if REPENTANCE then local game = Game() -- Handle Birthright local function BirthrightCondition(descObj) return descObj.ObjType == 5 and descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE and descObj.ObjSubType == 619 end local function BirthrightCallback(descObj) descObj.Description = "" local describedPlayerTypes = {} for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) local playerID = player:GetPlayerType() if not player:IsSubPlayer() and player:GetMainTwin( ):GetPlayerType() == playerID and not describedPlayerTypes[playerID] then describedPlayerTypes[playerID] = true local birthrightDesc = EID:getDescriptionEntry("birthright", playerID+1) if birthrightDesc ~=nil then local playerName = birthrightDesc[1] or player:GetName() EID:appendToDescription(descObj, "{{CustomTransformation}} {{ColorGray}}"..playerName.."{{CR}}#"..birthrightDesc[3].."#") end end end return descObj end EID:addDescriptionModifier("Birthright", BirthrightCondition, BirthrightCallback) -- Handle Bingeeater description addition local function BingeeaterCondition(descObj) if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then return false end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) if player:HasCollectible(CollectibleType.COLLECTIBLE_BINGE_EATER) then return true end end return false end local function BingeeaterCallback(descObj) local bingeBuff = EID:getDescriptionEntry("bingeEaterBuffs", descObj.ObjSubType) if bingeBuff ~= nil then local iconStr = "#{{Collectible664}} " EID:appendToDescription(descObj, iconStr..bingeBuff[3]:gsub("#",iconStr)) end return descObj end EID:addDescriptionModifier("Bingeeater", BingeeaterCondition, BingeeaterCallback) -- Handle Book of Belial description for Judas' Birthright addition local function BookofBelialCondition(descObj) if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then return false end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) local playerType = player:GetPlayerType() if (playerType == PlayerType.PLAYER_JUDAS or playerType == PlayerType.PLAYER_BLACKJUDAS) and player:HasCollectible(CollectibleType.COLLECTIBLE_BIRTHRIGHT) then return true end end return false end local function BookofBelialCallback(descObj) local belialBuff = EID:getDescriptionEntry("bookOfBelialBuffs", descObj.ObjSubType) if belialBuff ~= nil then local iconStr = "#{{Collectible34}} " EID:appendToDescription(descObj, iconStr..belialBuff[3]:gsub("#",iconStr)) end return descObj end EID:addDescriptionModifier("BookofBelial", BookofBelialCondition, BookofBelialCallback) -- Handle Book of Virtues description addition local function BookOfVirtuesCondition(descObj) if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then return false end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) if player:HasCollectible(CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES) then return true end end return false end local function BookOfVirtuesCallback(descObj) local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType) if wispType ~= nil then local iconStr = "#{{Collectible584}} " EID:appendToDescription(descObj, iconStr..wispType[1]:gsub("#",iconStr)) end return descObj end EID:addDescriptionModifier("Book of Virtues", BookOfVirtuesCondition, BookOfVirtuesCallback) -- Handle Spindown Dice description addition local function SpindownDiceCondition(descObj) if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then return false end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) if player:HasCollectible(CollectibleType.COLLECTIBLE_SPINDOWN_DICE) then return true end end return false end local function SpindownDiceCallback(descObj) EID:appendToDescription(descObj, "#{{Collectible723}} :") local refID = descObj.ObjSubType local hasCarBattery = EID.player:HasCollectible(CollectibleType.COLLECTIBLE_CAR_BATTERY) for i = 1,EID.Config["SpindownDiceResults"] do local spinnedID = EID:getSpindownResult(refID) if hasCarBattery then refID = spinnedID spinnedID = EID:getSpindownResult(refID) end refID = spinnedID if refID > 0 and refID < 4294960000 then EID:appendToDescription(descObj, "{{Collectible"..refID.."}}") if EID.itemUnlockStates[refID] == false then EID:appendToDescription(descObj, "?") end if i ~= EID.Config["SpindownDiceResults"] then EID:appendToDescription(descObj, " ->") end else local errorMsg = EID:getDescriptionEntry("spindownError") or "" EID:appendToDescription(descObj, errorMsg) break end end if hasCarBattery then EID:appendToDescription(descObj, " (Results with {{Collectible356}})") end return descObj end EID:addDescriptionModifier("Spindown Dice", SpindownDiceCondition, SpindownDiceCallback) -- Handle Tarot Cloth description addition local function TarotClothCondition(descObj) if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_TAROTCARD then return false end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) if player:HasCollectible(CollectibleType.COLLECTIBLE_TAROT_CLOTH) then return true end end return false end local function TarotClothCallback(descObj) local clothBuff = EID:getDescriptionEntry("tarotClothBuffs", descObj.ObjSubType) if clothBuff ~= nil then local iconStr = "#{{Collectible451}} " EID:appendToDescription(descObj, iconStr..clothBuff[3]:gsub("#",iconStr)) end return descObj end EID:addDescriptionModifier("Tarot Cloth", TarotClothCondition, TarotClothCallback) local hasBox = false local isGolden = false -- Handle Golden Trinket / Mom's Box description addition local function GoldenTrinketCondition(descObj) if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_TRINKET then return false end --check if our effect is doubled or tripled here hasBox = false isGolden = false if descObj.ObjSubType > TrinketType.TRINKET_GOLDEN_FLAG then isGolden = true end for i = 0,game:GetNumPlayers() - 1 do local player = Isaac.GetPlayer(i) if player:HasCollectible(CollectibleType.COLLECTIBLE_MOMS_BOX) then hasBox = true end end return isGolden or hasBox end local function GoldenTrinketCallback(descObj) local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG local data = EID.GoldenTrinketData[trinketID] local multiplier = 2 local textChoice = 1 if isGolden and hasBox then multiplier = 3 textChoice = 3 elseif hasBox then textChoice = 2 end local count = 0 if data then if type(data) == "number" then data = {t={data}} end if data.goldenOnly and not isGolden then return descObj end --custom multipliers (either manually defined, or just changing the max multiplier if data.mults then if isGolden and hasBox then multiplier = data.mults[2] else multiplier = data.mults[1] end elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end --replacing numeric text based on our multiplier if (data.t) then for _,v in ipairs(data.t) do count = 0 --"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s) if (s == tostring(v) and count == 0) then count = count + 1 if v == 33 and (multiplier == 1.5 or multiplier == 3) then v = (1/3)*100 end -- convert 33% to 50% or 100% return "{{ColorGold}}" .. string.format("%.4g",v*multiplier) .. "{{ColorText}}" end end) end --replacing a phrase, such as "half a heart" elseif data.findReplace then local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID) if textTable then descObj.Description, count = string.gsub(descObj.Description, textTable[1], "{{ColorGold}}" .. textTable[multiplier] .. "{{ColorText}}", 1) end --append some new text to the description elseif data.append then local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID) if textTable then textChoice = math.min(textChoice, #textTable) -- some items have only 1 append description descObj.Description = descObj.Description .. "#{{ColorGold}}" .. textTable[textChoice] count = 1 end --the nuclear option: replacing the entire description; 1 = Gold, 2 = Mom's Box, 3 = Both --only replace if the chosen language has defined it elseif data.fullReplace then local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID, true) if (textTable) then textChoice = math.min(textChoice, #textTable) descObj.Description = textTable[textChoice] count = 1 end end -- we didn't replace everything; maybe English (Detailed) or other language didn't have the number? append a simple "effect is doubled/tripled" if count == 0 and multiplier > 1 then local goldenDesc = EID:getDescriptionEntry("goldenTrinket") or "" if multiplier == 3 then goldenDesc = EID:getDescriptionEntry("tripledTrinket") or "" elseif multiplier == 4 then goldenDesc = EID:getDescriptionEntry("quadrupledTrinket") end descObj.Description = descObj.Description .. "#" .. "{{ColorGold}}"..goldenDesc end end return descObj end EID:addDescriptionModifier("Golden Trinket", GoldenTrinketCondition, GoldenTrinketCallback) -- Handle ItemID local function ItemIDCondition(descObj) return EID.Config["ShowObjectID"] and descObj.ObjType > 0 end local function ItemIDCallback(descObj) descObj.Name = descObj.Name.."{{ColorGray}} "..descObj.ObjType.."."..descObj.ObjVariant.."."..descObj.ObjSubType return descObj end EID:addDescriptionModifier("ItemID", ItemIDCondition, ItemIDCallback) end