"},
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{"43", "", "<item does not exist>"},
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{"44", "Teleport!", "Teleports Isaac into a random room, except I AM ERROR rooms"}, -- Teleport!
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{"44", "Teleport!", "Teleports Isaac into a random room, except I AM ERROR rooms"}, -- Teleport!
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@@ -113,7 +113,7 @@ EID.descriptions[languageCode].collectibles={
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{"89", "Spider Bite", "{{Slow}} 25% chance to shoot slowing tears#{{Luck}} 100% chance at 15 luck"}, -- Spider Bite
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{"89", "Spider Bite", "{{Slow}} 25% chance to shoot slowing tears#{{Luck}} 100% chance at 15 luck"}, -- Spider Bite
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{"90", "The Small Rock", "↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +1 Damage#↓ {{Speed}} -0.2 Speed"}, -- The Small Rock
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{"90", "The Small Rock", "↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +1 Damage#↓ {{Speed}} -0.2 Speed"}, -- The Small Rock
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{"91", "Spelunker Hat", "Reveals the room type of adjacent rooms#{{SecretRoom}} Can reveal Secret and Super Secret Rooms"}, -- Spelunker Hat
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{"91", "Spelunker Hat", "Reveals the room type of adjacent rooms#{{SecretRoom}} Can reveal Secret and Super Secret Rooms"}, -- Spelunker Hat
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{"92", "Super Bandage", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{SoulHeart}} +2 Soul Hearts"}, -- Super Bandage
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{"92", "Super Bandage", "↑ {{Heart}} +1 Health#{{SoulHeart}} +2 Soul Hearts"}, -- Super Bandage
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{"93", "The Gamekid", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- The Gamekid
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{"93", "The Gamekid", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- The Gamekid
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{"94", "Sack of Pennies", "{{Coin}} Spawns a random coin every 2 rooms"}, -- Sack of Pennies
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{"94", "Sack of Pennies", "{{Coin}} Spawns a random coin every 2 rooms"}, -- Sack of Pennies
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{"95", "Robo-Baby", "Shoots lasers#Deals 3.5 damage per shot"}, -- Robo-Baby
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{"95", "Robo-Baby", "Shoots lasers#Deals 3.5 damage per shot"}, -- Robo-Baby
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@@ -155,7 +155,7 @@ EID.descriptions[languageCode].collectibles={
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{"131", "Bomb Bag", "{{Bomb}} Spawns 1 bomb pickup every 3 rooms"}, -- Bomb Bag
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{"131", "Bomb Bag", "{{Bomb}} Spawns 1 bomb pickup every 3 rooms"}, -- Bomb Bag
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{"132", "A Lump of Coal", "{{Damage}} Tears deal more damage the further they travel"}, -- A Lump of Coal
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{"132", "A Lump of Coal", "{{Damage}} Tears deal more damage the further they travel"}, -- A Lump of Coal
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{"133", "Guppy's Paw", "{{SoulHeart}} Converts 1 heart container into 3 Soul Hearts"}, -- Guppy's Paw
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{"133", "Guppy's Paw", "{{SoulHeart}} Converts 1 heart container into 3 Soul Hearts"}, -- Guppy's Paw
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{"134", "Guppy's Tail", "{{Chest}} 33% chance to replace the room clear reward with a chest#33% chance to spawn no room clear reward"}, -- Guppy's Tail
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{"134", "Guppy's Tail", "{{Chest}} 33% chance to replace the room clear reward with a chest#22% chance to spawn no room clear reward"}, -- Guppy's Tail
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{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 coins#{{Heart}} Removes Red Hearts first"}, -- IV Bag
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{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 coins#{{Heart}} Removes Red Hearts first"}, -- IV Bag
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{"136", "Best Friend", "Spawns a decoy Isaac that attracts enemies and explodes after 5 seconds"}, -- Best Friend
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{"136", "Best Friend", "Spawns a decoy Isaac that attracts enemies and explodes after 5 seconds"}, -- Best Friend
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{"137", "Remote Detonator", "{{Bomb}} +5 Bombs#Isaac's bombs no longer explode automatically#Upon use, detonates all of Isaac's bombs at once"}, -- Remote Detonator
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{"137", "Remote Detonator", "{{Bomb}} +5 Bombs#Isaac's bombs no longer explode automatically#Upon use, detonates all of Isaac's bombs at once"}, -- Remote Detonator
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@@ -189,7 +189,7 @@ EID.descriptions[languageCode].collectibles={
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{"165", "Cat-o-nine-tails", "↑ {{Damage}} +1 Damage#↑ {{Shotspeed}} +0.23 Shot speed"}, -- Cat-o-nine-tails
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{"165", "Cat-o-nine-tails", "↑ {{Damage}} +1 Damage#↑ {{Shotspeed}} +0.23 Shot speed"}, -- Cat-o-nine-tails
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{"166", "D20", "Rerolls all pickups in the room"}, -- D20
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{"166", "D20", "Rerolls all pickups in the room"}, -- D20
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{"167", "Harlequin Baby", "Shoots two tears in a V-shaped pattern#Deals 4 damage per tear"}, -- Harlequin Baby
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{"167", "Harlequin Baby", "Shoots two tears in a V-shaped pattern#Deals 4 damage per tear"}, -- Harlequin Baby
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{"168", "Epic Fetus", "Instead of shooting tears, aim a crosshair#A rocket lands on the crosshair after 1.5 seconds#{{Damage}} Rockets deal 20x Isaac's damage"}, -- Epic Fetus
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{"168", "Epic Fetus", "Instead of shooting tears, aim a crosshair#A missile lands on the crosshair after 1.5 seconds#{{Damage}} Missiles deal 20x Isaac's damage"}, -- Epic Fetus
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{"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus
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{"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.48 Tears multiplier#↓ {{Tears}} +3 Tear delay#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus
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{"170", "Daddy Longlegs", "Stomps on a nearby enemy every 4 seconds#Deals 40 damage per second"}, -- Daddy Longlegs
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{"170", "Daddy Longlegs", "Stomps on a nearby enemy every 4 seconds#Deals 40 damage per second"}, -- Daddy Longlegs
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{"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies"}, -- Spider Butt
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{"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies"}, -- Spider Butt
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@@ -229,7 +229,7 @@ EID.descriptions[languageCode].collectibles={
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{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when the item has no charges"}, -- Sharp Plug
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{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when the item has no charges"}, -- Sharp Plug
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{"206", "Guillotine", "↑ {{Tears}} -1 Tear delay#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage per second"}, -- Guillotine
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{"206", "Guillotine", "↑ {{Tears}} -1 Tear delay#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage per second"}, -- Guillotine
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{"207", "Ball of Bandages", "Lv1: Orbital#{{Charm}} Lv2: Orbital that shoots charmed tears#{{Charm}} Lv3: Bandage Girl#{{Charm}} Lv4: Super Bandage Girl"}, -- Ball of Bandages
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{"207", "Ball of Bandages", "Lv1: Orbital#{{Charm}} Lv2: Orbital that shoots charmed tears#{{Charm}} Lv3: Bandage Girl#{{Charm}} Lv4: Super Bandage Girl"}, -- Ball of Bandages
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{"208", "Champion Belt", "↑ {{Damage}} +1 Damage#Champion enemy chance goes from 5% to 20%#Doesn't increase chance of champion bosses"}, -- Champion Belt
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{"208", "Champion Belt", "↑ {{Damage}} +1 Damage#Champion enemy chance +15%#Doesn't increase chance of champion bosses"}, -- Champion Belt
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{"209", "Butt Bombs", "{{Bomb}} +5 Bombs#{{Confusion}} Explosions concuss and damage every enemy in the room"}, -- Butt Bombs
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{"209", "Butt Bombs", "{{Bomb}} +5 Bombs#{{Confusion}} Explosions concuss and damage every enemy in the room"}, -- Butt Bombs
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{"210", "Gnawed Leaf", "After 1 second of inactivity, Isaac becomes invincible"}, -- Gnawed Leaf
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{"210", "Gnawed Leaf", "After 1 second of inactivity, Isaac becomes invincible"}, -- Gnawed Leaf
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{"211", "Spiderbaby", "Taking damage spawns 1-2 blue spiders"}, -- Spiderbaby
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{"211", "Spiderbaby", "Taking damage spawns 1-2 blue spiders"}, -- Spiderbaby
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@@ -246,7 +246,7 @@ EID.descriptions[languageCode].collectibles={
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{"222", "Anti-Gravity", "↑ {{Tears}} -2 Tear delay#Holding the fire buttons causes tears to hover in midair#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
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{"222", "Anti-Gravity", "↑ {{Tears}} -2 Tear delay#Holding the fire buttons causes tears to hover in midair#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
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{"223", "Pyromaniac", "{{Bomb}} +5 Bombs#Immunity to explosions, rock waves, and stomp attacks#{{HealingRed}} Getting hit by explosions heals 1 heart"}, -- Pyromaniac
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{"223", "Pyromaniac", "{{Bomb}} +5 Bombs#Immunity to explosions, rock waves, and stomp attacks#{{HealingRed}} Getting hit by explosions heals 1 heart"}, -- Pyromaniac
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{"224", "Cricket's Body", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.2 Tear size#↓ {{Range}} -10 Range#Tears split up in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
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{"224", "Cricket's Body", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.2 Tear size#↓ {{Range}} -10 Range#Tears split up in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
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{"225", "Gimpy", "{{SoulHeart}} Taking damage has a chance to spawn a Soul Heart#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
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{"225", "Gimpy", "{{SoulHeart}} Taking damage has a 10% chance to spawn a Soul Heart#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
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{"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
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{"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
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{"227", "Piggy Bank", "{{Coin}} +3 Coins#{{Coin}} Taking damage spawns 1-2 coins"}, -- Piggy Bank
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{"227", "Piggy Bank", "{{Coin}} +3 Coins#{{Coin}} Taking damage spawns 1-2 coins"}, -- Piggy Bank
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{"228", "Mom's Perfume", "↑ {{Tears}} -1 Tear delay#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
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{"228", "Mom's Perfume", "↑ {{Tears}} -1 Tear delay#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
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@@ -259,8 +259,8 @@ EID.descriptions[languageCode].collectibles={
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{"235", "", "<item does not exist>"},
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{"235", "", "<item does not exist>"},
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{"236", "E. Coli", "Touching an enemy turns it into poop"}, -- E. Coli
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{"236", "E. Coli", "Touching an enemy turns it into poop"}, -- E. Coli
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{"237", "Death's Touch", "↑ {{Damage}} +1.5 Damage#↑ {{Tearsize}} x2 Tear size#↓ {{Tears}} -0.3 Tears#Piercing tears"}, -- Death's Touch
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{"237", "Death's Touch", "↑ {{Damage}} +1.5 Damage#↑ {{Tearsize}} x2 Tear size#↓ {{Tears}} -0.3 Tears#Piercing tears"}, -- Death's Touch
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{"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"}, -- Key Piece 1
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{"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2.5% chance for Eternal Hearts"}, -- Key Piece 1
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{"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"}, -- Key Piece 2
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{"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2.5% chance for Eternal Hearts"}, -- Key Piece 2
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{"240", "Experimental Treatment", "↑ Increases 4 random stats#↓ Decreases 2 random stats"}, -- Experimental Treatment
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{"240", "Experimental Treatment", "↑ Increases 4 random stats#↓ Decreases 2 random stats"}, -- Experimental Treatment
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{"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward"}, -- Contract from Below
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{"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward"}, -- Contract from Below
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{"242", "Infamy", "50% chance to block enemy shots"}, -- Infamy
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{"242", "Infamy", "50% chance to block enemy shots"}, -- Infamy
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@@ -323,10 +323,10 @@ EID.descriptions[languageCode].collectibles={
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{"297", "Pandora's Box", "{{NoLB}}Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}"}, -- Pandora's Box
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{"297", "Pandora's Box", "{{NoLB}}Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}"}, -- Pandora's Box
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{"298", "Unicorn Stump", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot (No contact damage)"}, -- Unicorn Stump
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{"298", "Unicorn Stump", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot (No contact damage)"}, -- Unicorn Stump
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{"299", "Taurus", "↓ {{Speed}} -0.3 Speed#↑ {{Speed}} Slowly gain speed while in hostile rooms#At 2 speed, Isaac becomes invincible and deals contact damage#Afterwards, lose the Taurus speed boost for the room"}, -- Taurus
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{"299", "Taurus", "↓ {{Speed}} -0.3 Speed#↑ {{Speed}} Slowly gain speed while in hostile rooms#At 2 speed, Isaac becomes invincible and deals contact damage#Afterwards, lose the Taurus speed boost for the room"}, -- Taurus
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{"300", "Aries", "↑ {{Speed}} +0.25 Speed#Touching enemies deals contact damage"}, -- Aries
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{"300", "Aries", "↑ {{Speed}} +0.25 Speed#Touching enemies at a speed above 0.85 deals 18 contact damage"}, -- Aries
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{"301", "Cancer", "{{SoulHeart}} +3 Soul Hearts#Taking damage reduces all future damage in the room to half a heart"}, -- Cancer
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{"301", "Cancer", "{{SoulHeart}} +3 Soul Hearts#Taking damage reduces all future damage in the room to half a heart"}, -- Cancer
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{"302", "Leo", "Size up#Isaac can destroy rocks by walking into them"}, -- Leo
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{"302", "Leo", "Size up#Isaac can destroy rocks by walking into them"}, -- Leo
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{"303", "Virgo", "Taking damage can make Isaac temporarily invincible#{{Luck}} 100% chance at 10 luck#{{Pill}} Converts negative pills into positive ones"}, -- Virgo
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{"303", "Virgo", "Taking damage have a 25% chance to make Isaac temporarily invincible#{{Luck}} 100% chance at 10 luck#{{Pill}} Converts negative pills into positive ones"}, -- Virgo
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{"304", "Libra", "+6 {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys#Balances Isaac's stats#Future stat changes will be spread across all stats"}, -- Libra
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{"304", "Libra", "+6 {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys#Balances Isaac's stats#Future stat changes will be spread across all stats"}, -- Libra
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{"305", "Scorpio", "{{Poison}} Poison tears"}, -- Scorpio
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{"305", "Scorpio", "{{Poison}} Poison tears"}, -- Scorpio
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{"306", "Sagittarius", "↑ {{Speed}} +0.2 Speed#Piercing tears"}, -- Sagittarius
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{"306", "Sagittarius", "↑ {{Speed}} +0.2 Speed#Piercing tears"}, -- Sagittarius
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@@ -335,7 +335,7 @@ EID.descriptions[languageCode].collectibles={
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{"309", "Pisces", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.25 Tear size#Increases tear knockback"}, -- Pisces
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{"309", "Pisces", "↑ {{Tears}} -1 Tear delay#↑ {{Tearsize}} x1.25 Tear size#Increases tear knockback"}, -- Pisces
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{"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.5 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
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{"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.5 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
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{"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a x2 damage multiplier"}, -- Judas' Shadow
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{"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a x2 damage multiplier"}, -- Judas' Shadow
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{"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow
|
{"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#All Red Hearts heal double their value"}, -- Maggy's Bow
|
||||||
{"313", "Holy Mantle", "Negates the first hit taken once per room"}, -- Holy Mantle
|
{"313", "Holy Mantle", "Negates the first hit taken once per room"}, -- Holy Mantle
|
||||||
{"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
{"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
||||||
{"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets"}, -- Strange Attractor
|
{"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets"}, -- Strange Attractor
|
||||||
@@ -345,12 +345,12 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"319", "Cain's Other Eye", "Bounces around the room#Low accuracy tears that deal Isaac's damage"}, -- Cain's Other Eye
|
{"319", "Cain's Other Eye", "Bounces around the room#Low accuracy tears that deal Isaac's damage"}, -- Cain's Other Eye
|
||||||
{"320", "???'s Only Friend", "Controllable fly#Deals 37.5 contact damage per second"}, -- ???'s Only Friend
|
{"320", "???'s Only Friend", "Controllable fly#Deals 37.5 contact damage per second"}, -- ???'s Only Friend
|
||||||
{"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"}, -- Samson's Chains
|
{"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"}, -- Samson's Chains
|
||||||
{"322", "Mongo Baby", "Mimics your baby familiars' tears#If you have none, shoots normal 3.5 damage tears"}, -- Mongo Baby
|
{"322", "Mongo Baby", "Mimics your baby familiars' tears#Deals 2x damage of the mimicked familiar#If you have none, shoots normal 7 damage tears"}, -- Mongo Baby
|
||||||
{"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects#Recharges by shooting tears"}, -- Isaac's Tears
|
{"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects#Recharges by shooting tears"}, -- Isaac's Tears
|
||||||
{"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, -- Undefined
|
{"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, -- Undefined
|
||||||
{"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The head shoots 3.5 damage tears#The body is controlled separately and still shoots Isaac's tears"}, -- Scissors
|
{"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The head shoots 3.5 damage tears#The body is controlled separately and still shoots Isaac's tears"}, -- Scissors
|
||||||
{"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
|
{"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
|
||||||
{"327", "The Polaroid", "Taking damage at half a Red Heart or none makes Isaac temporarily invincible"}, -- The Polaroid
|
{"327", "The Polaroid", "Taking damage at half a Red Heart or none makes Isaac temporarily invincible for 5 seconds"}, -- The Polaroid
|
||||||
{"328", "The Negative", "Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
|
{"328", "The Negative", "Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
|
||||||
{"329", "The Ludovico Technique", "Replaces Isaac's tears with one giant controllable tear"}, -- The Ludovico Technique
|
{"329", "The Ludovico Technique", "Replaces Isaac's tears with one giant controllable tear"}, -- The Ludovico Technique
|
||||||
{"330", "Soy Milk", "↑ {{Tears}} x4 Tears multiplier#↑ {{Tears}} -2 Tear delay#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
|
{"330", "Soy Milk", "↑ {{Tears}} x4 Tears multiplier#↑ {{Tears}} -2 Tear delay#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
|
||||||
@@ -375,7 +375,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"349", "Wooden Nickel", "{{Coin}} 56% chance to spawn a random coin"}, -- Wooden Nickel
|
{"349", "Wooden Nickel", "{{Coin}} 56% chance to spawn a random coin"}, -- Wooden Nickel
|
||||||
{"350", "Toxic Shock", "{{Poison}} Entering a room poisons all enemies#Enemies killed leave a puddle of creep#The creep deals 30 damage per second"}, -- Toxic Shock
|
{"350", "Toxic Shock", "{{Poison}} Entering a room poisons all enemies#Enemies killed leave a puddle of creep#The creep deals 30 damage per second"}, -- Toxic Shock
|
||||||
{"351", "Mega Bean", "{{Petrify}} Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open secret rooms and break rocks"}, -- Mega Bean
|
{"351", "Mega Bean", "{{Petrify}} Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open secret rooms and break rocks"}, -- Mega Bean
|
||||||
{"352", "Glass Cannon", "{{Warning}} Firing the cannon reduces Isaac's health down to half a heart#Shoots a large piercing + spectral tear that does 10x Isaac's damage"}, -- Glass Cannon
|
{"352", "Glass Cannon", "{{Warning}} Firing the cannon reduces Isaac's health down to half a heart#Shoots a large piercing + spectral tear that does 10x Isaac's damage + 10 damage"}, -- Glass Cannon
|
||||||
{"353", "Bomber Boy", "{{Bomb}} +5 Bombs#Bombs explode in a cross-shaped pattern"}, -- Bomber Boy
|
{"353", "Bomber Boy", "{{Bomb}} +5 Bombs#Bombs explode in a cross-shaped pattern"}, -- Bomber Boy
|
||||||
{"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
|
{"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
|
||||||
{"355", "Mom's Pearls", "↑ {{Range}} +1.25 Range#↑ +0.5 Tear height#↑ {{Luck}} +1 Luck"}, -- Mom's Pearls
|
{"355", "Mom's Pearls", "↑ {{Range}} +1.25 Range#↑ +0.5 Tear height#↑ {{Luck}} +1 Luck"}, -- Mom's Pearls
|
||||||
@@ -398,7 +398,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"372", "Charged Baby", "Every 30 seconds while in an uncleared room, the familiar can:#{{Battery}} Spawn a Battery (max 2 per room)#{{Battery}} Add one charge to the active item (max 2 per room)#{{Petrify}} Petrify all enemies in the room"}, -- Charged Baby
|
{"372", "Charged Baby", "Every 30 seconds while in an uncleared room, the familiar can:#{{Battery}} Spawn a Battery (max 2 per room)#{{Battery}} Add one charge to the active item (max 2 per room)#{{Petrify}} Petrify all enemies in the room"}, -- Charged Baby
|
||||||
{"373", "Dead Eye", "↑ {{Damage}} Consecutive tear hits on enemies grant +25% damage (max +100%)#Missing has a chance to reset the multiplier"}, -- Dead Eye
|
{"373", "Dead Eye", "↑ {{Damage}} Consecutive tear hits on enemies grant +25% damage (max +100%)#Missing has a chance to reset the multiplier"}, -- Dead Eye
|
||||||
{"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beam deals 4x Isaac's damage"}, -- Holy Light
|
{"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beam deals 4x Isaac's damage"}, -- Holy Light
|
||||||
{"375", "Host Hat", "Grants immunity to explosions, rock wave attacks and Mom and Satan's stomp attacks#25% chance to reflect enemy shots"}, -- Host Hat
|
{"375", "Host Hat", "Grants immunity to explosions, rock wave attacks and Mom and Satan's stomp attacks#20% chance to reflect enemy shots"}, -- Host Hat
|
||||||
{"376", "Restock", "Spawns 3 random pickups#Buying an item from a Shop restocks it instantly"}, -- Restock
|
{"376", "Restock", "Spawns 3 random pickups#Buying an item from a Shop restocks it instantly"}, -- Restock
|
||||||
{"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"}, -- Bursting Sack
|
{"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"}, -- Bursting Sack
|
||||||
{"378", "No. 2", "Holding a fire button for 2.35 seconds spawns a lit Butt Bomb"}, -- No. 2
|
{"378", "No. 2", "Holding a fire button for 2.35 seconds spawns a lit Butt Bomb"}, -- No. 2
|
||||||
@@ -416,17 +416,17 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"390", "Seraphim", "Shoots Sacred Heart tears#Deals 10 damage per tear"}, -- Seraphim
|
{"390", "Seraphim", "Shoots Sacred Heart tears#Deals 10 damage per tear"}, -- Seraphim
|
||||||
{"391", "Betrayal", "{{Charm}} Taking damage charms all enemies in the room"}, -- Betrayal
|
{"391", "Betrayal", "{{Charm}} Taking damage charms all enemies in the room"}, -- Betrayal
|
||||||
{"392", "Zodiac", "Grants a random zodiac item effect every floor"}, -- Zodiac
|
{"392", "Zodiac", "Grants a random zodiac item effect every floor"}, -- Zodiac
|
||||||
{"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Poisoned enemies have a chance to drop a Black Heart on death"}, -- Serpent's Kiss
|
{"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Poisoned enemies have a 20% chance to drop a Black Heart on death"}, -- Serpent's Kiss
|
||||||
{"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3.15 Range#↑ +0.3 Tear height#Isaac automatically shoots tears at a movable red target on the ground"}, -- Marked
|
{"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3.15 Range#↑ +0.3 Tear height#Isaac automatically shoots tears at a movable red target on the ground"}, -- Marked
|
||||||
{"395", "Tech X", "{{Chargeable}} Isaac's tears are replaced by a chargeable laser ring#Ring size increases with charge amount"}, -- Tech X
|
{"395", "Tech X", "{{Chargeable}} Isaac's tears are replaced by a chargeable laser ring#Ring size increases with charge amount"}, -- Tech X
|
||||||
{"396", "Ventricle Razor", "Creates up to two portals to travel between#Can be placed in different rooms"}, -- Ventricle Razor
|
{"396", "Ventricle Razor", "Creates up to two portals to travel between#Can be placed in different rooms"}, -- Ventricle Razor
|
||||||
{"397", "Tractor Beam", "↑ {{Tears}} +0.5 Tears#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
{"397", "Tractor Beam", "↑ {{Tears}} +0.5 Tears#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||||
{"398", "God's Flesh", "{{Shrink}} Tears can shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
|
{"398", "God's Flesh", "{{Shrink}} Tears have a 10% chance to shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
|
||||||
{"399", "Maw of the Void", "↑ {{Damage}} +1 Damage#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the black ring have a 5% chance to drop a Black Heart"}, -- Maw of the Void
|
{"399", "Maw of the Void", "↑ {{Damage}} +1 Damage#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the black ring have a 5% chance to drop a Black Heart"}, -- Maw of the Void
|
||||||
{"400", "Spear of Destiny", "Isaac holds a spear in front of him#{{Fear}} The spear deals twice his damage and can fear enemies on contact"}, -- Spear of Destiny
|
{"400", "Spear of Destiny", "Isaac holds a spear in front of him#{{Fear}} The spear deals twice his damage and can fear enemies on contact"}, -- Spear of Destiny
|
||||||
{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit and explode after a few seconds"}, -- Explosivo
|
{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit and explode after a few seconds"}, -- Explosivo
|
||||||
{"402", "Chaos", "All items are chosen from random item pools#Spawns 1-6 random pickups"}, -- Chaos
|
{"402", "Chaos", "All items are chosen from random item pools#Spawns 1-6 random pickups"}, -- Chaos
|
||||||
{"403", "Spider Mod", "Displays tear damage and health bars of all enemies#Inflicts random status effects to enemies on contact#Randomly spawns batteries"}, -- Spider Mod
|
{"403", "Spider Mod", "Displays tear damage and health bars of all enemies#Inflicts random status effects to enemies on contact#Randomly spawns batteries or blue spiders"}, -- Spider Mod
|
||||||
{"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies"}, -- Farting Baby
|
{"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies"}, -- Farting Baby
|
||||||
{"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies random status effects to enemies on contact"}, -- GB Bug
|
{"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies random status effects to enemies on contact"}, -- GB Bug
|
||||||
{"406", "D8", "Multiplies Isaac's damage, tears, range and speed stats by between x0.5 and x2#The multipliers are rerolled each use"}, -- D8
|
{"406", "D8", "Multiplies Isaac's damage, tears, range and speed stats by between x0.5 and x2#The multipliers are rerolled each use"}, -- D8
|
||||||
@@ -436,19 +436,19 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"410", "Evil Eye", "3.33% chance to shoot an eye#{{Luck}} 10% chance at 20 luck#The eye moves in a straight line and shoots tears in the same direction as Isaac"}, -- Evil Eye
|
{"410", "Evil Eye", "3.33% chance to shoot an eye#{{Luck}} 10% chance at 20 luck#The eye moves in a straight line and shoots tears in the same direction as Isaac"}, -- Evil Eye
|
||||||
{"411", "Lusty Blood", "↑ {{Damage}} +0.5 Damage for each enemy killed in the room#Caps at +5 Damage after 10 kills"}, -- Lusty Blood
|
{"411", "Lusty Blood", "↑ {{Damage}} +0.5 Damage for each enemy killed in the room#Caps at +5 Damage after 10 kills"}, -- Lusty Blood
|
||||||
{"412", "Cambion Conception", "Taking damage 15 times spawns a permanent demon familiar#After two familiars, it takes 30 instead of 15#Caps at 4 familiars"}, -- Cambion Conception
|
{"412", "Cambion Conception", "Taking damage 15 times spawns a permanent demon familiar#After two familiars, it takes 30 instead of 15#Caps at 4 familiars"}, -- Cambion Conception
|
||||||
{"413", "Immaculate Conception", "Picking up 15 hearts spawns a permanent angelic familiar#Caps at 5 familiars#{{SoulHeart}} If all familiars have been granted, spawns a Soul Heart instead"}, -- Immaculate Conception
|
{"413", "Immaculate Conception", "{{SoulHeart}} Picking up 15 hearts spawns a permanent angelic familiar and a Soul Heart#Caps at 5 familiars"}, -- Immaculate Conception
|
||||||
{"414", "More Options", "{{TreasureRoom}} Allows Isaac to choose between 2 items in treasure rooms"}, -- More Options
|
{"414", "More Options", "{{TreasureRoom}} Allows Isaac to choose between 2 items in treasure rooms"}, -- More Options
|
||||||
{"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
|
{"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
|
||||||
{"416", "Deep Pockets", "Allows Isaac to carry two runes/cards/pills"}, -- Deep Pockets
|
{"416", "Deep Pockets", "Allows Isaac to carry two runes/cards/pills"}, -- Deep Pockets
|
||||||
{"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 1.29x Isaac's damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
|
{"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 1.29x Isaac's damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
|
||||||
{"418", "Fruit Cake", "Each one of Isaac's tears gets a different effect"}, -- Fruit Cake
|
{"418", "Fruit Cake", "Each one of Isaac's tears gets a different effect"}, -- Fruit Cake
|
||||||
{"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
{"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}}> {{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||||
{"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds"}, -- Black Powder
|
{"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds"}, -- Black Powder
|
||||||
{"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean
|
{"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean
|
||||||
{"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass
|
{"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass
|
||||||
{"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection
|
{"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection
|
||||||
{"424", "Sack Head", "Pickups have a chance to be replaced with a {{GrabBag}}sack:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Spawns a sack"}, -- Sack Head
|
{"424", "Sack Head", "Pickups have a chance to be replaced with a {{GrabBag}}sack:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Spawns a sack"}, -- Sack Head
|
||||||
{"425", "Night Light", "{{Slow}} Spawns a slowing cone of light in front of Isaac"}, -- Night Light
|
{"425", "Night Light", "{{Slow}} Spawns a slowing cone of light in front of Isaac#Removes Curse of Darkness for the current floor"}, -- Night Light
|
||||||
{"426", "Obsessed Fan", "Mimics Isaac's exact movement on a 3 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
|
{"426", "Obsessed Fan", "Mimics Isaac's exact movement on a 3 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
|
||||||
{"427", "Mine Crafter", "Spawns a pushable TNT barrel#Using the item a second time in the same room remotely detonates the barrel"}, -- Mine Crafter
|
{"427", "Mine Crafter", "Spawns a pushable TNT barrel#Using the item a second time in the same room remotely detonates the barrel"}, -- Mine Crafter
|
||||||
{"428", "PJs", "{{HealingRed}} Full health#{{SoulHeart}} +4 Soul Hearts"}, -- PJs
|
{"428", "PJs", "{{HealingRed}} Full health#{{SoulHeart}} +4 Soul Hearts"}, -- PJs
|
||||||
@@ -475,7 +475,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"449", "Metal Plate", "{{SoulHeart}} +1 Soul Heart#{{Confusion}} Enemy bullets have a 25% chance to be reflected as concussive tears"}, -- Metal Plate
|
{"449", "Metal Plate", "{{SoulHeart}} +1 Soul Heart#{{Confusion}} Enemy bullets have a 25% chance to be reflected as concussive tears"}, -- Metal Plate
|
||||||
{"450", "Eye of Greed", "Every 20 tears, Isaac shoots a coin tear that deals double damage#{{Petrify}} Enemies hit with the coin get petrified and turn into gold#{{Coin}} Killing a gold enemy drops 1-4 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
|
{"450", "Eye of Greed", "Every 20 tears, Isaac shoots a coin tear that deals double damage#{{Petrify}} Enemies hit with the coin get petrified and turn into gold#{{Coin}} Killing a gold enemy drops 1-4 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
|
||||||
{"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Card effects are doubled or enhanced"}, -- Tarot Cloth
|
{"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Card effects are doubled or enhanced"}, -- Tarot Cloth
|
||||||
{"452", "Varicose Veins", "Taking damage shoots 10 tears in a circle around Isaac#The tears deal Isaac's damage + 25"}, -- Varicose Veins
|
{"452", "Varicose Veins", "Taking damage shoots 10 tears in a circle around Isaac#The tears deal Isaac's damage + 25#{{Collectible214}} 20% chance to activate the Anemic effect for 2 seconds"}, -- Varicose Veins
|
||||||
{"453", "Compound Fracture", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Tears shatter into 1-3 small bone shards upon hitting anything"}, -- Compound Fracture
|
{"453", "Compound Fracture", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Tears shatter into 1-3 small bone shards upon hitting anything"}, -- Compound Fracture
|
||||||
{"454", "Polydactyly", "Spawns a {{Rune}} rune, {{Card}} card or {{Pill}} pill on pickup#Allows Isaac to carry 2 runes/cards/pills"}, -- Polydactyly
|
{"454", "Polydactyly", "Spawns a {{Rune}} rune, {{Card}} card or {{Pill}} pill on pickup#Allows Isaac to carry 2 runes/cards/pills"}, -- Polydactyly
|
||||||
{"455", "Dad's Lost Coin", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#{{Luck}} Spawns a Lucky Penny"}, -- Dad's Lost Coin
|
{"455", "Dad's Lost Coin", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#{{Luck}} Spawns a Lucky Penny"}, -- Dad's Lost Coin
|
||||||
@@ -484,9 +484,9 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"458", "Belly Button", "{{Trinket}} Allows Isaac to carry 2 trinkets#{{Trinket}} Spawns a random trinket"}, -- Belly Button
|
{"458", "Belly Button", "{{Trinket}} Allows Isaac to carry 2 trinkets#{{Trinket}} Spawns a random trinket"}, -- Belly Button
|
||||||
{"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 60 seconds#{{Luck}} Not affected by luck"}, -- Sinus Infection
|
{"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 60 seconds#{{Luck}} Not affected by luck"}, -- Sinus Infection
|
||||||
{"460", "Glaucoma", "{{Confusion}} 5% chance to shoot concussive tears#Makes the screen slightly darker"}, -- Glaucoma
|
{"460", "Glaucoma", "{{Confusion}} 5% chance to shoot concussive tears#Makes the screen slightly darker"}, -- Glaucoma
|
||||||
{"461", "Parasitoid", "15% chance to shoot egg sacks#{{Luck}} 50% chance at 5 luck#{{Slow}} Egg sacks spawn slowing creep and a blue spider or fly on hit"}, -- Parasitoid
|
{"461", "Parasitoid", "15% chance to shoot egg sacks#{{Luck}} 50% chance at 5 luck#{{Slow}} Egg sacks spawn slowing creep and 1-2 blue spider or fly on hit"}, -- Parasitoid
|
||||||
{"462", "Eye of Belial", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Piercing tears#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial
|
{"462", "Eye of Belial", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Piercing tears#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial
|
||||||
{"463", "Sulfuric Acid", "↑ {{Damage}} +0.3 Damage#Isaac's tears can destroy rocks and open doors"}, -- Sulfuric Acid
|
{"463", "Sulfuric Acid", "↑ {{Damage}} +0.3 Damage#Isaac's tears have a 25% chance to destroy rocks and open doors"}, -- Sulfuric Acid
|
||||||
{"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Champion enemies drop whatever pickup Isaac needs the most"}, -- Glyph of Balance
|
{"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Champion enemies drop whatever pickup Isaac needs the most"}, -- Glyph of Balance
|
||||||
{"465", "Analog Stick", "↑ {{Tears}} +0.3 Tears#Allows Isaac to shoot tears in any direction"}, -- Analog Stick
|
{"465", "Analog Stick", "↑ {{Tears}} +0.3 Tears#Allows Isaac to shoot tears in any direction"}, -- Analog Stick
|
||||||
{"466", "Contagion", "{{Poison}} The first enemy killed in a room explodes and poisons all nearby enemies#Enemies that die while poisoned also explode and poison nearby enemies"}, -- Contagion
|
{"466", "Contagion", "{{Poison}} The first enemy killed in a room explodes and poisons all nearby enemies#Enemies that die while poisoned also explode and poison nearby enemies"}, -- Contagion
|
||||||
@@ -528,7 +528,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"502", "Large Zit", "{{Slow}} Firing occasionally shoots a white creep tear that deals double damage and slows enemies#Taking damage shoots a white creep tear"}, -- Large Zit
|
{"502", "Large Zit", "{{Slow}} Firing occasionally shoots a white creep tear that deals double damage and slows enemies#Taking damage shoots a white creep tear"}, -- Large Zit
|
||||||
{"503", "Little Horn", "5% chance to shoot tears that instantly kill enemies#{{Luck}} 20% chance at 15 luck#Isaac deals 3.5 contact damage"}, -- Little Horn
|
{"503", "Little Horn", "5% chance to shoot tears that instantly kill enemies#{{Luck}} 20% chance at 15 luck#Isaac deals 3.5 contact damage"}, -- Little Horn
|
||||||
{"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"}, -- Brown Nugget
|
{"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"}, -- Brown Nugget
|
||||||
{"505", "Poke Go", "{{Friendly}} Entering a hostile room has a chance to spawn a friendly enemy"}, -- Poke Go
|
{"505", "Poke Go", "{{Friendly}} Entering a hostile room has a 20% chance to spawn a friendly enemy"}, -- Poke Go
|
||||||
{"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds"}, -- Backstabber
|
{"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds"}, -- Backstabber
|
||||||
{"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts#{{HalfSoulHeart}} Having no heart containers drops Soul Hearts instead"}, -- Sharp Straw
|
{"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts#{{HalfSoulHeart}} Having no heart containers drops Soul Hearts instead"}, -- Sharp Straw
|
||||||
{"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds#{{Damage}} Deals 3x Isaac's damage per second#Does not block shots"}, -- Mom's Razor
|
{"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds#{{Damage}} Deals 3x Isaac's damage per second#Does not block shots"}, -- Mom's Razor
|
||||||
@@ -536,7 +536,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"510", "Delirious", "{{Friendly}} Spawns a friendly delirium version of a boss for the room"}, -- Delirious
|
{"510", "Delirious", "{{Friendly}} Spawns a friendly delirium version of a boss for the room"}, -- Delirious
|
||||||
{"511", "Angry Fly", "Orbits a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"}, -- Angry Fly
|
{"511", "Angry Fly", "Orbits a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"}, -- Angry Fly
|
||||||
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 6 damage per second#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
|
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 6 damage per second#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
|
||||||
{"513", "Bozo", "↑ {{Damage}} +0.1 Damage#{{SoulHeart}} +1 Soul Heart#{{Charm}} Randomly charms/fears enemies#Taking damage has a random chance to spawn a Rainbow Poop"}, -- Bozo
|
{"513", "Bozo", "↑ {{Damage}} +0.1 Damage#{{SoulHeart}} +1 Soul Heart#{{Charm}} Randomly charms/fears enemies#Taking damage has a 5% chance to spawn a Rainbow Poop"}, -- Bozo
|
||||||
{"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#25% chance to double room clear drops"}, -- Broken Modem
|
{"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#25% chance to double room clear drops"}, -- Broken Modem
|
||||||
{"515", "Mystery Gift", "Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"}, -- Mystery Gift
|
{"515", "Mystery Gift", "Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"}, -- Mystery Gift
|
||||||
{"516", "Sprinkler", "Spawns a Sprinkler that shoots the same tears as Isaac in a circle around itself"}, -- Sprinkler
|
{"516", "Sprinkler", "Spawns a Sprinkler that shoots the same tears as Isaac in a circle around itself"}, -- Sprinkler
|
||||||
@@ -548,9 +548,9 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards"}, -- Telekinesis
|
{"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards"}, -- Telekinesis
|
||||||
{"523", "Moving Box", "Stores all pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
{"523", "Moving Box", "Stores all pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
||||||
{"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal Isaac's damage"}, -- Technology Zero
|
{"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal Isaac's damage"}, -- Technology Zero
|
||||||
{"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#They deal 35 contact damage per second#Orbitals are destroyed if they take too much damage"}, -- Leprosy
|
{"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#They deal 105 contact damage per second#Orbitals are destroyed if they take too much damage"}, -- Leprosy
|
||||||
{"526", "7 Seals", "Spawns a small horseman familiar that spawns locusts#The horseman and its locust changes every 10 seconds"}, -- 7 Seals
|
{"526", "7 Seals", "Spawns a small horseman familiar that spawns locusts#The horseman and its locust changes every 10 seconds"}, -- 7 Seals
|
||||||
{"527", "Mr. ME!", "Displays a movable cursor for a few seconds, then summons a ghost that will, depending on the cursor position:#Open doors or chests#Fetch an item#50% chance to steal from the Shop / Devil#Attack an enemy until it dies#Explode walls, rocks, shopkeepers, angel statues, machines, beggars"}, -- Mr. ME!
|
{"527", "Mr. ME!", "Displays a movable cursor for a few seconds, then summons a ghost that will, depending on the cursor position:#Open doors or chests#Fetch an item#50% chance to steal from the Shop / Devil#Attack an enemy until it dies#Explode walls, rocks, shopkeepers, angel statues, machines, beggars#Presses the button"}, -- Mr. ME!
|
||||||
{"528", "Angelic Prism", "Orbital prism#Friendly tears hitting it split into 4"}, -- Angelic Prism
|
{"528", "Angelic Prism", "Orbital prism#Friendly tears hitting it split into 4"}, -- Angelic Prism
|
||||||
{"529", "Pop!", "Isaac's tears bounce off each other and disappear when they stop moving"}, -- Pop!
|
{"529", "Pop!", "Isaac's tears bounce off each other and disappear when they stop moving"}, -- Pop!
|
||||||
{"530", "Death's List", "Killing enemies in the order dictated by the mark {{DeathMark}} above them grants a random pickup or stat increase"}, -- Death's List
|
{"530", "Death's List", "Killing enemies in the order dictated by the mark {{DeathMark}} above them grants a random pickup or stat increase"}, -- Death's List
|
||||||
@@ -566,13 +566,13 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"540", "Flat Stone", "Isaac's tears bounce off the floor and cause splash damage on every bounce"}, -- Flat Stone
|
{"540", "Flat Stone", "Isaac's tears bounce off the floor and cause splash damage on every bounce"}, -- Flat Stone
|
||||||
{"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Bone Heart"}, -- Marrow
|
{"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Bone Heart"}, -- Marrow
|
||||||
{"542", "Slipped Rib", "Orbital#Reflects enemy projectiles"}, -- Slipped Rib
|
{"542", "Slipped Rib", "Orbital#Reflects enemy projectiles"}, -- Slipped Rib
|
||||||
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2 Tears multiplier#Chance to block damage"}, -- Hallowed Ground
|
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2 Tears multiplier#50% chance to block damage"}, -- Hallowed Ground
|
||||||
{"544", "Pointy Rib", "Levitates in front of Isaac#Deals 6x Isaac's damage per second"}, -- Pointy Rib
|
{"544", "Pointy Rib", "Levitates in front of Isaac#Deals 6x Isaac's damage per second"}, -- Pointy Rib
|
||||||
{"545", "Book of the Dead", "{{Friendly}} Spawns a bone orbital or friendly bony per enemy killed in the room (up to 8)"}, -- Book of the Dead
|
{"545", "Book of the Dead", "{{Friendly}} Spawns a bone orbital or friendly bony per enemy killed in the room (up to 8)"}, -- Book of the Dead
|
||||||
{"546", "Dad's Ring", "{{Petrify}} Grants an aura that petrifies enemies"}, -- Dad's Ring
|
{"546", "Dad's Ring", "{{Petrify}} Grants an aura that petrifies enemies"}, -- Dad's Ring
|
||||||
{"547", "Divorce Papers", "↑ {{Tears}} +0.7 Tears#{{EmptyBoneHeart}} +1 Bone Heart#{{Trinket21}} Spawns the Mysterious Paper trinket"}, -- Divorce Papers
|
{"547", "Divorce Papers", "↑ {{Tears}} +0.7 Tears#{{EmptyBoneHeart}} +1 Bone Heart#{{Trinket21}} Spawns the Mysterious Paper trinket"}, -- Divorce Papers
|
||||||
{"548", "Jaw Bone", "Boomerang-like familiar#Deals 7 contact damage#Can grab and bring back pickups"}, -- Jaw Bone
|
{"548", "Jaw Bone", "Boomerang-like familiar#Deals 7 contact damage#Can grab and bring back pickups"}, -- Jaw Bone
|
||||||
{"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.5 Tears#Shoots 8 bone tears in all directions"}, -- Brittle Bones
|
{"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.5 Tears#Shoots 10 bone tears in all directions"}, -- Brittle Bones
|
||||||
{"550", "Broken Shovel", "Mom's Foot constantly tries to stomp Isaac#Using the item stops the stomping for the room (or one Boss Rush wave)#{{Warning}} (Try to beat Boss Rush with it!)"}, -- Broken Shovel
|
{"550", "Broken Shovel", "Mom's Foot constantly tries to stomp Isaac#Using the item stops the stomping for the room (or one Boss Rush wave)#{{Warning}} (Try to beat Boss Rush with it!)"}, -- Broken Shovel
|
||||||
{"551", "Broken Shovel", "Completes Mom's Shovel#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Broken Shovel
|
{"551", "Broken Shovel", "Completes Mom's Shovel#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Broken Shovel
|
||||||
{"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}} crawlspace trapdoor#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
|
{"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}} crawlspace trapdoor#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
|
||||||
@@ -691,7 +691,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
|
|||||||
["5.100.319"] = {"Isaac's damage", "double {{CR}}Isaac's damage"}, -- Cain's Other Eye
|
["5.100.319"] = {"Isaac's damage", "double {{CR}}Isaac's damage"}, -- Cain's Other Eye
|
||||||
["5.100.320"] = {37.5, 75}, -- ???'s Only Friend
|
["5.100.320"] = {37.5, 75}, -- ???'s Only Friend
|
||||||
["5.100.321"] = {10.7, 21.4}, -- Samson's Chains
|
["5.100.321"] = {10.7, 21.4}, -- Samson's Chains
|
||||||
["5.100.322"] = {3.5, 7}, -- Mongo Baby
|
["5.100.322"] = {7, 14}, -- Mongo Baby
|
||||||
["5.100.325"] = {3.5, 7}, -- Scissors
|
["5.100.325"] = {3.5, 7}, -- Scissors
|
||||||
["5.100.360"] = "Damage doubled", -- Incubus
|
["5.100.360"] = "Damage doubled", -- Incubus
|
||||||
["5.100.361"] = "Damage doubled", -- Fate's Reward
|
["5.100.361"] = "Damage doubled", -- Fate's Reward
|
||||||
@@ -722,7 +722,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
|
|||||||
["5.100.511"] = {30, 60}, -- Angry Fly
|
["5.100.511"] = {30, 60}, -- Angry Fly
|
||||||
["5.100.518"] = "Damage doubled", -- Buddy in a Box
|
["5.100.518"] = "Damage doubled", -- Buddy in a Box
|
||||||
["5.100.519"] = "Damage doubled", -- Lil Delirium
|
["5.100.519"] = "Damage doubled", -- Lil Delirium
|
||||||
["5.100.525"] = {35, 70}, -- Leprosy
|
["5.100.525"] = {105, 210}, -- Leprosy
|
||||||
["5.100.526"] = "Horseman contact damage is doubled", -- 7 Seals
|
["5.100.526"] = "Horseman contact damage is doubled", -- 7 Seals
|
||||||
["5.100.537"] = "Increases creep size, but not damage", -- Lil Spewer
|
["5.100.537"] = "Increases creep size, but not damage", -- Lil Spewer
|
||||||
["5.100.539"] = "Spawns a champion variant of the enemy", -- Mystery Egg
|
["5.100.539"] = "Spawns a champion variant of the enemy", -- Mystery Egg
|
||||||
@@ -747,7 +747,7 @@ EID.descriptions[languageCode].trinkets={
|
|||||||
{"7", "Rosary Bead", "{{AngelChance}} 50% higher Angel Room chance#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries"}, -- Rosary Bead
|
{"7", "Rosary Bead", "{{AngelChance}} 50% higher Angel Room chance#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries"}, -- Rosary Bead
|
||||||
{"8", "Cartridge", "{{Timer}} 5% chance upon taking damage to receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Cartridge
|
{"8", "Cartridge", "{{Timer}} 5% chance upon taking damage to receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Killing 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Cartridge
|
||||||
{"9", "Pulse Worm", "Isaac's tears pulsate#Affects tear hitbox"}, -- Pulse Worm
|
{"9", "Pulse Worm", "Isaac's tears pulsate#Affects tear hitbox"}, -- Pulse Worm
|
||||||
{"10", "Wiggle Worm", "↑ {{Tears}} +0.3 Tears#Isaac's tears move in waves"}, -- Wiggle Worm
|
{"10", "Wiggle Worm", "↑ {{Tears}} +0.4 Tears#Isaac's tears move in waves"}, -- Wiggle Worm
|
||||||
{"11", "Ring Worm", "Isaac's tears move in spirals with high speed"}, -- Ring Worm
|
{"11", "Ring Worm", "Isaac's tears move in spirals with high speed"}, -- Ring Worm
|
||||||
{"12", "Flat Worm", "50% wider tears#Increases knockback"}, -- Flat Worm
|
{"12", "Flat Worm", "50% wider tears#Increases knockback"}, -- Flat Worm
|
||||||
{"13", "Store Credit", "{{Shop}} Allows Isaac to take 1 Shop item for free"}, -- Store Credit
|
{"13", "Store Credit", "{{Shop}} Allows Isaac to take 1 Shop item for free"}, -- Store Credit
|
||||||
@@ -766,7 +766,7 @@ EID.descriptions[languageCode].trinkets={
|
|||||||
{"26", "Hook Worm", "↑ {{Range}} +10 Range#Isaac's tears move in angular patterns"}, -- Hook Worm
|
{"26", "Hook Worm", "↑ {{Range}} +10 Range#Isaac's tears move in angular patterns"}, -- Hook Worm
|
||||||
{"27", "Whip Worm", "↑ {{Shotspeed}} +0.5 Shot speed"}, -- Whip Worm
|
{"27", "Whip Worm", "↑ {{Shotspeed}} +0.5 Shot speed"}, -- Whip Worm
|
||||||
{"28", "Broken Ankh", "{{Player4}} 22% chance to respawn as ??? (Blue Baby) on death"}, -- Broken Ankh
|
{"28", "Broken Ankh", "{{Player4}} 22% chance to respawn as ??? (Blue Baby) on death"}, -- Broken Ankh
|
||||||
{"29", "Fish Head", "Taking damage spawns 1 blue fly"}, -- Fish Head
|
{"29", "Fish Head", "Taking damage spawns 1-2 blue flies"}, -- Fish Head
|
||||||
{"30", "Pinky Eye", "{{Poison}} 10% chance to shoot poison tears#{{Luck}} 100% chance at 18 luck"}, -- Pinky Eye
|
{"30", "Pinky Eye", "{{Poison}} 10% chance to shoot poison tears#{{Luck}} 100% chance at 18 luck"}, -- Pinky Eye
|
||||||
{"31", "Push Pin", "10% chance to shoot piercing + spectral tears#{{Luck}} 100% chance at 18 luck"}, -- Push Pin
|
{"31", "Push Pin", "10% chance to shoot piercing + spectral tears#{{Luck}} 100% chance at 18 luck"}, -- Push Pin
|
||||||
{"32", "Liberty Cap", "25% chance for a random mushroom effect per room#Can reveal special rooms on the minimap"}, -- Liberty Cap
|
{"32", "Liberty Cap", "25% chance for a random mushroom effect per room#Can reveal special rooms on the minimap"}, -- Liberty Cap
|
||||||
@@ -803,7 +803,7 @@ EID.descriptions[languageCode].trinkets={
|
|||||||
{"63", "Safety Scissors", "{{Bomb}} Turns Troll Bombs into bomb pickups"}, -- Safety Scissors
|
{"63", "Safety Scissors", "{{Bomb}} Turns Troll Bombs into bomb pickups"}, -- Safety Scissors
|
||||||
{"64", "Rainbow Worm", "Grants a random worm effect every 3 seconds"}, -- Rainbow Worm
|
{"64", "Rainbow Worm", "Grants a random worm effect every 3 seconds"}, -- Rainbow Worm
|
||||||
{"65", "Tape Worm", "↑ {{Range}} x2 Range multiplier#↓ x0.5 Tear height"}, -- Tape Worm
|
{"65", "Tape Worm", "↑ {{Range}} x2 Range multiplier#↓ x0.5 Tear height"}, -- Tape Worm
|
||||||
{"66", "Lazy Worm", "↑ {{Range}} +4 Range#↑ +2 Tear height#↓ {{Shotspeed}} -0.4 Shot speed"}, -- Lazy Worm
|
{"66", "Lazy Worm", "↑ {{Range}} +4 Range#↑ +2 Tear height#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Lazy Worm
|
||||||
{"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible386}} D12 #{{Collectible166}} D20"}, -- Cracked Dice
|
{"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible386}} D12 #{{Collectible166}} D20"}, -- Cracked Dice
|
||||||
{"68", "Super Magnet", "Isaac attracts pickups and enemies"}, -- Super Magnet
|
{"68", "Super Magnet", "Isaac attracts pickups and enemies"}, -- Super Magnet
|
||||||
{"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies"}, -- Faded Polaroid
|
{"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies"}, -- Faded Polaroid
|
||||||
@@ -811,11 +811,11 @@ EID.descriptions[languageCode].trinkets={
|
|||||||
{"71", "Bob's Bladder", "Isaac's bombs leave damaging creep"}, -- Bob's Bladder
|
{"71", "Bob's Bladder", "Isaac's bombs leave damaging creep"}, -- Bob's Bladder
|
||||||
{"72", "Watch Battery", "{{Battery}} 6.66% chance for the room clear reward to be a battery#{{Battery}} +10% chance for random pickups to be a battery#{{Battery}} 5% chance to add 1 charge to held active item when clearing a room"}, -- Watch Battery
|
{"72", "Watch Battery", "{{Battery}} 6.66% chance for the room clear reward to be a battery#{{Battery}} +10% chance for random pickups to be a battery#{{Battery}} 5% chance to add 1 charge to held active item when clearing a room"}, -- Watch Battery
|
||||||
{"73", "Blasting Cap", "{{Bomb}} 10% chance for exploding bombs to drop a bomb pickup"}, -- Blasting Cap
|
{"73", "Blasting Cap", "{{Bomb}} 10% chance for exploding bombs to drop a bomb pickup"}, -- Blasting Cap
|
||||||
{"74", "Stud Finder", "{{LadderRoom}} +0.5% chance to reveal a crawlspace when breaking a rock"}, -- Stud Finder
|
{"74", "Stud Finder", "{{LadderRoom}} 0.5% chance to reveal a crawlspace when breaking a rock"}, -- Stud Finder
|
||||||
{"75", "Error", "Grants a random trinket effect every room"}, -- Error
|
{"75", "Error", "Grants a random trinket effect every room"}, -- Error
|
||||||
{"76", "Poker Chip", "↑ 50% chance for chests to spawn extra pickups#↓ 50% chance for chests to contain a single fly"}, -- Poker Chip
|
{"76", "Poker Chip", "↑ 50% chance for chests to spawn extra pickups#↓ 50% chance for chests to contain a single fly"}, -- Poker Chip
|
||||||
{"77", "Blister", "Increases knockback"}, -- Blister
|
{"77", "Blister", "Increases knockback"}, -- Blister
|
||||||
{"78", "Second Hand", "Status effects applied to enemies last twice as long"}, -- Second Hand
|
{"78", "Second Hand", "Status effects applied to enemies last 2 times as long"}, -- Second Hand
|
||||||
{"79", "Endless Nameless", "Using a {{Rune}} rune, {{Card}} card or {{Pill}} pill has a 25% chance to spawn a copy of that rune, card or pill"}, -- Endless Nameless
|
{"79", "Endless Nameless", "Using a {{Rune}} rune, {{Card}} card or {{Pill}} pill has a 25% chance to spawn a copy of that rune, card or pill"}, -- Endless Nameless
|
||||||
{"80", "Black Feather", "↑ {{Damage}} +0.2 Damage for each \"Evil up\" item held"}, -- Black Feather
|
{"80", "Black Feather", "↑ {{Damage}} +0.2 Damage for each \"Evil up\" item held"}, -- Black Feather
|
||||||
{"81", "Blind Rage", "Invincibility frames after taking damage last twice as long"}, -- Blind Rage
|
{"81", "Blind Rage", "Invincibility frames after taking damage last twice as long"}, -- Blind Rage
|
||||||
@@ -827,13 +827,13 @@ EID.descriptions[languageCode].trinkets={
|
|||||||
{"87", "Mom's Locket", "{{HealingRed}} Using a key heals half a heart#{{Heart}} Turns half hearts into full hearts"}, -- Mom's Locket
|
{"87", "Mom's Locket", "{{HealingRed}} Using a key heals half a heart#{{Heart}} Turns half hearts into full hearts"}, -- Mom's Locket
|
||||||
{"88", "NO!", "Prevents active items from spawning"}, -- NO!
|
{"88", "NO!", "Prevents active items from spawning"}, -- NO!
|
||||||
{"89", "Child Leash", "Familiars stay closer to Isaac"}, -- Child Leash
|
{"89", "Child Leash", "Familiars stay closer to Isaac"}, -- Child Leash
|
||||||
{"90", "Brown Cap", "Poop explodes for 100 damage when destroyed"}, -- Brown Cap
|
{"90", "Brown Cap", "Poop explodes for 60 damage when destroyed"}, -- Brown Cap
|
||||||
{"91", "Meconium", "33% chance for Black Poops to spawn#{{BlackHeart}} Destroying Black Poop has a 5% chance to spawn a Black Heart"}, -- Meconium
|
{"91", "Meconium", "33% chance for Black Poops to spawn#{{BlackHeart}} Destroying Black Poop has a 5% chance to spawn a Black Heart"}, -- Meconium
|
||||||
{"92", "Cracked Crown", "↑ {{Tears}} x0.8 Tear delay#↑ x1.33 Stat multiplier for the stats that are above 1 {{Speed}} speed, 3.5 {{Damage}} damage, 23.75 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown
|
{"92", "Cracked Crown", "↑ {{Tears}} x0.8 Tear delay#↑ x1.33 Stat multiplier for the stats that are above 1 {{Speed}} speed, 3.5 {{Damage}} damage, 23.75 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown
|
||||||
{"93", "Used Diaper", "15% chance per room for all fly enemies to become friendly"}, -- Used Diaper
|
{"93", "Used Diaper", "15% chance per room for all fly enemies to become friendly"}, -- Used Diaper
|
||||||
{"94", "Fish Tail", "Doubles all blue fly / spider spawns"}, -- Fish Tail
|
{"94", "Fish Tail", "Doubles all blue fly / spider spawns"}, -- Fish Tail
|
||||||
{"95", "Black Tooth", "{{Poison}} 3% chance to shoot poison tooth tears#The tooth deals 2x Isaac's damage"}, -- Black Tooth
|
{"95", "Black Tooth", "{{Poison}} 3% chance to shoot poison tooth tears#The tooth deals 2x Isaac's damage"}, -- Black Tooth
|
||||||
{"96", "Ouroboros Worm", "↑ {{Range}} +4 Range#↑ +2 Tear height#Spectral tears#Chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm
|
{"96", "Ouroboros Worm", "↑ {{Range}} +4 Range#↑ +2 Tear height#Spectral tears#10% chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm
|
||||||
{"97", "Tonsil", "Taking damage 12-20 times spawns a projectile blocking familiar#Disappears after spawning 2 familiars"}, -- Tonsil
|
{"97", "Tonsil", "Taking damage 12-20 times spawns a projectile blocking familiar#Disappears after spawning 2 familiars"}, -- Tonsil
|
||||||
{"98", "Nose Goblin", "10% chance to shoot a sticky tear#50% chance for it to be homing#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 60 seconds"}, -- Nose Goblin
|
{"98", "Nose Goblin", "10% chance to shoot a sticky tear#50% chance for it to be homing#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 60 seconds"}, -- Nose Goblin
|
||||||
{"99", "Super Ball", "10% chance to shoot bouncing tears"}, -- Super Ball
|
{"99", "Super Ball", "10% chance to shoot bouncing tears"}, -- Super Ball
|
||||||
@@ -844,9 +844,9 @@ EID.descriptions[languageCode].trinkets={
|
|||||||
{"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
|
{"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
|
||||||
{"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
|
{"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
|
||||||
{"106", "Lost Cork", "Increases the radius of friendly creep"}, -- Lost Cork
|
{"106", "Lost Cork", "Increases the radius of friendly creep"}, -- Lost Cork
|
||||||
{"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#This red heart damage does not reduce Devil/Angel Room chances"}, -- Crow Heart
|
{"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#{{Warning}} Taking Red Heart damage will reduce Devil/Angel Room chance"}, -- Crow Heart
|
||||||
{"108", "Walnut", "Getting hit by 1-9 explosions destroys the trinket and drops a random {{UnknownHeart}} heart, {{Coin}} coin, {{Key}} key and {{Trinket}} trinket#Taking damage isn't required"}, -- Walnut
|
{"108", "Walnut", "Getting hit by 1-9 explosions destroys the trinket and drops a random {{UnknownHeart}} heart, {{Coin}} coin, {{Key}} key and {{Trinket}} trinket#Taking damage isn't required"}, -- Walnut
|
||||||
{"109", "Duct Tape", "Familiars are stuck in one spot and cannot move"}, -- Duct Tape
|
{"109", "Duct Tape", "Familiars are stuck in place relative to Isaac's position"}, -- Duct Tape
|
||||||
{"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb"}, -- Silver Dollar
|
{"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb"}, -- Silver Dollar
|
||||||
{"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb"}, -- Bloody Crown
|
{"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb"}, -- Bloody Crown
|
||||||
{"112", "Pay To Win", "{{RestockMachine}} Restock boxes always spawn in {{TreasureRoom}} Treasure Rooms"}, -- Pay To Win
|
{"112", "Pay To Win", "{{RestockMachine}} Restock boxes always spawn in {{TreasureRoom}} Treasure Rooms"}, -- Pay To Win
|
||||||
@@ -932,7 +932,7 @@ EID.descriptions[languageCode].cards={
|
|||||||
-- Tables with one entry will completely replace the original description
|
-- Tables with one entry will completely replace the original description
|
||||||
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]]
|
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]]
|
||||||
EID.descriptions[languageCode].tarotClothBuffsAB = {
|
EID.descriptions[languageCode].tarotClothBuffsAB = {
|
||||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
[4] = {0.3, 0.6, 1.5, 6}, -- III - The Empress
|
||||||
[6] = {2, 4}, -- V - The Hierophant
|
[6] = {2, 4}, -- V - The Hierophant
|
||||||
[7] = {2, 4}, -- VI - The Lovers
|
[7] = {2, 4}, -- VI - The Lovers
|
||||||
[8] = {6, 12}, -- VII - The Chariot
|
[8] = {6, 12}, -- VII - The Chariot
|
||||||
@@ -1029,14 +1029,14 @@ EID.descriptions[languageCode].CharacterInfo = {
|
|||||||
[7] = {"Azazel", "Flight#{{Collectible118}} Short range Brimstone instead of tears"},
|
[7] = {"Azazel", "Flight#{{Collectible118}} Short range Brimstone instead of tears"},
|
||||||
[8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"},
|
[8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"},
|
||||||
[9] = {"Eden", "Start with random stats and items each run"},
|
[9] = {"Eden", "Start with random stats and items each run"},
|
||||||
[10] = {"The Lost", "Flight#Spectral tears#{{Warning}} No health#{{DevilRoom}} One devil deal per room can be taken for free"},
|
[10] = {"The Lost", "Flight#Spectral tears#{{Warning}} No health#{{DevilRoom}} Devil deals can be taken for free"},
|
||||||
[11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"},
|
[11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"},
|
||||||
[12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#{{Player3}} Counts as Judas for completion marks"},
|
[12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#{{Player3}} Counts as Judas for completion marks"},
|
||||||
[13] = {"Lilith", "Cannot shoot tears#{{Collectible360}} Her Incubus shoots for her"},
|
[13] = {"Lilith", "Cannot shoot tears#{{Collectible360}} Her Incubus shoots for her"},
|
||||||
[14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 2 Coin Hearts#Heart pickups are turned into Blue Flies"},
|
[14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 2 Coin Hearts#Heart pickups are turned into Blue Flies"},
|
||||||
[15] = {"Apollyon", ""},
|
[15] = {"Apollyon", ""},
|
||||||
[16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#{{BoneHeart}} Can have up to 6 Bone Hearts#{{Player17}} Press {{ButtonRT}} to switch to The Soul#{{SoulHeart}} The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to a small radius around The Forgotten"},
|
[16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#{{BoneHeart}} Can have up to 6 Bone Hearts#{{Player17}} Press {{ButtonRT}} to switch to The Soul"},
|
||||||
[17] = {"The Forgotten Soul", "You have a melee attack which can be charged and thrown#{{BoneHeart}} Can have up to 6 Bone Hearts#{{Player17}} Press {{ButtonRT}} to switch to The Soul#{{SoulHeart}} The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to a small radius around The Forgotten"},
|
[17] = {"The Forgotten Soul", "{{SoulHeart}} The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to a small radius around The Forgotten#{{Player16}} Press {{ButtonRT}} to switch to The Forgotten"},
|
||||||
}
|
}
|
||||||
|
|
||||||
---------- Sacrifice Room ----------
|
---------- Sacrifice Room ----------
|
||||||
@@ -1269,7 +1269,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
|||||||
|
|
||||||
["5.100.135 (PHD)"] = "Spawns 2-3 coins if you have {1}", -- IV Bag PHD
|
["5.100.135 (PHD)"] = "Spawns 2-3 coins if you have {1}", -- IV Bag PHD
|
||||||
["Keeper 0-1"] = "Spawns 0-1 coin as {1}", -- IV Bag/Piggy Bank Keeper
|
["Keeper 0-1"] = "Spawns 0-1 coin as {1}", -- IV Bag/Piggy Bank Keeper
|
||||||
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Tears on pickup", -- Brittle Bones (Keeper+Lost)
|
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.5 Tears on pickup", -- Brittle Bones (Keeper+Lost)
|
||||||
["5.100.501"] = "{1} can gain additional coin containers", -- Greed's Gullet
|
["5.100.501"] = "{1} can gain additional coin containers", -- Greed's Gullet
|
||||||
["5.100.230 (Keeper)"] = "{{Warning}} {1} just dies", -- Abaddon
|
["5.100.230 (Keeper)"] = "{{Warning}} {1} just dies", -- Abaddon
|
||||||
|
|
||||||
@@ -1328,8 +1328,8 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
|||||||
["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving",
|
["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving",
|
||||||
["Epic Fetus Soy Milk"] = "Crosshair time is not shortened, but missile damage is drastically reduced",
|
["Epic Fetus Soy Milk"] = "Crosshair time is not shortened, but missile damage is drastically reduced",
|
||||||
["Eye of Belial Dr. Fetus"] = "Bombs pierce, but don't home or do additional damage",
|
["Eye of Belial Dr. Fetus"] = "Bombs pierce, but don't home or do additional damage",
|
||||||
["Epic Fetus Brimstone"] = "{1} has priority#Rockets shoot out 10 beams",
|
["Epic Fetus Brimstone"] = "{1} has priority#Missiles shoot out 10 beams",
|
||||||
["Epic Fetus Mom's Knife"] = "{1} has priority#Rockets shoot out 10 knives",
|
["Epic Fetus Mom's Knife"] = "{1} has priority#Missiles shoot out 10 knives",
|
||||||
["Haemolacria Brimstone"] = "{1} has priority#Tears split into 4-7 beams",
|
["Haemolacria Brimstone"] = "{1} has priority#Tears split into 4-7 beams",
|
||||||
["Brimstone Mom's Knife"] = "{1} has priority#A barrage of knives shoot out based on charge amount",
|
["Brimstone Mom's Knife"] = "{1} has priority#A barrage of knives shoot out based on charge amount",
|
||||||
["Ludovico Ipecac"] = "The tear gets +4 damage but doesn't explode or poison",
|
["Ludovico Ipecac"] = "The tear gets +4 damage but doesn't explode or poison",
|
||||||
|
|||||||
@@ -322,7 +322,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
--For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
--For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
||||||
{"297", "Ящик Пандоры", "В зависимости от этажа:#ПI:2 Сердца Души#ПII:2 ключа, 2 бомбы#КI:1 артефакт Босса#KII:ПI+КI#ГI:4 Сердца Души#ГII: 30 Монет#УI:2 артефакта Босса#УII: Библия#Шеол: 1 артефакт Дьявола+Черное Сердце#Собор: 1 артефакт Ангела+Сердце Души#Сундук: 1 Монета"},
|
{"297", "Ящик Пандоры", "В зависимости от этажа:#ПI:2 Сердца Души#ПII:2 ключа, 2 бомбы#КI:1 артефакт Босса#KII:ПI+КI#ГI:4 Сердца Души#ГII: 30 Монет#УI:2 артефакта Босса#УII: Библия#Шеол: 1 артефакт Дьявола+Черное Сердце#Собор: 1 артефакт Ангела+Сердце Души#Сундук: 1 Монета"},
|
||||||
{"298", "Копыто единорога", "Временная неуязвимость и + 0.28 к скорости при использовании"},
|
{"298", "Копыто единорога", "Временная неуязвимость и + 0.28 к скорости при использовании"},
|
||||||
{"299", "Телец", "{{Speed}} -0.3 Скорость#Вы становитесь быстрее в комнате с врагами#При скорости 2.0, временная неуязвимость и контактный урон" },
|
{"299", "Телец", "↓-0.3 Скорости#Вы становитесь быстрее в комнате с врагами#При скорости 2.0, временная неуязвимость и контактный урон" },
|
||||||
{"300", "Овен", "↑ +0.25 к скорости#Столкновение с врагами наносит им урон"},
|
{"300", "Овен", "↑ +0.25 к скорости#Столкновение с врагами наносит им урон"},
|
||||||
{"301", "Рак", "+3 Сердца Души#При получении урона любой следующий урон в пределах комнаты отнимет пол-сердца"},
|
{"301", "Рак", "+3 Сердца Души#При получении урона любой следующий урон в пределах комнаты отнимет пол-сердца"},
|
||||||
{"302", "Лев", "Позволяет ломать камни, растаптывая их#Больше размер"},
|
{"302", "Лев", "Позволяет ломать камни, растаптывая их#Больше размер"},
|
||||||
|
|||||||
+109
-108
@@ -26,7 +26,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"2", "内眼", "↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#角色一次发射3颗泪弹"},
|
{"2", "内眼", "↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#角色一次发射3颗泪弹"},
|
||||||
{"3", "弯勺魔术", "追踪泪弹"},
|
{"3", "弯勺魔术", "追踪泪弹"},
|
||||||
{"4", "柯吉猫的头", "↑ {{Damage}} 伤害+0.5#↑ {{Damage}} 伤害修正x1.5"},
|
{"4", "柯吉猫的头", "↑ {{Damage}} 伤害+0.5#↑ {{Damage}} 伤害修正x1.5"},
|
||||||
{"5", "我的镜像", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速+0.6#↑ 泪弹高度+1#泪弹具有回旋效果"},
|
{"5", "我的镜像", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速修正x1.6#↑ 泪弹高度+1#泪弹具有回旋效果"},
|
||||||
{"6", "小号", "↑ {{Tears}} 射速+1.5#↑ 泪弹高度+0.76#↓ {{Range}} 射程-17.62"},
|
{"6", "小号", "↑ {{Tears}} 射速+1.5#↑ 泪弹高度+0.76#↓ {{Range}} 射程-17.62"},
|
||||||
{"7", "殉道者之血", "↑ {{Damage}} 伤害+1"},
|
{"7", "殉道者之血", "↑ {{Damage}} 伤害+1"},
|
||||||
{"8", "波比兄弟", "发射普通泪弹#泪弹造成3.5点伤害"},
|
{"8", "波比兄弟", "发射普通泪弹#泪弹造成3.5点伤害"},
|
||||||
@@ -41,7 +41,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"17", "骷髅钥匙", "{{Key}} +99钥匙"},
|
{"17", "骷髅钥匙", "{{Key}} +99钥匙"},
|
||||||
{"18", "一美元", "{{Coin}} +99硬币"},
|
{"18", "一美元", "{{Coin}} +99硬币"},
|
||||||
{"19", "轰!", "{{Bomb}} +10炸弹"},
|
{"19", "轰!", "{{Bomb}} +10炸弹"},
|
||||||
{"20", "超凡升天", "飞行!"},
|
{"20", "超凡升天", "飞行"},
|
||||||
{"21", "指南针", "在地图上显示图标#不会显示地图轮廓"},
|
{"21", "指南针", "在地图上显示图标#不会显示地图轮廓"},
|
||||||
{"22", "午餐", "↑ {{Heart}} +1心之容器"},
|
{"22", "午餐", "↑ {{Heart}} +1心之容器"},
|
||||||
{"23", "正餐", "↑ {{Heart}} +1心之容器"},
|
{"23", "正餐", "↑ {{Heart}} +1心之容器"},
|
||||||
@@ -62,7 +62,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"38", "塔米猫的头", "在角色周围发射10颗泪弹#泪弹与角色的效果一致, 额外+25点伤害"},
|
{"38", "塔米猫的头", "在角色周围发射10颗泪弹#泪弹与角色的效果一致, 额外+25点伤害"},
|
||||||
{"39", "妈妈的胸罩", "{{Petrify}} 使房间中所有敌人石化4秒"},
|
{"39", "妈妈的胸罩", "{{Petrify}} 使房间中所有敌人石化4秒"},
|
||||||
{"40", "神风!", "在角色位置造成一次爆炸#造成40点伤害"},
|
{"40", "神风!", "在角色位置造成一次爆炸#造成40点伤害"},
|
||||||
{"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧5秒"},
|
{"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧4秒"},
|
||||||
{"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并使其中毒"},
|
{"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并使其中毒"},
|
||||||
{"43", "", "<道具不存在>"},
|
{"43", "", "<道具不存在>"},
|
||||||
{"44", "传送!", "将角色传送至除错误房外的房间"},
|
{"44", "传送!", "将角色传送至除错误房外的房间"},
|
||||||
@@ -78,7 +78,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"54", "藏宝图", "揭示地图轮廓#不显示房间图标"},
|
{"54", "藏宝图", "揭示地图轮廓#不显示房间图标"},
|
||||||
{"55", "妈妈的眼睛", "50%概率向后发射1颗泪弹#{{Luck}} 幸运2: 100%概率"},
|
{"55", "妈妈的眼睛", "50%概率向后发射1颗泪弹#{{Luck}} 幸运2: 100%概率"},
|
||||||
{"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害"},
|
{"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害"},
|
||||||
{"57", "仰慕之交", "中范围环绕苍蝇#每秒造成75点接触伤害"},
|
{"57", "仰慕之交", "中距离环绕苍蝇#每秒造成75点接触伤害"},
|
||||||
{"58", "影之书", "{{Timer}} 无敌10秒"},
|
{"58", "影之书", "{{Timer}} 无敌10秒"},
|
||||||
{"59", "", "<道具不存在>"},
|
{"59", "", "<道具不存在>"},
|
||||||
{"60", "梯子", "角色能走过1格间隙"},
|
{"60", "梯子", "角色能走过1格间隙"},
|
||||||
@@ -90,7 +90,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"66", "沙漏", "{{Slow}} 使敌人减速8秒"},
|
{"66", "沙漏", "{{Slow}} 使敌人减速8秒"},
|
||||||
{"67", "玛姬姐妹", "发射普通泪弹#泪弹造成3.5点伤害"},
|
{"67", "玛姬姐妹", "发射普通泪弹#泪弹造成3.5点伤害"},
|
||||||
{"68", "科技", "角色会发射激光而不是泪弹"},
|
{"68", "科技", "角色会发射激光而不是泪弹"},
|
||||||
{"69", "巧克力牛奶", "{{Chargeable}} 可蓄力泪弹#{{Damage}} 伤害随蓄力时间提升, 最高4x#{{Tears}} 最大充能时间为2.5x射击延迟"},
|
{"69", "巧克力牛奶", "{{Chargeable}} 可蓄力泪弹#{{Damage}} 伤害随蓄力时间提升, 最高4x#{{Tears}} 最大蓄力时间为2.5x射击延迟"},
|
||||||
{"70", "生长激素", "↑ {{Speed}} 移速+0.4#↑ {{Damage}} 伤害+1"},
|
{"70", "生长激素", "↑ {{Speed}} 移速+0.4#↑ {{Damage}} 伤害+1"},
|
||||||
{"71", "小蘑菇", "↑ {{Speed}} 移速+0.3#↑ 泪弹高度+1.5#↑ 体型变小#↓ {{Range}} 射程-4.25#泪弹高度和射程的总体影响为射程稍微提升"},
|
{"71", "小蘑菇", "↑ {{Speed}} 移速+0.3#↑ 泪弹高度+1.5#↑ 体型变小#↓ {{Range}} 射程-4.25#泪弹高度和射程的总体影响为射程稍微提升"},
|
||||||
{"72", "念珠", "{{SoulHeart}} +3魂心#{{Collectible33}} 圣经添加至所有道具池"},
|
{"72", "念珠", "{{SoulHeart}} +3魂心#{{Collectible33}} 圣经添加至所有道具池"},
|
||||||
@@ -113,7 +113,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"89", "蜘蛛之咬", "{{Slow}} 25%概率发射减速泪弹#{{Luck}} 幸运15: 100%概率"},
|
{"89", "蜘蛛之咬", "{{Slow}} 25%概率发射减速泪弹#{{Luck}} 幸运15: 100%概率"},
|
||||||
{"90", "小石头", "↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+1#↓ {{Speed}} 移速-0.2"},
|
{"90", "小石头", "↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+1#↓ {{Speed}} 移速-0.2"},
|
||||||
{"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房"},
|
{"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房"},
|
||||||
{"92", "超级绷带", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +2魂心"},
|
{"92", "超级绷带", "↑ {{Heart}} +1心之容器#{{SoulHeart}} +2魂心"},
|
||||||
{"93", "游戏掌机", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
|
{"93", "游戏掌机", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
|
||||||
{"94", "硬币袋", "{{Coin}} 每2个房间随机生成1硬币"},
|
{"94", "硬币袋", "{{Coin}} 每2个房间随机生成1硬币"},
|
||||||
{"95", "机器宝宝", "发射激光#激光造成3.5点伤害"},
|
{"95", "机器宝宝", "发射激光#激光造成3.5点伤害"},
|
||||||
@@ -149,13 +149,13 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"125", "波比炸弹", "{{Bomb}} +5炸弹#追踪炸弹"},
|
{"125", "波比炸弹", "{{Bomb}} +5炸弹#追踪炸弹"},
|
||||||
{"126", "剃刀片", "↑ {{Damage}} 在当前房间中伤害+1.2#{{Warning}} 对角色造成1心伤害#{{Heart}} 优先消耗红心"},
|
{"126", "剃刀片", "↑ {{Damage}} 在当前房间中伤害+1.2#{{Warning}} 对角色造成1心伤害#{{Heart}} 优先消耗红心"},
|
||||||
{"127", "遗忘药", "重置整层"},
|
{"127", "遗忘药", "重置整层"},
|
||||||
{"128", "孤独一生", "远范围苍蝇环绕物#每秒造成30点接触伤害"},
|
{"128", "孤独一生", "远距离苍蝇环绕物#每秒造成30点接触伤害"},
|
||||||
{"129", "桶装猪油", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.2#{{HealingRed}} 治疗半红心"},
|
{"129", "桶装猪油", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.2#{{HealingRed}} 治疗半红心"},
|
||||||
{"130", "小黑马", "持有时:#{{Speed}} 设置移速至少为1.5#飞行#使用后, 向角色移动方向冲刺"},
|
{"130", "小黑马", "持有时:#{{Speed}} 设置移速至少为1.5#飞行#使用后, 向角色移动方向冲刺"},
|
||||||
{"131", "炸弹袋", "{{Bomb}} 每3个房间生成1炸弹"},
|
{"131", "炸弹袋", "{{Bomb}} 每3个房间生成1炸弹"},
|
||||||
{"132", "煤块", "{{Damage}} 泪弹前进越远伤害越高"},
|
{"132", "煤块", "{{Damage}} 泪弹前进越远伤害越高"},
|
||||||
{"133", "嗝屁猫的爪子", "{{SoulHeart}} 将1心之容器转换为3魂心"},
|
{"133", "嗝屁猫的爪子", "{{SoulHeart}} 将1心之容器转换为3魂心"},
|
||||||
{"134", "嗝屁猫的尾巴", "{{Chest}} 33%概率将房间清理奖励变成箱子#33%概率使奖励消失"},
|
{"134", "嗝屁猫的尾巴", "{{Chest}} 33%概率将房间清理奖励变成箱子#22%概率使奖励消失"},
|
||||||
{"135", "献血袋", "{{Coin}} 对角色造成半红心伤害并生成1-2硬币#{{Heart}} 优先消耗红心"},
|
{"135", "献血袋", "{{Coin}} 对角色造成半红心伤害并生成1-2硬币#{{Heart}} 优先消耗红心"},
|
||||||
{"136", "最好的朋友", "生成1个诱饵, 吸引敌人并在5秒后爆炸"},
|
{"136", "最好的朋友", "生成1个诱饵, 吸引敌人并在5秒后爆炸"},
|
||||||
{"137", "起爆器", "{{Bomb}} +5炸弹#角色的炸弹不再自动爆炸#使用时, 使角色的炸弹同时引爆"},
|
{"137", "起爆器", "{{Bomb}} +5炸弹#角色的炸弹不再自动爆炸#使用时, 使角色的炸弹同时引爆"},
|
||||||
@@ -189,7 +189,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"165", "九尾鞭", "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.23"},
|
{"165", "九尾鞭", "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.23"},
|
||||||
{"166", "二十面骰", "重置房间中的所有掉落物"},
|
{"166", "二十面骰", "重置房间中的所有掉落物"},
|
||||||
{"167", "小丑宝宝", "以V字形发射2颗泪弹#泪弹造成4点伤害"},
|
{"167", "小丑宝宝", "以V字形发射2颗泪弹#泪弹造成4点伤害"},
|
||||||
{"168", "史诗胎儿博士", "发射泪弹改为瞄准十字准星#1.5秒后火箭降落在准星处#{{Damage}} 火箭造成20x角色伤害"},
|
{"168", "史诗胎儿博士", "发射泪弹改为瞄准十字准星#1.5秒后导弹降落在准星处#{{Damage}} 导弹造成20x角色伤害"},
|
||||||
{"169", "巨人独眼", "↑ {{Damage}} 伤害+4#↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#泪弹击杀敌人伤害溢出时会穿透敌人前进"},
|
{"169", "巨人独眼", "↑ {{Damage}} 伤害+4#↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.48#↓ {{Tears}} 射击延迟+3#泪弹击杀敌人伤害溢出时会穿透敌人前进"},
|
||||||
{"170", "长腿蛛父", "每4秒践踏附近敌人#每秒造成40点伤害"},
|
{"170", "长腿蛛父", "每4秒践踏附近敌人#每秒造成40点伤害"},
|
||||||
{"171", "蜘蛛屁股", "{{Slow}} 使敌人减速4秒#所有敌人受到10点伤害"},
|
{"171", "蜘蛛屁股", "{{Slow}} 使敌人减速4秒#所有敌人受到10点伤害"},
|
||||||
@@ -227,9 +227,9 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"203", "慈善捆绑包", "所有可能的掉落物成对出现"},
|
{"203", "慈善捆绑包", "所有可能的掉落物成对出现"},
|
||||||
{"204", "挎包", "受伤时, 50%概率生成1随机掉落物"},
|
{"204", "挎包", "受伤时, 50%概率生成1随机掉落物"},
|
||||||
{"205", "锋利插头", "{{Battery}} 使用未充能的主动道具时, 花费2心使其完全充能#只有道具完全没有充能时有效"},
|
{"205", "锋利插头", "{{Battery}} 使用未充能的主动道具时, 花费2心使其完全充能#只有道具完全没有充能时有效"},
|
||||||
{"206", "断头台", "↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会承受受伤, 每秒造成105点接触伤害"},
|
{"206", "断头台", "↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会受到伤害, 每秒造成105点接触伤害"},
|
||||||
{"207", "绷带球", "1级: 环绕物#{{Charm}} 2级: 发射魅惑泪弹的环绕物#{{Charm}} 3级: 绷带女孩#{{Charm}} 4级: 超级绷带女孩"},
|
{"207", "绷带球", "1级: 环绕物#{{Charm}} 2级: 发射魅惑泪弹的环绕物#{{Charm}} 3级: 绷带女孩#{{Charm}} 4级: 超级绷带女孩"},
|
||||||
{"208", "冠军腰带", "↑ {{Damage}} 伤害+1#精英敌人概率从5%增至20%#不增加精英头目的概率"},
|
{"208", "冠军腰带", "↑ {{Damage}} 伤害+1#精英敌人概率+15%#不增加精英头目的概率"},
|
||||||
{"209", "屁股炸弹", "{{Bomb}} +5炸弹#{{Confusion}} 爆炸会使房间中所有敌人混乱并造成10点伤害"},
|
{"209", "屁股炸弹", "{{Bomb}} +5炸弹#{{Confusion}} 爆炸会使房间中所有敌人混乱并造成10点伤害"},
|
||||||
{"210", "狸猫树叶", "完全不行动1秒后, 角色无敌"},
|
{"210", "狸猫树叶", "完全不行动1秒后, 角色无敌"},
|
||||||
{"211", "蜘蛛宝宝", "受伤时, 生成1-2只蓝蜘蛛"},
|
{"211", "蜘蛛宝宝", "受伤时, 生成1-2只蓝蜘蛛"},
|
||||||
@@ -243,10 +243,10 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 10%概率生成1红心"},
|
{"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 10%概率生成1红心"},
|
||||||
{"220", "悲伤炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时环形发射10颗泪弹"},
|
{"220", "悲伤炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时环形发射10颗泪弹"},
|
||||||
{"221", "橡胶胶水", "角色的泪弹会在敌人和障碍物上反弹"},
|
{"221", "橡胶胶水", "角色的泪弹会在敌人和障碍物上反弹"},
|
||||||
{"222", "反重力", "↑ {{Tears}} 射击延迟-2#按住发射键会使泪弹悬空#松开后, 所有泪弹会向发射方向继续前进"},
|
{"222", "反重力", "↑ {{Tears}} 射击延迟-2#按住发射键会使泪弹悬空#松开后, 所有泪弹会向被发射方向继续前进"},
|
||||||
{"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸, 岩石波, 践踏的伤害#{{HealingRed}} 受爆炸击中时治疗1红心"},
|
{"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸, 岩石波, 践踏的伤害#{{HealingRed}} 受爆炸击中时治疗1红心"},
|
||||||
{"224", "柯吉猫的身体", "↑ {{Tears}} 射击延迟-1#↑ {{Tearsize}} 泪弹尺寸x1.2#↓ {{Range}} 射程-10#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"},
|
{"224", "柯吉猫的身体", "↑ {{Tears}} 射击延迟-1#↑ {{Tearsize}} 泪弹尺寸x1.2#↓ {{Range}} 射程-10#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"},
|
||||||
{"225", "兽性面具", "{{SoulHeart}} 受伤时, 概率生成1魂心#{{HalfHeart}} 敌人死亡时概率掉落1半红心"},
|
{"225", "兽性面具", "{{SoulHeart}} 受伤时, 10%概率生成1魂心#{{HalfHeart}} 敌人死亡时概率掉落1半红心"},
|
||||||
{"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"},
|
{"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"},
|
||||||
{"227", "小猪存钱罐", "{{Coin}} +3硬币#受伤时, 生成1-2硬币"},
|
{"227", "小猪存钱罐", "{{Coin}} +3硬币#受伤时, 生成1-2硬币"},
|
||||||
{"228", "妈妈的香水", "↑ {{Tears}} 射击延迟-1#{{Fear}} 15%概率发射恐惧泪弹"},
|
{"228", "妈妈的香水", "↑ {{Tears}} 射击延迟-1#{{Fear}} 15%概率发射恐惧泪弹"},
|
||||||
@@ -259,8 +259,8 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"235", "", "<道具不存在>"},
|
{"235", "", "<道具不存在>"},
|
||||||
{"236", "大肠杆菌", "接触敌人时, 使其变成大便"},
|
{"236", "大肠杆菌", "接触敌人时, 使其变成大便"},
|
||||||
{"237", "死神之触", "↑ {{Damage}} 伤害+1.5#↑ {{Tearsize}} 泪弹尺寸x2#↓ {{Tears}} 射速-0.3#穿刺泪弹"},
|
{"237", "死神之触", "↑ {{Damage}} 伤害+1.5#↑ {{Tearsize}} 泪弹尺寸x2#↓ {{Tears}} 射速-0.3#穿刺泪弹"},
|
||||||
{"238", "钥匙碎片1", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2%"},
|
{"238", "钥匙碎片1", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2.5%"},
|
||||||
{"239", "钥匙碎片2", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2%"},
|
{"239", "钥匙碎片2", "{{Warning}} 集齐两个钥匙碎片可开启金色大门#{{AngelChance}} 天使房概率+25%#{{EternalHeart}} 永恒之心概率+2.5%"},
|
||||||
{"240", "实验性疗法", "↑ 随机提升4项属性#↓ 随机降低2项属性"},
|
{"240", "实验性疗法", "↑ 随机提升4项属性#↓ 随机降低2项属性"},
|
||||||
{"241", "地狱契约", "所有房间清理奖励翻倍#33%概率房间清理奖励消失"},
|
{"241", "地狱契约", "所有房间清理奖励翻倍#33%概率房间清理奖励消失"},
|
||||||
{"242", "耻辱假面", "50%概率阻挡弹幕"},
|
{"242", "耻辱假面", "50%概率阻挡弹幕"},
|
||||||
@@ -295,7 +295,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"271", "神秘的袋子", "每5-6个房间生成1随机掉落物"},
|
{"271", "神秘的袋子", "每5-6个房间生成1随机掉落物"},
|
||||||
{"272", "大美蝇", "友好的爆炸苍蝇#爆炸造成60点伤害#{{Warning}} 爆炸也会伤到角色"},
|
{"272", "大美蝇", "友好的爆炸苍蝇#爆炸造成60点伤害#{{Warning}} 爆炸也会伤到角色"},
|
||||||
{"273", "鲍勃的脑浆子", "向角色发射方向冲刺#接触到敌人时爆炸#{{Poison}} 爆炸造成60点伤害并使敌人中毒#{{Warning}} 爆炸也会伤到角色"},
|
{"273", "鲍勃的脑浆子", "向角色发射方向冲刺#接触到敌人时爆炸#{{Poison}} 爆炸造成60点伤害并使敌人中毒#{{Warning}} 爆炸也会伤到角色"},
|
||||||
{"274", "生死之交", "受伤时, 在房间中生成1个中范围环绕物#环绕物每秒造成75点接触伤害"},
|
{"274", "生死之交", "受伤时, 在房间中生成1个中距离环绕物#环绕物每秒造成75点接触伤害"},
|
||||||
{"275", "硫磺火宝宝", "{{Chargeable}} 蓄力并发射{{Collectible118}}硫磺火激光#激光在0.63秒内造成31.5点伤害"},
|
{"275", "硫磺火宝宝", "{{Chargeable}} 蓄力并发射{{Collectible118}}硫磺火激光#激光在0.63秒内造成31.5点伤害"},
|
||||||
{"276", "以撒的心脏", "角色无敌#生成跟随角色的心脏#{{Warning}} 心脏受伤时, 角色也会受伤"},
|
{"276", "以撒的心脏", "角色无敌#生成跟随角色的心脏#{{Warning}} 心脏受伤时, 角色也会受伤"},
|
||||||
{"277", "恶灵宝宝", "{{Fear}} 追击并使敌人恐惧#每秒造成4点接触伤害"},
|
{"277", "恶灵宝宝", "{{Fear}} 追击并使敌人恐惧#每秒造成4点接触伤害"},
|
||||||
@@ -326,9 +326,9 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 对敌人造成18点接触伤害"},
|
{"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 对敌人造成18点接触伤害"},
|
||||||
{"301", "巨蟹座", "{{SoulHeart}} +3魂心#受伤后, 在当前房间中后续所受伤害降低为半心"},
|
{"301", "巨蟹座", "{{SoulHeart}} +3魂心#受伤后, 在当前房间中后续所受伤害降低为半心"},
|
||||||
{"302", "狮子座", "体型变大#粉碎接触的石头"},
|
{"302", "狮子座", "体型变大#粉碎接触的石头"},
|
||||||
{"303", "室女座", "受伤时, 概率获得10秒无敌#{{Luck}} 幸运10: 100%概率#将负面胶囊变成正面的"},
|
{"303", "室女座", "受伤时, 25%概率获得10秒无敌#{{Luck}} 幸运10: 100%概率#将负面胶囊变成正面的"},
|
||||||
{"304", "天秤座", "+6{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#平衡角色属性#后续的属性变化会分散到各个属性"},
|
{"304", "天秤座", "+6{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#平衡角色属性#后续的属性变化会分散到各个属性"},
|
||||||
{"305", "天蝎座", "{{Poison}} 有毒泪弹"},
|
{"305", "天蝎座", "{{Poison}} 毒性泪弹"},
|
||||||
{"306", "人马座", "↑ {{Speed}} 移速+0.2#穿刺泪弹"},
|
{"306", "人马座", "↑ {{Speed}} 移速+0.2#穿刺泪弹"},
|
||||||
{"307", "摩羯座", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.1#↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5#+1{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙"},
|
{"307", "摩羯座", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.1#↑ {{Tears}} 射击延迟-1#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5#+1{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙"},
|
||||||
{"308", "宝瓶座", "角色留下水迹#水迹每秒造成6点伤害"},
|
{"308", "宝瓶座", "角色留下水迹#水迹每秒造成6点伤害"},
|
||||||
@@ -345,7 +345,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"319", "该隐的另一只眼", "在房间中四处漂浮#与角色同方向发射, 造成1x角色伤害"},
|
{"319", "该隐的另一只眼", "在房间中四处漂浮#与角色同方向发射, 造成1x角色伤害"},
|
||||||
{"320", "???唯一的朋友", "可控制的苍蝇#每秒造成37.5点接触伤害"},
|
{"320", "???唯一的朋友", "可控制的苍蝇#每秒造成37.5点接触伤害"},
|
||||||
{"321", "参孙的脚镣", "可拖动的球, 能够摧毁石头#每秒造成10.7点接触伤害"},
|
{"321", "参孙的脚镣", "可拖动的球, 能够摧毁石头#每秒造成10.7点接触伤害"},
|
||||||
{"322", "蒙戈宝宝", "复制其他跟班的泪弹效果#造成2x所复制跟班的伤害#若没有跟班, 则发射普通的3.5伤害泪弹"},
|
{"322", "蒙戈宝宝", "复制其他跟班的泪弹效果#造成2x所复制跟班的伤害#若没有跟班, 则发射普通的7伤害泪弹"},
|
||||||
{"323", "以撒的泪盆", "向8个方向发射泪弹#泪弹复制角色泪弹的效果#发射泪弹时充能"},
|
{"323", "以撒的泪盆", "向8个方向发射泪弹#泪弹复制角色泪弹的效果#发射泪弹时充能"},
|
||||||
{"324", "未定义", "传送至{{TreasureRoom}}宝箱房/{{SecretRoom}}隐藏房/{{SuperSecretRoom}}超级隐藏房/{{ErrorRoom}}错误房"},
|
{"324", "未定义", "传送至{{TreasureRoom}}宝箱房/{{SecretRoom}}隐藏房/{{SuperSecretRoom}}超级隐藏房/{{ErrorRoom}}错误房"},
|
||||||
{"325", "剪刀", "{{Timer}} 当前房间中将角色的头变为不动的跟班#头发射泪弹造成3.5点伤害#独立控制角色身体, 仍发射角色的泪弹"},
|
{"325", "剪刀", "{{Timer}} 当前房间中将角色的头变为不动的跟班#头发射泪弹造成3.5点伤害#独立控制角色身体, 仍发射角色的泪弹"},
|
||||||
@@ -353,7 +353,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"327", "全家福", "若不多于半红心时受伤, 则获得5秒无敌"},
|
{"327", "全家福", "若不多于半红心时受伤, 则获得5秒无敌"},
|
||||||
{"328", "底片", "若不多于半红心时受伤, 则对房间中所有敌人造成伤害"},
|
{"328", "底片", "若不多于半红心时受伤, 则对房间中所有敌人造成伤害"},
|
||||||
{"329", "鲁多维科科技", "角色的泪弹由1颗巨大的可控泪弹取代"},
|
{"329", "鲁多维科科技", "角色的泪弹由1颗巨大的可控泪弹取代"},
|
||||||
{"330", "豆奶", "↑ {{Tears}} 射速修正x4#↑ {{Tears}} 发射延迟-2#↓ {{Damage}} 伤害修正x0.2#↓ {{Tearsize}} 泪弹尺寸x0.5"},
|
{"330", "豆奶", "↑ {{Tears}} 射速修正x4#↑ {{Tears}} 射击延迟-2#↑ 泪弹高度+0.8#↓ {{Damage}} 伤害修正x0.2#↓ {{Tearsize}} 泪弹尺寸x0.5"},
|
||||||
{"331", "神性", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.2#↓ {{Tears}} 射速-0.3#↓ {{Shotspeed}} 弹速-0.3#追踪泪弹#{{Damage}} 泪弹具有光环, 每秒造成4.5x角色伤害"},
|
{"331", "神性", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.2#↓ {{Tears}} 射速-0.3#↓ {{Shotspeed}} 弹速-0.3#追踪泪弹#{{Damage}} 泪弹具有光环, 每秒造成4.5x角色伤害"},
|
||||||
{"332", "拉撒路的绷带", "{{Player11}} 死亡时, 以'复活的拉撒路'重生"},
|
{"332", "拉撒路的绷带", "{{Player11}} 死亡时, 以'复活的拉撒路'重生"},
|
||||||
{"333", "思想", "获得完整的地图效果"},
|
{"333", "思想", "获得完整的地图效果"},
|
||||||
@@ -385,14 +385,14 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"359", "八寸钉", "↑ {{Damage}} 伤害+1.5#提高击退力"},
|
{"359", "八寸钉", "↑ {{Damage}} 伤害+1.5#提高击退力"},
|
||||||
{"360", "淫魔", "发射泪弹, 效果和属性与角色一致"},
|
{"360", "淫魔", "发射泪弹, 效果和属性与角色一致"},
|
||||||
{"361", "宿命的报答", "发射泪弹, 效果和属性与角色一致#射速是其他跟班的一半"},
|
{"361", "宿命的报答", "发射泪弹, 效果和属性与角色一致#射速是其他跟班的一半"},
|
||||||
{"362", "小箱子", "清理房间后, 33%概率生成1随机掉落物"},
|
{"362", "小箱子", "清理房间后, 35%概率生成1随机掉落物"},
|
||||||
{"363", "宣誓守护者", "环绕物#每秒造成105点接触伤害#吸引并阻挡弹幕#在1个房间中阻挡10颗弹幕时, 生成1{{EternalHeart}}永恒之心"},
|
{"363", "宣誓守护者", "环绕物#每秒造成105点接触伤害#吸引并阻挡弹幕#在1个房间中阻挡10颗弹幕时, 生成1{{EternalHeart}}永恒之心"},
|
||||||
{"364", "浅交朋友", "中范围苍蝇环绕物#每秒造成45点接触伤害"},
|
{"364", "浅交朋友", "中距离苍蝇环绕物#每秒造成45点接触伤害"},
|
||||||
{"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成105点接触伤害"},
|
{"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成105点接触伤害"},
|
||||||
{"366", "分裂炸弹", "{{Bomb}} +5炸弹#角色的炸弹会炸成2-4个小炸弹"},
|
{"366", "分裂炸弹", "{{Bomb}} +5炸弹#角色的炸弹会炸成2-4个小炸弹"},
|
||||||
{"367", "粘性炸弹", "{{Bomb}} +5炸弹#角色的炸弹会粘在敌人身上#用炸弹击杀敌人会生成蓝蜘蛛"},
|
{"367", "粘性炸弹", "{{Bomb}} +5炸弹#角色的炸弹会粘在敌人身上#用炸弹击杀敌人会生成蓝蜘蛛"},
|
||||||
{"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐降低射击延迟, 最多降至50%"},
|
{"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐降低射击延迟, 最多降至50%"},
|
||||||
{"369", "连续统", "↑ {{Range}} 射程+2.25#↑ 泪弹高度+1.5#灵体泪弹#泪弹会过屏幕, 从另一边回来"},
|
{"369", "连续统", "↑ {{Range}} 射程+2.25#↑ 泪弹高度+1.5#灵体泪弹#泪弹可以飞出屏幕一侧, 并从另一侧回来"},
|
||||||
{"370", "玩偶先生", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#{{UnknownHeart}} 生成3随机心"},
|
{"370", "玩偶先生", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#{{UnknownHeart}} 生成3随机心"},
|
||||||
{"371", "塔之诅咒", "{{Warning}} 受伤时, 生成6个即爆炸弹#该炸弹继承角色的炸弹效果"},
|
{"371", "塔之诅咒", "{{Warning}} 受伤时, 生成6个即爆炸弹#该炸弹继承角色的炸弹效果"},
|
||||||
{"372", "充电宝宝", "在未清理的房间中, 每30秒产生以下效果之一:#{{Battery}} 生成1电池(每房间最多2次)#{{Battery}} 为主动道具充能1格(每房间最多2次)#{{Petrify}} 将房间中所有敌人石化"},
|
{"372", "充电宝宝", "在未清理的房间中, 每30秒产生以下效果之一:#{{Battery}} 生成1电池(每房间最多2次)#{{Battery}} 为主动道具充能1格(每房间最多2次)#{{Petrify}} 将房间中所有敌人石化"},
|
||||||
@@ -401,17 +401,17 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"375", "寄居骷髅帽", "免疫爆炸, 岩石波, 践踏的伤害#20%概率阻挡弹幕"},
|
{"375", "寄居骷髅帽", "免疫爆炸, 岩石波, 践踏的伤害#20%概率阻挡弹幕"},
|
||||||
{"376", "补货", "生成3随机掉落物#商店物品购买后会立刻补货"},
|
{"376", "补货", "生成3随机掉落物#商店物品购买后会立刻补货"},
|
||||||
{"377", "爆裂虫卵", "蜘蛛类敌人不再以角色为目标, 也不对角色造成接触伤害"},
|
{"377", "爆裂虫卵", "蜘蛛类敌人不再以角色为目标, 也不对角色造成接触伤害"},
|
||||||
{"378", "大号", "持续发射3秒后, 生成1大便炸弹"},
|
{"378", "大号", "持续发射2.35秒后, 生成1大便炸弹"},
|
||||||
{"379", "双瞳", "↑ {{Tearsize}} 泪弹尺寸x2#灵体泪弹"},
|
{"379", "双瞳", "↑ {{Tearsize}} 泪弹尺寸x2#灵体泪弹"},
|
||||||
{"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 单钥匙门必须用硬币打开而不是钥匙"},
|
{"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 单钥匙门必须用硬币打开而不是钥匙"},
|
||||||
{"381", "伊甸的祝福", "↑ {{Tears}} 射速+0.7#下一局开始时, 获得1随机道具"},
|
{"381", "伊甸的祝福", "↑ {{Tears}} 射速+0.7#下一局开始时, 获得1随机道具"},
|
||||||
{"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 下一次使用则会生成相同的友好敌人"},
|
{"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 成功捕捉后,下一次使用则会生成相同的友好敌人"},
|
||||||
{"383", "眼泪引爆器", "引爆屏幕中的泪弹, 每颗泪弹分裂为6颗并以环状散开"},
|
{"383", "眼泪引爆器", "引爆屏幕中的泪弹, 每颗泪弹分裂为6颗并以环状散开"},
|
||||||
{"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据蓄力时间, 每秒造成5-90点接触伤害"},
|
{"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据冲撞速度, 每秒造成5-90点接触伤害"},
|
||||||
{"385", "乞丐宝", "{{Coin}} 捡起附近的硬币#捡起7, 13, 25硬币时升级#2级: 清理房间后, 概率生成掉落物或道具#3级: 发射泪弹, 击中时概率生成硬币#4级: 追击敌人, 每秒造成37.5点接触伤害#4级: 继续捡硬币, 能生成掉落物或道具"},
|
{"385", "乞丐宝", "{{Coin}} 捡起附近的硬币#捡起6, 12, 24硬币时升级#2级: 清理房间后, 概率生成掉落物或道具#3级: 发射泪弹, 击中时概率生成硬币#4级: 追击敌人, 每秒造成37.5点接触伤害#4级: 继续捡硬币, 能生成掉落物或道具"},
|
||||||
{"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)"},
|
{"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)"},
|
||||||
{"387", "香炉", "{{Slow}} 产生大片光环, 能够使其中的敌人和弹幕减速"},
|
{"387", "香炉", "{{Slow}} 被大片光环围绕的跟班, 能够使其中的敌人和弹幕减速"},
|
||||||
{"388", "钥匙乞丐", "{{Key}} 捡起附近的钥匙#{{Chest}} 生成随机宝箱作为回报"},
|
{"388", "钥匙乞丐", "{{Key}} 捡起附近的钥匙#{{Chest}} 生成随机箱子作为回报"},
|
||||||
{"389", "符文袋", "{{Rune}} 每5-6个房间生成1随机符文"},
|
{"389", "符文袋", "{{Rune}} 每5-6个房间生成1随机符文"},
|
||||||
{"390", "撒拉弗", "发射圣心泪弹#泪弹造成10点伤害"},
|
{"390", "撒拉弗", "发射圣心泪弹#泪弹造成10点伤害"},
|
||||||
{"391", "背叛", "{{Charm}} 受伤时, 魅惑房间中所有敌人"},
|
{"391", "背叛", "{{Charm}} 受伤时, 魅惑房间中所有敌人"},
|
||||||
@@ -436,13 +436,13 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"410", "邪恶之眼", "3.33%概率发射眼睛#{{Luck}} 幸运20: 10%概率#眼睛缓慢移动并发射与角色方向一致的泪弹"},
|
{"410", "邪恶之眼", "3.33%概率发射眼睛#{{Luck}} 幸运20: 10%概率#眼睛缓慢移动并发射与角色方向一致的泪弹"},
|
||||||
{"411", "血嗜", "↑ {{Damage}} 击杀敌人时, 在当前房间中伤害+0.5#最多击杀10个敌人伤害+5"},
|
{"411", "血嗜", "↑ {{Damage}} 击杀敌人时, 在当前房间中伤害+0.5#最多击杀10个敌人伤害+5"},
|
||||||
{"412", "恶魔受胎", "受伤15次, 30次, 60次, 90次时, 永久获得1个恶魔跟班#最多产生4个跟班"},
|
{"412", "恶魔受胎", "受伤15次, 30次, 60次, 90次时, 永久获得1个恶魔跟班#最多产生4个跟班"},
|
||||||
{"413", "圣灵受胎", "每拾起15次心, 永久获得1个天使跟班并生成1魂心#最多产生5个跟班"},
|
{"413", "圣灵受胎", "{{SoulHeart}} 每拾起15次心, 永久获得1个天使跟班并生成1魂心#最多产生5个跟班"},
|
||||||
{"414", "更多选择", "{{TreasureRoom}} 允许宝箱房道具二选一"},
|
{"414", "更多选择", "{{TreasureRoom}} 允许宝箱房道具二选一"},
|
||||||
{"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"},
|
{"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↑ {{Range}} 射程+5.25#↑ 泪弹高度+0.5#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"},
|
||||||
{"416", "深口袋", "允许角色携带2卡牌/胶囊/符文"},
|
{"416", "深口袋", "允许角色携带2卡牌/胶囊/符文"},
|
||||||
{"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成1.29x角色伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"},
|
{"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成1.29x角色伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"},
|
||||||
{"418", "水果蛋糕", "每颗泪弹都有不同效果"},
|
{"418", "水果蛋糕", "每颗泪弹都有不同效果"},
|
||||||
{"419", "传送2.0", "传送至未探索的随机房间#顺序: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
|
{"419", "传送2.0", "传送至未探索的随机房间#顺序: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}}> {{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
|
||||||
{"420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害"},
|
{"420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害"},
|
||||||
{"421", "腰豆", "{{Charm}} 对近距离的所有敌人造成5点伤害并魅惑"},
|
{"421", "腰豆", "{{Charm}} 对近距离的所有敌人造成5点伤害并魅惑"},
|
||||||
{"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动"},
|
{"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动"},
|
||||||
@@ -452,7 +452,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"426", "狂热粉丝", "模仿角色移动, 有3秒延迟#每秒造成30点接触伤害"},
|
{"426", "狂热粉丝", "模仿角色移动, 有3秒延迟#每秒造成30点接触伤害"},
|
||||||
{"427", "工矿炸药包", "生成1个可推的TNT桶#在相同房间中第二次使用时, 远程引爆之前生成的桶"},
|
{"427", "工矿炸药包", "生成1个可推的TNT桶#在相同房间中第二次使用时, 远程引爆之前生成的桶"},
|
||||||
{"428", "睡衣", "{{HealingRed}} 回满血#{{SoulHeart}} +4魂心"},
|
{"428", "睡衣", "{{HealingRed}} 回满血#{{SoulHeart}} +4魂心"},
|
||||||
{"429", "店主的头", "{{Coin}} 敌人被泪弹中时, 5%概率掉落1硬币"},
|
{"429", "店主的头", "{{Coin}} 敌人被泪弹击中时, 5%概率掉落1硬币"},
|
||||||
{"430", "狙击蝇老爹", "模仿角色移动, 有1秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"},
|
{"430", "狙击蝇老爹", "模仿角色移动, 有1秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"},
|
||||||
{"431", "多维宝宝", "模仿角色移动, 有2秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"},
|
{"431", "多维宝宝", "模仿角色移动, 有2秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"},
|
||||||
{"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 25%概率生成1随机掉落物, 15%概率魅惑炸到的敌人"},
|
{"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 25%概率生成1随机掉落物, 15%概率魅惑炸到的敌人"},
|
||||||
@@ -464,7 +464,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"438", "奶嘴", "↑ {{Tears}} 射速+0.75#{{SoulHeart}} +1魂心#↑ 体型变小"},
|
{"438", "奶嘴", "↑ {{Tears}} 射速+0.75#{{SoulHeart}} +1魂心#↑ 体型变小"},
|
||||||
{"439", "妈妈的盒子", "{{Trinket}} 生成1随机饰品#持有时:#↑ {{Luck}} 幸运+1#{{Trinket}} 饰品效果翻倍"},
|
{"439", "妈妈的盒子", "{{Trinket}} 生成1随机饰品#持有时:#↑ {{Luck}} 幸运+1#{{Trinket}} 饰品效果翻倍"},
|
||||||
{"440", "肾结石", "↑ 泪弹高度+2#↓ {{Speed}} 移速-0.2#↓ {{Range}} 射程-17#角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"},
|
{"440", "肾结石", "↑ 泪弹高度+2#↓ {{Speed}} 移速-0.2#↓ {{Range}} 射程-17#角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"},
|
||||||
{"441", "超级喷射", "{{Timer}} 发射超级撒但激光15秒#激光在房间和层之间持续存在"},
|
{"441", "超级喷射", "{{Timer}} 发射超级撒但血激光柱15秒#激光在房间和层之间持续存在"},
|
||||||
{"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速+0.75#↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速+0.2"},
|
{"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速+0.75#↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#↑ {{Shotspeed}} 弹速+0.2"},
|
||||||
{"443", "苹果!", "↑ {{Tears}} 射速+0.3#{{Damage}} 6.66%概率发射刀片, 造成4x角色伤害#{{Luck}} 幸运14: 100%概率"},
|
{"443", "苹果!", "↑ {{Tears}} 射速+0.3#{{Damage}} 6.66%概率发射刀片, 造成4x角色伤害#{{Luck}} 幸运14: 100%概率"},
|
||||||
{"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹#抛射的泪弹造成2x角色伤害"},
|
{"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹#抛射的泪弹造成2x角色伤害"},
|
||||||
@@ -475,7 +475,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"449", "金属板", "{{SoulHeart}} +1魂心#{{Confusion}} 使敌人的弹幕有25%概率反弹为混乱泪弹"},
|
{"449", "金属板", "{{SoulHeart}} +1魂心#{{Confusion}} 使敌人的弹幕有25%概率反弹为混乱泪弹"},
|
||||||
{"450", "贪婪的眼睛", "每发射20颗泪弹, 发射1颗造成2x角色伤害的硬币泪弹#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"},
|
{"450", "贪婪的眼睛", "每发射20颗泪弹, 发射1颗造成2x角色伤害的硬币泪弹#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"},
|
||||||
{"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 使用的卡牌效果翻倍或增强"},
|
{"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 使用的卡牌效果翻倍或增强"},
|
||||||
{"452", "静脉曲张", "受伤时:#围着角色发射10颗高伤害泪弹#{{Damage}} 泪弹造成1x角色伤害+25的伤害#{{Collectible214}} 20%概率获得贫血效果"},
|
{"452", "静脉曲张", "受伤时:#围着角色发射10颗泪弹#{{Damage}} 泪弹造成1x角色伤害+25的伤害#{{Collectible214}} 20%概率获得持续2秒的贫血效果"},
|
||||||
{"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#泪弹击中时碎成1-3个小骨片"},
|
{"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#泪弹击中时碎成1-3个小骨片"},
|
||||||
{"454", "多指畸形", "生成1{{Rune}}符文/{{Card}}卡牌/{{Pill}}胶囊#允许角色携带2卡牌/符文/胶囊"},
|
{"454", "多指畸形", "生成1{{Rune}}符文/{{Card}}卡牌/{{Pill}}胶囊#允许角色携带2卡牌/符文/胶囊"},
|
||||||
{"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#{{Luck}} 生成1幸运硬币"},
|
{"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#{{Luck}} 生成1幸运硬币"},
|
||||||
@@ -484,7 +484,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"458", "肚脐", "{{Trinket}} 生成1随机饰品#{{Trinket}} 允许角色携带2饰品"},
|
{"458", "肚脐", "{{Trinket}} 生成1随机饰品#{{Trinket}} 允许角色携带2饰品"},
|
||||||
{"459", "鼻窦炎", "20%概率发射粘性鼻屎#{{Damage}} 鼻屎每秒造成1x角色伤害, 能粘住60秒"},
|
{"459", "鼻窦炎", "20%概率发射粘性鼻屎#{{Damage}} 鼻屎每秒造成1x角色伤害, 能粘住60秒"},
|
||||||
{"460", "青光眼", "{{Confusion}} 5%概率发射混乱泪弹#屏幕会稍暗一些"},
|
{"460", "青光眼", "{{Confusion}} 5%概率发射混乱泪弹#屏幕会稍暗一些"},
|
||||||
{"461", "拟寄生物", "15%概率发射虫卵#{{Luck}} 幸运5: 50%概率#{{Slow}} 虫卵击中时, 生成减速水迹和1只蓝蜘蛛/蓝苍蝇"},
|
{"461", "拟寄生物", "15%概率发射虫卵#{{Luck}} 幸运5: 50%概率#{{Slow}} 虫卵击中时, 生成减速水迹和1-2只蓝蜘蛛/蓝苍蝇"},
|
||||||
{"462", "彼列之眼", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#穿刺泪弹#泪弹击中敌人后, 获得追踪效果并伤害翻倍"},
|
{"462", "彼列之眼", "↑ {{Range}} 射程+1.5#↑ 泪弹高度+1#穿刺泪弹#泪弹击中敌人后, 获得追踪效果并伤害翻倍"},
|
||||||
{"463", "硫酸", "↑ {{Damage}} 伤害+0.3#25%概率发射能摧毁石头和打开门的泪弹"},
|
{"463", "硫酸", "↑ {{Damage}} 伤害+0.3#25%概率发射能摧毁石头和打开门的泪弹"},
|
||||||
{"464", "平衡符号", "{{SoulHeart}} +2魂心#精英怪掉落角色最需要的掉落物"},
|
{"464", "平衡符号", "{{SoulHeart}} +2魂心#精英怪掉落角色最需要的掉落物"},
|
||||||
@@ -522,7 +522,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运15: 100%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"},
|
{"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运15: 100%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"},
|
||||||
{"497", "迷彩内裤", "{{Confusion}} 进入房间时, 迷惑所有敌人并使角色伪装, 直到角色开始发射"},
|
{"497", "迷彩内裤", "{{Confusion}} 进入房间时, 迷惑所有敌人并使角色伪装, 直到角色开始发射"},
|
||||||
{"498", "二元性", "{{AngelDevilChance}} {{DevilRoom}}恶魔房和{{AngelRoom}}天使房生成时会同时生成#进入其一, 另一个就会消失"},
|
{"498", "二元性", "{{AngelDevilChance}} {{DevilRoom}}恶魔房和{{AngelRoom}}天使房生成时会同时生成#进入其一, 另一个就会消失"},
|
||||||
{"499", "圣餐", "{{AngelChance}} 天使房的概率为100%"},
|
{"499", "圣餐", "{{AngelChance}} 天使房的概率变为100%"},
|
||||||
{"500", "袋中袋", "每5-6个房间生成1福袋"},
|
{"500", "袋中袋", "每5-6个房间生成1福袋"},
|
||||||
{"501", "贪婪的胃袋", "{{Heart}} 拾起后, 每获得25硬币增加1心之容器"},
|
{"501", "贪婪的胃袋", "{{Heart}} 拾起后, 每获得25硬币增加1心之容器"},
|
||||||
{"502", "大青春痘", "{{Slow}} 发射时, 时不时额外发射一颗白色青春痘, 造成2x角色伤害并使敌人减速#受伤时, 向随机方向发射一颗青春痘"},
|
{"502", "大青春痘", "{{Slow}} 发射时, 时不时额外发射一颗白色青春痘, 造成2x角色伤害并使敌人减速#受伤时, 向随机方向发射一颗青春痘"},
|
||||||
@@ -538,7 +538,7 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"512", "黑洞", "可投掷的黑洞, 会吸入所有东西#每秒造成6点接触伤害#摧毁附近的石头#持续6秒"},
|
{"512", "黑洞", "可投掷的黑洞, 会吸入所有东西#每秒造成6点接触伤害#摧毁附近的石头#持续6秒"},
|
||||||
{"513", "派对帽", "↑ {{Damage}} 伤害+0.1#{{SoulHeart}} +1魂心#{{Charm}} 概率魅惑/恐惧敌人#受伤时, 5%概率生成1个彩虹大便"},
|
{"513", "派对帽", "↑ {{Damage}} 伤害+0.1#{{SoulHeart}} +1魂心#{{Charm}} 概率魅惑/恐惧敌人#受伤时, 5%概率生成1个彩虹大便"},
|
||||||
{"514", "损坏的调制解调器", "随机间隔使一些敌人和弹幕短暂停滞#25%概率使清理房间奖励翻倍"},
|
{"514", "损坏的调制解调器", "随机间隔使一些敌人和弹幕短暂停滞#25%概率使清理房间奖励翻倍"},
|
||||||
{"515", "神秘礼物", "根据当前房间的道具池生成1个随机道具#概率生成{{Collectible132}}煤块/{{Collectible36}}便便"},
|
{"515", "神秘礼物", "根据当前房间的道具池生成1个随机道具#概率生成{{Collectible132}}煤块/{{Collectible36}}大便"},
|
||||||
{"516", "洒水器", "生成1个洒水器, 转圈发射泪弹"},
|
{"516", "洒水器", "生成1个洒水器, 转圈发射泪弹"},
|
||||||
{"517", "快速炸弹", "{{Bomb}} +7炸弹#移除放置炸弹的冷却"},
|
{"517", "快速炸弹", "{{Bomb}} +7炸弹#移除放置炸弹的冷却"},
|
||||||
{"518", "伙伴盲盒", "与合作宝宝外观一样的跟班#随机泪弹效果#效果每层都会变化"},
|
{"518", "伙伴盲盒", "与合作宝宝外观一样的跟班#随机泪弹效果#效果每层都会变化"},
|
||||||
@@ -547,16 +547,16 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"521", "代金券", "使{{Shop}}商店/{{DevilRoom}}恶魔房的随机1个物品免费#{{Shop}} 持有时, 进入商店必有1个商店物品打折"},
|
{"521", "代金券", "使{{Shop}}商店/{{DevilRoom}}恶魔房的随机1个物品免费#{{Shop}} 持有时, 进入商店必有1个商店物品打折"},
|
||||||
{"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开"},
|
{"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开"},
|
||||||
{"523", "搬家盒", "使用时, 储存当前房间中所有掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"},
|
{"523", "搬家盒", "使用时, 储存当前房间中所有掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"},
|
||||||
{"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧每秒造成1x角色伤害"},
|
{"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧造成1x角色伤害"},
|
||||||
{"525", "麻风病", "受伤时, 生成1个阻挡弹幕的环绕物#同时最多有3个环绕物#环绕物受伤过多后被摧毁"},
|
{"525", "麻风病", "受伤时, 生成1个阻挡弹幕的环绕物#最多有3个环绕物#每秒造成105点接触伤害#环绕物受伤过多后被摧毁"},
|
||||||
{"526", "七印", "生成小天启骑士跟班, 能生成对应的蝗虫#骑士及其蝗虫每10秒更换一次"},
|
{"526", "七印", "生成小天启骑士跟班, 能生成对应的蝗虫#骑士及其蝗虫每10秒更换一次"},
|
||||||
{"527", "自我先生!", "几秒内显示可移动光标, 随后生成幽灵, 根据光标位置:#打开门或箱子#带回物品# 50%概率在{{Shop}}商店/{{DevilRoom}}恶魔房偷东西#攻击敌人直到目标死亡#炸开墙/石头/天使雕像/店主/机器/乞丐#按下压力板"},
|
{"527", "自我先生!", "几秒内显示可移动光标, 随后生成幽灵, 根据光标位置:#打开门或箱子#带回物品#50%概率在{{Shop}}商店/{{DevilRoom}}恶魔房偷东西#攻击敌人直到目标死亡#炸开墙/石头/天使雕像/店主/机器/乞丐#按下压力板"},
|
||||||
{"528", "天使棱镜", "棱镜环绕物#友方泪弹击中它会分裂成4个"},
|
{"528", "天使棱镜", "棱镜环绕物#友方泪弹击中它会分裂成4个"},
|
||||||
{"529", "噗!", "角色的泪弹会彼此弹开, 停止移动时消失"},
|
{"529", "噗!", "角色的泪弹会彼此弹开, 停止移动时消失"},
|
||||||
{"530", "死神名册", "按顺序击杀标记的敌人可获得奖励"},
|
{"530", "死神名册", "按顺序击杀{{DeathMark}}标记的敌人可获得奖励"},
|
||||||
{"531", "泪血症", "↑ {{Damage}} 伤害修正x1.31#↓ {{Tears}} 射速修正x0.5#↓ {{Tears}} 射击延迟+10#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"},
|
{"531", "泪血症", "↑ {{Damage}} 伤害修正x1.31#↓ {{Tears}} 射速修正x0.5#↓ {{Tears}} 射击延迟+10#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"},
|
||||||
{"532", "食泪症", "角色的泪弹前进时减速, 停止后会爆裂成8颗小泪弹#泪弹可以合并变大"},
|
{"532", "食泪症", "角色的泪弹前进时减速, 停止后会爆裂成8颗小泪弹#泪弹可以合并变大"},
|
||||||
{"533", "三圣颂", "角色的泪弹由光束弹取代#每秒造成15次0.33x角色伤害"},
|
{"533", "三圣颂", "角色的泪弹由穿刺光束弹取代#每秒造成15次0.33x角色伤害"},
|
||||||
{"534", "书包", "允许角色持有2个主动道具#按掉落键({{ButtonRT}})切换"},
|
{"534", "书包", "允许角色持有2个主动道具#按掉落键({{ButtonRT}})切换"},
|
||||||
{"535", "毛毯", "{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{HolyMantle}} 进入头目房时产生神圣屏障护盾, 阻挡1次伤害"},
|
{"535", "毛毯", "{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{HolyMantle}} 进入头目房时产生神圣屏障护盾, 阻挡1次伤害"},
|
||||||
{"536", "祭坛", "献祭最多2个跟班并生成同样数量的{{DevilRoom}}恶魔房道具#{{Coin}} 将蓝蜘蛛/蓝苍蝇变成硬币"},
|
{"536", "祭坛", "献祭最多2个跟班并生成同样数量的{{DevilRoom}}恶魔房道具#{{Coin}} 将蓝蜘蛛/蓝苍蝇变成硬币"},
|
||||||
@@ -572,9 +572,9 @@ EID.descriptions[languageCode].collectibles={
|
|||||||
{"546", "爸爸的戒指", "{{Petrify}} 获得能使敌人石化的光环"},
|
{"546", "爸爸的戒指", "{{Petrify}} 获得能使敌人石化的光环"},
|
||||||
{"547", "离婚协议书", "↑ {{Tears}} 射速+0.7#{{EmptyBoneHeart}} +1骨心#{{Trinket21}} 生成神秘纸片饰品"},
|
{"547", "离婚协议书", "↑ {{Tears}} 射速+0.7#{{EmptyBoneHeart}} +1骨心#{{Trinket21}} 生成神秘纸片饰品"},
|
||||||
{"548", "颌骨", "回旋镖状的跟班#造成7点接触伤害#能捡起并带回掉落物"},
|
{"548", "颌骨", "回旋镖状的跟班#造成7点接触伤害#能捡起并带回掉落物"},
|
||||||
{"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速+0.5#向四周方向发射8颗骨头泪弹"},
|
{"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速+0.5#向四周方向发射10颗骨头泪弹"},
|
||||||
{"550", "铲子碎片", "妈腿会持续攻击角色#使用后, 在当前房间中(或头目车轮战1波次)妈腿攻击停止#{{Warning}} (试着带着它通过头目车轮战!)"},
|
{"550", "铲子碎片", "妈腿会持续攻击角色#使用后, 在当前房间中(或头目车轮战1波次)妈腿攻击停止#{{Warning}} (试着带着它通过头目车轮战!)"},
|
||||||
{"551", "铲子碎片", "破铲子的第二部分#{{Warning}} 在\"暗室\"的土丘上使用铲子"},
|
{"551", "铲子碎片", "铲子碎片的第二部分#{{Warning}} 在\"暗室\"的土丘上使用铲子"},
|
||||||
{"552", "妈妈的铲子", "生成通往下一层的活板门#10%概率生成{{LadderRoom}}暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"},
|
{"552", "妈妈的铲子", "生成通往下一层的活板门#10%概率生成{{LadderRoom}}暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"},
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -692,7 +692,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
|
|||||||
["5.100.319"] = {1, 2}, -- Cain's Other Eye
|
["5.100.319"] = {1, 2}, -- Cain's Other Eye
|
||||||
["5.100.320"] = {37.5, 75}, -- ???'s Only Friend
|
["5.100.320"] = {37.5, 75}, -- ???'s Only Friend
|
||||||
["5.100.321"] = {10.7, 21.4}, -- Samson's Chains
|
["5.100.321"] = {10.7, 21.4}, -- Samson's Chains
|
||||||
["5.100.322"] = {3.5, 7}, -- Mongo Baby
|
["5.100.322"] = {7, 14}, -- Mongo Baby
|
||||||
["5.100.325"] = {3.5, 7}, -- Scissors
|
["5.100.325"] = {3.5, 7}, -- Scissors
|
||||||
["5.100.360"] = "伤害翻倍", -- Incubus
|
["5.100.360"] = "伤害翻倍", -- Incubus
|
||||||
["5.100.361"] = "伤害翻倍", -- Fate's Reward
|
["5.100.361"] = "伤害翻倍", -- Fate's Reward
|
||||||
@@ -723,7 +723,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
|
|||||||
["5.100.511"] = {30, 60}, -- Angry Fly
|
["5.100.511"] = {30, 60}, -- Angry Fly
|
||||||
["5.100.518"] = "伤害翻倍", -- Buddy in a Box
|
["5.100.518"] = "伤害翻倍", -- Buddy in a Box
|
||||||
["5.100.519"] = "伤害翻倍", -- Lil Delirium
|
["5.100.519"] = "伤害翻倍", -- Lil Delirium
|
||||||
["5.100.525"] = {35, 70}, -- Leprosy
|
["5.100.525"] = {105, 210}, -- Leprosy
|
||||||
["5.100.526"] = "骑士接触伤害翻倍", -- 7 Seals
|
["5.100.526"] = "骑士接触伤害翻倍", -- 7 Seals
|
||||||
["5.100.537"] = "水迹尺寸增大, 但伤害不变", -- Lil Spewer
|
["5.100.537"] = "水迹尺寸增大, 但伤害不变", -- Lil Spewer
|
||||||
["5.100.539"] = "生成精英敌人", -- Mystery Egg
|
["5.100.539"] = "生成精英敌人", -- Mystery Egg
|
||||||
@@ -739,37 +739,37 @@ EID.descriptions[languageCode].BFFSSynergies = {
|
|||||||
---------- Trinkets ----------
|
---------- Trinkets ----------
|
||||||
EID.descriptions[languageCode].trinkets={
|
EID.descriptions[languageCode].trinkets={
|
||||||
{"1", "被吞下的硬币", "{{Coin}} 受伤时, 生成1硬币"},
|
{"1", "被吞下的硬币", "{{Coin}} 受伤时, 生成1硬币"},
|
||||||
{"2", "石化大便", "大便50%概率掉落东西"},
|
{"2", "石化大便", "大便50%概率掉落掉落物"},
|
||||||
{"3", "7号电池", "{{Battery}} 主动道具充能条-1"},
|
{"3", "7号电池", "{{Battery}} 主动道具所需充能-1"},
|
||||||
{"4", "损坏的遥控器", "{{Collectible44}} 使用主动道具时, 将角色传送至随机房间"},
|
{"4", "损坏的遥控器", "{{Collectible44}} 使用主动道具时, 将角色传送至随机房间"},
|
||||||
{"5", "紫心奖章", "出现精英怪的概率翻倍"},
|
{"5", "紫心奖章", "出现精英怪的概率翻倍"},
|
||||||
{"6", "断掉的磁铁", "{{Coin}} 角色吸引硬币"},
|
{"6", "断掉的磁铁", "{{Coin}} 角色吸引硬币"},
|
||||||
{"7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高"},
|
{"7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高"},
|
||||||
{"8", "游戏卡带", "{{Timer}} 受伤时, 5%概率在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
|
{"8", "游戏卡带", "{{Timer}} 受伤时, 5%概率在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
|
||||||
{"9", "搏动虫", "角色的泪弹搏动#影响泪弹命中区域"},
|
{"9", "波动虫", "角色的泪弹波动#影响泪弹碰撞箱"},
|
||||||
{"10", "扭扭虫", "↑ {{Tears}} 射速+0.3#角色的泪弹波形前进"},
|
{"10", "扭扭虫", "↑ {{Tears}} 射速+0.4#角色的泪弹波形前进"},
|
||||||
{"11", "环形虫", "角色的泪弹高速螺旋前进"},
|
{"11", "环形虫", "角色的泪弹高速螺旋前进"},
|
||||||
{"12", "扁形虫", "泪弹宽50%#提高击退力"},
|
{"12", "扁形虫", "泪弹宽50%#提高击退力"},
|
||||||
{"13", "商店积分", "{{Shop}} 允许角色免费拿1个商店道具"},
|
{"13", "商店积分", "{{Shop}} 允许角色免费拿1个商店道具"},
|
||||||
{"14", "老茧", "不再受到水迹和地刺的伤害"},
|
{"14", "老茧", "不再受到水迹和地刺的伤害"},
|
||||||
{"15", "幸运石", "{{Coin}} 摧毁石头会生成硬币"},
|
{"15", "幸运石", "{{Coin}} 摧毁石头会生成硬币"},
|
||||||
{"16", "妈妈的脚趾甲", "每60秒妈腿会践踏房间中的敌人"},
|
{"16", "妈妈的脚趾甲", "每60秒妈腿会践踏房间中的随机位置"},
|
||||||
{"17", "黑色口红", "{{BlackHeart}} 魂心生成为黑心的概率翻倍, 由5%提升至10%"},
|
{"17", "黑色口红", "{{BlackHeart}} 魂心生成为黑心的概率+10%"},
|
||||||
{"18", "圣经小册", "{{EternalHeart}} 永恒之心概率+3%"},
|
{"18", "圣经小册", "{{EternalHeart}} 永恒之心概率+3%"},
|
||||||
{"19", "回形针", "{{GoldenChest}} 金箱子可不消耗钥匙打开"},
|
{"19", "回形针", "{{GoldenChest}} 金箱子可不消耗钥匙打开"},
|
||||||
{"20", "猴爪", "{{BlackHeart}} 受伤至不多于半心时, 生成1黑心#{{Warning}} 生成3次后消失"},
|
{"20", "猴爪", "{{BlackHeart}} 受伤至不多于半心时, 生成1黑心#{{Warning}} 生成3次后消失"},
|
||||||
{"21", "神秘纸片", "随机获得效果:#{{Collectible327}} 全家福#{{Collectible328}} 底片#{{Trinket48}} 遗失的书页#{{Trinket23}} 寻人启事"},
|
{"21", "神秘纸片", "随机获得效果:#{{Collectible327}} 全家福#{{Collectible328}} 底片#{{Trinket48}} 遗失的书页#{{Trinket23}} 寻人启事"},
|
||||||
{"22", "恶魔的尾巴", "{{Heart}} 心掉落物生成率降至20%#{{BlackHeart}} 所有心掉落物变为黑心#{{Key}} 提升钥匙掉落概率"},
|
{"22", "恶魔的尾巴", "{{Heart}} 心掉落物生成率降至20%#{{BlackHeart}} 所有心掉落物变为黑心#{{Key}} 提升钥匙掉落概率"},
|
||||||
{"23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生"},
|
{"23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生"},
|
||||||
{"24", "屁股硬币", "{{Coin}} 大便产生硬币的概率+20%#角色拾起硬币时放屁"},
|
{"24", "屁股硬币", "{{Coin}} 大便生成硬币的概率+20%#角色拾起硬币时放屁"},
|
||||||
{"25", "神秘糖果", "角色每30秒放屁或生成大便"},
|
{"25", "神秘糖果", "角色每30秒放屁或生成大便"},
|
||||||
{"26", "钩形虫", "↑ {{Range}} 射程+10#泪弹直角前进"},
|
{"26", "钩形虫", "↑ {{Range}} 射程+10#泪弹直角前进"},
|
||||||
{"27", "鞭形虫", "↑ {{Shotspeed}} 弹速+0.5"},
|
{"27", "鞭形虫", "↑ {{Shotspeed}} 弹速+0.5"},
|
||||||
{"28", "碎安卡十字", "{{Player4}} 死亡时, 22%概率以???(小蓝人)重生"},
|
{"28", "碎安卡十字", "{{Player4}} 死亡时, 22%概率以???(小蓝人)重生"},
|
||||||
{"29", "鱼头", "受伤时, 生成1只蓝苍蝇"},
|
{"29", "鱼头", "受伤时, 生成1-2只蓝苍蝇"},
|
||||||
{"30", "角膜炎", "{{Poison}} 10%概率发射有毒泪弹#{{Luck}} 幸运18: 100%概率"},
|
{"30", "角膜炎", "{{Poison}} 10%概率发射有毒泪弹#{{Luck}} 幸运18: 100%概率"},
|
||||||
{"31", "图钉", "10%概率发射穿刺灵体泪弹#{{Luck}} 幸运18: 100%概率"},
|
{"31", "图钉", "10%概率发射穿刺灵体泪弹#{{Luck}} 幸运18: 100%概率"},
|
||||||
{"32", "裸盖蘑菇", "每个房间25%概率出现随机蘑菇效果#可能在地图上显示特殊房间"},
|
{"32", "裸盖蘑菇", "每个房间25%概率获得随机蘑菇效果#可能在地图上显示特殊房间"},
|
||||||
{"33", "脐带", "{{Timer}} 受伤至半心时, 在当前房间中生成{{Collectible100}}史蒂文宝宝"},
|
{"33", "脐带", "{{Timer}} 受伤至半心时, 在当前房间中生成{{Collectible100}}史蒂文宝宝"},
|
||||||
{"34", "小孩的心脏", "{{UnknownHeart}} 10%概率房间清理奖励为1随机心#{{Heart}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现心"},
|
{"34", "小孩的心脏", "{{UnknownHeart}} 10%概率房间清理奖励为1随机心#{{Heart}} 33%概率在箱子, 标记石头, 炸毁的机器中额外出现心"},
|
||||||
{"35", "弯羊角", "↑ {{Damage}} 伤害+2"},
|
{"35", "弯羊角", "↑ {{Damage}} 伤害+2"},
|
||||||
@@ -803,48 +803,48 @@ EID.descriptions[languageCode].trinkets={
|
|||||||
{"63", "安全剪刀", "{{Bomb}} 将即爆炸弹变成炸弹掉落物"},
|
{"63", "安全剪刀", "{{Bomb}} 将即爆炸弹变成炸弹掉落物"},
|
||||||
{"64", "彩虹虫", "每3秒获得随机蠕虫效果"},
|
{"64", "彩虹虫", "每3秒获得随机蠕虫效果"},
|
||||||
{"65", "长条虫", "↑ {{Range}} 射程修正x2#↓ 泪弹高度x0.5"},
|
{"65", "长条虫", "↑ {{Range}} 射程修正x2#↓ 泪弹高度x0.5"},
|
||||||
{"66", "懒散虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#↓ {{Shotspeed}} 弹速-0.4"},
|
{"66", "懒懒虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#↓ {{Shotspeed}} 弹速-0.5"},
|
||||||
{"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"},
|
{"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"},
|
||||||
{"68", "超级磁铁", "角色吸引掉落物和敌人"},
|
{"68", "超级磁铁", "角色吸引掉落物和敌人"},
|
||||||
{"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人迷惑"},
|
{"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人迷惑"},
|
||||||
{"70", "虱子", "在有敌人的房间中, 时不时生成1只蓝蜘蛛"},
|
{"70", "虱子", "在有敌人的房间中, 时不时生成1只蓝蜘蛛"},
|
||||||
{"71", "鲍勃的膀胱", "角色的炸弹会留下水迹"},
|
{"71", "鲍勃的膀胱", "角色的炸弹会留下造成伤害的水迹"},
|
||||||
{"72", "钮扣电池", "{{Battery}} 6.66%概率房间清理奖励为1电池#{{Battery}} 随机掉落物为电池的概率+10%#{{Battery}} 清理房间后, 5%概率为持有的主动道具充能1格"},
|
{"72", "钮扣电池", "{{Battery}} 6.66%概率房间清理奖励为1电池#{{Battery}} 随机掉落物为电池的概率+10%#{{Battery}} 清理房间后, 5%概率为持有的主动道具充能1格"},
|
||||||
{"73", "雷管", "{{Bomb}} 爆炸的炸弹有10%概率产生炸弹掉落物"},
|
{"73", "雷管", "{{Bomb}} 爆炸的炸弹有10%概率产生炸弹掉落物"},
|
||||||
{"74", "饰钉定位器", "摧毁石头时, 出现{{LadderRoom}}暗门的概率+0.5%"},
|
{"74", "饰钉定位器", "摧毁石头时, 0.5%概率生成{{LadderRoom}}暗门"},
|
||||||
{"75", "错误", "每个房间获得随机饰品效果"},
|
{"75", "错误", "每个房间获得随机饰品效果"},
|
||||||
{"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇"},
|
{"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇"},
|
||||||
{"77", "水疱", "提高击退力"},
|
{"77", "水疱", "提高击退力"},
|
||||||
{"78", "秒针", "状态效果影响敌人两倍久"},
|
{"78", "秒针", "状态效果影响敌人2倍久"},
|
||||||
{"79", "无名无尽", "使用{{Rune}}符文, {{Card}}卡牌, {{Pill}}胶囊时, 25%概率生成其复制"},
|
{"79", "无名无尽", "使用{{Rune}}符文, {{Card}}卡牌, {{Pill}}胶囊时, 25%概率生成其复制"},
|
||||||
{"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.2"},
|
{"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"物品, 伤害+0.2"},
|
||||||
{"81", "盲目的怒火", "受伤后的无敌变为两倍久"},
|
{"81", "盲目的怒火", "受伤后的无敌变为2倍久"},
|
||||||
{"82", "黄金马蹄铁", "{{TreasureRoom}} 后续层宝箱房能道具二选一的概率+15%"},
|
{"82", "黄金马蹄铁", "{{TreasureRoom}} 后续层宝箱房能道具二选一的概率+15%"},
|
||||||
{"83", "商店钥匙", "{{Shop}} 免费开启商店"},
|
{"83", "商店钥匙", "{{Shop}} 免费开启商店"},
|
||||||
{"84", "贪婪的肋骨", "{{Coin}} 房间清理奖励中硬币概率+5%, 心概率-5%#{{Shop}}商店和{{SecretRoom}}隐藏房不再出现贪婪和超级贪婪"},
|
{"84", "贪婪的肋骨", "{{Coin}} 提高房间清理奖励中硬币的概率, 降低心的概率#{{Shop}}商店和{{SecretRoom}}隐藏房不再出现贪婪和超级贪婪"},
|
||||||
{"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)"},
|
{"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)"},
|
||||||
{"86", "小幼虫", "摧毁大便时, 生成1只蓝苍蝇"},
|
{"86", "小幼虫", "摧毁大便时, 生成1只蓝苍蝇"},
|
||||||
{"87", "妈妈的吊坠", "{{HealingRed}} 使用钥匙时, 治疗半红心#{{Heart}} 将半红心变成整心"},
|
{"87", "妈妈的吊坠", "{{HealingRed}} 使用钥匙时, 治疗半红心#{{Heart}} 将半红心变成整心"},
|
||||||
{"88", "不!", "阻止主动道具生成"},
|
{"88", "不!", "阻止主动道具生成"},
|
||||||
{"89", "儿童栓绳", "跟班离角色更近"},
|
{"89", "儿童栓绳", "跟班离角色更近"},
|
||||||
{"90", "棕色雷管", "大便摧毁时爆炸, 造成100点伤害"},
|
{"90", "棕色雷管", "大便摧毁时爆炸, 造成60点伤害"},
|
||||||
{"91", "胎粪", "33%生成黑大便#{{BlackHeart}} 摧毁黑大便时, 5%概率生成1黑心"},
|
{"91", "胎粪", "33%概率生成黑大便#{{BlackHeart}} 摧毁黑大便时, 5%概率生成1黑心"},
|
||||||
{"92", "碎裂的王冠", "↑ {{Tears}} 射击延迟x0.8#↑ 高于{{Speed}}移速1, {{Damage}}伤害3.5, {{Range}}射程23.75, {{Shotspeed}}弹速1的部分修正x1.33"},
|
{"92", "碎裂的王冠", "↑ {{Tears}} 射击延迟x0.8#↑ 高于{{Speed}}移速1, {{Damage}}伤害3.5, {{Range}}射程23.75, {{Shotspeed}}弹速1的部分修正x1.33"},
|
||||||
{"93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好"},
|
{"93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好"},
|
||||||
{"94", "鱼尾", "使蓝苍蝇/蓝蜘蛛生成翻倍"},
|
{"94", "鱼尾", "使蓝苍蝇/蓝蜘蛛生成翻倍"},
|
||||||
{"95", "黑牙", "{{Poison}} 3%概率发射有毒牙齿#牙齿造成2x角色伤害"},
|
{"95", "黑牙", "{{Poison}} 3%概率发射有毒牙齿#牙齿造成2x角色伤害"},
|
||||||
{"96", "衔尾虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#灵体泪弹#概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"},
|
{"96", "衔尾虫", "↑ {{Range}} 射程+4#↑ 泪弹高度+2#灵体泪弹#10%概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"},
|
||||||
{"97", "扁桃体", "受伤12-20次后, 获得阻挡弹幕的跟班#最多+2个跟班"},
|
{"97", "扁桃体", "受伤12-20次后, 获得阻挡弹幕的跟班#生成2个跟班后消失"},
|
||||||
{"98", "鼻涕泡", "10%概率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住60秒"},
|
{"98", "鼻涕泡", "10%概率发射粘性泪弹#50%概率带有追踪效果#{{Damage}} 每秒造成1x角色伤害#能粘住60秒"},
|
||||||
{"99", "超级弹球", "10%概率发射弹性泪弹"},
|
{"99", "超级弹球", "10%概率发射弹性泪弹"},
|
||||||
{"100", "亮灯泡", "持有完全充能的主动道具时:#↑ {{Speed}} 移速+0.25#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#↑ {{Shotspeed}} 弹速+0.1#↑ {{Luck}} 幸运+1"},
|
{"100", "亮灯泡", "持有完全充能的主动道具时:#↑ {{Speed}} 移速+0.25#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#↑ {{Shotspeed}} 弹速+0.1#↑ {{Luck}} 幸运+1"},
|
||||||
{"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.4#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"},
|
{"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.4#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"},
|
||||||
{"102", "塔罗牌残片", "{{SecretRoom}} 持有时, 每层+1个额外隐藏房"},
|
{"102", "塔罗牌残片", "{{SecretRoom}} 持有时, 每层+1个隐藏房"},
|
||||||
{"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#将掉落物变成成对掉落物"},
|
{"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#将掉落物变成成对掉落物"},
|
||||||
{"104", "许愿骨", "受伤时, 2%概率被摧毁并生成1底座道具"},
|
{"104", "许愿骨", "受伤时, 2%概率被摧毁并生成1底座道具"},
|
||||||
{"105", "午餐袋", "{{Collectible22}} 受伤时, 2%概率被摧毁并生成午餐"},
|
{"105", "午餐袋", "{{Collectible22}} 受伤时, 2%概率被摧毁并生成午餐"},
|
||||||
{"106", "丢失的瓶塞", "提高角色和跟班产生的水迹范围"},
|
{"106", "丢失的瓶塞", "提高角色和跟班产生的水迹范围"},
|
||||||
{"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心"},
|
{"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心#{{Warning}} 红心伤害会降低恶魔房/天使房概率"},
|
||||||
{"108", "核桃", "受到1-9次爆炸后, 摧毁饰品并生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品#不必要受伤"},
|
{"108", "核桃", "受到1-9次爆炸后, 摧毁饰品并生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品#不必要受伤"},
|
||||||
{"109", "胶带", "跟班被粘住, 随角色同步移动"},
|
{"109", "胶带", "跟班被粘住, 随角色同步移动"},
|
||||||
{"110", "银币", "{{Shop}} 商店会出现在子宫层"},
|
{"110", "银币", "{{Shop}} 商店会出现在子宫层"},
|
||||||
@@ -860,15 +860,16 @@ EID.descriptions[languageCode].trinkets={
|
|||||||
{"120", "发夹", "头目战开始时将主动道具充能"},
|
{"120", "发夹", "头目战开始时将主动道具充能"},
|
||||||
{"121", "木十字架", "{{Collectible313}} 阻挡每层第一次受到的伤害"},
|
{"121", "木十字架", "{{Collectible313}} 阻挡每层第一次受到的伤害"},
|
||||||
{"122", "黄油!", "使用主动道具会使其以底座道具的形式掉在地上#受伤时, 2%概率掉落角色持有的被动道具"},
|
{"122", "黄油!", "使用主动道具会使其以底座道具的形式掉在地上#受伤时, 2%概率掉落角色持有的被动道具"},
|
||||||
{"123", "银丝羽毛", "天使头目掉落正常道具而不是钥匙部件"},
|
{"123", "银丝羽毛", "天使头目掉落天使房道具而不是钥匙碎片"},
|
||||||
{"124", "门挡", "最后经过的门保持打开"},
|
{"124", "门挡", "最后经过的门保持打开"},
|
||||||
{"125", "扩接电线", "使跟班以电束相连#电束造成6点伤害"},
|
{"125", "扩接电线", "使跟班以电束相连#电束造成6点伤害"},
|
||||||
{"126", "腐烂硬币", "拾起硬币时, 生成1只蓝苍蝇"},
|
{"126", "腐烂硬币", "拾起硬币时, 生成1只蓝苍蝇"},
|
||||||
{"127", "儿童弯勺", "跟班的泪弹有追踪效果"},
|
{"127", "儿童弯勺", "跟班的泪弹获得追踪效果"},
|
||||||
{"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 2%概率获得1骨心"},
|
{"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 2%概率获得1骨心"},
|
||||||
}
|
}
|
||||||
|
|
||||||
---------- Cards ----------
|
------------ Cards ----------
|
||||||
|
|
||||||
EID.descriptions[languageCode].cards={
|
EID.descriptions[languageCode].cards={
|
||||||
{"1", "0-愚者", "将角色传送至本层初始房间"},
|
{"1", "0-愚者", "将角色传送至本层初始房间"},
|
||||||
{"2", "I-魔术师", "{{Timer}} 当前房间中泪弹有追踪效果"},
|
{"2", "I-魔术师", "{{Timer}} 当前房间中泪弹有追踪效果"},
|
||||||
@@ -876,7 +877,7 @@ EID.descriptions[languageCode].cards={
|
|||||||
{"4", "III-皇后", "{{Timer}} 当前房间中获得:#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+1.5"},
|
{"4", "III-皇后", "{{Timer}} 当前房间中获得:#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+1.5"},
|
||||||
{"5", "IV-皇帝", "{{BossRoom}} 将角色传送至头目房"},
|
{"5", "IV-皇帝", "{{BossRoom}} 将角色传送至头目房"},
|
||||||
{"6", "V-教皇", "{{SoulHeart}} 生成2魂心"},
|
{"6", "V-教皇", "{{SoulHeart}} 生成2魂心"},
|
||||||
{"7", "IV-恋人", "{{Heart}} 生成2红心"},
|
{"7", "VI-恋人", "{{Heart}} 生成2红心"},
|
||||||
{"8", "VII-战车", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射泪弹, 但每秒造成40点接触伤害"},
|
{"8", "VII-战车", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射泪弹, 但每秒造成40点接触伤害"},
|
||||||
{"9", "VIII-正义", "生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Bomb}}炸弹, 1{{Key}}钥匙"},
|
{"9", "VIII-正义", "生成1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Bomb}}炸弹, 1{{Key}}钥匙"},
|
||||||
{"10", "IX-隐者", "{{Shop}} 将角色传送至商店"},
|
{"10", "IX-隐者", "{{Shop}} 将角色传送至商店"},
|
||||||
@@ -909,7 +910,7 @@ EID.descriptions[languageCode].cards={
|
|||||||
{"37", "签筒符文", "重置房间中所有底座道具"},
|
{"37", "签筒符文", "重置房间中所有底座道具"},
|
||||||
{"38", "桦木符文", "召唤3只蓝蜘蛛和3只蓝苍蝇"},
|
{"38", "桦木符文", "召唤3只蓝蜘蛛和3只蓝苍蝇"},
|
||||||
{"39", "保护符文", "{{Timer}} 角色无敌30秒"},
|
{"39", "保护符文", "{{Timer}} 角色无敌30秒"},
|
||||||
{"40", "空白符文", "随机符文效果#使用后, 25%概率再掉落本身"},
|
{"40", "空白符文", "随机符文效果#使用后, 25%概率再掉落自身"},
|
||||||
{"41", "黑符文", "对所有敌人造成40点伤害#将房间中所有底座道具变为随机属性提升#将所有掉落物变成蓝苍蝇"},
|
{"41", "黑符文", "对所有敌人造成40点伤害#将房间中所有底座道具变为随机属性提升#将所有掉落物变成蓝苍蝇"},
|
||||||
{"42", "混沌卡", "使用时, 向角色移动方向投出#立即击杀接触到的任何敌人(精神错乱除外)"},
|
{"42", "混沌卡", "使用时, 向角色移动方向投出#立即击杀接触到的任何敌人(精神错乱除外)"},
|
||||||
{"43", "信用卡", "使{{Shop}}商店/{{DevilRoom}}恶魔房的所有道具和掉落物免费"},
|
{"43", "信用卡", "使{{Shop}}商店/{{DevilRoom}}恶魔房的所有道具和掉落物免费"},
|
||||||
@@ -931,7 +932,7 @@ EID.descriptions[languageCode].cards={
|
|||||||
-- Tables with one entry will completely replace the original description
|
-- Tables with one entry will completely replace the original description
|
||||||
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]]
|
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]]
|
||||||
EID.descriptions[languageCode].tarotClothBuffsAB = {
|
EID.descriptions[languageCode].tarotClothBuffsAB = {
|
||||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
[4] = {0.3, 0.6, 1.5, 6}, -- III - The Empress
|
||||||
[6] = {2, 4}, -- V - The Hierophant
|
[6] = {2, 4}, -- V - The Hierophant
|
||||||
[7] = {2, 4}, -- VI - The Lovers
|
[7] = {2, 4}, -- VI - The Lovers
|
||||||
[8] = {6, 12}, -- VII - The Chariot
|
[8] = {6, 12}, -- VII - The Chariot
|
||||||
@@ -952,7 +953,7 @@ EID.descriptions[languageCode].tarotClothBuffsAB = {
|
|||||||
[37] = "重置2次", -- Perthro
|
[37] = "重置2次", -- Perthro
|
||||||
[38] = {3, 6, 3, 6}, -- Berkano
|
[38] = {3, 6, 3, 6}, -- Berkano
|
||||||
[39] = {30, 60}, -- Algiz
|
[39] = {30, 60}, -- Algiz
|
||||||
[40] = "触发2次符文效果, 并尝试复制本身2次", -- Blank Rune
|
[40] = "触发2次符文效果, 并尝试复制自身2次", -- Blank Rune
|
||||||
[41] = {40, 80}, -- Black Rune
|
[41] = {40, 80}, -- Black Rune
|
||||||
[46] = {10, 20}, -- Suicide King
|
[46] = {10, 20}, -- Suicide King
|
||||||
[48] = "使用2次", -- ? Card
|
[48] = "使用2次", -- ? Card
|
||||||
@@ -991,13 +992,13 @@ EID.descriptions[languageCode].pills={
|
|||||||
{"24", "信息素", "{{Charm}} 魅惑房间中所有敌人"},
|
{"24", "信息素", "{{Charm}} 魅惑房间中所有敌人"},
|
||||||
{"25", "失忆症", "{{CurseLost}} 隐藏本层地图"},
|
{"25", "失忆症", "{{CurseLost}} 隐藏本层地图"},
|
||||||
{"26", "柠檬派对", "生成一大滩水迹, 对敌人造成伤害"},
|
{"26", "柠檬派对", "生成一大滩水迹, 对敌人造成伤害"},
|
||||||
{"27", "你是巫师吗?", "{{Timer}} 角色进行斜角发射30秒"},
|
{"27", "你是巫师吗?", "{{Timer}} 角色进行对角发射30秒"},
|
||||||
{"28", "止痛药!", "{{Timer}} 当前房间中受到的伤害均为半心"},
|
{"28", "止痛药!", "{{Timer}} 当前房间中受到的伤害均为半心"},
|
||||||
{"29", "上瘾!", "{{Timer}} 当前房间中受到的伤害均为整心"},
|
{"29", "上瘾!", "{{Timer}} 当前房间中受到的伤害均为整心"},
|
||||||
{"30", "放-松", "2秒内, 角色在身后生成大便"},
|
{"30", "放-松", "2秒内, 角色在身后生成大便"},
|
||||||
{"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果"},
|
{"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果"},
|
||||||
{"32", "变大胶囊", "角色体型变大#不影响命中区域"},
|
{"32", "变大胶囊", "角色体型变大#不影响碰撞箱"},
|
||||||
{"33", "变小胶囊", "角色体型变小#影响命中区域"},
|
{"33", "变小胶囊", "角色体型变小#也会使碰撞箱变小"},
|
||||||
{"34", "大量滋生!", "房间中每1个大便生成1只蓝蜘蛛"},
|
{"34", "大量滋生!", "房间中每1个大便生成1只蓝蜘蛛"},
|
||||||
{"35", "大量滋生?", "房间中每有1个敌人生成1只蓝蜘蛛#若房间中没有敌人则生成1-3只蓝蜘蛛"},
|
{"35", "大量滋生?", "房间中每有1个敌人生成1只蓝蜘蛛#若房间中没有敌人则生成1-3只蓝蜘蛛"},
|
||||||
{"36", "大力丸!", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
|
{"36", "大力丸!", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"},
|
||||||
@@ -1008,7 +1009,7 @@ EID.descriptions[languageCode].pills={
|
|||||||
{"41", "好困…", "{{Slow}} 使房间中所有敌人减速"},
|
{"41", "好困…", "{{Slow}} 使房间中所有敌人减速"},
|
||||||
{"42", "好兴奋!!!", "使房间中所有敌人加速"},
|
{"42", "好兴奋!!!", "使房间中所有敌人加速"},
|
||||||
{"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其效果"},
|
{"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其效果"},
|
||||||
{"44", "呕!", "{{Collectible149}} 发射1颗吐根泪弹"},
|
{"44", "呕!", "{{Collectible149}} 发射1颗吐根酊泪弹"},
|
||||||
{"45", "感觉像漫步在阳光下!", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射(也没有接触伤害)"},
|
{"45", "感觉像漫步在阳光下!", "{{Timer}} 在6秒内获得:#↑ {{Speed}} 移速+0.28#无敌#角色无法发射(也没有接触伤害)"},
|
||||||
{"46", "嗝!", "生成上次使用的胶囊"},
|
{"46", "嗝!", "生成上次使用的胶囊"},
|
||||||
}
|
}
|
||||||
@@ -1021,17 +1022,17 @@ EID.descriptions[languageCode].CharacterInfo = {
|
|||||||
[4] = {"???", "不能拥有红心#{{SoulHeart}} 体力上升改为获得魂心"},
|
[4] = {"???", "不能拥有红心#{{SoulHeart}} 体力上升改为获得魂心"},
|
||||||
[5] = {"夏娃", ""},
|
[5] = {"夏娃", ""},
|
||||||
[6] = {"参孙", ""},
|
[6] = {"参孙", ""},
|
||||||
[7] = {"阿萨泻勒", "飞行#{{Collectible118}} 泪弹由短程硫磺火取代"},
|
[7] = {"阿撒泻勒", "飞行#{{Collectible118}} 泪弹由短程硫磺火取代"},
|
||||||
[8] = {"拉撒路", "死亡时, 以\"复活的拉撒路\"重生, 具有1心之容器"},
|
[8] = {"拉撒路", "死亡时, 以\"复活的拉撒路\"重生, 具有1心之容器"},
|
||||||
[9] = {"伊甸", "每局游戏开始时, 具有随机属性和道具"},
|
[9] = {"伊甸", "每局游戏开始时, 具有随机属性和道具"},
|
||||||
[10] = {"游魂", "飞行#灵体泪弹#没有生命值#{{Warning}} 没有血量#{{DevilRoom}} 每个房间可以免费进行1次恶魔交易"},
|
[10] = {"游魂", "飞行#灵体泪弹#{{Warning}} 没有血量#{{DevilRoom}} 可以免费进行恶魔交易"},
|
||||||
[11] = {"复活的拉撒路", "提升属性, 伤害修正x1.2"},
|
[11] = {"复活的拉撒路", "提升属性, 伤害修正x1.2"},
|
||||||
[12] = {"黑暗犹大", "{{Damage}} 伤害修正x2#{{Player3}} 通关标记为犹大"},
|
[12] = {"犹大之影", "{{Damage}} 伤害修正x2#{{Player3}} 通关标记记为犹大的"},
|
||||||
[13] = {"莉莉丝", "不能发射泪弹#{{Collectible360}} 通过淫魔射出泪弹"},
|
[13] = {"莉莉丝", "不能发射泪弹#{{Collectible360}} 通过淫魔射出泪弹"},
|
||||||
[14] = {"店主", "{{CoinHeart}} 通过拾起硬币来治疗#最多2硬币心容器#心类掉落物变成蓝苍蝇"},
|
[14] = {"店主", "{{CoinHeart}} 通过拾起硬币来治疗#最多2硬币心容器#心类掉落物变成蓝苍蝇"},
|
||||||
[15] = {"亚伯伦", ""},
|
[15] = {"亚玻伦", ""},
|
||||||
[16] = {"遗骸", "有一根可以蓄力并投掷的近战骨头#{{BoneHeart}} 可以拥有最多6骨心#{{Player17}} 按{{ButtonRT}}切换到遗骸之魂#{{SoulHeart}} 遗骸之魂可以最多拥有6魂心/黑心, 具有飞行, 灵体泪弹#遗骸之魂以小范围锁链相连"},
|
[16] = {"遗骸", "有一根可以蓄力并投掷的近战骨头#{{BoneHeart}} 可以拥有最多6骨心#{{Player17}} 按{{ButtonRT}}切换到遗骸之魂"},
|
||||||
[17] = {"遗骸之魂", "有一根可以蓄力并投掷的近战骨头#{{BoneHeart}} 可以拥有最多6骨心#{{Player17}} 按{{ButtonRT}}切换到遗骸之魂#{{SoulHeart}} 遗骸之魂可以最多拥有6魂心/黑心, 具有飞行, 灵体泪弹#遗骸之魂以小范围锁链相连"},
|
[17] = {"遗骸之魂", "{{SoulHeart}} 遗骸之魂可以拥有最多6魂心/黑心, 具有飞行, 灵体泪弹#遗骸之魂以小范围锁链与遗骸相连#{{Player16}} 按{{ButtonRT}}切换到遗骸"},
|
||||||
}
|
}
|
||||||
|
|
||||||
---------- Sacrifice Room ----------
|
---------- Sacrifice Room ----------
|
||||||
@@ -1069,21 +1070,21 @@ EID.descriptions[languageCode].dice={
|
|||||||
-- Using customary name for better understanding
|
-- Using customary name for better understanding
|
||||||
EID.descriptions[languageCode].transformations={
|
EID.descriptions[languageCode].transformations={
|
||||||
"", -- 0 = none
|
"", -- 0 = none
|
||||||
"嗝屁猫套装", -- 1
|
"嗝屁猫!", -- 1
|
||||||
"蘑菇套装", -- 2
|
"蘑菇头!", -- 2
|
||||||
"苍蝇套装", -- 3
|
"别西卜!", -- 3
|
||||||
"连体套装", -- 4
|
"连体!", -- 4
|
||||||
"嗑药套装", -- 5
|
"嗑药!", -- 5
|
||||||
"妈妈套装", -- 6
|
"好的妈妈?!", -- 6
|
||||||
"便便套装", -- 7
|
"拉了!", -- 7
|
||||||
"鲍勃套装", -- 8
|
"鲍勃!", -- 8
|
||||||
"恶魔套装", -- 9
|
"利维坦!", -- 9
|
||||||
"天使套装", -- 10
|
"撒拉弗!", -- 10
|
||||||
"乞丐套装", -- 11
|
"乞丐套装", -- 11
|
||||||
"书虫套装", -- 12
|
"书虫!", -- 12
|
||||||
"蜘蛛套装", -- 13
|
"蜘蛛宝宝!", -- 13
|
||||||
"成人套装", -- 14
|
"成人!", -- 14
|
||||||
"践踏套装" -- 15
|
"肆意践踏!" -- 15
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1152,7 +1153,7 @@ EID.descriptions[languageCode].ItemReminder = {
|
|||||||
Wisps = "所罗门魔典魂火",
|
Wisps = "所罗门魔典魂火",
|
||||||
Special = "特殊",
|
Special = "特殊",
|
||||||
Actives = "持有的主动道具",
|
Actives = "持有的主动道具",
|
||||||
Pockets = "持有的口袋道具",
|
Pockets = "持有的口袋物品",
|
||||||
Trinkets = "持有的饰品",
|
Trinkets = "持有的饰品",
|
||||||
Passives = "持有的被动道具",
|
Passives = "持有的被动道具",
|
||||||
Character = "角色信息",
|
Character = "角色信息",
|
||||||
@@ -1161,7 +1162,7 @@ EID.descriptions[languageCode].ItemReminder = {
|
|||||||
|
|
||||||
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
|
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
|
||||||
-- Includes Repentance room types for localization convenience
|
-- Includes Repentance room types for localization convenience
|
||||||
EID.descriptions[languageCode].RoomTypeNames = { "普通房", "商店", "错误房", "宝箱房", "头目房", "小头目房", "隐藏房", "超级隐藏房", "游戏厅", "诅咒房", "挑战房", "图书馆", "献祭房", "恶魔房", "天使房", "夹层", "头目车轮战房", "以撒的卧室", "肮脏的卧室", "宝库", "骰子房", "黑市", "出口房", "星象房", "传送入口房", "传送出口房", "替代章节入口房", "蓝色房间", "究极隐藏房",
|
EID.descriptions[languageCode].RoomTypeNames = { "普通房间", "商店", "错误房", "宝箱房", "头目房", "小头目房", "隐藏房", "超级隐藏房", "赌博房", "诅咒房", "挑战房", "图书馆", "献祭房", "恶魔房", "天使房", "夹层", "头目车轮战房", "以撒的卧室", "肮脏的卧室", "宝库", "骰子房", "黑市", "出口房", "星象房", "传送入口房", "传送出口房", "替代章节入口房", "蓝色房间", "究极隐藏房",
|
||||||
-- Not technically room types but still potentially useful to have localized
|
-- Not technically room types but still potentially useful to have localized
|
||||||
[666] = "恶魔房/天使房", [1024] = "红色房间", [1025] = "特殊红色房间" }
|
[666] = "恶魔房/天使房", [1024] = "红色房间", [1025] = "特殊红色房间" }
|
||||||
|
|
||||||
@@ -1211,8 +1212,8 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
|||||||
["No Effect"] = "对{1}没有影响",
|
["No Effect"] = "对{1}没有影响",
|
||||||
["No Effect Replace"] = {"对{1}没有影响"},
|
["No Effect Replace"] = {"对{1}没有影响"},
|
||||||
["No Effect From"] = "{1}对此没有影响",
|
["No Effect From"] = "{1}对此没有影响",
|
||||||
["Can't Charge"] = "无法改变{1}",
|
["Can't Charge"] = "无法给{1}充能",
|
||||||
["Can't Be Charged"] = "无法被{1}改变",
|
["Can't Be Charged"] = "无法被{1}充能",
|
||||||
["Can't Be Duplicated"] = "无法复制",
|
["Can't Be Duplicated"] = "无法复制",
|
||||||
["No Effect (Greed)"] = "{{GreedMode}} 贪婪模式中无效果",
|
["No Effect (Greed)"] = "{{GreedMode}} 贪婪模式中无效果",
|
||||||
["No Effect (Copies)"] = "多个重复品无额外效果", -- Having the item already, or having Diplopia while looking at a pedestal
|
["No Effect (Copies)"] = "多个重复品无额外效果", -- Having the item already, or having Diplopia while looking at a pedestal
|
||||||
@@ -1257,7 +1258,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
|||||||
|
|
||||||
["5.100.135 (PHD)"] = "若持有{1}则生成2-3硬币", -- IV Bag PHD
|
["5.100.135 (PHD)"] = "若持有{1}则生成2-3硬币", -- IV Bag PHD
|
||||||
["Keeper 0-1"] = "{1}: 生成0-1硬币", -- IV Bag/Piggy Bank Keeper
|
["Keeper 0-1"] = "{1}: 生成0-1硬币", -- IV Bag/Piggy Bank Keeper
|
||||||
["5.100.549"] = "{1}: 只在拾起时↑ {{Tears}} 射速+0.4", -- Brittle Bones (Keeper+Lost)
|
["5.100.549"] = "{1}: 只在拾起时↑ {{Tears}} 射速+0.5", -- Brittle Bones (Keeper+Lost)
|
||||||
["5.100.501"] = "{1}: 获得额外硬币心容器", -- Greed's Gullet
|
["5.100.501"] = "{1}: 获得额外硬币心容器", -- Greed's Gullet
|
||||||
["5.100.230 (Keeper)"] = "{{Warning}} {1}: 直接死亡", -- Abaddon
|
["5.100.230 (Keeper)"] = "{{Warning}} {1}: 直接死亡", -- Abaddon
|
||||||
|
|
||||||
@@ -1313,11 +1314,11 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
|||||||
["Technology 2 One Eye"] = "持有{1}时, 角色的泪弹完全由激光取代",
|
["Technology 2 One Eye"] = "持有{1}时, 角色的泪弹完全由激光取代",
|
||||||
["Brimstone Proptosis"] = "激光在最近时造成2x额外伤害, 伤害随距离降低",
|
["Brimstone Proptosis"] = "激光在最近时造成2x额外伤害, 伤害随距离降低",
|
||||||
["Brimstone Ipecac"] = "吐根泪弹在蓄力时发射#激光伤害+40",
|
["Brimstone Ipecac"] = "吐根泪弹在蓄力时发射#激光伤害+40",
|
||||||
["Proptosis Anti-Gravity"] = "泪弹移动前不造成伤害",
|
["Proptosis Anti-Gravity"] = "泪弹移动前不会减少伤害",
|
||||||
["Epic Fetus Soy Milk"] = "瞄准时间不缩短, 但导弹伤害大幅下降",
|
["Epic Fetus Soy Milk"] = "瞄准时间不缩短, 但导弹伤害大幅下降",
|
||||||
["Eye of Belial Dr. Fetus"] = "炸弹穿透, 但不追踪也没有额外伤害",
|
["Eye of Belial Dr. Fetus"] = "炸弹穿透, 但不追踪也没有额外伤害",
|
||||||
["Epic Fetus Brimstone"] = "{1}优先#火箭射出10束激光",
|
["Epic Fetus Brimstone"] = "{1}优先#导弹射出10束激光",
|
||||||
["Epic Fetus Mom's Knife"] = "{1}优先#火箭射出10把菜刀",
|
["Epic Fetus Mom's Knife"] = "{1}优先#导弹射出10把菜刀",
|
||||||
["Haemolacria Brimstone"] = "{1}优先#泪弹分裂成4-7束激光",
|
["Haemolacria Brimstone"] = "{1}优先#泪弹分裂成4-7束激光",
|
||||||
["Brimstone Mom's Knife"] = "{1}优先#根据蓄力时间发射飞刀",
|
["Brimstone Mom's Knife"] = "{1}优先#根据蓄力时间发射飞刀",
|
||||||
["Ludovico Ipecac"] = "泪弹伤害+4, 但不爆炸和中毒",
|
["Ludovico Ipecac"] = "泪弹伤害+4, 但不爆炸和中毒",
|
||||||
|
|||||||
@@ -18,10 +18,10 @@ EID.descriptions[languageCode].ModularDescriptions = {
|
|||||||
TearHeight = "泪弹高度 {value}",
|
TearHeight = "泪弹高度 {value}",
|
||||||
TearSizeMultiplier = "泪弹尺寸 {value}",
|
TearSizeMultiplier = "泪弹尺寸 {value}",
|
||||||
TearSize = "泪弹尺寸 {value}",
|
TearSize = "泪弹尺寸 {value}",
|
||||||
TearDelayMultiplier = "射击延迟 {value}",
|
TearDelayMultiplier = "射击延迟修正 {value}",
|
||||||
TearDelay = "射击延迟 {value}",
|
TearDelay = "射击延迟 {value}",
|
||||||
FireRateMultiplier = "发射速率修正 {value}",
|
FireRateMultiplier = "射速修正 {value}",
|
||||||
FireRate = "发射速率 {value}",
|
FireRate = "射速修正 {value}",
|
||||||
DamageMultiplier = "伤害修正 {value}",
|
DamageMultiplier = "伤害修正 {value}",
|
||||||
Damage = "伤害 {value}",
|
Damage = "伤害 {value}",
|
||||||
DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
|
DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
|
||||||
@@ -48,7 +48,7 @@ EID.descriptions[languageCode].ModularDescriptions = {
|
|||||||
EternalHeart = "{value} 永恒之心",
|
EternalHeart = "{value} 永恒之心",
|
||||||
GoldenHeart = "{value} 金心",
|
GoldenHeart = "{value} 金心",
|
||||||
RottenHeart = "{value} 腐心",
|
RottenHeart = "{value} 腐心",
|
||||||
BrokenHeart = "{value} 失去的心",
|
BrokenHeart = "{value} 碎心",
|
||||||
EmptyHeart = "{value} 空心之容器",
|
EmptyHeart = "{value} 空心之容器",
|
||||||
FullHealth = "回满血",
|
FullHealth = "回满血",
|
||||||
HealingRed = "治疗 {value} 红心",
|
HealingRed = "治疗 {value} 红心",
|
||||||
@@ -60,7 +60,7 @@ EID.descriptions[languageCode].ModularDescriptions = {
|
|||||||
AngelDevilChance = "{value}% 恶魔房/天使房概率",
|
AngelDevilChance = "{value}% 恶魔房/天使房概率",
|
||||||
DevilChance = "{value}% 恶魔房概率",
|
DevilChance = "{value}% 恶魔房概率",
|
||||||
AngelChance = "{value}% 天使房概率",
|
AngelChance = "{value}% 天使房概率",
|
||||||
PlanetariumChance = "{value}% 天象房概率",
|
PlanetariumChance = "{value}% 星象房概率",
|
||||||
|
|
||||||
-- Pickups / Spawns
|
-- Pickups / Spawns
|
||||||
Coin = "{value} 硬币",
|
Coin = "{value} 硬币",
|
||||||
|
|||||||
@@ -396,7 +396,7 @@ local collectibles = {
|
|||||||
[C_ID .. 383] = "眼泪引爆器", -- Tear Detonator
|
[C_ID .. 383] = "眼泪引爆器", -- Tear Detonator
|
||||||
[C_ID .. 384] = "肉山宝宝", -- Lil Gurdy
|
[C_ID .. 384] = "肉山宝宝", -- Lil Gurdy
|
||||||
[C_ID .. 385] = "乞丐宝", -- Bumbo
|
[C_ID .. 385] = "乞丐宝", -- Bumbo
|
||||||
[C_ID .. 386] = "D12", -- D12
|
[C_ID .. 386] = "十二面骰", -- D12
|
||||||
[C_ID .. 387] = "香炉", -- Censer
|
[C_ID .. 387] = "香炉", -- Censer
|
||||||
[C_ID .. 388] = "钥匙乞丐", -- Key Bum
|
[C_ID .. 388] = "钥匙乞丐", -- Key Bum
|
||||||
[C_ID .. 389] = "符文袋", -- Rune Bag
|
[C_ID .. 389] = "符文袋", -- Rune Bag
|
||||||
@@ -756,7 +756,7 @@ local trinkets = {
|
|||||||
[T_ID .. 6] = "断掉的磁铁", -- Broken Magnet
|
[T_ID .. 6] = "断掉的磁铁", -- Broken Magnet
|
||||||
[T_ID .. 7] = "念珠段", -- Rosary Bead
|
[T_ID .. 7] = "念珠段", -- Rosary Bead
|
||||||
[T_ID .. 8] = "游戏卡带", -- Cartridge
|
[T_ID .. 8] = "游戏卡带", -- Cartridge
|
||||||
[T_ID .. 9] = "搏动虫", -- Pulse Worm
|
[T_ID .. 9] = "波动虫", -- Pulse Worm
|
||||||
[T_ID .. 10] = "扭扭虫", -- Wiggle Worm
|
[T_ID .. 10] = "扭扭虫", -- Wiggle Worm
|
||||||
[T_ID .. 11] = "环形虫", -- Ring Worm
|
[T_ID .. 11] = "环形虫", -- Ring Worm
|
||||||
[T_ID .. 12] = "扁形虫", -- Flat Worm
|
[T_ID .. 12] = "扁形虫", -- Flat Worm
|
||||||
@@ -813,7 +813,7 @@ local trinkets = {
|
|||||||
[T_ID .. 63] = "安全剪刀", -- Safety Scissors
|
[T_ID .. 63] = "安全剪刀", -- Safety Scissors
|
||||||
[T_ID .. 64] = "彩虹虫", -- Rainbow Worm
|
[T_ID .. 64] = "彩虹虫", -- Rainbow Worm
|
||||||
[T_ID .. 65] = "长条虫", -- Tape Worm
|
[T_ID .. 65] = "长条虫", -- Tape Worm
|
||||||
[T_ID .. 66] = "懒散虫", -- Lazy Worm
|
[T_ID .. 66] = "懒懒虫", -- Lazy Worm
|
||||||
[T_ID .. 67] = "碎裂六面骰", -- Cracked Dice
|
[T_ID .. 67] = "碎裂六面骰", -- Cracked Dice
|
||||||
[T_ID .. 68] = "超级磁铁", -- Super Magnet
|
[T_ID .. 68] = "超级磁铁", -- Super Magnet
|
||||||
[T_ID .. 69] = "褪色的全家福", -- Faded Polaroid
|
[T_ID .. 69] = "褪色的全家福", -- Faded Polaroid
|
||||||
@@ -948,7 +948,7 @@ local cards = {
|
|||||||
[Card_ID .. 4] = "III-皇后", -- III - The Empress
|
[Card_ID .. 4] = "III-皇后", -- III - The Empress
|
||||||
[Card_ID .. 5] = "IV-皇帝", -- IV - The Emperor
|
[Card_ID .. 5] = "IV-皇帝", -- IV - The Emperor
|
||||||
[Card_ID .. 6] = "V-教皇", -- V - The Hierophant
|
[Card_ID .. 6] = "V-教皇", -- V - The Hierophant
|
||||||
[Card_ID .. 7] = "IV-恋人", -- VI - The Lovers
|
[Card_ID .. 7] = "VI-恋人", -- VI - The Lovers
|
||||||
[Card_ID .. 8] = "VII-战车", -- VII - The Chariot
|
[Card_ID .. 8] = "VII-战车", -- VII - The Chariot
|
||||||
[Card_ID .. 9] = "VIII-正义", -- VIII - Justice
|
[Card_ID .. 9] = "VIII-正义", -- VIII - Justice
|
||||||
[Card_ID .. 10] = "IX-隐者", -- IX - The Hermit
|
[Card_ID .. 10] = "IX-隐者", -- IX - The Hermit
|
||||||
@@ -1003,7 +1003,7 @@ local cards = {
|
|||||||
[Card_ID .. 59] = "III-皇后?", -- III - The Empress?
|
[Card_ID .. 59] = "III-皇后?", -- III - The Empress?
|
||||||
[Card_ID .. 60] = "IV-皇帝?", -- IV - The Emperor?
|
[Card_ID .. 60] = "IV-皇帝?", -- IV - The Emperor?
|
||||||
[Card_ID .. 61] = "V-教皇?", -- V - The Hierophant?
|
[Card_ID .. 61] = "V-教皇?", -- V - The Hierophant?
|
||||||
[Card_ID .. 62] = "IV-恋人?", -- VI - The Lovers?
|
[Card_ID .. 62] = "VI-恋人?", -- VI - The Lovers?
|
||||||
[Card_ID .. 63] = "VII-战车?", -- VII - The Chariot?
|
[Card_ID .. 63] = "VII-战车?", -- VII - The Chariot?
|
||||||
[Card_ID .. 64] = "VIII-正义?", -- VIII - Justice?
|
[Card_ID .. 64] = "VIII-正义?", -- VIII - Justice?
|
||||||
[Card_ID .. 65] = "IX-隐者?", -- IX - The Hermit?
|
[Card_ID .. 65] = "IX-隐者?", -- IX - The Hermit?
|
||||||
|
|||||||
+17
-12
@@ -20,7 +20,7 @@ local collectibles = {
|
|||||||
-- Change: added "Spawns a random penny trinket"
|
-- Change: added "Spawns a random penny trinket"
|
||||||
[141] = { "141", "Pageant Boy", "{{Coin}} Spawns 7 random coins#Spawns a random penny trinket" }, -- Pageant Boy
|
[141] = { "141", "Pageant Boy", "{{Coin}} Spawns 7 random coins#Spawns a random penny trinket" }, -- Pageant Boy
|
||||||
-- Change: added Fire rate information
|
-- Change: added Fire rate information
|
||||||
[186] = { "186", "Blood Rights", "Deals 40 damage to every enemy#{{Tears}} +0.48 fire rate for current room#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first" }, -- Blood Rights
|
[186] = { "186", "Blood Rights", "Deals 40 damage to every enemy#{{Tears}} +0.48 Fire rate for current room#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first" }, -- Blood Rights
|
||||||
-- Change: added random tear effects information
|
-- Change: added random tear effects information
|
||||||
[244] = { "244", "Tech.5", "Occasionally shoot lasers in addition to Isaac's tears#Small chance for lasers to have random effects"}, -- Tech.5
|
[244] = { "244", "Tech.5", "Occasionally shoot lasers in addition to Isaac's tears#Small chance for lasers to have random effects"}, -- Tech.5
|
||||||
-- Change: added "Blocks enemy tears"
|
-- Change: added "Blocks enemy tears"
|
||||||
@@ -29,6 +29,8 @@ local collectibles = {
|
|||||||
[329] = { "329", "The Ludovico Technique", "↑ {{Shotspeed}} +0.2 Shot speed#Replaces Isaac's tears with one giant controllable tear" }, -- The Ludovico Technique
|
[329] = { "329", "The Ludovico Technique", "↑ {{Shotspeed}} +0.2 Shot speed#Replaces Isaac's tears with one giant controllable tear" }, -- The Ludovico Technique
|
||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
[351] = { "351", "Mega Bean", "{{Petrify}} Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks" }, -- Mega Bean
|
[351] = { "351", "Mega Bean", "{{Petrify}} Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks" }, -- Mega Bean
|
||||||
|
-- Change: "10%" to "20%"
|
||||||
|
[398] = { "398", "God's Flesh", "{{Shrink}} Tears have a 20% chance to shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
|
||||||
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
|
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
|
||||||
[420] = { "420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds#Grants bigger explosions#Fireplaces explode when extinguished" }, -- Black Powder
|
[420] = { "420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 130 damage over 4 seconds#Grants bigger explosions#Fireplaces explode when extinguished" }, -- Black Powder
|
||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
@@ -45,8 +47,8 @@ local collectibles = {
|
|||||||
[482] = { "482", "Clicker", "Changes your character to a random character#50% chance of removing the most recent item collected" }, -- Clicker
|
[482] = { "482", "Clicker", "Changes your character to a random character#50% chance of removing the most recent item collected" }, -- Clicker
|
||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
[510] = { "510", "Delirious", "Spawns a friendly delirium version of a boss#Persists between rooms#{{Warning}} Only one boss can be active at a time#The health of the boss deteriorates over time" }, -- Delirious
|
[510] = { "510", "Delirious", "Spawns a friendly delirium version of a boss#Persists between rooms#{{Warning}} Only one boss can be active at a time#The health of the boss deteriorates over time" }, -- Delirious
|
||||||
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
|
-- Change: added "{{Tears}} +0.5 Fire rate#{{Shotspeed}} +0.2 Shot speed"
|
||||||
[554] = { "554", "2Spooky", "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed#{{Fear}} Fears enemies in a small radius around Isaac" }, -- 2Spooky
|
[554] = { "554", "2Spooky", "{{Tears}} +0.5 Fire rate#{{Shotspeed}} +0.2 Shot speed#{{Fear}} Fears enemies in a small radius around Isaac" }, -- 2Spooky
|
||||||
-- Change: added "Tears leave a pool of creep on impact"
|
-- Change: added "Tears leave a pool of creep on impact"
|
||||||
[560] = { "560", "It Hurts", "{{Timer}} When taking damage, receive for the room:#↑ {{Tears}} +1.2 Fire rate on the first hit#↑ {{Tears}} +0.4 Fire rate for each additional hit#Releases a ring of 10 tears around Isaac#Tears leave a pool of creep on impact" }, -- It Hurts
|
[560] = { "560", "It Hurts", "{{Timer}} When taking damage, receive for the room:#↑ {{Tears}} +1.2 Fire rate on the first hit#↑ {{Tears}} +0.4 Fire rate for each additional hit#Releases a ring of 10 tears around Isaac#Tears leave a pool of creep on impact" }, -- It Hurts
|
||||||
-- Change: Added ring of fire on impact description
|
-- Change: Added ring of fire on impact description
|
||||||
@@ -62,7 +64,7 @@ local collectibles = {
|
|||||||
-- Change: Added Shop as a new destination
|
-- Change: Added Shop as a new destination
|
||||||
[660] = { "660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room#{{Blank}} {{ColorGreen}}Green: {{CR}}{{Shop}} Shop" }, -- Card Reading
|
[660] = { "660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room#{{Blank}} {{ColorGreen}}Green: {{CR}}{{Shop}} Shop" }, -- Card Reading
|
||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
[681] = { "681", "Lil Portal", "Double-tapping a fire button launches the portal#Deals contact damage when launched#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming 2-3 pickups spawns a portal to a special room and the familiar disappears for the rest of the floor#The content of the room persists for the rest of the run" }, -- Lil Portal
|
[681] = { "681", "Lil Portal", "Double-tapping a fire button launches the portal#Deals contact damage when launched#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming (1 + stage number) pickups spawns a portal to a special room and the familiar disappears for the rest of the floor#The content of the room persists for the rest of the run" }, -- Lil Portal
|
||||||
-- Change: Added into for first usage
|
-- Change: Added into for first usage
|
||||||
[685] = { "685", "Jar of Wisps", "Spawns 2 random wisps#Spawns one additional wisp with each use, up to 12" }, -- Jar of Wisps
|
[685] = { "685", "Jar of Wisps", "Spawns 2 random wisps#Spawns one additional wisp with each use, up to 12" }, -- Jar of Wisps
|
||||||
-- Change: Added info about the damage based on item quality
|
-- Change: Added info about the damage based on item quality
|
||||||
@@ -76,7 +78,7 @@ local trinkets = {
|
|||||||
-- Change: Added champion loot information
|
-- Change: Added champion loot information
|
||||||
[5] = {"5", "Purple Heart", "2x chance for champion enemies#50% chance for champion enemies to drop loot#Doubles champion enemy loot"}, -- Purple Heart
|
[5] = {"5", "Purple Heart", "2x chance for champion enemies#50% chance for champion enemies to drop loot#Doubles champion enemy loot"}, -- Purple Heart
|
||||||
-- Change: Added info about devil deals
|
-- Change: Added info about devil deals
|
||||||
[7] = { "7", "Rosary Bead", "{{AngelChance}} 50% higher Angel Room chance#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries#Forces {{DevilChance}}Devil Deals to be {{AngelChance}}Angel Deals"}, -- Rosary Bead
|
[7] = { "7", "Rosary Bead", "#{{Collectible33}} Higher chance to find The Bible in {{Shop}} Shops and {{Library}} Libraries#Forces {{DevilChance}}Devil Deals to be {{AngelChance}}Angel Deals"}, -- Rosary Bead
|
||||||
-- Change: added info about dropping the item
|
-- Change: added info about dropping the item
|
||||||
[16] = {"16", "Mom's Toenail", "{{MomBoss}} Dropping the trinket in hostile rooms will cause Mom's Foot to stomp its location"}, -- Mom's Toenail
|
[16] = {"16", "Mom's Toenail", "{{MomBoss}} Dropping the trinket in hostile rooms will cause Mom's Foot to stomp its location"}, -- Mom's Toenail
|
||||||
-- Change: added Super Secret Room info
|
-- Change: added Super Secret Room info
|
||||||
@@ -99,8 +101,8 @@ local trinkets = {
|
|||||||
[97] = { "97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Disappears after spawning 2 familiars" }, -- Tonsil
|
[97] = { "97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Disappears after spawning 2 familiars" }, -- Tonsil
|
||||||
-- Change: now affected by luck, maxing at 18 luck
|
-- Change: now affected by luck, maxing at 18 luck
|
||||||
[99] = { "99", "Super Ball", "10% chance to shoot bouncing tears#{{Luck}} 100% chance at 18 luck" }, -- Super Ball
|
[99] = { "99", "Super Ball", "10% chance to shoot bouncing tears#{{Luck}} 100% chance at 18 luck" }, -- Super Ball
|
||||||
-- Change: Added +2 Tears
|
-- Change: Added +2 Fire rate and remove Turns single pickups into double pickups
|
||||||
[103] = {"103", "Equality!", "When Isaac's {{Coin}} coin, {{Bomb}} bomb and {{Key}} key counts are equal:#↑ {{Tears}} +2 Tears#Turns single pickups into double pickups"}, -- Equality!
|
[103] = {"103", "Equality!", "When Isaac's {{Coin}} coin, {{Bomb}} bomb and {{Key}} key counts are equal:#↑ {{Tears}} +2 Fire rate"}, -- Equality!
|
||||||
-- Change: "2%" to "5%"
|
-- Change: "2%" to "5%"
|
||||||
[104] = { "104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit" }, -- Wish Bone
|
[104] = { "104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit" }, -- Wish Bone
|
||||||
-- Change: "2%" to "5%"
|
-- Change: "2%" to "5%"
|
||||||
@@ -119,7 +121,7 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
|
|||||||
|
|
||||||
local goldenTrinketEffects = {
|
local goldenTrinketEffects = {
|
||||||
-- Purple Heart (find replace):
|
-- Purple Heart (find replace):
|
||||||
[5] = { 2, 3, 4, 50, 66, 75 },
|
[5] = { 2, 4, 6, 50, 66, 75 },
|
||||||
-- Callus (append):
|
-- Callus (append):
|
||||||
[14] = { "{{SacrificeRoom}} Reduces the damage of sacrifice room spikes to half a heart", "{{Collectible108}} Reduces most damage taken to half a heart" },
|
[14] = { "{{SacrificeRoom}} Reduces the damage of sacrifice room spikes to half a heart", "{{Collectible108}} Reduces most damage taken to half a heart" },
|
||||||
-- Mom's Toenail (find replace):
|
-- Mom's Toenail (find replace):
|
||||||
@@ -191,12 +193,14 @@ local goldenTrinketEffects = {
|
|||||||
[71] = {"Increased creep size", "Increased creep size and duration"},
|
[71] = {"Increased creep size", "Increased creep size and duration"},
|
||||||
-- Poker Chip (append):
|
-- Poker Chip (append):
|
||||||
[76] = {"{{Slotmachine}} Doubles payouts from gambling", "{{Slotmachine}} Triples payouts from gambling"},
|
[76] = {"{{Slotmachine}} Doubles payouts from gambling", "{{Slotmachine}} Triples payouts from gambling"},
|
||||||
|
-- Blister (find replace):
|
||||||
|
[77] = {"knockback", "{{CR}}knockback {{ColorGold}}further", "{{CR}}knockback {{ColorGold}}even further"},
|
||||||
-- Store Key (append):
|
-- Store Key (append):
|
||||||
[83] = {"{{Shop}} Prevents shops from using low-quality layouts", "{{Shop}} Upgrades shop layouts"},
|
[83] = {"{{Shop}} Prevents shops from using low-quality layouts", "{{Shop}} Upgrades shop layouts"},
|
||||||
-- Rib of Greed (append):
|
-- Rib of Greed (append):
|
||||||
[84] = {"{{Coin}} Increased chance of double pennies, nickels, dimes, lucky pennies, and golden pennies"},
|
[84] = {"{{Coin}} Increased chance of double pennies, nickels, dimes, lucky pennies, and golden pennies"},
|
||||||
-- Karma (find replace):
|
-- Karma (find replace):
|
||||||
[85] = {"1 luck", "2{{CR}} luck", "3{{CR}} luck"},
|
[85] = {"1 heart", "2{{CR}} hearts", "3{{CR}} hearts", "1 coin", "2{{CR}} coins", "3{{CR}} coins", "1 luck", "2{{CR}} luck", "3{{CR}} luck"},
|
||||||
-- Mom's Locket (find replace):
|
-- Mom's Locket (find replace):
|
||||||
[87] = {"half a heart", "a heart", "one and a half hearts"},
|
[87] = {"half a heart", "a heart", "one and a half hearts"},
|
||||||
-- Meconium (find replace):
|
-- Meconium (find replace):
|
||||||
@@ -204,7 +208,7 @@ local goldenTrinketEffects = {
|
|||||||
-- Used Diaper (find replace):
|
-- Used Diaper (find replace):
|
||||||
[93] = {"1 blue fly", "2{{CR}} blue flies", "3{{CR}} blue flies"},
|
[93] = {"1 blue fly", "2{{CR}} blue flies", "3{{CR}} blue flies"},
|
||||||
-- Fish Tail (append):
|
-- Fish Tail (append):
|
||||||
[94] = {"20% chance to spawn 3 blue flies / spiders", "20% chance to spawn 4 blue flies / spiders"},
|
[94] = {"20% chance to spawn 3 blue flies / locusts", "20% chance to spawn 4 blue flies / locusts"},
|
||||||
-- Tonsil (find replace):
|
-- Tonsil (find replace):
|
||||||
[97] = {"2 familiars", "3{{CR}} familiars", "4{{CR}} familiars"},
|
[97] = {"2 familiars", "3{{CR}} familiars", "4{{CR}} familiars"},
|
||||||
-- Nose Goblin (replace):
|
-- Nose Goblin (replace):
|
||||||
@@ -273,7 +277,7 @@ local goldenTrinketEffects = {
|
|||||||
-- 'M (append):
|
-- 'M (append):
|
||||||
[138] = {"10% chance of fully charging the rolled item", "20% chance of fully charging the rolled item"},
|
[138] = {"10% chance of fully charging the rolled item", "20% chance of fully charging the rolled item"},
|
||||||
-- Apple of Sodom (find replace):
|
-- Apple of Sodom (find replace):
|
||||||
[140] = {"picked up Red Hearts", "any {{CR}}picked up Hearts"},
|
[140] = {"Picking up Red Hearts", "Any {{CR}}picked up Hearts"},
|
||||||
-- Brain Worm (append):
|
-- Brain Worm (append):
|
||||||
[144] = {"25% chance to shoot piercing tears", "50% chance to shoot piercing tears"},
|
[144] = {"25% chance to shoot piercing tears", "50% chance to shoot piercing tears"},
|
||||||
-- Devil’s Crown (append):
|
-- Devil’s Crown (append):
|
||||||
@@ -341,7 +345,7 @@ local goldenTrinketEffects = {
|
|||||||
-- Adoption Papers (append):
|
-- Adoption Papers (append):
|
||||||
[184] = {"Familiars will always be on sale", "Familiars will always be on sale#{{Card92}} {{ColorGold}}Shops will now sell \"Soul of Lilith\""},
|
[184] = {"Familiars will always be on sale", "Familiars will always be on sale#{{Card92}} {{ColorGold}}Shops will now sell \"Soul of Lilith\""},
|
||||||
-- Sigil of Baphomet (find replace):
|
-- Sigil of Baphomet (find replace):
|
||||||
[189] = {"1 second", "1.5 {{CR}}seconds", "2 {{CR}}seconds"},
|
[189] = {"1 second", "1.5 {{CR}}seconds", "2 {{CR}}seconds", "5 seconds", "7.5 {{CR}}seconds", "10 {{CR}}seconds"},
|
||||||
}
|
}
|
||||||
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
|
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
|
||||||
|
|
||||||
@@ -374,6 +378,7 @@ local goldenTrinketData = {
|
|||||||
[70] = {findReplace = true}, -- Louse
|
[70] = {findReplace = true}, -- Louse
|
||||||
[71] = {append = true}, -- Bob's Bladder
|
[71] = {append = true}, -- Bob's Bladder
|
||||||
[76] = {append = true}, -- Poker Chip
|
[76] = {append = true}, -- Poker Chip
|
||||||
|
[77] = {findReplace = true}, -- Blister
|
||||||
[83] = {append = true}, -- Store Key
|
[83] = {append = true}, -- Store Key
|
||||||
[84] = {append = true}, -- Rib of Greed
|
[84] = {append = true}, -- Rib of Greed
|
||||||
[85] = {findReplace = true}, -- Karma
|
[85] = {findReplace = true}, -- Karma
|
||||||
|
|||||||
@@ -6,19 +6,21 @@ local Pill_ID = "5.70."
|
|||||||
local Card_ID = "5.300."
|
local Card_ID = "5.300."
|
||||||
local HorseID = PillColor.PILL_GIANT_FLAG
|
local HorseID = PillColor.PILL_GIANT_FLAG
|
||||||
|
|
||||||
EID.FullyAutomatedDescriptions[Card_ID..38] = nil -- Berkano
|
EID.FullyAutomatedDescriptions[C_ID .. 141] = nil -- Pageant Boy
|
||||||
|
EID.FullyAutomatedDescriptions[Card_ID .. 38] = nil -- Berkano
|
||||||
|
|
||||||
local itemData = {
|
local itemData = {
|
||||||
|
|
||||||
---------- Collectibles ----------
|
---------- Collectibles ----------
|
||||||
|
|
||||||
|
[C_ID .. 120] = { Speed = 0.3, FireRate = 1.7, DamageMultiplier = 0.9, Damage = -0.4 }, -- Odd Mushroom (Thin) (Tears is now FireRate)
|
||||||
[C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate)
|
[C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate)
|
||||||
[C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag
|
[C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag
|
||||||
[C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique
|
[C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique
|
||||||
[C_ID .. 554] = { Tears = 0.5, ShotSpeed = 0.2 }, -- 2Spooky
|
[C_ID .. 554] = { FireRate = 0.5, ShotSpeed = 0.2 }, -- 2Spooky
|
||||||
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter
|
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter
|
||||||
[C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts)
|
[C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts)
|
||||||
[C_ID .. 651] = { EffectList = { TearsMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier)
|
[C_ID .. 651] = { EffectList = { FireRateMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier and TearMultiplier to FireRateMultiplier)
|
||||||
|
|
||||||
---------- Trinkets ----------
|
---------- Trinkets ----------
|
||||||
|
|
||||||
|
|||||||
@@ -17,8 +17,6 @@ local collectibles = {
|
|||||||
[56] = { "56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap
|
[56] = { "56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap
|
||||||
-- Change: added "Persists between rooms if player is at 1/2 hearts"
|
-- Change: added "Persists between rooms if player is at 1/2 hearts"
|
||||||
[117] = { "117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird
|
[117] = { "117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird
|
||||||
-- Change: Can now break the soft tears cap.
|
|
||||||
[120] = { "120", "変なキノコ", "↑ 連射速度 +1.7#{{Blank}} ※上限を突破できる#↑ 移動速度 +0.3#↓ 攻撃力 -10%#↓ 攻撃力 -0.4"}, -- Odd Mushroom
|
|
||||||
-- Change: Now always drops a Penny trinket as part of its rewards.
|
-- Change: Now always drops a Penny trinket as part of its rewards.
|
||||||
[141] = { "141", "ページェント ボーイ", "ランダムなコイン7枚と、 コイン系トリンケット 1個をスポーンする"}, -- Pageant Boy
|
[141] = { "141", "ページェント ボーイ", "ランダムなコイン7枚と、 コイン系トリンケット 1個をスポーンする"}, -- Pageant Boy
|
||||||
-- Change: In addition to its existing effects, each use now grants a tears upgrade for the current room.
|
-- Change: In addition to its existing effects, each use now grants a tears upgrade for the current room.
|
||||||
|
|||||||
@@ -21,8 +21,6 @@ local collectibles = {
|
|||||||
-- Change: added "Persists between rooms if player is at 1/2 hearts"
|
-- Change: added "Persists between rooms if player is at 1/2 hearts"
|
||||||
[117] = {"117", "죽은 새", "피격 시 적을 따라다니며 접촉한 적에게 초당 4.3의 피해를 줍니다.#{{HalfHeart}} 빨간하트가 반칸 이하일 때 항상 발동"}, -- Dead Bird
|
[117] = {"117", "죽은 새", "피격 시 적을 따라다니며 접촉한 적에게 초당 4.3의 피해를 줍니다.#{{HalfHeart}} 빨간하트가 반칸 이하일 때 항상 발동"}, -- Dead Bird
|
||||||
-- Change: tears up -> fire rate up
|
-- Change: tears up -> fire rate up
|
||||||
[120] = {"120", "이상한 버섯", "↓ {{DamageSmall}}공격력 {{ColorOrange}}증가량{{CR}} 배율 x0.9#↓ {{DamageSmall}}추가 공격력 -0.4#↑ {{TearsSmall}}연사(+상한) +1.7#↑ {{SpeedSmall}}이동속도 +0.3#캐릭터의 머리가 작아집니다."}, -- Odd Mushroom
|
|
||||||
-- Change: tears up -> fire rate up
|
|
||||||
[141] = {"141", "분장 소년", "{{Coin}} 동전 7개를 드랍합니다.#랜덤 페니류 장신구를 하나 드랍합니다."}, -- Pageant Boy
|
[141] = {"141", "분장 소년", "{{Coin}} 동전 7개를 드랍합니다.#랜덤 페니류 장신구를 하나 드랍합니다."}, -- Pageant Boy
|
||||||
-- Change: tears up per use
|
-- Change: tears up per use
|
||||||
[186] = {"186", "피의 권리", "{{EmptyHeart}} 사용 시 체력을 1칸 깎고;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.48#{{ArrowGrayRight}} 그 방의 적에게 40의 피해를 줍니다.#!!! 그 방에서 연속적으로 사용 시 2번째 사용부터;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.15#{{ArrowGrayRight}} 깎이는 체력이 반칸으로 줄어듭니다.#빨간하트를 우선적으로 깎습니다.#증가된 연사 수치는 스테이지 진입 시 초기화됩니다."}, -- Blood Rights
|
[186] = {"186", "피의 권리", "{{EmptyHeart}} 사용 시 체력을 1칸 깎고;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.48#{{ArrowGrayRight}} 그 방의 적에게 40의 피해를 줍니다.#!!! 그 방에서 연속적으로 사용 시 2번째 사용부터;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.15#{{ArrowGrayRight}} 깎이는 체력이 반칸으로 줄어듭니다.#빨간하트를 우선적으로 깎습니다.#증가된 연사 수치는 스테이지 진입 시 초기화됩니다."}, -- Blood Rights
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
|
|||||||
local trinkets = {
|
local trinkets = {
|
||||||
[5] = {"5", "Пурпурное сердце", "Шанс появления чемпионов увеличен в 2 раза#Шанс 50%, что из чемпионов выпадет лут#Весь лут с чемпионов удваивается"}, -- Purple Heart
|
[5] = {"5", "Пурпурное сердце", "Шанс появления чемпионов увеличен в 2 раза#Шанс 50%, что из чемпионов выпадет лут#Весь лут с чемпионов удваивается"}, -- Purple Heart
|
||||||
[7] = {"7", "Бусинка от четок", "{{AngelChance}} +50% к шансу Комнаты Ангела#{{Collectible33}} Повышает шанс найти Библию в {{Shop}}Магазине и {{Library}}Библиотеке#Заменяет {{DevilChance}}Сделки с Дьяволом на {{AngelChance}}Сделки с Ангелом"}, -- Rosary Bead
|
[7] = {"7", "Бусинка от четок", "{{AngelChance}} +50% к шансу Комнаты Ангела#{{Collectible33}} Повышает шанс найти Библию в {{Shop}}Магазине и {{Library}}Библиотеке#Заменяет {{DevilChance}}Сделки с Дьяволом на {{AngelChance}}Сделки с Ангелом"}, -- Rosary Bead
|
||||||
[16] = {"16", "Ноготь мамы", "{{MomBoss}} Если сбросить брелок в комнате с врагами, Нога Мамы раздавит это место"}, -- Mom's Toenail
|
[16] = {"16", "Ноготь мамы", "{{MomBoss}} Каждую минуту Нога Мамы наступает на случайное место. Если сбросить брелок в комнате с врагами, Нога сразу раздавит это место"}, -- Mom's Toenail
|
||||||
[23] = {"23", "Плакат о пропавшем без вести", "{{Player10}} Возрождает за Потерянного после смерти#{{SuperSecretRoom}} 33% шанс открыть Суперсекретную комнату на новом этаже"}, -- Missing Poster
|
[23] = {"23", "Плакат о пропавшем без вести", "{{Player10}} Возрождает за Потерянного после смерти#{{SuperSecretRoom}} 33% шанс открыть Суперсекретную комнату на новом этаже"}, -- Missing Poster
|
||||||
[53] = {"53", "Клещ", "-15% здоровья Босса#Лечит на 1 сердце, когда вы заходите в {{BossRoom}}Комнату с Боссом#{{Warning}} После взятия не может быть сброшен#Может быть удалён {{Trinket41}} Спичкой, {{Trinket135}} Зажигалкой или проглочен"}, -- Tick
|
[53] = {"53", "Клещ", "-15% здоровья Босса#Лечит на 1 сердце, когда вы заходите в {{BossRoom}}Комнату с Боссом#{{Warning}} После взятия не может быть сброшен#Может быть удалён {{Trinket41}} Спичкой, {{Trinket135}} Зажигалкой или проглочен"}, -- Tick
|
||||||
[66] = {"66", "Ленивый червь", "↑ {{Damage}} +0.5 урона#↓ {{Shotspeed}} -0.5 скорости полета"}, -- Lazy Worm
|
[66] = {"66", "Ленивый червь", "↑ {{Damage}} +0.5 урона#↓ {{Shotspeed}} -0.5 скорости полета"}, -- Lazy Worm
|
||||||
|
|||||||
+37
-34
@@ -14,25 +14,25 @@ local languageCode = "zh_cn"
|
|||||||
|
|
||||||
local collectibles = {
|
local collectibles = {
|
||||||
-- Change: added "Creep persists until you exit the room"
|
-- Change: added "Creep persists until you exit the room"
|
||||||
[56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap
|
[56] = { "56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap
|
||||||
-- Change: added "Persists between rooms if player is at 1/2 hearts"
|
-- Change: added "Persists between rooms if player is at 1/2 hearts"
|
||||||
[117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird
|
[117] = { "117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird
|
||||||
-- Change: added "Spawns a random penny trinket"
|
-- Change: added "Spawns a random penny trinket"
|
||||||
[141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy
|
[141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy
|
||||||
-- Change: added Fire rate information
|
-- Change: added Fire rate information
|
||||||
[186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights
|
[186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速修正+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights
|
||||||
-- Change: added random tear effects information
|
-- Change: added random tear effects information
|
||||||
[244] = { "244", "科技0.5", "时不时发射激光#激光小概率带有随机效果"}, -- Tech.5
|
[244] = { "244", "科技0.5", "时不时发射激光#激光小概率带有随机效果"}, -- Tech.5
|
||||||
-- Change: added "Blocks enemy tears"
|
-- Change: added "Blocks enemy tears"
|
||||||
[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag
|
[281] = { "281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag
|
||||||
-- Change: added "+0.2 Shot speed"
|
-- Change: added "+0.2 Shot speed"
|
||||||
[329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
|
[329] = { "329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
|
||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
[351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean
|
[351] = { "351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean
|
||||||
|
-- Change: "10%" to "20%"
|
||||||
|
[398] = { "398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
|
||||||
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
|
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
|
||||||
[420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder
|
[420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder
|
||||||
-- Change: "10%" to "20%"
|
|
||||||
[398] = {"398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
|
|
||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
[436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk!
|
[436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk!
|
||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
@@ -48,9 +48,9 @@ local collectibles = {
|
|||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious
|
[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious
|
||||||
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
|
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
|
||||||
[554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
|
[554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速修正+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
|
||||||
-- Change: added "Tears leave a pool of creep on impact"
|
-- Change: added "Tears leave a pool of creep on impact"
|
||||||
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
|
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速修正+1.2#↑ {{Tears}} 后续受伤射速修正+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
|
||||||
-- Change: Added ring of fire on impact description
|
-- Change: Added ring of fire on impact description
|
||||||
[593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars
|
[593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars
|
||||||
-- Change: Heals 2 hearts instead of 1/2
|
-- Change: Heals 2 hearts instead of 1/2
|
||||||
@@ -90,17 +90,17 @@ local trinkets = {
|
|||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
[70] = {"70", "虱子", "在有敌人的房间里每30秒生成1只蓝蜘蛛#清理房间后生成1只蓝蜘蛛"}, -- Louse
|
[70] = {"70", "虱子", "在有敌人的房间里每30秒生成1只蓝蜘蛛#清理房间后生成1只蓝蜘蛛"}, -- Louse
|
||||||
-- Change: Added more loot information
|
-- Change: Added more loot information
|
||||||
[76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip
|
[76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有品质为0-2的道具, 将其替换为品质更高的道具#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip
|
||||||
-- Change: Added additional effects
|
-- Change: Added additional effects
|
||||||
[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#{{DonationMachine}} 捐款机卡币概率降低#也会影响乞丐捐款和补货机"}, -- Karma
|
[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#{{DonationMachine}} 捐款机卡币概率降低#也会影响乞丐捐款和补货机"}, -- Karma
|
||||||
-- Change: Added damage up information
|
-- Change: Added damage up information
|
||||||
[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得伤害修正×125%"}, -- Child Leash
|
[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得伤害修正+25%"}, -- Child Leash
|
||||||
-- Change: 33% chance, Spawns blue fly on new room
|
-- Change: 33% chance, Spawns blue fly on new room
|
||||||
[93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
|
[93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
|
||||||
-- Change: Changed "12-20 times" to "6-12 times"
|
-- Change: Changed "12-20 times" to "6-12 times"
|
||||||
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil
|
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil
|
||||||
-- Change: Added +2 Tears
|
-- Change: Added +2 Fire rate
|
||||||
[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2"}, -- Equality!
|
[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速修正+2"}, -- Equality!
|
||||||
-- Change: "2%" to "5%"
|
-- Change: "2%" to "5%"
|
||||||
[104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone
|
[104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone
|
||||||
-- Change: "2%" to "5%"
|
-- Change: "2%" to "5%"
|
||||||
@@ -108,7 +108,7 @@ local trinkets = {
|
|||||||
-- Change: added "Bombs deal 15% more damage"
|
-- Change: added "Bombs deal 15% more damage"
|
||||||
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
|
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
|
||||||
-- Change: added "Removes Tick"
|
-- Change: added "Removes Tick"
|
||||||
[135] = {"135", "打火机", "{{Burning}} 进入房间有20%概率点燃随机敌人#{{Warning}} 会移除 {{Trinket53}} 血虱"}, -- A Lighter
|
[135] = {"135", "打火机", "{{Burning}} 进入房间有20%概率点燃随机敌人#{{Warning}} 会移除{{Trinket53}}血虱"}, -- A Lighter
|
||||||
-- Change: Added coin type based information
|
-- Change: Added coin type based information
|
||||||
[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny
|
[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny
|
||||||
}
|
}
|
||||||
@@ -118,7 +118,7 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
|
|||||||
|
|
||||||
local goldenTrinketEffects = {
|
local goldenTrinketEffects = {
|
||||||
-- Purple Heart (find replace):
|
-- Purple Heart (find replace):
|
||||||
[5] = { 2, 3, 4, 50, 66, 75 },
|
[5] = { 2, 4, 6, 50, 66, 75 },
|
||||||
-- Callus (append):
|
-- Callus (append):
|
||||||
[14] = { "{{SacrificeRoom}}将献祭房的尖刺伤害降至半心", "{{Collectible108}}将大多数伤害降至半心" },
|
[14] = { "{{SacrificeRoom}}将献祭房的尖刺伤害降至半心", "{{Collectible108}}将大多数伤害降至半心" },
|
||||||
-- Mom's Toenail (find replace):
|
-- Mom's Toenail (find replace):
|
||||||
@@ -142,7 +142,7 @@ local goldenTrinketEffects = {
|
|||||||
-- Cursed Skull (replace):
|
-- Cursed Skull (replace):
|
||||||
[43] = {
|
[43] = {
|
||||||
"当受伤后只剩半颗心及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间",
|
"当受伤后只剩半颗心及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间",
|
||||||
"当受伤后只剩{{ColorGold}}半颗心{{CR}}及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}} 房间",
|
"当受伤后只剩{{ColorGold}}一颗心{{CR}}及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间",
|
||||||
},
|
},
|
||||||
-- Safety Cap (find replace):
|
-- Safety Cap (find replace):
|
||||||
[44] = { 10, 20, 50, 33, 66, 100 },
|
[44] = { 10, 20, 50, 33, 66, 100 },
|
||||||
@@ -153,7 +153,7 @@ local goldenTrinketEffects = {
|
|||||||
-- Tick (replace): added ", {{Trinket135}} A Lighter"
|
-- Tick (replace): added ", {{Trinket135}} A Lighter"
|
||||||
[53] = {
|
[53] = {
|
||||||
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
|
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
|
||||||
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下",
|
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下",
|
||||||
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
|
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
|
||||||
},
|
},
|
||||||
-- Isaac's Head (find replace):
|
-- Isaac's Head (find replace):
|
||||||
@@ -164,7 +164,7 @@ local goldenTrinketEffects = {
|
|||||||
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭"
|
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭"
|
||||||
},
|
},
|
||||||
-- ???'s Soul (find replace):
|
-- ???'s Soul (find replace):
|
||||||
[57] = {"四处漂浮", "{{CR}}获得{{ColorGold}}2个{{CR}}四处漂浮", "{{CR}}获得{{ColorGold}}3个 {{CR}}四处漂浮"},
|
[57] = {"在房间中", "2个{{CR}}在房间中", "3个{{CR}}在房间中"},
|
||||||
-- Samson's Lock (find replace):
|
-- Samson's Lock (find replace):
|
||||||
[58] = { 6.66, 13, 25, 10, 5, 2 },
|
[58] = { 6.66, 13, 25, 10, 5, 2 },
|
||||||
-- The Left Hand (append):
|
-- The Left Hand (append):
|
||||||
@@ -190,6 +190,8 @@ local goldenTrinketEffects = {
|
|||||||
[71] = {"增加水迹范围", "增加水迹范围与持续时间"},
|
[71] = {"增加水迹范围", "增加水迹范围与持续时间"},
|
||||||
-- Poker Chip (append):
|
-- Poker Chip (append):
|
||||||
[76] = {"{{Slotmachine}}赌博获胜的掉落物变为2倍", "{{Slotmachine}}赌博获胜的掉落物变为3倍"},
|
[76] = {"{{Slotmachine}}赌博获胜的掉落物变为2倍", "{{Slotmachine}}赌博获胜的掉落物变为3倍"},
|
||||||
|
-- Blister (find replace)
|
||||||
|
[77] = {"提高", "进一步{{CR}}提高", "更进一步{{CR}}提高"},
|
||||||
-- Store Key (append):
|
-- Store Key (append):
|
||||||
[83] = {"{{Shop}}商店不会是等级最低的变体", "{{Shop}}商店的整体质量提升"},
|
[83] = {"{{Shop}}商店不会是等级最低的变体", "{{Shop}}商店的整体质量提升"},
|
||||||
-- Rib of Greed (append):
|
-- Rib of Greed (append):
|
||||||
@@ -212,7 +214,7 @@ local goldenTrinketEffects = {
|
|||||||
"{{ColorGold}}30{{CR}}%概率发射{{ColorGold}}追踪{{CR}}鼻屎泪弹#{{Damage}} 鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
|
"{{ColorGold}}30{{CR}}%概率发射{{ColorGold}}追踪{{CR}}鼻屎泪弹#{{Damage}} 鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
|
||||||
},
|
},
|
||||||
-- Fragmented Card (append):
|
-- Fragmented Card (append):
|
||||||
[102] = {"{{SecretRoom}}揭示一个隐藏房的位置", "{{SecretRoom}}揭示两个隐藏房的位置"},
|
[102] = {"{{SecretRoom}} 揭示一个隐藏房的位置", "{{SecretRoom}} 揭示两个隐藏房的位置"},
|
||||||
-- Lost Cork (find replace):
|
-- Lost Cork (find replace):
|
||||||
[106] = {"提高", "大幅{{CR}}提高"},
|
[106] = {"提高", "大幅{{CR}}提高"},
|
||||||
-- Crow Heart (append):
|
-- Crow Heart (append):
|
||||||
@@ -222,9 +224,9 @@ local goldenTrinketEffects = {
|
|||||||
},
|
},
|
||||||
-- Walnut (find replace):
|
-- Walnut (find replace):
|
||||||
[108] = {
|
[108] = {
|
||||||
"1随机{{UnknownHeart}}心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品",
|
"1{{UnknownHeart}}随机心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品",
|
||||||
"2{{CR}}随机{{UnknownHeart}}心, 2{{Coin}}硬币, 2{{Key}}钥匙和3{{Trinket}}随机饰品",
|
"2{{CR}}{{UnknownHeart}}随机心, {{ColorGold}}2{{CR}}{{Coin}}硬币, {{ColorGold}}2{{CR}}{{Key}}钥匙和{{ColorGold}}2{{CR}} {{Trinket}}随机饰品",
|
||||||
"3{{CR}}随机{{UnknownHeart}}心, 3{{Coin}}硬币, 3{{Key}}钥匙和3{{Trinket}}随机饰品",
|
"3{{CR}}{{UnknownHeart}}随机心, {{ColorGold}}3{{CR}}{{Coin}}硬币, {{ColorGold}}3{{CR}}{{Key}}钥匙和{{ColorGold}}3{{CR}} {{Trinket}}随机饰品",
|
||||||
},
|
},
|
||||||
-- Duct Tape (append):
|
-- Duct Tape (append):
|
||||||
[109] = {"按下丢弃键会让跟班在不同的阵型间切换"},
|
[109] = {"按下丢弃键会让跟班在不同的阵型间切换"},
|
||||||
@@ -260,7 +262,7 @@ local goldenTrinketEffects = {
|
|||||||
-- Rotten Penny (find replace):
|
-- Rotten Penny (find replace):
|
||||||
[126] = {"1只蓝苍蝇", "2{{CR}}只蓝苍蝇", "3{{CR}}只蓝苍蝇"},
|
[126] = {"1只蓝苍蝇", "2{{CR}}只蓝苍蝇", "3{{CR}}只蓝苍蝇"},
|
||||||
-- Baby-Bender (append):
|
-- Baby-Bender (append):
|
||||||
[127] = {"同时使跟班获得{{Trinket144}} 脑形虫的效果", "同时使跟班获得{{Trinket144}} 脑形虫与 {{Trinket65}} 长条虫的效果"},
|
[127] = {"同时使跟班获得{{Trinket144}}脑形虫的效果", "同时使跟班获得{{Trinket144}}脑形虫与{{Trinket65}}长条虫的效果"},
|
||||||
-- Blessed Penny (find replace):
|
-- Blessed Penny (find replace):
|
||||||
[131] = { 17, 25, 30 },
|
[131] = { 17, 25, 30 },
|
||||||
-- Short Fuse (find replace):
|
-- Short Fuse (find replace):
|
||||||
@@ -272,11 +274,11 @@ local goldenTrinketEffects = {
|
|||||||
-- 'M (append):
|
-- 'M (append):
|
||||||
[138] = {"10%概率重置后的主动道具为满充能", "20%概率重置后的主动道具为满充能"},
|
[138] = {"10%概率重置后的主动道具为满充能", "20%概率重置后的主动道具为满充能"},
|
||||||
-- Apple of Sodom (find replace):
|
-- Apple of Sodom (find replace):
|
||||||
[140] = {"拾起红心", "任意{{CR}}的心被拾取"},
|
[140] = {"红心", "任意心"},
|
||||||
-- Brain Worm (append):
|
-- Brain Worm (append):
|
||||||
[144] = {"25%概率发射穿刺泪弹", "50%概率发射穿刺泪弹"},
|
[144] = {"25%概率发射穿刺泪弹", "50%概率发射穿刺泪弹"},
|
||||||
-- Devil’s Crown (append):
|
-- Devil’s Crown (append):
|
||||||
[146] = {"{{Trinket174}}25%概率为数字冰箱贴的特殊布局", "{{Trinket174}}33%概率为数字冰箱贴的特殊布局"},
|
[146] = {"{{Trinket174}} 25%概率为数字冰箱贴的特殊布局", "{{Trinket174}} 33%概率为数字冰箱贴的特殊布局"},
|
||||||
-- Charged Penny (find replace):
|
-- Charged Penny (find replace):
|
||||||
[147] = {"1格", "2{{CR}}格", "3{{CR}}格"},
|
[147] = {"1格", "2{{CR}}格", "3{{CR}}格"},
|
||||||
-- Friendship Necklace (append):
|
-- Friendship Necklace (append):
|
||||||
@@ -294,8 +296,8 @@ local goldenTrinketEffects = {
|
|||||||
},
|
},
|
||||||
-- Holy Crown (full replace):
|
-- Holy Crown (full replace):
|
||||||
[155] = {
|
[155] = {
|
||||||
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择",
|
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择",
|
||||||
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示教堂的宝箱房与商店的位置",
|
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示教堂的宝箱房与商店的位置",
|
||||||
},
|
},
|
||||||
-- Torn Card (find replace):
|
-- Torn Card (find replace):
|
||||||
[157] = { 15, 10, 5 },
|
[157] = { 15, 10, 5 },
|
||||||
@@ -307,8 +309,8 @@ local goldenTrinketEffects = {
|
|||||||
},
|
},
|
||||||
-- Wicked Crown (full replace):
|
-- Wicked Crown (full replace):
|
||||||
[161] = {
|
[161] = {
|
||||||
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择",
|
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择",
|
||||||
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示阴间的宝箱房与商店的位置",
|
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}}{{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示阴间的宝箱房与商店的位置",
|
||||||
},
|
},
|
||||||
-- Nuh Uh! (append):
|
-- Nuh Uh! (append):
|
||||||
[165] = {"生成双倍版本掉落物的概率+10%", "生成双倍版本掉落物的概率+20%"},
|
[165] = {"生成双倍版本掉落物的概率+10%", "生成双倍版本掉落物的概率+20%"},
|
||||||
@@ -373,6 +375,7 @@ local goldenTrinketData = {
|
|||||||
[70] = {findReplace = true}, -- Louse
|
[70] = {findReplace = true}, -- Louse
|
||||||
[71] = {append = true}, -- Bob's Bladder
|
[71] = {append = true}, -- Bob's Bladder
|
||||||
[76] = {append = true}, -- Poker Chip
|
[76] = {append = true}, -- Poker Chip
|
||||||
|
[77] = {findReplace = true}, -- Blister
|
||||||
[83] = {append = true}, -- Store Key
|
[83] = {append = true}, -- Store Key
|
||||||
[84] = {append = true}, -- Rib of Greed
|
[84] = {append = true}, -- Rib of Greed
|
||||||
[85] = {findReplace = true}, -- Karma
|
[85] = {findReplace = true}, -- Karma
|
||||||
@@ -437,10 +440,10 @@ EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode]
|
|||||||
---------- Cards ----------
|
---------- Cards ----------
|
||||||
|
|
||||||
local cards = {
|
local cards = {
|
||||||
-- Change: Added stone enemies and shields
|
|
||||||
[32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz
|
|
||||||
-- Change: Added "1% chance for it to be a Crane Game"
|
-- Change: Added "1% chance for it to be a Crane Game"
|
||||||
[11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune
|
[11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune
|
||||||
|
-- Change: Added stone enemies and shields
|
||||||
|
[32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz
|
||||||
-- Change: Complete rewrite
|
-- Change: Complete rewrite
|
||||||
[38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano
|
[38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano
|
||||||
}
|
}
|
||||||
@@ -464,7 +467,7 @@ local horsepills = {
|
|||||||
-- Change: affects whole floor
|
-- Change: affects whole floor
|
||||||
[43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!!
|
[43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!!
|
||||||
-- Change: Forces the effect to be a golden trinket
|
-- Change: Forces the effect to be a golden trinket
|
||||||
[44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp!
|
[44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果"}, -- Gulp!
|
||||||
}
|
}
|
||||||
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
|
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
|
||||||
|
|
||||||
@@ -507,7 +510,7 @@ EID.descriptions[languageCode].abyssSynergies = {}
|
|||||||
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
|
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
|
||||||
|
|
||||||
---------- Transformations ----------
|
---------- Transformations ----------
|
||||||
EID.descriptions[languageCode].transformations[17] = "死灵法师" -- Add Necromancer transformation
|
EID.descriptions[languageCode].transformations[17] = "死灵法师!" -- Add Necromancer transformation
|
||||||
|
|
||||||
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
|
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
|
||||||
if EID.enableDebug then
|
if EID.enableDebug then
|
||||||
|
|||||||
+42
-29
@@ -30,7 +30,7 @@ local repCollectibles={
|
|||||||
[31] = {"31", "Mom's Lipstick", "↑ {{Range}} +3.75 Range#{{UnknownHeart}} Spawns 1 random heart"}, -- Mom's Lipstick
|
[31] = {"31", "Mom's Lipstick", "↑ {{Range}} +3.75 Range#{{UnknownHeart}} Spawns 1 random heart"}, -- Mom's Lipstick
|
||||||
[37] = {"37", "Mr. Boom", "Drops a large bomb below Isaac which deals 185 damage"}, -- Mr. Boom
|
[37] = {"37", "Mr. Boom", "Drops a large bomb below Isaac which deals 185 damage"}, -- Mr. Boom
|
||||||
[40] = {"40", "Kamikaze!", "Causes a big explosion at Isaac's location#Deals 185 damage"}, -- Kamikaze!
|
[40] = {"40", "Kamikaze!", "Causes a big explosion at Isaac's location#Deals 185 damage"}, -- Kamikaze!
|
||||||
[41] = {"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 5 seconds#Spawns a blue fly"}, -- Mom's Pad
|
[41] = {"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 4 seconds#Spawns a blue fly"}, -- Mom's Pad
|
||||||
[42] = {"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes where it lands and creates a poison cloud#Deals Isaac's damage + 185"}, -- Bob's Rotten Head
|
[42] = {"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes where it lands and creates a poison cloud#Deals Isaac's damage + 185"}, -- Bob's Rotten Head
|
||||||
[46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#Better chance to win while gambling#Increases room clearing drop chance#Turns bad pills into good ones"}, -- Lucky Foot
|
[46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#Better chance to win while gambling#Increases room clearing drop chance#Turns bad pills into good ones"}, -- Lucky Foot
|
||||||
[49] = {"49", "Shoop da Whoop!", "The next shot is replaced with a beam#It deals 24x Isaac's damage over 0.83 seconds"}, -- Shoop da Whoop!
|
[49] = {"49", "Shoop da Whoop!", "The next shot is replaced with a beam#It deals 24x Isaac's damage over 0.83 seconds"}, -- Shoop da Whoop!
|
||||||
@@ -51,6 +51,7 @@ local repCollectibles={
|
|||||||
[84] = {"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} Opens a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, -- We Need To Go Deeper!
|
[84] = {"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} Opens a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, -- We Need To Go Deeper!
|
||||||
[87] = {"87", "Loki's Horns", "25% chance to shoot in 4 directions#{{Luck}} 100% chance at 15 luck"}, -- Loki's Horns
|
[87] = {"87", "Loki's Horns", "25% chance to shoot in 4 directions#{{Luck}} 100% chance at 15 luck"}, -- Loki's Horns
|
||||||
[91] = {"91", "Spelunker Hat", "Rooms on the map are revealed from further away#{{SecretRoom}} Can also reveal Secret and Super Secret Rooms#Prevents damage from falling projectiles"}, -- Spelunker Hat
|
[91] = {"91", "Spelunker Hat", "Rooms on the map are revealed from further away#{{SecretRoom}} Can also reveal Secret and Super Secret Rooms#Prevents damage from falling projectiles"}, -- Spelunker Hat
|
||||||
|
[92] = {"92", "Super Bandage", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{SoulHeart}} +2 Soul Hearts"}, -- Super Bandage
|
||||||
[98] = {"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 7-8 rooms"}, -- The Relic
|
[98] = {"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 7-8 rooms"}, -- The Relic
|
||||||
[101] = {"101", "The Halo", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +1.5 Range#{{HealingRed}} Heals 1 heart"}, -- The Halo
|
[101] = {"101", "The Halo", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +1.5 Range#{{HealingRed}} Heals 1 heart"}, -- The Halo
|
||||||
[106] = {"106", "Mr. Mega", "↑ x1.85 Bomb damage#{{Bomb}} +5 Bombs"}, -- Mr. Mega
|
[106] = {"106", "Mr. Mega", "↑ x1.85 Bomb damage#{{Bomb}} +5 Bombs"}, -- Mr. Mega
|
||||||
@@ -93,7 +94,7 @@ local repCollectibles={
|
|||||||
[205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug
|
[205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug
|
||||||
[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 56 contact damage per second"}, -- Guillotine
|
[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 56 contact damage per second"}, -- Guillotine
|
||||||
[211] = {"211", "Spiderbaby", "Taking damage spawns 3-5 blue spiders"}, -- Spiderbaby
|
[211] = {"211", "Spiderbaby", "Taking damage spawns 3-5 blue spiders"}, -- Spiderbaby
|
||||||
[214] = {"214", "Anemic", "↑ {{Range}} +1.5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room#The creep deals 6 damage per second"}, -- Anemic
|
[214] = {"214", "Anemic", "↑ {{Range}} +1.5 Range#{{Timer}} When taking damage Isaac leaves a trail of blood creep for the room#The creep deals 20 damage per second"}, -- Anemic
|
||||||
[218] = {"218", "Placenta", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{HealingRed}} 50% chance to heal half a heart every minute"}, -- Placenta
|
[218] = {"218", "Placenta", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{HealingRed}} 50% chance to heal half a heart every minute"}, -- Placenta
|
||||||
[219] = {"219", "Old Bandage", "↑ {{EmptyHeart}} +1 Empty heart container#{{Heart}} Taking damage has a 20% chance to spawn a Red Heart"}, -- Old Bandage
|
[219] = {"219", "Old Bandage", "↑ {{EmptyHeart}} +1 Empty heart container#{{Heart}} Taking damage has a 20% chance to spawn a Red Heart"}, -- Old Bandage
|
||||||
[222] = {"222", "Anti-Gravity", "↑ {{Tears}} +1 Fire rate#Holding the fire buttons causes tears to hover in mid-air#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
|
[222] = {"222", "Anti-Gravity", "↑ {{Tears}} +1 Fire rate#Holding the fire buttons causes tears to hover in mid-air#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
|
||||||
@@ -139,14 +140,16 @@ local repCollectibles={
|
|||||||
[297] = {"297", "Pandora's Box", "{{NoLB}}Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}#Home: {{Collectible580}} Red Key"}, -- Pandora's Box
|
[297] = {"297", "Pandora's Box", "{{NoLB}}Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}#Home: {{Collectible580}} Red Key"}, -- Pandora's Box
|
||||||
[300] = {"300", "Aries", "↑ {{Speed}} +0.25 Speed#Moving above 0.85 Speed makes Isaac immune to contact damage and deals 25 damage to enemies"}, -- Aries
|
[300] = {"300", "Aries", "↑ {{Speed}} +0.25 Speed#Moving above 0.85 Speed makes Isaac immune to contact damage and deals 25 damage to enemies"}, -- Aries
|
||||||
[307] = {"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key#{{HealingRed}} Heals 1 heart"}, -- Capricorn
|
[307] = {"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key#{{HealingRed}} Heals 1 heart"}, -- Capricorn
|
||||||
[308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 66% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius
|
[308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 666% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius
|
||||||
[309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, -- Pisces
|
[309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, -- Pisces
|
||||||
[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
|
[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tears multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
|
||||||
|
[312] = {"312", "Maggy's Bow", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow
|
||||||
[314] = {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#{{HealingRed}} Heals 1 heart#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
[314] = {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#{{HealingRed}} Heals 1 heart#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
||||||
[315] = {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets#The attraction effect is much stronger at the end of the tears' path"}, -- Strange Attractor
|
[315] = {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets#The attraction effect is much stronger at the end of the tears' path"}, -- Strange Attractor
|
||||||
[316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye
|
[316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye
|
||||||
[319] = {"319", "Cain's Other Eye", "Shoots tears in random directions with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Cain's Other Eye
|
[319] = {"319", "Cain's Other Eye", "Shoots tears in random directions with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Cain's Other Eye
|
||||||
[320] = {"320", "???'s Only Friend", "Controllable fly#Deals 15 contact damage per second"}, -- ???'s Only Friend
|
[320] = {"320", "???'s Only Friend", "Controllable fly#Deals 15 contact damage per second"}, -- ???'s Only Friend
|
||||||
|
[322] = {"322", "Mongo Baby", "Mimics your baby familiars' tears#If you have none, shoots normal 3.5 damage tears"}, -- Mongo Baby
|
||||||
[323] = {"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects, plus 5 damage#Recharges by shooting tears"}, -- Isaac's Tears
|
[323] = {"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects, plus 5 damage#Recharges by shooting tears"}, -- Isaac's Tears
|
||||||
[325] = {"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The body is controlled separately and gushes blood tears in the direction Isaac is shooting"}, -- Scissors
|
[325] = {"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The body is controlled separately and gushes blood tears in the direction Isaac is shooting"}, -- Scissors
|
||||||
[326] = {"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#Isaac summons light beams on contact with enemies when invincible#If damage is blocked with perfect timing, shoot a 4-way holy beam and gain a brief shield#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
|
[326] = {"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#Isaac summons light beams on contact with enemies when invincible#If damage is blocked with perfect timing, shoot a 4-way holy beam and gain a brief shield#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
|
||||||
@@ -160,7 +163,8 @@ local repCollectibles={
|
|||||||
[345] = {"345", "Synthoil", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2.5 Range"}, -- Synthoil
|
[345] = {"345", "Synthoil", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2.5 Range"}, -- Synthoil
|
||||||
[346] = {"346", "A Snack", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart"}, -- A Snack
|
[346] = {"346", "A Snack", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart"}, -- A Snack
|
||||||
[349] = {"349", "Wooden Nickel", "{{Coin}} 59% chance to spawn a random coin"}, -- Wooden Nickel
|
[349] = {"349", "Wooden Nickel", "{{Coin}} 59% chance to spawn a random coin"}, -- Wooden Nickel
|
||||||
[352] = {"352", "Glass Cannon", "{{Damage}} Shoots a large piercing spectral tear that does 10x Isaac's damage#{{Warning}} While held, taking damage:#↓ Removes an extra 2 hearts of health#↓ Breaks the cannon for a few rooms#↑ {{Range}} +1.5 Range and leaves a blood trail for the room#The extra damage can't kill Isaac#Self-damage does not trigger the effect"}, -- Glass Cannon
|
[352] = {"352", "Glass Cannon", "{{Damage}} Shoots a large piercing spectral tear that does 10x Isaac's damage +10 damage#{{Warning}} While held, taking damage:#↓ Removes an extra 2 hearts of health#↓ Breaks the cannon for a few rooms#↑ {{Range}} +1.5 Range and leaves a blood trail for the room#The extra damage can't kill Isaac#Self-damage does not trigger the effect"}, -- Glass Cannon
|
||||||
|
[353] = {"353", "Bomber Boy", "{{Bomb}} +5 Bombs#Bombs explode in a cross-shaped pattern#↓ x0.75 Bomb damage"}, -- Bomber Boy
|
||||||
[354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
|
[354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
|
||||||
[355] = {"355", "Mom's Pearls", "↑ {{Range}} +2.5 Range#↑ {{Luck}} +1 Luck#{{SoulHeart}} +1 Soul Heart"}, -- Mom's Pearls
|
[355] = {"355", "Mom's Pearls", "↑ {{Range}} +2.5 Range#↑ {{Luck}} +1 Luck#{{SoulHeart}} +1 Soul Heart"}, -- Mom's Pearls
|
||||||
[360] = {"360", "Incubus", "Shoots tears with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Incubus
|
[360] = {"360", "Incubus", "Shoots tears with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Incubus
|
||||||
@@ -171,7 +175,7 @@ local repCollectibles={
|
|||||||
[369] = {"369", "Continuum", "↑ {{Range}} +3 Range#Spectral tears#Tears can travel through one side of the screen and come out the other side"}, -- Continuum
|
[369] = {"369", "Continuum", "↑ {{Range}} +3 Range#Spectral tears#Tears can travel through one side of the screen and come out the other side"}, -- Continuum
|
||||||
[370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +2.5 Range#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
|
[370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +2.5 Range#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
|
||||||
[374] = {"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beams deals 3x Isaac's damage"}, -- Holy Light
|
[374] = {"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beams deals 3x Isaac's damage"}, -- Holy Light
|
||||||
[375] = {"375", "Host Hat", "Grants immunity to explosions and falling projectiles#25% chance to reflect enemy shots"}, -- Host Hat
|
[375] = {"375", "Host Hat", "Grants immunity to explosions and falling projectiles#20% chance to reflect enemy shots"}, -- Host Hat
|
||||||
[376] = {"376", "Restock", "Buying an item from a Shop restocks it instantly#Restocked items increase in price each time"}, -- Restock
|
[376] = {"376", "Restock", "Buying an item from a Shop restocks it instantly#Restocked items increase in price each time"}, -- Restock
|
||||||
[380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"}, -- Pay To Play
|
[380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"}, -- Pay To Play
|
||||||
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#{{Friendly}} Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball
|
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#{{Friendly}} Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball
|
||||||
@@ -179,10 +183,10 @@ local repCollectibles={
|
|||||||
[386] = {"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)#Small chance to reroll obstacles into buttons, killswitches, crawlspaces or trapdoors"}, -- D12
|
[386] = {"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)#Small chance to reroll obstacles into buttons, killswitches, crawlspaces or trapdoors"}, -- D12
|
||||||
[389] = {"389", "Rune Bag", "{{Rune}} Spawns a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
|
[389] = {"389", "Rune Bag", "{{Rune}} Spawns a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
|
||||||
[391] = {"391", "Betrayal", "Enemies can hit each other with their projectiles, and start infighting"}, -- Betrayal
|
[391] = {"391", "Betrayal", "Enemies can hit each other with their projectiles, and start infighting"}, -- Betrayal
|
||||||
[393] = {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies killed by contact poison have a chance to drop a Black Heart on death"}, -- Serpent's Kiss
|
[393] = {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies killed by contact poison have a 20% chance to drop a Black Heart on death"}, -- Serpent's Kiss
|
||||||
[394] = {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3 Range#Isaac automatically shoots tears at a movable red target on the ground#Familiars shoot towards the target too#You can stop shooting and reset the target's location by pressing the drop button ({{ButtonRT}})"}, -- Marked
|
[394] = {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3 Range#Isaac automatically shoots tears at a movable red target on the ground#Familiars shoot towards the target too#You can stop shooting and reset the target's location by pressing the drop button ({{ButtonRT}})"}, -- Marked
|
||||||
[395] = {"395", "Tech X", "Isaac's tears are replaced by a chargeable laser ring#Ring size and damage increases up to 100% with charge time"}, -- Tech X
|
[395] = {"395", "Tech X", "Isaac's tears are replaced by a chargeable laser ring#Ring size and damage increases up to 100% with charge time"}, -- Tech X
|
||||||
[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Tears}} +1 Fire rate cap#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||||
[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds"}, -- Maw of the Void
|
[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds"}, -- Maw of the Void
|
||||||
[401] = {"401", "Explosivo", "25% chance to shoot sticky tears#Sticky tears grow and explode after a few seconds, dealing Isaac's damage +60"}, -- Explosivo
|
[401] = {"401", "Explosivo", "25% chance to shoot sticky tears#Sticky tears grow and explode after a few seconds, dealing Isaac's damage +60"}, -- Explosivo
|
||||||
[404] = {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
|
[404] = {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
|
||||||
@@ -192,7 +196,7 @@ local repCollectibles={
|
|||||||
[415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
|
[415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
|
||||||
[416] = {"416", "Deep Pockets", "{{Coin}} If clearing a room would yield no reward, spawns 1-3 coins#{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets
|
[416] = {"416", "Deep Pockets", "{{Coin}} If clearing a room would yield no reward, spawns 1-3 coins#{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets
|
||||||
[417] = {"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 7.5-10 damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
|
[417] = {"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 7.5-10 damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
|
||||||
[419] = {"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
[419] = {"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{Planetarium}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}} >{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||||
[421] = {"421", "Kidney Bean", "{{Charm}} Charms all enemies in close range"}, -- Kidney Bean
|
[421] = {"421", "Kidney Bean", "{{Charm}} Charms all enemies in close range"}, -- Kidney Bean
|
||||||
[422] = {"422", "Glowing Hourglass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in#The rewind can be used three times per floor#{{Collectible66}} Acts as The Hourglass when out of rewinds, which slows enemies down for 8 seconds"}, -- Glowing Hourglass
|
[422] = {"422", "Glowing Hourglass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in#The rewind can be used three times per floor#{{Collectible66}} Acts as The Hourglass when out of rewinds, which slows enemies down for 8 seconds"}, -- Glowing Hourglass
|
||||||
[426] = {"426", "Obsessed Fan", "Mimics Isaac's movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
|
[426] = {"426", "Obsessed Fan", "Mimics Isaac's movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
|
||||||
@@ -231,7 +235,7 @@ local repCollectibles={
|
|||||||
[503] = {"503", "Little Horn", "5% chance to shoot a tear that summons a Big Horn hand#{{Luck}} 20% chance at 15 luck#The hand instantly kills enemies and deals 36 damage to bosses#Isaac deals 7 contact damage per second"}, -- Little Horn
|
[503] = {"503", "Little Horn", "5% chance to shoot a tear that summons a Big Horn hand#{{Luck}} 20% chance at 15 luck#The hand instantly kills enemies and deals 36 damage to bosses#Isaac deals 7 contact damage per second"}, -- Little Horn
|
||||||
[504] = {"504", "Brown Nugget", "Spawns a fly that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget
|
[504] = {"504", "Brown Nugget", "Spawns a fly that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget
|
||||||
[506] = {"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which makes enemies leave creep and take damage when they move"}, -- Backstabber
|
[506] = {"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which makes enemies leave creep and take damage when they move"}, -- Backstabber
|
||||||
[507] = {"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts"}, -- Sharp Straw
|
[507] = {"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw have a 15% chance to spawn half hearts"}, -- Sharp Straw
|
||||||
[508] = {"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which makes enemies take damage when they move#{{Damage}} Deals 1.5x Isaac's damage per second"}, -- Mom's Razor
|
[508] = {"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which makes enemies take damage when they move#{{Damage}} Deals 1.5x Isaac's damage per second"}, -- Mom's Razor
|
||||||
[509] = {"509", "Bloodshot Eye", "Orbital that shoots a tear every 0.33 seconds to nearby enemies#Deals 3.5 damage per tear#Deals 20 contact damage per second"}, -- Bloodshot Eye
|
[509] = {"509", "Bloodshot Eye", "Orbital that shoots a tear every 0.33 seconds to nearby enemies#Deals 3.5 damage per tear#Deals 20 contact damage per second"}, -- Bloodshot Eye
|
||||||
[514] = {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear#25% chance to double room clear rewards"}, -- Broken Modem
|
[514] = {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear#25% chance to double room clear rewards"}, -- Broken Modem
|
||||||
@@ -239,9 +243,11 @@ local repCollectibles={
|
|||||||
[522] = {"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards#Pushes close enemies away during the effect"}, -- Telekinesis
|
[522] = {"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards#Pushes close enemies away during the effect"}, -- Telekinesis
|
||||||
[523] = {"523", "Moving Box", "Stores up to 10 pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
[523] = {"523", "Moving Box", "Stores up to 10 pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
||||||
[524] = {"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#Electricity deals 4.5x Isaac's damage per second"}, -- Technology Zero
|
[524] = {"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#Electricity deals 4.5x Isaac's damage per second"}, -- Technology Zero
|
||||||
|
[525] = {"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#They deal 30 contact damage per second#Orbitals are destroyed if they take too much damage"}, -- Leprosy
|
||||||
[531] = {"531", "Haemolacria", "↑ {{Damage}} +1 Damage#↑ {{Damage}} x1.5 Damage multiplier#↓ {{Tears}} x0.33 Fire rate multiplier#↓ {{Range}} x0.8 Range multiplier#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
|
[531] = {"531", "Haemolacria", "↑ {{Damage}} +1 Damage#↑ {{Damage}} x1.5 Damage multiplier#↓ {{Tears}} x0.33 Fire rate multiplier#↓ {{Range}} x0.8 Range multiplier#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
|
||||||
[543] = {"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2.5 Fire rate multiplier#↑ {{Damage}} x1.2 Damage multiplier#Homing tears#Chance to block damage"}, -- Hallowed Ground
|
[532] = {"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 5-8 smaller tears#Tears can merge and become bigger"}, -- Lachryphagy
|
||||||
[549] = {"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.4 Fire rate#Shoots 8 bone tears in all directions"}, -- Brittle Bones
|
[543] = {"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2.5 Fire rate multiplier#↑ {{Damage}} x1.2 Damage multiplier#Homing tears#50% chance to block damage"}, -- Hallowed Ground
|
||||||
|
[549] = {"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.4 Fire rate#Shoots 10 bone tears in all directions"}, -- Brittle Bones
|
||||||
[552] = {"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#{{LadderRoom}} Spawns a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
|
[552] = {"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#{{LadderRoom}} Spawns a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
|
||||||
[553] = {"553", "Mucormycosis", "25% chance to shoot a sticky spore tear#{{Luck}} Not affected by luck#{{Poison}} Spores blow up after 2.5 seconds, dealing damage, poisoning nearby enemies and releasing more spores"}, -- Mucormycosis
|
[553] = {"553", "Mucormycosis", "25% chance to shoot a sticky spore tear#{{Luck}} Not affected by luck#{{Poison}} Spores blow up after 2.5 seconds, dealing damage, poisoning nearby enemies and releasing more spores"}, -- Mucormycosis
|
||||||
[554] = {"554", "2Spooky", "{{Fear}} Fears enemies in a small radius around Isaac"}, -- 2Spooky
|
[554] = {"554", "2Spooky", "{{Fear}} Fears enemies in a small radius around Isaac"}, -- 2Spooky
|
||||||
@@ -265,13 +271,13 @@ local repCollectibles={
|
|||||||
[572] = {"572", "Eye of the Occult", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2 Range#↓ {{Shotspeed}} -0.16 Shot speed#Isaac's tears can be controlled in mid-air"}, -- Eye of the Occult
|
[572] = {"572", "Eye of the Occult", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2 Range#↓ {{Shotspeed}} -0.16 Shot speed#Isaac's tears can be controlled in mid-air"}, -- Eye of the Occult
|
||||||
[573] = {"573", "Immaculate Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x1.2 Damage multiplier#{{HealingRed}} Full health#20% chance to shoot an extra orbiting spectral tear"}, -- Immaculate Heart
|
[573] = {"573", "Immaculate Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x1.2 Damage multiplier#{{HealingRed}} Full health#20% chance to shoot an extra orbiting spectral tear"}, -- Immaculate Heart
|
||||||
[574] = {"574", "Monstrance", "Isaac is surrounded by a damaging aura#The closer enemies are to Isaac, the more damage the aura deals to them"}, -- Monstrance
|
[574] = {"574", "Monstrance", "Isaac is surrounded by a damaging aura#The closer enemies are to Isaac, the more damage the aura deals to them"}, -- Monstrance
|
||||||
[575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears that deal 1.5 damage#Taking damage can make the spider exit the head and chase enemies"}, -- The Intruder
|
[575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears that deal 1.5 damage#Taking damage has a 25% chance to make the spider exit the head and chase enemies"}, -- The Intruder
|
||||||
[576] = {"576", "Dirty Mind", "All Dip (small poop) enemies are friendly#Destroying poop spawns 1-4 Dips#Dip type depends on the poop type#Rocks may be replaced with poop"}, -- Dirty Mind
|
[576] = {"576", "Dirty Mind", "All Dip (small poop) enemies are friendly#Destroying poop spawns 1-4 Dips#Dip type depends on the poop type#Rocks have a 6.25% chance to be replaced with poop"}, -- Dirty Mind
|
||||||
[577] = {"577", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles
|
[577] = {"577", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles
|
||||||
[578] = {"578", "Free Lemonade", "Creates a large pool of yellow creep#The creep deals 24 damage per second"}, -- Free Lemonade
|
[578] = {"578", "Free Lemonade", "Creates a large pool of yellow creep#The creep deals 24 damage per second"}, -- Free Lemonade
|
||||||
[579] = {"579", "Spirit Sword", "Instead of shooting tears, swing a sword#{{Damage}} The sword deals 3x Isaac's damage +3.5 and swings as fast as the fire button is tapped#{{Chargeable}} Charging does a spin attack + projectile shot#Shoots projectiles with swings at full health"}, -- Spirit Sword
|
[579] = {"579", "Spirit Sword", "Instead of shooting tears, swing a sword#{{Damage}} The sword deals 3x Isaac's damage +3.5 and swings as fast as the fire button is tapped#{{Chargeable}} Charging does a spin attack + projectile shot#Shoots projectiles with swings at full health"}, -- Spirit Sword
|
||||||
[580] = {"580", "Red Key", "Creates a red room adjacent to a regular room, indicated by a door outline#Red Rooms can be special rooms#{{ErrorRoom}} Entering a room outside the 13x13 floor map teleports Isaac to the I AM ERROR room"}, -- Red Key
|
[580] = {"580", "Red Key", "Creates a red room adjacent to a regular room, indicated by a door outline#Red Rooms can be special rooms#{{ErrorRoom}} Entering a room outside the 13x13 floor map teleports Isaac to the I AM ERROR room"}, -- Red Key
|
||||||
[581] = {"581", "Psy Fly", "Chases and deflects enemy projectiles#Deals 15 contact damage per second"}, -- Psy Fly
|
[581] = {"581", "Psy Fly", "Chases and blocks enemy projectiles#Deals 15 contact damage per second"}, -- Psy Fly
|
||||||
[582] = {"582", "Wavy Cap", "↑ {{Tears}} +0.75 Fire rate#↓ {{Speed}} -0.03 Speed#Distorts the screen#Takes longer to recharge each use#Leaving or clearing rooms reduces the effects"}, -- Wavy Cap
|
[582] = {"582", "Wavy Cap", "↑ {{Tears}} +0.75 Fire rate#↓ {{Speed}} -0.03 Speed#Distorts the screen#Takes longer to recharge each use#Leaving or clearing rooms reduces the effects"}, -- Wavy Cap
|
||||||
[583] = {"583", "Rocket in a Jar", "{{Bomb}} +5 Bombs#Placing a bomb while shooting fires a rocket in that direction instead"}, -- Rocket in a Jar
|
[583] = {"583", "Rocket in a Jar", "{{Bomb}} +5 Bombs#Placing a bomb while shooting fires a rocket in that direction instead"}, -- Rocket in a Jar
|
||||||
[584] = {"584", "Book of Virtues", "{{AngelChance}} +12.5% Angel Room chance while held#Spawns an orbital wisp familiar that shoots spectral tears but can be destroyed#Can be combined with a second active item to create special wisps#{{AngelRoom}} Turns the first Devil Room into an Angel Room#{{AngelRoom}} Allows Angel Rooms to spawn after taking a Devil deal"}, -- Book of Virtues
|
[584] = {"584", "Book of Virtues", "{{AngelChance}} +12.5% Angel Room chance while held#Spawns an orbital wisp familiar that shoots spectral tears but can be destroyed#Can be combined with a second active item to create special wisps#{{AngelRoom}} Turns the first Devil Room into an Angel Room#{{AngelRoom}} Allows Angel Rooms to spawn after taking a Devil deal"}, -- Book of Virtues
|
||||||
@@ -305,7 +311,7 @@ local repCollectibles={
|
|||||||
[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul
|
[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul
|
||||||
[613] = {"613", "", "<Item does not exist>"},
|
[613] = {"613", "", "<Item does not exist>"},
|
||||||
[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep"}, -- Blood Bombs
|
[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep"}, -- Blood Bombs
|
||||||
[615] = {"615", "Lil Dumpy", "Deflects an enemy or projectile right before Isaac would take damage from it#Chance to deflect projectiles near it#Needs to be touched after deflecting to be reactivated"}, -- Lil Dumpy
|
[615] = {"615", "Lil Dumpy", "Deflects an enemy or projectile right before Isaac would take damage from it#Needs to be touched after deflecting to be reactivated"}, -- Lil Dumpy
|
||||||
[616] = {"616", "Bird's Eye", "8% chance to shoot a red fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires disappear after blocking 4 shots, dealing damage 4 times or after 10 seconds"}, -- Bird's Eye
|
[616] = {"616", "Bird's Eye", "8% chance to shoot a red fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires disappear after blocking 4 shots, dealing damage 4 times or after 10 seconds"}, -- Bird's Eye
|
||||||
[617] = {"617", "Lodestone", "{{Magnetize}} 17% chance to shoot magnetizing tears#{{Luck}} 100% chance at 5 luck#Magnetized enemies attract nearby pickups, projectiles and enemies"}, -- Lodestone
|
[617] = {"617", "Lodestone", "{{Magnetize}} 17% chance to shoot magnetizing tears#{{Luck}} 100% chance at 5 luck#Magnetized enemies attract nearby pickups, projectiles and enemies"}, -- Lodestone
|
||||||
[618] = {"618", "Rotten Tomato", "{{Bait}} 17% chance to shoot tears that mark enemies#{{Luck}} 100% chance at 5 luck#Marked enemies are targeted by other enemies"}, -- Rotten Tomato
|
[618] = {"618", "Rotten Tomato", "{{Bait}} 17% chance to shoot tears that mark enemies#{{Luck}} 100% chance at 5 luck#Marked enemies are targeted by other enemies"}, -- Rotten Tomato
|
||||||
@@ -347,7 +353,7 @@ local repCollectibles={
|
|||||||
[654] = {"654", "False PHD", "{{BlackHeart}} +1 Black Heart#{{Pill}} Identifies all pills#Converts all good pills into bad pills#↑ {{Damage}} Eating a stat down pill grants +0.6 damage#{{BlackHeart}} Eating other bad pills spawns a Black Heart"}, -- False PHD
|
[654] = {"654", "False PHD", "{{BlackHeart}} +1 Black Heart#{{Pill}} Identifies all pills#Converts all good pills into bad pills#↑ {{Damage}} Eating a stat down pill grants +0.6 damage#{{BlackHeart}} Eating other bad pills spawns a Black Heart"}, -- False PHD
|
||||||
[655] = {"655", "Spin to Win", "Passively grants an orbital that blocks enemy shots and deals 10.5 contact damage per second#Using the item grants:#↑ {{Speed}} +0.5 Speed#Increases speed and damage of orbitals"}, -- Spin to Win
|
[655] = {"655", "Spin to Win", "Passively grants an orbital that blocks enemy shots and deals 10.5 contact damage per second#Using the item grants:#↑ {{Speed}} +0.5 Speed#Increases speed and damage of orbitals"}, -- Spin to Win
|
||||||
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles (hidden passive version)
|
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame#Invincibility effects can prevent the death"}, -- Damocles (hidden passive version)
|
||||||
[657] = {"657", "Vasculitis", "Enemies explode into tears upon death, which inherit the effects of Isaac's tears"}, -- Vasculitis
|
[657] = {"657", "Vasculitis", "Enemies explode into tears upon death, which inherit the effects upon death"}, -- Vasculitis
|
||||||
[658] = {"658", "Giant Cell", "Taking damage spawns a Minisaac#Minisaacs chase and shoot at nearby enemies"}, -- Giant Cell
|
[658] = {"658", "Giant Cell", "Taking damage spawns a Minisaac#Minisaacs chase and shoot at nearby enemies"}, -- Giant Cell
|
||||||
[659] = {"659", "Tropicamide", "↑ {{Range}} +2.5 Range#↑ {{Tearsize}} +0.22 Tear size"}, -- Tropicamide
|
[659] = {"659", "Tropicamide", "↑ {{Range}} +2.5 Range#↑ {{Tearsize}} +0.22 Tear size"}, -- Tropicamide
|
||||||
[660] = {"660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room"}, -- Card Reading
|
[660] = {"660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room"}, -- Card Reading
|
||||||
@@ -402,7 +408,7 @@ local repCollectibles={
|
|||||||
[709] = {"709", "Suplex!", "Isaac dashes in the direction he moves#Dashing into an enemy or boss picks it up and slams it into the ground#Slam deals damage and spawns rock waves based on Isaac's size#You're invincible during the dash and slam"}, -- Suplex!
|
[709] = {"709", "Suplex!", "Isaac dashes in the direction he moves#Dashing into an enemy or boss picks it up and slams it into the ground#Slam deals damage and spawns rock waves based on Isaac's size#You're invincible during the dash and slam"}, -- Suplex!
|
||||||
[710] = {"710", "Bag of Crafting", "Collects up to 8 pickups which cannot be dropped#Using the item with 8 pickups in the bag crafts an item#Item quality is based on the quality of the pickups"}, -- Bag of Crafting
|
[710] = {"710", "Bag of Crafting", "Collects up to 8 pickups which cannot be dropped#Using the item with 8 pickups in the bag crafts an item#Item quality is based on the quality of the pickups"}, -- Bag of Crafting
|
||||||
[711] = {"711", "Flip", "Entering a room with item pedestals displays a ghostly second item on the pedestals#Using the item flips the real and ghostly item#Using Flip after taking the first item allows Isaac to pick up the other item#{{Warning}} Ghostly items alone on pedestals disappear after leaving the room"}, -- Flip
|
[711] = {"711", "Flip", "Entering a room with item pedestals displays a ghostly second item on the pedestals#Using the item flips the real and ghostly item#Using Flip after taking the first item allows Isaac to pick up the other item#{{Warning}} Ghostly items alone on pedestals disappear after leaving the room"}, -- Flip
|
||||||
[712] = {"712", "Lemegeton", "Spawns an orbital that grants a random item's effect#The items have a 25% chance to be from the current room's item pool and 75% chance to be from the Treasure, Boss or Shop pools"}, -- Lemegeton
|
[712] = {"712", "Lemegeton", "Spawns an orbital that grants a random item's effect#The items have a 25% chance to be from the current room's item pool and 75% chance to be from a random item pool"}, -- Lemegeton
|
||||||
[713] = {"713", "Sumptorium", "Removes half a heart and creates a clot#Clots copy Isaac's tears#Each type of heart generates a clot with different HP, damage and tear effect"}, -- Sumptorium
|
[713] = {"713", "Sumptorium", "Removes half a heart and creates a clot#Clots copy Isaac's tears#Each type of heart generates a clot with different HP, damage and tear effect"}, -- Sumptorium
|
||||||
[714] = {"714", "Recall", "Retrieves the Forgotten's body from any distance#The Soul is invincible while the Forgotten is returning"}, -- Recall
|
[714] = {"714", "Recall", "Retrieves the Forgotten's body from any distance#The Soul is invincible while the Forgotten is returning"}, -- Recall
|
||||||
[715] = {"715", "Hold", "Using the item when empty stores the next poop inside#Using the item with a poop inside uses that poop"}, -- Hold
|
[715] = {"715", "Hold", "Using the item when empty stores the next poop inside#Using the item with a poop inside uses that poop"}, -- Hold
|
||||||
@@ -808,6 +814,7 @@ local repBFFSSynergies = {
|
|||||||
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
|
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
|
||||||
["5.100.319"] = {75, 150}, -- Cain's Other Eye
|
["5.100.319"] = {75, 150}, -- Cain's Other Eye
|
||||||
["5.100.320"] = {15, 30}, -- ???'s Only Friend
|
["5.100.320"] = {15, 30}, -- ???'s Only Friend
|
||||||
|
["5.100.322"] = {3.5, 7}, -- Mongo Baby
|
||||||
["5.100.360"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception)
|
["5.100.360"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception)
|
||||||
["5.100.365"] = {30, 60}, -- Lost Fly
|
["5.100.365"] = {30, 60}, -- Lost Fly
|
||||||
["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy
|
["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy
|
||||||
@@ -819,6 +826,7 @@ local repBFFSSynergies = {
|
|||||||
["5.100.504"] = {3.5, 7}, -- Brown Nugget
|
["5.100.504"] = {3.5, 7}, -- Brown Nugget
|
||||||
["5.100.508"] = {1.5, 3}, -- Mom's Razor
|
["5.100.508"] = {1.5, 3}, -- Mom's Razor
|
||||||
["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye
|
["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye
|
||||||
|
["5.100.525"] = {30, 60}, -- Leprosy
|
||||||
|
|
||||||
["5.100.565"] = "Double damage while friendly", -- Blood Puppy
|
["5.100.565"] = "Double damage while friendly", -- Blood Puppy
|
||||||
["5.100.569"] = "If triggered, grants additional damage and speed", -- Blood Oath
|
["5.100.569"] = "If triggered, grants additional damage and speed", -- Blood Oath
|
||||||
@@ -863,7 +871,7 @@ EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].
|
|||||||
|
|
||||||
local repTrinkets={
|
local repTrinkets={
|
||||||
[10] = {"10", "Wiggle Worm", "↑ {{Tears}} +0.4 Tears#Spectral tears#Isaac's tears move in waves"}, -- Wiggle Worm
|
[10] = {"10", "Wiggle Worm", "↑ {{Tears}} +0.4 Tears#Spectral tears#Isaac's tears move in waves"}, -- Wiggle Worm
|
||||||
[11] = {"11", "Ring Worm", "↑ {{Tears}} +0.47 Tears#Spectral tears#Isaac's tears move in spirals with high speed"}, -- Ring Worm
|
[11] = {"11", "Ring Worm", "↑ {{Tears}} +0.4 Tears#Spectral tears#Isaac's tears move in spirals with high speed"}, -- Ring Worm
|
||||||
[15] = {"15", "Lucky Rock", "{{Coin}} Destroying rocks has a 33% chance to spawn a coin"},-- Lucky Rock
|
[15] = {"15", "Lucky Rock", "{{Coin}} Destroying rocks has a 33% chance to spawn a coin"},-- Lucky Rock
|
||||||
[16] = {"16", "Mom's Toenail", "Mom's Foot stomps a random spot in the room every 20 seconds"}, -- Mom's Toenail
|
[16] = {"16", "Mom's Toenail", "Mom's Foot stomps a random spot in the room every 20 seconds"}, -- Mom's Toenail
|
||||||
[24] = {"24", "Butt Penny", "{{Coin}} 20% higher chance for coins to spawn from poop#{{Poison}} Picking up coins makes Isaac fart, which poisons and knocks back enemies and projectiles"}, -- Butt Penny
|
[24] = {"24", "Butt Penny", "{{Coin}} 20% higher chance for coins to spawn from poop#{{Poison}} Picking up coins makes Isaac fart, which poisons and knocks back enemies and projectiles"}, -- Butt Penny
|
||||||
@@ -880,8 +888,9 @@ local repTrinkets={
|
|||||||
[67] = {"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
|
[67] = {"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
|
||||||
[69] = {"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies#Can be used to open the \"Strange Door\" in \"Depths II\""}, -- Faded Polaroid
|
[69] = {"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies#Can be used to open the \"Strange Door\" in \"Depths II\""}, -- Faded Polaroid
|
||||||
[80] = {"80", "Black Feather", "↑ {{Damage}} +0.5 Damage for each \"Evil up\" item held"}, -- Black Feather
|
[80] = {"80", "Black Feather", "↑ {{Damage}} +0.5 Damage for each \"Evil up\" item held"}, -- Black Feather
|
||||||
[92] = {"92", "Cracked Crown", "↑ x1.33 Stat multiplier (except fire rate) for the stats that are above 1 {{Speed}} speed, 2.73 {{Tears}} tears, 3.5 {{Damage}} damage, 6.5 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown
|
[90] = {"90", "Brown Cap", "Poop explodes for 100 damage when destroyed"}, -- Brown Cap
|
||||||
[96] = {"96", "Ouroboros Worm", "↑ +0.4 Tears#↑ {{Range}} +1.5 Range#Spectral tears#Chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm
|
[92] = {"92", "Cracked Crown", "↑ x1.2 Stat multiplier for the stats that are above 1 {{Speed}} speed, 2.73 {{Tears}} tears, 3.5 {{Damage}} damage, 6.5 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown
|
||||||
|
[96] = {"96", "Ouroboros Worm", "↑ +0.4 Tears#↑ {{Range}} +1.5 Range#Spectral tears#10% Chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm
|
||||||
[98] = {"98", "Nose Goblin", "10% chance to shoot a sticky tear#50% chance for it to be homing#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 10 seconds"}, -- Nose Goblin
|
[98] = {"98", "Nose Goblin", "10% chance to shoot a sticky tear#50% chance for it to be homing#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 10 seconds"}, -- Nose Goblin
|
||||||
[101] = {"101", "Dim Bulb", "Holding a completely uncharged active item grants:#↑ {{Speed}} +0.5 Speed#↑ {{Tears}} +0.5 Tears#↑ {{Damage}} +1.5 Damage#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.3 Shot speed#↑ {{Luck}} +2 Luck"}, -- Dim Bulb
|
[101] = {"101", "Dim Bulb", "Holding a completely uncharged active item grants:#↑ {{Speed}} +0.5 Speed#↑ {{Tears}} +0.5 Tears#↑ {{Damage}} +1.5 Damage#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.3 Shot speed#↑ {{Luck}} +2 Luck"}, -- Dim Bulb
|
||||||
[107] = {"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#{{Warning}} Taking Red Heart damage will reduce Devil/Angel Room chance"}, -- Crow Heart
|
[107] = {"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#{{Warning}} Taking Red Heart damage will reduce Devil/Angel Room chance"}, -- Crow Heart
|
||||||
@@ -900,12 +909,12 @@ local repTrinkets={
|
|||||||
[137] = {"137", "Myosotis", "Entering a new floor spawns up to 4 uncollected pickups from the previous floor in the starting room"}, -- Myosotis
|
[137] = {"137", "Myosotis", "Entering a new floor spawns up to 4 uncollected pickups from the previous floor in the starting room"}, -- Myosotis
|
||||||
[138] = {"138", "'M", "Using an active item rerolls it"}, -- 'M
|
[138] = {"138", "'M", "Using an active item rerolls it"}, -- 'M
|
||||||
[139] = {"139", "Teardrop Charm", "{{Luck}} +4 Luck towards luck-based tear effects"}, -- Teardrop Charm
|
[139] = {"139", "Teardrop Charm", "{{Luck}} +4 Luck towards luck-based tear effects"}, -- Teardrop Charm
|
||||||
[140] = {"140", "Apple of Sodom", "Picking up Red Hearts can convert them into blue spiders#Works even while at full health#Effect may consume hearts needed for healing"}, -- Apple of Sodom
|
[140] = {"140", "Apple of Sodom", "Picking up Red Hearts have a 50% chance to convert them into blue spiders#Works even while at full health#Effect may consume hearts needed for healing"}, -- Apple of Sodom
|
||||||
[141] = {"141", "Forgotten Lullaby", "2x Fire rate for familiars"}, -- Forgotten Lullaby
|
[141] = {"141", "Forgotten Lullaby", "2x Fire rate for familiars"}, -- Forgotten Lullaby
|
||||||
[142] = {"142", "Beth's Faith", "{{Collectible584}} Entering a new floor spawns 4 Book of Virtues wisps"}, -- Beth's Faith
|
[142] = {"142", "Beth's Faith", "{{Collectible584}} Entering a new floor spawns 4 Book of Virtues wisps"}, -- Beth's Faith
|
||||||
[143] = {"143", "Old Capacitor", "{{Battery}} Prevents active item from charging by clearing a room#{{Battery}} Clearing a room has a 20% chance to spawn a battery#{{Luck}} 33% chance at 5 luck"}, -- Old Capacitor
|
[143] = {"143", "Old Capacitor", "{{Battery}} Prevents active item from charging by clearing a room#{{Battery}} Clearing a room has a 20% chance to spawn a battery#{{Luck}} 33% chance at 5 luck"}, -- Old Capacitor
|
||||||
[144] = {"144", "Brain Worm", "Tears turn 90 degrees to target enemies that they may have missed"}, -- Brain Worm
|
[144] = {"144", "Brain Worm", "Tears turn 90 degrees to target enemies that they may have missed"}, -- Brain Worm
|
||||||
[145] = {"145", "Perfection", "↑ {{Luck}} +10 Luck up#Taking damage destroys the trinket"}, -- Perfection
|
[145] = {"145", "Perfection", "↑ {{Luck}} +10 Luck#Taking damage destroys the trinket"}, -- Perfection
|
||||||
[146] = {"146", "Devil's Crown", "{{RedTreasureRoom}} Treasure Room items are replaced with devil deals"}, -- Devil's Crown
|
[146] = {"146", "Devil's Crown", "{{RedTreasureRoom}} Treasure Room items are replaced with devil deals"}, -- Devil's Crown
|
||||||
[147] = {"147", "Charged Penny", "{{Battery}} Picking up a coin has a 17% chance to add 1 charge to the active item#Higher chance from nickels and dimes"}, -- Charged Penny
|
[147] = {"147", "Charged Penny", "{{Battery}} Picking up a coin has a 17% chance to add 1 charge to the active item#Higher chance from nickels and dimes"}, -- Charged Penny
|
||||||
[148] = {"148", "Friendship Necklace", "All familiars orbit around Isaac"}, -- Friendship Necklace
|
[148] = {"148", "Friendship Necklace", "All familiars orbit around Isaac"}, -- Friendship Necklace
|
||||||
@@ -949,7 +958,7 @@ local repTrinkets={
|
|||||||
[186] = {"186", "Apollyon's Best Friend", "{{Collectible706}} Grants 1 Abyss locust"}, -- Apollyon's Best Friend
|
[186] = {"186", "Apollyon's Best Friend", "{{Collectible706}} Grants 1 Abyss locust"}, -- Apollyon's Best Friend
|
||||||
[187] = {"187", "Broken Glasses", "{{TreasureRoom}} 50% chance of adding an extra blind item in Treasure Rooms#50% chance to reveal the blind item in alt path Treasure Rooms"}, -- Broken Glasses
|
[187] = {"187", "Broken Glasses", "{{TreasureRoom}} 50% chance of adding an extra blind item in Treasure Rooms#50% chance to reveal the blind item in alt path Treasure Rooms"}, -- Broken Glasses
|
||||||
[188] = {"188", "Ice Cube", "{{Petrify}} Entering a room has a 20% chance to petrify random enemies#{{Freezing}} Killing a petrified enemy freezes it"}, -- Ice Cube
|
[188] = {"188", "Ice Cube", "{{Petrify}} Entering a room has a 20% chance to petrify random enemies#{{Freezing}} Killing a petrified enemy freezes it"}, -- Ice Cube
|
||||||
[189] = {"189", "Sigil of Baphomet", "Killing an enemy makes Isaac invincible for 1 second#Invincibility stacks with successive enemy kills"}, -- Sigil of Baphomet
|
[189] = {"189", "Sigil of Baphomet", "Killing an enemy makes Isaac invincible for 1 second#Invincibility stacks with successive enemy kills, up to 5 seconds"}, -- Sigil of Baphomet
|
||||||
}
|
}
|
||||||
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
|
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
|
||||||
|
|
||||||
@@ -961,13 +970,15 @@ EID.descriptions[languageCode].quadrupledTrinket = "Effect quadrupled!"
|
|||||||
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
|
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
|
||||||
EID.descriptions[languageCode].goldenTrinketEffects = {
|
EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||||
-- Broken Remote (replace with Teleport 2.0 info)
|
-- Broken Remote (replace with Teleport 2.0 info)
|
||||||
[4] = { "{{Collectible419}} Using an active item teleports Isaac to {{ColorGold}}a room that has not been cleared yet{{CR}}#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
[4] = { "{{Collectible419}} Using an active item teleports Isaac to {{ColorGold}}a room that has not been cleared yet{{CR}}#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{Planetarium}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}} >{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||||
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
|
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
|
||||||
[6] = { "coins", "pickups" },
|
[6] = { "coins", "pickups" },
|
||||||
-- Rosary Bead append
|
-- Rosary Bead append
|
||||||
[7] = { "{{Collectible72}} Rosary is added to all item pools" },
|
[7] = { "{{Collectible72}} Rosary is added to all item pools" },
|
||||||
|
-- Pulse Warm append
|
||||||
|
[9] = {"Increase tear size further"},
|
||||||
-- Golden Store Credit: full replace
|
-- Golden Store Credit: full replace
|
||||||
[13] = { "{{Shop}} {{ColorGold}}Allows Isaac to take Shop items for free{{CR}}#Chance to turn into a regular {{Trinket13}} Store Credit after each purchase" },
|
[13] = { "{{Shop}} {{ColorGold}}Allows Isaac to take Shop items for free{{CR}}#25% chance to turn into a regular {{Trinket13}} Store Credit after each purchase" },
|
||||||
-- Lucky Rock append (Gold / Mom's Box / Both)
|
-- Lucky Rock append (Gold / Mom's Box / Both)
|
||||||
[15] = { "Rocks may drop 2 coins", "Rocks may drop 2 coins", "Rocks may drop 3 coins" },
|
[15] = { "Rocks may drop 2 coins", "Rocks may drop 2 coins", "Rocks may drop 3 coins" },
|
||||||
-- Golden Mysterious Candy makes Golden Poop
|
-- Golden Mysterious Candy makes Golden Poop
|
||||||
@@ -982,6 +993,7 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
|||||||
},
|
},
|
||||||
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
|
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
|
||||||
[64] = { "Worm's stat boosts are doubled", "Worm's stat boosts are tripled", "Worm's stat boosts are quadrupled", },
|
[64] = { "Worm's stat boosts are doubled", "Worm's stat boosts are tripled", "Worm's stat boosts are quadrupled", },
|
||||||
|
[69] = {"Lengthen effect time"},
|
||||||
-- Error (append): Same behavior as Rainbow Worm
|
-- Error (append): Same behavior as Rainbow Worm
|
||||||
[75] = { "Trinket effect is doubled if possible", "Trinket effect is tripled if possible", "Trinket effect is quadrupled if possible", },
|
[75] = { "Trinket effect is doubled if possible", "Trinket effect is tripled if possible", "Trinket effect is quadrupled if possible", },
|
||||||
-- NO!
|
-- NO!
|
||||||
@@ -1076,7 +1088,7 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
|
|||||||
EID.descriptions[languageCode].tarotClothBuffs = {
|
EID.descriptions[languageCode].tarotClothBuffs = {
|
||||||
[2] = "Also grants {{Collectible34}} The Book of Belial effect", -- I - The Magician
|
[2] = "Also grants {{Collectible34}} The Book of Belial effect", -- I - The Magician
|
||||||
[3] = "A second foot strikes down shortly after the first", -- II - The High Priestess
|
[3] = "A second foot strikes down shortly after the first", -- II - The High Priestess
|
||||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
[4] = {0.3, 0.6, 1.5, 6}, -- III - The Empress
|
||||||
[5] = "{{SoulHeart}} +1 Soul Heart if the boss wasn't defeated yet", -- IV - The Emperor
|
[5] = "{{SoulHeart}} +1 Soul Heart if the boss wasn't defeated yet", -- IV - The Emperor
|
||||||
[6] = {2, 3}, -- V - The Hierophant
|
[6] = {2, 3}, -- V - The Hierophant
|
||||||
[7] = {2, 3}, -- VI - The Lovers
|
[7] = {2, 3}, -- VI - The Lovers
|
||||||
@@ -1165,7 +1177,7 @@ EID.descriptions[languageCode].horsepills={
|
|||||||
{"18", "Luck Up", "↑ {{Luck}} +2 Luck"}, -- Luck Up
|
{"18", "Luck Up", "↑ {{Luck}} +2 Luck"}, -- Luck Up
|
||||||
{"19", "Telepills", "Teleports Isaac to a random room"}, -- Telepills
|
{"19", "Telepills", "Teleports Isaac to a random room"}, -- Telepills
|
||||||
{"20", "48 Hour Energy!", "{{Battery}} Fully recharges active items#{{Battery}} Drops 3-4 batteries"}, -- 48 Hour Energy!
|
{"20", "48 Hour Energy!", "{{Battery}} Fully recharges active items#{{Battery}} Drops 3-4 batteries"}, -- 48 Hour Energy!
|
||||||
{"21", "Hematemesis", "{{EmptyHeart}} Drains all but one heart container#{{Heart}} Spawns 1-4 Red Hearts"}, -- Hematemesis
|
{"21", "Hematemesis", "{{EmptyHeart}} Drains all but one heart container#{{Heart}} Spawns 4-7 Red Hearts"}, -- Hematemesis
|
||||||
{"22", "Paralysis", "Prevents Isaac from moving and shooting for 4 seconds"}, -- Paralysis
|
{"22", "Paralysis", "Prevents Isaac from moving and shooting for 4 seconds"}, -- Paralysis
|
||||||
{"23", "I can see forever!", "{{SecretRoom}} Opens secret room entrances on the floor#Full mapping effect"}, -- I can see forever!
|
{"23", "I can see forever!", "{{SecretRoom}} Opens secret room entrances on the floor#Full mapping effect"}, -- I can see forever!
|
||||||
{"24", "Pheromones", "{{Charm}} Turns every enemy in the room permanently friendly"}, -- Pheromones
|
{"24", "Pheromones", "{{Charm}} Turns every enemy in the room permanently friendly"}, -- Pheromones
|
||||||
@@ -1187,7 +1199,7 @@ EID.descriptions[languageCode].horsepills={
|
|||||||
{"40", "Something's wrong...", "{{Slow}} Spawns a pool of long lasting slowing creep"}, -- Something's wrong...
|
{"40", "Something's wrong...", "{{Slow}} Spawns a pool of long lasting slowing creep"}, -- Something's wrong...
|
||||||
{"41", "I'm Drowsy...", "{{Slow}} Slows Isaac and all enemies in the room"}, -- I'm Drowsy...
|
{"41", "I'm Drowsy...", "{{Slow}} Slows Isaac and all enemies in the room"}, -- I'm Drowsy...
|
||||||
{"42", "I'm Excited!!", "Speeds up Isaac and all enemies in the room#Triggers again after 30 and 60 seconds"}, --I'm Excited!!
|
{"42", "I'm Excited!!", "Speeds up Isaac and all enemies in the room#Triggers again after 30 and 60 seconds"}, --I'm Excited!!
|
||||||
{"43", "Gulp!", "Consumes Isaac's trinket and grants its effects permanently"}, -- Gulp!
|
{"43", "Gulp!", "Consumes Isaac's trinket and grants its effects permanently#Heals one red heart per gulped trinket"}, -- Gulp!
|
||||||
{"44", "Horf!", "{{Collectible149}} Shoots a cluster of Ipecac tears"}, -- Horf!
|
{"44", "Horf!", "{{Collectible149}} Shoots a cluster of Ipecac tears"}, -- Horf!
|
||||||
{"45", "Feels like I'm walking on sunshine!", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Eating 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Feels like I'm walking on sunshine!
|
{"45", "Feels like I'm walking on sunshine!", "{{Timer}} Receive for 6.5 seconds:#Invincibility#Isaac can't shoot but deals 40 contact damage per second#{{HealingRed}} Eating 2 enemies heals half a heart#{{Fear}} Fears all enemies in the room"}, -- Feels like I'm walking on sunshine!
|
||||||
{"46", "Vurp!", "Spawns the last pill Isaac used as a horse pill"}, -- Vurp!
|
{"46", "Vurp!", "Spawns the last pill Isaac used as a horse pill"}, -- Vurp!
|
||||||
@@ -1201,6 +1213,7 @@ EID.descriptions[languageCode].horsepills={
|
|||||||
local repCharacterInfo = {
|
local repCharacterInfo = {
|
||||||
[4] = {"???", "Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts#{{DevilRoom}} Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
|
[4] = {"???", "Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts#{{DevilRoom}} Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
|
||||||
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
|
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
|
||||||
|
[10] = {"The Lost", "Flight#Spectral tears#{{Warning}} No health#{{DevilRoom}} Only one devil deal can be taken for free in every room"},
|
||||||
[11] = {"Lazarus Risen", "Increased stats and x1.4 damage multiplier#When entering a new floor, turn back into Lazarus"},
|
[11] = {"Lazarus Risen", "Increased stats and x1.4 damage multiplier#When entering a new floor, turn back into Lazarus"},
|
||||||
[12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#Can't have Red Hearts#{{BlackHeart}} Health ups grant Black Hearts#{{Player3}} Counts as Judas for completion marks"},
|
[12] = {"Dark Judas", "{{Damage}} x2 Damage multiplier#Can't have Red Hearts#{{BlackHeart}} Health ups grant Black Hearts#{{Player3}} Counts as Judas for completion marks"},
|
||||||
[14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 3 Coin Hearts#Heart pickups are turned into Blue Flies#{{DevilRoom}} Devil deals cost 15 or 30 coins"},
|
[14] = {"Keeper", "{{CoinHeart}} Heal by picking up coins#Maximum of 3 Coin Hearts#Heart pickups are turned into Blue Flies#{{DevilRoom}} Devil deals cost 15 or 30 coins"},
|
||||||
@@ -1254,7 +1267,7 @@ EID.descriptions[languageCode].birthright ={
|
|||||||
{"Jacob", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
{"Jacob", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||||
{"Esau", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
{"Esau", "", "The character who picks up the item gains copies of three of the other character's passive items"},
|
||||||
{"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"},
|
{"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"},
|
||||||
{"Tainted Magdalene", "", "{{Heart}} Adds 1 heart container that doesn't drain"},
|
{"Tainted Magdalene", "", "{{Heart}} Adds 1 heart container that doesn't drain#{{HealingRed}} Heals 1 heart"},
|
||||||
{"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"},
|
{"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"},
|
||||||
{"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"},
|
{"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"},
|
||||||
{"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"},
|
{"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"},
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ local repCollectibles={
|
|||||||
[232] = {"232", "Секундомер", "{{Slow}} Все враги и их снаряды всегда замедлены#↑ {{Speed}} +0.3 скорости"}, -- Stop Watch
|
[232] = {"232", "Секундомер", "{{Slow}} Все враги и их снаряды всегда замедлены#↑ {{Speed}} +0.3 скорости"}, -- Stop Watch
|
||||||
[233] = {"233", "Крошечная планета", "Слёзы летают по орбите вокруг вас#↑ {{Range}} +6.5 дальности#Спектральные слёзы"}, -- Tiny Planet
|
[233] = {"233", "Крошечная планета", "Слёзы летают по орбите вокруг вас#↑ {{Range}} +6.5 дальности#Спектральные слёзы"}, -- Tiny Planet
|
||||||
[240] = {"240", "Экспериментальное лечение", "↑ Случайно увеличивает 4 характеристики #↓ Случайно уменьшает 2 характеристики"}, -- Experimental Treatment
|
[240] = {"240", "Экспериментальное лечение", "↑ Случайно увеличивает 4 характеристики #↓ Случайно уменьшает 2 характеристики"}, -- Experimental Treatment
|
||||||
[245] = {"245", "20/20", "Все ваши выстрелы становятся двойными (эффект схожий с транформацией Книжный червь)# !!!{{Player14}} Убирает штраф к скорострельности для Хранителя #↓ {{Damage}} -20% урона"}, -- 20/20
|
[245] = {"245", "20/20", "Все ваши выстрелы становятся двойными# !!! Убирает штраф к скорострельности для {{Player14}} Хранителя #↓ {{Damage}} -20% урона"}, -- 20/20
|
||||||
[248] = {"248", "Разум улья", "Синие пауки и мухи наносят удвоенный урон#Спутники пауки и мухи становятся сильнее"}, -- Hive Mind
|
[248] = {"248", "Разум улья", "Синие пауки и мухи наносят удвоенный урон#Спутники пауки и мухи становятся сильнее"}, -- Hive Mind
|
||||||
[253] = {"253", "Волшебная корка", "↑ {{Heart}} +1 к здоровью#{{Heart}} Лечит 1 красное сердце#↑ {{Luck}} +1 удача"}, -- Magic Scab
|
[253] = {"253", "Волшебная корка", "↑ {{Heart}} +1 к здоровью#{{Heart}} Лечит 1 красное сердце#↑ {{Luck}} +1 удача"}, -- Magic Scab
|
||||||
[254] = {"254", "Сгусток крови", "!!! Применяется только к левому глазу#↑ {{Damage}} +1 урон#↑ {{Range}} +1.5 дальности"}, -- Blood Clot
|
[254] = {"254", "Сгусток крови", "!!! Применяется только к левому глазу#↑ {{Damage}} +1 урон#↑ {{Range}} +1.5 дальности"}, -- Blood Clot
|
||||||
@@ -573,7 +573,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
|||||||
[287] = "Эффект Треснувшего шара при разрушении", -- Book of Secrets
|
[287] = "Эффект Треснувшего шара при разрушении", -- Book of Secrets
|
||||||
[288] = "Вместо пауков создаются огоньки#Создаётся синий паук при разрушении", -- Box of Spiders
|
[288] = "Вместо пауков создаются огоньки#Создаётся синий паук при разрушении", -- Box of Spiders
|
||||||
[289] = "Огонёк на одну комнату#Стреляет красным огнём", -- Red Candle
|
[289] = "Огонёк на одну комнату#Стреляет красным огнём", -- Red Candle
|
||||||
[290] = "Вместо эффекта создаёт огонёк за каждое сердце#Шанс создать половинку сердца при зарзушение", -- The Jar
|
[290] = "Вместо эффекта создаёт огонёк за каждое сердце#Шанс создать половинку сердца при разрушении", -- The Jar
|
||||||
[291] = "Spawns an extra wisp per pooped enemy", -- Flush!
|
[291] = "Spawns an extra wisp per pooped enemy", -- Flush!
|
||||||
[292] = "+10% к шансу сделок за каждый огонёк Сатанинской Библии", -- Satanic Bible
|
[292] = "+10% к шансу сделок за каждый огонёк Сатанинской Библии", -- Satanic Bible
|
||||||
[293] = "Выстреливает лазер в 4 направления при разрушении", -- Head of Krampus
|
[293] = "Выстреливает лазер в 4 направления при разрушении", -- Head of Krampus
|
||||||
|
|||||||
+118
-105
@@ -14,7 +14,7 @@ local languageCode = "zh_cn"
|
|||||||
|
|
||||||
local repCollectibles={
|
local repCollectibles={
|
||||||
[2] = {"2", "内眼", "↓ {{Tears}} 射速修正x0.51#角色一次发射3颗泪弹"}, -- The Inner Eye
|
[2] = {"2", "内眼", "↓ {{Tears}} 射速修正x0.51#角色一次发射3颗泪弹"}, -- The Inner Eye
|
||||||
[5] = {"5", "我的镜像", "↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Range}} 射程修正x2#↑ {{Shotspeed}} 弹速修正x1.6#↓ {{Luck}} 幸运-1#泪弹具有回旋效果"}, -- My Reflection
|
[5] = {"5", "我的镜像", "↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Range}} 射程修正x2#↑ {{Shotspeed}} 弹速修正x1.6#↓ {{Luck}} 幸运-1#泪弹具有回旋效果"}, -- My Reflection
|
||||||
[6] = {"6", "小号", "↑ {{Tears}} 射速+1.5#↓ {{Range}} 射程-1.5#↓ {{Range}} 射程修正x0.8"}, -- Number One
|
[6] = {"6", "小号", "↑ {{Tears}} 射速+1.5#↓ {{Range}} 射程-1.5#↓ {{Range}} 射程修正x0.8"}, -- Number One
|
||||||
[12] = {"12", "魔法蘑菇", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+2.5#体型变大#{{HealingRed}} 回满血"}, -- Magic Mushroom
|
[12] = {"12", "魔法蘑菇", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+2.5#体型变大#{{HealingRed}} 回满血"}, -- Magic Mushroom
|
||||||
[13] = {"13", "病毒", "↑ {{Speed}} 移速+0.2#{{Poison}} 接触敌人使其中毒#角色每秒造成48点接触伤害"}, -- The Virus
|
[13] = {"13", "病毒", "↑ {{Speed}} 移速+0.2#{{Poison}} 接触敌人使其中毒#角色每秒造成48点接触伤害"}, -- The Virus
|
||||||
@@ -26,11 +26,11 @@ local repCollectibles={
|
|||||||
[25] = {"25", "早餐", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Breakfast
|
[25] = {"25", "早餐", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Breakfast
|
||||||
[26] = {"26", "烂肉", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Rotten Meat
|
[26] = {"26", "烂肉", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Rotten Meat
|
||||||
[29] = {"29", "妈妈的内裤", "↑ {{Range}} 射程+2.5#生成3-6只蓝苍蝇"}, -- Moms Underwear
|
[29] = {"29", "妈妈的内裤", "↑ {{Range}} 射程+2.5#生成3-6只蓝苍蝇"}, -- Moms Underwear
|
||||||
[30] = {"30", "妈妈的高跟鞋", "↑ {{Range}} 射程+2.5#角色造成12点接触伤害"}, -- Mom's Heels
|
[30] = {"30", "妈妈的高跟鞋", "↑ {{Range}} 射程+2.5#角色每秒造成24点接触伤害"}, -- Mom's Heels
|
||||||
[31] = {"31", "妈妈的口红", "↑ {{Range}} 射程+3.75#{{UnknownHeart}} 生成1随机心"}, -- Mom's Lipstick
|
[31] = {"31", "妈妈的口红", "↑ {{Range}} 射程+3.75#{{UnknownHeart}} 生成1随机心"}, -- Mom's Lipstick
|
||||||
[37] = {"37", "炸弹先生", "在角色下方放置1大炸弹, 造成185点伤害"}, -- Mr. Boom
|
[37] = {"37", "炸弹先生", "在角色下方放置1大炸弹, 造成185点伤害"}, -- Mr. Boom
|
||||||
[40] = {"40", "神风!", "在角色位置造成一次爆炸#造成40点伤害"}, -- Kamikaze!
|
[40] = {"40", "神风!", "在角色位置造成一次爆炸#造成185点伤害"}, -- Kamikaze!
|
||||||
[41] = {"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧5秒#生成1只蓝苍蝇"},
|
[41] = {"41", "妈妈的卫生巾", "{{Fear}} 使房间中所有敌人恐惧4秒#生成1只蓝苍蝇"},
|
||||||
[42] = {"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并产生毒气#造成1x角色伤害+185的伤害"}, -- Bob's Rotten Head
|
[42] = {"42", "鲍勃的烂头", "向发射方向投掷头#{{Poison}} 头接触到敌人时爆炸并产生毒气#造成1x角色伤害+185的伤害"}, -- Bob's Rotten Head
|
||||||
[46] = {"46", "幸运脚", "↑ {{Luck}} 幸运+1#提升房间清理奖励概率#赌博时赢的概率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot
|
[46] = {"46", "幸运脚", "↑ {{Luck}} 幸运+1#提升房间清理奖励概率#赌博时赢的概率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot
|
||||||
[49] = {"49", "嗖-哒-呜!", "下一次发射由激光取代#在0.83秒内造成24x角色伤害"}, -- Shoop da Whoop!
|
[49] = {"49", "嗖-哒-呜!", "下一次发射由激光取代#在0.83秒内造成24x角色伤害"}, -- Shoop da Whoop!
|
||||||
@@ -51,6 +51,7 @@ local repCollectibles={
|
|||||||
[84] = {"84", "我们需要深入挖掘!", "打开1个跳过本层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门"}, -- We Need To Go Deeper!
|
[84] = {"84", "我们需要深入挖掘!", "打开1个跳过本层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门"}, -- We Need To Go Deeper!
|
||||||
[87] = {"87", "洛基的角", "25%概率向4个方向发射泪弹#{{Luck}} 幸运15: 100%概率"}, -- Loki's Horns
|
[87] = {"87", "洛基的角", "25%概率向4个方向发射泪弹#{{Luck}} 幸运15: 100%概率"}, -- Loki's Horns
|
||||||
[91] = {"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房#阻挡掉落弹幕的伤害"}, -- Spelunker Hat
|
[91] = {"91", "探窟帽", "揭示相邻房间的类型#{{SecretRoom}} 可以揭示隐藏房和超级隐藏房#阻挡掉落弹幕的伤害"}, -- Spelunker Hat
|
||||||
|
[92] = {"92", "超级绷带", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +2魂心"},
|
||||||
[98] = {"98", "圣遗物", "{{SoulHeart}} 每7-8个房间生成1魂心"}, -- The Relic
|
[98] = {"98", "圣遗物", "{{SoulHeart}} 每7-8个房间生成1魂心"}, -- The Relic
|
||||||
[101] = {"101", "光环", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.3#↑ {{Range}} 射程+1.5#{{HealingRed}} 治疗1红心"}, -- The Halo
|
[101] = {"101", "光环", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Tears}} 射速+0.2#↑ {{Damage}} 伤害+0.3#↑ {{Range}} 射程+1.5#{{HealingRed}} 治疗1红心"}, -- The Halo
|
||||||
[106] = {"106", "大爆弹先生", "↑ {{Bomb}} 炸弹伤害x1.85#{{Bomb}} +5炸弹"}, -- Mr. Mega
|
[106] = {"106", "大爆弹先生", "↑ {{Bomb}} 炸弹伤害x1.85#{{Bomb}} +5炸弹"}, -- Mr. Mega
|
||||||
@@ -67,9 +68,9 @@ local repCollectibles={
|
|||||||
[139] = {"139", "妈妈的钱包", "{{Trinket}} 生成1随机饰品#{{Trinket}} 角色可以持有2个饰品"}, -- Mom's Purse
|
[139] = {"139", "妈妈的钱包", "{{Trinket}} 生成1随机饰品#{{Trinket}} 角色可以持有2个饰品"}, -- Mom's Purse
|
||||||
[140] = {"140", "鲍勃的诅咒", "{{Bomb}} +5炸弹#{{Poison}} 角色的炸弹会产生毒气#{{Poison}} 免疫中毒"}, -- Bob's Curse
|
[140] = {"140", "鲍勃的诅咒", "{{Bomb}} +5炸弹#{{Poison}} 角色的炸弹会产生毒气#{{Poison}} 免疫中毒"}, -- Bob's Curse
|
||||||
[142] = {"142", "肩衣", "{{SoulHeart}} 当受伤至半心时, 角色获得1魂心#每房间只会发生一次#离开并重进房间可以再次触发#{{Warning}} 献血不触发"}, --Scapular
|
[142] = {"142", "肩衣", "{{SoulHeart}} 当受伤至半心时, 角色获得1魂心#每房间只会发生一次#离开并重进房间可以再次触发#{{Warning}} 献血不触发"}, --Scapular
|
||||||
[147] = {"147", "残损铁镐", "使用时, 角色持拿铁镐#持拿时, 允许角色打碎当前房间中接触的石头, 隐藏房入口, 并对敌人造成伤害#攻击时, 降低铁镐的充能#进入新层时, 铁镐完全充能"}, -- Notched Axe
|
[147] = {"147", "残损铁镐", "使用时, 角色持拿铁镐#持拿时, 允许角色打碎当前房间中接触的石头, 隐藏房入口, 并对敌人造成伤害#命中时, 降低铁镐的充能#进入新层时, 铁镐完全充能"}, -- Notched Axe
|
||||||
[148] = {"148", "害虫横行", "受伤时, 生成2-6只蓝苍蝇"}, -- Infestation
|
[148] = {"148", "害虫横行", "受伤时, 生成2-6只蓝苍蝇"}, -- Infestation
|
||||||
[149] = {"149", "吐根酊", "↑ {{Damage}} 伤害+40#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程x0.8#↓ {{Shotspeed}} 弹速修正x0.8#角色的泪弹呈抛物线射出#{{Poison}} 泪弹会爆炸并使击中的敌人中毒"}, -- Ipecac
|
[149] = {"149", "吐根酊", "↑ {{Damage}} 伤害+40#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程修正x0.8#↓ {{Shotspeed}} 弹速修正x0.8#角色的泪弹呈抛物线射出#{{Poison}} 泪弹会爆炸并使击中的敌人中毒"}, -- Ipecac
|
||||||
[152] = {"152", "科技II", "↓ {{Tears}} 射速修正x0.67#角色右眼泪弹由持续激光取代#{{Damage}} 激光每秒造成2x角色伤害"}, -- Technology 2
|
[152] = {"152", "科技II", "↓ {{Tears}} 射速修正x0.67#角色右眼泪弹由持续激光取代#{{Damage}} 激光每秒造成2x角色伤害"}, -- Technology 2
|
||||||
[153] = {"153", "变异蜘蛛", "↓ {{Tears}} 射速修正x0.42#角色同时发射4颗泪弹"}, -- Mutant Spider
|
[153] = {"153", "变异蜘蛛", "↓ {{Tears}} 射速修正x0.42#角色同时发射4颗泪弹"}, -- Mutant Spider
|
||||||
[155] = {"155", "窥眼", "↑ 左眼伤害修正x1.35#在房间中四处漂浮#每秒造成17.1点接触伤害"}, -- The Peeper
|
[155] = {"155", "窥眼", "↑ 左眼伤害修正x1.35#在房间中四处漂浮#每秒造成17.1点接触伤害"}, -- The Peeper
|
||||||
@@ -90,18 +91,18 @@ local repCollectibles={
|
|||||||
[194] = {"194", "魔力八号球", "↑ {{Shotspeed}} 弹速+0.16#{{Card}} 生成1卡牌#{{PlanetariumChance}} 星象房概率+15%"}, -- Magic 8 Ball
|
[194] = {"194", "魔力八号球", "↑ {{Shotspeed}} 弹速+0.16#{{Card}} 生成1卡牌#{{PlanetariumChance}} 星象房概率+15%"}, -- Magic 8 Ball
|
||||||
[197] = {"197", "耶稣果汁", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5"}, -- Jesus Juice
|
[197] = {"197", "耶稣果汁", "↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+1.5"}, -- Jesus Juice
|
||||||
[203] = {"203", "慈善捆绑包", "掉落物有50%概率成对出现"}, -- Humbling Bundle
|
[203] = {"203", "慈善捆绑包", "掉落物有50%概率成对出现"}, -- Humbling Bundle
|
||||||
[205] = {"205", "锋利插头", "{{Battery}} 使用未完全充能的主动道具时, 以半心充能1格#{{Heart}} 优先消耗红心"}, -- Sharp Plug
|
[205] = {"205", "锋利插头", "{{Battery}} 使用未完全充能的主动道具时, 重复以半心充能1格直到充满, 不致死#{{Heart}} 优先消耗红心"}, -- Sharp Plug
|
||||||
[206] = {"206", "断头台", "↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会承受受伤, 每秒造成56点接触伤害"}, -- Guillotine
|
[206] = {"206", "断头台", "↑ {{Tears}} 射速修正+0.5#↑ {{Damage}} 伤害+1#角色的头变成环绕物, 不会受到伤害, 每秒造成56点接触伤害"}, -- Guillotine
|
||||||
[211] = {"211", "蜘蛛宝宝", "受伤时, 生成3-5只蓝蜘蛛"}, -- Spiderbaby
|
[211] = {"211", "蜘蛛宝宝", "受伤时, 生成3-5只蓝蜘蛛"}, -- Spiderbaby
|
||||||
[214] = {"214", "贫血", "↑ {{Range}} 射程+1.5#{{Timer}} 受伤时, 在房间中留下血迹#血迹每秒造成6点伤害"}, -- Anemic
|
[214] = {"214", "贫血", "↑ {{Range}} 射程+1.5#{{Timer}} 受伤时, 在房间中留下血迹#血迹每秒造成20点伤害"}, -- Anemic
|
||||||
[218] = {"218", "胎盘", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{HealingRed}} 每分钟50%概率治疗半红心"}, -- Placenta
|
[218] = {"218", "胎盘", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{HealingRed}} 每分钟50%概率治疗半红心"}, -- Placenta
|
||||||
[219] = {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 20%概率生成1红心"}, -- Old Bandage
|
[219] = {"219", "旧绷带", "↑ {{EmptyHeart}} +1空心之容器#{{Heart}} 受伤时, 20%概率生成1红心"}, -- Old Bandage
|
||||||
[222] = {"222", "反重力", "↑ {{Tears}} 射速+1#按住发射键会使泪弹悬空#松开后, 所有泪弹会向发射方向继续前进"}, -- Anti-Gravity
|
[222] = {"222", "反重力", "↑ {{Tears}} 射速修正+1#按住发射键会使泪弹悬空#松开后, 所有泪弹会向被发射的方向继续前进"}, -- Anti-Gravity
|
||||||
[223] = {"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸和火焰#{{HealingRed}} 受爆炸击中时治疗半红心"}, -- Pyromaniac
|
[223] = {"223", "纵火狂", "{{Bomb}} +5炸弹#免疫爆炸和火焰#{{HealingRed}} 受到爆炸时治疗半红心"}, -- Pyromaniac
|
||||||
[224] = {"224", "柯吉猫的身体", "↑ {{Tears}} 射速+0.5#↓ {{Range}} 射程修正x0.8#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"}, -- Cricket's Body
|
[224] = {"224", "柯吉猫的身体", "↑ {{Tears}} 射速修正+0.5#↓ {{Range}} 射程修正x0.8#泪弹击中后会分裂为4颗#分裂的泪弹造成的伤害减半"}, -- Cricket's Body
|
||||||
[225] = {"225", "兽性面具", "{{SoulHeart}} 受伤时, 8%概率生成1魂心#{{Luck}} 每级幸运+2%概率#{{HalfHeart}} 敌人死亡时概率掉落1半红心"}, -- Gimpy
|
[225] = {"225", "兽性面具", "{{SoulHeart}} 受伤时, 8%概率生成1魂心#{{Luck}} 每点幸运+2%概率#{{HalfHeart}} 敌人死亡时概率掉落1半红心"}, -- Gimpy
|
||||||
[226] = {"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"}, -- Black Lotus
|
[226] = {"226", "黑莲花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{SoulHeart}} +1魂心#{{BlackHeart}} +1黑心"}, -- Black Lotus
|
||||||
[228] = {"228", "妈妈的香水", "↑ {{Tears}} 射速+0.5#{{Fear}} 15%概率发射恐惧泪弹"}, -- Moms Perfume
|
[228] = {"228", "妈妈的香水", "↑ {{Tears}} 射速修正+0.5#{{Fear}} 15%概率发射恐惧泪弹"}, -- Moms Perfume
|
||||||
[229] = {"229", "萌死戳的肺", "↓ {{Tears}} 射速修正x0.23#{{Chargeable}} 泪弹可蓄力并在松开时散射"}, -- Monstro's Lung
|
[229] = {"229", "萌死戳的肺", "↓ {{Tears}} 射速修正x0.23#{{Chargeable}} 泪弹可蓄力并在松开时散射"}, -- Monstro's Lung
|
||||||
[230] = {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{BlackHeart}} 将所有心之容器转换为黑心#{{BlackHeart}} +2黑心#{{Fear}} 15%概率发射恐惧泪弹"}, -- Abaddon
|
[230] = {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{BlackHeart}} 将所有心之容器转换为黑心#{{BlackHeart}} +2黑心#{{Fear}} 15%概率发射恐惧泪弹"}, -- Abaddon
|
||||||
[232] = {"232", "怀表", "↑ {{Speed}} 移速+0.3#{{Slow}} 使房间中的所有敌人的攻击和移速降至80%"}, -- Stop Watch
|
[232] = {"232", "怀表", "↑ {{Speed}} 移速+0.3#{{Slow}} 使房间中的所有敌人的攻击和移速降至80%"}, -- Stop Watch
|
||||||
@@ -117,7 +118,7 @@ local repCollectibles={
|
|||||||
[264] = {"264", "智能苍蝇", "环绕物#每秒造成6.5点接触伤害#角色受伤前, 阻挡弹幕#角色受伤后, 追击附近敌人"},
|
[264] = {"264", "智能苍蝇", "环绕物#每秒造成6.5点接触伤害#角色受伤前, 阻挡弹幕#角色受伤后, 追击附近敌人"},
|
||||||
[272] = {"272", "大美蝇", "友好的爆炸苍蝇#爆炸造成100点伤害#{{Warning}} 爆炸也会伤到角色"}, -- BBF
|
[272] = {"272", "大美蝇", "友好的爆炸苍蝇#爆炸造成100点伤害#{{Warning}} 爆炸也会伤到角色"}, -- BBF
|
||||||
[273] = {"273", "鲍勃的脑浆子", "向角色发射方向冲刺#接触到敌人时爆炸#{{Poison}} 爆炸造成100点伤害并使敌人中毒#{{Warning}} 爆炸也会伤到角色"}, -- Bob's Brain
|
[273] = {"273", "鲍勃的脑浆子", "向角色发射方向冲刺#接触到敌人时爆炸#{{Poison}} 爆炸造成100点伤害并使敌人中毒#{{Warning}} 爆炸也会伤到角色"}, -- Bob's Brain
|
||||||
[274] = {"274", "生死之交", "受伤时, 在房间中生成1个中范围环绕物#环绕物每秒造成150点接触伤害"}, -- Best Bud
|
[274] = {"274", "生死之交", "受伤时, 在房间中生成1个中距离环绕物#环绕物每秒造成150点接触伤害"}, -- Best Bud
|
||||||
[275] = {"275", "硫磺火宝宝", "{{Chargeable}} 蓄力并发射{{Collectible118}}硫磺火激光#激光在0.63秒内造成24点伤害"}, -- Lil Brimston
|
[275] = {"275", "硫磺火宝宝", "{{Chargeable}} 蓄力并发射{{Collectible118}}硫磺火激光#激光在0.63秒内造成24点伤害"}, -- Lil Brimston
|
||||||
[276] = {"276", "以撒的心脏", "角色无敌#生成跟随角色的心脏#角色发射时心脏蓄力, 停止发射时释放散射泪弹#{{Warning}} 心脏受伤时, 角色也会受伤"}, -- Isaac's Heart
|
[276] = {"276", "以撒的心脏", "角色无敌#生成跟随角色的心脏#角色发射时心脏蓄力, 停止发射时释放散射泪弹#{{Warning}} 心脏受伤时, 角色也会受伤"}, -- Isaac's Heart
|
||||||
[278] = {"278", "黑暗乞丐", "{{Heart}} 捡起附近的红心#每捡起1.5红心, 生成1黑心/符文/卡牌/胶囊/蜘蛛"}, -- Dark Bum
|
[278] = {"278", "黑暗乞丐", "{{Heart}} 捡起附近的红心#每捡起1.5红心, 生成1黑心/符文/卡牌/胶囊/蜘蛛"}, -- Dark Bum
|
||||||
@@ -125,7 +126,7 @@ local repCollectibles={
|
|||||||
[283] = {"283", "一百面骰", "复制房间中的1掉落物#重置角色的移速, 射速, 伤害, 射程和被动道具#重置房间中的所有底座道具, 掉落物和石头#重新开始当前房间, 重生所有敌人并降级"}, -- D100
|
[283] = {"283", "一百面骰", "复制房间中的1掉落物#重置角色的移速, 射速, 伤害, 射程和被动道具#重置房间中的所有底座道具, 掉落物和石头#重新开始当前房间, 重生所有敌人并降级"}, -- D100
|
||||||
[285] = {"285", "十面骰", "使房间中所有敌人降级#例如, 所有红苍蝇变成黑苍蝇"}, -- D10
|
[285] = {"285", "十面骰", "使房间中所有敌人降级#例如, 所有红苍蝇变成黑苍蝇"}, -- D10
|
||||||
[286] = {"286", "空白卡牌", "触发角色持有的卡牌的效果"}, -- Blank Card
|
[286] = {"286", "空白卡牌", "触发角色持有的卡牌的效果"}, -- Blank Card
|
||||||
[287] = {"287", "秘密之书", "高亮当前房间中的暗门石头与标记石头#{{Timer}} 在本层获得以下三种效果之一:#{{Collectible54}} 藏宝图#{{Collectible21}} 指南针 #{{Collectible246}} 蓝地图#只获得尚未激活的效果#如果三者都已拥有, 获得X光透视效果"}, -- Book of Secrets
|
[287] = {"287", "秘密之书", "高亮当前房间中的暗门石头与标记石头#{{Timer}} 在本层获得以下三种效果之一:#{{Collectible54}} 藏宝图#{{Collectible21}} 指南针 #{{Collectible246}} 蓝地图#只获得尚未激活的效果#{{Collectible76}} 如果三者都已拥有, 获得X光透视效果"}, -- Book of Secrets
|
||||||
[288] = {"288", "蜘蛛盒", "生成4-8只蓝蜘蛛"}, -- Box of Spiders
|
[288] = {"288", "蜘蛛盒", "生成4-8只蓝蜘蛛"}, -- Box of Spiders
|
||||||
[289] = {"289", "红蜡烛", "投掷红火#火焰可造成接触伤害, 阻挡弹幕, 在造成或阻挡4次伤害后或10秒后消失"}, -- Red Candle
|
[289] = {"289", "红蜡烛", "投掷红火#火焰可造成接触伤害, 阻挡弹幕, 在造成或阻挡4次伤害后或10秒后消失"}, -- Red Candle
|
||||||
[291] = {"291", "冲水!", "使非头目敌人变成大便#立即击杀便便类敌人和头目#熄灭火堆并将房间充满水#将岩浆坑变为可行走的地面"}, -- Flush!
|
[291] = {"291", "冲水!", "使非头目敌人变成大便#立即击杀便便类敌人和头目#熄灭火堆并将房间充满水#将岩浆坑变为可行走的地面"}, -- Flush!
|
||||||
@@ -138,15 +139,17 @@ local repCollectibles={
|
|||||||
-- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
-- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
||||||
[297] = {"297", "潘多拉魔盒", "{{NoLB}}根据所在层生成奖励:#1章1: 2{{SoulHeart}}; 1章2: 2{{Bomb}}+2{{Key}}#{{NoLB}}2章1: 1{{BossRoom}}道具; 2章2: 2章1+2{{SoulHeart}}#3章1: 4{{SoulHeart}}; 3章2: 20{{Coin}}#4章1: 2{{BossRoom}}道具; 4章2: {{Collectible33}}圣经#???/虚空: 无#阴间: 1{{DevilRoom}}道具+1{{BlackHeart}}; 教堂: 1{{AngelRoom}}道具+1{{EternalHeart}}#{{NoLB}}暗室: 解锁{{Collectible523}}搬家盒; 玩具箱: 1{{Coin}}#家: {{Collectible580}}红钥匙"}, -- Pandora's Box
|
[297] = {"297", "潘多拉魔盒", "{{NoLB}}根据所在层生成奖励:#1章1: 2{{SoulHeart}}; 1章2: 2{{Bomb}}+2{{Key}}#{{NoLB}}2章1: 1{{BossRoom}}道具; 2章2: 2章1+2{{SoulHeart}}#3章1: 4{{SoulHeart}}; 3章2: 20{{Coin}}#4章1: 2{{BossRoom}}道具; 4章2: {{Collectible33}}圣经#???/虚空: 无#阴间: 1{{DevilRoom}}道具+1{{BlackHeart}}; 教堂: 1{{AngelRoom}}道具+1{{EternalHeart}}#{{NoLB}}暗室: 解锁{{Collectible523}}搬家盒; 玩具箱: 1{{Coin}}#家: {{Collectible580}}红钥匙"}, -- Pandora's Box
|
||||||
[300] = {"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 角色免疫接触伤害, 并对敌人造成25点接触伤害"}, -- Aries
|
[300] = {"300", "白羊座", "↑ {{Speed}} 移速+0.25#移速大于0.85时, 角色免疫接触伤害, 并对敌人造成25点接触伤害"}, -- Aries
|
||||||
[307] = {"307", "摩羯座", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.1#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#+1{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#{{HealingRed}} 治疗1红心"}, -- Capricorn
|
[307] = {"307", "摩羯座", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.1#↑ {{Tears}} 射速修正+0.5#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.75#+1{{Coin}}硬币, {{Bomb}}炸弹, {{Key}}钥匙#{{HealingRed}} 治疗1红心"}, -- Capricorn
|
||||||
[308] = {"308", "宝瓶座", "角色留下水迹#{{Damage}} 水迹每秒造成0.66x角色伤害, 并继承角色的泪弹效果"}, -- Aquarius
|
[308] = {"308", "宝瓶座", "角色留下水迹#{{Damage}} 水迹每秒造成6.66x角色伤害, 并继承角色的泪弹效果"}, -- Aquarius
|
||||||
[309] = {"309", "双鱼座", "↑ {{Tears}} 射速+0.5#↑ {{Tearsize}} 泪弹尺寸+0.12#提高泪弹击退力"}, -- Pisces
|
[309] = {"309", "双鱼座", "↑ {{Tears}} 射速修正+0.5#↑ {{Tearsize}} 泪弹尺寸+0.12#提高泪弹击退力"}, -- Pisces
|
||||||
[310] = {"310", "夏娃的睫毛膏", "↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.66#↓ {{Shotspeed}} 弹速-0.5"},
|
[310] = {"310", "夏娃的睫毛膏", "↑ {{Damage}} 伤害修正x2#↓ {{Tears}} 射速修正x0.66#↓ {{Shotspeed}} 弹速-0.5"},
|
||||||
|
[312] = {"312", "抹大拉的蝴蝶结", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#所有红心治疗量翻倍"},
|
||||||
[314] = {"314", "霹雳大腿", "↑ {{Heart}} +1心之容器#↓ {{Speed}} 移速-0.4#{{HealingRed}} 治疗1红心#角色摧毁接触的石头"}, -- Thunder Thighs
|
[314] = {"314", "霹雳大腿", "↑ {{Heart}} +1心之容器#↓ {{Speed}} 移速-0.4#{{HealingRed}} 治疗1红心#角色摧毁接触的石头"}, -- Thunder Thighs
|
||||||
[315] = {"315", "怪异磁铁", "角色的泪弹吸引敌人, 掉落物和饰品#泪弹落地时效果吸引更强"}, -- Strange Attractor
|
[315] = {"315", "怪异磁铁", "角色的泪弹吸引敌人, 掉落物和饰品#泪弹落地时效果吸引更强"}, -- Strange Attractor
|
||||||
[316] = {"316", "诅咒之眼", "蓄力发射5颗泪弹#{{Warning}} 蓄力未满时受伤会将角色传送至随机房间"}, -- Cursed Eye
|
[316] = {"316", "诅咒之眼", "蓄力发射5颗泪弹#{{Warning}} 蓄力未满时受伤会将角色传送至随机房间"}, -- Cursed Eye
|
||||||
[319] = {"319", "该隐的另一只眼", "随机方向发射与角色相同效果的泪弹#{{Damage}} 造成0.75x角色伤害"}, -- Cain's Other Eye
|
[319] = {"319", "该隐的另一只眼", "向随机方向发射与角色相同效果的泪弹#{{Damage}} 造成0.75x角色伤害"}, -- Cain's Other Eye
|
||||||
[320] = {"320", "???唯一的朋友", "可控制的苍蝇#造成每秒15点接触伤害"}, -- ???'s Only Friend
|
[320] = {"320", "???唯一的朋友", "可控制的苍蝇#造成每秒15点接触伤害"}, -- ???'s Only Friend
|
||||||
|
[322] = {"322", "蒙戈宝宝", "复制其他跟班的泪弹效果#若没有跟班, 则发射普通的3.5伤害泪弹"},
|
||||||
[323] = {"323", "以撒的泪盆", "向8个方向发射泪弹#泪弹复制角色泪弹的效果, 外加5点伤害#发射泪弹时充能"},
|
[323] = {"323", "以撒的泪盆", "向8个方向发射泪弹#泪弹复制角色泪弹的效果, 外加5点伤害#发射泪弹时充能"},
|
||||||
[325] = {"325", "剪刀", "{{Timer}} 当前房间中将角色的头变为不动的跟班#独立控制角色身体, 向发射方向抛射泪弹"},
|
[325] = {"325", "剪刀", "{{Timer}} 当前房间中将角色的头变为不动的跟班#独立控制角色身体, 向发射方向抛射泪弹"},
|
||||||
[326] = {"326", "生命之息", "按住使用键时消耗充能条#充能条为空时角色暂时无敌#无敌时, 角色接触到敌人会召唤光柱#如果阻挡伤害时机完美, 则发射4向圣光并获得短暂护盾#{{Warning}} 按住过久会对角色造成伤害"}, -- Breath of Life
|
[326] = {"326", "生命之息", "按住使用键时消耗充能条#充能条为空时角色暂时无敌#无敌时, 角色接触到敌人会召唤光柱#如果阻挡伤害时机完美, 则发射4向圣光并获得短暂护盾#{{Warning}} 按住过久会对角色造成伤害"}, -- Breath of Life
|
||||||
@@ -160,54 +163,54 @@ local repCollectibles={
|
|||||||
[345] = {"345", "合成油脂", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2.5"}, -- Synthoil
|
[345] = {"345", "合成油脂", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2.5"}, -- Synthoil
|
||||||
[346] = {"346", "零食", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- A Snack
|
[346] = {"346", "零食", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- A Snack
|
||||||
[349] = {"349", "木制镍币", "{{Coin}} 59%概率生成1随机硬币"}, -- Wooden Nickel
|
[349] = {"349", "木制镍币", "{{Coin}} 59%概率生成1随机硬币"}, -- Wooden Nickel
|
||||||
[352] = {"352", "玻璃大炮", "{{Damage}} 发射1颗巨大的穿刺灵体泪弹, 造成10x角色伤害#{{Warning}} 持有时受伤:#↓ 额外受到2心伤害#↓ 大炮破碎持续数个房间#↑ {{Range}} 在当前房间中射程+1.5, 并留下血迹#额外伤害不会击杀以撒#自伤不会触发该效果"}, -- Glass Canon
|
[352] = {"352", "玻璃大炮", "{{Damage}} 发射1颗巨大的穿刺灵体泪弹, 造成10x角色伤害+10点伤害#{{Warning}} 持有时受伤:#↓ 额外受到2心伤害#↓ 大炮破碎持续数个房间#↑ {{Range}} 在当前房间中射程+1.5, 并留下血迹#额外伤害不会击杀以撒#自伤不会触发该效果"}, -- Glass Canon
|
||||||
[353] = {"353", "炸弹人", "{{Bomb}} +5炸弹#炸弹十字爆炸#角色放置的炸弹伤害x0.75"},
|
[353] = {"353", "炸弹人", "{{Bomb}} +5炸弹#炸弹十字爆炸#↓ 角色放置的炸弹伤害x0.75"},
|
||||||
[354] = {"354", "琥珀爆米花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Trinket}} 生成1饰品"}, -- Crack Jacks
|
[354] = {"354", "琥珀爆米花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Trinket}} 生成1饰品"}, -- Crack Jacks
|
||||||
[355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+2.5#↑ {{Luck}} 幸运+1#{{SoulHeart}} +1魂心"}, -- Mom's Pearls
|
[355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+2.5#↑ {{Luck}} 幸运+1#{{SoulHeart}} +1魂心"}, -- Mom's Pearls
|
||||||
[360] = {"360", "淫魔", "发射泪弹, 效果和属性与角色一致#{{Damage}} 造成0.75x角色伤害"}, -- Incubus
|
[360] = {"360", "淫魔", "发射泪弹, 效果和属性与角色一致#{{Damage}} 造成0.75x角色伤害"}, -- Incubus
|
||||||
[365] = {"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成30点接触伤害#吸引附近敌人的仇恨"},
|
[365] = {"365", "迷路苍蝇", "沿着房间中的墙/障碍物行进#每秒造成30点接触伤害#吸引附近敌人的仇恨"},
|
||||||
[366] = {"366", "分裂炸弹", "{{Bomb}} +5炸弹#角色的炸弹会炸成4-5个小炸弹"}, -- Scatter Bombs
|
[366] = {"366", "分裂炸弹", "{{Bomb}} +5炸弹#角色的炸弹会炸成4-5个小炸弹"}, -- Scatter Bombs
|
||||||
[367] = {"367", "粘性炸弹", "{{Bomb}} +5炸弹#{{Slow}} 角色的炸弹会粘在敌人身上并留下减速水迹#用炸弹击杀敌人会生成蓝蜘蛛"},
|
[367] = {"367", "粘性炸弹", "{{Bomb}} +5炸弹#{{Slow}} 角色的炸弹会粘在敌人身上并留下减速水迹#用炸弹击杀敌人会生成蓝蜘蛛"},
|
||||||
[368] = {"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐提高射速, 最多为原来的2x"}, -- Epiphora
|
[368] = {"368", "溢泪症", "↑ {{Tears}} 持续向单方向发射会逐渐提高射速修正至200%并降低射击精度"}, -- Epiphora
|
||||||
[369] = {"369", "连续统", "↑ {{Range}} 射程+3#灵体泪弹#泪弹会过屏幕, 从另一边回来"}, -- Continuum
|
[369] = {"369", "连续统", "↑ {{Range}} 射程+3#灵体泪弹#泪弹可以飞出屏幕一侧, 并从另一侧回来"}, -- Continuum
|
||||||
[370] = {"370", "玩偶先生", "↑ {{Tears}} +0.7射速#↑ {{Range}} +2.5射程#{{UnknownHeart}} 拾起时生成3随机心"}, -- Mr. Dolly
|
[370] = {"370", "玩偶先生", "↑ {{Tears}} +0.7射速#↑ {{Range}} +2.5射程#{{UnknownHeart}} 拾起时生成3随机心"}, -- Mr. Dolly
|
||||||
[374] = {"374", "圣光", "10%概率发射圣光泪弹, 击中时会产生光柱#{{Luck}} 幸运9: 50%概率#{{Damage}} 光柱造成3x角色伤害"}, -- Holy Light
|
[374] = {"374", "圣光", "10%概率发射圣光泪弹, 击中时会产生光柱#{{Luck}} 幸运9: 50%概率#{{Damage}} 光柱造成3x角色伤害"}, -- Holy Light
|
||||||
[375] = {"375", "寄居骷髅帽", "免疫爆炸和掉落弹幕#25%概率反弹敌人弹幕"}, -- Host hat
|
[375] = {"375", "寄居骷髅帽", "免疫爆炸和掉落弹幕#20%概率反弹敌人弹幕"}, -- Host hat
|
||||||
[376] = {"376", "补货", "商店物品购买后会立刻补货#每次补货价格都会提高"}, -- Restock
|
[376] = {"376", "补货", "商店物品购买后会立刻补货#每次补货价格都会提高"}, -- Restock
|
||||||
[380] = {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 钥匙方块, 门和箱子必须用硬币打开而不是钥匙"}, -- Pay To Play
|
[380] = {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 钥匙方块, 门和箱子必须用硬币打开而不是钥匙"}, -- Pay To Play
|
||||||
[382] = {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball
|
[382] = {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 成功捕捉后,下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball
|
||||||
[386] = {"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12
|
[386] = {"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12
|
||||||
[384] = {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据蓄力时间, 每次击中造成5-20点接触伤害"}, -- Lil Gurdy
|
[384] = {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据其速度, 每次击中造成5-20点接触伤害"}, -- Lil Gurdy
|
||||||
[389] = {"389", "符文袋", "{{Rune}} 每7-8个房间生成1随机符文/魂石"}, -- Rune Bag
|
[389] = {"389", "符文袋", "{{Rune}} 每7-8个房间生成1随机符文/魂石"}, -- Rune Bag
|
||||||
[391] = {"391", "背叛", "敌人弹幕会击中其他敌人, 并引起内讧"},
|
[391] = {"391", "背叛", "敌人弹幕会击中其他敌人, 并引起内讧"},
|
||||||
[393] = {"393", "蛇蝎之吻", "{{Poison}} 15%概率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 因接触而中毒的敌人死亡时, 20%概率掉落黑心"}, -- Serpent`s Kiss
|
[393] = {"393", "蛇蝎之吻", "{{Poison}} 15%概率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 因接触而中毒的敌人死亡时, 20%概率掉落黑心"}, -- Serpent`s Kiss
|
||||||
[394] = {"394", "十字准星", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+3#角色自动向地上的可控红色标记发射泪弹#跟班也向标记发射#按掉落键({{ButtonRT}})停止发射并重置标记位置"}, -- Marked
|
[394] = {"394", "十字准星", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+3#角色自动向地上的可控红色标记发射泪弹#跟班也向标记发射#按掉落键({{ButtonRT}})停止发射并重置标记位置"}, -- Marked
|
||||||
[395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加至1x"}, -- Tech X
|
[395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加至1x"}, -- Tech X
|
||||||
[397] = {"397", "牵引光束", "↑ {{Tears}} 射速+1#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#角色的泪弹受角色面前的光束指引"}, -- Tractor Beam
|
[397] = {"397", "牵引光束", "↑ {{Tears}} 射速修正+1#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#角色的泪弹受角色面前的光束指引"}, -- Tractor Beam
|
||||||
[399] = {"399", "虚空之喉", "{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害"}, -- Maw of the Void
|
[399] = {"399", "虚空之喉", "{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害"}, -- Maw of the Void
|
||||||
[401] = {"401", "爆炸物", "25%概率发射粘性泪弹#粘住的泪弹在几秒后变大并爆炸, 造成1x角色伤害+60的伤害"}, -- Explosivo
|
[401] = {"401", "爆炸物", "25%概率发射粘性泪弹#粘住的泪弹会变大并在几秒后爆炸, 造成1x角色伤害+60的伤害"}, -- Explosivo
|
||||||
[404] = {"404", "放屁宝宝", "阻挡弹幕#受击时, 10%概率放屁, 效果为{{Charm}}魅惑/{{Poison}}中毒/击退三种其一#屁造成5-6点伤害"}, -- Farting Baby
|
[404] = {"404", "放屁宝宝", "阻挡弹幕#受击时, 10%概率放屁, 效果为{{Charm}}魅惑/{{Poison}}中毒/击退三种其一#屁造成5-6点伤害"}, -- Farting Baby
|
||||||
[405] = {"405", "恶性漏洞", "{{Throwable}} 可投掷(双击发射键)#重置其接触到的敌人和掉落物"}, -- GB Bug
|
[405] = {"405", "恶性漏洞", "{{Throwable}} 可投掷(双击发射键)#重置其接触到的敌人和掉落物"}, -- GB Bug
|
||||||
[407] = {"407", "纯洁", "↑ 根据光环颜色对角色属性进行增强#受伤时, 移除光环, 在下个房间获得新的光环#{{ColorYellow}}黄色{{CR}} = ↑ {{Speed}} 移速+0.5#{{ColorBlue}}蓝色{{CR}} = ↑ {{Tears}} 射速+2#{{ColorRed}}红色{{CR}} = ↑ {{Damage}} 伤害+4#{{ColorOrange}}橙色{{CR}} = ↑ {{Range}} 射程+3"},
|
[407] = {"407", "纯洁", "↑ 根据光环颜色对角色属性进行增强#受伤时, 移除光环, 在下个房间获得新的光环#{{ColorYellow}}黄色{{CR}} = ↑ {{Speed}} 移速+0.5#{{ColorBlue}}蓝色{{CR}} = ↑ {{Tears}} 射速修正+2#{{ColorRed}}红色{{CR}} = ↑ {{Damage}} 伤害+4#{{ColorOrange}}橙色{{CR}} = ↑ {{Range}} 射程+3"},
|
||||||
[408] = {"408", "祭祀之刃", "25%概率在被击杀敌人周围生成黑色硫磺火圈#黑圈2秒内造成30x角色伤害#{{Luck}} 每级幸运+2.5%概率"}, -- Athame
|
[408] = {"408", "祭祀之刃", "25%概率在被击杀敌人周围生成黑色硫磺火圈#黑圈2秒内造成30x角色伤害#{{Luck}} 每点幸运+2.5%概率"}, -- Athame
|
||||||
[415] = {"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"}, -- Crown Of Light
|
[415] = {"415", "光明之冠", "{{SoulHeart}} +2魂心#若角色无不满的心之容器:#↑ {{Damage}} 伤害修正x2#↓ {{Shotspeed}} 弹速-0.3#受伤后, 在当前房间中效果消失"}, -- Crown Of Light
|
||||||
[416] = {"416", "深口袋", "{{Coin}} 若清理房间没有奖励, 则生成1-3硬币#{{Coin}} 提高硬币上限至999"}, -- Deep Pockets
|
[416] = {"416", "深口袋", "{{Coin}} 若清理房间没有奖励, 则生成1-3硬币#{{Coin}} 提高硬币上限至999"}, -- Deep Pockets
|
||||||
[417] = {"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成7.5-10点伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"}, -- Succubus
|
[417] = {"417", "魅魔", "在房间中漂浮的跟班, 产生伤害光环, 每秒造成7.5-10点伤害#↑ {{Damage}} 站在光环中伤害修正x1.5"}, -- Succubus
|
||||||
[419] = {"419", "传送2.0", "传送至未探索的随机房间#等级: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
|
[419] = {"419", "传送2.0", "传送至未探索的随机房间#等级: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{Planetarium}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}} >{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
|
||||||
[421] = {"421", "腰豆", "{{Charm}} 魅惑近距离的所有敌人"}, -- Kidney Bean
|
[421] = {"421", "腰豆", "{{Charm}} 魅惑近距离的所有敌人"}, -- Kidney Bean
|
||||||
[422] = {"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动#每层仅可使用三次#{{Collectible66}} 用尽次数后与沙漏作用一致, 即使敌人减速8秒"}, -- Glowing Hourglass
|
[422] = {"422", "发光沙漏", "将角色带回上个房间, 回退所有使用时房间的行动#每层仅可使用三次#{{Collectible66}} 用尽次数后与沙漏作用一致, 即使敌人减速8秒"}, -- Glowing Hourglass
|
||||||
[426] = {"426", "狂热粉丝", "模仿角色移动, 有0.66秒延迟#每秒造成30点接触伤害"}, -- Obsessed Fan
|
[426] = {"426", "狂热粉丝", "模仿角色移动, 有0.66秒延迟#每秒造成30点接触伤害"}, -- Obsessed Fan
|
||||||
[430] = {"430", "狙击蝇老爹", "模仿角色移动, 有0.66秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"}, -- Papa Fly
|
[430] = {"430", "狙击蝇老爹", "模仿角色移动, 有0.66秒延迟#向附近敌人发射泪弹, 造成1x角色伤害"}, -- Papa Fly
|
||||||
[431] = {"431", "多维宝宝", "模仿角色移动, 有0.66秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"}, -- Multidimensional Baby
|
[431] = {"431", "多维宝宝", "模仿角色移动, 有0.66秒延迟#经过它的泪弹会分成2个并有射程+弹速加成"}, -- Multidimensional Baby
|
||||||
[432] = {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 63%概率生成1随机掉落物, 15%概率魅惑炸到的敌人#每次生成掉落物后, 本层上述生成概率-1%"}, -- Glitter Bombs
|
[432] = {"432", "闪光炸弹", "{{Bomb}} +5炸弹#角色的炸弹爆炸时, 63%概率生成1随机掉落物, 15%概率魅惑炸到的敌人#当前楼层每次生成掉落物后, 生成概率降低1%"}, -- Glitter Bombs
|
||||||
[433] = {"433", "我的影子", "紧跟着角色的影子#{{Friendly}} 当敌人接触影子时, 在当前房间中生成1个友好的黑蛆# 黑蛆每秒造成8.7点伤害"},
|
[433] = {"433", "我的影子", "紧跟着角色的影子#{{Friendly}} 当敌人接触影子时, 在当前房间中生成1个友好的黑蛆#黑蛆每秒造成8.7点伤害"},
|
||||||
[437] = {"437", "七面骰", "重新开始房间并重生所有敌人#能够从同一房间获得多次清理房间奖励"}, -- D7
|
[437] = {"437", "七面骰", "重新开始房间并重生所有敌人#能够从同一房间获得多次清理房间奖励"}, -- D7
|
||||||
[440] = {"440", "肾结石", "角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"}, -- Kidney Stone
|
[440] = {"440", "肾结石", "角色约每25秒停止发射并蓄力, 释放散射泪弹和1颗肾结石"}, -- Kidney Stone
|
||||||
[442] = {"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速+2#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.2"}, -- Dark Princes Crown
|
[442] = {"442", "黑王子之冠", "红心为1时:#↑ {{Tears}} 射速修正+2#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.2"}, -- Dark Princes Crown
|
||||||
[444] = {"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹"}, -- Lead Pencil
|
[444] = {"444", "铅笔", "角色每发射15颗泪弹, 抛射大量泪弹"}, -- Lead Pencil
|
||||||
[448] = {"448", "玻璃碎片", "受伤时:#{{Heart}} 25%概率生成1红心#{{BleedingOut}} 角色流血, 向角色发射方向喷泪弹#流血每20秒造成半红心伤害#治疗红心, 红心用尽或下一次受伤致死时, 流血停止"}, -- Shard of Glass
|
[448] = {"448", "玻璃碎片", "受伤时:#{{Heart}} 25%概率生成1红心#{{BleedingOut}} 角色流血, 向角色发射方向喷泪弹#流血每20秒造成半红心伤害#治疗红心, 红心用尽或下一次受伤致死时, 流血停止"}, -- Shard of Glass
|
||||||
[450] = {"450", "贪婪的眼睛", "{{Damage}} 每发射20颗泪弹, 发射1颗的硬币泪弹, 造成1.5x角色伤害+10的伤害#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-4硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, -- Eye of Greed
|
[450] = {"450", "贪婪的眼睛", "{{Damage}} 每发射20颗泪弹, 发射1颗硬币泪弹, 造成1.5x角色伤害+10的伤害#{{Petrify}} 被硬币泪弹击中的敌人石化并变为金块#{{Coin}} 击杀金敌人掉落1-3硬币#{{Warning}} 发射硬币泪弹消耗1硬币"}, -- Eye of Greed
|
||||||
[451] = {"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 使用的卡牌效果翻倍或增强"}, -- Tarot Cloth
|
[451] = {"451", "塔罗牌桌布", "{{Card}} 生成1卡牌#{{Card}} 部分塔罗牌效果翻倍或增强"}, -- Tarot Cloth
|
||||||
[453] = {"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#泪弹击中时碎成1-3个小骨片"}, -- Compound Fracture
|
[453] = {"453", "复杂性骨折", "↑ {{Range}} 射程+1.5#泪弹击中时碎成1-3个小骨片"}, -- Compound Fracture
|
||||||
[455] = {"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+2.5#{{Luck}} 生成1幸运硬币"},
|
[455] = {"455", "爸爸丢失的硬币", "↑ {{Range}} 射程+2.5#{{Luck}} 生成1幸运硬币"},
|
||||||
[456] = {"456", "夜宵", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Midnight Snack
|
[456] = {"456", "夜宵", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Midnight Snack
|
||||||
@@ -220,9 +223,9 @@ local repCollectibles={
|
|||||||
[476] = {"476", "一面骰", "复制房间中1随机掉落物#复制的掉落物可能与原来的不同"}, -- D1
|
[476] = {"476", "一面骰", "复制房间中1随机掉落物#复制的掉落物可能与原来的不同"}, -- D1
|
||||||
[477] = {"477", "虚空", "消耗房间中所有底座道具:#主动道具: 后续每次使用虚空时会激活其效果#↑ 被动道具: 提升2项随机属性"}, -- Void
|
[477] = {"477", "虚空", "消耗房间中所有底座道具:#主动道具: 后续每次使用虚空时会激活其效果#↑ 被动道具: 提升2项随机属性"}, -- Void
|
||||||
[487] = {"487", "土豆削皮刀", "{{EmptyHeart}} 移除1心之容器, 获得:#↑ {{Damage}} 伤害+0.2#{{Collectible73}} 肉块#{{Timer}} 当前房间中获得:#↑ {{Range}} 射程+1.5#{{Collectible214}} 留下血迹"},
|
[487] = {"487", "土豆削皮刀", "{{EmptyHeart}} 移除1心之容器, 获得:#↑ {{Damage}} 伤害+0.2#{{Collectible73}} 肉块#{{Timer}} 当前房间中获得:#↑ {{Range}} 射程+1.5#{{Collectible214}} 留下血迹"},
|
||||||
[489] = {"489", "无限面骰", "可以通过掉落键({{ButtonRT}})更改为任意骰子道具({{Collectible723}}计数二十面骰除外)#"}, -- D Infinity
|
[489] = {"489", "无限面骰", "可以通过掉落键({{ButtonRT}})更改为任意骰子道具({{Collectible723}}计数二十面骰除外)#充能条基于最后使用的骰子变化"}, -- D Infinity
|
||||||
[491] = {"491", "毒瘾宝宝", "{{Pill}} 每7个房间生成1随机胶囊#{{Poison}} 使用胶囊会使房间中所有敌人中毒"}, -- Acid Baby
|
[491] = {"491", "毒瘾宝宝", "{{Pill}} 每7个房间生成1随机胶囊#{{Poison}} 使用胶囊会使房间中所有敌人中毒"}, -- Acid Baby
|
||||||
[493] = {"493", "肾上腺素", "↑ {{Damage}} 空心之容器能提高伤害#空心之容器越多, 随后的伤害加成越高"}, -- Adrenaline
|
[493] = {"493", "肾上腺素", "↑ {{Damage}} 空心之容器能提高伤害#空心之容器越多, 每个新的空心之容器的伤害加成越高"}, -- Adrenaline
|
||||||
[494] = {"494", "雅各布天梯", "泪弹击中时, 生成1道电弧#电弧造成0.5x角色伤害#电弧可电穿最多4个其他敌人"}, -- Jacobs Ladder
|
[494] = {"494", "雅各布天梯", "泪弹击中时, 生成1道电弧#电弧造成0.5x角色伤害#电弧可电穿最多4个其他敌人"}, -- Jacobs Ladder
|
||||||
[495] = {"495", "断魂椒", "8%概率发射蓝火, 能阻挡弹幕并造成接触伤害#{{Luck}} 幸运10: 50%概率#火焰不断缩小, 2秒后消失"}, -- Ghost Pepper
|
[495] = {"495", "断魂椒", "8%概率发射蓝火, 能阻挡弹幕并造成接触伤害#{{Luck}} 幸运10: 50%概率#火焰不断缩小, 2秒后消失"}, -- Ghost Pepper
|
||||||
[496] = {"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运13: 25%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, -- Euthanasia
|
[496] = {"496", "安乐死", "3.33%概率发射针#{{Luck}} 幸运13: 25%概率#针会立即击杀通常敌人, 并爆出10颗泪弹#{{Damage}} 针击中头目造成3x角色伤害"}, -- Euthanasia
|
||||||
@@ -240,47 +243,49 @@ local repCollectibles={
|
|||||||
[522] = {"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开#效果期间推开靠近的敌人"}, -- Telekinesis
|
[522] = {"522", "念力", "使靠近角色的敌人弹幕停滞3秒, 结束后弹幕会被抛开#效果期间推开靠近的敌人"}, -- Telekinesis
|
||||||
[523] = {"523", "搬家盒", "使用时, 储存当前房间中最多10掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"}, -- Moving Box
|
[523] = {"523", "搬家盒", "使用时, 储存当前房间中最多10掉落物#再次使用将储存物放回地上#允许角色在房间之间搬东西"}, -- Moving Box
|
||||||
[524] = {"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧每秒造成4.5x角色伤害"}, -- Technology Zero
|
[524] = {"524", "科技零", "泪弹以电弧连接#{{Damage}} 电弧每秒造成4.5x角色伤害"}, -- Technology Zero
|
||||||
[531] = {"531", "泪血症", "↑ {{Damage}} 伤害+1#↑ {{Damage}} 伤害修正x1.5#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程x0.8#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"}, -- Haemolacria
|
[525] = {"525", "麻风病", "受伤时, 生成1个阻挡弹幕的环绕物#最多有3个环绕物#每秒造成30点接触伤害#环绕物受伤过多后被摧毁"},
|
||||||
|
[531] = {"531", "泪血症", "↑ {{Damage}} 伤害+1#↑ {{Damage}} 伤害修正x1.5#↓ {{Tears}} 射速修正x0.33#↓ {{Range}} 射程修正x0.8#角色的泪弹呈抛物线前进, 击中时分裂成更小的泪弹"}, -- Haemolacria
|
||||||
|
[532] = {"532", "食泪症", "角色的泪弹前进时减速, 停止后会爆裂成5-8颗小泪弹#泪弹可以合并变大"},
|
||||||
[543] = {"543", "圣地大便", "受伤时, 生成白大便#在大便光环中时:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率阻挡伤害"}, -- Hallowed Ground
|
[543] = {"543", "圣地大便", "受伤时, 生成白大便#在大便光环中时:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率阻挡伤害"}, -- Hallowed Ground
|
||||||
[549] = {"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速+0.4#向四周方向发射8颗骨头泪弹"}, -- Brittle Bones
|
[549] = {"549", "脆骨症", "{{EmptyBoneHeart}} 角色所有的心之容器由6空骨心取代#失去骨心时:#↑ {{Tears}} 射速修正+0.4#向四周方向发射10颗骨头泪弹"}, -- Brittle Bones
|
||||||
[552] = {"552", "妈妈的铲子", "生成通往下一层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, -- Brittle Bones
|
[552] = {"552", "妈妈的铲子", "生成通往下一层的活板门#{{LadderRoom}} 在有装饰(草/碎石/纸/宝石等)的地板上使用时, 改为生成暗门#{{Warning}} 在\"暗室\"的土丘上使用铲子"}, -- Brittle Bones
|
||||||
[553] = {"553", "毛霉菌病", "25%概率发射粘性孢子泪弹#{{Luck}} 不受幸运影响#孢子命中后2.5秒爆炸, 造成伤害, 使附近敌人中毒并释放更多孢子"}, -- Mucormycosis
|
[553] = {"553", "毛霉菌病", "25%概率发射粘性孢子泪弹#{{Luck}} 不受幸运影响#孢子命中后2.5秒爆炸, 造成伤害, 使附近敌人中毒并释放更多孢子"}, -- Mucormycosis
|
||||||
[554] = {"554", "恐怖如斯", "{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
|
[554] = {"554", "恐怖如斯", "{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
|
||||||
[555] = {"555", "金剃刀片", "#{{Coin}} 拾起时+5硬币#{{Timer}} 花费5{{Coin}}硬币, 并在当前房间中获得:#↑ {{Damage}} 伤害+1.2"}, -- Golden Razor
|
[555] = {"555", "金剃刀片", "#{{Coin}} 拾起时+5硬币#{{Timer}} 花费5{{Coin}}硬币, 并在当前房间中获得:#↑ {{Damage}} 伤害+1.2"}, -- Golden Razor
|
||||||
[556] = {"556", "炼金硫磺", "{{Timer}} 在当前房间中获得{{Collectible118}}硫磺火#多次使用使伤害更高, 激光更大"}, -- Sulfur
|
[556] = {"556", "炼金硫磺", "{{Timer}} 在当前房间中获得{{Collectible118}}硫磺火#多次使用使伤害更高, 激光更大"}, -- Sulfur
|
||||||
[557] = {"557", "幸运饼干", "获得其一:#1条预言#{{SoulHeart}} 1魂心#{{Rune}} 1符文/魂石#{{Card}} 1塔罗牌#{{Trinket}} 1饰品"}, -- Fortune Cookie
|
[557] = {"557", "幸运饼干", "获得其一:#1条预言#{{SoulHeart}} 1魂心#{{Rune}} 1符文/魂石#{{Card}} 1塔罗牌#{{Trinket}} 1饰品"}, -- Fortune Cookie
|
||||||
[558] = {"558", "眼瘤", "概率向随机方向发射1-3颗额外泪弹#{{Luck}} 不受运气影响"}, -- Eye Sore
|
[558] = {"558", "眼瘤", "概率向随机方向发射1-3颗额外泪弹#{{Luck}} 不受幸运影响"}, -- Eye Sore
|
||||||
[559] = {"559", "220伏", "反复电击附近敌人#{{Damage}} 电击每秒造成3.75x角色伤害#电弧可电穿最多4个其他敌人"}, -- 120 Volt
|
[559] = {"559", "220伏", "反复电击附近敌人#{{Damage}} 电击每秒造成3.75x角色伤害#电弧可电穿最多4个其他敌人"}, -- 120 Volt
|
||||||
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹"}, -- It Hurts
|
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速修正+1.2#↑ {{Tears}} 后续受伤射速修正+0.4#在角色周围释放10颗泪弹"}, -- It Hurts
|
||||||
[561] = {"561", "杏仁奶", "↑ {{Tears}} 射速修正x4#↓ {{Damage}} 伤害修正x0.3#↓ {{Tearsize}} 泪弹尺寸-0.16#泪弹随机获得蠕虫饰品和一些道具的效果"}, -- Almond Milk
|
[561] = {"561", "杏仁奶", "↑ {{Tears}} 射速修正x4#↓ {{Damage}} 伤害修正x0.3#↓ {{Tearsize}} 泪弹尺寸-0.16#泪弹随机获得蠕虫饰品和一些道具的效果"}, -- Almond Milk
|
||||||
[562] = {"562", "谷底石", "↑ 本局游戏中属性不会再降低"}, -- Rock Bottom
|
[562] = {"562", "谷底石", "↑ 本局游戏中属性不会再降低"}, -- Rock Bottom
|
||||||
[563] = {"563", "魅彩炸弹", "{{Bomb}} +5炸弹#炸弹具有随机爆炸效果"}, -- Nancy Bombs
|
[563] = {"563", "魅彩炸弹", "{{Bomb}} +5炸弹#炸弹具有随机爆炸效果"}, -- Nancy Bombs
|
||||||
[564] = {"564", "肥皂", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2"}, -- A Bar of Soap
|
[564] = {"564", "肥皂", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2"}, -- A Bar of Soap
|
||||||
[565] = {"565", "嗜血小宠", "追击敌人#击杀15个敌人后, 会造成更多伤害, 每击杀10个敌人掉落半红心, 但也会尝试对角色造成伤害#击杀40个敌人后, 会造成更多伤害, 掉落整红心, 可以摧毁石头#对其造成足够多伤害可使其回到第一阶段"}, -- Blood Puppy
|
[565] = {"565", "嗜血小宠", "追击敌人#击杀15个敌人后, 会造成更多伤害, 每击杀10个敌人掉落半红心, 但也会尝试对角色造成伤害#击杀40个敌人后, 会造成更多伤害, 掉落整红心, 可以摧毁石头#对其造成足够多伤害可使其回到第一阶段"}, -- Blood Puppy
|
||||||
[566] = {"566", "捕梦网", "{{HalfSoulHeart}} 进入新层时+1半魂心#在每层过场噩梦中显示下一层的头目战和宝箱房道具"}, -- Dream Catcher
|
[566] = {"566", "捕梦网", "{{HalfSoulHeart}} 进入新层时+1半魂心#在每层过场噩梦中显示下一层的头目战和宝箱房道具"}, -- Dream Catcher
|
||||||
[567] = {"567", "逾越节蜡烛", "↑ {{Tears}} 若清理房间且不受伤害, 则射速+0.4#最多+2{{ColorSilver}}(5个房间){{CR}}"}, -- Paschal Candle
|
[567] = {"567", "逾越节蜡烛", "↑ {{Tears}} 若清理房间且不受伤害, 则射速修正+0.4#最多+2{{ColorSilver}}(5个房间){{CR}}"}, -- Paschal Candle
|
||||||
[568] = {"568", "神圣干预", "双击发射键产生护盾#护盾持续1秒, 能推开敌人, 反弹敌人弹幕和激光"}, -- Divine Intervention
|
[568] = {"568", "神圣干预", "双击发射键产生护盾#护盾持续1秒, 能推开敌人, 反弹敌人弹幕和激光"}, -- Divine Intervention
|
||||||
[569] = {"569", "血誓", "{{Warning}} 进入新层时, 吸走角色的所有红心, 但根据失去的红心获得移速和伤害加成#致死时保留半红心#对于受击效果, 每失去半红心都算作单独一击"}, -- Blood Oath
|
[569] = {"569", "血誓", "{{Warning}} 进入新层时, 吸走角色的所有红心, 但根据失去的红心获得移速和伤害加成#致死时保留半红心#对于受击效果, 每失去半红心都算作单独一击"}, -- Blood Oath
|
||||||
[570] = {"570", "黏土饼干", "角色的每颗泪弹都有不同的颜色和效果"}, -- Playdough Cookie
|
[570] = {"570", "黏土饼干", "角色的每颗泪弹都有不同的颜色和效果"}, -- Playdough Cookie
|
||||||
[571] = {"571", "孤儿的袜子", "↑ {{Speed}} 移速+0.3#{{SoulHeart}} +2魂心#免疫水迹和尖刺"}, -- Orphan Socks
|
[571] = {"571", "孤儿的袜子", "↑ {{Speed}} 移速+0.3#{{SoulHeart}} +2魂心#免疫水迹和地刺"}, -- Orphan Socks
|
||||||
[572] = {"572", "玄秘魔眼", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2#↓ {{Shotspeed}} 弹速-0.16#角色的泪弹飞行时可控"}, -- Eye of the Occult
|
[572] = {"572", "玄秘魔眼", "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2#↓ {{Shotspeed}} 弹速-0.16#角色的泪弹飞行时可控"}, -- Eye of the Occult
|
||||||
[573] = {"573", "无瑕圣心", "↑ {{Heart}} +1心之容器#↑ {{Damage}} 伤害修正x1.2#{{HealingRed}} 回满血#20%概率额外发射1颗环绕灵体泪弹"}, -- Immaculate Heart
|
[573] = {"573", "无瑕圣心", "↑ {{Heart}} +1心之容器#↑ {{Damage}} 伤害修正x1.2#{{HealingRed}} 回满血#20%概率额外发射1颗环绕灵体泪弹"}, -- Immaculate Heart
|
||||||
[574] = {"574", "圣体匣", "角色获得造成伤害的光环#敌人越靠近角色, 光环造成的伤害越高"}, -- Monstrance
|
[574] = {"574", "圣体匣", "角色获得造成伤害的光环#敌人越靠近角色, 光环造成的伤害越高"}, -- Monstrance
|
||||||
[575] = {"575", "侵体蜘蛛", "{{Slow}} 蜘蛛埋在角色头里, 额外发射4颗减速泪弹, 造成1.5点伤害#受伤时, 蜘蛛离开头并追击敌人"}, -- The Intruder
|
[575] = {"575", "侵体蜘蛛", "{{Slow}} 蜘蛛埋在角色头里, 额外发射4颗减速泪弹, 造成1.5点伤害#受伤时, 蜘蛛有25%概率离开头并追击敌人"}, -- The Intruder
|
||||||
[576] = {"576", "龌龊之心", "所有粪滴敌人变得友好#摧毁大便时, 生成1-4个粪滴#粪滴类型取决于大便类型#石头可能会由大便取代"}, -- Dirty Mind
|
[576] = {"576", "龌龊之心", "所有粪滴敌人变得友好#摧毁大便时, 生成1-4个粪滴#粪滴类型取决于大便类型#石头有6.25%概率会由大便取代"}, -- Dirty Mind
|
||||||
[577] = {"577", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles
|
[577] = {"577", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles
|
||||||
[578] = {"578", "免费柠檬水", "生成大范围的黄色水迹#水迹每秒造成24点伤害"}, -- Free Lemonade
|
[578] = {"578", "免费柠檬水", "生成大范围的黄色水迹#水迹每秒造成24点伤害"}, -- Free Lemonade
|
||||||
[579] = {"579", "英灵剑", "攻击方式改为挥剑#{{Damage}} 剑造成3x角色伤害+3.5的伤害, 挥剑速度与按发射键速度一样快#{{Chargeable}} 可蓄力发动旋转攻击#满血时发射剑气"}, -- Spirit Sword
|
[579] = {"579", "英灵剑", "攻击方式改为挥剑#{{Damage}} 剑造成3x角色伤害+3.5的伤害, 挥剑速度与按发射键速度一样快#{{Chargeable}} 可蓄力发动旋转攻击#满血时发射剑气"}, -- Spirit Sword
|
||||||
[580] = {"580", "红钥匙", "在常规房间旁产生门形轮廓指示的红色房间#红色房间可以是特殊房间#{{ErrorRoom}} 进入13x13地图范围外的房间时, 将角色传送至错误房"}, -- Red Key
|
[580] = {"580", "红钥匙", "在常规房间旁产生门形轮廓指示的红色房间#红色房间可以是特殊房间#{{ErrorRoom}} 进入13x13地图范围外的房间时, 将角色传送至错误房"}, -- Red Key
|
||||||
[581] = {"581", "灵能苍蝇", "追击并反弹敌人弹幕#每秒造成15点接触伤害"}, -- Psy Fly
|
[581] = {"581", "灵能苍蝇", "追击并阻挡敌人弹幕#每秒造成15点接触伤害"}, -- Psy Fly
|
||||||
[582] = {"582", "迷幻蘑菇", "↑ {{Tears}} 射速+0.75#↓ {{Speed}} 移速-0.03#扭曲画面#每次使用后需要更多充能#离开或清理房间可减弱效果"}, -- Wavy Cap
|
[582] = {"582", "迷幻蘑菇", "↑ {{Tears}} 射速修正+0.75#↓ {{Speed}} 移速-0.03#扭曲画面#每次使用后延长充能时间#离开或清理房间可减弱效果"}, -- Wavy Cap
|
||||||
[583] = {"583", "罐中火箭", "{{Bomb}} +5炸弹#发射时放置炸弹, 炸弹由发射火箭取代"}, -- Rocket in a Jar
|
[583] = {"583", "罐中火箭", "{{Bomb}} +5炸弹#发射时放置炸弹, 炸弹由发射火箭取代"}, -- Rocket in a Jar
|
||||||
[584] = {"584", "美德之书", "{{AngelChance}} 持有时, 天使房概率+12.5%#生成1魂火环绕跟班, 发射灵体泪弹但可被摧毁#与其它主动道具组合可产生特殊魂火#{{AngelRoom}} 将第一个恶魔房变为天使房#{{AngelChance}} 恶魔交易后仍会出现天使房"}, -- Book of Virtues
|
[584] = {"584", "美德之书", "{{AngelChance}} 持有时, 天使房概率+12.5%#生成1魂火环绕跟班, 发射灵体泪弹但可被摧毁#与其它主动道具组合可产生特殊魂火#{{AngelRoom}} 将第一个恶魔房变为天使房#{{AngelChance}} 恶魔交易后仍会出现天使房"}, -- Book of Virtues
|
||||||
[585] = {"585", "白玉香膏盒", "必须通过拾起魂心充能, 使用时生成:#{{SoulHeart}} 3{{SoulHeart}}魂心#{{AngelRoom}} 2个天使房道具#{{DevilRoom}} 若已进行过恶魔交易, 则改为2魂心和1个天使房道具"}, -- Alabaster Box
|
[585] = {"585", "白玉香膏盒", "必须通过拾起魂心充能, 使用时生成:#{{SoulHeart}} 3{{SoulHeart}}魂心#{{AngelRoom}} 2个天使房道具#{{DevilRoom}} 若已进行过恶魔交易, 则改为2魂心和1个天使房道具"}, -- Alabaster Box
|
||||||
[586] = {"586", "天堂阶梯", "{{AngelRoom}} 在每层的初始房间生成梯子, 通向特殊{{AngelRoom}}天使房商店"}, -- The Stairway
|
[586] = {"586", "天堂阶梯", "{{AngelRoom}} 在每层的初始房间生成梯子, 通向特殊{{AngelRoom}}天使房商店"}, -- The Stairway
|
||||||
[587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted)
|
[587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted)
|
||||||
[588] = {"588", "太阳", "{{BossRoom}} 揭示头目房位置#{{Timer}} 击败头目后, 在本层获得:#↑ {{Damage}} 伤害+3#↑ {{Luck}} 幸运+1#{{Card20}} 太阳的效果#{{Battery}} 将主动道具完全充能#{{CurseBlind}} 移除诅咒"}, -- Sol
|
[588] = {"588", "太阳", "{{BossRoom}} 揭示头目房位置#{{Timer}} 击败头目后, 在本层获得:#↑ {{Damage}} 伤害+3#↑ {{Luck}} 幸运+1#{{Card20}} 太阳的效果#{{Battery}} 将主动道具完全充能#{{CurseBlind}} 移除诅咒"}, -- Sol
|
||||||
[589] = {"589", "月亮", "每层额外增加1个{{SecretRoom}}隐藏房和{{SuperSecretRoom}}超级隐藏房#每层揭示1个隐藏房#{{Timer}} 隐藏房内有光束, 接触时在本层获得:#↑ {{Tears}} 射速+0.5#↑ {{Tears}} 每层首个光柱额外+0.5射速#{{HalfSoulHeart}} 1半魂心"}, -- Luna
|
[589] = {"589", "月亮", "每层额外增加1个{{SecretRoom}}隐藏房和{{SuperSecretRoom}}超级隐藏房#每层揭示1个隐藏房#{{Timer}} 隐藏房内有光束, 接触时在本层获得:#↑ {{Tears}} 射速修正+0.5#↑ {{Tears}} 每层首个光柱额外+0.5射速修正#{{HalfSoulHeart}} 1半魂心"}, -- Luna
|
||||||
[590] = {"590", "水星", "↑ {{Speed}} 移速+0.4#大多数门会永久保持打开"}, -- Mercurius
|
[590] = {"590", "水星", "↑ {{Speed}} 移速+0.4#大多数门会永久保持打开"}, -- Mercurius
|
||||||
[591] = {"591", "金星", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Charm}} 魅惑附近敌人"}, -- Venus
|
[591] = {"591", "金星", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Charm}} 魅惑附近敌人"}, -- Venus
|
||||||
[592] = {"592", "地球", "↑ {{Damage}} 伤害+1#角色的泪弹由石头取代#石头伤害不定, 可摧毁障碍物并有更强的击退力"}, -- Terra
|
[592] = {"592", "地球", "↑ {{Damage}} 伤害+1#角色的泪弹由石头取代#石头伤害不定, 可摧毁障碍物并有更强的击退力"}, -- Terra
|
||||||
@@ -303,11 +308,11 @@ local repCollectibles={
|
|||||||
[609] = {"609", "永恒六面骰", "重置房间中所有道具#25%概率删除道具而不是重置"}, -- Eternal D6
|
[609] = {"609", "永恒六面骰", "重置房间中所有道具#25%概率删除道具而不是重置"}, -- Eternal D6
|
||||||
[610] = {"610", "鸟肥笼", "角色在房间中首次受伤时, 跃向敌人#造成45点伤害并释放岩石波#之后追击敌人, 每秒造成6.5点接触伤害"}, -- Bird Cage
|
[610] = {"610", "鸟肥笼", "角色在房间中首次受伤时, 跃向敌人#造成45点伤害并释放岩石波#之后追击敌人, 每秒造成6.5点接触伤害"}, -- Bird Cage
|
||||||
[611] = {"611", "声带", "角色怒吼, 击退周围的敌人并造成伤害#充能越多, 怒吼效果越强"}, -- Larynx
|
[611] = {"611", "声带", "角色怒吼, 击退周围的敌人并造成伤害#充能越多, 怒吼效果越强"}, -- Larynx
|
||||||
[612] = {"612", "迷失游魂", "受伤时时死亡, 会在下一层重生#如果存活时带到下一层, 生成:#{{SoulHeart}} 3魂心#{{EternalHeart}} 2永恒之心#{{TreasureRoom}} 1个宝箱房道具#{{AngelRoom}} 1个天使房道具"}, -- Lost Soul
|
[612] = {"612", "迷失游魂", "受伤时死亡, 会在下一层重生#如果存活时带到下一层, 可能生成:#{{SoulHeart}} 3魂心#{{EternalHeart}} 2永恒之心#{{TreasureRoom}} 1个宝箱房道具#{{AngelRoom}} 1个天使房道具"}, -- Lost Soul
|
||||||
[613] = {"613", "", "<道具不存在>"},
|
[613] = {"613", "", "<道具不存在>"},
|
||||||
[614] = {"614", "鲜血炸弹", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗5红心#{{HalfHeart}} 若角色没有炸弹, 则可以花费半红心放置炸弹#角色的炸弹会留下血迹"}, -- Blood Bombs
|
[614] = {"614", "鲜血炸弹", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗4红心#{{HalfHeart}} 若角色没有炸弹, 则可以花费半心放置炸弹#角色的炸弹会留下血迹"}, -- Blood Bombs
|
||||||
[615] = {"615", "屁球宝宝", "角色即将受伤时, 弹开敌人或弹幕#概率反弹其周围的弹幕#弹开后需要触碰才能再次激活"}, -- Lil Dumpy
|
[615] = {"615", "屁球宝宝", "角色即将受伤时, 弹开敌人或弹幕#弹开后需要触碰才能再次激活"}, -- Lil Dumpy
|
||||||
[616] = {"616", "鸟眼椒", "8%概率发射红火, 阻挡敌人弹幕并造成接触伤害#{{Luck}} 幸运11: 50%概率#火焰造成或阻挡4次伤害后或10秒后消失"}, -- Bird's Eye
|
[616] = {"616", "鸟眼椒", "8%概率发射红火, 阻挡敌人弹幕并造成接触伤害#{{Luck}} 幸运10: 50%概率#火焰造成或阻挡4次伤害后或10秒后消失"}, -- Bird's Eye
|
||||||
[617] = {"617", "磁石", "{{Magnetize}} 17%概率发射使敌人磁化的泪弹#{{Luck}} 运气5: 100%概率#磁化的敌人吸引掉落物, 弹幕和其它敌人"}, -- Lodestone
|
[617] = {"617", "磁石", "{{Magnetize}} 17%概率发射使敌人磁化的泪弹#{{Luck}} 运气5: 100%概率#磁化的敌人吸引掉落物, 弹幕和其它敌人"}, -- Lodestone
|
||||||
[618] = {"618", "烂番茄", "{{Bait}} 17%概率发射标记敌人的泪弹#{{Luck}} 运气5: 100%概率#被标记的敌人会被其他敌人攻击"}, -- Rotten Tomato
|
[618] = {"618", "烂番茄", "{{Bait}} 17%概率发射标记敌人的泪弹#{{Luck}} 运气5: 100%概率#被标记的敌人会被其他敌人攻击"}, -- Rotten Tomato
|
||||||
[619] = {"619", "长子名分", "不同角色效果不同"}, -- Birthright
|
[619] = {"619", "长子名分", "不同角色效果不同"}, -- Birthright
|
||||||
@@ -335,7 +340,7 @@ local repCollectibles={
|
|||||||
[641] = {"641", "血田", "在有敌人的房间中, 在角色身后产生一串泪弹#泪弹造成3.5点伤害"}, -- Akeldama
|
[641] = {"641", "血田", "在有敌人的房间中, 在角色身后产生一串泪弹#泪弹造成3.5点伤害"}, -- Akeldama
|
||||||
[642] = {"642", "玄奇驴皮", "生成当前房间道具池的1个道具#将1心之容器/1骨心/2魂心变为1碎心#生成当前房间道具池的1个道具#{{Warning}} 若角色不再持有, 则有概率将后续道具替换{{ColorSilver}}(1次使用后33%, 2次后50%, 3次后100%)#若玄奇驴皮在本层道具底座上, 则降低概率"}, -- Magic Skin
|
[642] = {"642", "玄奇驴皮", "生成当前房间道具池的1个道具#将1心之容器/1骨心/2魂心变为1碎心#生成当前房间道具池的1个道具#{{Warning}} 若角色不再持有, 则有概率将后续道具替换{{ColorSilver}}(1次使用后33%, 2次后50%, 3次后100%)#若玄奇驴皮在本层道具底座上, 则降低概率"}, -- Magic Skin
|
||||||
[643] = {"643", "终末天启", "{{SoulHeart}} +2魂心#飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹"}, -- Revelation
|
[643] = {"643", "终末天启", "{{SoulHeart}} +2魂心#飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹"}, -- Revelation
|
||||||
[644] = {"644", "安慰奖", "↑ 提升角色速度/射速/伤害/射程中最低的属性#根据角色持有的最少掉落物, 生成3{{Coin}}硬币/1{{Bomb}}炸弹/1{{Key}}钥匙"}, -- Consolation Prize
|
[644] = {"644", "安慰奖", "↑ 提升角色移速/射速/伤害/射程中最低的属性#根据角色持有的最少掉落物, 生成3{{Coin}}硬币/1{{Bomb}}炸弹/1{{Key}}钥匙"}, -- Consolation Prize
|
||||||
[645] = {"645", "小畸胎瘤", "阻挡弹幕的大型环绕物#每秒造成3.5点接触伤害#受击3次时, 分裂为更小的畸胎瘤#小畸胎瘤被摧毁时产生蓝蜘蛛#被完全摧毁时, 5秒后重生"}, -- Tinytoma
|
[645] = {"645", "小畸胎瘤", "阻挡弹幕的大型环绕物#每秒造成3.5点接触伤害#受击3次时, 分裂为更小的畸胎瘤#小畸胎瘤被摧毁时产生蓝蜘蛛#被完全摧毁时, 5秒后重生"}, -- Tinytoma
|
||||||
[646] = {"646", "硫磺火炸弹", "{{Bomb}} +5炸弹#{{Collectible118}} 角色的炸弹爆炸时, 释放十字血柱#血柱不会伤到角色"}, -- Brimstone Bombs
|
[646] = {"646", "硫磺火炸弹", "{{Bomb}} +5炸弹#{{Collectible118}} 角色的炸弹爆炸时, 释放十字血柱#血柱不会伤到角色"}, -- Brimstone Bombs
|
||||||
[647] = {"647", "4.5伏特", "清理房间不再对主动道具充能#对敌人造成伤害时缓慢充能#充能所需伤害量随层数提升"}, -- 4.5 Volt
|
[647] = {"647", "4.5伏特", "清理房间不再对主动道具充能#对敌人造成伤害时缓慢充能#充能所需伤害量随层数提升"}, -- 4.5 Volt
|
||||||
@@ -348,14 +353,14 @@ local repCollectibles={
|
|||||||
[654] = {"654", "伪造药学博士证", "{{BlackHeart}} +1黑心#{{Pill}} 识别所有胶囊#{{Pill}} 好胶囊变为坏的#↑ {{Damage}} 吃降低属性的胶囊, 伤害+0.6#{{BlackHeart}} 吃其它坏胶囊, 生成1黑心"}, -- False PHD
|
[654] = {"654", "伪造药学博士证", "{{BlackHeart}} +1黑心#{{Pill}} 识别所有胶囊#{{Pill}} 好胶囊变为坏的#↑ {{Damage}} 吃降低属性的胶囊, 伤害+0.6#{{BlackHeart}} 吃其它坏胶囊, 生成1黑心"}, -- False PHD
|
||||||
[655] = {"655", "幸运转盘", "获得1个陀螺环绕物, 阻挡敌人弹幕, 每秒造成10.5点接触伤害#↑ 使用时获得:#↑ {{Speed}} 移速+0.5#提升环绕物的速度和伤害"}, -- Spin to Win
|
[655] = {"655", "幸运转盘", "获得1个陀螺环绕物, 阻挡敌人弹幕, 每秒造成10.5点接触伤害#↑ 使用时获得:#↑ {{Speed}} 移速+0.5#提升环绕物的速度和伤害"}, -- Spin to Win
|
||||||
[656] = {"656", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles
|
[656] = {"656", "达摩克里斯之剑", "在角色头上悬着剑, 并使底座道具翻倍#有价格或箱子中的道具不翻倍#{{Warning}} 受伤后, 剑每帧有极低概率立即击杀角色#无敌效果可以避免死亡"}, -- Damocles
|
||||||
[657] = {"657", "血管炎", "敌人死亡时爆出泪弹, 继承角色的泪弹效果"}, -- Vasculitis
|
[657] = {"657", "血管炎", "敌人死亡时爆出泪弹, 继承死亡时带有的效果"}, -- Vasculitis
|
||||||
[658] = {"658", "巨细胞", "受伤时生成小以撒#小以撒追击附近敌人并向其发射"}, -- Giant Cell
|
[658] = {"658", "巨细胞", "受伤时生成小以撒#小以撒追击附近敌人并向其发射"}, -- Giant Cell
|
||||||
[659] = {"659", "托吡卡胺", "↑ {{Range}} 射程+2.5#↑ {{Tearsize}} 泪弹尺寸+0.22"}, -- Tropicamide
|
[659] = {"659", "托吡卡胺", "↑ {{Range}} 射程+2.5#↑ {{Tearsize}} 泪弹尺寸+0.22"}, -- Tropicamide
|
||||||
[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色: {{CR}}头目房#{{Blank}} {{ColorYellow}}黄色: {{CR}}{{TreasureRoom}} 宝箱房#{{Blank}} {{ColorBlue}}蓝色: {{CR}}{{SecretRoom}} 隐藏房"}, -- Card Reading
|
[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色: {{CR}}头目房#{{Blank}} {{ColorYellow}}黄色: {{CR}}{{TreasureRoom}} 宝箱房#{{Blank}} {{ColorBlue}}蓝色: {{CR}}{{SecretRoom}} 隐藏房"}, -- Card Reading
|
||||||
[661] = {"661", "五胞胎", "敌人死亡处生成1个不动跟班#最多5个跟班"}, -- Quints
|
[661] = {"661", "五胞胎", "敌人死亡处生成1个不动跟班#最多5个跟班"}, -- Quints
|
||||||
[662] = {"662", "", "<道具不存在>"}, -- Pacifist (Cut item)
|
[662] = {"662", "", "<道具不存在>"}, -- Pacifist (Cut item)
|
||||||
[663] = {"663", "肉中刺", "每6秒获得1秒无敌#效果触发前角色会闪光"}, -- Tooth and Nail
|
[663] = {"663", "肉中刺", "每6秒获得1秒无敌#效果触发前角色会闪光"}, -- Tooth and Nail
|
||||||
[664] = {"664", "大胃王", "↑ {{Heart}} +1心之容器#{{HealingRed}} 回满血#所有底座道具会周期性地切换为食物道具#拾起食物道具时获得:#{{HealingRed}} 额外治疗1红心#↑ {{Damage}} 暂时伤害+3.6#↑ 永久提升2项属性(取决于食物)#↓ {{Speed}} 永久移速-0.03"}, -- Binge Eater
|
[664] = {"664", "大胃王", "↑ {{Heart}} +1心之容器#{{HealingRed}} 回满血#所有底座道具会周期性地切换为食物道具#拾起食物道具时获得:#{{HealingRed}} 额外治疗1红心#↑ {{Damage}} 暂时伤害+3.6#↑ 永久提升2项属性(取决于食物)#↓ {{Speed}} 移速-0.03"}, -- Binge Eater
|
||||||
[665] = {"665", "嗝屁猫的眼睛", "在打开或摧毁前, 揭示{{Chest}}箱子, {{GrabBag}}福袋, 店主, 火堆的内容"}, -- Guppy's Eye
|
[665] = {"665", "嗝屁猫的眼睛", "在打开或摧毁前, 揭示{{Chest}}箱子, {{GrabBag}}福袋, 店主, 火堆的内容"}, -- Guppy's Eye
|
||||||
[666] = {"666", "", "<道具不存在>"},
|
[666] = {"666", "", "<道具不存在>"},
|
||||||
[667] = {"667", "稻草人", "{{Bomb}} +1炸弹#{{Player14}} 生成店主作为第二个角色#店主死亡时生成蓝蜘蛛并永久移除稻草人及其拾起的道具#{{DevilChance}} 店主活着时恶魔交易花费硬币#{{Warning}} 店主也能拾起剧情道具"}, -- Strawman
|
[667] = {"667", "稻草人", "{{Bomb}} +1炸弹#{{Player14}} 生成店主作为第二个角色#店主死亡时生成蓝蜘蛛并永久移除稻草人及其拾起的道具#{{DevilChance}} 店主活着时恶魔交易花费硬币#{{Warning}} 店主也能拾起剧情道具"}, -- Strawman
|
||||||
@@ -368,10 +373,10 @@ local repCollectibles={
|
|||||||
[674] = {"674", "灵魂枷锁", "承受致命伤害时, 将角色变为幽灵并被锁链束缚在尸体上, 留有半心继续战斗#幽灵存活10秒后, 角色重生#必须通过拾起魂心充能"}, -- Spirit Shackles
|
[674] = {"674", "灵魂枷锁", "承受致命伤害时, 将角色变为幽灵并被锁链束缚在尸体上, 留有半心继续战斗#幽灵存活10秒后, 角色重生#必须通过拾起魂心充能"}, -- Spirit Shackles
|
||||||
[675] = {"675", "碎裂的宝珠", "受伤时:#打开房间中所有上锁的门#揭示地图上1个随机房间#摧毁所有标记石头和暗门石头"}, -- Cracked Orb
|
[675] = {"675", "碎裂的宝珠", "受伤时:#打开房间中所有上锁的门#揭示地图上1个随机房间#摧毁所有标记石头和暗门石头"}, -- Cracked Orb
|
||||||
[676] = {"676", "空虚之心", "{{EmptyHeart}} 当不多于1红心开始新层时, +1空心之容器"}, -- Empty Heart
|
[676] = {"676", "空虚之心", "{{EmptyHeart}} 当不多于1红心开始新层时, +1空心之容器"}, -- Empty Heart
|
||||||
[677] = {"677", "灵魂出窍", "{{Timer}} 在有敌人的房间中首次受伤时, 获得:#灵体泪弹#飞行#抵消下次伤害#时间暂停2秒#2秒内逐渐提升移速和射速"}, -- Astral Projection
|
[677] = {"677", "灵魂出窍", "{{Timer}} 在有敌人的房间中首次受伤时, 获得:#灵体泪弹#飞行#抵消下次伤害#时间暂停2秒#2秒内大幅提升移速和射速"}, -- Astral Projection
|
||||||
[678] = {"678", "剖腹产", "{{Chargeable}} 角色的泪弹由蓄力攻击取代, 发射追踪灵体胎儿#{{Damage}} 胎儿每秒造成2.8x角色伤害"}, -- C Section
|
[678] = {"678", "剖腹产", "{{Chargeable}} 角色的泪弹由蓄力攻击取代, 发射追踪灵体胎儿#{{Damage}} 胎儿每秒造成2.8x角色伤害"}, -- C Section
|
||||||
[679] = {"679", "亚巴顿宝宝", "{{Collectible399}} 蓄力并发射虚空之喉进行攻击的跟班#1秒内造成52.5点伤害"}, -- Lil Abaddon
|
[679] = {"679", "亚巴顿宝宝", "{{Collectible399}} 蓄力并发射虚空之喉进行攻击的跟班#1秒内造成52.5点伤害"}, -- Lil Abaddon
|
||||||
[680] = {"680", "水土不服症", "{{Chargeable}} 蓄力后方发射短程高伤害光柱#不取代角色泪弹"}, -- Montezuma's Revenge
|
[680] = {"680", "水土不服症", "{{Chargeable}} 蓄力并从角色后方发射短程高伤害光柱#不取代角色泪弹"}, -- Montezuma's Revenge
|
||||||
[681] = {"681", "黑洞宝宝", "向前飞行并造成接触伤害#飞行时吸收掉落物#每吸收1个都增加其体积和伤害, 并生成1只蓝苍蝇#每吸收4个, 生成1个通向未探索房间的传送门"}, -- Lil Portal
|
[681] = {"681", "黑洞宝宝", "向前飞行并造成接触伤害#飞行时吸收掉落物#每吸收1个都增加其体积和伤害, 并生成1只蓝苍蝇#每吸收4个, 生成1个通向未探索房间的传送门"}, -- Lil Portal
|
||||||
[682] = {"682", "触手朋友", "有时会从地面伸出一条触手束缚敌人#受缚的敌人每秒受到8点伤害, 减速并无法移动"}, -- Worm Friend
|
[682] = {"682", "触手朋友", "有时会从地面伸出一条触手束缚敌人#受缚的敌人每秒受到8点伤害, 减速并无法移动"}, -- Worm Friend
|
||||||
[683] = {"683", "骨刺", "敌人死亡时生成骨片#骨片可阻挡弹幕并造成接触伤害"}, -- Bone Spurs
|
[683] = {"683", "骨刺", "敌人死亡时生成骨片#骨片可阻挡弹幕并造成接触伤害"}, -- Bone Spurs
|
||||||
@@ -386,7 +391,7 @@ local repCollectibles={
|
|||||||
[692] = {"692", "血色羁绊", "在{{DevilRoom}}恶魔房中生成地刺#在地刺上受伤可获得:#35%: 无#33%: ↑ {{Damage}} 伤害+0.5#15%: 6{{Coin}}硬币#10%: 2{{BlackHeart}}黑心#5%: 随机{{DevilRoom}}恶魔房道具#2%: {{Leviathan}}利维坦套装"}, -- Sanguine Bond
|
[692] = {"692", "血色羁绊", "在{{DevilRoom}}恶魔房中生成地刺#在地刺上受伤可获得:#35%: 无#33%: ↑ {{Damage}} 伤害+0.5#15%: 6{{Coin}}硬币#10%: 2{{BlackHeart}}黑心#5%: 随机{{DevilRoom}}恶魔房道具#2%: {{Leviathan}}利维坦套装"}, -- Sanguine Bond
|
||||||
[693] = {"693", "虫群", "获得8只环绕苍蝇#清理房间后, 生成1只新苍蝇#阻挡弹幕后, 苍蝇变成蓝苍蝇"}, -- The Swarm
|
[693] = {"693", "虫群", "获得8只环绕苍蝇#清理房间后, 生成1只新苍蝇#阻挡弹幕后, 苍蝇变成蓝苍蝇"}, -- The Swarm
|
||||||
[694] = {"694", "心碎", "↑ {{Damage}} 每个碎心+0.25伤害#{{BrokenHeart}} +3碎心#{{BrokenHeart}} 致死时, 致死伤害改为+2碎心#{{Warning}} 角色12碎心时死亡"}, -- Heartbreak
|
[694] = {"694", "心碎", "↑ {{Damage}} 每个碎心+0.25伤害#{{BrokenHeart}} +3碎心#{{BrokenHeart}} 致死时, 致死伤害改为+2碎心#{{Warning}} 角色12碎心时死亡"}, -- Heartbreak
|
||||||
[695] = {"695", "嗜血腥风", "受伤时, 在本层获得:#↑ {{Speed}} 移速提升#↑ {{Tears}} 射速提升#最多移速+1.02, 射速+3"}, -- Bloody Gust
|
[695] = {"695", "嗜血腥风", "受伤时, 在本层获得:#↑ {{Speed}} 移速提升#↑ {{Tears}} 射速提升#最多移速+1.02, 射速修正+3"}, -- Bloody Gust
|
||||||
[696] = {"696", "救恩", "角色周围环绕光环#站在光环中过久的敌人受到十字光柱攻击#受伤时, 在本层中提升光环的大小"}, -- Salvation
|
[696] = {"696", "救恩", "角色周围环绕光环#站在光环中过久的敌人受到十字光柱攻击#受伤时, 在本层中提升光环的大小"}, -- Salvation
|
||||||
[697] = {"697", "消失的胞胎", "进入头目房时, 生成头目的复制体#击败复制体可额外生成1个道具#复制体更慢, 血量只有75%"}, -- Vanishing Twin
|
[697] = {"697", "消失的胞胎", "进入头目房时, 生成头目的复制体#击败复制体可额外生成1个道具#复制体更慢, 血量只有75%"}, -- Vanishing Twin
|
||||||
[698] = {"698", "作孽双子", "发射与角色相同属性和效果泪弹的2个跟班#{{Damage}} 造成0.375x角色伤害"}, -- Twisted Pair
|
[698] = {"698", "作孽双子", "发射与角色相同属性和效果泪弹的2个跟班#{{Damage}} 造成0.375x角色伤害"}, -- Twisted Pair
|
||||||
@@ -395,7 +400,7 @@ local repCollectibles={
|
|||||||
[701] = {"701", "以撒的坟墓", "每层开始时生成1{{DirtyChest}}旧箱子#旧箱子需要1钥匙打开, 含有{{SoulHeart}}魂心/{{Trinket}}饰品/{{AngelRoom}}天使房道具/妈妈, 爸爸相关的道具"}, -- Isaac's Tomb
|
[701] = {"701", "以撒的坟墓", "每层开始时生成1{{DirtyChest}}旧箱子#旧箱子需要1钥匙打开, 含有{{SoulHeart}}魂心/{{Trinket}}饰品/{{AngelRoom}}天使房道具/妈妈, 爸爸相关的道具"}, -- Isaac's Tomb
|
||||||
[702] = {"702", "复仇之魂", "受伤时, 生成1环绕魂火#魂火发射泪弹, 不阻挡弹幕, 下一层消失#最多6魂火"}, -- Vengeful Spirit
|
[702] = {"702", "复仇之魂", "受伤时, 生成1环绕魂火#魂火发射泪弹, 不阻挡弹幕, 下一层消失#最多6魂火"}, -- Vengeful Spirit
|
||||||
[703] = {"703", "小以扫", "在当前角色和小以扫之间切换#小以扫拥有3黑心, {{Damage}}伤害+2, 飞行, 首次使用时获得与主角色等量的随机道具#两个角色道具和血量独立#{{Warning}} 任意角色死亡, 游戏结束"}, -- Esau Jr.
|
[703] = {"703", "小以扫", "在当前角色和小以扫之间切换#小以扫拥有3黑心, {{Damage}}伤害+2, 飞行, 首次使用时获得与主角色等量的随机道具#两个角色道具和血量独立#{{Warning}} 任意角色死亡, 游戏结束"}, -- Esau Jr.
|
||||||
[704] = {"704", "狂怒!", "{{Battery}} 造成伤害时充能#{{Timer}} 5秒内获得:#↑ {{Speed}} 移速+0.4#↑ {{Tears}} 射速修正x0.5#↑ {{Tears}} 射速+2#↑ {{Damage}} 伤害+3#只能使用特定近战武器, 能反弹弹幕#{{Timer}} 击杀敌人可延长此状态1秒, 并获得短暂无敌"}, -- Berserk!
|
[704] = {"704", "狂怒!", "{{Battery}} 造成伤害时充能#{{Timer}} 5秒内获得:#↑ {{Speed}} 移速+0.4#↓ {{Tears}} 射速修正x0.5#↑ {{Tears}} 射速修正+2#↑ {{Damage}} 伤害+3#只能使用特定近战武器, 能反弹弹幕#{{Timer}} 击杀敌人可延长此状态1秒, 并获得短暂无敌"}, -- Berserk!
|
||||||
[705] = {"705", "暗仪刺刀", "{{Timer}} 1秒内(发射前)获得:#↑ 移速+1#角色可穿过敌人/弹幕并使其静止#效果结束时, 伤害静止的敌人, 移除静止的弹幕, 在角色位置产生冲击#穿过的敌人/弹幕越多, 伤害和冲击越强"}, -- Dark Arts
|
[705] = {"705", "暗仪刺刀", "{{Timer}} 1秒内(发射前)获得:#↑ 移速+1#角色可穿过敌人/弹幕并使其静止#效果结束时, 伤害静止的敌人, 移除静止的弹幕, 在角色位置产生冲击#穿过的敌人/弹幕越多, 伤害和冲击越强"}, -- Dark Arts
|
||||||
[706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#蝗虫造成2x-3x角色伤害#一些道具会生成特殊蝗虫"}, -- Abyss
|
[706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#蝗虫造成2x-3x角色伤害#一些道具会生成特殊蝗虫"}, -- Abyss
|
||||||
[707] = {"707", "晚餐", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Supper
|
[707] = {"707", "晚餐", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- Supper
|
||||||
@@ -403,11 +408,11 @@ local repCollectibles={
|
|||||||
[709] = {"709", "背摔!", "角色向移动方向冲刺#冲到敌人或头目时将其举起并摔在地上#根据角色体型造成摔伤并产生岩石波#冲刺和摔击时角色无敌"}, -- Suplex!
|
[709] = {"709", "背摔!", "角色向移动方向冲刺#冲到敌人或头目时将其举起并摔在地上#根据角色体型造成摔伤并产生岩石波#冲刺和摔击时角色无敌"}, -- Suplex!
|
||||||
[710] = {"710", "合成宝袋", "收集最多8个掉落物, 不能再拿出#集满时使用可将掉落物合成为道具#道具品质取决于掉落物品质"}, -- Bag of Crafting
|
[710] = {"710", "合成宝袋", "收集最多8个掉落物, 不能再拿出#集满时使用可将掉落物合成为道具#道具品质取决于掉落物品质"}, -- Bag of Crafting
|
||||||
[711] = {"711", "生死逆转", "进入有底座道具的房间时, 在底座上显示另一个虚道具#使用时, 调换虚实道具位置#在拿走第一个道具后使用生死逆转时, 允许角色拾起另一个#{{Warning}} 单独的虚道具在离开房间后消失"}, -- Flip
|
[711] = {"711", "生死逆转", "进入有底座道具的房间时, 在底座上显示另一个虚道具#使用时, 调换虚实道具位置#在拿走第一个道具后使用生死逆转时, 允许角色拾起另一个#{{Warning}} 单独的虚道具在离开房间后消失"}, -- Flip
|
||||||
[712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具由25%概率来自当前房间的道具池, 75%概率来自随机道具池"}, -- Lemegeton
|
[712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具有25%概率来自当前房间的道具池, 75%概率来自随机道具池"}, -- Lemegeton
|
||||||
[713] = {"713", "圣血吸管", "移除半心并创造1个血团#血团复制角色的泪弹#不同类型的心产生不同血量, 伤害和泪弹效果的血团"}, -- Sumptorium
|
[713] = {"713", "圣血吸管", "移除半心并创造1个血团#血团复制角色的泪弹#不同类型的心产生不同血量, 伤害和泪弹效果的血团"}, -- Sumptorium
|
||||||
[714] = {"714", "召回", "从任意距离召回遗骸的身体#遗骸之魂在遗骸返回时无敌"}, -- Recall
|
[714] = {"714", "召回", "从任意距离召回遗骸的身体#遗骸之魂在遗骸返回时无敌"}, -- Recall
|
||||||
[715] = {"715", "保留", "若未存有大便, 则将下一个大便存入#若存有大便, 则使用该大便"}, -- Hold
|
[715] = {"715", "保留", "若未存有大便, 则将下一个大便存入#若存有大便, 则使用该大便"}, -- Hold
|
||||||
[716] = {"716", "店主的胯袋", "拾起时, 生成3{{Coin}}硬币和1{{Key}}钥匙#{{Shop}} 每花费3硬币获得其一:#↑ {{Speed}} +0.03移速#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.25"}, -- Keeper's Sack
|
[716] = {"716", "店主的胯袋", "拾起时, 生成3{{Coin}}硬币和1{{Key}}钥匙#{{Shop}} 每花费3硬币获得其一:#↑ {{Speed}} 移速+0.03#↑ {{Damage}} 伤害+0.5#↑ {{Range}} 射程+0.25"}, -- Keeper's Sack
|
||||||
[717] = {"717", "店主的亲友", "石头和障碍物在被摧毁时生成2只蓝蜘蛛#石头在有敌人的房间中时不时会产生蓝蜘蛛"}, -- Keeper's Kin
|
[717] = {"717", "店主的亲友", "石头和障碍物在被摧毁时生成2只蓝蜘蛛#石头在有敌人的房间中时不时会产生蓝蜘蛛"}, -- Keeper's Kin
|
||||||
[718] = {"718", "", "<道具不存在>"}, -- Keepers Robe (Cut item)
|
[718] = {"718", "", "<道具不存在>"}, -- Keepers Robe (Cut item)
|
||||||
[719] = {"719", "店主的盒子", "{{Shop}} 生成1个可购买的商店道具/掉落物"}, -- Keeper's Box
|
[719] = {"719", "店主的盒子", "{{Shop}} 生成1个可购买的商店道具/掉落物"}, -- Keeper's Box
|
||||||
@@ -436,7 +441,7 @@ EID.descriptions[languageCode].bingeEaterBuffs = {
|
|||||||
[23] = "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Dinner
|
[23] = "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Dinner
|
||||||
[24] = "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Dessert
|
[24] = "↑ {{Damage}} 伤害+1#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Dessert
|
||||||
[25] = "↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Breakfast
|
[25] = "↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.2#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Breakfast
|
||||||
[26] = "↑ {{Damage}} 伤害+1#↑ {{Range}} +2.5射程#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Rotten Meat
|
[26] = "↑ {{Damage}} 伤害+1#↑ {{Range}} 射程+2.5#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Rotten Meat
|
||||||
[346] = "↑ {{Shotspeed}} 弹速+0.2#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- A Snack
|
[346] = "↑ {{Shotspeed}} 弹速+0.2#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- A Snack
|
||||||
[456] = "↑ {{Damage}} 伤害+1#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Midnight Snack
|
[456] = "↑ {{Damage}} 伤害+1#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Midnight Snack
|
||||||
[707] = "↑ {{Tears}} 射速+0.5#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Supper
|
[707] = "↑ {{Tears}} 射速+0.5#↑ {{Luck}} 幸运+1#↑ {{Damage}} 暂时伤害+3.6#↓ {{Speed}} 移速-0.03", -- Supper
|
||||||
@@ -469,14 +474,14 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
|
|||||||
[585] = "将奖励改为2黑心和1个恶魔房道具#若进行过恶魔交易, 则改为3黑心和2个恶魔房道具", -- Alabaster Box
|
[585] = "将奖励改为2黑心和1个恶魔房道具#若进行过恶魔交易, 则改为3黑心和2个恶魔房道具", -- Alabaster Box
|
||||||
[622] = "获得免费的{{Collectible51}}五芒星", -- Genesis
|
[622] = "获得免费的{{Collectible51}}五芒星", -- Genesis
|
||||||
[623] = "同时产生{{Collectible126}}剃刀片的效果", -- Sharp Key
|
[623] = "同时产生{{Collectible126}}剃刀片的效果", -- Sharp Key
|
||||||
[635] = "在角色和织布魔偶之间产生1个{{Collectible705}}暗仪刺刀", -- Stitches
|
[635] = "在角色和织布魔偶之间产生{{Collectible705}}暗仪刺刀的效果", -- Stitches
|
||||||
[640] = "改为发射{{Collectible118}}硫磺火", -- Urn of Souls
|
[640] = "改为发射{{Collectible118}}硫磺火", -- Urn of Souls
|
||||||
[642] = "↑ {{Damage}} 伤害修正x1.4#↑ {{Damage}} 伤害+1", -- Magic Skin
|
[642] = "↑ {{Damage}} 伤害修正x1.4#↑ {{Damage}} 伤害+1", -- Magic Skin
|
||||||
[653] = "幽灵追踪敌人", -- Vade Retro
|
[653] = "幽灵追踪敌人", -- Vade Retro
|
||||||
[685] = "生成{{Collectible292}}撒但圣经魂火#{{DevilChance}} 每有1该魂火, 恶魔房概率+10%", -- Jar of Wisps
|
[685] = "生成{{Collectible292}}撒但圣经魂火#{{DevilChance}} 每有1该魂火, 恶魔房概率+10%", -- Jar of Wisps
|
||||||
[705] = "对于击中的每个敌人/弹幕↑ {{Damage}} 暂时伤害提升", -- Dark Arts
|
[705] = "对于击中的每个敌人/弹幕↑ {{Damage}} 暂时伤害提升", -- Dark Arts
|
||||||
[710] = "拾起{{Heart}}红心时, 概率将其替换成{{BlackHeart}}黑心", -- Bag of Crafting
|
[710] = "拾起{{Heart}}红心时, 概率将其替换成{{BlackHeart}}黑心", -- Bag of Crafting
|
||||||
[729] = "当头分离时:#↑ {{Tears}} 泪速修正x3#↑ {{Damage}} 伤害+2", -- Decap Attack
|
[729] = "当头分离时:#↑ {{Tears}} 射速修正x3#↑ {{Damage}} 伤害+2", -- Decap Attack
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Book of Virtues wisp types
|
-- Book of Virtues wisp types
|
||||||
@@ -651,7 +656,7 @@ EID.descriptions[languageCode].AbyssLocustEffects = {
|
|||||||
[5] = "{{Collectible638}} 造成伤害时擦除敌人",
|
[5] = "{{Collectible638}} 造成伤害时擦除敌人",
|
||||||
[6] = "{{Collectible114}} 攻击时携带一把旋转的菜刀",
|
[6] = "{{Collectible114}} 攻击时携带一把旋转的菜刀",
|
||||||
[7] = "{{Collectible611}} 使用声带的音波, 对周围敌人造成伤害",
|
[7] = "{{Collectible611}} 使用声带的音波, 对周围敌人造成伤害",
|
||||||
[8] = "{{Collectible399}} 生成1个虚空之喉光激光环",
|
[8] = "{{Collectible399}} 生成1个虚空之喉激光环",
|
||||||
[9] = "{{Collectible522}} 冲锋时具有排斥弹幕的光环",
|
[9] = "{{Collectible522}} 冲锋时具有排斥弹幕的光环",
|
||||||
[10] = "{{Collectible447}} 造成伤害时生成毒屁",
|
[10] = "{{Collectible447}} 造成伤害时生成毒屁",
|
||||||
[11] = "{{Collectible447}} 造成伤害时生成屁",
|
[11] = "{{Collectible447}} 造成伤害时生成屁",
|
||||||
@@ -816,6 +821,7 @@ local repBFFSSynergies = {
|
|||||||
["5.100.276"] = "向随机方向额外发射泪弹, 留下更大的水迹", -- Isaac's Heart
|
["5.100.276"] = "向随机方向额外发射泪弹, 留下更大的水迹", -- Isaac's Heart
|
||||||
["5.100.319"] = {0.75, 1.5}, -- Cain's Other Eye
|
["5.100.319"] = {0.75, 1.5}, -- Cain's Other Eye
|
||||||
["5.100.320"] = {15, 30}, -- ???'s Only Friend
|
["5.100.320"] = {15, 30}, -- ???'s Only Friend
|
||||||
|
["5.100.322"] = {3.5, 7}, -- Mongo Baby
|
||||||
["5.100.360"] = {0.75, 1.5, 1, 2}, -- Incubus (+ Lilith exception)
|
["5.100.360"] = {0.75, 1.5, 1, 2}, -- Incubus (+ Lilith exception)
|
||||||
["5.100.365"] = {30, 60}, -- Lost Fly
|
["5.100.365"] = {30, 60}, -- Lost Fly
|
||||||
["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy
|
["5.100.384"] = {"5-20", "10-40"}, -- Lil Gurdy
|
||||||
@@ -827,6 +833,7 @@ local repBFFSSynergies = {
|
|||||||
["5.100.504"] = {3.5, 7}, -- Brown Nugget
|
["5.100.504"] = {3.5, 7}, -- Brown Nugget
|
||||||
["5.100.508"] = {1.5, 3}, -- Mom's Razor
|
["5.100.508"] = {1.5, 3}, -- Mom's Razor
|
||||||
["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye
|
["5.100.509"] = {3.5, 7, 20, 40}, -- Bloodshot Eye
|
||||||
|
["5.100.525"] = {30, 60}, -- Leprosy
|
||||||
|
|
||||||
["5.100.565"] = "友好时造成的伤害翻倍", -- Blood Puppy
|
["5.100.565"] = "友好时造成的伤害翻倍", -- Blood Puppy
|
||||||
["5.100.569"] = "若触发, 则获得额外伤害和移速", -- Blood Oath
|
["5.100.569"] = "若触发, 则获得额外伤害和移速", -- Blood Oath
|
||||||
@@ -871,14 +878,14 @@ EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].
|
|||||||
|
|
||||||
local repTrinkets={
|
local repTrinkets={
|
||||||
[10] = {"10", "扭扭虫", "↑ {{Tears}} 射速+0.4#灵体泪弹#角色的泪弹波形前进"}, -- Wiggle Worm
|
[10] = {"10", "扭扭虫", "↑ {{Tears}} 射速+0.4#灵体泪弹#角色的泪弹波形前进"}, -- Wiggle Worm
|
||||||
[11] = {"11", "环形虫", "↑ {{Tears}} 射速+0.47#灵体泪弹#角色的泪弹高速螺旋前进"}, -- Ring Worm
|
[11] = {"11", "环形虫", "↑ {{Tears}} 射速+0.4#灵体泪弹#角色的泪弹高速螺旋前进"}, -- Ring Worm
|
||||||
[15] = {"15", "幸运石", "{{Coin}} 摧毁石头有33%概率生成1硬币"},-- Lucky Rock
|
[15] = {"15", "幸运石", "{{Coin}} 摧毁石头有33%概率生成1硬币"},-- Lucky Rock
|
||||||
[16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置"}, -- Mom's Toenail
|
[16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置"}, -- Mom's Toenail
|
||||||
[24] = {"24", "屁股硬币", "{{Coin}} 大便产生硬币的概率+20%#{{Poison}} 角色拾起硬币时放屁, 使敌人中毒并击退敌人和弹幕"}, -- Butt Penny
|
[24] = {"24", "屁股硬币", "{{Coin}} 大便产生硬币的概率+20%#{{Poison}} 角色拾起硬币时放屁, 使敌人中毒并击退敌人和弹幕"}, -- Butt Penny
|
||||||
[26] = {"26", "钩形虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#泪弹直角前进"}, -- Hook Worm
|
[26] = {"26", "钩形虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#泪弹直角前进"}, -- Hook Worm
|
||||||
[32] = {"32", "裸盖蘑菇", "每个房间25%概率出现随机蘑菇效果"}, -- Liberty Cap
|
[32] = {"32", "裸盖蘑菇", "每个房间25%概率获得随机蘑菇效果"}, -- Liberty Cap
|
||||||
[33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}小史蒂文#{{Collectible318}} 受伤时高概率在当前房间中生成双子座的跟班"}, -- Umbilical Cord
|
[33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}史蒂文宝宝#{{Collectible318}} 受伤时高概率在当前房间中生成双子座跟班"}, -- Umbilical Cord
|
||||||
[39] = {"39", "癌症", "↑ {{Tears}} 射速+1"}, -- Cancer
|
[39] = {"39", "癌症", "↑ {{Tears}} 射速修正+1"}, -- Cancer
|
||||||
[48] = {"48", "遗失的书页", "受伤时有5%概率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page
|
[48] = {"48", "遗失的书页", "受伤时有5%概率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page
|
||||||
[49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%概率生成1半红心#镍币和铸币生成红心概率更高"}, -- Bloody Penny
|
[49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%概率生成1半红心#镍币和铸币生成红心概率更高"}, -- Bloody Penny
|
||||||
[50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%概率生成1炸弹#镍币和铸币生成炸弹概率更高"}, -- Burnt Penny
|
[50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%概率生成1炸弹#镍币和铸币生成炸弹概率更高"}, -- Burnt Penny
|
||||||
@@ -888,8 +895,9 @@ local repTrinkets={
|
|||||||
[67] = {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible285}} 十面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, -- Cracked Dice
|
[67] = {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible285}} 十面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, -- Cracked Dice
|
||||||
[69] = {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人混乱#可以用于打开\"深牢II\"的\"奇怪的门\""}, -- Faded Polaroid
|
[69] = {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人混乱#可以用于打开\"深牢II\"的\"奇怪的门\""}, -- Faded Polaroid
|
||||||
[80] = {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.5"}, -- Black Feather
|
[80] = {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.5"}, -- Black Feather
|
||||||
|
[90] = {"90", "棕色雷管", "大便摧毁时爆炸, 造成100点伤害"}, -- Brown Cap
|
||||||
[92] = {"92", "碎裂的王冠", "↑ 高于{{Speed}}移速1, {{Tears}}射速2.73, {{Damage}}伤害3.5, {{Range}}射程6.5, {{Shotspeed}}弹速1的部分修正x1.2"}, -- Cracked Crown
|
[92] = {"92", "碎裂的王冠", "↑ 高于{{Speed}}移速1, {{Tears}}射速2.73, {{Damage}}伤害3.5, {{Range}}射程6.5, {{Shotspeed}}弹速1的部分修正x1.2"}, -- Cracked Crown
|
||||||
[96] = {"96", "衔尾虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"}, -- Ouroboros Worm
|
[96] = {"96", "衔尾虫", "↑ {{Tears}} 射速+0.4#↑ {{Range}} 射程+1.5#灵体泪弹#10%概率为追踪泪弹#{{Luck}} 幸运9: 100%概率#角色的泪弹螺旋快速前进"}, -- Ouroboros Worm
|
||||||
[98] = {"98", "鼻涕泡", "5%概率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住10秒"}, -- Nose Goblin
|
[98] = {"98", "鼻涕泡", "5%概率发射追踪粘性泪弹#{{Damage}} 每秒造成1x角色伤害#能粘住10秒"}, -- Nose Goblin
|
||||||
[101] = {"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"}, -- Dim Bulb
|
[101] = {"101", "暗灯泡", "持有完全未充能的主动道具时:#↑ {{Speed}} 移速+0.5#↑ {{Tears}} 射速+0.5#↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Shotspeed}} 弹速+0.3#↑ {{Luck}} 幸运+2"}, -- Dim Bulb
|
||||||
[107] = {"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心#{{Warning}} 红心伤害会降低恶魔房/天使房概率"}, -- Crow Heart
|
[107] = {"107", "乌鸦的心", "受伤时, 首先消耗红心, 然后消耗魂心/黑心#{{Warning}} 红心伤害会降低恶魔房/天使房概率"}, -- Crow Heart
|
||||||
@@ -909,7 +917,7 @@ local repTrinkets={
|
|||||||
[138] = {"138", "'M", "使用主动道具后, 将该主动道具重置"}, -- 'M
|
[138] = {"138", "'M", "使用主动道具后, 将该主动道具重置"}, -- 'M
|
||||||
[139] = {"139", "泪滴护符", "{{Luck}} 对基于幸运的泪弹效果, 幸运+4"}, -- Teardrop Charm
|
[139] = {"139", "泪滴护符", "{{Luck}} 对基于幸运的泪弹效果, 幸运+4"}, -- Teardrop Charm
|
||||||
[140] = {"140", "所多玛之果", "拾起红心时, 50%概率将其变成蓝蜘蛛#满血时改为100%"}, -- Apple of Sodom
|
[140] = {"140", "所多玛之果", "拾起红心时, 50%概率将其变成蓝蜘蛛#满血时改为100%"}, -- Apple of Sodom
|
||||||
[141] = {"141", "失落摇篮曲", "跟班的射速翻倍"}, -- Forgotten Lullaby
|
[141] = {"141", "失落摇篮曲", "跟班的射速变为2倍"}, -- Forgotten Lullaby
|
||||||
[142] = {"142", "伯大尼的信仰", "{{Collectible584}} 进入新层时, 生成4美德之书魂火"}, -- Beth's Faith
|
[142] = {"142", "伯大尼的信仰", "{{Collectible584}} 进入新层时, 生成4美德之书魂火"}, -- Beth's Faith
|
||||||
[143] = {"143", "老旧电容", "{{Battery}} 阻止主动道具通过清理房间充能#{{Battery}} 清理房间后, 20%概率生成1电池#{{Luck}} 幸运5: 33%"}, -- Old Capacitor
|
[143] = {"143", "老旧电容", "{{Battery}} 阻止主动道具通过清理房间充能#{{Battery}} 清理房间后, 20%概率生成1电池#{{Luck}} 幸运5: 33%"}, -- Old Capacitor
|
||||||
[144] = {"144", "脑形虫", "泪弹若会打不中敌人, 则90度转向敌人"}, -- Brain Worm
|
[144] = {"144", "脑形虫", "泪弹若会打不中敌人, 则90度转向敌人"}, -- Brain Worm
|
||||||
@@ -920,7 +928,7 @@ local repTrinkets={
|
|||||||
[149] = {"149", "紧急按钮", "即将受伤时, 若主动道具已充能, 则使用主动道具"}, -- Panic Button
|
[149] = {"149", "紧急按钮", "即将受伤时, 若主动道具已充能, 则使用主动道具"}, -- Panic Button
|
||||||
[150] = {"150", "蓝钥匙", "锁住的门可以免费打开, 但角色需要在进入房间前清理一个死寂层的房间"}, -- Blue Key
|
[150] = {"150", "蓝钥匙", "锁住的门可以免费打开, 但角色需要在进入房间前清理一个死寂层的房间"}, -- Blue Key
|
||||||
[151] = {"151", "扁锉", "尖刺全部缩回, 不造成伤害#也影响{{CursedRoom}}诅咒房的门, 刺箱子和任何尖刺障碍物"}, -- Flat File
|
[151] = {"151", "扁锉", "尖刺全部缩回, 不造成伤害#也影响{{CursedRoom}}诅咒房的门, 刺箱子和任何尖刺障碍物"}, -- Flat File
|
||||||
[152] = {"152", "望远镜片", "{{PlanetariumChance}} 星象房基概率+9%#{{PlanetariumChance}} 第一次进入星象房前, 概率额外+15%#星象房会出现在子宫和尸宫中"}, -- Telescope Lens
|
[152] = {"152", "望远镜片", "{{PlanetariumChance}} 星象房基础概率+9%#{{PlanetariumChance}} 第一次进入星象房前, 概率额外+15%#星象房会出现在子宫和尸宫中"}, -- Telescope Lens
|
||||||
[153] = {"153", "妈妈的发髻", "每个房间有25%概率获得随机妈妈道具的效果"}, -- Mom's Lock
|
[153] = {"153", "妈妈的发髻", "每个房间有25%概率获得随机妈妈道具的效果"}, -- Mom's Lock
|
||||||
[154] = {"154", "骰子袋", "每个新房间有50%概率获得1个一次性的随机骰子#骰子在离开房间后消失#骰子不占用胶囊/卡牌位"}, -- Dice Bag
|
[154] = {"154", "骰子袋", "每个新房间有50%概率获得1个一次性的随机骰子#骰子在离开房间后消失#骰子不占用胶囊/卡牌位"}, -- Dice Bag
|
||||||
[155] = {"155", "神圣王冠", "在教堂中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Holy Crown
|
[155] = {"155", "神圣王冠", "在教堂中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Holy Crown
|
||||||
@@ -930,7 +938,7 @@ local repTrinkets={
|
|||||||
[159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key
|
[159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key
|
||||||
[160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack
|
[160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack
|
||||||
[161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown
|
[161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown
|
||||||
[162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有33%概率变为阿撒泻勒#{{Timer}} 效果持续到清理或离开另一个房间"}, -- Azazel's Stump
|
[162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有33%概率变为阿撒泻勒#{{Timer}} 效果持续到清理并离开另一个房间"}, -- Azazel's Stump
|
||||||
[163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry
|
[163] = {"163", "粪蛋", "所有粪滴敌人友好#清理房间后生成1个随机粪滴"}, -- Dingle Berry
|
||||||
[164] = {"164", "火药圈", "{{Bomb}} 放置炸弹时生成1额外炸弹"}, -- Ring Cap
|
[164] = {"164", "火药圈", "{{Bomb}} 放置炸弹时生成1额外炸弹"}, -- Ring Cap
|
||||||
[165] = {"165", "滚啊!", "在子宫及以后中, 所有硬币和钥匙由炸弹/心/胶囊/卡牌/饰品/电池/红苍蝇取代"}, -- Nuh Uh!
|
[165] = {"165", "滚啊!", "在子宫及以后中, 所有硬币和钥匙由炸弹/心/胶囊/卡牌/饰品/电池/红苍蝇取代"}, -- Nuh Uh!
|
||||||
@@ -952,7 +960,7 @@ local repTrinkets={
|
|||||||
[181] = {"181", "扩展电路板", "使用主动道具时, 额外触发随机1-2充能的主动道具"}, -- Expansion Pack
|
[181] = {"181", "扩展电路板", "使用主动道具时, 额外触发随机1-2充能的主动道具"}, -- Expansion Pack
|
||||||
[182] = {"182", "伯大尼的精华", "进入{{AngelRoom}}天使房时, 生成5魂火#向乞丐捐钱时, 25%概率生成1魂火"}, -- Beth's Essence
|
[182] = {"182", "伯大尼的精华", "进入{{AngelRoom}}天使房时, 生成5魂火#向乞丐捐钱时, 25%概率生成1魂火"}, -- Beth's Essence
|
||||||
[183] = {"183", "双胞胎", "每个房间有50%概率复制1个跟班#若角色没有跟班, 则获得{{Collectible8}}波比兄弟或{{Collectible67}}玛姬姐妹"}, -- The Twins
|
[183] = {"183", "双胞胎", "每个房间有50%概率复制1个跟班#若角色没有跟班, 则获得{{Collectible8}}波比兄弟或{{Collectible67}}玛姬姐妹"}, -- The Twins
|
||||||
[184] = {"184", "领养协议书", "{{Shop}} 商店的道具由跟班取代, 10硬币出售"}, -- Adoption Papers
|
[184] = {"184", "领养协议书", "{{Shop}} 商店的道具由跟班取代, 售价10硬币"}, -- Adoption Papers
|
||||||
[185] = {"185", "蟋蟀腿", "杀死敌人时, 17%概率生成1只随机蝗虫"}, -- Cricket Leg
|
[185] = {"185", "蟋蟀腿", "杀死敌人时, 17%概率生成1只随机蝗虫"}, -- Cricket Leg
|
||||||
[186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend
|
[186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend
|
||||||
[187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses
|
[187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses
|
||||||
@@ -969,13 +977,15 @@ EID.descriptions[languageCode].quadrupledTrinket = "效果翻四倍!"
|
|||||||
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
|
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
|
||||||
EID.descriptions[languageCode].goldenTrinketEffects = {
|
EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||||
-- Broken Remote (replace with Teleport 2.0 info)
|
-- Broken Remote (replace with Teleport 2.0 info)
|
||||||
[4] = { "{{Collectible419}} 使用主动道具时, 将角色传送至{{ColorGold}}未探索的随机房间{{CR}}#顺序: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
[4] = { "{{Collectible419}} 使用主动道具时, 将角色传送至{{ColorGold}}未探索的随机房间{{CR}}#顺序: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{Planetarium}}>{{SacrificeRoom}}{{DiceRoom}}>{{Library}}>{{CursedRoom}} >{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{ArcadeRoom}}{{ChestRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||||
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
|
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
|
||||||
[6] = { "硬币", "掉落物" },
|
[6] = { "硬币", "掉落物" },
|
||||||
-- Rosary Bead append
|
-- Rosary Bead append
|
||||||
[7] = { "{{Collectible72}} 念珠添加至所有道具池" },
|
[7] = { "{{Collectible72}} 念珠添加至所有道具池" },
|
||||||
|
-- Pulse Worm append
|
||||||
|
[9] = { "波动幅度变得更大" },
|
||||||
-- Golden Store Credit: full replace
|
-- Golden Store Credit: full replace
|
||||||
[13] = { "{{Shop}} {{ColorGold}}允许角色免费拿商店道具{{CR}}#每次拿商品后有概率变为普通的{{Trinket13}}商店积分" },
|
[13] = { "{{Shop}} {{ColorGold}}允许角色免费拿商店道具{{CR}}#每次拿商品后有25%概率变为普通的{{Trinket13}}商店积分" },
|
||||||
-- Lucky Rock append (Gold / Mom's Box / Both)
|
-- Lucky Rock append (Gold / Mom's Box / Both)
|
||||||
[15] = { "石头可能掉落2硬币", "石头可能掉落2硬币", "石头可能掉落3硬币" },
|
[15] = { "石头可能掉落2硬币", "石头可能掉落2硬币", "石头可能掉落3硬币" },
|
||||||
-- Golden Mysterious Candy makes Golden Poop
|
-- Golden Mysterious Candy makes Golden Poop
|
||||||
@@ -990,6 +1000,8 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
|||||||
},
|
},
|
||||||
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
|
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
|
||||||
[64] = { "蠕虫属性效果翻倍", "蠕虫属性效果翻三倍", "蠕虫属性效果翻四倍", },
|
[64] = { "蠕虫属性效果翻倍", "蠕虫属性效果翻三倍", "蠕虫属性效果翻四倍", },
|
||||||
|
-- Faded Polaroid (append)
|
||||||
|
[69] = { "延长效果持续时间", "大幅延长效果持续时间"},
|
||||||
-- Error (append): Same behavior as Rainbow Worm
|
-- Error (append): Same behavior as Rainbow Worm
|
||||||
[75] = { "若可能, 饰品效果翻倍", "若可能, 饰品效果翻三倍", "若可能, 饰品效果翻四倍", },
|
[75] = { "若可能, 饰品效果翻倍", "若可能, 饰品效果翻三倍", "若可能, 饰品效果翻四倍", },
|
||||||
-- NO!
|
-- NO!
|
||||||
@@ -1031,13 +1043,13 @@ local repCards={
|
|||||||
[51] = {"51", "神圣卡", "{{HolyMantle}} 一次性神圣屏障护盾(阻挡1次伤害)"}, -- Holy Card
|
[51] = {"51", "神圣卡", "{{HolyMantle}} 一次性神圣屏障护盾(阻挡1次伤害)"}, -- Holy Card
|
||||||
[52] = {"52", "变巨术", "{{Timer}} 当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+3#体型变大#角色可粉碎接触的石头"}, -- Huge Growth
|
[52] = {"52", "变巨术", "{{Timer}} 当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+3#体型变大#角色可粉碎接触的石头"}, -- Huge Growth
|
||||||
[55] = {"55", "符文碎片", "随机符文效果#触发的符文效果较弱"}, -- Rune Shard
|
[55] = {"55", "符文碎片", "随机符文效果#触发的符文效果较弱"}, -- Rune Shard
|
||||||
[56] = {"56", "0-愚者?", "将角色的所有心(留半心)和掉落物掉在地上#只保留半心#若数量充足, 可作为{{Collectible74}}25美分和{{Collectible19}}轰! 等道具生成"}, -- 0 - The Fool?
|
[56] = {"56", "0-愚者?", "将角色的所有心(留半心)和掉落物掉在地上#若数量充足, 可作为{{Collectible74}}25美分和{{Collectible19}}轰! 等道具生成"}, -- 0 - The Fool?
|
||||||
[57] = {"57", "I-魔术师?", "{{Timer}} 获得排斥敌人和弹幕的光环, 持续60秒"}, -- I - The Magician?
|
[57] = {"57", "I-魔术师?", "{{Timer}} 获得排斥敌人和弹幕的光环, 持续60秒"}, -- I - The Magician?
|
||||||
[58] = {"58", "II-女祭司?", "{{Timer}} 妈腿持续尝试践踏角色, 持续60秒"}, -- II - The High Priestess?
|
[58] = {"58", "II-女祭司?", "{{Timer}} 妈腿持续尝试践踏角色, 持续60秒"}, -- II - The High Priestess?
|
||||||
[59] = {"59", "III-皇后?", "{{Timer}} 在60秒内获得:#↑ {{Heart}} +2心之容器#↑ {{Tears}} 射速+1.5#↓ {{Speed}} 移速-0.1"}, -- III - The Empress?
|
[59] = {"59", "III-皇后?", "{{Timer}} 在60秒内获得:#↑ {{Heart}} +2心之容器#↑ {{Tears}} 射速修正+1.5#↓ {{Speed}} 移速-0.1"}, -- III - The Empress?
|
||||||
[60] = {"60", "IV-皇帝?", "传送至额外头目房, 清理后可获得道具#生成的头目来自下一章节"}, -- IV - The Emperor?
|
[60] = {"60", "IV-皇帝?", "传送至额外头目房, 清理后可获得道具#生成的头目来自下一章节"}, -- IV - The Emperor?
|
||||||
[61] = {"61", "V-教皇?", "{{EmptyBoneHeart}} 生成2骨心"}, -- V - The Hierophant?
|
[61] = {"61", "V-教皇?", "{{EmptyBoneHeart}} 生成2骨心"}, -- V - The Hierophant?
|
||||||
[62] = {"62", "IV-恋人?", "生成当前房间道具池的1个道具#{{BrokenHeart}} 将1心之容器或2魂心转换为1碎心"}, -- VI - The Lovers?
|
[62] = {"62", "VI-恋人?", "生成当前房间道具池的1个道具#{{BrokenHeart}} 将1心之容器或2魂心转换为1碎心"}, -- VI - The Lovers?
|
||||||
[63] = {"63", "VII-战车?", "{{Timer}} 在10秒内获得:#↑ {{Tears}} 射速修正x4#无敌, 但不能移动"}, -- VII - The Chariot?
|
[63] = {"63", "VII-战车?", "{{Timer}} 在10秒内获得:#↑ {{Tears}} 射速修正x4#无敌, 但不能移动"}, -- VII - The Chariot?
|
||||||
[64] = {"64", "VIII-正义?", "{{GoldenChest}} 生成2-4个金箱子"}, -- VIII - Justice?
|
[64] = {"64", "VIII-正义?", "{{GoldenChest}} 生成2-4个金箱子"}, -- VIII - Justice?
|
||||||
[65] = {"65", "IX-隐者?", "{{Coin}} 将房间中掉落物和道具转换成其商店价值的硬币#若没有东西转换, 则改为生成1硬币"}, -- IX - The Hermit?
|
[65] = {"65", "IX-隐者?", "{{Coin}} 将房间中掉落物和道具转换成其商店价值的硬币#若没有东西转换, 则改为生成1硬币"}, -- IX - The Hermit?
|
||||||
@@ -1060,7 +1072,7 @@ local repCards={
|
|||||||
[82] = {"82", "抹大拉的魂石", "{{Timer}} 在当前房间中:#{{HalfHeart}} 被击杀的敌人掉落2秒后消失的半红心"}, -- Soul of Magdalene
|
[82] = {"82", "抹大拉的魂石", "{{Timer}} 在当前房间中:#{{HalfHeart}} 被击杀的敌人掉落2秒后消失的半红心"}, -- Soul of Magdalene
|
||||||
[83] = {"83", "该隐的魂石", "打开房间中所有的门#{{Collectible580}} 尽可能在每面墙上创造红色房间"}, -- Soul of Cain
|
[83] = {"83", "该隐的魂石", "打开房间中所有的门#{{Collectible580}} 尽可能在每面墙上创造红色房间"}, -- Soul of Cain
|
||||||
[84] = {"84", "犹大的魂石", "{{Collectible705}} 激活暗仪刺刀3秒#每击中1个敌人/弹幕, 都有↑ {{Damage}} 暂时伤害提升"}, -- Soul of Judas
|
[84] = {"84", "犹大的魂石", "{{Collectible705}} 激活暗仪刺刀3秒#每击中1个敌人/弹幕, 都有↑ {{Damage}} 暂时伤害提升"}, -- Soul of Judas
|
||||||
[85] = {"85", "???的魂石", "{{Poison}} 产生8团毒气并留下棕色水迹, 然后快速生成7屁股炸弹#站在水迹中获得:#↑ {{Tears}} 射速+1.5#↑ {{Damage}} 伤害+1"}, -- Soul of ???
|
[85] = {"85", "???的魂石", "{{Poison}} 产生8团毒气并留下棕色水迹, 然后快速生成7屁股炸弹#站在水迹中获得:#↑ {{Tears}} 射速修正+1.5#↑ {{Damage}} 伤害+1"}, -- Soul of ???
|
||||||
[86] = {"86", "夏娃的魂石", "{{Timer}} 在当前房间中生成14只死鸟跟班追击敌人"}, -- Soul of Eve
|
[86] = {"86", "夏娃的魂石", "{{Timer}} 在当前房间中生成14只死鸟跟班追击敌人"}, -- Soul of Eve
|
||||||
[87] = {"87", "参孙的魂石", "{{Collectible704}} 激活狂怒! 10秒#{{Timer}} 每次击杀使效果延长1秒"}, -- Soul of Samson
|
[87] = {"87", "参孙的魂石", "{{Collectible704}} 激活狂怒! 10秒#{{Timer}} 每次击杀使效果延长1秒"}, -- Soul of Samson
|
||||||
[88] = {"88", "阿撒泻勒的魂石", "{{Collectible441}} 发射超级喷射7.5秒"}, -- Soul of Azazel
|
[88] = {"88", "阿撒泻勒的魂石", "{{Collectible441}} 发射超级喷射7.5秒"}, -- Soul of Azazel
|
||||||
@@ -1083,7 +1095,7 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
|
|||||||
EID.descriptions[languageCode].tarotClothBuffs = {
|
EID.descriptions[languageCode].tarotClothBuffs = {
|
||||||
[2] = "同时获得{{Collectible34}}彼列之书的效果", -- I - The Magician
|
[2] = "同时获得{{Collectible34}}彼列之书的效果", -- I - The Magician
|
||||||
[3] = "第一只脚落下后不久落下第二只", -- II - The High Priestess
|
[3] = "第一只脚落下后不久落下第二只", -- II - The High Priestess
|
||||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
[4] = {0.3, 0.6, 1.5, 6}, -- III - The Empress
|
||||||
[5] = "{{SoulHeart}} 如果头目尚未被击败, 传送后+1魂心", -- IV - The Emperor
|
[5] = "{{SoulHeart}} 如果头目尚未被击败, 传送后+1魂心", -- IV - The Emperor
|
||||||
[6] = {2, 3}, -- V - The Hierophant
|
[6] = {2, 3}, -- V - The Hierophant
|
||||||
[7] = {2, 3}, -- VI - The Lovers
|
[7] = {2, 3}, -- VI - The Lovers
|
||||||
@@ -1183,8 +1195,8 @@ EID.descriptions[languageCode].horsepills={
|
|||||||
{"29", "上瘾!", "{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted!
|
{"29", "上瘾!", "{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted!
|
||||||
{"30", "放-松", "10秒内, 角色在身后生成大便"}, -- Re-Lax
|
{"30", "放-松", "10秒内, 角色在身后生成大便"}, -- Re-Lax
|
||||||
{"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果"}, -- ???
|
{"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果"}, -- ???
|
||||||
{"32", "变大胶囊", "角色体型变大#不影响命中区域"}, -- One makes you larger
|
{"32", "变大胶囊", "角色体型大幅变大#不影响碰撞箱"}, -- One makes you larger
|
||||||
{"33", "变小胶囊", "角色体型变小#影响命中区域"}, -- One makes you small
|
{"33", "变小胶囊", "角色体型大幅变小#影响碰撞箱"}, -- One makes you small
|
||||||
{"34", "大量滋生!", "房间中每1个大便生成2只蓝蜘蛛"}, -- Infested!
|
{"34", "大量滋生!", "房间中每1个大便生成2只蓝蜘蛛"}, -- Infested!
|
||||||
{"35", "大量滋生?", "房间中每有1个敌人生成2只蓝蜘蛛#若房间中没有敌人则生成2-6只蓝蜘蛛"}, -- Infested?
|
{"35", "大量滋生?", "房间中每有1个敌人生成2只蓝蜘蛛#若房间中没有敌人则生成2-6只蓝蜘蛛"}, -- Infested?
|
||||||
{"36", "大力丸!", "{{Timer}} 在当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+3#{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, -- Power Pill!
|
{"36", "大力丸!", "{{Timer}} 在当前房间中获得:#↑ {{Damage}} 伤害+7#↑ {{Range}} 射程+3#{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, -- Power Pill!
|
||||||
@@ -1195,7 +1207,7 @@ EID.descriptions[languageCode].horsepills={
|
|||||||
{"41", "好困…", "{{Slow}} 使房间中所有敌人和角色减速"}, -- I'm Drowsy...
|
{"41", "好困…", "{{Slow}} 使房间中所有敌人和角色减速"}, -- I'm Drowsy...
|
||||||
{"42", "好兴奋!!!", "使房间中所有敌人和角色加速#在30秒以及60秒后再触发一次"}, --I'm Excited!!!
|
{"42", "好兴奋!!!", "使房间中所有敌人和角色加速#在30秒以及60秒后再触发一次"}, --I'm Excited!!!
|
||||||
{"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp!
|
{"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp!
|
||||||
{"44", "呕!", "{{Collectible149}} 发射1串吐根泪弹"}, -- Horf!
|
{"44", "呕!", "{{Collectible149}} 发射1串吐根酊泪弹"}, -- Horf!
|
||||||
{"45", "感觉像漫步在阳光下!", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, -- Feels like I'm walking on sunshine!
|
{"45", "感觉像漫步在阳光下!", "{{Timer}} 在6.5秒内获得:#无敌#角色无法发射, 但每秒造成40点接触伤害#{{HalfHeart}} 每击杀2个敌人治疗半红心#{{Fear}} 使房间中的所有敌人恐惧"}, -- Feels like I'm walking on sunshine!
|
||||||
{"46", "嗝!", "生成上次使用的胶囊的大号版本"}, -- Vurp!
|
{"46", "嗝!", "生成上次使用的胶囊的大号版本"}, -- Vurp!
|
||||||
{"47", "弹速下降", "↓ {{Shotspeed}} 弹速-0.3"}, -- Shot Speed Down
|
{"47", "弹速下降", "↓ {{Shotspeed}} 弹速-0.3"}, -- Shot Speed Down
|
||||||
@@ -1208,8 +1220,9 @@ EID.descriptions[languageCode].horsepills={
|
|||||||
local repCharacterInfo = {
|
local repCharacterInfo = {
|
||||||
[4] = {"???", "无法拥有红心#{{SoulHeart}} 心之容器改为魂心#{{DevilRoom}} 需要1或2红心的恶魔交易, 改为消耗1或2魂心#摧毁大便生成1只蓝苍蝇"},
|
[4] = {"???", "无法拥有红心#{{SoulHeart}} 心之容器改为魂心#{{DevilRoom}} 需要1或2红心的恶魔交易, 改为消耗1或2魂心#摧毁大便生成1只蓝苍蝇"},
|
||||||
[8] = {"拉撒路", "每层一次, 死亡时:#以复活的拉撒路重生#失去1心之容器#↑ {{Damage}} 伤害+0.5"},
|
[8] = {"拉撒路", "每层一次, 死亡时:#以复活的拉撒路重生#失去1心之容器#↑ {{Damage}} 伤害+0.5"},
|
||||||
[11] = {"复活的拉撒路 ", "提升属性, 伤害修正x1.4#进入新层时会变回拉撒路"},
|
[10] = {"游魂", "飞行#灵体泪弹#{{Warning}} 没有血量#{{DevilRoom}} 每个房间可以免费进行1次恶魔交易"},
|
||||||
[12] = {"黑暗犹大 ", "{{Damage}} 伤害修正x2#无法拥有红心#{{BlackHeart}} 体力上升改为获得黑心#{{Player3}} 通关标记为犹大"},
|
[11] = {"复活的拉撒路", "提升属性, 伤害修正x1.4#进入新层时会变回拉撒路"},
|
||||||
|
[12] = {"犹大之影", "{{Damage}} 伤害修正x2#无法拥有红心#{{BlackHeart}} 体力上升改为获得黑心#{{Player3}} 通关标记记为犹大的"},
|
||||||
[14] = {"店主", "{{CoinHeart}} 通过拾起硬币来治疗#最多3硬币心容器#心类掉落物变成蓝苍蝇#{{DevilRoom}} 恶魔交易花费15或30硬币"},
|
[14] = {"店主", "{{CoinHeart}} 通过拾起硬币来治疗#最多3硬币心容器#心类掉落物变成蓝苍蝇#{{DevilRoom}} 恶魔交易花费15或30硬币"},
|
||||||
[18] = {"伯大尼", "{{SoulHeart}} 使用魂心为主动道具充能#无法获得魂心作为血量"},
|
[18] = {"伯大尼", "{{SoulHeart}} 使用魂心为主动道具充能#无法获得魂心作为血量"},
|
||||||
[19] = {"雅各", "同时控制雅各和以扫#使用炸弹时, 两个角色都会丢下炸弹#按住{{ButtonRT}}时, 以扫留在原地#{{ButtonLT}}使用雅各的主动道具, {{ButtonRB}}使用以扫的主动道具, 按住{{ButtonRT}}使用他们的卡牌/胶囊#在道具多选一时, 雅各和以扫可以同时拿起道具"},
|
[19] = {"雅各", "同时控制雅各和以扫#使用炸弹时, 两个角色都会丢下炸弹#按住{{ButtonRT}}时, 以扫留在原地#{{ButtonLT}}使用雅各的主动道具, {{ButtonRB}}使用以扫的主动道具, 按住{{ButtonRT}}使用他们的卡牌/胶囊#在道具多选一时, 雅各和以扫可以同时拿起道具"},
|
||||||
@@ -1221,18 +1234,18 @@ local repCharacterInfo = {
|
|||||||
[24] = {"堕化犹大", "无法拥有红心#{{BlackHeart}} 心之容器改为黑心"},
|
[24] = {"堕化犹大", "无法拥有红心#{{BlackHeart}} 心之容器改为黑心"},
|
||||||
[25] = {"堕化???", "炸弹由大便取代#{{Crafting29}} 造成伤害时生成大便掉落物#{{Collectible715}} 通过使用保留, 存储1个大便以备后用"},
|
[25] = {"堕化???", "炸弹由大便取代#{{Crafting29}} 造成伤害时生成大便掉落物#{{Collectible715}} 通过使用保留, 存储1个大便以备后用"},
|
||||||
[26] = {"堕化夏娃", "按住发射键会将你的心转换为血团#不同类型的心会生成拥有不同血量和泪弹效果的血团#血团会随着时间失去血量#按住{{ButtonRT}}时血团会留在原地#只剩半心且没有血团时, 获得治疗或离开房间前, 获得属性提升并使用圣血吸管进行攻击"},
|
[26] = {"堕化夏娃", "按住发射键会将你的心转换为血团#不同类型的心会生成拥有不同血量和泪弹效果的血团#血团会随着时间失去血量#按住{{ButtonRT}}时血团会留在原地#只剩半心且没有血团时, 获得治疗或离开房间前, 获得属性提升并使用圣血吸管进行攻击"},
|
||||||
[27] = {"堕化参孙", "造成或受到伤害会为积攒狂暴状态#{{Timer}} 进入狂暴状态时, 在5秒内:#↑ {{Speed}} 速度+0.4# {{Tears}} 射速修正x0.5#↑ {{Damage}} 伤害+3#攻击变为能反弹子弹的近战攻击#{{Timer}} 每次击杀增加1秒狂暴持续时间并获得短暂无敌"},
|
[27] = {"堕化参孙", "造成或受到伤害会为积攒狂暴状态#{{Timer}} 进入狂暴状态时, 在5秒内:#↑ {{Speed}} 移速+0.4# {{Tears}} 射速修正x0.5#↑ {{Tears}} 射速修正+2#↑ {{Damage}} 伤害+3#攻击变为能反弹子弹的近战攻击#{{Timer}} 每次击杀增加1秒狂暴持续时间并获得短暂无敌"},
|
||||||
[28] = {"堕化阿撒泻勒", "开始蓄力时咯血#用咯血击中敌人会将蓄力时间减半#咯血造成1.5x角色伤害#{{BrimstoneCurse}} 硫磺火激光对受影响的敌人造成额外伤害#该敌人死亡时会爆炸, 并将诅咒传给附近的敌人"},
|
[28] = {"堕化阿撒泻勒", "开始蓄力时咯血#用咯血击中敌人会将蓄力时间减半#咯血造成1.5x角色伤害#{{BrimstoneCurse}} 硫磺火激光对受影响的敌人造成额外伤害#该敌人死亡时会爆炸, 并将诅咒传给附近的敌人"},
|
||||||
[29] = {"堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"},
|
[29] = {"堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"},
|
||||||
[30] = {"堕化伊甸", "受伤时, 重置角色属性, 道具, 饰品和消耗品#道具会重置成同一道具池中的道具#自伤不会导致重置"},
|
[30] = {"堕化伊甸", "受伤时, 重置角色属性, 道具, 饰品和消耗品#道具会重置成同一道具池中的道具#自伤不会导致重置"},
|
||||||
[31] = {"堕化游魂", "{{Card51}} 生成的卡牌有10%概率为神圣卡牌#品质{{Quality2}}或以下的道具有20%概率重置#只生成\"攻击性道具\""},
|
[31] = {"堕化游魂", "{{Card51}} 生成的卡牌有10%概率为神圣卡#品质{{Quality2}}或以下的道具有20%概率重置#只生成\"攻击性\"道具"},
|
||||||
[32] = {"堕化莉莉丝", "按发射键弹出短距离近战胎儿造成3x伤害#按住发射键保持胎儿在外面, 向最近的敌人发射泪弹"},
|
[32] = {"堕化莉莉丝", "按发射键弹出短距离近战胎儿造成3x伤害#按住发射键保持胎儿在外面, 向最近的敌人发射泪弹"},
|
||||||
[33] = {"堕化店主", "最多2硬币心容器#敌人会掉落2秒内消失的硬币#大多数底座道具需要15硬币购买#恶魔交易和天使道具需要支付15或30硬币#商店不需要钥匙且商品增加"},
|
[33] = {"堕化店主", "最多2硬币心容器#敌人会掉落2秒内消失的硬币#大多数底座道具需要15硬币购买#恶魔交易和天使道具需要支付15或30硬币#商店不需要钥匙且商品增加"},
|
||||||
[34] = {"堕化亚伯伦", ""},
|
[34] = {"堕化亚玻伦", ""},
|
||||||
[35] = {"堕化遗骸", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"},
|
[35] = {"堕化遗骸", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"},
|
||||||
[36] = {"堕落伯大尼", "{{Heart}} 使用红心为主动道具充能#无法拥有红心#{{SoulHeart}} 心之容器改为魂心和红心充能#属性提升只有75%效力"},
|
[36] = {"堕化伯大尼", "{{Heart}} 使用红心为主动道具充能#无法拥有红心#{{SoulHeart}} 心之容器改为魂心和红心充能#属性提升只有75%效力"},
|
||||||
[37] = {"堕落雅各", "堕化以扫会追击堕化雅各, 接近时冲刺#冲刺会对敌人造成大量伤害#若击中堕化雅各, 堕化雅各在本层后续会变为灵魂, 受伤即死#作为灵魂时, 每房间可以免费进行一次恶魔交易"},
|
[37] = {"堕化雅各", "堕化以扫会追击堕化雅各, 接近时冲刺#冲刺会对敌人造成大量伤害#若击中堕化雅各, 堕化雅各在本层后续会变为灵魂, 受伤即死#作为灵魂时, 每房间可以免费进行一次恶魔交易"},
|
||||||
[38] = {"死去的堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"},
|
[38] = {"死亡的堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"},
|
||||||
[39] = {"堕化雅各之魂", "#飞行#灵体泪弹#{{Warning}} 受伤即死#{{Warning}} 被堕化以扫击中时死亡#{{DevilRoom}} 每房间可以免费进行一次恶魔交易#下一层时变回堕化雅各"},
|
[39] = {"堕化雅各之魂", "#飞行#灵体泪弹#{{Warning}} 受伤即死#{{Warning}} 被堕化以扫击中时死亡#{{DevilRoom}} 每房间可以免费进行一次恶魔交易#下一层时变回堕化雅各"},
|
||||||
[40] = {"堕化遗骸之魂", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"},
|
[40] = {"堕化遗骸之魂", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"},
|
||||||
}
|
}
|
||||||
@@ -1241,7 +1254,7 @@ EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].
|
|||||||
EID.descriptions[languageCode].birthright ={
|
EID.descriptions[languageCode].birthright ={
|
||||||
{"以撒", "", "所有道具在2个选择间切换"},
|
{"以撒", "", "所有道具在2个选择间切换"},
|
||||||
{"抹大拉", "", "↑ {{Heart}} +1心之容器#心上限提高到18"},
|
{"抹大拉", "", "↑ {{Heart}} +1心之容器#心上限提高到18"},
|
||||||
{"该隐", "", "↑ {{Luck}} 幸运+1#{{ArcadeRoom}} 后续所有层都含有一个升级的游戏厅(暗室, 玩具箱除外)#{{Collectible46}} 极大增强幸运脚的获胜概率提高的效果"},
|
{"该隐", "", "↑ {{Luck}} 幸运+1#{{ArcadeRoom}} 后续所有层都含有一个升级的赌博房(暗室, 玩具箱除外)#{{Collectible46}} 极大增强幸运脚的获胜概率提高的效果"},
|
||||||
{"犹大", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"},
|
{"犹大", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"},
|
||||||
{"???", "", "{{SoulHeart}} 体力上升获得的魂心翻倍"},
|
{"???", "", "{{SoulHeart}} 体力上升获得的魂心翻倍"},
|
||||||
{"夏娃", "", "{{Collectible122}} 巴比伦大淫妇和死鸟始终激活"},
|
{"夏娃", "", "{{Collectible122}} 巴比伦大淫妇和死鸟始终激活"},
|
||||||
@@ -1251,9 +1264,9 @@ EID.descriptions[languageCode].birthright ={
|
|||||||
{"伊甸", "", "从随机道具池生成3个随机道具#只能拿1个"},
|
{"伊甸", "", "从随机道具池生成3个随机道具#只能拿1个"},
|
||||||
{"游魂", "", "阻止对游魂无好处的道具生成#比如: 回血, 飞行, 灵体泪弹, 受伤触发的道具"},
|
{"游魂", "", "阻止对游魂无好处的道具生成#比如: 回血, 飞行, 灵体泪弹, 受伤触发的道具"},
|
||||||
{"复活的拉撒路", "", "↑ {{Damage}} 伤害+7.2#{{Timer}} 获得的伤害在60秒内衰减#{{Blank}} 效果尚存时击杀敌人会延长时间"},
|
{"复活的拉撒路", "", "↑ {{Damage}} 伤害+7.2#{{Timer}} 获得的伤害在60秒内衰减#{{Blank}} 效果尚存时击杀敌人会延长时间"},
|
||||||
{"黑暗犹大", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"},
|
{"犹大之影", "", "{{Collectible34}} 彼列之书变成类似于{{Collectible584}}美德之书的被动道具#{{Collectible34}} 若当前未持有则获得彼列之书#↑ {{Damage}} 获得的伤害加成与在其上的主动道具充能量成比例#某些主动道具会获得特殊效果"},
|
||||||
{"莉莉丝", "", "跟班在莉莉丝面前位置"},
|
{"莉莉丝", "", "跟班列于莉莉丝面前"},
|
||||||
{"店主", "", "↑ {{CoinHeart}} +1硬币心容器#硬币心容器上限为4"},
|
{"店主", "", "↑ {{CoinHeart}} +1硬币心容器#硬币心容器上限提高为4"},
|
||||||
{"亚玻伦", "", "{{Collectible477}} 使用虚空时有概率生成之前被虚空吸收的道具#属性加成仍保留#吸收的道具越多, 生成道具的概率越高"},
|
{"亚玻伦", "", "{{Collectible477}} 使用虚空时有概率生成之前被虚空吸收的道具#属性加成仍保留#吸收的道具越多, 生成道具的概率越高"},
|
||||||
{"遗骸", "", "遗骸之魂不再绑定, 可自由移动"},
|
{"遗骸", "", "遗骸之魂不再绑定, 可自由移动"},
|
||||||
{"遗骸之魂", "", "遗骸之魂不再绑定, 可自由移动"},
|
{"遗骸之魂", "", "遗骸之魂不再绑定, 可自由移动"},
|
||||||
@@ -1265,9 +1278,9 @@ EID.descriptions[languageCode].birthright ={
|
|||||||
{"堕化该隐", "", "道具分解生成的掉落物数量翻倍"},
|
{"堕化该隐", "", "道具分解生成的掉落物数量翻倍"},
|
||||||
{"堕化犹大", "", "{{Collectible705}} 暗仪刺刀击中敌人和弹幕的范围变大"},
|
{"堕化犹大", "", "{{Collectible705}} 暗仪刺刀击中敌人和弹幕的范围变大"},
|
||||||
{"堕化???", "", "{{PoopPickup}} 增加大便最大携带量为29"},
|
{"堕化???", "", "{{PoopPickup}} 增加大便最大携带量为29"},
|
||||||
{"堕化夏娃", "", "{{HalfHeart}} 死亡的红心血团生成2秒后消失的半红心"},
|
{"堕化夏娃", "", "{{HalfHeart}} 红心血团死亡时生成2秒后消失的半红心"},
|
||||||
{"堕化参孙", "", "{{Collectible704}} 击杀敌人时狂暴计时增加3秒而不是1秒"},
|
{"堕化参孙", "", "{{Collectible704}} 击杀敌人时狂暴计时增加3秒而不是1秒"},
|
||||||
{"堕化阿撒泻勒", "", "{{Collectible726}} 咯血症攻击大小翻倍"},
|
{"堕化阿撒泻勒", "", "{{Collectible726}} 咯血症攻击范围翻倍"},
|
||||||
{"堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成0.25x伤害#两个角色都有长子名分的效果"},
|
{"堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成0.25x伤害#两个角色都有长子名分的效果"},
|
||||||
{"堕化伊甸", "", "在长子名分之前拿到的道具不会被重置#主动道具放下又拾起后可再次被重置"},
|
{"堕化伊甸", "", "在长子名分之前拿到的道具不会被重置#主动道具放下又拾起后可再次被重置"},
|
||||||
{"堕化游魂", "", "获得1额外生命#死亡时, 在相同房间中重生并对附近敌人造成200点伤害"},
|
{"堕化游魂", "", "获得1额外生命#死亡时, 在相同房间中重生并对附近敌人造成200点伤害"},
|
||||||
@@ -1398,9 +1411,9 @@ EID.descriptions[languageCode].itemPoolNames = {
|
|||||||
|
|
||||||
EID.descriptions[languageCode].VoidShopText = "若在举起道具时吸收, 则获得:"
|
EID.descriptions[languageCode].VoidShopText = "若在举起道具时吸收, 则获得:"
|
||||||
EID.descriptions[languageCode].VoidOptionText = "将被吸收"
|
EID.descriptions[languageCode].VoidOptionText = "将被吸收"
|
||||||
EID.descriptions[languageCode].VoidNames[2] = "{1}射速"
|
EID.descriptions[languageCode].VoidNames[2] = "射速修正{1}"
|
||||||
|
|
||||||
EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} 伤害+4", "↑ {{Tears}} 射速+2", "↑ {{Speed}} 移速+0.5", "↑ {{Range}} 射程+3"}
|
EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} 伤害+4", "↑ {{Tears}} 射速修正+2", "↑ {{Speed}} 移速+0.5", "↑ {{Range}} 射程+3"}
|
||||||
|
|
||||||
EID.descriptions[languageCode].spindownError = "道具消失"
|
EID.descriptions[languageCode].spindownError = "道具消失"
|
||||||
|
|
||||||
@@ -1455,7 +1468,7 @@ local repConditions = {
|
|||||||
["5.100.642"] = {"!!! 一次性 !!!#生成当前房间道具池的1个道具"}, -- Magic Skin + Lost
|
["5.100.642"] = {"!!! 一次性 !!!#生成当前房间道具池的1个道具"}, -- Magic Skin + Lost
|
||||||
["5.100.240"] = "{1}: 在扔下后保留属性变化", -- Experimental Treatment + Tainted Isaac
|
["5.100.240"] = "{1}: 在扔下后保留属性变化", -- Experimental Treatment + Tainted Isaac
|
||||||
["5.100.644"] = "{1}: 在扔下后保留属性提升", -- Consolation Prize + Tainted Isaac
|
["5.100.644"] = "{1}: 在扔下后保留属性提升", -- Consolation Prize + Tainted Isaac
|
||||||
["5.100.549"] = {"↑ {{Tears}} 射速+0.4"}, -- Brittle Bones (Keeper+Lost)
|
["5.100.549"] = {"↑ {{Tears}} 射速修正+0.4"}, -- Brittle Bones (Keeper+Lost)
|
||||||
["5.100.694"] = "对{1}有效, 使其能多承受4次伤害", -- Heartbreak + Losts
|
["5.100.694"] = "对{1}有效, 使其能多承受4次伤害", -- Heartbreak + Losts
|
||||||
["5.100.694 (Keeper)"] = {"↑ {{Damage}} 每个碎心使伤害+0.25#{{BrokenHeart}} +1碎心#{{BrokenHeart}} 致死时, 致死伤害改为+1碎心#{{Warning}} 店主3碎心时死亡"}, -- Heartbreak + Normal Keeper
|
["5.100.694 (Keeper)"] = {"↑ {{Damage}} 每个碎心使伤害+0.25#{{BrokenHeart}} +1碎心#{{BrokenHeart}} 致死时, 致死伤害改为+1碎心#{{Warning}} 店主3碎心时死亡"}, -- Heartbreak + Normal Keeper
|
||||||
["5.100.694 (Tainted Keeper)"] = {"{{Warning}} {1}拾起此道具后受伤即死#↑ {{Damage}} 每个碎心使伤害+0.25#{{BrokenHeart}} +1碎心#{{BrokenHeart}} 致死时, 致死伤害改为+1碎心#{{Warning}} 堕化店主2碎心时死亡"}, -- Heartbreak + Tainted Keeper
|
["5.100.694 (Tainted Keeper)"] = {"{{Warning}} {1}拾起此道具后受伤即死#↑ {{Damage}} 每个碎心使伤害+0.25#{{BrokenHeart}} +1碎心#{{BrokenHeart}} 致死时, 致死伤害改为+1碎心#{{Warning}} 堕化店主2碎心时死亡"}, -- Heartbreak + Tainted Keeper
|
||||||
@@ -1505,7 +1518,7 @@ local repConditions = {
|
|||||||
["5.100.64 (Copies)"] = "持有多个此道具可以进一步降低价格", -- Steam Sale
|
["5.100.64 (Copies)"] = "持有多个此道具可以进一步降低价格", -- Steam Sale
|
||||||
["5.100.118 (Copies)"] = "多个硫磺火可使伤害和宽度更大", -- Brimstone
|
["5.100.118 (Copies)"] = "多个硫磺火可使伤害和宽度更大", -- Brimstone
|
||||||
["5.100.531 (Copies)"] = "额外重复品仅有伤害+1的效果", -- Haemolacria
|
["5.100.531 (Copies)"] = "额外重复品仅有伤害+1的效果", -- Haemolacria
|
||||||
["5.100.224 (Copies)"] = "额外重复品仅有射速+0.5的效果", -- Cricket's Body
|
["5.100.224 (Copies)"] = "额外重复品仅有射速修正+0.5的效果", -- Cricket's Body
|
||||||
|
|
||||||
|
|
||||||
----- MISC. ITEM CONDITIONS ------
|
----- MISC. ITEM CONDITIONS ------
|
||||||
@@ -1564,7 +1577,7 @@ local repConditions = {
|
|||||||
["White Poop Jar"] = "1充能使用时生成白大便",
|
["White Poop Jar"] = "1充能使用时生成白大便",
|
||||||
["Golden Poop Jar"] = "1充能使用时有概率生成金大便",
|
["Golden Poop Jar"] = "1充能使用时有概率生成金大便",
|
||||||
|
|
||||||
["Binge Eater Healing"] = {"治疗1红心", "治疗{{BlinkGreen}}2{{CR}}红心", "+4红心充能", "+{{BlinkGreen}}6{{CR}}红心充能"},
|
["Binge Eater Healing"] = {"治疗 1 红心", "治疗 {{BlinkGreen}}2{{CR}} 红心", "+4红心充能", "+{{BlinkGreen}}6{{CR}}红心充能"},
|
||||||
}
|
}
|
||||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
-- Repentance Modular Descriptions
|
||||||
|
-- Used to generate item descriptions based on modules and data entries
|
||||||
|
local C_ID = "5.100."
|
||||||
|
local T_ID = "5.350."
|
||||||
|
local Pill_ID = "5.70."
|
||||||
|
local Card_ID = "5.300."
|
||||||
|
local HorseID = PillColor.PILL_GIANT_FLAG
|
||||||
|
|
||||||
|
EID.FullyAutomatedDescriptions[C_ID .. 141] = nil -- Pageant Boy
|
||||||
|
EID.FullyAutomatedDescriptions[Card_ID .. 38] = nil -- Berkano
|
||||||
|
|
||||||
|
local itemData = {
|
||||||
|
|
||||||
|
---------- Collectibles ----------
|
||||||
|
|
||||||
|
[C_ID .. 120] = { Speed = 0.3, FireRate = 1.7, DamageMultiplier = 0.9, Damage = -0.4 }, -- Odd Mushroom (Thin) (Tears is now FireRate)
|
||||||
|
[C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate)
|
||||||
|
[C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag
|
||||||
|
[C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique
|
||||||
|
[C_ID .. 554] = { FireRate = 0.5, ShotSpeed = 0.2 }, -- 2Spooky
|
||||||
|
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter
|
||||||
|
[C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts)
|
||||||
|
[C_ID .. 651] = { EffectList = { FireRateMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier TearMultiplier to FireRateMultiplier)
|
||||||
|
|
||||||
|
---------- Trinkets ----------
|
||||||
|
|
||||||
|
[T_ID .. 7] = { AngelChance = 50 }, -- Rosary Bead
|
||||||
|
[T_ID .. 66] = { Damage = 0.5, ShotSpeed = -0.5 }, -- Lazy Worm
|
||||||
|
[T_ID .. 97] = { Variables = { RANGE = {6, 12} } }, --Tonsil
|
||||||
|
[T_ID .. 99] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.05 } }, -- Super Ball (Formula is not documented on the wiki. This is a best guess)
|
||||||
|
[T_ID .. 104] = { Variables = { [1] = 5 } }, -- Wish Bone
|
||||||
|
[T_ID .. 105] = { Variables = { [1] = 5 } }, -- Bag Lunch
|
||||||
|
|
||||||
|
------------ Cards ------------
|
||||||
|
|
||||||
|
[Card_ID .. 38] = { }, -- Berkano (replace blue spider/fly spawns with abyss locusts)
|
||||||
|
|
||||||
|
---------- Horse Pills ----------
|
||||||
|
|
||||||
|
[Pill_ID .. (HorseID + 29)] = { FullHealth = true, ItemDescription = "5.70.29" }, -- Percs! (Added full heal information)
|
||||||
|
[Pill_ID .. (HorseID + 30)] = { BrokenHeart = 1, ItemDescription = "5.70.30" }, -- Addicted! (Added broken heart)
|
||||||
|
}
|
||||||
|
|
||||||
|
EID:updateDescriptionsViaTable(itemData, EID.ItemData)
|
||||||
+45
-3
@@ -100,7 +100,6 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
|
|||||||
---@field Icon EID_Icon
|
---@field Icon EID_Icon
|
||||||
---@field Entity Entity?
|
---@field Entity Entity?
|
||||||
---@field ShowWhenUnidentified boolean?
|
---@field ShowWhenUnidentified boolean?
|
||||||
---@field PermanentTextEnglish string?
|
|
||||||
---@field IgnoreBulletPointIconConfig boolean?
|
---@field IgnoreBulletPointIconConfig boolean?
|
||||||
---@field ItemType integer?
|
---@field ItemType integer?
|
||||||
---@field ChargeType integer?
|
---@field ChargeType integer?
|
||||||
@@ -526,7 +525,7 @@ end
|
|||||||
---@param permName1 string
|
---@param permName1 string
|
||||||
---@param permName2 string?
|
---@param permName2 string?
|
||||||
function EID:displayPermanentText(descriptionObject, permName1, permName2)
|
function EID:displayPermanentText(descriptionObject, permName1, permName2)
|
||||||
descriptionObject.PermanentTextEnglish = EID:getDescriptionEntryEnglish(permName1, permName2)
|
descriptionObject.Name = EID:getDescriptionEntryEnglish(permName1, permName2)
|
||||||
EID.permanentDisplayTextObj = descriptionObject
|
EID.permanentDisplayTextObj = descriptionObject
|
||||||
EID.isDisplayingPermanent = true
|
EID.isDisplayingPermanent = true
|
||||||
end
|
end
|
||||||
@@ -938,11 +937,12 @@ function EID:getTransformationName(id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---Tries to get the ingame name of an item based on its ID
|
---Tries to get the ingame name of an item based on its ID
|
||||||
|
--- Used internally by EID:getObjectName, which also handles the TranslateItemName config option
|
||||||
---@param Type EntityType
|
---@param Type EntityType
|
||||||
---@param Variant integer
|
---@param Variant integer
|
||||||
---@param SubType integer
|
---@param SubType integer
|
||||||
---@return string
|
---@return string
|
||||||
function EID:getObjectName(Type, Variant, SubType)
|
local function getObjectName_internal(Type, Variant, SubType)
|
||||||
local fallbackName = Type.."."..Variant.."."..SubType
|
local fallbackName = Type.."."..Variant.."."..SubType
|
||||||
local tableName = EID:getTableName(Type, Variant, SubType)
|
local tableName = EID:getTableName(Type, Variant, SubType)
|
||||||
|
|
||||||
@@ -990,6 +990,31 @@ function EID:getObjectName(Type, Variant, SubType)
|
|||||||
return fallbackName
|
return fallbackName
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---Tries to get the ingame name of an item based on its ID
|
||||||
|
---@param Type EntityType
|
||||||
|
---@param Variant integer
|
||||||
|
---@param SubType integer
|
||||||
|
---@return string
|
||||||
|
function EID:getObjectName(Type, Variant, SubType)
|
||||||
|
local combinedName = getObjectName_internal(Type, Variant, SubType)
|
||||||
|
if EID.Config["TranslateItemName"] ~= 2 then
|
||||||
|
local curLanguage = EID.Config["Language"]
|
||||||
|
if EID:getLanguage() ~= EID.DefaultLanguageCode then
|
||||||
|
EID.Config["Language"] = EID.DefaultLanguageCode
|
||||||
|
local englishName = getObjectName_internal(Type, Variant, SubType)
|
||||||
|
EID.Config["Language"] = curLanguage
|
||||||
|
if englishName ~= combinedName then
|
||||||
|
if EID.Config["TranslateItemName"] == 1 then
|
||||||
|
combinedName = englishName
|
||||||
|
elseif EID.Config["TranslateItemName"] == 3 and combinedName ~= englishName then
|
||||||
|
combinedName = combinedName.." ("..englishName..")"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return combinedName
|
||||||
|
end
|
||||||
|
|
||||||
---Returns the name of a player based on their ID
|
---Returns the name of a player based on their ID
|
||||||
---@param id PlayerType
|
---@param id PlayerType
|
||||||
---@param altFallback? string
|
---@param altFallback? string
|
||||||
@@ -3404,3 +3429,20 @@ function EID:WriteErrorMsg(str)
|
|||||||
EID:WriteDebugMsg("EID ERROR: " .. str)
|
EID:WriteDebugMsg("EID ERROR: " .. str)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Helper function to evaluate if a pill color is identified
|
||||||
|
--- @param pillColor any
|
||||||
|
--- @return boolean
|
||||||
|
function EID:ShouldShowPillAsIdentified(pillColor)
|
||||||
|
local identified = game:GetItemPool():IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
|
||||||
|
if EID.isRepentance and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
|
||||||
|
local pillEffectID = EID:getAdjustedSubtype(5, 70, pillColor)
|
||||||
|
local wasUsed = EID:WasPillUsed(pillColor)
|
||||||
|
|
||||||
|
if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
|
||||||
|
-- show identified pill
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
-- show unidentified pill description
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
+35
-11
@@ -91,28 +91,47 @@ EID.HUDElements = {
|
|||||||
local id = EID.player:GetCard(0)
|
local id = EID.player:GetCard(0)
|
||||||
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
|
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
|
||||||
id = EID.player:GetPill(0)
|
id = EID.player:GetPill(0)
|
||||||
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
|
if id ~= 0 then
|
||||||
|
if not EID:ShouldShowPillAsIdentified(id) then
|
||||||
|
return { Description = "UnidentifiedPill", Entity = EID.player}
|
||||||
|
end
|
||||||
|
return EID:getDescriptionObj(5, 70, id) end
|
||||||
return nil
|
return nil
|
||||||
end},
|
end},
|
||||||
["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
|
["Pocket2"] = {x = 0,y = 40, width = 30, height = 30, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
|
||||||
local id = EID.player:GetCard(1)
|
local id = EID.player:GetCard(1)
|
||||||
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
|
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
|
||||||
id = EID.player:GetPill(1)
|
id = EID.player:GetPill(1)
|
||||||
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
|
if id ~= 0 then
|
||||||
|
if not EID:ShouldShowPillAsIdentified(id) then
|
||||||
|
return { Description = "UnidentifiedPill", Entity = EID.player}
|
||||||
|
end
|
||||||
|
return EID:getDescriptionObj(5, 70, id)
|
||||||
|
end
|
||||||
return nil
|
return nil
|
||||||
end},
|
end},
|
||||||
["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
|
["Pocket3"] = {x = 0,y = 70, width = 30, height = 25, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
|
||||||
local id = EID.player:GetCard(2)
|
local id = EID.player:GetCard(2)
|
||||||
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
|
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
|
||||||
id = EID.player:GetPill(2)
|
id = EID.player:GetPill(2)
|
||||||
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
|
if id ~= 0 then
|
||||||
|
if not EID:ShouldShowPillAsIdentified(id) then
|
||||||
|
return { Description = "UnidentifiedPill", Entity = EID.player}
|
||||||
|
end
|
||||||
|
return EID:getDescriptionObj(5, 70, id)
|
||||||
|
end
|
||||||
return nil
|
return nil
|
||||||
end},
|
end},
|
||||||
["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
|
["Pocket4"] = {x = 0,y = 95, width = 30, height = 20, anchors={"BOTTOM","RIGHT"}, descriptionObj = function()
|
||||||
local id = EID.player:GetCard(3)
|
local id = EID.player:GetCard(3)
|
||||||
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
|
if id ~= 0 then return EID:getDescriptionObj(5, 300, id) end
|
||||||
id = EID.player:GetPill(3)
|
id = EID.player:GetPill(3)
|
||||||
if id ~= 0 then return EID:getDescriptionObj(5, 70, id) end
|
if id ~= 0 then
|
||||||
|
if not EID:ShouldShowPillAsIdentified(id) then
|
||||||
|
return { Description = "UnidentifiedPill", Entity = EID.player}
|
||||||
|
end
|
||||||
|
return EID:getDescriptionObj(5, 70, id)
|
||||||
|
end
|
||||||
return nil
|
return nil
|
||||||
end}
|
end}
|
||||||
}
|
}
|
||||||
@@ -129,6 +148,10 @@ EID.TextReplacementPairs = {
|
|||||||
{"\5", "{{Key}}"}, -- Legacy Key
|
{"\5", "{{Key}}"}, -- Legacy Key
|
||||||
{"\015", "{{Coin}}"}, -- Legacy Coin
|
{"\015", "{{Coin}}"}, -- Legacy Coin
|
||||||
{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
|
{"\8\189", "{{Bomb}}"}, -- Legacy BOMB
|
||||||
|
{"\r\n", "#"}, -- Line break for long strings
|
||||||
|
{"\n", "#"}, -- Line break for long strings
|
||||||
|
{"\r", "#"}, -- Line break for long strings
|
||||||
|
{"\t", ""}, -- Remove Tabs, useful for formatting long string texts inside a file, without activating the EID markup system to control the bulletpoint icons
|
||||||
{"{{Hashtag}}", "ǂ"}, -- Hashtag
|
{"{{Hashtag}}", "ǂ"}, -- Hashtag
|
||||||
{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
|
{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
|
||||||
{"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error
|
{"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error
|
||||||
@@ -842,7 +865,7 @@ EID.ColorBlindColors = {
|
|||||||
-- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects
|
-- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects
|
||||||
EID.GoldenTrinketData = {
|
EID.GoldenTrinketData = {
|
||||||
[1] = 1, -- Swallowed Penny
|
[1] = 1, -- Swallowed Penny
|
||||||
[2] = {t={50}, mult=1.2}, -- Petrified Poop (50% -> 60%)
|
[2] = {t={50}, mults={1.2,1.4}}, -- Petrified Poop (50% -> 60%)
|
||||||
[5] = {t={2}, mult=2}, -- Purple Heart (max 2x)
|
[5] = {t={2}, mult=2}, -- Purple Heart (max 2x)
|
||||||
[10] = {t={0.4,0}}, -- Wiggle Worm
|
[10] = {t={0.4,0}}, -- Wiggle Worm
|
||||||
[11] = {t={0.4,0}}, -- Ring Worm
|
[11] = {t={0.4,0}}, -- Ring Worm
|
||||||
@@ -852,7 +875,7 @@ EID.GoldenTrinketData = {
|
|||||||
[24] = {t={20}, mult=1.5}, -- Butt Penny
|
[24] = {t={20}, mult=1.5}, -- Butt Penny
|
||||||
[26] = {t={0.4, 1.5, 0}}, -- Hook Worm (two stats)
|
[26] = {t={0.4, 1.5, 0}}, -- Hook Worm (two stats)
|
||||||
[27] = 0.5, -- Whip Worm
|
[27] = 0.5, -- Whip Worm
|
||||||
[29] = 1, -- Fish Head
|
[29] = {t={2, 1}}, -- Fish Head
|
||||||
[32] = {t={25}, mult=4}, -- Liberty Cap (max 4x)
|
[32] = {t={25}, mult=4}, -- Liberty Cap (max 4x)
|
||||||
[35] = 2, -- Curved Horn
|
[35] = 2, -- Curved Horn
|
||||||
[37] = 0.15, -- Goat Hoof
|
[37] = 0.15, -- Goat Hoof
|
||||||
@@ -879,7 +902,7 @@ EID.GoldenTrinketData = {
|
|||||||
[86] = {t={1}, mult=2},-- Lil Larva
|
[86] = {t={1}, mult=2},-- Lil Larva
|
||||||
[88] = {append = true}, -- NO!
|
[88] = {append = true}, -- NO!
|
||||||
[90] = {t={100}, mult=2}, -- Brown Cap
|
[90] = {t={100}, mult=2}, -- Brown Cap
|
||||||
[92] = 20, -- Cracked Crown
|
[92] = {t={1.2}, mults={1.167,1.333}}, -- Cracked Crown
|
||||||
[96] = {t={0.4, 1.5}}, -- Ouroboros Worm
|
[96] = {t={0.4, 1.5}}, -- Ouroboros Worm
|
||||||
[132] = {t={25}, mult=4}, -- Broken Syringe
|
[132] = {t={25}, mult=4}, -- Broken Syringe
|
||||||
[139] = {t={4},mults={1.5,2}}, -- Teardrop Charm
|
[139] = {t={4},mults={1.5,2}}, -- Teardrop Charm
|
||||||
@@ -892,7 +915,7 @@ EID.GoldenTrinketData = {
|
|||||||
[159] = {goldenOnly = true, fullReplace = true, mult=1}, -- Gilded Key (Golden = no +1 key; probably a bug)
|
[159] = {goldenOnly = true, fullReplace = true, mult=1}, -- Gilded Key (Golden = no +1 key; probably a bug)
|
||||||
[160] = 1, -- Lucky Sack
|
[160] = 1, -- Lucky Sack
|
||||||
[162] = {t={33}, mults={1.515151, 3.03131}}, -- Azazel's Stump (33/50/100)
|
[162] = {t={33}, mults={1.515151, 3.03131}}, -- Azazel's Stump (33/50/100)
|
||||||
[163] = {t={1},mult=2}, -- Dingle Berry
|
[163] = 1, -- Dingle Berry
|
||||||
[164] = 1, -- Ring Cap
|
[164] = 1, -- Ring Cap
|
||||||
[166] = {t={50},mult=2}, -- Modeling Clay
|
[166] = {t={50},mult=2}, -- Modeling Clay
|
||||||
[167] = {t={25}, mults={1.32, 2}}, -- Polished Bone (25, 33, 50)
|
[167] = {t={25}, mults={1.32, 2}}, -- Polished Bone (25, 33, 50)
|
||||||
@@ -912,16 +935,18 @@ EID.GoldenTrinketData = {
|
|||||||
[6] = {findReplace = true, mult = 2}, -- Broken Magnet (coins -> pickups)
|
[6] = {findReplace = true, mult = 2}, -- Broken Magnet (coins -> pickups)
|
||||||
[7] = {append = true}, -- Rosary Bead
|
[7] = {append = true}, -- Rosary Bead
|
||||||
[8] = 5, -- Cartridge
|
[8] = 5, -- Cartridge
|
||||||
[9] = 0, -- Pulse Worm (default text)
|
[9] = {append = true}, -- Pulse Worm
|
||||||
[12] = 50, -- Flat Worm
|
[12] = 50, -- Flat Worm
|
||||||
[13] = {goldenOnly = true, fullReplace = true, mult=1}, -- Golden Store Credit
|
[13] = {goldenOnly = true, fullReplace = true, mult=1}, -- Golden Store Credit
|
||||||
[15] = {append = true}, -- Lucky Rock (effect chance rolls multiple times)
|
[15] = {append = true}, -- Lucky Rock (effect chance rolls multiple times)
|
||||||
[16] = {t={20}, mults={0.5, 0.333}}, -- Mom's Toenail (20 -> 10 -> 6.66)
|
[16] = {t={20}, mults={0.5, 0.333}}, -- Mom's Toenail (20 -> 10 -> 6.66)
|
||||||
[25] = {goldenOnly = true, findReplace = true, mult = 2}, -- Mysterious Candy (golden = golden poop)
|
[25] = {goldenOnly = true, findReplace = true, mult = 2}, -- Mysterious Candy (golden = golden poop)
|
||||||
|
[69] = {append = true}, -- Faded Polaroid
|
||||||
}
|
}
|
||||||
if EID.isRepentancePlus then
|
if EID.isRepentancePlus then
|
||||||
EID.GoldenTrinketData[17] = {t={10}, mults={2,3.3}} -- Red Patch
|
EID.GoldenTrinketData[17] = {t={10}, mults={2,3.3}} -- Red Patch
|
||||||
EID.GoldenTrinketData[23] = {t={33}, mults={1.5,3}} -- Missing Poster
|
EID.GoldenTrinketData[23] = {t={33}, mults={1.5,3}} -- Missing Poster
|
||||||
|
EID.GoldenTrinketData[24] = {t={20}, mults={1.5,2}} -- Butt Penny
|
||||||
EID.GoldenTrinketData[30] = {t={10}, mults={2,3.3}} -- Pinky Eye
|
EID.GoldenTrinketData[30] = {t={10}, mults={2,3.3}} -- Pinky Eye
|
||||||
EID.GoldenTrinketData[31] = {t={10}, mults={2,3.3}} -- Push Pin
|
EID.GoldenTrinketData[31] = {t={10}, mults={2,3.3}} -- Push Pin
|
||||||
EID.GoldenTrinketData[38] = {t={10}, mults={2,2}} -- Mom's Pearl
|
EID.GoldenTrinketData[38] = {t={10}, mults={2,2}} -- Mom's Pearl
|
||||||
@@ -952,7 +977,6 @@ if EID.isRepentancePlus then
|
|||||||
EID.GoldenTrinketData[137] = {t={4}, mults={1.5,2}} -- Myosotis
|
EID.GoldenTrinketData[137] = {t={4}, mults={1.5,2}} -- Myosotis
|
||||||
EID.GoldenTrinketData[141] = {t={2}, mults={1.25,1.5}} -- Forgotten Lullaby
|
EID.GoldenTrinketData[141] = {t={2}, mults={1.25,1.5}} -- Forgotten Lullaby
|
||||||
EID.GoldenTrinketData[158] = {t={2}, mults={1.5,2}} -- Torn Pocket
|
EID.GoldenTrinketData[158] = {t={2}, mults={1.5,2}} -- Torn Pocket
|
||||||
EID.GoldenTrinketData[163] = {t={1}} -- Dingle Berry can be tripled now
|
|
||||||
EID.GoldenTrinketData[167] = {t={25}, mults={1.32,2}} -- Polished Bone
|
EID.GoldenTrinketData[167] = {t={25}, mults={1.32,2}} -- Polished Bone
|
||||||
EID.GoldenTrinketData[174] = {t={10}, mults={1.5,2}} -- Number Magnet
|
EID.GoldenTrinketData[174] = {t={10}, mults={1.5,2}} -- Number Magnet
|
||||||
EID.GoldenTrinketData[180] = {t={50}, mults={1.5,2}} -- Found Soul
|
EID.GoldenTrinketData[180] = {t={50}, mults={1.5,2}} -- Found Soul
|
||||||
@@ -1204,7 +1228,7 @@ EID.LuckFormulas["5.350.8"] = function(luck) return (100 / math.max(1, (20 - mat
|
|||||||
EID.LuckFormulas["5.350.30"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Pinky Eye: Base 10%, 100% at 18 Luck
|
EID.LuckFormulas["5.350.30"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Pinky Eye: Base 10%, 100% at 18 Luck
|
||||||
EID.LuckFormulas["5.350.31"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Push Pin: Base 10%, 100% at 18 Luck
|
EID.LuckFormulas["5.350.31"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Push Pin: Base 10%, 100% at 18 Luck
|
||||||
EID.LuckFormulas["5.350.46"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Isaac's Fork: Base 10%, 100% at 18 Luck
|
EID.LuckFormulas["5.350.46"] = function(luck) return (100 / math.max(1, (10 - math.floor(luck*0.5)))) end -- Isaac's Fork: Base 10%, 100% at 18 Luck
|
||||||
EID.LuckFormulas["5.350.48"] = function(luck) return (100 / math.max(2, (20 - math.floor(luck*0.3)))) end -- A Missing Page: Base 5%, 100% at 60 Luck
|
EID.LuckFormulas["5.350.48"] = function(luck) return (100 / math.max(2, (20 - math.floor(luck*0.3)))) end -- A Missing Page: Base 5%, 50% at 60 Luck
|
||||||
EID.LuckFormulas["5.350.58"] = function(luck) return (100 / math.max(1, (15 - math.floor(luck*1.5)))) end -- Samson's Lock: Base 6.66%, 100% at 9.34 Luck
|
EID.LuckFormulas["5.350.58"] = function(luck) return (100 / math.max(1, (15 - math.floor(luck*1.5)))) end -- Samson's Lock: Base 6.66%, 100% at 9.34 Luck
|
||||||
EID.LuckFormulas["5.350.59"] = function(luck) return (100 / math.max(1, (4 - math.floor(luck)))) end -- Cain's Eye: Base 25%, 100% at 3 Luck
|
EID.LuckFormulas["5.350.59"] = function(luck) return (100 / math.max(1, (4 - math.floor(luck)))) end -- Cain's Eye: Base 25%, 100% at 3 Luck
|
||||||
EID.LuckFormulas["5.350.60"] = function(luck) return (100 / math.max(1, (20 - math.floor(luck*2.5)))) end -- Eve's Bird Foot: Base 5%, 100% at 7.6 Luck
|
EID.LuckFormulas["5.350.60"] = function(luck) return (100 / math.max(1, (20 - math.floor(luck*2.5)))) end -- Eve's Bird Foot: Base 5%, 100% at 7.6 Luck
|
||||||
|
|||||||
@@ -410,6 +410,9 @@ function EID:ApplyModularNestedDescription(itemDataTableEntry, description, modu
|
|||||||
-- Try replace inline variable
|
-- Try replace inline variable
|
||||||
local numReplaced = 0
|
local numReplaced = 0
|
||||||
description, numReplaced = description:gsub("{VAR:"..string.upper(moduleName).."}", textFragment)
|
description, numReplaced = description:gsub("{VAR:"..string.upper(moduleName).."}", textFragment)
|
||||||
|
|
||||||
|
-- Un-Escape % signs in text, to prevent pattern-matching errors
|
||||||
|
description = description:gsub("%%%%", "%%")
|
||||||
if numReplaced == 0 then
|
if numReplaced == 0 then
|
||||||
return EID:AddModularTextLineToDescription(description, textFragment, indent)
|
return EID:AddModularTextLineToDescription(description, textFragment, indent)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ EID.isRepentance = REPENTANCE or EID.isRepentancePlus -- REPENTANCE variable can
|
|||||||
require("eid_config")
|
require("eid_config")
|
||||||
EID.Config = EID.UserConfig
|
EID.Config = EID.UserConfig
|
||||||
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
||||||
EID.ModVersion = 5.22
|
EID.ModVersion = 5.23
|
||||||
EID.ModVersionCommit = "21fc956"
|
EID.ModVersionCommit = "bc0551a"
|
||||||
EID.DefaultConfig.Version = EID.Config.Version
|
EID.DefaultConfig.Version = EID.Config.Version
|
||||||
EID.isHidden = false
|
EID.isHidden = false
|
||||||
EID.player = nil -- The primary Player Entity of Player 1
|
EID.player = nil -- The primary Player Entity of Player 1
|
||||||
@@ -641,19 +641,6 @@ function EID:printDescription(desc, cachedID)
|
|||||||
local curName = ""
|
local curName = ""
|
||||||
if EID.Config["ShowItemName"] and desc.Name then
|
if EID.Config["ShowItemName"] and desc.Name then
|
||||||
curName = desc.Name
|
curName = desc.Name
|
||||||
if EID.Config["TranslateItemName"] ~= 2 then
|
|
||||||
local curLanguage = EID.Config["Language"]
|
|
||||||
if EID:getLanguage() ~= EID.DefaultLanguageCode then
|
|
||||||
EID.Config["Language"] = EID.DefaultLanguageCode
|
|
||||||
local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
|
|
||||||
EID.Config["Language"] = curLanguage
|
|
||||||
if EID.Config["TranslateItemName"] == 1 then
|
|
||||||
curName = englishName
|
|
||||||
elseif EID.Config["TranslateItemName"] == 3 and curName ~= englishName then
|
|
||||||
curName = curName.." ("..englishName..")"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
-- Display Entity ID
|
-- Display Entity ID
|
||||||
if EID.Config["ShowObjectID"] and desc.ObjType and desc.ObjType > 0 then
|
if EID.Config["ShowObjectID"] and desc.ObjType and desc.ObjType > 0 then
|
||||||
@@ -1645,13 +1632,7 @@ function EID:OnRender()
|
|||||||
end
|
end
|
||||||
if not wasHidden then
|
if not wasHidden then
|
||||||
local pillColor = closest.SubType
|
local pillColor = closest.SubType
|
||||||
local pool = game:GetItemPool()
|
if EID:ShouldShowPillAsIdentified(pillColor) then
|
||||||
local identified = pool:IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
|
|
||||||
if EID.isRepentance and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
|
|
||||||
local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
|
|
||||||
local wasUsed = EID:WasPillUsed(pillColor)
|
|
||||||
|
|
||||||
if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
|
|
||||||
-- show identified pill
|
-- show identified pill
|
||||||
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
|
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
|
||||||
EID:addDescriptionToPrint(descEntry)
|
EID:addDescriptionToPrint(descEntry)
|
||||||
@@ -1679,7 +1660,6 @@ function EID:OnRender()
|
|||||||
if EID.Config["ItemReminderEnabled"] and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
|
if EID.Config["ItemReminderEnabled"] and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
|
||||||
EID:ItemReminderHandleInputs()
|
EID:ItemReminderHandleInputs()
|
||||||
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
|
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
|
||||||
demoDescObj.PermanentTextEnglish = EID:getDescriptionEntryEnglish("ItemReminder", "Title")
|
|
||||||
-- check for scrolling being enabled here and append scroll controls to the title?
|
-- check for scrolling being enabled here and append scroll controls to the title?
|
||||||
demoDescObj.Description = EID:ItemReminderGetDescription()
|
demoDescObj.Description = EID:ItemReminderGetDescription()
|
||||||
demoDescObj.Name = EID:ItemReminderGetTitle()
|
demoDescObj.Name = EID:ItemReminderGetTitle()
|
||||||
|
|||||||
+1
-1
@@ -56,7 +56,7 @@ There are multiple Versions of the mod, depending on which DLCs you have install
|
|||||||
[img]https://i.imgur.com/jrdGbna.png[/img]
|
[img]https://i.imgur.com/jrdGbna.png[/img]
|
||||||
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
||||||
</description>
|
</description>
|
||||||
<version>5.22</version>
|
<version>5.23</version>
|
||||||
<visibility>Public</visibility>
|
<visibility>Public</visibility>
|
||||||
<tag id="Lua"/>
|
<tag id="Lua"/>
|
||||||
<tag id="Items"/>
|
<tag id="Items"/>
|
||||||
|
|||||||
Reference in new issue
Block a user