--------------------------------------- ----- Basic English descriptions ----- --------------------------------------- -- FORMAT: Item ID | Name | Description -- Special character markup: -- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line -- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup local languageCode = "en_us" ---------- Collectibles ---------- local collectibles = { -- Change: added "Creep persists until you exit the room" [56] = {"56", "Lemon Mishap", "Spills a pool of creep#The creep deals 24 damage per second#Creep persists until you exit the room"}, -- Lemon Mishap -- Change: added "Persists between rooms if player is at 1/2 hearts" [117] = {"117", "Dead Bird", "Taking damage spawns a bird that attacks enemies#The bird deals 4.3 contact damage per second#Persists between rooms if player is at 1/2 hearts"}, -- Dead Bird -- Change: Complete rewrite [351] = {"351", "Mega Bean", "Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks"}, -- Mega Bean -- Change: Complete rewrite [436] = {"436", "Milk!", "Blocks enemy projectiles#{{Tears}} After 10 hits, it breaks and grants a Tears up for the remainder of the floor"}, -- Milk! -- Change: Complete rewrite [447] = {"447", "Linger Bean", "Firing without pause for 4 seconds spawns a poop cloud#The cloud increases its size over 10 seconds#The cloud deals less damage the bigger it gets#It can be moved by shooting it"}, -- Linger Bean -- Change: added " and fires radial bursts of tears" [470] = {"470", "Hushy", "Bounces around the room#Deals 30 contact damage per second#Stops moving when Isaac shoots#Blocks projectiles when stopped and fires radial bursts of tears"}, -- Hushy -- Change: added "Turns item pedestals into glitched items" [481] = {"481", "Dataminer", "↑ Random stat up#↓ Random stat down#{{Timer}} Random tear effects for the room#Turns item pedestals into glitched items#{{Blank}} Corrupts all sprites and music in the room"}, -- Dataminer -- Change: Complete rewrite [510] = {"510", "Delirious", "Spawns a friendly delirium version of a boss#Persists between rooms#{{Warning}} Only one boss can be active at a time#The item-charge is based on the quality of the previously spawned boss"}, -- Delirious -- Change: added "Tears leave a pool of creep on impact" [560] = {"560", "It Hurts", "{{Timer}} When taking damage, receive for the room:#↑ {{Tears}} +1.2 Fire rate on the first hit#↑ {{Tears}} +0.4 Fire rate for each additional hit#Releases a ring of 10 tears around Isaac#Tears leave a pool of creep on impact"}, -- It Hurts -- Change: Heals 2 hearts instead of 1/2 [594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.3 Speed#{{HealingRed}} Heals 2 heart#{{Speed}} Speed builds up to +0.5 while standing still#{{Poison}} Moving releases poison clouds#{{Poison}} Poison immunity"}, -- Jupiter -- Change: Complete rewrite [632] = {"632", "Evil Charm", "↑ {{Luck}} +2 Luck#Immune to {{Burning}} fire damage, {{Confusion}} confusion, {{Fear}} fear, {{Slow}} spider-webs and {{Poison}} poison effects#Grants 1 second immunity to creep"}, -- Evil Charm -- Change: Complete rewrite [681] = {"681", "Lil Portal", "Double-tapping a fire button launches the portal#Deals contact damage when launched#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming 2-3 pickups spawns a portal to a special room and the familiar disappears for the rest of the floor#The content of the room persists for the rest of the run"}, -- Lil Portal -- TODO: check how exactly the quality affects the damage of the wisp -- OFFICIAL CHANGELOG TEXT: Abyss - Item quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss. --[706] = {"706", "Abyss", "Consumes all item pedestals in the room and spawns a locust familiar for each one#Locusts deal Isaac's damage 2-3 times an attack#Some items spawn a special locust when consumed"}, -- Abyss } EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles) ---------- Trinkets ---------- local trinkets = { -- Change: added ", {{Trinket135}} A Lighter" [53] = {"53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter, or gulping"}, -- Tick -- Change: Changed "12-20 times" to "6-12 times" [97] = {"97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars"}, -- Tonsil -- Change: added "Bombs deal 15% more damage" [133] = {"133", "Short Fuse", "Isaac's bombs explode faster#Bombs deal 15% more damage"}, -- Short Fuse -- TODO: check the new exact percentage of wish bone and bag lunch drops -- OFFICIAL CHANGELOG TEXT: Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item. --[104] = {"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone --[105] = {"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch } EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets) -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them if EID.enableDebug then EID.descriptions[languageCode].repPlusCollectibles = collectibles EID.descriptions[languageCode].repPlusTrinkets = trinkets end